SpaceEngine Patch Changelog

What's new in SpaceEngine Patch 0.9.7.3

Apr 17, 2015
  • Major updates:
  • Fixed Windows XP compatibility issue
  • Oculus Rift DK2 support: positional tracking and Direct mode
  • Shadows on the rings from other planets and moons
  • Fixed texture tiling on planets
  • Updated exoplanets catalog, unconfirmed Kepler candidates are included in a separate file (more than 5000 planets total)
  • Added many binary and multiple star systems, including all with discovered exoplanets
  • Interface skin system with the switch option in the Player menu
  • Astronomy:
  • Added moons of asteroid (87) Sylvia
  • Asteroid moons classified as dwarf moons to avoid tidal heating bug
  • Catalog planets with no mass and radius specified got generated mass and radius
  • Automatic calculation of the orbital period in a binary system (star or planet) if only masses and SMA provided in the catalog
  • Automatic tidal braking and locking in a binary star systems
  • Generation of missing planet orbital inclination and ascending node are worked based on a binary star data
  • Reduced rings probability of tidal locked planets and moons
  • Updated textures of Mars and moons of Saturn
  • Interface:
  • Updated Find object menu: third column with the object type, scrollbar, more clear controls (keyboard and mouse wheel to scroll), case sensitivity
  • Updated localizations
  • Options "Compress textures", "Normal" autoexposure, and "Super" diffraction spikes are removed from the graphics settings menu
  • Anti-aliased selection pointer
  • Map mode marks and cursor textures are moved into interface texture
  • Menu for video capture settings: switch between set of screenshots mode and avi mode, choosing screenshot format and codec settings
  • [F9] key brings up the Video capture menu, [Ctrl]-[F9] starts and stops the video recording with the chosen settings
  • Removed default key binding [N] to enable/disable night side lights and emissive textures
  • New planet filters in the Star browser
  • Solar eclipses are not rendered in the system browser
  • Orbital path rendering is disabled together with disabling of planet rendering
  • New music added
  • Smooth switch on/off of orbits, coordinate grid, vectors, selection pointer
  • Object's into table is smoothly disappearing after a while in Oculus mode
  • Engine:
  • Hardware auto VSync is used if supported
  • Galaxy and nebula rendering are moved to OpenGL 3.3 standard
  • Returned back skybox for nebulae, so performance inside a nebula is improved
  • Removed useless gal_part.png and aurora_part.png textures
  • Built with Oculus SDK 0.4.4
  • New video memory limiting system
  • Washing out of planets which are small on the screen
  • Texture of deposit layers on steep rock slopes
  • More realistic sand dunes
  • Conical shaped volcanoes
  • Window resolution can be set in the Display settings menu to the maximum resolution supported by hardware
  • Added frame output (screenshot sequence) video capture mode
  • Video capture files are saved in the screenshots/capture/ folder
  • Selena is a world with atmosphere pressure < 1 mbar
  • Better rendering of low-pressure atmosphere models (thin haze on Selenas and Ice Worlds)
  • Added details and dynamics to aurora
  • Improved comet tail performance
  • Atmosphere brightness is calculated based on air density
  • Upper limit for atmosphere brightness is risen to 20
  • Bug fixes:
  • Fixed almost all Intel HD compatibility issues
  • Fixed crash on entering Display menu
  • Fixed bug with extremely hot asteroid moons
  • Fixed button sound in the main menu and autopilot scripts folder location
  • Fixed the text "(null)" in the critical error message box
  • Fixed crash on ATI in Oculus Rift mode
  • Fixed too long landscape generation time on ATI and Intel
  • Fixed skybox edge artifact near center of the galaxy or nebula
  • Fixed axial tilt of 57 degrees of every solitary star in the Wiki
  • Fixed a bug in the life panspermia code
  • Fixed glitches in the Find object menu: selection line position, auto scrolling, missing parent name for some objects
  • Fixed the physical VRAM size detection on ATI
  • Fixed a bug with only one planetary nebula model being used per galaxy
  • Fixed nebula model cut in the impostor rendering
  • Fixed a bug with stars scale did not applied at program start
  • Fixed changing of the lens flare color in the "norm" mode
  • Fixed disappearing of a star-like particle of dim brown dwarves illuminated with a main star
  • Fixed disappearing of a star-like particle of hot asteroids and dwarf moons
  • Bigger ClipZNear to reduce z-fighting
  • Fixed bug with Dactyl tidal heating
  • Fixed disappeared canyons and rivers
  • Fixed ignorance of Temperature/Teff parameter in the star script
  • Fixed bug with selection and go-to of planets/stars with the same name (planet b and star B in the same system)
  • Fixed extreme heating of planets of cold (T type) brown dwarves
  • Fixed wrong comet tail orientation of binary planets
  • Fixed body selecting in a binary planet system
  • Fixed reset of the rotation period to 1 day of the catalog stars with the "Static" orbit
  • Fixed bug with white dwarves color and temperature

New in SpaceEngine Patch 0.9.6.2 Beta (Apr 30, 2013)

  • Changes and additions:
  • Support for using more than 2GB of RAM (Large address aware)
  • Improved memory manager
  • FXAA antialiasing
  • Reduced the rotation speed by keys Q and E, adjusting the rotation speed along different axes in the config
  • Trying to control the ships when the time is stopped showing the notification
  • A new (fifth) Pluto's satellite
  • New galaxy models: M 104 (Sombrero), NGC 4921, AM 0644, Arp 273
  • New nebulae models
  • Console commands to conversion of texture files to various formats
  • Default FOV changed to 45 degrees
  • Updated locations list
  • The absorption of light in the atmosphere affect the night side of the planet (increase the ambient lighting to see the effect)
  • Frequency of physics iterations can be adjusted in the config
  • Bug fixes:
  • Fixed shaders of a planets orbiting an isolated black hole
  • Fixed a using of rings shaders for every planet
  • Fixed the age of the Solar system and some other stars
  • Fixed StarShip and ShreckShip models
  • Fixed settings of mipmapping
  • Fixed the memory leak then a galaxy without nebulae or star clusters generated
  • Fixed non-appearance of ships in the teleportation when the time is stopped
  • Fixed several causes of crashes associated with ships
  • Fixed generation of planets with life only in double and multiple star systems
  • Removed the "ghost lens flares"
  • Fixed render of the landscape BBoxes
  • Fixed a clouds sharp edges