Cypher Changelog

What's new in Cypher 3.6.0.21788 Beta

Nov 30, 2015
  • NEW:
  • Moved entire codebase on to the MonoGame framework. XNA prerequisite removed.
  • Wall and base turrets added.
  • Shader version update resulting in slightly faster and better looking graphics.
  • New shader engine that allows for better resource utilization.
  • Sound library updates.
  • Network library updates.
  • FIXES:
  • Fixes Updater downloading slowly.
  • Exception reporter not correctly sending errors.
  • Shortcuts were not being properly created when running Installer as a standard user.
  • Rocket plume memory leak.
  • Fixes download speed display in the Installer.
  • Updater executable could sometimes not be included in an update package.
  • Updater could occasionally timeout too quickly.
  • Miscellaneous issues with blaster/laser/rocket.

New in Cypher 3.5.3 Beta (Sep 21, 2015)

  • NEW:
  • New flamer weapon added.
  • Civilians have been added to online play.
  • .NET framework updated to 4.6 from 4.5.2.
  • Updater system detects an old framework version and will start the installation process automatically.
  • Added installer and updater arguments.
  • Network library updates.
  • FIXES:
  • Fixed issue with Civilians walking off of ledges.
  • Multiple agent death messages over the network.
  • Fixes play button on website.
  • Reconstructing while having an alternative weapon now correctly moves back to blaster.
  • Some installer social icons were broken.

New in Cypher 3.5.1.21035 Beta (Jul 13, 2015)

  • Audio library updated to the latest version.
  • Three new maps added: PIT16E, DICE01A, and ORB1TAL.
  • Fixed bug where hard exits were not properly closing down network connections.
  • Multiple instances of updater, extractor, and installer are no longer allowed.
  • Fixed bug where the client was receiving mouse input even when it did not have focus.
  • All maps refreshed.
  • Further agent death refactorization.

New in Cypher 3.5.1.1429 Beta (Jul 10, 2015)

  • New in-game notifications and the winning team is now displayed at the end of the game.
  • Fixed occasional agent reconstruction server synchronization failure.
  • Agent death animation quirks have been fixed.
  • Ready up check marks have been added to the game lobby.
  • New slim extraction application. Several miscellaneous extraction issues resolved.
  • Fixed problem where the updater would sometimes fail to properly restart after an update.
  • Updater download speed occasionally showed an inaccurate number.
  • Gun animation on the agent is now always properly synchronized.
  • A fix for default screen exceptions has been implemented.
  • Forum updated to the latest version.
  • Rockets accelerate slightly faster.

New in Cypher 3.4.5178.41254 Beta (Mar 7, 2014)

  • CYPHER draws and updates significantly faster, and draws much smoother.
  • Vertical Synchronization (VSync) display option is now available via settings screen to allow for unlimited drawing FPS.
  • Fixed bug that didn’t allow for players to disconnect from a network game if their connection dropped.
  • Fixed a memory leak that could occur on when exiting a map.

New in Cypher 3.4 Beta (Mar 3, 2014)

  • New dynamic installer that allows for better XNA, .NET, and client installation
  • Admin access is no longer needed anymore to enjoy CYPHER. Permission issues fixed
  • Some players were receiving incorrect version error on network connect, and the updating system would fail