ScummVM Changelog

What's new in ScummVM 2.0.0

May 12, 2018
  • Released on 2017-12-17
  • New Games:
  • Added support for Full Pipe.
  • Added support for Hi-Res Adventure #3: Cranston Manor.
  • Added support for Hi-Res Adventure #4: Ulysses and the Golden Fleece.
  • Added support for Hi-Res Adventure #5: Time Zone.
  • Added support for Hi-Res Adventure #6: The Dark Crystal.
  • Added support for Riven.
  • Added support for Starship Titanic English & German.
  • New Games (Sierra SCI2 - SCI3):
  • Added support for Gabriel Knight.
  • Added support for Gabriel Knight 2.
  • Added support for King's Quest VII.
  • Added support for King's Questions.
  • Added support for Leisure Suit Larry 6 (hires).
  • Added support for Leisure Suit Larry 7.
  • Added support for Lighthouse.
  • Added support for Mixed-Up Mother Goose Deluxe.
  • Added support for Phantasmagoria.
  • Added support for Phantasmagoria 2.
  • Added support for Police Quest 4.
  • Added support for RAMA.
  • Added support for Shivers.
  • Added support for Space Quest 6.
  • Added support for Torin's Passage.
  • New ports:
  • Added PSP Vita port.
  • Added RISC OS port.
  • General:
  • Added bilinear filtering option for SDL2 fullscreen mode.
  • Fixed a bug that caused a crash in the options dialog of the GUI.
  • Added a command-line option to automatically scan for supported games in the current or a specified directory.
  • Added possibility to apply changes in the options dialog without closing the dialog.
  • Added support for on-the-fly GUI language switching.
  • Updated Munt MT-32 emulation code to version 2.0.3.
  • Improved handling of joysticks.
  • Improved audio latency.
  • Improved management of the ScummVM window in games that switch display modes.
  • Fixed list view drawing over text above it (for example in the save dialog).
  • Changed location where screenshot are saved. This fixes issues when scummvm is installed in a read-only directory. Also added setting to allow changing this location.
  • Changed screenshot format to png.
  • Fixed multithreading issue that could cause a crash in games using MP3 audio.
  • ADL:
  • Fixed application freeze when reading sign in rocket in Mission Asteroid.
  • AGI:
  • Fixed game script blocking forever after loading a savegame that was saved while music was playing (this could happen for example in Police Quest 1 poker back room.
  • Fixed cursor behaviour in Manhunter.
  • Fixed nightclub arcade sequence speed for Manhunter Apple IIgs version.
  • Reduced fastest game speed to a maximum of 40 FPS to ensure the games do not run too fast.
  • AGOS:
  • Fixed subtitle speed setting in the Hebrew version of Simon the Sorcerer 1.
  • Composer:
  • Added save/load from General Main Menu.
  • Fixed the detection for the French Gregory.
  • Added detection for German Baba Yaga.
  • Cruise:
  • Fixed font rendering.
  • Drascula:
  • Fixed bug that made it impossible to talk to the drunkard more than once in the inn.
  • Added handling of the master volume and fix volume synchronization between the game and ScummVM options.
  • Added possibility to load and save games using GMM.
  • Dreamweb:
  • Fixed crash when collecting last stones under church.
  • Fixed detection of Italian CD release.
  • Kyra:
  • Fixed a buffer overflow in Lands of Lore.
  • Fixed crash due to missing palette data for Legend of Kyrandia floppy version.
  • MADE:
  • Fixed badly distorted sound (bug #9753).
  • MADS:
  • Fixed a bug that caused a crash after starting Rex Nebular and the Cosmic Gender Bender.
  • Fix rare crash that can happen when Rex is first locked up
  • MOHAWK:
  • Added patch to the original data files to correct the vault access instructions in Myst ME.
  • Fixed situations where Myst could appear to be unresponsive.
  • Reworked sound handling in Myst to be more accurate.
  • Fixed crash in Myst piano puzzle.
  • Neverhood:
  • Fixed crash in musical hut in Russian DR version.
  • Fixed late game notes crash in Russian DR version.
  • Pegasus:
  • Fixed loading a game from the launcher after returning to the launcher.
  • Ignored events occuring while the GUI is visible. This for example fixed an issue where closing the GMM using Escape would also opens the game's own menu.
  • Fixed several crashes when toggling the shared screen space.
  • Improved performances when fading screen.
  • SAGA:
  • Fixed crash when using the give verb on an actor in IHNM.
  • Fixed Gorrister invisible and stuck when reloading at mooring ring in IHNM.
  • Fixed the conversation panel background color in IHNM.
  • Added support French Fan Translation of Inherit the Earth.
  • SCI:
  • Fixed a script bug in Laura Bow 2: Dagger of Amon Ra that made it impossible to exit the party room with the large golden head inside the museum (room 350). This bug is also present, when using the original interpreter.
  • Improved startup speed when using the MT-32 emulator.
  • Improved handling of MT-32 reverb in SCI0 games.
  • Improved selection of synthesized sound effects in SCI0 games.
  • Improved selection of digital audio in SQ4.
  • Improved resource bounds checking.
  • Improved error handling of corrupt MIDI data.
  • Fixed slow leak of small amounts of data into save games over time.
  • Fixed broken day/night cycle in QFG3.
  • Fixed a script bug in Police Quest 3 to now grant 10 points when giving the locket to Marie. Now it's possible to beat the game with a perfect score. This bug is also present when using the original interpreter.
  • Fixed various other script bugs.
  • Improved audio volume and settings synchronization.
  • SCUMM:
  • Fixed crash in amiga games.
  • Fixed two soundtracks playing at once in Monkey Island 2.
  • Fixed Caponians dont disguise after using blue crystal in Zak McKracken.
  • Fixed Dr. Fred facing wrong way in lab cutscene in Maniac Mansion.
  • Fixed actors being drawn one line too high in V0 and V1 games.
  • Fixed Purple Tentacle appears in Lab Entry after being chased out in maniac Mansion.
  • Fixed power not turning back on in Maniac Mansion when entering the lab while Dr. Fred has the power off.
  • Fixed actors skipping between certain walk-boxes in Maniac Mansion.
  • Sherlock:
  • Fixed detection for Italian fan translation of Serrated Scalpel.
  • Sky:
  • Fixed collision detection.
  • Sword1:
  • Added thumbnail when saving from in-game dialog.
  • Fixed audio and subtitles settings being changed when open the load/save in-game dialog.
  • Tinsel:
  • Fixed some Discworld 2 text/voice not displaying & playing all the way through
  • Fix crash in in-game save menu when all slots are used with long names
  • TsAGE:
  • Fixed regression preventing animations in Return to Ringworld from playing.
  • Fixed display issues in Return to Ringworld Demo.
  • Fixed loading Return to Ringworld savegames with unreferenced dynamic objects.
  • Fixed deadlock in audio code.
  • Fixed crash on Return to Launcher.
  • Voyeur:
  • Fixed backgrounds not showing for static rooms.
  • Fixed playback of audio events on VCR.
  • Fixed exiting game from the VCR screen.
  • Added workaround for original game bug using invalid hotspot Ids
  • macOS port:
  • Added support for selecting any connected MIDI devices instead of automatically using the first one.
  • Improved behaviour of the file browser.

New in ScummVM 1.8.0 (Mar 31, 2016)

  • New Games:
  • Added support for Rex Nebular and the Cosmic Gender Bender.
  • Added support for Sfinx.
  • Added support for Zork Nemesis: The Forbidden Lands.
  • Added support for Zork: Grand Inquisitor.
  • Added support for The Lost Files of Sherlock Holmes: The Case of the
  • Serrated Scalpel.
  • Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
  • Tattoo.
  • Added support for Beavis and Butthead in Virtual Stupidity.
  • Added support for Amazon: Guardians of Eden.
  • Added support for Broken Sword 2.5: The Return of the Templars.
  • Added support for The Labyrinth of Time.
  • New Ports:
  • Added Raspberry Pi port.
  • Added GCW0 port.
  • General:
  • Updated Munt MT-32 emulation code to version 1.5.0.
  • SDL:
  • Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
  • On POSIX systems we now follow the XDG Base Directory Specification for
  • placement of files for users. This effectively results in new locations
  • for our configuration file, our log file, and our default savegame path.
  • We still support our previous locations. As long as they are present, we
  • continue to use them. Please refer to the README for the new locations.
  • File locations on Mac OS X are not affected by this change.
  • 3 Skulls of the Toltecs:
  • Improved AdLib music support.
  • AGI:
  • It is now possible to disable mouse support (except for Amiga versions
  • and fanmade games, that require a mouse).
  • Fixed PCjr sound volumes.
  • Major rewrite of graphics subsystem.
  • Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
  • cursors. The Atari ST 8x8 system font is not included with ScummVM.
  • Added ability to make for example a PC version look like an Apple IIgs
  • version. This includes palette, cursor, transition and even font. Just
  • set corresponding render mode.
  • Fixed Apple IIgs game versions running too fast.
  • Added support for automatic saving/restoring used by Mixed Up Mother Goose.
  • Removed forced two second delay on room changes; replaced with heuristic.
  • Fixed certain key bindings breaking after saving/reloading.
  • AGOS:
  • Fixed arpeggio effect used in music of Amiga version of Elvira 1.
  • Fixed loading and saving progress in the PC version of Waxworks.
  • Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
  • Added Accolade AdLib & MT-32 music drivers for the games:
  • Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
  • Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
  • output and makes it closer to the original.
  • Broken Sword 1:
  • Fixed Macintosh version speech when running on big endian systems.
  • Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
  • CinE:
  • Added support for music in CD version of Future Wars.
  • MADE:
  • Improved AdLib music support in Return to Zork.
  • SAGA:
  • Improved AdLib music support.
  • SCI:
  • Handling of music priority has been greatly improved.
  • A lot of fixes for original game script bugs that also occurred when
  • using the original interpreter. This affects the following games:
  • KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
  • SQ4 (CD).
  • Restoring from the ScummVM in-game menu should now work all the time.
  • Improved support for Japanese PC-9801 games.
  • Default to hi res version of KQ6, changeable using engine option.
  • SCUMM:
  • Major improvements to Korean versions text rendering.
  • Implemented original Maniac Mansion v0-v1 walking code.
  • It is now possible to play Maniac Mansion from within Day of the
  • Tentacle, with a few caveats. See README for details.
  • Alt-x can now be used to quit SCUMM games on all platforms.
  • Improved lip sync animation in later HE games.
  • Tinsel:
  • Improved AdLib music support in Discworld 1.

New in ScummVM 1.6.0 (Oct 2, 2013)

  • New Games:
  • Added support for 3 Skulls of the Toltecs.
  • Added support for Eye of the Beholder.
  • Added support for Eye of the Beholder II: The Legend of Darkmoon.
  • Added support for Hopkins FBI.
  • Added support for Tony Tough and the Night of Roasted Moths.
  • Added support for The Journeyman Project: Pegasus Prime.
  • Added support for the Macintosh version of Discworld 1.
  • General:
  • Added a new save/load chooser based on a grid of thumbnails. This is only
  • supported for resolutions bigger than 640x400. The old chooser is still
  • available and used for games without thumbnail support. It is possible to
  • select the old one as default too.
  • Rewrote VideoDecoder subsystem.
  • Added Galician translation.
  • Added Finnish translation.
  • Added Belarusian translation.
  • Using the mouse wheel on a slider widget now changes the value by the
  • smallest possible amount. This is more predictable than the old behaviour,
  • which was to change the value by "one pixel" which would sometimes not
  • change it at all.
  • Updated MT32 emulation code to latest munt project snapshot.
  • Added FluidSynth settings dialog, mainly for reverb and chorus settings.
  • Fixed crash on certain Smacker movies.
  • Cine:
  • Improved audio support for Amiga and AtariST versions of Future Wars.
  • Now music fades out slowly instead of stopping immediately. Sound
  • effects are now properly panned, when requested by the game.
  • CGE:
  • Soltys contains a puzzle requiring the ALT key to be pressed while clicking
  • on an object. This puzzle has been disabled on devices not using this key.
  • Drascula:
  • Resolved multiple UI issues with the original save/load screen.
  • Added advanced savegame functionality, including savegame timestamps and
  • thumbnails and the ability to load and delete savegames from the launcher.
  • It's now possible to use the ScummvM save/load dialogs.
  • The F7 key (previously unmapped) now always shows the ScummVM load screen.
  • The F10 key displays either the original save/load screen, or the ScummVM
  • save screen, if the user has selected to use the ScummVM save/load
  • dialogs.
  • Dreamweb:
  • Now that the game is freeware, there is a small extra help text showing
  • the available commands in the ingame terminals when the player uses the
  • 'help' command. Previously, players needed to consult the manual for the
  • available commands. Since this reference to the manual is a form of copy
  • protection, this extra line can be toggled by the ScummVM copy protection
  • command line option.
  • Groovie:
  • Simplified the movie speed options, and added a custom option for The 7th
  • Guest. Movie options are now "normal" and "fast", with the latter changing
  • the movie speed in T7G to match the faster movie speed of the iOS version.
  • The game entry might need to be readded in the launcher for the new setting
  • to appear.
  • SAGA:
  • Added music support for the Macintosh version of I Have No Mouth and, I
  • Must Scream.
  • SCUMM:
  • Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
  • support its sample based audio output. The same output is also used for
  • the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
  • Improved music support for the Macintosh version of Monkey Island 1. It
  • now uses the original instruments, rather than approximating them with
  • General MIDI instruments, and should sound a lot closer to the original.
  • Added sound and music support for the Macintosh version of Loom.
  • Handle doubleclicking in the Macintosh version of Loom.
  • Major bugfixes in INSANE (the Full Throttle bike fights).
  • TOUCHE:
  • Added support for Enhanced Music by James Woodcock

New in ScummVM 1.5 (Aug 1, 2012)

  • New Games:
  • Added support for Backyard Baseball 2003.
  • Added support for Blue Force.
  • Added support for Darby the Dragon.
  • Added support for Dreamweb.
  • Added support for Geisha.
  • Added support for Gregory and the Hot Air Balloon.
  • Added support for Magic Tales: Liam Finds a Story.
  • Added support for Once Upon A Time: Little Red Riding Hood
  • Added support for Sleeping Cub's Test of Courage.
  • Added support for Soltys.
  • Added support for The Princess and the Crab.
  • General:
  • Updated MT-32 emulation code to latest munt project snapshot. The emulation
  • improved dramatically.
  • Implemented support for TrueType fonts via FreeType2 in our GUI. Along
  • with it GNU FreeFont was also added to our modern theme. Note that not all
  • ports take advantage of this.
  • Added Basque translation.
  • Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN,
  • SKY and SCI engines. It is now possible to toggle these options via the
  • Engine tab when adding or editing a configuration for a game. In most
  • cases, you will have to run each game once or readd them all in ScummVM's
  • launcher in order to get the custom options tab.
  • Improved predictive dialog look.
  • Various GUI improvements.
  • Broken Sword 1:
  • Fixed incorrect sound effects in the DOS/Windows demo.
  • Added support for PlayStation videos.
  • Fixed missing subtitles in the demo.
  • Broken Sword 2:
  • Added support for PlayStation videos.
  • Cine:
  • Implemented Roland MT-32 output driver.
  • Drascula:
  • Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles
  • in scene with "von Braun").
  • Gob:
  • Fixed a crash in Lost in Time
  • Rewrote the AdLib player. Enabled the now working MDY player in
  • Fascination and Geisha.
  • SCUMM:
  • Added support for the Macintosh version of SPY Fox in Hold the Mustard.
  • Added a difficulty selection dialog for Loom FM-TOWNS.
  • Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.
  • iPhone port:
  • Changed "F5 (menu)" gesture to open up the global main menu instead.
  • Added support for custom cursor palettes, this makes the moderm theme use
  • the red pointer cursor for example.
  • Added aspect ratio correction feature.
  • Implemented 16 bits per pixel support for games.
  • Maemo port:
  • Added support for Nokia 770 running OS2008 HE.
  • Added configurable keymap.
  • Windows port:
  • Changed default savegames location for Windows NT4/2000/XP/Vista/7.
  • (The migration batch file can be used to copy savegames from the old
  • default location, to the new default location).

New in ScummVM 1.4 (Nov 18, 2011)

  • New Games:
  • Added support for Lands of Lore: The Throne of Chaos.
  • Added support for Blue's Birthday Adventure.
  • Added support for Ringworld: Revenge Of The Patriarch.
  • Added support for the Amiga version of Conquests of the Longbow.
  • New Ports:
  • Added PlayStation 3 port.
  • General:
  • Fixed the ARM assembly routine for reverse stereo audio.
  • Added support for building with MacPorts out of the box.
  • AGI:
  • Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.
  • AGOS:
  • Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
  • Fixed loading and saving in the PC version of Waxworks.
  • Fixed music in the PC versions of Elvira 1/2 and Waxworks.
  • Groovie:
  • Added support for the iOS version of The 7th Guest.
  • Lure:
  • Fixed crash when trying to talk and ask something at the same time.
  • SCI:
  • Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.
  • SCUMM:
  • Implemented PC Speaker support for SCUMM v5 games.
  • Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
  • Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
  • Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.
  • Broken Sword 1:
  • Fix freeze in Windows demo.
  • Fix crash when using cutscene subtitles pack with the Macintosh version.
  • Tinsel:
  • Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
  • The US version of Discworld II now shows the correct title screen and language flag.
  • Android port:
  • Fixed plugins on Android 3.x.
  • Moved the default saved game location to the SD card.

New in ScummVM 1.3.1 (Jul 19, 2011)

  • General:
  • Improved audio device detection and fallback.
  • There should be no more silent errors due to invalid audio devices.
  • Instead ScummVM should pick up a suitable alternative device.
  • Mohawk:
  • Added detection entries for more variants of some Living Books games.
  • Tinsel:
  • Fixed a regression that made Discworld uncompletable.
  • SAGA:
  • Fixed a regression in Inherit the Earth's dragon walk code which was causing crashes there.
  • Fixed a regression causing various crashes in I Have No Mouth and I Must Scream.
  • SCI:
  • Added detection entries for some Macintosh game versions.
  • Audio settings are now stored correctly for the CD version of EcoQuest 1.
  • SCUMM:
  • Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.).

New in ScummVM 1.1.0 (Apr 6, 2010)

  • Added support for Blue's Art Time Activities.
  • Added support for Blue's Reading Time Activities.
  • Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
  • Added support for Pajama Sam: Games to Play on Any Day.
  • Added support for SPY Fox 3: Operation Ozone.
  • Added support for Dragon History.
  • Added support for TeenAgent.
  • General:
  • Added support for a custom SJIS font for FM-TOWNS and PC98 games.
  • Added support for 16bit graphics. (GSoC Task)
  • Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not compile on modern systems.
  • CinE:
  • Added support for Amiga style menus for Amiga versions of Future Wars.
  • KYRA:
  • Added support for the Amiga version of The Legend of Kyrandia.
  • (sound support was done as a GSoC Task)
  • Adapted KYRA to support the custom SJIS font.
  • SCUMM:
  • Added support for the PC-Engine version of Loom.
  • Added support for music and sound effects in the the Amiga version of The Secret of Monkey Island. (GSoC Task)
  • Fixed some other bugs related to game versions for the Amiga.
  • Added support for original save/load dialog in MM NES.
  • Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
  • Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

New in ScummVM 1.0.0 (Nov 30, 2009)

  • AGOS:
  • Fixed crash after OmniTV video is played in The Feeble Files
  • Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
  • Fixed palette glitches in the AtariST version of Elvira 2
  • Fixed noise that can occur when sound effects are played, when exploring
  • Pyramid scene in the Waxworks
  • Gob:
  • Fixed a crash in the Italian version of Woodruff
  • Groovie:
  • Fixed some issues with music in The 7th Guest
  • Parallaction:
  • Fixed the sarcophagus puzzle in Nippon Safes
  • SAGA:
  • Fixed a crash in Inherit the Earth
  • Fixed glitches in the save/load dialog.
  • Sword2:
  • Fixed random sound corruption when using the original sound files.
  • Game launcher:
  • Fixed a case where memory could be corrupted
  • Fixed the small cursor in the modern theme
  • Fixed a bug in the theme engine, which could cause crashes
  • Made the file browser bigger in 1x mode
  • iPhone port:
  • Fixed backspace handling on the iPhone soft keyboard
  • DS port:
  • Added support for the Global Main Menu feature
  • PS2 port:
  • Switched to the new GUI and theme code
  • All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
  • Optimized cache/read-ahead for every media
  • Added support for the Return to Launcher feature
  • Symbian port:
  • Added Bluetooth mouse support
  • Added support for the Return to Launcher feature
  • WinCE port:
  • Fixed an issue which could cause random crashes with VGA devices