New in ScummVM 1.8.0 (Mar 31, 2016)
- New Games:
- Added support for Rex Nebular and the Cosmic Gender Bender.
- Added support for Sfinx.
- Added support for Zork Nemesis: The Forbidden Lands.
- Added support for Zork: Grand Inquisitor.
- Added support for The Lost Files of Sherlock Holmes: The Case of the
- Serrated Scalpel.
- Added support for The Lost Files of Sherlock Holmes: The Case of the Rose
- Tattoo.
- Added support for Beavis and Butthead in Virtual Stupidity.
- Added support for Amazon: Guardians of Eden.
- Added support for Broken Sword 2.5: The Return of the Templars.
- Added support for The Labyrinth of Time.
- New Ports:
- Added Raspberry Pi port.
- Added GCW0 port.
- General:
- Updated Munt MT-32 emulation code to version 1.5.0.
- SDL:
- Alt-x no longer quits ScummVM. Use Cmd-q/Ctrl-q/Ctrl-z instead; see README.
- On POSIX systems we now follow the XDG Base Directory Specification for
- placement of files for users. This effectively results in new locations
- for our configuration file, our log file, and our default savegame path.
- We still support our previous locations. As long as they are present, we
- continue to use them. Please refer to the README for the new locations.
- File locations on Mac OS X are not affected by this change.
- 3 Skulls of the Toltecs:
- Improved AdLib music support.
- AGI:
- It is now possible to disable mouse support (except for Amiga versions
- and fanmade games, that require a mouse).
- Fixed PCjr sound volumes.
- Major rewrite of graphics subsystem.
- Support for Apple IIgs, Amiga + Atari ST transitions, fonts and mouse
- cursors. The Atari ST 8x8 system font is not included with ScummVM.
- Added ability to make for example a PC version look like an Apple IIgs
- version. This includes palette, cursor, transition and even font. Just
- set corresponding render mode.
- Fixed Apple IIgs game versions running too fast.
- Added support for automatic saving/restoring used by Mixed Up Mother Goose.
- Removed forced two second delay on room changes; replaced with heuristic.
- Fixed certain key bindings breaking after saving/reloading.
- AGOS:
- Fixed arpeggio effect used in music of Amiga version of Elvira 1.
- Fixed loading and saving progress in the PC version of Waxworks.
- Fixed verb area been removed in Amiga versions of Simon the Sorcerer 1.
- Added Accolade AdLib & MT-32 music drivers for the games:
- Elvira 1, Elvira 2, Waxworks and Simon the Sorcerer 1 demo.
- Added Simon the Sorcerer 1 AdLib output. This vastly improves the AdLib
- output and makes it closer to the original.
- Broken Sword 1:
- Fixed Macintosh version speech when running on big endian systems.
- Fixed loading from Main Menu in bull's head scene, and maybe other scenes.
- CinE:
- Added support for music in CD version of Future Wars.
- MADE:
- Improved AdLib music support in Return to Zork.
- SAGA:
- Improved AdLib music support.
- SCI:
- Handling of music priority has been greatly improved.
- A lot of fixes for original game script bugs that also occurred when
- using the original interpreter. This affects the following games:
- KQ6 (Dual Mode), LSL5, PQ1, QfG1 (EGA), QfG1 (VGA), QfG2, QfG3, SQ1,
- SQ4 (CD).
- Restoring from the ScummVM in-game menu should now work all the time.
- Improved support for Japanese PC-9801 games.
- Default to hi res version of KQ6, changeable using engine option.
- SCUMM:
- Major improvements to Korean versions text rendering.
- Implemented original Maniac Mansion v0-v1 walking code.
- It is now possible to play Maniac Mansion from within Day of the
- Tentacle, with a few caveats. See README for details.
- Alt-x can now be used to quit SCUMM games on all platforms.
- Improved lip sync animation in later HE games.
- Tinsel:
- Improved AdLib music support in Discworld 1.
New in ScummVM 1.6.0 (Oct 2, 2013)
- New Games:
- Added support for 3 Skulls of the Toltecs.
- Added support for Eye of the Beholder.
- Added support for Eye of the Beholder II: The Legend of Darkmoon.
- Added support for Hopkins FBI.
- Added support for Tony Tough and the Night of Roasted Moths.
- Added support for The Journeyman Project: Pegasus Prime.
- Added support for the Macintosh version of Discworld 1.
- General:
- Added a new save/load chooser based on a grid of thumbnails. This is only
- supported for resolutions bigger than 640x400. The old chooser is still
- available and used for games without thumbnail support. It is possible to
- select the old one as default too.
- Rewrote VideoDecoder subsystem.
- Added Galician translation.
- Added Finnish translation.
- Added Belarusian translation.
- Using the mouse wheel on a slider widget now changes the value by the
- smallest possible amount. This is more predictable than the old behaviour,
- which was to change the value by "one pixel" which would sometimes not
- change it at all.
- Updated MT32 emulation code to latest munt project snapshot.
- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
- Fixed crash on certain Smacker movies.
- Cine:
- Improved audio support for Amiga and AtariST versions of Future Wars.
- Now music fades out slowly instead of stopping immediately. Sound
- effects are now properly panned, when requested by the game.
- CGE:
- Soltys contains a puzzle requiring the ALT key to be pressed while clicking
- on an object. This puzzle has been disabled on devices not using this key.
- Drascula:
- Resolved multiple UI issues with the original save/load screen.
- Added advanced savegame functionality, including savegame timestamps and
- thumbnails and the ability to load and delete savegames from the launcher.
- It's now possible to use the ScummvM save/load dialogs.
- The F7 key (previously unmapped) now always shows the ScummVM load screen.
- The F10 key displays either the original save/load screen, or the ScummVM
- save screen, if the user has selected to use the ScummVM save/load
- dialogs.
- Dreamweb:
- Now that the game is freeware, there is a small extra help text showing
- the available commands in the ingame terminals when the player uses the
- 'help' command. Previously, players needed to consult the manual for the
- available commands. Since this reference to the manual is a form of copy
- protection, this extra line can be toggled by the ScummVM copy protection
- command line option.
- Groovie:
- Simplified the movie speed options, and added a custom option for The 7th
- Guest. Movie options are now "normal" and "fast", with the latter changing
- the movie speed in T7G to match the faster movie speed of the iOS version.
- The game entry might need to be readded in the launcher for the new setting
- to appear.
- SAGA:
- Added music support for the Macintosh version of I Have No Mouth and, I
- Must Scream.
- SCUMM:
- Implemented Monkey Island 2 Macintosh's audio driver. Now we properly
- support its sample based audio output. The same output is also used for
- the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
- Improved music support for the Macintosh version of Monkey Island 1. It
- now uses the original instruments, rather than approximating them with
- General MIDI instruments, and should sound a lot closer to the original.
- Added sound and music support for the Macintosh version of Loom.
- Handle doubleclicking in the Macintosh version of Loom.
- Major bugfixes in INSANE (the Full Throttle bike fights).
- TOUCHE:
- Added support for Enhanced Music by James Woodcock
New in ScummVM 1.5 (Aug 1, 2012)
- New Games:
- Added support for Backyard Baseball 2003.
- Added support for Blue Force.
- Added support for Darby the Dragon.
- Added support for Dreamweb.
- Added support for Geisha.
- Added support for Gregory and the Hot Air Balloon.
- Added support for Magic Tales: Liam Finds a Story.
- Added support for Once Upon A Time: Little Red Riding Hood
- Added support for Sleeping Cub's Test of Courage.
- Added support for Soltys.
- Added support for The Princess and the Crab.
- General:
- Updated MT-32 emulation code to latest munt project snapshot. The emulation
- improved dramatically.
- Implemented support for TrueType fonts via FreeType2 in our GUI. Along
- with it GNU FreeFont was also added to our modern theme. Note that not all
- ports take advantage of this.
- Added Basque translation.
- Added custom game and engine options in the AGI, DREAMWEB, KYRA, QUEEN,
- SKY and SCI engines. It is now possible to toggle these options via the
- Engine tab when adding or editing a configuration for a game. In most
- cases, you will have to run each game once or readd them all in ScummVM's
- launcher in order to get the custom options tab.
- Improved predictive dialog look.
- Various GUI improvements.
- Broken Sword 1:
- Fixed incorrect sound effects in the DOS/Windows demo.
- Added support for PlayStation videos.
- Fixed missing subtitles in the demo.
- Broken Sword 2:
- Added support for PlayStation videos.
- Cine:
- Implemented Roland MT-32 output driver.
- Drascula:
- Added Spanish subtitles in the Von Braun cutscene (#3069981: no subtitles
- in scene with "von Braun").
- Gob:
- Fixed a crash in Lost in Time
- Rewrote the AdLib player. Enabled the now working MDY player in
- Fascination and Geisha.
- SCUMM:
- Added support for the Macintosh version of SPY Fox in Hold the Mustard.
- Added a difficulty selection dialog for Loom FM-TOWNS.
- Fixed graphical glitches in HE98 version of Pajama Sam's Lost & Found.
- iPhone port:
- Changed "F5 (menu)" gesture to open up the global main menu instead.
- Added support for custom cursor palettes, this makes the moderm theme use
- the red pointer cursor for example.
- Added aspect ratio correction feature.
- Implemented 16 bits per pixel support for games.
- Maemo port:
- Added support for Nokia 770 running OS2008 HE.
- Added configurable keymap.
- Windows port:
- Changed default savegames location for Windows NT4/2000/XP/Vista/7.
- (The migration batch file can be used to copy savegames from the old
- default location, to the new default location).
New in ScummVM 1.4 (Nov 18, 2011)
- New Games:
- Added support for Lands of Lore: The Throne of Chaos.
- Added support for Blue's Birthday Adventure.
- Added support for Ringworld: Revenge Of The Patriarch.
- Added support for the Amiga version of Conquests of the Longbow.
- New Ports:
- Added PlayStation 3 port.
- General:
- Fixed the ARM assembly routine for reverse stereo audio.
- Added support for building with MacPorts out of the box.
- AGI:
- Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.
- AGOS:
- Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer's Puzzle Pack.
- Fixed loading and saving in the PC version of Waxworks.
- Fixed music in the PC versions of Elvira 1/2 and Waxworks.
- Groovie:
- Added support for the iOS version of The 7th Guest.
- Lure:
- Fixed crash when trying to talk and ask something at the same time.
- SCI:
- Added better handling of digital vs. synthesized sound effects. If the "Mixed Adlib / MIDI mode" checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.
- SCUMM:
- Implemented PC Speaker support for SCUMM v5 games.
- Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
- Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
- Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.
- Broken Sword 1:
- Fix freeze in Windows demo.
- Fix crash when using cutscene subtitles pack with the Macintosh version.
- Tinsel:
- Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
- The US version of Discworld II now shows the correct title screen and language flag.
- Android port:
- Fixed plugins on Android 3.x.
- Moved the default saved game location to the SD card.
New in ScummVM 1.3.1 (Jul 19, 2011)
- General:
- Improved audio device detection and fallback.
- There should be no more silent errors due to invalid audio devices.
- Instead ScummVM should pick up a suitable alternative device.
- Mohawk:
- Added detection entries for more variants of some Living Books games.
- Tinsel:
- Fixed a regression that made Discworld uncompletable.
- SAGA:
- Fixed a regression in Inherit the Earth's dragon walk code which was causing crashes there.
- Fixed a regression causing various crashes in I Have No Mouth and I Must Scream.
- SCI:
- Added detection entries for some Macintosh game versions.
- Audio settings are now stored correctly for the CD version of EcoQuest 1.
- SCUMM:
- Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.).
New in ScummVM 1.1.0 (Apr 6, 2010)
- Added support for Blue's Art Time Activities.
- Added support for Blue's Reading Time Activities.
- Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
- Added support for Pajama Sam: Games to Play on Any Day.
- Added support for SPY Fox 3: Operation Ozone.
- Added support for Dragon History.
- Added support for TeenAgent.
- General:
- Added support for a custom SJIS font for FM-TOWNS and PC98 games.
- Added support for 16bit graphics. (GSoC Task)
- Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not compile on modern systems.
- CinE:
- Added support for Amiga style menus for Amiga versions of Future Wars.
- KYRA:
- Added support for the Amiga version of The Legend of Kyrandia.
- (sound support was done as a GSoC Task)
- Adapted KYRA to support the custom SJIS font.
- SCUMM:
- Added support for the PC-Engine version of Loom.
- Added support for music and sound effects in the the Amiga version of The Secret of Monkey Island. (GSoC Task)
- Fixed some other bugs related to game versions for the Amiga.
- Added support for original save/load dialog in MM NES.
- Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
- Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
New in ScummVM 1.0.0 (Nov 30, 2009)
- AGOS:
- Fixed crash after OmniTV video is played in The Feeble Files
- Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
- Fixed palette glitches in the AtariST version of Elvira 2
- Fixed noise that can occur when sound effects are played, when exploring
- Pyramid scene in the Waxworks
- Gob:
- Fixed a crash in the Italian version of Woodruff
- Groovie:
- Fixed some issues with music in The 7th Guest
- Parallaction:
- Fixed the sarcophagus puzzle in Nippon Safes
- SAGA:
- Fixed a crash in Inherit the Earth
- Fixed glitches in the save/load dialog.
- Sword2:
- Fixed random sound corruption when using the original sound files.
- Game launcher:
- Fixed a case where memory could be corrupted
- Fixed the small cursor in the modern theme
- Fixed a bug in the theme engine, which could cause crashes
- Made the file browser bigger in 1x mode
- iPhone port:
- Fixed backspace handling on the iPhone soft keyboard
- DS port:
- Added support for the Global Main Menu feature
- PS2 port:
- Switched to the new GUI and theme code
- All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
- Optimized cache/read-ahead for every media
- Added support for the Return to Launcher feature
- Symbian port:
- Added Bluetooth mouse support
- Added support for the Return to Launcher feature
- WinCE port:
- Fixed an issue which could cause random crashes with VGA devices