Skyforge Changelog

What's new in Skyforge 0.98.5.82.02 of 08.11.2018

Nov 9, 2018
  • Immortals!:
  • A new season of the greatest competition in Skyforge is about to start. The most powerful communities and the mightiest gods will clash in battles for Aelion's future once again! Gather your fighters and start training. The first battles will take place on November 11. Here are the details!
  • At the start of the fifth season of the Tournament, all Pantheons that have reached rank 20 will get access to Pantheon Banner. Legendary Stones of Power will also become available - these stones have special PvP properties.
  • Legendary Topaz :
  • The companion attacks an immortal without spending charges. The effect is renewed every 30 seconds if the companion makes no attacks during that time. If the companion attacks during its cooldown, the effect will be refreshed.
  • Legendary Sapphire:
  • After dealing a certain amount of damage to immortals, the character gains a 10% bonus to their maximum health. They will also recover the same amount of health. You can get up to an extra 30% of health over the match.
  • Legendary Ruby:
  • When a character dies, they leave emblems behind. If it is an opponent - it’ll be an Emblem of Pain or Destruction, and an ally leaves one of Mercy or Protection. Emblem of Speed may drop after any immortal’s death.
  • Legendary Emerald:
  • When attacking immortals, you poison enemy characters. Poison deals damage over time for 15 seconds, and each of your attacks extends the effect’s duration by 2 seconds.
  • The description may be changed by the start of the Tournament.
  • Just like with jewelry, you can equip only one legendary Stone of Power at a time (the bonus of Aspect of Tenacity does not work with Stones of Power). Legendary Stones of Power can be obtained in various PvP battles and from Battle Rewards.
  • 1st place:
  • Pantheon members receive three legendary stones if all Pantheons pick different kinds of stones.
  • 2nd place:
  • Pantheon members receive two legendary stones (one picked by the winners and one by their Commanders).
  • 3rd place:
  • Pantheon members receive one legendary stone (picked by their Commanders).
  • At the end of the season, the Commanders of the Top 3 Pantheons can pick three legendary Stones of Power from the list. Members of the Top 1 Pantheon get three stones, and Top 2 and Top 3 get two and one stone, respectively. The legendary Stones of Power to choose from will be published closer to the middle of the season.
  • At the end of the fifth season, the winners will be able to activate three additional Hyperion modules or upgrade the existing modules.

New in Skyforge 0.98.5.70 from 25.10.2018 (Oct 26, 2018)

  • The Demonic Scarecrow stole all the Legendary Shards needed to forge Legendary weapons and hid them in secrets boxes throughout the city. Flavius’ team managed to discover the location of these boxes, but there are simply too many, and they need your help to reveal their contents!

New in Skyforge 0.98.5.62 from 23.10.2018 (Oct 25, 2018)

  • General:
  • Fixed the description for Maa’rid, Hidden Rage (weapon)
  • Added holiday currency to the Valuables section
  • Unlocked Pantheon banner for all Pantheons above rank 20.
  • Changed the formula for calculating the difficulty of attacking (Mechanoid bases) and defending (Aelerium stations). It is now easier to complete these tasks with a small group.
  • Fixed the Inghar Silver Pack. It now correctly gives the gold variation of Companion Ellie
  • Added new pictures to the Special Group and Special Party cards.
  • Certain Pantheon emblems are available once again.
  • The bonus from Ianna’s Blessing is now removed after the duel.
  • Bedazzling Akonita’s training avatar:
  • Fixed the issue where the power supply terminal could break and become unavailable during the “Open the door using the terminal” stage
  • Paladin:
  • Fixed the issue where activating Waves of Wrath reduced the cooldown of Celestial Shield by more than 5 seconds.
  • Distortions - Astral Twins:
  • Reduced bosses’ maximum health (2 times)
  • Blindness is applied less frequently - every 5 sec instead of 2.
  • The visual effect of blindness (screen goes dark) appears more slowly
  • Portals can be used by several players at a time
  • Basic attack deals less damage
  • Improved the visibility of puddles
  • Battle Royale:
  • Parasite 2, Parasite 3, and Beacon 3 mines no longer get triggered by the player who deploys them
  • Trans-3 Psi Grenade does not prevent the use of other grenades
  • Parasite 2 mine icon is now correctly displayed in the inventory"
  • Added flight effects:
  • You can now get rare items from Royal Chests. The chance of getting mythical items has been greatly reduced
  • Recalculated players’ rating in Battle Royale.
  • Rating will now be calculated using a new formula.
  • Recalculated players’ rating in Battle Royale.
  • Rating will now be calculated using a new formula.
  • Rating now displays only the best 100 players + current player’s position
  • You no longer need to keep pressing L3/LS to run faster when using a controller.
  • Fixed the issue that caused invisibility if you cancelled teleportation
  • Fixed the issue where the character’s wings became permanent if they landed at an altitude higher than 175 meters above sea level
  • Reward now appears in 3 seconds after death.
  • Fixed the issue where timer was reset in Battle Royale
  • Removed the ability to climb columns in Battle Royale
  • Alecto:
  • Fixed the issue where Alecto could become invisible at the start of battle only after performing some actions Invisibility is now enabled during the flight to the island.
  • Halloween:
  • The broom icon is now displayed directly over the broom.
  • Skeleton Costume should be displayed correctly in the Style Room and Market.

New in Skyforge 0.98.5.54.01 of 09.10.2018 (Oct 11, 2018)

  • The currencies of Warm Breeze have been removed from the list of valuables.
  • Added visual effects for Demiurge Mark and for picked-up Ether Shards
  • Enabled the ability to sell Sparks of Morale.
  • You will not be able to make much money: 1 Spark is only worth 2800 credits.
  • Symbols:
  • We have added 4 Stones of Power to the Market which can be purchased with Symbols of Glory.
  • Ianna's Blessing:
  • If you deal a certain amount of damage to immortals, your Maximum Health will be increased by 10%. You will also recover the same amount of health. You can get up to an extra 30% of health over one match.
  • Satria's Gift:
  • When a character dies, they leave emblems behind. If it is an opponent - it will be an Emblem of Pain or Destruction, and an ally leaves one of Mercy or Protection. Either can drop an Emblem of Speed. The bonus works only if the immortal dies within 30 yards of the Ruby owner.
  • Starburst:
  • Companion's attacks on immortals do not consume charges. The effect is renewed every 30 seconds if the companion makes no attacks during that time. If the companion attacks during the effect's cooldown, the effect will be refreshed.
  • Plague Heart:
  • When you attack immortals, you apply Sickness to them. 5 such effects will deal damage to the target for 15 seconds. Every effect applied after that will extend its duration by 3 seconds. Your death will remove all levels of Sickness from the enemy.
  • Changes:
  • The Demons laboratory is now first on the list.
  • Fixed the issue where jumping with Experimental Transport could return you back to the ground.
  • In order to avoid bugs related to the use of Experimental Transport, players can no longer use the photo mode in PvP maps and raid bosses' maps if they are using Experimental Transport.
  • Upgrades from the Cathedral no longer work in Battle Royale.
  • The currencies of Warm Breeze have been removed from the list of valuables.
  • Added visual effects for Demiurge Mark and for picked-up Ether Shards
  • Enabled the ability to sell Sparks of Morale.
  • You will not be able to make much money: 1 Spark is only worth 2800 credits.
  • Fixed the issue where the Rise from the Dead symbol could save heroes in unforeseen situations.
  • Fixed the companion's behavior after you pick up a temporary weapon with the Converter module
  • The cursor now moves correctly in the interface
  • Rating PVP:
  • Reduced the starting amount of points for those who finished the last season in a league above the Bronze one.
  • If they end up in the Silver League, the player gets 30 points at the start of the next season. The Gold League - 50 points, Ruby - 70, Diamond - 95.
  • Added a seasonal costume to the reward for getting into the Silver League: Invisible Guard Attire.
  • Added Hector Prime, the commentator companion, to the reward for reaching the Gold League.
  • Added Tournament Armor to the reward for reaching the Diamond League.
  • Players who have reached those leagues last season will get the companion and the costumes in the next few days.
  • Nihaz's Avatar:
  • You can no longer use the photo mode during the battle against the avatar, as it may cause bugs.
  • Integrator's Transformer:
  • Fixed the issue where Shock would sometimes send only 3 of 4 Ball Lightnings at the target.
  • Ball Lightnings of Improved Integrator's Transformer no longer fly further than ~55 yards.
  • Battle Royal:
  • Added battle rating. You can open it from the lobby by clicking the Rating button at the top of the screen. You will now get rating points for every match - the amount depends on the number of kills and the place you take. Rating is updated once the match is over.
  • Fixed the firing sounds for certain types of weapons
  • Replaced "Regeneration Rate" with "Cooldown" in item descriptions.
  • Added the Rating section. Your rating is now calculated in every battle. It depends on the place taken and the number of killed enemies.
  • If a player is idle, they will not get the reward.
  • Removed the ability to jump on the platforms until falling down
  • changed the simulation of landing from the platforms
  • platforms now differ by color
  • Fixed the issue where you could not complete Whizzing Bullets if you have completed the Death Dealer challenge.
  • Fixed the description for blocked accessories
  • Timer for the Model Kit and Speed Eating challenges is now launched after landing.
  • You have 4 minutes to complete the Model Kit challenge (was 3).
  • Removed the option to use the photo mode until you land on the map
  • Added information to Alecto's description about the hero's inability to wear armor;
  • Added correct timings to Joe's turret description
  • Added correct timings to Morgan's bottle description
  • Fixed the description for Jet Experimental Transport
  • Geo-3 cloaking module's cooldown now works correctly
  • gadgets of the same type now share the cooldown (invisibility, shield, wormhole generators and cloaking modules)
  • boost from using a gadget is now reset when you pick up a new one (even if the new item is of the same type).
  • Spirit-3 Invisibility Generator no longer impedes picking up and using other gadgets.
  • Wenn ein Spieler beim Sterben versucht, mit einer leeren Patrone zu schießen, warnt Xargus ihn nicht länger, dass Munition fehlt.
  • Added Happy Hours to Battle Royale. They occur from 19 to 20 and from 21 to 23 server time. On weekends another slot is added - from 12 to 14.
  • Characters:
  • Crowe the Guard
  • Armor should now be displayed properly in the interface.
  • Weapons:
  • Heavy Blaster:
  • Reduced damage from 30 to 25
  • Renamed to "Blaster"
  • Blaster:
  • Renamed to "Ion Blaster"
  • Damage increased from 38 to 40
  • Spectrum Ray Guns:
  • Reduced cooldown from 3.5 to 2.5 seconds
  • Reduced plasma consumption per shot from 6 to 5
  • Tiger-1 Heavy Revolver:
  • Reduced damage from 30 to 25
  • Frontier Shield Generators:
  • Changed the item mechanics: every 1.5 seconds, the number of attacks blocked by the generator is reduced by 1
  • Frontier-1 Shield Generator:
  • Number of blocked attacks is reduced from 12 to 10
  • Frontier-2 Shield Generator:
  • Reduced the cooldown from 60 to 55 seconds
  • Frontier-3 Shield Generator;
  • Number of blocked attacks is reduced from 15 to 14
  • Reduced the cooldown from 60 to 50 seconds
  • Trans Psi Grenades:
  • Reduced the range from 26 to 17 yards
  • Trans-1 Psi Grenade:
  • Reduced the cooldown from 60 to 40 seconds
  • Trans-2 Psi Grenade:
  • Increased the cooldown from 27.5 to 35 seconds
  • Trans-3 Psi Grenade:
  • Increased the cooldown from 25 to 30 seconds
  • Hellfire Plasma Throwers:
  • Slowdown from shots is reduced by 30%
  • All mines:
  • Can no longer be triggered by the player who deployed them
  • They now take 1.2 seconds to deploy
  • Beacon Mine:
  • It is now correctly displayed in the user interface as a flag icon
  • Predator, Spring, and Parasite Mines
  • They exist for a limited time - 90 seconds

New in Skyforge 0.97.7.16.01 (17.04.2018) (Apr 25, 2018)

  • Important notes
  • The Grovewalker class has been unlocked for pre-orders and owners of the Overgrowth collectors edition. Read more about the class here[sf.my.com].
  • The Aelion Day event has begun.
  • New difficulty levels have been unlocked for characters with the divine form. Read more about the difficulty levels here.[sf.my.com]
  • The penalty on the reward for rank difference between a monster and a character has been removed.
  • You can now complete challenges in the new Challenge System. Note! All characters located in Ontes Valley at the time of the update will need to re-enter the location to receive the correct amount of ether for Provoker and God of Provocation challenges.
  • Directives
  • Every directive will now give you quests on Thea, the Antean Wasteland, or the invaded region. Weekly quests are now replaced by daily local quests in directives.
  • The reward for weekly quests is now given in the directives.
  • The directives now have two new types of quests: Special Squad and Special Group. They require a group of random allies.
  • Reality Rift and other similar quests have been removed from the directives.
  • Titles
  • Added in-game titles:
  • Founder. Available to the Early Access Pack buyers.
  • Elder God. Available to characters who unlocked higher divinity.
  • Enter the Style Room to activate your title.
  • Equipment
  • Fixed the issue that caused the legendary ring Unity of Aspects to increase the critical strike chance by 1.5% max.
  • Fixed the issue that prevented characters to obtain more than one jewelry aspect during the same season of invasion.
  • Now jewelry aspects' duplicates can be received only after collecting all 4 jewelry aspects.
  • Transport
  • Fixed the issue that caused the Trilia Flower to change its color upon dismounting.
  • Fixed the issue that caused the Goliath to change its color upon self-destruction.
  • Costumes
  • Fixed the issue that caused the knee pads of male costume "Reapers of Death Terror Armor" to increase in size.
  • Sage Headwear is now displayed correctly.
  • Sleeves of the Wedding Dress are now displayed correctly.
  • Visualization
  • Fixed the animation of male characters using the Experimental Transport while out of combat.
  • Fixed the animations of Kinetic's movements.
  • Knight
  • The Spear Attack doesn't activate companion's attack.
  • Invaded Regions
  • Fixed the issue when a low-level equipment was rewarded for destroying bosses in the invaded regions.
  • Ontes Valley
  • Fixed the issue when the Frost Shackles failed to freeze characters in the Hostile Territories.
  • Other
  • Now symbols and abilities descriptions ("Symbols" page) contain instructions how to gain access to this symbol or ability. Available for locked symbols and abilities only.
  • For the bloodthirsty ones. Now the color of enemies' body parts that are splashed after the Berserker's finishing strike is used depends on their blood color.
  • Hyper Engine artifact's icon in the Style Room has been corrected.
  • Players will receive the correct bonus loot from Operation Ophelia