What's new in Cypher 3.6.0.21788 Beta
Nov 30, 2015
- NEW:
- Moved entire codebase on to the MonoGame framework. XNA prerequisite removed.
- Wall and base turrets added.
- Shader version update resulting in slightly faster and better looking graphics.
- New shader engine that allows for better resource utilization.
- Sound library updates.
- Network library updates.
- FIXES:
- Fixes Updater downloading slowly.
- Exception reporter not correctly sending errors.
- Shortcuts were not being properly created when running Installer as a standard user.
- Rocket plume memory leak.
- Fixes download speed display in the Installer.
- Updater executable could sometimes not be included in an update package.
- Updater could occasionally timeout too quickly.
- Miscellaneous issues with blaster/laser/rocket.
New in Cypher 3.5.3 Beta (Sep 21, 2015)
- NEW:
- New flamer weapon added.
- Civilians have been added to online play.
- .NET framework updated to 4.6 from 4.5.2.
- Updater system detects an old framework version and will start the installation process automatically.
- Added installer and updater arguments.
- Network library updates.
- FIXES:
- Fixed issue with Civilians walking off of ledges.
- Multiple agent death messages over the network.
- Fixes play button on website.
- Reconstructing while having an alternative weapon now correctly moves back to blaster.
- Some installer social icons were broken.
New in Cypher 3.5.1.21035 Beta (Jul 13, 2015)
- Audio library updated to the latest version.
- Three new maps added: PIT16E, DICE01A, and ORB1TAL.
- Fixed bug where hard exits were not properly closing down network connections.
- Multiple instances of updater, extractor, and installer are no longer allowed.
- Fixed bug where the client was receiving mouse input even when it did not have focus.
- All maps refreshed.
- Further agent death refactorization.
New in Cypher 3.5.1.1429 Beta (Jul 10, 2015)
- New in-game notifications and the winning team is now displayed at the end of the game.
- Fixed occasional agent reconstruction server synchronization failure.
- Agent death animation quirks have been fixed.
- Ready up check marks have been added to the game lobby.
- New slim extraction application. Several miscellaneous extraction issues resolved.
- Fixed problem where the updater would sometimes fail to properly restart after an update.
- Updater download speed occasionally showed an inaccurate number.
- Gun animation on the agent is now always properly synchronized.
- A fix for default screen exceptions has been implemented.
- Forum updated to the latest version.
- Rockets accelerate slightly faster.
New in Cypher 3.4.5178.41254 Beta (Mar 7, 2014)
- CYPHER draws and updates significantly faster, and draws much smoother.
- Vertical Synchronization (VSync) display option is now available via settings screen to allow for unlimited drawing FPS.
- Fixed bug that didn’t allow for players to disconnect from a network game if their connection dropped.
- Fixed a memory leak that could occur on when exiting a map.
New in Cypher 3.4 Beta (Mar 3, 2014)
- New dynamic installer that allows for better XNA, .NET, and client installation
- Admin access is no longer needed anymore to enjoy CYPHER. Permission issues fixed
- Some players were receiving incorrect version error on network connect, and the updating system would fail