What's new in Soldner Secret Wars Patch 33970
Feb 9, 2015
- Source:
- fixed a bug that caused the server to loose the hardware ID information for a player when the ban data was updated from the web interface
- changed team account request chat message to avoid the score being shown as an emoticon
- laser targets can now only be locked if the sensor is above water level
- deaths caused by exploding vehicles no longer show weapon "Explosive" but the weapon used to kill the vehicle
- the terminal screen no longer displays a popup window when the unit spawn area is blocked
- it is no longer possible to start a team account request when the team account has insufficient funds
- the spawn weapon can now be deselected in the pre-spawn terminal screen
- the chat window now stays visible while the terminal screen is open
- Torpedo sensors no longer lock the Osprey when it is over water (and not actually in it)
- when leaving a vehicle the player will now be standing up (unless the vehicle was too fast)
- when a weapon is picked up it will now be set to the default fire mode
- it is no longer possible to kill yourself when you are dead
- fixed an exploit that could be used to crash / block servers
- fixed a crashed that could occur when using the !users command
- fixed a server crash related to physics simulation of falling trees
- fixed torpedos that wouldn't dive towards their target
- XML:
- Apache pilots can no longer change to the gunners seat
- the landing gear of jet An-24/72 Coaler is now animated
- replaced the video guided missiles in jets and VTOLs with bombs
- base price of 'LAW 80' ATM launcher reduced
- resupply costs for vehicle mounted weapons reconfigured
- passenger animation and position changed for: Izh 2126, Avenger, both HEMTT trucks, PCV jeep, Ural 6301 and VBL
- the rocket model used for the AA missiles of the F-22 changed to suite better to the frame animation
- new climb rates have been introduced to all helicopters in game
- collision damage for jet Su-25 adjusted
- swimming configuration of units BMD-2 and BMP-3 adjusted
- projectiles of tank guns now all have a maximum range of about 900m
- base price of Spike SR launcher reduced
- lean and rudder behaviour of RIB and CRRC reconfigured
- added new scope for launchers with flat rocket flight path
- added new scope for Roland FlaRakPz. and CIWS Phalanx stations on the Arleigh-Burke-Class
- horn was withdrawn from Snowmobile and Vityaz DT-10P
- max down angle for main guns of Gepard and Tunguska slightly increased
- reconfigured the MV-22C: added remotely controlled MG and a new laser marker
- the bmp-1 shall now be treated as an IFV if given as a com-target
- smaller issues on several radar ranges solved
- wheeled tanks got a reduced radar range of 600m on the mini map
- IR-Sights removed for Type 85, T-80, Challenger and T-90
- changed coaxial gun for some MBT (Abrams, Type 98, BMP-3, Leopard 2)
- reload speed reduced for almost all main tank guns
- added distance recognition to tpn3 (BMP-1 & 3, currently bmd-2 as well), T-80 and type 98 visors
- new visor for german Mk20 guns added, incl. NV (Wiesel Mk20, Luchs, Marder)
- new (IR-only) visor for javelin, Milan and TOW launchers
- sights changed for Stinger MANPAD, Wiesel Ozelot, CB90 Anti-Air, Gyurza main MK, Avenger, B1 Centauro, Rooikat, Fennek, CV90, Type 93 and Type 89
- harmonized armour allocation for all MBT, wheeled tanks and BMP-1
- armour penetrating MK now increases more damage but shots slower
- The elevation angles of battle tanks are now closer to realistic values
- new midget attack submarine 'Sang-O class' added
- increased AoE/explosion radius of all bombs
- fixed issues with lean behaviour of some ships
- improved manoeuvrability of Mitsubishi F-1
- added 'EMB-314 Super Tucano' counter-insurgency aircraft
- automatic running depth for torpedoes decreased
- lean behaviour of Arleigh Burke class destroyer fixed
- the heat-development has been readjusted for several mounted arms
- minor changes on the armour of IPS-18 Tir-class and VSV ships
- kill-energy 14.5mm heavy MG and light jet MG (as used for US jets) increased
- the medikit stimpack takes less time / cost to apply and lasts longer
- visibility of rangefinder improved for several Tank sights
- Radar of B1 Centauro shall now operate as expected with a range of 600m
- reduced max. steering force of Vityaz DT-10P
- SAM scope shall shall now be correctly defined for Combat Boat 90 AA's SAM Starter (but does not yet move: known bug)
- F-117's bomb rack reduced to carry only 6 2000lb laser-guided bombs
- fixed tilt tendencies of CV90 and Type 89
- changed configuration of acoustic decoys to be less effective
- price changes on several vehicles
- faulty direction of Gyurca class' laser marker corrected
- replaced camera-guided missiles of Tiger helicopter with AAM
- fixed several translation errors & added missing translations in Spanish - big thanks to Sombra!
- Models / Textures:
- new amphibious airplane 'Lake LA-280 Seawolf' introduced
- new airplane 'EMB-314 Super Tucano' introduced
- new attack sub Sang-O class introduced
- new armed scout helicopter OH-58 D Kiowa introduced
- Osprey MV-22C now has a laser marker and an MG-turret
- several decal issues on jet models solved (e.g. Gripen)
- added new destructable object: gas station roof
- added new destructable object: billboard
- added new object: tank wreck
- Maps:
- Atlas: helicopters and jets are available again
- New map: Halong Port
- Wayne Island: reworked, the map can now be played in frontline mode
- Portofino: reworked
- Stadium: removed glitched towers
- Stadium, Countainer, Countainer 2: each HQ now has three flags to make the game last longer
- Baikal Sea: fixed crane object that would block a terminal when destroyed
- Carpathian Mountains: removed spawn vehicles Wiesel TOW and VBL MILAN
- Countryside: VTOLs are no longer available
- Kursk: reworked entirely
- Conflict Zone: players can no longer swim into bridges
- Fishaven: small fixes and adjustments
- Lake Karachay: reworked
- Spawnpoints of CTV/CTF goals adjusted for most maps
New in Soldner Secret Wars Patch 33960 (Oct 25, 2013)
- Source:
- fixed a rare server crash that could occur when a commander assigned a target that was destroyed at the same time
- grenades and kits no longer become unusable when their weapon slot is activated while touching an obstacle
- fixed endlessly looping repair sound when the creation of an ammo pickup with the Engineer toolkit was cancelled
- fixed a bug that caused no kill message to be shown when a unit was destroyed by a physical impact (meaning not by a weapon)
- the chat notification for team account requests now shows the requesters score
- weapons now display the correct amount of the ammo left
- fixed a bug that caused weapons to play the reload sound once too often
- fixed a bug that caused the player posture not to be synchronized properly
- fixed commander freeze bug that could cause the commander to be unable to move after leaving the commander mode
- it is no longer possible to start team account requests from the pre spawn terminal
- fixed a bug that could cause the team account request block to be much too high
- fixed a bug that could cause the players page of the webinterface to be inaccessible
- XML:
- fixed a bug that made torpedoes underrun Gyurza-class patrol boats to often
- torpedo payload's direct damage on hit increased
- pilots of 'Mi-17V-3 Hip-H' may now look 90° downwards and use the laser sensors as intended
- 'Mi-17V-3 Hip-H' received advanced smoke grenade launching system
- light helicopter MG reconfigured
- resupply costs for all canons and automatic weapons on vehicles reconfigured
- ranges of automatic vehicle weapons further unified
- the Type 63 tank now has the correct commander target icon
- armour of all Wiesel 1 & 2 reduced
- base price of 'M1097 Avenger' reduced
- Cruise Missile launchers now have a reload time
- 'Fuchs TPz 1 A7' now got tool- instead of medikit refill ability
- the refill abilities speed was adjusted for 'Fuchs TPz 1 A7' and 'Vityaz DT-10P'
- the base prices of 'Fuchs TPz 1 A7' and 'M977 HEMMT' decreased
- laser sensors reconfigured to match expected behaviours
- IFVs rebalanced
- armour and health settings of helicopters and jets redesigned; the more expensive units can now survive a Stinger hit
- armour of submarines increased to withstand several weapons while dived
- depth charges shall now be released one by one on Mark V and CB90-H
- Mark V got accoustic decoys as originaly intended
- prices and ammo capacity of rocket launchers adjusted
- armour and base price of 'Fennek JFST' has been increased
- incorrect weapon distribution on 'Eurofighter' changed, it now has two anti tank missiles instead of additional anti air missiles
- changed reload sounds for some mounted automatic guns
- renamed 'RAH-66 Comanche' to 'RAH-66 AT Comanche'
- renamed 'RAH-66 Comanche Anti-Air' to 'RAH-66 AA Comanche'
- new weapon-configuration for 'EC665 Tiger': pilot got flares, unguided rockets and laser-missiles; WSO got turret gun, video-guided missiles and laser-marker
- new weapon-configuration for 'KA-50 Black Shark': flares, heavy heli gun, unguided rockets, IR-guided anti-tank missiles, IR-guided Anti-Air missiles
- new weapon-configuration for 'A-10C Thunderbolt II': flares, heavy jet gun, IR-guided Anti-Tank missiles, laser-guided 500lb bombs, unguided bombs
- 'A-10C Thunderbolt II' and 'Su-25KM Scorpion' were reduced in manoeuverability
- the base price for several aircrafts adjusted, in addition most combat jets became cheaper
- side armour of the MBT 'Challenger', 'Leopard', 'Abrams' and 'Leclerc' slightly reduced
- a second laser-marker has been added to the Apache Longbow, giving also the pilot the ability to mark targets
- changed flight path for infantry rocket launchers
- unified usage of visors used for launchers based upon the trajectory of the rockets
- fixed the distances shown in rocket launcher visors or added them if they have not been there yet
- the Su-32 pilot now has a laser marker
- increased impact of laser- and ir-guided Anti-Tank missiles of jets
- jet A-10 no longer has laser-bombs
- reduced the base price of jets A-10, Rafale, F-22
- reduced the base price for the Black-Shark
- some category settings for vehicles fixed
- the 'EQ2102' truck received a refill medikit ability and a new base price of $500
- base price for Hind helicopter decreased
- the boats 'CRRC' and 'RIB' are more stable in the water now
- driver and passenger animations changed for the following vehicles: Dingo, eagle III, EQ2102, Fennek, Fuchs Tpz
- base price for weapon HK MP7 increased
- Models/Textures:
- converted texture for blue smoke grenade to violet
- adjusted collision boxes so the PCV Jeeps and DPV can no longer drive under high trucks
- DPV model reworked
- model of the Apache Longbow got a new cockpit, sensor units and further details were added
- added new weapon Mac 10
- Maps:
- Oasis: fixed houses that were not set on the ground properly
- Zagadochniy Sad: redesigned two CPs
- Attu Island: fixed hovering houses and flag
- Atlas: removed helis and jets (VTOLs are still available)
New in Soldner Secret Wars Patch 33950 (Sep 2, 2013)
- Source:
- updated rocket controls to increase the hit rate of (IR-)guided rockets
- removed the "Lock Item" button from the terminal menu
- players now need to wait 10 seconds between team funds requests
- the cancel button for team funds requests now actually cancels the request for the commander
- it is now possible to enter locked mobile spawns of the enemy team
- empty jets now fall faster
- floatable aircrafts will now explode when dropped on water
- kills with laser guided weapons will now be attributed to the person marking the target
- the minimap state is now saved and the map is opened automatically when a player spawns
- server administrators can now specify the numbers of players for each map size category in a maprotation
- fixed an exploit that could be used to crash online servers
- the Scout-Kits state is now properly synchronized to clients
- fixed a bug that could cause active commanders to be invincible except when shot in their feet
- changed method to synchronize the players posture to speed up loading of soldiers and avoid related bugs
- deactivated physics check on terrain modifications to improve server performance
- server administrators can now select the time until discarded weapons disappear (Miscellaneous 2 page)
- the server web-interface now shows a warning message for servers using the default password
- fixed a bug that could cause the reload animation to be played too often for weapons with reload loops (FLASH Launcher, Remington...)
- XML:
- removed reticle on vehicles where it did not make sense (e.g. VBL driver, Wolf/Serval driver, Mark V steerman)
- the Snowmobile got the beloved horn as well
- driving behaviour of most vehicles adjusted
- armament of jets rebalanced
- the Vityaz DT-10 now got a mounted MG and refill medikit ability
- Roland FlaRakPz. got a laser marker
- 'T-80BV' renamed to 'T-80B1V'
- explosion radius of mark 82 unguided bombs slightly increased
- reduced jump distance for soldiers
- map size categories revised
- all mounted and carried rocket launchers reconfigured (damage, trajectory, ammunition, price)
- all vehicle cannons (MG, MC, tank cannons) reconfigured (damage, range, ammunition ...)
- FlaRakPz Roland got two additional Anti-Air missiles
- CB90-AA got two additional Anti-Air missiles
- TOW-Stand got one additional Anti-Tank missile
- Spike SR Launcher can now be used without a laser-target
- the vehicles 'Supply V' and 'MedEvac' have been withdrawn from the game
- bow phalanx weapon station on the Arleigh-Burke class destroyers got a laser-marker
- KA-50 Black Shark attack helicopter is now armed with a combination of infrared-guided Anti-Tank and laser guided missiles
- the pilot of the Super Cobra now has a lasermarker and is able to mark targets for his WSO
- vehicles no longer show soldiers on the radar in DM game mode
- blue smoke grenades replaced with violet ones
- smoke effect for vehicle smoke screen launchers reconfigured
- fixed Spanish AGS texts for VVW, VVA, VVD, VVS commands
- price changes for several helicopters
- the reload animation for carried rocketlaunchers is now played once for each rocket
- M202A1 rockets now use another model
- the following units got additional seats: BMD-2, Abrams, Challenger, Leopard, Type 85, BMP-1, BMP-3, Bradley, Type 89, Dardo
- adjusted the base price for the BMP-3
- Arleigh-Burke-Class destroyer reconfigured: less armour, higher healthpoint-limit
- armor-rating of armoured helicopters reduced (Helix, Black-shark, Kasatka, Hind, Apache, ...)
- Models/Textures:
- the model of the DT-10 has been fixed and got a mounted MG stand
- texture for hanging bridge object updated
- fixed gunfire mesh of the Bradley M6 Linebacker MG
- fixed collision model of terrain object ramp
- fixed collision model of terrain object destroyed littlebird
- added new terrain object grapevine
- Maps:
- Attu Island: fixed floating houses
- Attu Island: CP names changed
- Armageddon: heli spawn area in HQs fixed, large units no longer explode
- Armageddon: both teams start with two bases now
- Fishaven: added several new CPs for Conquest game mode
- Riverdelta: added new CPs for CQ game mode
- Riverdelta: removed Arleigh Burke spawn units
- Riverdelta: both teams start with two bases now
- Conflict Zone: added some protection against spawn camping to the base on the island
- Warzone: removed VTOL terminals
- Baikal Sea: map reworked, placed Arleigh Burke Class Destroyer (experimental)
- Kursk: spawn vehicles replaced
- new map Zagadochnyi Sad added
- new map Portofino added
- new map Oasis added
- new map Stadium added
- new map Hide added
- new map Atlas added
- new map Wayne Island added
New in Soldner Secret Wars Patch 33940 (May 27, 2013)
- Source:
- the ASDS respawn is now properly deactivated when an opponent enters the vehicle
- a vehicle's driver can now shut down the engine without changing seats (ground vehicles only)
- fixed erroneous lock message that would always display that the vehicle is unlocked
- the engine glow effect is now only displayed when the jet engines are run up completely
- the laser marker view of the Scout Kit is now placed on eye level
- the number of players in a vehicle and the number of seats is now displayed next to the driver's name
- jets can now use the minimap while in infrared or night vision
- the team score is now displayed in CTF and CTV game modes
- added notification sound for new team account requests
- vehicle cannons no longer rotate to north when a user switches to the gunner seat
- removed IR target functions (IR Strobe Grenade, IR Marker on vehicles, Scout-Kit IR Marker)
- added function to mark Laser targets with vehicles
- rcon map command has a help text now
- the game mode Super Conquest can now be started via rcon command
- the rcon password can now also be set using the command !rcon pass
- the !rcon command can now be used without having set the rcon password first
- the Scout Kit now has all the features of the Sniper Kit
- fixed a bug that made it impossible to use sensors on rotated cannons with limited rotation angles
- fixed errorneous use of passenger model offset parameter that made it useless
- added parameter to configure rockets to loose kill energy when fired long distances
- when switching through grenade slots the current grenade type is shown in a splash message
- seats on vehicles can now be defined to be not useable from inside the vehicle (e.g. prohibiting switching to Heli gunner seats in mid air)
- implemented new system that allows to start maps depending on their size and the number of players in the server
- boats now explode again when they loose all their health
- reconfigured flyer physics system to allow proper use of floating aircrafts
- the commander target icons match the target type again
- XML:
- Sniper-Kit removed
- balancing of infantry weapons updated
- the Desert Eagle's recoil when zoomed was brought back to a normal level
- rebalanced all man-carried rocketlaunchers
- added 'Spike SR Laserguided' as a man-carried massive-impact laserguided misslesystem
- a new anti-vehicle rocket launcher is introduced, the RPG-7
- 'Panzerfaust 3-T', 'Panzerfaust 3 BunkerFaust', 'C90-CR (M3) Anti Bunker' and 'C90-CR (M3) Anti Personnel' removed
- M15 White Smoke grenades removed
- "Flashbang" renamed to "M84 Stun Grenade"
- country origin grenades updated
- removed Humvee TOW from the terminal
- armour of HEMMT transport and mobile spawn trucks slightly reduced
- base price for Vityaz DT-10P reduced to $2.000
- VBL 7.62 was exchanged with the VBL MILAN with an anti-tank rocket launcher
- VBL MILAN is now amphibic
- the AA-MG on Supply V and MedEvac got rebalanced
- the radar jammer of the K1Sh1 Infauna can now only be controlled by the driver
- the base price of the K1Sh1 Infauna has been reduced to $5.200
- camera-guided weapons got a small rebalancing
- changed the anti-air infrared sensor settings to become easier influenced by Flare countermeasures
- balancing of jets, VTOLs and helicopters completely reworked
- added nightvision view for transport jets Y-7H and An-72/74
- "Su-34 Fullback" renamed to "Su-32MF Fullback"
- "Y-7H" renamed to "Y7-200"
- "F1-Mitsubishi" renamed to "F-1 Mitsubishi"
- "F-15C Eagle" renamed to "F-15E Strike Eagle"
- "F-16C Fighting Falcon" renamed to "F-16E Fighting Falcon"
- "F/A-18 Hornet" renamed to "F/A-18C Hornet"
- "F-117A Nighthawk" renamed to "F-117A Night Hawk"
- "Eurofighter" renamed to "Eurofighter Typhoon (Tranche 2)"
- "SAAB JAS-39 Gripen" renamed to "JAS 39EBS Gripen (C b-III)"
- "Tornado" renamed to "PA-200 Tornado GR.4"
- "Rafale" renamed to "Rafale B F3"
- "Mig-29 Fulcrum" renamed to "Mig-29M/33 Fulcrum-E"
- all passengers of transport-jets and -VTOL got a compass in their HUD
- the following jets are now prepared to be two-seated: Harrier, Rafale, Tornado, F-15 in addition to the Su-34
- the F-1 got a new weapon-configuration based on its original
- visibility of pilot/WSO in the following jets fixed: Tornado, Eurofighter, SAAB Gripen, Rafale
- changed the sequence in which the B-8 rocket pods of the Su-25KM are be used
- added frame animations for the landing gear of the 'Su-25KM Scorpion'
- 'An-24 Coke', 'Su-39 Frogfoot (Su-25TK)' and 'Cessna Skymaster' removed
- "AH-1F Super Cobra" renamed to "AH-1W Super Cobra"
- Hind and Apache: exchanged pilot and WSO seat's position
- base price of several helicopter models changed again (most decreased)
- refill toolkit ability does now work for chinook helicopter
- radius of UH-60Q's refill medikit ability increased
- maximum engine's temperature decreased for some helicopters
- passengers #3-5 of a Mi-17 helicopter again have a 1st person view
- the Chinook helicopter can now land on the water
- reconfigured all hud for non-pilot seats in helicopters (e.g. added compass)
- co-pilots of helicopters Panther AB, Harbin Z-9C and Cougar are now visible in their seats
- Bo 105P cannot be locked and destroyed by guided anti tank rockets anymore
- 'AS 565 UB Panther', 'UH/HH-60M MedEvac', 'UH-60M HOT Gunship', 'RAH-66 Comanche Attack' and 'AH-64D Apache Longbow GS' removed
- "Jetski" renamed to "Jetski Ultra 300LX"
- added new wave effect for ships (Arleigh Burke class)
- speeds of several ships reconfigured
- impact of Tomahawk Cruise missiles, equipped on Arleigh-Burke-Class destroyers, increased massivly
- new AA rocket launcher system added for the Arleigh-Burke class destroyers (enhanced sea sparrow)
- the 12.7mm calibre heavy MGs used on boats (e.g. Mark V) got more killenergy per hit
- CB 90 boats got a little less armour and stability
- Mark V's armour increased again
- CB 90 H (non AA version) got a weaker but faster turret gun which may be used as a AA-MG as well
- Models/Textures:
- the anti-air rocket pod of the vehicle 'Linebacker Bradley M6' can now be angled upwards
- the AGM 65G anti-ground missile now has a motor effect
- modified tutorial startscreens 2 and 5 (turning off the engine)
- the gear flap for the right gear of jet 'Tornado' is now animated
- Chinook model enhanced with float-bodies
- Spike SR laser-guided rocket launcher system introduced
- VBL model changed to the version armed with an additional MILAN launcher at its rear turret and is now amphibic
- Rafale's seat direction fixed
- scale of gripen and harrier model fixed
- SAAB Gripen jet now has an engine effect
- added new engine animation for jet Yak-141
- the machine gun of the jet F-15 now shoots straight
- added new camouflage setting leo
- added several new map objects: landing stage, stack of wood, tree stump, hanging bridge, tent
- fixed errorneous LOD settings of the Lenin statue object
- fixed a dog house object that was hovering in the air
- added new weapon icon for camera guided bombs
- fixed two rocket models that do now show exhaust effects
- model and texture of the Super Cobra helicopter completely reworked
- model and texture of the Mi-25 Hind helicopter completely reworked
- added new spawn vehicle Air Tractor AT-301 (agricultural aircraft)
- added new unarmed sea plane Cessna 117B Cardinal
- added new rocket launcher RPG-7
- added new ship "Gyurza Class"
- Maps:
- Soldner-Betatest: removed spawn vehicles that will be removed with the next patch
- Baikal-Sea: removed the double fence around the helicopter spawn area
- Volcano: removed the double fence around the helicopter spawn area
- Bone Mountain: fixed helicopter spawn area at the farm CP with the airport
- Bone Mountain: added new spawn vehicle AT-301
- Silvereye: adjusted water dephts
- Silvereye: HQ Red is now on the island were CP Delta was previously
- Silvereye: added three new airports
- Carpathian Mountains: replaced spawn vehicles
- Carpathian Mountains: roads flattened
- Countryside: replaced spawn vehicle Cessna Skymaster by new AT-301
- Serpentine: replaced spawn helicopter Panther by Cougar
- River of Kazan: replaced spawn vehicle Mowag Piranha by Luchs
- Saint Rebekka: replaced spawn vehicle Cessna Skymaster by new AT-301
- K-Town: added new spawn vehicle AT-301
- Pietrovsky: added new spawn vehicle AT-301
- River Delta: map completely reworked
- Armageddon: map completely reworked
- new map Dead Island added
- new map Attu Island added
- new map Kursk added
New in Soldner Secret Wars Patch 33931 (Jan 5, 2013)
- Source:
- rockets no longer 'get stuck' in vehicles
- empty flyers can no longer be damaged by weapons that are too weak for their armor
- the pre-spawn terminal now allows to buy up to three types of grenades
- both visors (IR + NV) can be bought at the same time from the pre-spawn terminal now
- the pre-spawn terminal now features buttons to sell the currently equipped items
- the ASDS submarine's mobile spawn point is now available without a player in the boat
- the Scout Kit no longer features the IR strobe grenades, they can now be bought like regular grenades
- the Scout Kit now has laser and infrared target designators
- fixed an error in the damage calculation for small arms
- implemented new rocket type torpedo
- the server executable now takes the command line parameters wwwport and port
- submarines dive a little bit faster now
- added a new function that allows units to jam the enemies radar
- the radar distances are now calculated correctly in multiplayer
- countermeasures for torpedos added
- vehicles that can't detect enemy units on radar no longer show a radar distance
- implemented a new function that allows vehicles to detect radar contacts for other units
- players in closed vehicles no longer receive splash damage
- the User.ini can now also be used to overwrite settings of the options.ini
- added new command line parameter -config: to load any ini file with config settings
- ships now sink when they are destroyed (in at least 5m deep water)
- added new XML parameter to control if a vehicle can be transported with a helicopter hook
- fixed a bug that caused some ships not show up on the radar
- commanders can now use the keyboard keys to accept/reject team fund requests in commander mode and in vehicles
- fixed a rare client crash that could occur when a helicopter was destroyed
- the mobile respawn vehicle is now locked for other players once it is activated
- added a function that enables the commander to lock/unlock mobile respawn vehicles
- fixed a server crash that could occur when players initiated a knife attack while losing the knife
- changed distance calculation method for all rocket sensors
- removed the commander function to split the team account
- the !hud 0/1 commands now additionally toggle the reticle, posture icon, passenger numbers, chat, kill messages, gamemode information
- fixed a bug that caused the limit for mobile respawns per team to be ignored
- maximum number of mobile respawns per team is now 3
- changed major parts of the rocket physics code
- added new ranking event to upload information on the player model to the ranking database
- the kill distance is now displayed for unmanned units as well
- torpedo splash damage is no longer reduced by the water surface
- the mapcycle options screen of the server admin interface no longer hides certain maps
- fixed a bug with the server-client synchronization of flyers (had no impact on regular game play)
- the commander player list is now always sorted alphabetically
- fixed a client crash that could occur when a player was in tracking spectator mode during map change
- XML:
- changed several German translations of AGS menu texts to match the sound sample
- edited several English gesture texts
- implemented four new AGS gestures (V-F-Y, V-F-M, V-F-A, V-J-D)
- vehicle 'Marder' now has night vision
- vehicle 'CV90' now has infrared vision
- renamed vehicle 'Avenger' to 'M1097 Avenger'
- renamed jet 'AV-8B Harrier' to 'AV-8B Harrier II'
- renamed launcher 'Stinger Weapon System' to 'FIM-92A Stinger'
- renamed launcher 'CR-90CR (M3)' to 'C90-CR (M3)'
- changed country codes to match ISO-3166-1 three letter code
- changed origin of vehicle 'Type 93' to Japan
- changed origin of jet 'AN72 Coaler' to Ukraine
- changed origin of jet 'Eurofighter' to Europe
- changed origin of helicopter 'PAH Tiger HAP' to Europe
- changed origin of helicopter 'PAH Bo105' to Europe
- changed origin of helicopter 'Cougar' to Europe
- changed origin of helicopter 'SA360 Dauphin' to Europe
- changed origin of helicopter 'Bell UH1D' to USA
- vehicle 'Fennek' can now use the IR Marker from a gunner seat
- reduced refill costs of TV guided rockets massively
- flight time of TV guided rockets slightly increased
- all helicopters react slightly faster now
- added stealth capabilities to Comanche helicopters, 'F-117A Nighthawk' and 'F-22 Raptor'
- changed origin of weapon 'M93 Black Arrow' to Serbia
- helicopters 'PAH Bo105' and 'Black-Hawk UH60G' can now engage IR targets
- renamed jet 'C-130 Hercules AWACS' to 'EC-130H Compass Call' and added radar jamming capabilities
- vehicle 'Fennek' now has radar scouting abilities (units close by see the radar contacts of the Fennek)
- jet 'EC-130H Compass Call' now has radar scouting abilities
- jet 'Eurofighter' has two anti-air missiles less now (not enough weapon slots on the aircraft)
- both submarines are harder to lock now
- maximum radar range for all units is now 1000m
- jet 'EC-130 Compass Call' now detects empty vehicles on radar
- vehicle 'Type 93' renamed to 'Type 93 Closed Arrow'
- all game units except the biggest boats and submarines can now be transported with the helicopter hook
- smoke grenade launchers on all vehicles now are in single shot mode (primary and alternative fire)
- all flyers no longer shoot their flares in automatic mode, but single fire instead
- TOW-Stand now has an improved radar using a 360° angle and a range of up to 600m
- 'VCC 80 Dardo' and 'Fennek' now have a radar range of up to 1000m
- ranges of radars have changed for ships (RIB, VSV: 300m; RAC, SOC-R: 500m; Mark V, CB 90, CB 90AA: 1000m)
- all Blackhawk-Helicopters (but the Gunship) now have launchers for smoke grenades
- the radar of the Antonov An-24 was fixed and should work as those of An-72 and Y-7H
- increased the power of the MK85-Grenades (Type-63 tank) and the MK100-Grenades (BMP-3 tank)
- reload costs for Ataka-V launchers reduced by 6,67%
- maximum pitch angle along the y-axis for Hokum helicopter increased by 40%
- changed settings for the AC2T-Swatter Sensors to solve some issues with a too small lock-on range
- refactored all launcher-systems and their targeting sensors
- jet 'Su-39 Frogfoot Hydra' renamed to 'Su-25MK Scorpion'
- jet 'Su-39 Frogfoot' renamed to 'Su-39 Frogfoot (Su-25TK)'
- jet 'Su-25MK Scorpion' now uses proper S-8KOM Rockets in B-8M1 Launcher-Pods instead of Hydra Rockets
- Ships, Jets and VTOLs now belong to subcategories (e.g. Transport, etc.)
- new subcategories added (incl. internationalization)
- all vehicles of subcategory 'transport', if they have any active radar, no longer show empty vehicles (exception: hook helis/VTOL)
- weapons 'HK MP5' and 'HK MP5 Silenced' no longer feature a burst fire mode
- weapon 'Rheinmetall MG 3' renamed to 'MG 3'
- weapon 'USAS 12' magazine capacity increased from 10 to 20 shots
- weapon 'NeoStead' renamed to 'NeoStead 2000'
- weapon 'AK-74' renamed to 'AK-74M'
- weapon 'AKS-74U' renamed to 'AKMSU'
- weapon 'HK G3 A3' renamed to 'HK G3A3'
- weapon 'HK G3A3 ZF' renamed to 'HK G3A3 ZF'
- weapon 'HK OICW' renamed to 'HK XM29 OICW'
- weapon 'Steyr AUG' renamed to 'Steyr AUG A2'
- weapon 'M82 A1 Light Fifty' renamed to 'Barrett M82 A1 Light Fifty'
- weapon 'HK PSG1' renamed to 'HK PSG-1 A1'
- weapon 'Steyr .50 HS' renamed to 'Steyr HS .50'
- weapon 'MGL-MK1' renamed to 'Milkor MGL'
- weapon 'VSS Vintorez' now has 6 magazines instead of 3
- price of weapon 'Saiga .308' decreased from $1200 to $1000
- price of weapon 'HK MR762' decreased from $1800 to $1400
- weapon 'Tavor MTAR 21' renamed to 'Tavor CTAR 21'
- weapon 'SVD Dragunow' renamed to 'SVD Dragunov'
- UCS: the ghillie suit can no longer be combined with helmets
- all infantry weapons without scope have less recoil in iron sight mode now
- weapon 'HK 21E' can now be used effectively while crouching
- maximum range of all infantry weapons except pistols and shotguns increased
- weapon 'HK MP7' magazine count increased to 5
- weapon 'CheyTac LRRS M200' magazine count increased to 4
- weapons 'Milkor MGL' and 'RG 6' (grenade launchers) magazine count increased to 3
- rocket launchers and vehicle cannons rebalanced and named
- Stinger- and TOW-rocket systems unified (e.g. resupply of a single TOW rocket cost the same, no matter upon which platform it is located)
- 'Javelin' renamed to 'FGM-148 Javelin Launcher'
- 'M136AT4' renamed to 'AT-4CS Launcher' and changed the origin to Swedish
- 'M202A2 MRL' renamed to 'M202A1 FLASH'
- added a crosshair to the infrared and night vision sights of jets
- Ural truck has now capacity for two more soldiers
- BTR-70 and BMP-1 have now increased capacity for one more passenger
- changed the maximum up angle of the main gun for most wheeled IFV
- 'Mi-24F Hind' renamed to 'Mi-25 Hind-D'
- 'KA-29 Helix B' renamed to 'KA-29TB Helix-B' with now 4x20 S-8KOM rockets instead of the Hydra ones
- 'KA-50 Hokum' renamed to 'KA-50 Black Shark' with now 2x16 S-5K1 rockets instead of the Hydra ones
- 'SA 360 Dauphin' renamed to 'AS 565 AB Panther' with now 2x7 SNEB rockets instead of the Hydra ones
- 'SA 360 Dauphin (Transport)' renamed to 'AS 565 UB Panther'
- 'AS 532 Cougar' renamed to 'AS 532AL Cougar'
- 'PAH Tiger HAP' renamed to 'EC665 Tiger' now with 22 SNEB rockets instead of the Hydra ones
- 'AH-6G Littlebird' renamed to 'AH/MH-6M Littlebird'
- 'AH-6G Littlebird MG' renamed to 'AH/MH-6M Littlebird MG'
- 'B-8M1 launcher' (used , e.g. with Su-25) has now 20 'S-8-KOM' Rockets (instead of 19)
- constructed 'B-8W-20A launcher' for 'S-8KOM' rockets
- constructed 'UB-16-57UM launcher' for 'S-5K1' rockets
- KARS-Launcher and -rockets have been renamed to a suiting UB-launcher system
- constructed 'SNEB HP' Rocketsystem for simple non-locking Air-2-Ground-Rockets used by European helicopters
- constructed 'Matra F2' launcher system for SNEB rockets (7 rockets)
- constructed 'TDA LR6822' launcher system for SNEB rockets (22 rockets)
- constructed 'M260' (7 rockets) and 'M261' (19 rockets) launcher system for Hydra 70 M151 rockets
- constructed 'LAU-130/A' launcher system for 19 Hydra 70 M151 rockets
- unified the resupply-cost for all non-aiming AG-rockets
- all AH-64D helicopters now use the LAU-130/A launcher system for their Hydras (2/4x19)
- the AH-1F now uses two M261 launchers for the hydra rockets (2x19)
- reduced the resupply costs for the magazines of Hind, Cobra and Comanche MG
- the Hind MG got more precise but far weaker
- the Comanche MG got less precise and deals a little less damage per hit
- Apache and Tiger MG now have three magazines with a size of 800 rounds each (instead of 2x1200)
- the range of the MG of Apache and Tiger helicopters has increased to the same as of Comanche and Cobra MG
- the range of the Hokum's gun has decreased to 1000m, a second magazine was added and the resupply costs for the gun increased
- 'BRDM-2 ATGM' renamed to 'BRDM-2 9P137 (ATM)'
- 'Mowag Piranha' renamed to 'Piranha IV 8x8'
- 'Mowag Eagle Recce' renamed to 'Eagle III'
- 'Tpz. Fuchs' renamed to 'Fuchs TPz 1 A7'
- 'Luchs' renamed to 'Luchs SpPz 2'
- 'FlaRakPz Roland' renamed to 'Roland FlaRakPz'
- 'Leopard2A6' renamed to 'Leopard 2 A6'
- 'M2 Bradley' renamed to 'Bradley M2'
- 'M1A2 Abrams' renamed to 'Abrams M1A2'
- 'VCC 80 Dardo' renamed to 'Dardo VCC 80'
- 'PAH Bo 105' renamed to 'Bo 105P'
- 'Bell UH1D' renamed to 'UH-1C Iroquois'
- 'UH-60 Black-Hawk' renamed to 'UH-60M Black-Hawk'
- 'UH-60L Black-Hawk' renamed to 'UH/MH-60L Black-Hawk'
- 'UH-60G Black-Hawk' renamed to 'UH-60M HOT Gunship'
- 'UH-60M Black-Hawk' renamed to 'UH/HH-60M MedEvac'
- 'AH-64D Ground-Supression' renamed to 'AH-64D Apache Longbow GS'
- 'AH-64D Multi-Role' renamed to 'AH-64D Apache Longbow MR'
- 'KA-60 Kasatka' renamed to 'KA-60R Kasatka'
- 'Mi-17 Hip' renamed to 'Mi-17V-3 Hip-H'
- 'CH-47 Chinook' renamed to 'CH-47F Chinook'
- prices for Jets and VTOLs adjusted
- balancing and driving behaviour of all wheeled vehicles, tanks and ships overhauled
- balancing for helicopters overhauled
- Models/Textures:
- added new submarine 'Ghadir'
- added new weapon torpedo
- added new torpedo carrying helicopter 'Harbin Z-9C'
- added new camouflage grey2
- removed vehicle 'M2A1 Bradley'
- added new vehicle 'Linebacker M6 Bradley'
- added new electronic warfare vehicle 'K1Sh1 Infauna'
- added a new ship: an Arleigh Burke class destroyer. It's available on map Silvereye as a spawn vehicle
- added new ship 'IPS-18 Tir Class'
- corrected a typo on the English IR/NV start screen
- removed togcom logo from all start screens (full installer only)
- added a new HUD icon for radar jammers
- Maps:
- Serpentine: added VTOL terminals in both HQs
- Serpentine: added spawn helicopter 'AS 565 UB Panther' to CP Echo
- Serpentine: adjusted helicopter spawn area in HQ Red to allow the larger helicopters to spawn
- Warzone: added VTOL and launcher terminals in both HQs
- K-Town: added VTOL terminals in both HQs
- K-Town: added an airfield at CP Bravo
- Pietrovsky: made launchers, equipment and VTOLs available at terminals in both HQs
- Pietrovsky: added an airfield near CP Alpha
- Kurvanova: made launchers, equipment and VTOLs available at both HQs
- Kurvanova: modified vehicle spawn area at CP Alpha, large helicopters no longer explode when bought there
- Bone Mountain: added two new checkpoints outside of the city
- Bone Mountain: added an airfield to one new CP
- Plattenbau: changed vehicle spawn area at HQ Red so the vehicles can't be shot from HQ Blue
- Plattenbau: changed Humvee spawn area at HQ Red to cover it from fire from HQ Blue
- Fishaven: added new CP Delta
- Fishaven: added tank terminal to CP Charlie
- Fishaven: added runways with jet terminals to both HQs
- Countryside: added VTOL terminals in both HQs
- Field: added VTOL terminals in both HQs
- Deathcity: added VTOL terminals in both HQs
- Armybase: made grenades available at every terminal
- Armybase: made launchers available in both HQs
- Deep Forest: made grenades available at every terminal
- Island Hopper: added VTOL terminals at both outside island bases
- Perimeter: added VTOL terminals at both HQs
- Saint Rebekka: added airfields near both HQs
- Villariva vs. Villabajo: added an airfield and jet terminal at the military base on the hill
- Aspenovich: made launchers available in HQ Red
- Aspenovich: added VTOL terminals in both HQs
- Bruma: removed vehicle terminal at the ramp
- Silvereye: the ship terminal at HQ Blue no longer has tanks available
- Lenskoje: added VTOL terminals at CP Charlie and CP Delta
- Baikal Sea: removed two of three stinger stands at CP Bravo
- Baikal Sea: added a ship terminal at the central island
- Lake Karachay: added Jet terminal to the airport at HQ Red
- Lake Karachay: added VTOL terminal to HQ Blue
- Desert Raid: added vehicle terminal in the city
- Desert Raid: turned the outer base with helicopters into a capturable CP
- Desert Raid: added an airfield with jet terminal to the new CP
- River of Kazan: added VTOL terminals to the HQs
- River of Kazan: added an airfield in the middle of the map
- River of Kazan: added a ship terminal to the harbor on the blue side of the map
- Al-Shedin: added an airport in the desert between the HQs
- Al-Shedin: removed unused harbor behind the city
- Nullgrad: added VTOL terminals to the HQs
- Nullgrad: added an airfield in the valley next to HQ Red
- Village: the flags in CTF game mode are no longer placed on the adjoining map Hell Valley
- added new map: Carpathian Mountains
- added new map: Vladivostok
New in Soldner Secret Wars Patch 33910 (Apr 30, 2012)
- Source:
- fixed a server crash that could occur when the server was running for a long time
- fixed a bug that prevented all SSW servers from being started until the root server was rebooted
- fixed an error that caused vehicle movement to be very jumpy
- removed dot in the crosshairs for infantry players
- removed shuffle maps function
- added a new button in the server webinterface to randomize the order of the current map rotation
- grenades and C4 no longer bounce back when thrown against a glass window
- scout targets now disappear when the target is dead
- removed an error in the help text of the !vote command
- launchers no longer play shot sound when tried to fire from a disallowed posture
- fixed issue that caused some LAN servers to be unjoinable
- added new scope element to show distance to the target
- the vote timeout setting of the webinterface works now
- adjusted hardware id system to exclude more invalid IDs
- fixed a bug that could be exploited to crash servers
- SCQ game mode now has the same caps calculation as Conquest
- activating a vehicle scope no longer changes your weapon
- players wearing the red lumberjack shirt get a 25% speed bonus when driving the tractor
- fixed an error that could prevent target locking when several targets were visible
- removed 800×600 screen resolution from the options menu (no longer supported by the GUI system)
- added new IR target system that allows certain aircrafts to lock their rockets on special infrared targets. Targets can be set by:
- Scout Kit infrared signal grenade
- Gunner of the helicopter (target is only visible to the pilot)
- recon vehicle Fennek
- compass waypoint markers replaced by flag/target icons (workaround for Direct3D 11 shader issues)
- the server executable no longer needs the -user:server parameter to start the server
- the commander mode now displays the base names in conquest game modes
- weapon tracer rounds now ricochet from surfaces
- crashlogs are now written to the Soldner Secret Wars folder in the users My Documents directory
- the terminal window is now larger to be able to display more weapons at the same time
- added a search function for the terminal; typing a weapon name will set the cursor to the weapon
- the player model’s hands and arms are now visible when using the weapon’s ironsight
- XML:
- weapon M16 A2 removed
- HEMMT trucks have more powerfull brakes now
- Apache Close Support removed from the game
- added passenger seat to Luchs and enabled the gunner to take over the weapon
- price and armor of BRDM-1 reduced
- BMD2 has more buoyancy now
- crosshair amplitude reduced when having a high pulse
- some vehicles can now honk
- updated ironsight camera settings and soldier animations for all weapons
- KA-50 Hokum cannon reconfigured
- A-10 gatling cannon now has greater dispersion
- Models/Textures:
- Fennek visor turret modified
- M4 AimPoint model remodeled
- added new weapon HK MR762
- added 9 new camouflage settings
- added new vehicle Lada Niva
New in Soldner Secret Wars Patch 33900 (Sep 2, 2011)
- Source:
- !fps and !tell commands work again
- fixed error that allowed to join the portal with any nickname ignoring registered multiplayer account
- removed inactive "Clan" button from multiplayer menu
- server list is now sorted by number of players by default
- fixed defective Sniper Kit laser when the kit was bought in the pre-spawn terminal
- zooming the scope while the soldier is playing an animation will no longer make the soldier switch weapons
- removed restriction for Addon weapons / vehicles (affects Training mode)
- suicide money penalty no longer affects the team account
- fixed error that caused the weapon accuracy not to increase again when the pulse calmed down
- the respawn time is no longer multiplied when a player is killed while parachuting
- the soldier zoom keys will now switch through weapon slots while the player is not in a scope view (default: mouse wheel)
- fixed weapon invisibility when throwing a weapon away in scope mode
- fixed weapon invisibility when being killed a) in scope view b) in first person view
- added timestamp to screenshot name. Screenshot name format is now: Pic000-yyyymmdd_hhmm-gametime.tga
- it is no longer possible to shoot faster than the autofire firerate in singleshot mode
- in capture gamemodes the spawn goal selection is reset to the team hq (from mobile respawn) when the player spawns
- reworked shuffle weather system to increase performance and make the system less error-prone
- V-C-G AGS is working again
- fixed error that made the player unable to move when an AGS gesture was sent shortly after the respawn
- Entire code for vehicle axle settings and vehicle propulsion overhauled
- tank wheels without contact to the ground are now animated
- when a team has no respawn bases left, other players of the team can only use player tracking spectator mode
- it's now possible to airtransport amphibious vehicles with the helicopter hook
- vehicles don't explode anymore when they are driven into water, they'll sink and become uncontrollable
- heavy vehicle weapons will shake the vehicle when fired (tank main cannons, Anti-Air guns)
- implemented shell casing effects for vehicle based weapons
- added new shot type with special tank penetrating effects
- drowning is now counted as a death in the statistics
- added submarines as a new vehicle class
- fixed an error that caused the character idle animations not to be played
- most ship propellers are now animated
- added a new submarine HUD
- your current weapon is now automatically sold when buying a new weapon for the same slot in the pre-spawn terminal
- adjusted settings for the maximum level of detail video option
- removed render grass option, grass is now forced on for every player
- added video option to enable/disable gunshell effects for vehicles
- left click with knife equipped now always causes an attack, the logo carving function is now the alternate fire function
- the '-mods' command line parameter now works for servers as well
- deactivated old network debug function that created overall_network.csv files and serverstats
- moved game settings files and screenshot folder to the MyDocuments folder
- tweaked the code for the server browser, the server list updates faster now
- added a new admin function to load random maps from the mapcycle
- added new routines to be able to adjust the direction boats are leaning in when steering
- added support for under water decoys
- added new xml switch to make rockets usable in water
- deactivated nick changing when connected to a LAN server
- fixed an error that caused expired rockets to deal no damage
- added function to adjust the live time of vehicle mounted rockets using the mouse wheel (used for waterbombs)
- submerged units will no longer be displayed on the radar
- players can enter submarines when diving
- the mini-map no longer centers back on the start position when changing seats in a vehicle
- radar targets are now rendered with an alternate system as a workaround for the NVIDIA driver incompatibilities (temporary, until we solve the issue)
- added new XML value to influence the acceleration of ships
- changed physics calculations for vehicle surfaces to make them less prone to getting stuck in the terrain
- changed code for jet camera ball calculation
- blocked old webinterface for certified servers
- added a confirmation box before a training-mission is started
- removed notice regarding the abuse board for successfull kick votes
- changed URL in the ranking welcome message (join message)
- the editor now indicates the orientation of spawning objects
- the sound notifications for commander targets are now played in English when no localized soundfile was found
- the rcon map command now checks for an exact match to the mapname first
- fixed an error that could cause the up and down buttons in the UCS screen to disappear
- players killed by exploding vehicles will now be counted as a kill for the player who destroyed the vehicle
- fixed a crash that occured when pressing a key in the terminal screen
- TSE presets can now be bought by pressing keys 0 - 9
- fixed minor issue with the TSE presets window
- Commander Mode playerlist no longer shows multiple players selected when they are not
- Commander Mode playerlist design completely reworked so the commander gets more (usefull) information
- increased number of players in Commander Mode playerlist (without scrolling) from 8 to 17
- the commander now gets score for completed game mode goals (capture flag/vehicle; conquer flag (CQ))
- Commander vehicle targets now show an icon to indicate the vehicle type of the target
- Commander infantry target markers now have a limited lifetime of 30 seconds
- the commander can no longer mark enemy soldiers inside a vehicleadded delay to the Commander Mode mouse over text for enemy soldiers to make it harder to find players in closed buildings
- when the commander leaves the commander view all targets are deleted (not just hidden)
- fixed an error that caused the commander beeing stuck after leaving the commander mode
- the commander mode will no longer be closed when the same commander is voted commander again
- XML:
- decreased maximum zoom level in commander mode
- reconfigured grass render settings and grass types per ground texture
- restricted maximum player name length to a maximum of 22 characters
- changed weapon sound of the A-10 MG
- updated heartbeat settings; the heartbeat will decrease more slowly now
- the weather setting "rainy" is now accesible for the shuffle weather feature
- changed tank transmission settings so they are slower but more powerfull on challenging terrain
- Tracer effect is better and longer visible now
- Gepard and Tunguska now have a much higher firerate
- reconfigured driving behaviour of wheeled and tracked vehicles
- removed tracer effect for all launchers (e.g. vehicle smoke grenades)
- Panzerfaust 3 scope redesigned to make the scope markers more helpful when aiming
- fixed game freeze when using Stinger or TOW stands in a water filled crater
- removed xml files that are no longer necessary
- fixed awkward steering behavior of boat 'RIB'
- added new scope for RPG29, PF89 and all FHJ versions
- increased maneuverability of helicopters
- removed infrared target indicator that caused graphics glitches
- sounds for bullet hits on metal are louder now
- Models/Textures/Effects:
- reworked flare effect; colors are more realistic now and in addition to the flare the aircrafts throw a couple of chaffs
- minor cosmetic change on tank muzzle smoke effect
- added spark effect for impacts of shells with a caliber of 20mm and greater
- redesigned rainy weather mode, precipitation was removed and color settings changed
- added sound for weapon shell casings
- changed several vehicle models to be able to render the gunshell effects properly
- added several new shell casing effects
- bubble effects for sinking ships and vehicles added
- commander mode icons completely reworked
- added submarine "ASDS"
- the ship "Mark V" has been fitted with water bombs to hunt submarines
- created new explosion effect for water bombs
- model for helicopter AH-1F Super Cobra reworked
- implemented new rocket model for Comanche Anti Air sidewinders
- added shell casing effects for almost every ground based vehicle and helicopters
- added new boat "CB90" in two versions (1) armed with Waterbombs and MG (2) armed with Anti Air Rockets
- added new civil aircraft Cessna Skymaster
- chinook rotors now rotate in the correct direction and at the same speed
- fixed a glitch in the model of a wooden barn
- Maps:
- fixed a bug with misplaced objects on map 'CounTainer'
- fixed an issue with deathmatch spawnpoints on map Kamchatka
- added new map: CounTainer_2
- added new map: Vassholmen
- added spawn vehicle Snowmobile to maps: First Strike, Aspenovich, Death City
- replaced spawning transport aircraft on map Countryside by civil aircraft Cessna Skymaster
New in Soldner Secret Wars Patch 33800 (Oct 5, 2010)
- Source:
- updated python to version 2.5.4
- updated to latest version of physics engine
- fixed an error that allowed the use of one nickname with several players simultaneously
- fixed a vulnerability of the server version, which could be exploited to cause a DoS (Denial of Service)
- fixed a security hole that could be used to run malicious code on any gameserver
- deleted a resolution from the options menu that is not supported by the games GUI system
- changed the physics calculation so the tanks now use all wheels instead of only three
- altered the steering routine for tanks so they are easier to control even at higher speed
- fixed crash of gameserver when trying to load a preset without a mapcycle
- cooking your last grenade won't make you unable to interact with the environment anymore
- cosmetic changes of grenade cooking animation
- fixed major bug that could be used to get through walls and crash servers
- trees don't bump around after falling anymore
- fixed error with invisible body parts of some players (or bots) in multiplayer and training mode
- a new sortable column in the terminal now shows weapon categories (AR (Assault Rifle), CB (Carbine), CB+S (Carbine+Scope), etc.)
- the current time is now displayed properly when changing weather with an rcon command
- spawn flag can now be selected when team balance forces the player in one team after joining the server
- commander is no longer able to request items from teamaccount
- weapons and vehicles now show long category name in statistics view
- ranking money settings restricted to a range of $3000 to $5500
- added new feature that allows to randomly select a new weather state every round
- enabled frame animations for vehicles Radars of Gepard, Tunguska and FlaRakPz Roland are now animated
- added a language menu to the game options
- administrators can now adjust price factor for helis and jets separately
- adjusted vote settings
- on teamkill autokick and successfull kick vote a chat message will advert to the use of the abuse board
- heat seeking rockets now have distinct weapon hud icons for anti ground and anti air rockets
- added popup window for the commander to confirm splitting of team account (also shows amount every player will receive)
- commander targets will now only be visible when the commander is in the commander view
- the commander now gets scoring points when players kill their target
- Mobile Respawn is now only visible in pre spawn menu when a player actually joined the team
- in CTV and CTF gamemode the mobile respawns are now displayed on the spawn map to join at the mobile select it, to join in the base deselect it
- fixed bug with laser targets that stayed active even when the laser designator was deactivated
- added Sniper-Kit function to announce the current laser target to the team (right-click)
- rcon commands that contain more than one "!" will no longer compromise the rcon password in the open chat
- when players are muted they can no longer use AGS gestures
- added rcon and webinterface function to mute and unmute players
- rope HUD element now shows the rope status and the name of the attached vehicle
- commander airstrike completely reworked
- fixed error that caused the commander mode to be not accessible when the commander was in a transport jet
- added a cheat protection feature, server and client version can now be started certified or uncertified
- see FAQ-entry for further description: http://www.togcom.de/forum/faq.php?f...rtified_system
- XML:
- engine sound of 'Osprey' is now working properly
- shooting sounds of the 'Gepard' are now working again
- the transport hook is back
- changed the scope view of the tanks 'Type 85' and 'Type 98' so they don't change their scope when using IR anymore
- fixed several scope views that were not properly displayed with wide screen resolutions
- the handling of the 'Landrover' is more stable now
- adjusted the lifetime of all tv guided bombs and rockets so they can be used reasonable
- fixed an error that put the camera of the passenger seat of the 'Wiesel MK20' below the map
- changed the seats of all 'Wiesel' tanks so there can now be a gunner
- altered the camera positions for the gunners of the attack helicopters so it's easier to hit a target
- the 'Lada' can now break through light metal fences
- all scoped weapons now have the same magnification as their real counterparts
- (e.g. the 'M4 Sopmod' now has a 4x magnification and can not be zoomed in and out)
- the ironsights now provide a slight zoom
- added three new weapon scopes used by:
- FN SCAR-L, HK G11, M4 A1, M4 SOPMOD, SIG 551, SIG 552
- added four new vehicle scopes used by:
- Gepard, Leopard2A6, Luchs, Marder
- BTR-70, BTR-90, Rooikat, Supply-V, MedEvac, WZ-551, CV-90
- Leclerc, Challenger
- Merkava
- BMD-2, BMP-1, BMP-3
- reworked helicopter infrared and nightvision visors
- jets and helicopters now use black & white infrared
- tank 'T-90' renamed to 'Black Eagle'
- jet 'Su-34 Flanker' renamed to 'Su-34 Fullback'
- helicopter 'SA 360 Dauphin' now has only one gunner seat
- Comanche Anti-Air MG movable again
- Comanche Anti-Air Gunner now controls MG; Pilot Flares and Sidewinder
- A-10 Weapon positions changed (distribution of the bombs below the aircraft)
- unguided bombs of A-10 now use the proper model for MK-82 bombs
- all laser guided bombs now have a falling sound and slight visual effect
- changed transmission settings of wheeled vehicles to avoid shifting glitches (gears were switched back and forth very fast)
- Laser bombs are less agile now
- Mark V, RAC, SOC-R, Fennek and Wolf grenades now have an explosion sound
- Explosion effect of Hydra rockets altered (had the same huge effect as airstrike and A-10 bombs)
- reworked stinger visor so the user can see more of the surrounding
- fixed error that allowed the pilots of 'AH-1 Cobra' and 'Mi-24 Hind' to control their gunners MG
- 'UH-60M BlackHawk' no longer throws two smoke grenades at once
- tank grenades now have an explosion sound
- adjusted maximum movement angles for MGs of Apache, Comanche, PAH Tiger, AH-1 Cobra, Mi-24 Hind helicopters
- balancing of jets and VTOLs adjusted
- balancing of all ships adjusted
- vehicle KSK Wolf now has smoke grenades
- Mi-17 Hip configured as cheap anti ground helicopter with laser guided bombs
- equipment country ("ALL") is now displayed properly
- damage settings of hydra rockets reworked
- all jets (except transporters) now have IR
- decreased maximum elevation of tank cannons
- redistributed weapon positions on jet Rafale (now also weapon statistics work properly)
- hit effects for projectiles of tank mainguns are now displayed properly (e.g. when they hit water)
- all tank mainguns now have the same range
- vehicle smoke grenades changed to white smoke (helicopter smokes still emit red smoke)
- changed country abbreviation for China from C to CN
- changed country abbreviation for Sowjet Union from UDSSR to USSR
- passenger of truck EQ2102 is now visible
- turret move sound volume decreased
- BTR90 main cannon mag size increased from 100 to 300
- decreased self kill score penalty from 150 to 20
- commander tasks no longer add to the score of the receiving player
- MGs on UH-60L Black-Hawk now have gattling gun settings
- Medikit PowerUp duration increased (now 20sec)
- removed erroneous chat message for V-J-D AGS
- reduced weight of CRRC boat to avoid swinging when standing still in the water
- range of ground based anti-air missiles slightly increased
- added radar dome animation for new C-130 jet model
- fitted KA-50 Hokum with laser guided rockets again
- limited range of Sniper-Kit laser
- added rope HUD element for UH-60 Black Hawk, Chinook, V-22 Osprey
- infantry weapon balancing completely reworked
- Models:
- all ships, Tractor, PCV Jeep, Su-34 Fullback, An-24 Coke and Y-7H now burn before they explode
- added hitmarkers to the ships and the Littlebirds so the damage is now calculated properly
- altered mesh of the muzzle flash of the MG on 'Wiesel Ozelot' so it's not considered by the physics anymore
- exchanged the MG on the 'Wiesel Ozelot' so it doesn't change its camo anymore
- fixed an error in the low poly mesh of UH-60L BlackHawk
- the low poly model of the 'KA-60 Kasatka' now has a camo
- UH-60Q Black Hawk now has a camo
- PAH Tiger HAP now has limited camera angles in first person view
- Bell UH-1D now has limited camera angles in first person view
- rear passengers of the 'Landrover' now sit on the seat bench correctly
- Fixed error with rockets that ended up in smoke when they hit a vehicle for:
- AH-6 Littlebird
- AH-6 Littlebird MG
- Landrover
- Merkavar MK2
- SA 360 Dauphin
- SA 360 Dauphin (Transport)
- T-80
- Black Eagle (T-90)
- replaced transport jet C-130 Hercules by an AWACS Version of the same plane
- changed texture of the Remington back to the silver version implemented by Wings
- Model of helicopter KA-50 Hokum reworked
- MG of KA-50 Hokum is animated correctly now
- transport jets now throw multiple flares
- reworked weapon textures for A-91, G36, LMG36, G36C, HK 21E, L85A2, MP5 and MG3
- new Mi-17 model implemented
- the vote notification icon now shows the default key to open the vote menu
- MGs on the UH-60L replaced by gattling gun models
- added new camos "Sommer13" and "desert13"
- Model of Gepard adjusted to work properly with the new radar animation
- altered muzzle flash meshes of the MGs on 'Mungo' so they are not considered by the physics anymore
- model of airport tower reworked, the building now has a functional destruction system and four usable stories
- two new buildings implemented: a lighthouse and a wooden cross
- Maps:
- Bahrain
- redesigned map, added buildings at hq spawn to protect spawning players
- Baikal Sea
- whole map redesigned
- Cape Hell
- changed position of several oil tanks where players could hide in
- Caledonia
- removed several trees to improve performance
- Countryside
- removed a ramp where players were able to hide in
- Deep Forest
- adjusted position of a stone where players could crawl in
- Field
- fixed an error that allowed players to spawn in their HQ even when it was held by the enemy
- Fastlane
- replaced spawn Harrier in HQ Blue with a Dauphin
- removed tank terminal at the airport of HQ Red
- moved CTF flags and CTV vehicle spawnpoints out of HQs
- Kurvanova
- redesigned CP Charlie, so the vehicles bought there won't spawn in trees and hit the buyer
- Mirage
- moved terminal where players could get into
- Pietrowsky
- changed position of a fence that could be used to go trough the wall of a building
- fixed hovering houses near HQ Blue
- River of Kazan
- moved helicopter spawn area to avoid destruction of some helis at spawn
- Riverside
- removed defective fences and roads from the previously deleted Riverside-2
- changed positions of several stones where players could hide in
- Silvereye
- Fixed several problems with misplaced buildings and spawnpoints
- Swamp Island
- Redesigned the landscape and added spawn vehicle "Mungo"
- moved deathmatch spawnpoint that was in the middle of a wall
- Villariva vs. Villabajo
- changed position of a fence that could be used to get under the map
- replaced spawn helicopter "Mi-17" in HQ Blue with "Mi-38"
- Vodka
- fixed issue with misplaced objects
- Volcano
- fixed hovering house in hq red
- Winterbase
- changed position of terminal in CP Alpha where players were able to hide in
- New Maps:
- Russet Bay
- SSW Arena
- Kamchatka
- Lake Karachay
- Other:
- Jet B2 removed
- Stun Grenade removed
- new vehicle added