What's new in Soldner Secret Wars Patch 33970

Feb 9, 2015
  • Source:
  • fixed a bug that caused the server to loose the hardware ID information for a player when the ban data was updated from the web interface
  • changed team account request chat message to avoid the score being shown as an emoticon
  • laser targets can now only be locked if the sensor is above water level
  • deaths caused by exploding vehicles no longer show weapon "Explosive" but the weapon used to kill the vehicle
  • the terminal screen no longer displays a popup window when the unit spawn area is blocked
  • it is no longer possible to start a team account request when the team account has insufficient funds
  • the spawn weapon can now be deselected in the pre-spawn terminal screen
  • the chat window now stays visible while the terminal screen is open
  • Torpedo sensors no longer lock the Osprey when it is over water (and not actually in it)
  • when leaving a vehicle the player will now be standing up (unless the vehicle was too fast)
  • when a weapon is picked up it will now be set to the default fire mode
  • it is no longer possible to kill yourself when you are dead
  • fixed an exploit that could be used to crash / block servers
  • fixed a crashed that could occur when using the !users command
  • fixed a server crash related to physics simulation of falling trees
  • fixed torpedos that wouldn't dive towards their target
  • XML:
  • Apache pilots can no longer change to the gunners seat
  • the landing gear of jet An-24/72 Coaler is now animated
  • replaced the video guided missiles in jets and VTOLs with bombs
  • base price of 'LAW 80' ATM launcher reduced
  • resupply costs for vehicle mounted weapons reconfigured
  • passenger animation and position changed for: Izh 2126, Avenger, both HEMTT trucks, PCV jeep, Ural 6301 and VBL
  • the rocket model used for the AA missiles of the F-22 changed to suite better to the frame animation
  • new climb rates have been introduced to all helicopters in game
  • collision damage for jet Su-25 adjusted
  • swimming configuration of units BMD-2 and BMP-3 adjusted
  • projectiles of tank guns now all have a maximum range of about 900m
  • base price of Spike SR launcher reduced
  • lean and rudder behaviour of RIB and CRRC reconfigured
  • added new scope for launchers with flat rocket flight path
  • added new scope for Roland FlaRakPz. and CIWS Phalanx stations on the Arleigh-Burke-Class
  • horn was withdrawn from Snowmobile and Vityaz DT-10P
  • max down angle for main guns of Gepard and Tunguska slightly increased
  • reconfigured the MV-22C: added remotely controlled MG and a new laser marker
  • the bmp-1 shall now be treated as an IFV if given as a com-target
  • smaller issues on several radar ranges solved
  • wheeled tanks got a reduced radar range of 600m on the mini map
  • IR-Sights removed for Type 85, T-80, Challenger and T-90
  • changed coaxial gun for some MBT (Abrams, Type 98, BMP-3, Leopard 2)
  • reload speed reduced for almost all main tank guns
  • added distance recognition to tpn3 (BMP-1 & 3, currently bmd-2 as well), T-80 and type 98 visors
  • new visor for german Mk20 guns added, incl. NV (Wiesel Mk20, Luchs, Marder)
  • new (IR-only) visor for javelin, Milan and TOW launchers
  • sights changed for Stinger MANPAD, Wiesel Ozelot, CB90 Anti-Air, Gyurza main MK, Avenger, B1 Centauro, Rooikat, Fennek, CV90, Type 93 and Type 89
  • harmonized armour allocation for all MBT, wheeled tanks and BMP-1
  • armour penetrating MK now increases more damage but shots slower
  • The elevation angles of battle tanks are now closer to realistic values
  • new midget attack submarine 'Sang-O class' added
  • increased AoE/explosion radius of all bombs
  • fixed issues with lean behaviour of some ships
  • improved manoeuvrability of Mitsubishi F-1
  • added 'EMB-314 Super Tucano' counter-insurgency aircraft
  • automatic running depth for torpedoes decreased
  • lean behaviour of Arleigh Burke class destroyer fixed
  • the heat-development has been readjusted for several mounted arms
  • minor changes on the armour of IPS-18 Tir-class and VSV ships
  • kill-energy 14.5mm heavy MG and light jet MG (as used for US jets) increased
  • the medikit stimpack takes less time / cost to apply and lasts longer
  • visibility of rangefinder improved for several Tank sights
  • Radar of B1 Centauro shall now operate as expected with a range of 600m
  • reduced max. steering force of Vityaz DT-10P
  • SAM scope shall shall now be correctly defined for Combat Boat 90 AA's SAM Starter (but does not yet move: known bug)
  • F-117's bomb rack reduced to carry only 6 2000lb laser-guided bombs
  • fixed tilt tendencies of CV90 and Type 89
  • changed configuration of acoustic decoys to be less effective
  • price changes on several vehicles
  • faulty direction of Gyurca class' laser marker corrected
  • replaced camera-guided missiles of Tiger helicopter with AAM
  • fixed several translation errors & added missing translations in Spanish - big thanks to Sombra!
  • Models / Textures:
  • new amphibious airplane 'Lake LA-280 Seawolf' introduced
  • new airplane 'EMB-314 Super Tucano' introduced
  • new attack sub Sang-O class introduced
  • new armed scout helicopter OH-58 D Kiowa introduced
  • Osprey MV-22C now has a laser marker and an MG-turret
  • several decal issues on jet models solved (e.g. Gripen)
  • added new destructable object: gas station roof
  • added new destructable object: billboard
  • added new object: tank wreck
  • Maps:
  • Atlas: helicopters and jets are available again
  • New map: Halong Port
  • Wayne Island: reworked, the map can now be played in frontline mode
  • Portofino: reworked
  • Stadium: removed glitched towers
  • Stadium, Countainer, Countainer 2: each HQ now has three flags to make the game last longer
  • Baikal Sea: fixed crane object that would block a terminal when destroyed
  • Carpathian Mountains: removed spawn vehicles Wiesel TOW and VBL MILAN
  • Countryside: VTOLs are no longer available
  • Kursk: reworked entirely
  • Conflict Zone: players can no longer swim into bridges
  • Fishaven: small fixes and adjustments
  • Lake Karachay: reworked
  • Spawnpoints of CTV/CTF goals adjusted for most maps

New in Soldner Secret Wars Patch 33960 (Oct 25, 2013)

  • Source:
  • fixed a rare server crash that could occur when a commander assigned a target that was destroyed at the same time
  • grenades and kits no longer become unusable when their weapon slot is activated while touching an obstacle
  • fixed endlessly looping repair sound when the creation of an ammo pickup with the Engineer toolkit was cancelled
  • fixed a bug that caused no kill message to be shown when a unit was destroyed by a physical impact (meaning not by a weapon)
  • the chat notification for team account requests now shows the requesters score
  • weapons now display the correct amount of the ammo left
  • fixed a bug that caused weapons to play the reload sound once too often
  • fixed a bug that caused the player posture not to be synchronized properly
  • fixed commander freeze bug that could cause the commander to be unable to move after leaving the commander mode
  • it is no longer possible to start team account requests from the pre spawn terminal
  • fixed a bug that could cause the team account request block to be much too high
  • fixed a bug that could cause the players page of the webinterface to be inaccessible
  • XML:
  • fixed a bug that made torpedoes underrun Gyurza-class patrol boats to often
  • torpedo payload's direct damage on hit increased
  • pilots of 'Mi-17V-3 Hip-H' may now look 90° downwards and use the laser sensors as intended
  • 'Mi-17V-3 Hip-H' received advanced smoke grenade launching system
  • light helicopter MG reconfigured
  • resupply costs for all canons and automatic weapons on vehicles reconfigured
  • ranges of automatic vehicle weapons further unified
  • the Type 63 tank now has the correct commander target icon
  • armour of all Wiesel 1 & 2 reduced
  • base price of 'M1097 Avenger' reduced
  • Cruise Missile launchers now have a reload time
  • 'Fuchs TPz 1 A7' now got tool- instead of medikit refill ability
  • the refill abilities speed was adjusted for 'Fuchs TPz 1 A7' and 'Vityaz DT-10P'
  • the base prices of 'Fuchs TPz 1 A7' and 'M977 HEMMT' decreased
  • laser sensors reconfigured to match expected behaviours
  • IFVs rebalanced
  • armour and health settings of helicopters and jets redesigned; the more expensive units can now survive a Stinger hit
  • armour of submarines increased to withstand several weapons while dived
  • depth charges shall now be released one by one on Mark V and CB90-H
  • Mark V got accoustic decoys as originaly intended
  • prices and ammo capacity of rocket launchers adjusted
  • armour and base price of 'Fennek JFST' has been increased
  • incorrect weapon distribution on 'Eurofighter' changed, it now has two anti tank missiles instead of additional anti air missiles
  • changed reload sounds for some mounted automatic guns
  • renamed 'RAH-66 Comanche' to 'RAH-66 AT Comanche'
  • renamed 'RAH-66 Comanche Anti-Air' to 'RAH-66 AA Comanche'
  • new weapon-configuration for 'EC665 Tiger': pilot got flares, unguided rockets and laser-missiles; WSO got turret gun, video-guided missiles and laser-marker
  • new weapon-configuration for 'KA-50 Black Shark': flares, heavy heli gun, unguided rockets, IR-guided anti-tank missiles, IR-guided Anti-Air missiles
  • new weapon-configuration for 'A-10C Thunderbolt II': flares, heavy jet gun, IR-guided Anti-Tank missiles, laser-guided 500lb bombs, unguided bombs
  • 'A-10C Thunderbolt II' and 'Su-25KM Scorpion' were reduced in manoeuverability
  • the base price for several aircrafts adjusted, in addition most combat jets became cheaper
  • side armour of the MBT 'Challenger', 'Leopard', 'Abrams' and 'Leclerc' slightly reduced
  • a second laser-marker has been added to the Apache Longbow, giving also the pilot the ability to mark targets
  • changed flight path for infantry rocket launchers
  • unified usage of visors used for launchers based upon the trajectory of the rockets
  • fixed the distances shown in rocket launcher visors or added them if they have not been there yet
  • the Su-32 pilot now has a laser marker
  • increased impact of laser- and ir-guided Anti-Tank missiles of jets
  • jet A-10 no longer has laser-bombs
  • reduced the base price of jets A-10, Rafale, F-22
  • reduced the base price for the Black-Shark
  • some category settings for vehicles fixed
  • the 'EQ2102' truck received a refill medikit ability and a new base price of $500
  • base price for Hind helicopter decreased
  • the boats 'CRRC' and 'RIB' are more stable in the water now
  • driver and passenger animations changed for the following vehicles: Dingo, eagle III, EQ2102, Fennek, Fuchs Tpz
  • base price for weapon HK MP7 increased
  • Models/Textures:
  • converted texture for blue smoke grenade to violet
  • adjusted collision boxes so the PCV Jeeps and DPV can no longer drive under high trucks
  • DPV model reworked
  • model of the Apache Longbow got a new cockpit, sensor units and further details were added
  • added new weapon Mac 10
  • Maps:
  • Oasis: fixed houses that were not set on the ground properly
  • Zagadochniy Sad: redesigned two CPs
  • Attu Island: fixed hovering houses and flag
  • Atlas: removed helis and jets (VTOLs are still available)

New in Soldner Secret Wars Patch 33950 (Sep 2, 2013)

  • Source:
  • updated rocket controls to increase the hit rate of (IR-)guided rockets
  • removed the "Lock Item" button from the terminal menu
  • players now need to wait 10 seconds between team funds requests
  • the cancel button for team funds requests now actually cancels the request for the commander
  • it is now possible to enter locked mobile spawns of the enemy team
  • empty jets now fall faster
  • floatable aircrafts will now explode when dropped on water
  • kills with laser guided weapons will now be attributed to the person marking the target
  • the minimap state is now saved and the map is opened automatically when a player spawns
  • server administrators can now specify the numbers of players for each map size category in a maprotation
  • fixed an exploit that could be used to crash online servers
  • the Scout-Kits state is now properly synchronized to clients
  • fixed a bug that could cause active commanders to be invincible except when shot in their feet
  • changed method to synchronize the players posture to speed up loading of soldiers and avoid related bugs
  • deactivated physics check on terrain modifications to improve server performance
  • server administrators can now select the time until discarded weapons disappear (Miscellaneous 2 page)
  • the server web-interface now shows a warning message for servers using the default password
  • fixed a bug that could cause the reload animation to be played too often for weapons with reload loops (FLASH Launcher, Remington...)
  • XML:
  • removed reticle on vehicles where it did not make sense (e.g. VBL driver, Wolf/Serval driver, Mark V steerman)
  • the Snowmobile got the beloved horn as well
  • driving behaviour of most vehicles adjusted
  • armament of jets rebalanced
  • the Vityaz DT-10 now got a mounted MG and refill medikit ability
  • Roland FlaRakPz. got a laser marker
  • 'T-80BV' renamed to 'T-80B1V'
  • explosion radius of mark 82 unguided bombs slightly increased
  • reduced jump distance for soldiers
  • map size categories revised
  • all mounted and carried rocket launchers reconfigured (damage, trajectory, ammunition, price)
  • all vehicle cannons (MG, MC, tank cannons) reconfigured (damage, range, ammunition ...)
  • FlaRakPz Roland got two additional Anti-Air missiles
  • CB90-AA got two additional Anti-Air missiles
  • TOW-Stand got one additional Anti-Tank missile
  • Spike SR Launcher can now be used without a laser-target
  • the vehicles 'Supply V' and 'MedEvac' have been withdrawn from the game
  • bow phalanx weapon station on the Arleigh-Burke class destroyers got a laser-marker
  • KA-50 Black Shark attack helicopter is now armed with a combination of infrared-guided Anti-Tank and laser guided missiles
  • the pilot of the Super Cobra now has a lasermarker and is able to mark targets for his WSO
  • vehicles no longer show soldiers on the radar in DM game mode
  • blue smoke grenades replaced with violet ones
  • smoke effect for vehicle smoke screen launchers reconfigured
  • fixed Spanish AGS texts for VVW, VVA, VVD, VVS commands
  • price changes for several helicopters
  • the reload animation for carried rocketlaunchers is now played once for each rocket
  • M202A1 rockets now use another model
  • the following units got additional seats: BMD-2, Abrams, Challenger, Leopard, Type 85, BMP-1, BMP-3, Bradley, Type 89, Dardo
  • adjusted the base price for the BMP-3
  • Arleigh-Burke-Class destroyer reconfigured: less armour, higher healthpoint-limit
  • armor-rating of armoured helicopters reduced (Helix, Black-shark, Kasatka, Hind, Apache, ...)
  • Models/Textures:
  • the model of the DT-10 has been fixed and got a mounted MG stand
  • texture for hanging bridge object updated
  • fixed gunfire mesh of the Bradley M6 Linebacker MG
  • fixed collision model of terrain object ramp
  • fixed collision model of terrain object destroyed littlebird
  • added new terrain object grapevine
  • Maps:
  • Attu Island: fixed floating houses
  • Attu Island: CP names changed
  • Armageddon: heli spawn area in HQs fixed, large units no longer explode
  • Armageddon: both teams start with two bases now
  • Fishaven: added several new CPs for Conquest game mode
  • Riverdelta: added new CPs for CQ game mode
  • Riverdelta: removed Arleigh Burke spawn units
  • Riverdelta: both teams start with two bases now
  • Conflict Zone: added some protection against spawn camping to the base on the island
  • Warzone: removed VTOL terminals
  • Baikal Sea: map reworked, placed Arleigh Burke Class Destroyer (experimental)
  • Kursk: spawn vehicles replaced
  • new map Zagadochnyi Sad added
  • new map Portofino added
  • new map Oasis added
  • new map Stadium added
  • new map Hide added
  • new map Atlas added
  • new map Wayne Island added

New in Soldner Secret Wars Patch 33940 (May 27, 2013)

  • Source:
  • the ASDS respawn is now properly deactivated when an opponent enters the vehicle
  • a vehicle's driver can now shut down the engine without changing seats (ground vehicles only)
  • fixed erroneous lock message that would always display that the vehicle is unlocked
  • the engine glow effect is now only displayed when the jet engines are run up completely
  • the laser marker view of the Scout Kit is now placed on eye level
  • the number of players in a vehicle and the number of seats is now displayed next to the driver's name
  • jets can now use the minimap while in infrared or night vision
  • the team score is now displayed in CTF and CTV game modes
  • added notification sound for new team account requests
  • vehicle cannons no longer rotate to north when a user switches to the gunner seat
  • removed IR target functions (IR Strobe Grenade, IR Marker on vehicles, Scout-Kit IR Marker)
  • added function to mark Laser targets with vehicles
  • rcon map command has a help text now
  • the game mode Super Conquest can now be started via rcon command
  • the rcon password can now also be set using the command !rcon pass
  • the !rcon command can now be used without having set the rcon password first
  • the Scout Kit now has all the features of the Sniper Kit
  • fixed a bug that made it impossible to use sensors on rotated cannons with limited rotation angles
  • fixed errorneous use of passenger model offset parameter that made it useless
  • added parameter to configure rockets to loose kill energy when fired long distances
  • when switching through grenade slots the current grenade type is shown in a splash message
  • seats on vehicles can now be defined to be not useable from inside the vehicle (e.g. prohibiting switching to Heli gunner seats in mid air)
  • implemented new system that allows to start maps depending on their size and the number of players in the server
  • boats now explode again when they loose all their health
  • reconfigured flyer physics system to allow proper use of floating aircrafts
  • the commander target icons match the target type again
  • XML:
  • Sniper-Kit removed
  • balancing of infantry weapons updated
  • the Desert Eagle's recoil when zoomed was brought back to a normal level
  • rebalanced all man-carried rocketlaunchers
  • added 'Spike SR Laserguided' as a man-carried massive-impact laserguided misslesystem
  • a new anti-vehicle rocket launcher is introduced, the RPG-7
  • 'Panzerfaust 3-T', 'Panzerfaust 3 BunkerFaust', 'C90-CR (M3) Anti Bunker' and 'C90-CR (M3) Anti Personnel' removed
  • M15 White Smoke grenades removed
  • "Flashbang" renamed to "M84 Stun Grenade"
  • country origin grenades updated
  • removed Humvee TOW from the terminal
  • armour of HEMMT transport and mobile spawn trucks slightly reduced
  • base price for Vityaz DT-10P reduced to $2.000
  • VBL 7.62 was exchanged with the VBL MILAN with an anti-tank rocket launcher
  • VBL MILAN is now amphibic
  • the AA-MG on Supply V and MedEvac got rebalanced
  • the radar jammer of the K1Sh1 Infauna can now only be controlled by the driver
  • the base price of the K1Sh1 Infauna has been reduced to $5.200
  • camera-guided weapons got a small rebalancing
  • changed the anti-air infrared sensor settings to become easier influenced by Flare countermeasures
  • balancing of jets, VTOLs and helicopters completely reworked
  • added nightvision view for transport jets Y-7H and An-72/74
  • "Su-34 Fullback" renamed to "Su-32MF Fullback"
  • "Y-7H" renamed to "Y7-200"
  • "F1-Mitsubishi" renamed to "F-1 Mitsubishi"
  • "F-15C Eagle" renamed to "F-15E Strike Eagle"
  • "F-16C Fighting Falcon" renamed to "F-16E Fighting Falcon"
  • "F/A-18 Hornet" renamed to "F/A-18C Hornet"
  • "F-117A Nighthawk" renamed to "F-117A Night Hawk"
  • "Eurofighter" renamed to "Eurofighter Typhoon (Tranche 2)"
  • "SAAB JAS-39 Gripen" renamed to "JAS 39EBS Gripen (C b-III)"
  • "Tornado" renamed to "PA-200 Tornado GR.4"
  • "Rafale" renamed to "Rafale B F3"
  • "Mig-29 Fulcrum" renamed to "Mig-29M/33 Fulcrum-E"
  • all passengers of transport-jets and -VTOL got a compass in their HUD
  • the following jets are now prepared to be two-seated: Harrier, Rafale, Tornado, F-15 in addition to the Su-34
  • the F-1 got a new weapon-configuration based on its original
  • visibility of pilot/WSO in the following jets fixed: Tornado, Eurofighter, SAAB Gripen, Rafale
  • changed the sequence in which the B-8 rocket pods of the Su-25KM are be used
  • added frame animations for the landing gear of the 'Su-25KM Scorpion'
  • 'An-24 Coke', 'Su-39 Frogfoot (Su-25TK)' and 'Cessna Skymaster' removed
  • "AH-1F Super Cobra" renamed to "AH-1W Super Cobra"
  • Hind and Apache: exchanged pilot and WSO seat's position
  • base price of several helicopter models changed again (most decreased)
  • refill toolkit ability does now work for chinook helicopter
  • radius of UH-60Q's refill medikit ability increased
  • maximum engine's temperature decreased for some helicopters
  • passengers #3-5 of a Mi-17 helicopter again have a 1st person view
  • the Chinook helicopter can now land on the water
  • reconfigured all hud for non-pilot seats in helicopters (e.g. added compass)
  • co-pilots of helicopters Panther AB, Harbin Z-9C and Cougar are now visible in their seats
  • Bo 105P cannot be locked and destroyed by guided anti tank rockets anymore
  • 'AS 565 UB Panther', 'UH/HH-60M MedEvac', 'UH-60M HOT Gunship', 'RAH-66 Comanche Attack' and 'AH-64D Apache Longbow GS' removed
  • "Jetski" renamed to "Jetski Ultra 300LX"
  • added new wave effect for ships (Arleigh Burke class)
  • speeds of several ships reconfigured
  • impact of Tomahawk Cruise missiles, equipped on Arleigh-Burke-Class destroyers, increased massivly
  • new AA rocket launcher system added for the Arleigh-Burke class destroyers (enhanced sea sparrow)
  • the 12.7mm calibre heavy MGs used on boats (e.g. Mark V) got more killenergy per hit
  • CB 90 boats got a little less armour and stability
  • Mark V's armour increased again
  • CB 90 H (non AA version) got a weaker but faster turret gun which may be used as a AA-MG as well
  • Models/Textures:
  • the anti-air rocket pod of the vehicle 'Linebacker Bradley M6' can now be angled upwards
  • the AGM 65G anti-ground missile now has a motor effect
  • modified tutorial startscreens 2 and 5 (turning off the engine)
  • the gear flap for the right gear of jet 'Tornado' is now animated
  • Chinook model enhanced with float-bodies
  • Spike SR laser-guided rocket launcher system introduced
  • VBL model changed to the version armed with an additional MILAN launcher at its rear turret and is now amphibic
  • Rafale's seat direction fixed
  • scale of gripen and harrier model fixed
  • SAAB Gripen jet now has an engine effect
  • added new engine animation for jet Yak-141
  • the machine gun of the jet F-15 now shoots straight
  • added new camouflage setting leo
  • added several new map objects: landing stage, stack of wood, tree stump, hanging bridge, tent
  • fixed errorneous LOD settings of the Lenin statue object
  • fixed a dog house object that was hovering in the air
  • added new weapon icon for camera guided bombs
  • fixed two rocket models that do now show exhaust effects
  • model and texture of the Super Cobra helicopter completely reworked
  • model and texture of the Mi-25 Hind helicopter completely reworked
  • added new spawn vehicle Air Tractor AT-301 (agricultural aircraft)
  • added new unarmed sea plane Cessna 117B Cardinal
  • added new rocket launcher RPG-7
  • added new ship "Gyurza Class"
  • Maps:
  • Soldner-Betatest: removed spawn vehicles that will be removed with the next patch
  • Baikal-Sea: removed the double fence around the helicopter spawn area
  • Volcano: removed the double fence around the helicopter spawn area
  • Bone Mountain: fixed helicopter spawn area at the farm CP with the airport
  • Bone Mountain: added new spawn vehicle AT-301
  • Silvereye: adjusted water dephts
  • Silvereye: HQ Red is now on the island were CP Delta was previously
  • Silvereye: added three new airports
  • Carpathian Mountains: replaced spawn vehicles
  • Carpathian Mountains: roads flattened
  • Countryside: replaced spawn vehicle Cessna Skymaster by new AT-301
  • Serpentine: replaced spawn helicopter Panther by Cougar
  • River of Kazan: replaced spawn vehicle Mowag Piranha by Luchs
  • Saint Rebekka: replaced spawn vehicle Cessna Skymaster by new AT-301
  • K-Town: added new spawn vehicle AT-301
  • Pietrovsky: added new spawn vehicle AT-301
  • River Delta: map completely reworked
  • Armageddon: map completely reworked
  • new map Dead Island added
  • new map Attu Island added
  • new map Kursk added

New in Soldner Secret Wars Patch 33931 (Jan 5, 2013)

  • Source:
  • rockets no longer 'get stuck' in vehicles
  • empty flyers can no longer be damaged by weapons that are too weak for their armor
  • the pre-spawn terminal now allows to buy up to three types of grenades
  • both visors (IR + NV) can be bought at the same time from the pre-spawn terminal now
  • the pre-spawn terminal now features buttons to sell the currently equipped items
  • the ASDS submarine's mobile spawn point is now available without a player in the boat
  • the Scout Kit no longer features the IR strobe grenades, they can now be bought like regular grenades
  • the Scout Kit now has laser and infrared target designators
  • fixed an error in the damage calculation for small arms
  • implemented new rocket type torpedo
  • the server executable now takes the command line parameters wwwport and port
  • submarines dive a little bit faster now
  • added a new function that allows units to jam the enemies radar
  • the radar distances are now calculated correctly in multiplayer
  • countermeasures for torpedos added
  • vehicles that can't detect enemy units on radar no longer show a radar distance
  • implemented a new function that allows vehicles to detect radar contacts for other units
  • players in closed vehicles no longer receive splash damage
  • the User.ini can now also be used to overwrite settings of the options.ini
  • added new command line parameter -config: to load any ini file with config settings
  • ships now sink when they are destroyed (in at least 5m deep water)
  • added new XML parameter to control if a vehicle can be transported with a helicopter hook
  • fixed a bug that caused some ships not show up on the radar
  • commanders can now use the keyboard keys to accept/reject team fund requests in commander mode and in vehicles
  • fixed a rare client crash that could occur when a helicopter was destroyed
  • the mobile respawn vehicle is now locked for other players once it is activated
  • added a function that enables the commander to lock/unlock mobile respawn vehicles
  • fixed a server crash that could occur when players initiated a knife attack while losing the knife
  • changed distance calculation method for all rocket sensors
  • removed the commander function to split the team account
  • the !hud 0/1 commands now additionally toggle the reticle, posture icon, passenger numbers, chat, kill messages, gamemode information
  • fixed a bug that caused the limit for mobile respawns per team to be ignored
  • maximum number of mobile respawns per team is now 3
  • changed major parts of the rocket physics code
  • added new ranking event to upload information on the player model to the ranking database
  • the kill distance is now displayed for unmanned units as well
  • torpedo splash damage is no longer reduced by the water surface
  • the mapcycle options screen of the server admin interface no longer hides certain maps
  • fixed a bug with the server-client synchronization of flyers (had no impact on regular game play)
  • the commander player list is now always sorted alphabetically
  • fixed a client crash that could occur when a player was in tracking spectator mode during map change
  • XML:
  • changed several German translations of AGS menu texts to match the sound sample
  • edited several English gesture texts
  • implemented four new AGS gestures (V-F-Y, V-F-M, V-F-A, V-J-D)
  • vehicle 'Marder' now has night vision
  • vehicle 'CV90' now has infrared vision
  • renamed vehicle 'Avenger' to 'M1097 Avenger'
  • renamed jet 'AV-8B Harrier' to 'AV-8B Harrier II'
  • renamed launcher 'Stinger Weapon System' to 'FIM-92A Stinger'
  • renamed launcher 'CR-90CR (M3)' to 'C90-CR (M3)'
  • changed country codes to match ISO-3166-1 three letter code
  • changed origin of vehicle 'Type 93' to Japan
  • changed origin of jet 'AN72 Coaler' to Ukraine
  • changed origin of jet 'Eurofighter' to Europe
  • changed origin of helicopter 'PAH Tiger HAP' to Europe
  • changed origin of helicopter 'PAH Bo105' to Europe
  • changed origin of helicopter 'Cougar' to Europe
  • changed origin of helicopter 'SA360 Dauphin' to Europe
  • changed origin of helicopter 'Bell UH1D' to USA
  • vehicle 'Fennek' can now use the IR Marker from a gunner seat
  • reduced refill costs of TV guided rockets massively
  • flight time of TV guided rockets slightly increased
  • all helicopters react slightly faster now
  • added stealth capabilities to Comanche helicopters, 'F-117A Nighthawk' and 'F-22 Raptor'
  • changed origin of weapon 'M93 Black Arrow' to Serbia
  • helicopters 'PAH Bo105' and 'Black-Hawk UH60G' can now engage IR targets
  • renamed jet 'C-130 Hercules AWACS' to 'EC-130H Compass Call' and added radar jamming capabilities
  • vehicle 'Fennek' now has radar scouting abilities (units close by see the radar contacts of the Fennek)
  • jet 'EC-130H Compass Call' now has radar scouting abilities
  • jet 'Eurofighter' has two anti-air missiles less now (not enough weapon slots on the aircraft)
  • both submarines are harder to lock now
  • maximum radar range for all units is now 1000m
  • jet 'EC-130 Compass Call' now detects empty vehicles on radar
  • vehicle 'Type 93' renamed to 'Type 93 Closed Arrow'
  • all game units except the biggest boats and submarines can now be transported with the helicopter hook
  • smoke grenade launchers on all vehicles now are in single shot mode (primary and alternative fire)
  • all flyers no longer shoot their flares in automatic mode, but single fire instead
  • TOW-Stand now has an improved radar using a 360° angle and a range of up to 600m
  • 'VCC 80 Dardo' and 'Fennek' now have a radar range of up to 1000m
  • ranges of radars have changed for ships (RIB, VSV: 300m; RAC, SOC-R: 500m; Mark V, CB 90, CB 90AA: 1000m)
  • all Blackhawk-Helicopters (but the Gunship) now have launchers for smoke grenades
  • the radar of the Antonov An-24 was fixed and should work as those of An-72 and Y-7H
  • increased the power of the MK85-Grenades (Type-63 tank) and the MK100-Grenades (BMP-3 tank)
  • reload costs for Ataka-V launchers reduced by 6,67%
  • maximum pitch angle along the y-axis for Hokum helicopter increased by 40%
  • changed settings for the AC2T-Swatter Sensors to solve some issues with a too small lock-on range
  • refactored all launcher-systems and their targeting sensors
  • jet 'Su-39 Frogfoot Hydra' renamed to 'Su-25MK Scorpion'
  • jet 'Su-39 Frogfoot' renamed to 'Su-39 Frogfoot (Su-25TK)'
  • jet 'Su-25MK Scorpion' now uses proper S-8KOM Rockets in B-8M1 Launcher-Pods instead of Hydra Rockets
  • Ships, Jets and VTOLs now belong to subcategories (e.g. Transport, etc.)
  • new subcategories added (incl. internationalization)
  • all vehicles of subcategory 'transport', if they have any active radar, no longer show empty vehicles (exception: hook helis/VTOL)
  • weapons 'HK MP5' and 'HK MP5 Silenced' no longer feature a burst fire mode
  • weapon 'Rheinmetall MG 3' renamed to 'MG 3'
  • weapon 'USAS 12' magazine capacity increased from 10 to 20 shots
  • weapon 'NeoStead' renamed to 'NeoStead 2000'
  • weapon 'AK-74' renamed to 'AK-74M'
  • weapon 'AKS-74U' renamed to 'AKMSU'
  • weapon 'HK G3 A3' renamed to 'HK G3A3'
  • weapon 'HK G3A3 ZF' renamed to 'HK G3A3 ZF'
  • weapon 'HK OICW' renamed to 'HK XM29 OICW'
  • weapon 'Steyr AUG' renamed to 'Steyr AUG A2'
  • weapon 'M82 A1 Light Fifty' renamed to 'Barrett M82 A1 Light Fifty'
  • weapon 'HK PSG1' renamed to 'HK PSG-1 A1'
  • weapon 'Steyr .50 HS' renamed to 'Steyr HS .50'
  • weapon 'MGL-MK1' renamed to 'Milkor MGL'
  • weapon 'VSS Vintorez' now has 6 magazines instead of 3
  • price of weapon 'Saiga .308' decreased from $1200 to $1000
  • price of weapon 'HK MR762' decreased from $1800 to $1400
  • weapon 'Tavor MTAR 21' renamed to 'Tavor CTAR 21'
  • weapon 'SVD Dragunow' renamed to 'SVD Dragunov'
  • UCS: the ghillie suit can no longer be combined with helmets
  • all infantry weapons without scope have less recoil in iron sight mode now
  • weapon 'HK 21E' can now be used effectively while crouching
  • maximum range of all infantry weapons except pistols and shotguns increased
  • weapon 'HK MP7' magazine count increased to 5
  • weapon 'CheyTac LRRS M200' magazine count increased to 4
  • weapons 'Milkor MGL' and 'RG 6' (grenade launchers) magazine count increased to 3
  • rocket launchers and vehicle cannons rebalanced and named
  • Stinger- and TOW-rocket systems unified (e.g. resupply of a single TOW rocket cost the same, no matter upon which platform it is located)
  • 'Javelin' renamed to 'FGM-148 Javelin Launcher'
  • 'M136AT4' renamed to 'AT-4CS Launcher' and changed the origin to Swedish
  • 'M202A2 MRL' renamed to 'M202A1 FLASH'
  • added a crosshair to the infrared and night vision sights of jets
  • Ural truck has now capacity for two more soldiers
  • BTR-70 and BMP-1 have now increased capacity for one more passenger
  • changed the maximum up angle of the main gun for most wheeled IFV
  • 'Mi-24F Hind' renamed to 'Mi-25 Hind-D'
  • 'KA-29 Helix B' renamed to 'KA-29TB Helix-B' with now 4x20 S-8KOM rockets instead of the Hydra ones
  • 'KA-50 Hokum' renamed to 'KA-50 Black Shark' with now 2x16 S-5K1 rockets instead of the Hydra ones
  • 'SA 360 Dauphin' renamed to 'AS 565 AB Panther' with now 2x7 SNEB rockets instead of the Hydra ones
  • 'SA 360 Dauphin (Transport)' renamed to 'AS 565 UB Panther'
  • 'AS 532 Cougar' renamed to 'AS 532AL Cougar'
  • 'PAH Tiger HAP' renamed to 'EC665 Tiger' now with 22 SNEB rockets instead of the Hydra ones
  • 'AH-6G Littlebird' renamed to 'AH/MH-6M Littlebird'
  • 'AH-6G Littlebird MG' renamed to 'AH/MH-6M Littlebird MG'
  • 'B-8M1 launcher' (used , e.g. with Su-25) has now 20 'S-8-KOM' Rockets (instead of 19)
  • constructed 'B-8W-20A launcher' for 'S-8KOM' rockets
  • constructed 'UB-16-57UM launcher' for 'S-5K1' rockets
  • KARS-Launcher and -rockets have been renamed to a suiting UB-launcher system
  • constructed 'SNEB HP' Rocketsystem for simple non-locking Air-2-Ground-Rockets used by European helicopters
  • constructed 'Matra F2' launcher system for SNEB rockets (7 rockets)
  • constructed 'TDA LR6822' launcher system for SNEB rockets (22 rockets)
  • constructed 'M260' (7 rockets) and 'M261' (19 rockets) launcher system for Hydra 70 M151 rockets
  • constructed 'LAU-130/A' launcher system for 19 Hydra 70 M151 rockets
  • unified the resupply-cost for all non-aiming AG-rockets
  • all AH-64D helicopters now use the LAU-130/A launcher system for their Hydras (2/4x19)
  • the AH-1F now uses two M261 launchers for the hydra rockets (2x19)
  • reduced the resupply costs for the magazines of Hind, Cobra and Comanche MG
  • the Hind MG got more precise but far weaker
  • the Comanche MG got less precise and deals a little less damage per hit
  • Apache and Tiger MG now have three magazines with a size of 800 rounds each (instead of 2x1200)
  • the range of the MG of Apache and Tiger helicopters has increased to the same as of Comanche and Cobra MG
  • the range of the Hokum's gun has decreased to 1000m, a second magazine was added and the resupply costs for the gun increased
  • 'BRDM-2 ATGM' renamed to 'BRDM-2 9P137 (ATM)'
  • 'Mowag Piranha' renamed to 'Piranha IV 8x8'
  • 'Mowag Eagle Recce' renamed to 'Eagle III'
  • 'Tpz. Fuchs' renamed to 'Fuchs TPz 1 A7'
  • 'Luchs' renamed to 'Luchs SpPz 2'
  • 'FlaRakPz Roland' renamed to 'Roland FlaRakPz'
  • 'Leopard2A6' renamed to 'Leopard 2 A6'
  • 'M2 Bradley' renamed to 'Bradley M2'
  • 'M1A2 Abrams' renamed to 'Abrams M1A2'
  • 'VCC 80 Dardo' renamed to 'Dardo VCC 80'
  • 'PAH Bo 105' renamed to 'Bo 105P'
  • 'Bell UH1D' renamed to 'UH-1C Iroquois'
  • 'UH-60 Black-Hawk' renamed to 'UH-60M Black-Hawk'
  • 'UH-60L Black-Hawk' renamed to 'UH/MH-60L Black-Hawk'
  • 'UH-60G Black-Hawk' renamed to 'UH-60M HOT Gunship'
  • 'UH-60M Black-Hawk' renamed to 'UH/HH-60M MedEvac'
  • 'AH-64D Ground-Supression' renamed to 'AH-64D Apache Longbow GS'
  • 'AH-64D Multi-Role' renamed to 'AH-64D Apache Longbow MR'
  • 'KA-60 Kasatka' renamed to 'KA-60R Kasatka'
  • 'Mi-17 Hip' renamed to 'Mi-17V-3 Hip-H'
  • 'CH-47 Chinook' renamed to 'CH-47F Chinook'
  • prices for Jets and VTOLs adjusted
  • balancing and driving behaviour of all wheeled vehicles, tanks and ships overhauled
  • balancing for helicopters overhauled
  • Models/Textures:
  • added new submarine 'Ghadir'
  • added new weapon torpedo
  • added new torpedo carrying helicopter 'Harbin Z-9C'
  • added new camouflage grey2
  • removed vehicle 'M2A1 Bradley'
  • added new vehicle 'Linebacker M6 Bradley'
  • added new electronic warfare vehicle 'K1Sh1 Infauna'
  • added a new ship: an Arleigh Burke class destroyer. It's available on map Silvereye as a spawn vehicle
  • added new ship 'IPS-18 Tir Class'
  • corrected a typo on the English IR/NV start screen
  • removed togcom logo from all start screens (full installer only)
  • added a new HUD icon for radar jammers
  • Maps:
  • Serpentine: added VTOL terminals in both HQs
  • Serpentine: added spawn helicopter 'AS 565 UB Panther' to CP Echo
  • Serpentine: adjusted helicopter spawn area in HQ Red to allow the larger helicopters to spawn
  • Warzone: added VTOL and launcher terminals in both HQs
  • K-Town: added VTOL terminals in both HQs
  • K-Town: added an airfield at CP Bravo
  • Pietrovsky: made launchers, equipment and VTOLs available at terminals in both HQs
  • Pietrovsky: added an airfield near CP Alpha
  • Kurvanova: made launchers, equipment and VTOLs available at both HQs
  • Kurvanova: modified vehicle spawn area at CP Alpha, large helicopters no longer explode when bought there
  • Bone Mountain: added two new checkpoints outside of the city
  • Bone Mountain: added an airfield to one new CP
  • Plattenbau: changed vehicle spawn area at HQ Red so the vehicles can't be shot from HQ Blue
  • Plattenbau: changed Humvee spawn area at HQ Red to cover it from fire from HQ Blue
  • Fishaven: added new CP Delta
  • Fishaven: added tank terminal to CP Charlie
  • Fishaven: added runways with jet terminals to both HQs
  • Countryside: added VTOL terminals in both HQs
  • Field: added VTOL terminals in both HQs
  • Deathcity: added VTOL terminals in both HQs
  • Armybase: made grenades available at every terminal
  • Armybase: made launchers available in both HQs
  • Deep Forest: made grenades available at every terminal
  • Island Hopper: added VTOL terminals at both outside island bases
  • Perimeter: added VTOL terminals at both HQs
  • Saint Rebekka: added airfields near both HQs
  • Villariva vs. Villabajo: added an airfield and jet terminal at the military base on the hill
  • Aspenovich: made launchers available in HQ Red
  • Aspenovich: added VTOL terminals in both HQs
  • Bruma: removed vehicle terminal at the ramp
  • Silvereye: the ship terminal at HQ Blue no longer has tanks available
  • Lenskoje: added VTOL terminals at CP Charlie and CP Delta
  • Baikal Sea: removed two of three stinger stands at CP Bravo
  • Baikal Sea: added a ship terminal at the central island
  • Lake Karachay: added Jet terminal to the airport at HQ Red
  • Lake Karachay: added VTOL terminal to HQ Blue
  • Desert Raid: added vehicle terminal in the city
  • Desert Raid: turned the outer base with helicopters into a capturable CP
  • Desert Raid: added an airfield with jet terminal to the new CP
  • River of Kazan: added VTOL terminals to the HQs
  • River of Kazan: added an airfield in the middle of the map
  • River of Kazan: added a ship terminal to the harbor on the blue side of the map
  • Al-Shedin: added an airport in the desert between the HQs
  • Al-Shedin: removed unused harbor behind the city
  • Nullgrad: added VTOL terminals to the HQs
  • Nullgrad: added an airfield in the valley next to HQ Red
  • Village: the flags in CTF game mode are no longer placed on the adjoining map Hell Valley
  • added new map: Carpathian Mountains
  • added new map: Vladivostok

New in Soldner Secret Wars Patch 33910 (Apr 30, 2012)

  • Source:
  • fixed a server crash that could occur when the server was running for a long time
  • fixed a bug that prevented all SSW servers from being started until the root server was rebooted
  • fixed an error that caused vehicle movement to be very jumpy
  • removed dot in the crosshairs for infantry players
  • removed shuffle maps function
  • added a new button in the server webinterface to randomize the order of the current map rotation
  • grenades and C4 no longer bounce back when thrown against a glass window
  • scout targets now disappear when the target is dead
  • removed an error in the help text of the !vote command
  • launchers no longer play shot sound when tried to fire from a disallowed posture
  • fixed issue that caused some LAN servers to be unjoinable
  • added new scope element to show distance to the target
  • the vote timeout setting of the webinterface works now
  • adjusted hardware id system to exclude more invalid IDs
  • fixed a bug that could be exploited to crash servers
  • SCQ game mode now has the same caps calculation as Conquest
  • activating a vehicle scope no longer changes your weapon
  • players wearing the red lumberjack shirt get a 25% speed bonus when driving the tractor
  • fixed an error that could prevent target locking when several targets were visible
  • removed 800×600 screen resolution from the options menu (no longer supported by the GUI system)
  • added new IR target system that allows certain aircrafts to lock their rockets on special infrared targets. Targets can be set by:
  • Scout Kit infrared signal grenade
  • Gunner of the helicopter (target is only visible to the pilot)
  • recon vehicle Fennek
  • compass waypoint markers replaced by flag/target icons (workaround for Direct3D 11 shader issues)
  • the server executable no longer needs the -user:server parameter to start the server
  • the commander mode now displays the base names in conquest game modes
  • weapon tracer rounds now ricochet from surfaces
  • crashlogs are now written to the Soldner Secret Wars folder in the users My Documents directory
  • the terminal window is now larger to be able to display more weapons at the same time
  • added a search function for the terminal; typing a weapon name will set the cursor to the weapon
  • the player model’s hands and arms are now visible when using the weapon’s ironsight
  • XML:
  • weapon M16 A2 removed
  • HEMMT trucks have more powerfull brakes now
  • Apache Close Support removed from the game
  • added passenger seat to Luchs and enabled the gunner to take over the weapon
  • price and armor of BRDM-1 reduced
  • BMD2 has more buoyancy now
  • crosshair amplitude reduced when having a high pulse
  • some vehicles can now honk
  • updated ironsight camera settings and soldier animations for all weapons
  • KA-50 Hokum cannon reconfigured
  • A-10 gatling cannon now has greater dispersion
  • Models/Textures:
  • Fennek visor turret modified
  • M4 AimPoint model remodeled
  • added new weapon HK MR762
  • added 9 new camouflage settings
  • added new vehicle Lada Niva

New in Soldner Secret Wars Patch 33900 (Sep 2, 2011)

  • Source:
  • !fps and !tell commands work again
  • fixed error that allowed to join the portal with any nickname ignoring registered multiplayer account
  • removed inactive "Clan" button from multiplayer menu
  • server list is now sorted by number of players by default
  • fixed defective Sniper Kit laser when the kit was bought in the pre-spawn terminal
  • zooming the scope while the soldier is playing an animation will no longer make the soldier switch weapons
  • removed restriction for Addon weapons / vehicles (affects Training mode)
  • suicide money penalty no longer affects the team account
  • fixed error that caused the weapon accuracy not to increase again when the pulse calmed down
  • the respawn time is no longer multiplied when a player is killed while parachuting
  • the soldier zoom keys will now switch through weapon slots while the player is not in a scope view (default: mouse wheel)
  • fixed weapon invisibility when throwing a weapon away in scope mode
  • fixed weapon invisibility when being killed a) in scope view b) in first person view
  • added timestamp to screenshot name. Screenshot name format is now: Pic000-yyyymmdd_hhmm-gametime.tga
  • it is no longer possible to shoot faster than the autofire firerate in singleshot mode
  • in capture gamemodes the spawn goal selection is reset to the team hq (from mobile respawn) when the player spawns
  • reworked shuffle weather system to increase performance and make the system less error-prone
  • V-C-G AGS is working again
  • fixed error that made the player unable to move when an AGS gesture was sent shortly after the respawn
  • Entire code for vehicle axle settings and vehicle propulsion overhauled
  • tank wheels without contact to the ground are now animated
  • when a team has no respawn bases left, other players of the team can only use player tracking spectator mode
  • it's now possible to airtransport amphibious vehicles with the helicopter hook
  • vehicles don't explode anymore when they are driven into water, they'll sink and become uncontrollable
  • heavy vehicle weapons will shake the vehicle when fired (tank main cannons, Anti-Air guns)
  • implemented shell casing effects for vehicle based weapons
  • added new shot type with special tank penetrating effects
  • drowning is now counted as a death in the statistics
  • added submarines as a new vehicle class
  • fixed an error that caused the character idle animations not to be played
  • most ship propellers are now animated
  • added a new submarine HUD
  • your current weapon is now automatically sold when buying a new weapon for the same slot in the pre-spawn terminal
  • adjusted settings for the maximum level of detail video option
  • removed render grass option, grass is now forced on for every player
  • added video option to enable/disable gunshell effects for vehicles
  • left click with knife equipped now always causes an attack, the logo carving function is now the alternate fire function
  • the '-mods' command line parameter now works for servers as well
  • deactivated old network debug function that created overall_network.csv files and serverstats
  • moved game settings files and screenshot folder to the MyDocuments folder
  • tweaked the code for the server browser, the server list updates faster now
  • added a new admin function to load random maps from the mapcycle
  • added new routines to be able to adjust the direction boats are leaning in when steering
  • added support for under water decoys
  • added new xml switch to make rockets usable in water
  • deactivated nick changing when connected to a LAN server
  • fixed an error that caused expired rockets to deal no damage
  • added function to adjust the live time of vehicle mounted rockets using the mouse wheel (used for waterbombs)
  • submerged units will no longer be displayed on the radar
  • players can enter submarines when diving
  • the mini-map no longer centers back on the start position when changing seats in a vehicle
  • radar targets are now rendered with an alternate system as a workaround for the NVIDIA driver incompatibilities (temporary, until we solve the issue)
  • added new XML value to influence the acceleration of ships
  • changed physics calculations for vehicle surfaces to make them less prone to getting stuck in the terrain
  • changed code for jet camera ball calculation
  • blocked old webinterface for certified servers
  • added a confirmation box before a training-mission is started
  • removed notice regarding the abuse board for successfull kick votes
  • changed URL in the ranking welcome message (join message)
  • the editor now indicates the orientation of spawning objects
  • the sound notifications for commander targets are now played in English when no localized soundfile was found
  • the rcon map command now checks for an exact match to the mapname first
  • fixed an error that could cause the up and down buttons in the UCS screen to disappear
  • players killed by exploding vehicles will now be counted as a kill for the player who destroyed the vehicle
  • fixed a crash that occured when pressing a key in the terminal screen
  • TSE presets can now be bought by pressing keys 0 - 9
  • fixed minor issue with the TSE presets window
  • Commander Mode playerlist no longer shows multiple players selected when they are not
  • Commander Mode playerlist design completely reworked so the commander gets more (usefull) information
  • increased number of players in Commander Mode playerlist (without scrolling) from 8 to 17
  • the commander now gets score for completed game mode goals (capture flag/vehicle; conquer flag (CQ))
  • Commander vehicle targets now show an icon to indicate the vehicle type of the target
  • Commander infantry target markers now have a limited lifetime of 30 seconds
  • the commander can no longer mark enemy soldiers inside a vehicleadded delay to the Commander Mode mouse over text for enemy soldiers to make it harder to find players in closed buildings
  • when the commander leaves the commander view all targets are deleted (not just hidden)
  • fixed an error that caused the commander beeing stuck after leaving the commander mode
  • the commander mode will no longer be closed when the same commander is voted commander again
  • XML:
  • decreased maximum zoom level in commander mode
  • reconfigured grass render settings and grass types per ground texture
  • restricted maximum player name length to a maximum of 22 characters
  • changed weapon sound of the A-10 MG
  • updated heartbeat settings; the heartbeat will decrease more slowly now
  • the weather setting "rainy" is now accesible for the shuffle weather feature
  • changed tank transmission settings so they are slower but more powerfull on challenging terrain
  • Tracer effect is better and longer visible now
  • Gepard and Tunguska now have a much higher firerate
  • reconfigured driving behaviour of wheeled and tracked vehicles
  • removed tracer effect for all launchers (e.g. vehicle smoke grenades)
  • Panzerfaust 3 scope redesigned to make the scope markers more helpful when aiming
  • fixed game freeze when using Stinger or TOW stands in a water filled crater
  • removed xml files that are no longer necessary
  • fixed awkward steering behavior of boat 'RIB'
  • added new scope for RPG29, PF89 and all FHJ versions
  • increased maneuverability of helicopters
  • removed infrared target indicator that caused graphics glitches
  • sounds for bullet hits on metal are louder now
  • Models/Textures/Effects:
  • reworked flare effect; colors are more realistic now and in addition to the flare the aircrafts throw a couple of chaffs
  • minor cosmetic change on tank muzzle smoke effect
  • added spark effect for impacts of shells with a caliber of 20mm and greater
  • redesigned rainy weather mode, precipitation was removed and color settings changed
  • added sound for weapon shell casings
  • changed several vehicle models to be able to render the gunshell effects properly
  • added several new shell casing effects
  • bubble effects for sinking ships and vehicles added
  • commander mode icons completely reworked
  • added submarine "ASDS"
  • the ship "Mark V" has been fitted with water bombs to hunt submarines
  • created new explosion effect for water bombs
  • model for helicopter AH-1F Super Cobra reworked
  • implemented new rocket model for Comanche Anti Air sidewinders
  • added shell casing effects for almost every ground based vehicle and helicopters
  • added new boat "CB90" in two versions (1) armed with Waterbombs and MG (2) armed with Anti Air Rockets
  • added new civil aircraft Cessna Skymaster
  • chinook rotors now rotate in the correct direction and at the same speed
  • fixed a glitch in the model of a wooden barn
  • Maps:
  • fixed a bug with misplaced objects on map 'CounTainer'
  • fixed an issue with deathmatch spawnpoints on map Kamchatka
  • added new map: CounTainer_2
  • added new map: Vassholmen
  • added spawn vehicle Snowmobile to maps: First Strike, Aspenovich, Death City
  • replaced spawning transport aircraft on map Countryside by civil aircraft Cessna Skymaster

New in Soldner Secret Wars Patch 33800 (Oct 5, 2010)

  • Source:
  • updated python to version 2.5.4
  • updated to latest version of physics engine
  • fixed an error that allowed the use of one nickname with several players simultaneously
  • fixed a vulnerability of the server version, which could be exploited to cause a DoS (Denial of Service)
  • fixed a security hole that could be used to run malicious code on any gameserver
  • deleted a resolution from the options menu that is not supported by the games GUI system
  • changed the physics calculation so the tanks now use all wheels instead of only three
  • altered the steering routine for tanks so they are easier to control even at higher speed
  • fixed crash of gameserver when trying to load a preset without a mapcycle
  • cooking your last grenade won't make you unable to interact with the environment anymore
  • cosmetic changes of grenade cooking animation
  • fixed major bug that could be used to get through walls and crash servers
  • trees don't bump around after falling anymore
  • fixed error with invisible body parts of some players (or bots) in multiplayer and training mode
  • a new sortable column in the terminal now shows weapon categories (AR (Assault Rifle), CB (Carbine), CB+S (Carbine+Scope), etc.)
  • the current time is now displayed properly when changing weather with an rcon command
  • spawn flag can now be selected when team balance forces the player in one team after joining the server
  • commander is no longer able to request items from teamaccount
  • weapons and vehicles now show long category name in statistics view
  • ranking money settings restricted to a range of $3000 to $5500
  • added new feature that allows to randomly select a new weather state every round
  • enabled frame animations for vehicles Radars of Gepard, Tunguska and FlaRakPz Roland are now animated
  • added a language menu to the game options
  • administrators can now adjust price factor for helis and jets separately
  • adjusted vote settings
  • on teamkill autokick and successfull kick vote a chat message will advert to the use of the abuse board
  • heat seeking rockets now have distinct weapon hud icons for anti ground and anti air rockets
  • added popup window for the commander to confirm splitting of team account (also shows amount every player will receive)
  • commander targets will now only be visible when the commander is in the commander view
  • the commander now gets scoring points when players kill their target
  • Mobile Respawn is now only visible in pre spawn menu when a player actually joined the team
  • in CTV and CTF gamemode the mobile respawns are now displayed on the spawn map to join at the mobile select it, to join in the base deselect it
  • fixed bug with laser targets that stayed active even when the laser designator was deactivated
  • added Sniper-Kit function to announce the current laser target to the team (right-click)
  • rcon commands that contain more than one "!" will no longer compromise the rcon password in the open chat
  • when players are muted they can no longer use AGS gestures
  • added rcon and webinterface function to mute and unmute players
  • rope HUD element now shows the rope status and the name of the attached vehicle
  • commander airstrike completely reworked
  • fixed error that caused the commander mode to be not accessible when the commander was in a transport jet
  • added a cheat protection feature, server and client version can now be started certified or uncertified
  • see FAQ-entry for further description: http://www.togcom.de/forum/faq.php?f...rtified_system
  • XML:
  • engine sound of 'Osprey' is now working properly
  • shooting sounds of the 'Gepard' are now working again
  • the transport hook is back
  • changed the scope view of the tanks 'Type 85' and 'Type 98' so they don't change their scope when using IR anymore
  • fixed several scope views that were not properly displayed with wide screen resolutions
  • the handling of the 'Landrover' is more stable now
  • adjusted the lifetime of all tv guided bombs and rockets so they can be used reasonable
  • fixed an error that put the camera of the passenger seat of the 'Wiesel MK20' below the map
  • changed the seats of all 'Wiesel' tanks so there can now be a gunner
  • altered the camera positions for the gunners of the attack helicopters so it's easier to hit a target
  • the 'Lada' can now break through light metal fences
  • all scoped weapons now have the same magnification as their real counterparts
  • (e.g. the 'M4 Sopmod' now has a 4x magnification and can not be zoomed in and out)
  • the ironsights now provide a slight zoom
  • added three new weapon scopes used by:
  • FN SCAR-L, HK G11, M4 A1, M4 SOPMOD, SIG 551, SIG 552
  • added four new vehicle scopes used by:
  • Gepard, Leopard2A6, Luchs, Marder
  • BTR-70, BTR-90, Rooikat, Supply-V, MedEvac, WZ-551, CV-90
  • Leclerc, Challenger
  • Merkava
  • BMD-2, BMP-1, BMP-3
  • reworked helicopter infrared and nightvision visors
  • jets and helicopters now use black & white infrared
  • tank 'T-90' renamed to 'Black Eagle'
  • jet 'Su-34 Flanker' renamed to 'Su-34 Fullback'
  • helicopter 'SA 360 Dauphin' now has only one gunner seat
  • Comanche Anti-Air MG movable again
  • Comanche Anti-Air Gunner now controls MG; Pilot Flares and Sidewinder
  • A-10 Weapon positions changed (distribution of the bombs below the aircraft)
  • unguided bombs of A-10 now use the proper model for MK-82 bombs
  • all laser guided bombs now have a falling sound and slight visual effect
  • changed transmission settings of wheeled vehicles to avoid shifting glitches (gears were switched back and forth very fast)
  • Laser bombs are less agile now
  • Mark V, RAC, SOC-R, Fennek and Wolf grenades now have an explosion sound
  • Explosion effect of Hydra rockets altered (had the same huge effect as airstrike and A-10 bombs)
  • reworked stinger visor so the user can see more of the surrounding
  • fixed error that allowed the pilots of 'AH-1 Cobra' and 'Mi-24 Hind' to control their gunners MG
  • 'UH-60M BlackHawk' no longer throws two smoke grenades at once
  • tank grenades now have an explosion sound
  • adjusted maximum movement angles for MGs of Apache, Comanche, PAH Tiger, AH-1 Cobra, Mi-24 Hind helicopters
  • balancing of jets and VTOLs adjusted
  • balancing of all ships adjusted
  • vehicle KSK Wolf now has smoke grenades
  • Mi-17 Hip configured as cheap anti ground helicopter with laser guided bombs
  • equipment country ("ALL") is now displayed properly
  • damage settings of hydra rockets reworked
  • all jets (except transporters) now have IR
  • decreased maximum elevation of tank cannons
  • redistributed weapon positions on jet Rafale (now also weapon statistics work properly)
  • hit effects for projectiles of tank mainguns are now displayed properly (e.g. when they hit water)
  • all tank mainguns now have the same range
  • vehicle smoke grenades changed to white smoke (helicopter smokes still emit red smoke)
  • changed country abbreviation for China from C to CN
  • changed country abbreviation for Sowjet Union from UDSSR to USSR
  • passenger of truck EQ2102 is now visible
  • turret move sound volume decreased
  • BTR90 main cannon mag size increased from 100 to 300
  • decreased self kill score penalty from 150 to 20
  • commander tasks no longer add to the score of the receiving player
  • MGs on UH-60L Black-Hawk now have gattling gun settings
  • Medikit PowerUp duration increased (now 20sec)
  • removed erroneous chat message for V-J-D AGS
  • reduced weight of CRRC boat to avoid swinging when standing still in the water
  • range of ground based anti-air missiles slightly increased
  • added radar dome animation for new C-130 jet model
  • fitted KA-50 Hokum with laser guided rockets again
  • limited range of Sniper-Kit laser
  • added rope HUD element for UH-60 Black Hawk, Chinook, V-22 Osprey
  • infantry weapon balancing completely reworked
  • Models:
  • all ships, Tractor, PCV Jeep, Su-34 Fullback, An-24 Coke and Y-7H now burn before they explode
  • added hitmarkers to the ships and the Littlebirds so the damage is now calculated properly
  • altered mesh of the muzzle flash of the MG on 'Wiesel Ozelot' so it's not considered by the physics anymore
  • exchanged the MG on the 'Wiesel Ozelot' so it doesn't change its camo anymore
  • fixed an error in the low poly mesh of UH-60L BlackHawk
  • the low poly model of the 'KA-60 Kasatka' now has a camo
  • UH-60Q Black Hawk now has a camo
  • PAH Tiger HAP now has limited camera angles in first person view
  • Bell UH-1D now has limited camera angles in first person view
  • rear passengers of the 'Landrover' now sit on the seat bench correctly
  • Fixed error with rockets that ended up in smoke when they hit a vehicle for:
  • AH-6 Littlebird
  • AH-6 Littlebird MG
  • Landrover
  • Merkavar MK2
  • SA 360 Dauphin
  • SA 360 Dauphin (Transport)
  • T-80
  • Black Eagle (T-90)
  • replaced transport jet C-130 Hercules by an AWACS Version of the same plane
  • changed texture of the Remington back to the silver version implemented by Wings
  • Model of helicopter KA-50 Hokum reworked
  • MG of KA-50 Hokum is animated correctly now
  • transport jets now throw multiple flares
  • reworked weapon textures for A-91, G36, LMG36, G36C, HK 21E, L85A2, MP5 and MG3
  • new Mi-17 model implemented
  • the vote notification icon now shows the default key to open the vote menu
  • MGs on the UH-60L replaced by gattling gun models
  • added new camos "Sommer13" and "desert13"
  • Model of Gepard adjusted to work properly with the new radar animation
  • altered muzzle flash meshes of the MGs on 'Mungo' so they are not considered by the physics anymore
  • model of airport tower reworked, the building now has a functional destruction system and four usable stories
  • two new buildings implemented: a lighthouse and a wooden cross
  • Maps:
  • Bahrain
  • redesigned map, added buildings at hq spawn to protect spawning players
  • Baikal Sea
  • whole map redesigned
  • Cape Hell
  • changed position of several oil tanks where players could hide in
  • Caledonia
  • removed several trees to improve performance
  • Countryside
  • removed a ramp where players were able to hide in
  • Deep Forest
  • adjusted position of a stone where players could crawl in
  • Field
  • fixed an error that allowed players to spawn in their HQ even when it was held by the enemy
  • Fastlane
  • replaced spawn Harrier in HQ Blue with a Dauphin
  • removed tank terminal at the airport of HQ Red
  • moved CTF flags and CTV vehicle spawnpoints out of HQs
  • Kurvanova
  • redesigned CP Charlie, so the vehicles bought there won't spawn in trees and hit the buyer
  • Mirage
  • moved terminal where players could get into
  • Pietrowsky
  • changed position of a fence that could be used to go trough the wall of a building
  • fixed hovering houses near HQ Blue
  • River of Kazan
  • moved helicopter spawn area to avoid destruction of some helis at spawn
  • Riverside
  • removed defective fences and roads from the previously deleted Riverside-2
  • changed positions of several stones where players could hide in
  • Silvereye
  • Fixed several problems with misplaced buildings and spawnpoints
  • Swamp Island
  • Redesigned the landscape and added spawn vehicle "Mungo"
  • moved deathmatch spawnpoint that was in the middle of a wall
  • Villariva vs. Villabajo
  • changed position of a fence that could be used to get under the map
  • replaced spawn helicopter "Mi-17" in HQ Blue with "Mi-38"
  • Vodka
  • fixed issue with misplaced objects
  • Volcano
  • fixed hovering house in hq red
  • Winterbase
  • changed position of terminal in CP Alpha where players were able to hide in
  • New Maps:
  • Russet Bay
  • SSW Arena
  • Kamchatka
  • Lake Karachay
  • Other:
  • Jet B2 removed
  • Stun Grenade removed
  • new vehicle added