SpaceEngine Patch Changelog
What's new in SpaceEngine Patch 0.9.7.3
Apr 17, 2015- Major updates:
- Fixed Windows XP compatibility issue
- Oculus Rift DK2 support: positional tracking and Direct mode
- Shadows on the rings from other planets and moons
- Fixed texture tiling on planets
- Updated exoplanets catalog, unconfirmed Kepler candidates are included in a separate file (more than 5000 planets total)
- Added many binary and multiple star systems, including all with discovered exoplanets
- Interface skin system with the switch option in the Player menu
- Astronomy:
- Added moons of asteroid (87) Sylvia
- Asteroid moons classified as dwarf moons to avoid tidal heating bug
- Catalog planets with no mass and radius specified got generated mass and radius
- Automatic calculation of the orbital period in a binary system (star or planet) if only masses and SMA provided in the catalog
- Automatic tidal braking and locking in a binary star systems
- Generation of missing planet orbital inclination and ascending node are worked based on a binary star data
- Reduced rings probability of tidal locked planets and moons
- Updated textures of Mars and moons of Saturn
- Interface:
- Updated Find object menu: third column with the object type, scrollbar, more clear controls (keyboard and mouse wheel to scroll), case sensitivity
- Updated localizations
- Options "Compress textures", "Normal" autoexposure, and "Super" diffraction spikes are removed from the graphics settings menu
- Anti-aliased selection pointer
- Map mode marks and cursor textures are moved into interface texture
- Menu for video capture settings: switch between set of screenshots mode and avi mode, choosing screenshot format and codec settings
- [F9] key brings up the Video capture menu, [Ctrl]-[F9] starts and stops the video recording with the chosen settings
- Removed default key binding [N] to enable/disable night side lights and emissive textures
- New planet filters in the Star browser
- Solar eclipses are not rendered in the system browser
- Orbital path rendering is disabled together with disabling of planet rendering
- New music added
- Smooth switch on/off of orbits, coordinate grid, vectors, selection pointer
- Object's into table is smoothly disappearing after a while in Oculus mode
- Engine:
- Hardware auto VSync is used if supported
- Galaxy and nebula rendering are moved to OpenGL 3.3 standard
- Returned back skybox for nebulae, so performance inside a nebula is improved
- Removed useless gal_part.png and aurora_part.png textures
- Built with Oculus SDK 0.4.4
- New video memory limiting system
- Washing out of planets which are small on the screen
- Texture of deposit layers on steep rock slopes
- More realistic sand dunes
- Conical shaped volcanoes
- Window resolution can be set in the Display settings menu to the maximum resolution supported by hardware
- Added frame output (screenshot sequence) video capture mode
- Video capture files are saved in the screenshots/capture/ folder
- Selena is a world with atmosphere pressure < 1 mbar
- Better rendering of low-pressure atmosphere models (thin haze on Selenas and Ice Worlds)
- Added details and dynamics to aurora
- Improved comet tail performance
- Atmosphere brightness is calculated based on air density
- Upper limit for atmosphere brightness is risen to 20
- Bug fixes:
- Fixed almost all Intel HD compatibility issues
- Fixed crash on entering Display menu
- Fixed bug with extremely hot asteroid moons
- Fixed button sound in the main menu and autopilot scripts folder location
- Fixed the text "(null)" in the critical error message box
- Fixed crash on ATI in Oculus Rift mode
- Fixed too long landscape generation time on ATI and Intel
- Fixed skybox edge artifact near center of the galaxy or nebula
- Fixed axial tilt of 57 degrees of every solitary star in the Wiki
- Fixed a bug in the life panspermia code
- Fixed glitches in the Find object menu: selection line position, auto scrolling, missing parent name for some objects
- Fixed the physical VRAM size detection on ATI
- Fixed a bug with only one planetary nebula model being used per galaxy
- Fixed nebula model cut in the impostor rendering
- Fixed a bug with stars scale did not applied at program start
- Fixed changing of the lens flare color in the "norm" mode
- Fixed disappearing of a star-like particle of dim brown dwarves illuminated with a main star
- Fixed disappearing of a star-like particle of hot asteroids and dwarf moons
- Bigger ClipZNear to reduce z-fighting
- Fixed bug with Dactyl tidal heating
- Fixed disappeared canyons and rivers
- Fixed ignorance of Temperature/Teff parameter in the star script
- Fixed bug with selection and go-to of planets/stars with the same name (planet b and star B in the same system)
- Fixed extreme heating of planets of cold (T type) brown dwarves
- Fixed wrong comet tail orientation of binary planets
- Fixed body selecting in a binary planet system
- Fixed reset of the rotation period to 1 day of the catalog stars with the "Static" orbit
- Fixed bug with white dwarves color and temperature
New in SpaceEngine Patch 0.9.6.2 Beta (Apr 30, 2013)
- Changes and additions:
- Support for using more than 2GB of RAM (Large address aware)
- Improved memory manager
- FXAA antialiasing
- Reduced the rotation speed by keys Q and E, adjusting the rotation speed along different axes in the config
- Trying to control the ships when the time is stopped showing the notification
- A new (fifth) Pluto's satellite
- New galaxy models: M 104 (Sombrero), NGC 4921, AM 0644, Arp 273
- New nebulae models
- Console commands to conversion of texture files to various formats
- Default FOV changed to 45 degrees
- Updated locations list
- The absorption of light in the atmosphere affect the night side of the planet (increase the ambient lighting to see the effect)
- Frequency of physics iterations can be adjusted in the config
- Bug fixes:
- Fixed shaders of a planets orbiting an isolated black hole
- Fixed a using of rings shaders for every planet
- Fixed the age of the Solar system and some other stars
- Fixed StarShip and ShreckShip models
- Fixed settings of mipmapping
- Fixed the memory leak then a galaxy without nebulae or star clusters generated
- Fixed non-appearance of ships in the teleportation when the time is stopped
- Fixed several causes of crashes associated with ships
- Fixed generation of planets with life only in double and multiple star systems
- Removed the "ghost lens flares"
- Fixed render of the landscape BBoxes
- Fixed a clouds sharp edges