Slime Rancher Demo Changelog

What's new in Slime Rancher Demo 1.4.0c

Jun 28, 2019
  • Corrected a few minor bugs related to dialog boxes getting stuck on the screen. This should fix most cases of this, but if you are still experiencing it please contact [email protected]
  • Fixed a graphical issue when running the game with OpenGL drivers.
  • Other minor fixes.

New in Slime Rancher Demo 1.4.0b (Jun 20, 2019)

  • Fixed a visual bug relating to the skybox
  • Fixed an issue with Advanced Drones program assignment

New in Slime Rancher Demo 1.4.0 (Mar 1, 2019)

  • Viktor's Slime-ulations:
  • Join Viktor Humphries and test his simulated reality of the Far, Far Range. Well, a work-in-progress version anyway. You see, his work is hitting a wall because of the numerous bugs in the code as well as an unusual phenomenon: glitches that take the form of... slimes?
  • Glitch Slimes:
  • Glitch slimes have been discovered living inside Viktor's Slimeulations and it's up to you to help him capture, quarantine, and research them before they spread! But it won’t be easy! Glitch slimes can be difficult to find as they are often hiding in plain sight, pretending to be regular slimes or real objects that were definitely there before... nothing to see here just a regular tree in its regular spot and not out of place.
  • Use Viktor's patented debug spray to reveal hidden glitch slimes and vac them up before they disappear! Be extra careful while exploring: taking damage could give those tricky glitch slimes a chance to wiggle out of your tank!
  • The Slimeulation is still full of bugs and will begin to degrade over time. Collect as many glitch slimes as you can before the corruption starts to spread. When the exit portal opens, make a break for it before things get out of control and escape the simulation safely!
  • Glitch slimes will turn into bug reports after you leave the Slimeulation. Turn in your collection of bug reports for some cutting-edge ranch tech designed by Viktor himself.
  • New Gadgets:
  • It wouldn't be a very science-y update without new slime science gadgets! Viktor's update will include a smattering of fun and useful (and questionably useful) gadgets. Here are just a few of the gadgets Viktor has been working on:
  • Advanced Drones:
  • These new-and-improved drones can handle not one, but TWO programs! Talk about advanced! Set a primary AND a secondary task to keep these busy bees busy while you’re busy being breezy.
  • Portable Water Tap:
  • Water taps are a small, placeable water source that can be used to refill your tank if there aren’t ponds nearby.
  • Chicken Cloner:
  • This is an experimental gadget constructed by one of Viktor’s scientific peers and, when it works, it creates a perfect clone of any chicken. When it doesn’t, well, that’s a data point at least!
  • The Decorizer:
  • We’re adding a brand new storage device that will be unlocked via the 7Zee Rewards Club as a mid-tier reward. It allows you to store, clean up, and manage decorative ranch items (ornaments, echoes, etc.) with the press of a button!
  • Viktor's Experimental Update is shaping up to be a pretty big update and there's even more packed into it that we will be revealing soon! ːslimehappyː
  • New Cosmetic DLC:
  • We’re developing some paid cosmetic DLC that will allow you to reskin every slime into an awesome, exotic form! Current designs include angelic phosphor slimes, tiger tabbies, and lilly pad puddle slimes. It even applies to largo forms!
  • We decided to do this DLC after reaching out to the community and discovering many of you would be interested in supporting us beyond the base game. This DLC is totally optional, and purely cosmetic, so if it’s not a fit for you, we’ll still have plenty of other surprises down the road.
  • That's it for now! Until next time, stay wiggly!

New in Slime Rancher Demo 1.3.2b (Dec 6, 2018)

  • Other Changes:
  • Puddles be praised! The pond received a makeover!
  • Gilded Gingers now appear in two locations daily and, if you listen closely, are easier to locate. Happy hunting!
  • Game credits got a little longer because our team got a little bigger :)
  • Special event slimes (ie: Party Gordo) are now hidden until discovered and are no longer required in order to complete the “Pro Style” achievement.
  • Adjusted fruit and veggie growth to make sure they’re always ripe when entering a certain secret area.
  • Fixes:
  • Fixed colliders in the lab and docks that were causing drones to do gymnastics while navigating and interacting in those areas.
  • Fixed a bug where the shop occasionally wouldn’t add a slime key to your inventory after you purchased it.
  • Addressed some input issues for non-steam controllers.
  • Fixed a visual bug where drones appeared to be shrinking items rather than vacuuming them up.
  • Fixed an issue where scareslimes sometimes weren’t scary enough. Scareslimes are back to being 2 spooky 4 slimes.
  • Fixed a bug where Playset Slime Toys were not properly reducing the agitation of slimes dressed in the corresponding Playset Fashion Pods.
  • Fixed a bug that caused tarrs to stop chomping if you stood still. The best ways to deal with tarr is to blast them with water or to RUN!
  • Fixed a bug where the slime key count on the map did not include keys that you had already discovered.
  • Fixed an issue with the Newbucks UI where it could get stuck on the screen.
  • Minor localization fixes and improvements.
  • Dec 5, 2018 - 1.3.2b:
  • Fixed a bug related to activating/deactivating Steam Overlay

New in Slime Rancher Demo 1.3.2 (Dec 5, 2018)

  • Other Changes:
  • Puddles be praised! The pond received a makeover!
  • Gilded Gingers now appear in two locations daily and, if you listen closely, are easier to locate. Happy hunting!
  • Game credits got a little longer because our team got a little bigger :)
  • Special event slimes (ie: Party Gordo) are now hidden until discovered and are no longer required in order to complete the “Pro Style” achievement.
  • Adjusted fruit and veggie growth to make sure they’re always ripe when entering a certain secret area.
  • Fixes:
  • Fixed colliders in the lab and docks that were causing drones to do gymnastics while navigating and interacting in those areas.
  • Fixed a bug where the shop occasionally wouldn’t add a slime key to your inventory after you purchased it.
  • Addressed some input issues for non-steam controllers.
  • Fixed a visual bug where drones appeared to be shrinking items rather than vacuuming them up.
  • Fixed an issue where scareslimes sometimes weren’t scary enough. Scareslimes are back to being 2 spooky 4 slimes.
  • Fixed a bug where Playset Slime Toys were not properly reducing the agitation of slimes dressed in the corresponding Playset Fashion Pods.
  • Fixed a bug that caused tarrs to stop chomping if you stood still. The best ways to deal with tarr is to blast them with water or to RUN!
  • Fixed a bug where the slime key count on the map did not include keys that you had already discovered.
  • Fixed an issue with the Newbucks UI where it could get stuck on the screen.
  • Minor localization fixes and improvements.

New in Slime Rancher Demo 1.3.1 (Nov 28, 2018)

  • The Optimized Update:
  • The Optimized Update is here to improve overall performance of Slime Rancher. Yes, even though we're nearly 3 years out from initial release, we're still hard at work to make Slime Rancher the best possible experience for everyone!
  • Game Optimization:
  • We have upgraded Slime Rancher’s game engine which will bring performance improvements for a majority of players!
  • We did a lot of technical wizardry, but the short of it is we upgraded the game engine to Unity 2018 and all game data has been reorganized to optimize the way we store data and manage certain game states.
  • Most PC players, as well as all Xbox and PS4 players should see improved performance and overall frame rate.
  • DirectX 9 is no longer supported. More on this here.
  • Drone Improvements:
  • Drones got a nice little update that allows them to deliver to the Refinery and improves how they interact with some targets/destinations!
  • For plorts only:
  • Refinery and Refinery Link have been added as a destination—for science!
  • Updated “Outside Plots” to a new “Free Range” option. Drones set to “Free Range” will collect the target item from anywhere on the ranch expansion that is not in storage (e.g. Silos, Plort Collectors).
  • Updated programming interface to clarify that drones can deliver to the Plort Market via Market Links when you’re in another ranch expansion. The destination will dynamically update to either read “Plort Market” or “Market Link” depending on where you are.
  • Miscellaneous:
  • Updated incinerator programming so they now serve the sole purpose of feeding fire slimes rather than infinitely destroying items. Drones will only deliver food to incinerators until the ash trough is full. If you’re looking to burn two thousand carrots because you really hate carrots, you’re going to have to do that manually. But come on, they’re just carrots.
  • Drones are now able to deliver food directly from silos to corrals.
  • New & Updated Translations:
  • Added Korean translation! 어떻게 지내?
  • Completely overhauled the French translation!
  • Updated the Chinese translation!
  • Other:
  • Updated the super secret Party Gordo schedule. Wondering who the Party Gordo is? Check out the details over in the Party Gordo Update notes.
  • Fixes:
  • Fixed an issue where fruits and veggies would almost always be unripe in an area that you haven’t visited in awhile.
  • Added a fix that will prevent some cases of items getting stuck below ground in Ogden’s Retreat.
  • Fixed drone trail artifacts upon re-entering areas with drones.
  • Fixed it so that drones would stop grabbing carrots out of gardens instead of odd onions while you’re not looking.
  • Fixed a bug where certain other slime types were counting towards the Omnivorous achievement.
  • Fixed gamepad bindings buttons being invisible in certain resolutions.
  • Fixed an issue where the ash trough was not correctly remembering its fullness after a save/reload.
  • Fixed a few instances where some game translations would overflow in the UI.
  • Fixed the “Reset Defaults” button on the gamepad options panel leaving the invert-y-axis option in an inconsistent state which was resulting in some players not knowing what was up and what was down.
  • Fixed an issue where plorts didn’t know if they should stay or they should go after a save/load.
  • Fixed ferals sometimes cooling off after jumping into water while chasing you. This involved delicately balancing their ‘Hangry’ parameter. Game development is fun.
  • Fixed a bug where gold slimes were leaving an incorrectly, unfabulously colored splat.