What's new in Soldner Secret Wars Standalone Server 33900

Sep 2, 2011
  • Source:
  • !fps and !tell commands work again
  • fixed error that allowed to join the portal with any nickname ignoring registered multiplayer account
  • removed inactive "Clan" button from multiplayer menu
  • server list is now sorted by number of players by default
  • fixed defective Sniper Kit laser when the kit was bought in the pre-spawn terminal
  • zooming the scope while the soldier is playing an animation will no longer make the soldier switch weapons
  • removed restriction for Addon weapons / vehicles (affects Training mode)
  • suicide money penalty no longer affects the team account
  • fixed error that caused the weapon accuracy not to increase again when the pulse calmed down
  • the respawn time is no longer multiplied when a player is killed while parachuting
  • the soldier zoom keys will now switch through weapon slots while the player is not in a scope view (default: mouse wheel)
  • fixed weapon invisibility when throwing a weapon away in scope mode
  • fixed weapon invisibility when being killed a) in scope view b) in first person view
  • added timestamp to screenshot name. Screenshot name format is now: Pic000-yyyymmdd_hhmm-gametime.tga
  • it is no longer possible to shoot faster than the autofire firerate in singleshot mode
  • in capture gamemodes the spawn goal selection is reset to the team hq (from mobile respawn) when the player spawns
  • reworked shuffle weather system to increase performance and make the system less error-prone
  • V-C-G AGS is working again
  • fixed error that made the player unable to move when an AGS gesture was sent shortly after the respawn
  • Entire code for vehicle axle settings and vehicle propulsion overhauled
  • tank wheels without contact to the ground are now animated
  • when a team has no respawn bases left, other players of the team can only use player tracking spectator mode
  • it's now possible to airtransport amphibious vehicles with the helicopter hook
  • vehicles don't explode anymore when they are driven into water, they'll sink and become uncontrollable
  • heavy vehicle weapons will shake the vehicle when fired (tank main cannons, Anti-Air guns)
  • implemented shell casing effects for vehicle based weapons
  • added new shot type with special tank penetrating effects
  • drowning is now counted as a death in the statistics
  • added submarines as a new vehicle class
  • fixed an error that caused the character idle animations not to be played
  • most ship propellers are now animated
  • added a new submarine HUD
  • your current weapon is now automatically sold when buying a new weapon for the same slot in the pre-spawn terminal
  • adjusted settings for the maximum level of detail video option
  • removed render grass option, grass is now forced on for every player
  • added video option to enable/disable gunshell effects for vehicles
  • left click with knife equipped now always causes an attack, the logo carving function is now the alternate fire function
  • the '-mods' command line parameter now works for servers as well
  • deactivated old network debug function that created overall_network.csv files and serverstats
  • moved game settings files and screenshot folder to the MyDocuments folder
  • tweaked the code for the server browser, the server list updates faster now
  • added a new admin function to load random maps from the mapcycle
  • added new routines to be able to adjust the direction boats are leaning in when steering
  • added support for under water decoys
  • added new xml switch to make rockets usable in water
  • deactivated nick changing when connected to a LAN server
  • fixed an error that caused expired rockets to deal no damage
  • added function to adjust the live time of vehicle mounted rockets using the mouse wheel (used for waterbombs)
  • submerged units will no longer be displayed on the radar
  • players can enter submarines when diving
  • the mini-map no longer centers back on the start position when changing seats in a vehicle
  • radar targets are now rendered with an alternate system as a workaround for the NVIDIA driver incompatibilities (temporary, until we solve the issue)
  • added new XML value to influence the acceleration of ships
  • changed physics calculations for vehicle surfaces to make them less prone to getting stuck in the terrain
  • changed code for jet camera ball calculation
  • blocked old webinterface for certified servers
  • added a confirmation box before a training-mission is started
  • removed notice regarding the abuse board for successfull kick votes
  • changed URL in the ranking welcome message (join message)
  • the editor now indicates the orientation of spawning objects
  • the sound notifications for commander targets are now played in English when no localized soundfile was found
  • the rcon map command now checks for an exact match to the mapname first
  • fixed an error that could cause the up and down buttons in the UCS screen to disappear
  • players killed by exploding vehicles will now be counted as a kill for the player who destroyed the vehicle
  • fixed a crash that occured when pressing a key in the terminal screen
  • TSE presets can now be bought by pressing keys 0 - 9
  • fixed minor issue with the TSE presets window
  • Commander Mode playerlist no longer shows multiple players selected when they are not
  • Commander Mode playerlist design completely reworked so the commander gets more (usefull) information
  • increased number of players in Commander Mode playerlist (without scrolling) from 8 to 17
  • the commander now gets score for completed game mode goals (capture flag/vehicle; conquer flag (CQ))
  • Commander vehicle targets now show an icon to indicate the vehicle type of the target
  • Commander infantry target markers now have a limited lifetime of 30 seconds
  • the commander can no longer mark enemy soldiers inside a vehicleadded delay to the Commander Mode mouse over text for enemy soldiers to make it harder to find players in closed buildings
  • when the commander leaves the commander view all targets are deleted (not just hidden)
  • fixed an error that caused the commander beeing stuck after leaving the commander mode
  • the commander mode will no longer be closed when the same commander is voted commander again
  • XML:
  • decreased maximum zoom level in commander mode
  • reconfigured grass render settings and grass types per ground texture
  • restricted maximum player name length to a maximum of 22 characters
  • changed weapon sound of the A-10 MG
  • updated heartbeat settings; the heartbeat will decrease more slowly now
  • the weather setting "rainy" is now accesible for the shuffle weather feature
  • changed tank transmission settings so they are slower but more powerfull on challenging terrain
  • Tracer effect is better and longer visible now
  • Gepard and Tunguska now have a much higher firerate
  • reconfigured driving behaviour of wheeled and tracked vehicles
  • removed tracer effect for all launchers (e.g. vehicle smoke grenades)
  • Panzerfaust 3 scope redesigned to make the scope markers more helpful when aiming
  • fixed game freeze when using Stinger or TOW stands in a water filled crater
  • removed xml files that are no longer necessary
  • fixed awkward steering behavior of boat 'RIB'
  • added new scope for RPG29, PF89 and all FHJ versions
  • increased maneuverability of helicopters
  • removed infrared target indicator that caused graphics glitches
  • sounds for bullet hits on metal are louder now
  • Models/Textures/Effects:
  • reworked flare effect; colors are more realistic now and in addition to the flare the aircrafts throw a couple of chaffs
  • minor cosmetic change on tank muzzle smoke effect
  • added spark effect for impacts of shells with a caliber of 20mm and greater
  • redesigned rainy weather mode, precipitation was removed and color settings changed
  • added sound for weapon shell casings
  • changed several vehicle models to be able to render the gunshell effects properly
  • added several new shell casing effects
  • bubble effects for sinking ships and vehicles added
  • commander mode icons completely reworked
  • added submarine "ASDS"
  • the ship "Mark V" has been fitted with water bombs to hunt submarines
  • created new explosion effect for water bombs
  • model for helicopter AH-1F Super Cobra reworked
  • implemented new rocket model for Comanche Anti Air sidewinders
  • added shell casing effects for almost every ground based vehicle and helicopters
  • added new boat "CB90" in two versions (1) armed with Waterbombs and MG (2) armed with Anti Air Rockets
  • added new civil aircraft Cessna Skymaster
  • chinook rotors now rotate in the correct direction and at the same speed
  • fixed a glitch in the model of a wooden barn
  • Maps:
  • fixed a bug with misplaced objects on map 'CounTainer'
  • fixed an issue with deathmatch spawnpoints on map Kamchatka
  • added new map: CounTainer_2
  • added new map: Vassholmen
  • added spawn vehicle Snowmobile to maps: First Strike, Aspenovich, Death City
  • replaced spawning transport aircraft on map Countryside by civil aircraft Cessna Skymaster