Singularity Viewer Changelog

What's new in Singularity Viewer 1.8.5 Build 5617

Mar 28, 2014
  • Fixes to shader compilation problems and standards compliance issues (Andros Baphomet)
  • Merged new revoke animations functionality (Sovereign Engineer)
  • Added enhanced support for Nvidia cards (NVAPI) which among other things allows automatic use of discrete GPU in dual GPU systems (Sovereign Engineer)
  • Allow alt-camming and terrain parcel selection from farther away, easing tasks such as partitioning regions and zooming around (Latif, Lirusaito)
  • Enhanced support for Intel GPUs on Linux (Siana)
  • Underwater shadows (Shyotl)
  • Fixed a crash often experienced on OpenSim grid where the server would provide an invalid HTTP response (Aleric)
  • Entering login URLs in the Grid Manager made more robust (Aleric)
  • Prevent modifications of stock grid in the Grid Manager that could leave the viewer non-functional (Siana)
  • Increase HTTPS connection timeouts which should improve the reliability on low-end machines (Aleric)
  • French translation updates (Nomade)
  • Initial work on Italian translation (Druskus)
  • Fixed closing of the pay floater (Siana)
  • CrashReportID debug setting will store the ID of the last crash reported to the Singularity Crash Processing System (Latif)
  • Fixed issue 1264: “Vacant lines in Friends list” (Lirusaito)
  • SSAO separated into its own shader allowing speed optimization by running it at a lower-than-native framebuffer resolution (Shyotl)
  • Display cost per sq. m. for parcels on sale on the map (Lirusaito)
  • Several improvements to the performance of the rendering engine (Shyotl)
  • Fixed issues where editing attachments would permanently freeze the avatar (Aleric)
  • Fixed a crash when handling attachments that was one of the leading causes of problems on OpenSim (Aleric)
  • Prevent deleting cache folder on startup when it’s set to a non-standard location (Aleric)
  • Correctly inform the simulator about the bandwidth setting in Preferences -> Network (Latif)
  • Improved performance of glow and ribbon particles (Shyotl)
  • Removed calls to fixed function OpenGL calls when shaders are enabled (Shyotl)
  • Merged Fitted Mesh changes (Latif)
  • Allow customize appearance floater to be resized (Lirusaito)
  • Mouselook Enhancements (Lirusaito)
  • Mouselook UI toggles - Decide which parts of UI to show when in mouselook
  • Input & Camera-> UI Hidden in mouselook section
  • Ability to alt-tab and maintain mouselook
  • View->Reset Camera Preset Angle to Default option added for undoing changes made to camera angle by ctrl and/or shift+scrolling (Lirusaito)
  • The option to change camera angle through this method is now off by default
  • If your camera angle had been messed up in the last release, this option can spare you a full reset
  • Focus Next/Previous in radar will now cycle back to the top/bottom when it reaches there. (Lirusaito)
  • Fixed inability to change media settings for an already applied media texture unless media texture is removed and reapplied. (MATBUG-240) (Lirusaito)
  • Fix last online being a zeroed out date when it should show up as unknown (Lirusaito)
  • Fix Toggle Mute not working from the menus shown when right clicking avatar names from a list (Lirusaito)
  • Fix delete key not working in some cases when typing (Lirusaito)
  • Added new lsl functions: llScaleByFactor, llGetMinScaleFactor, and llGetMaxScaleFactor (Lirusaito)