What's new in Savage 2: A Tortured Soul Client 2.1.0
Apr 17, 2010
- Block Meter Changes:
- There is now a 250ms (1/4 of a second) delay before blocking starts to drain the block meter).
- The block meter degenerates faster the longer it is held (increases by 6 units/second per second). For reference, a Savage has a 75-unit block meter).
- When your block meter is empty (resulting in a stun), the delay before it starts to regenerate again has been reduced to 1 second (down from 2 seconds).
- There is no-longer a delay after holding the block key before the block meter begins to regenerate (there was a 1-second delay).
- Block's initial degeneration rate is now 4 units/second, down from 5 units/second.
- It is no-longer possible to charge when you are stunned due to your block meter being empty.
- The default regeneration rate of the block meter has been reduced to 6 units/second, down from 12 units/second.
- Successfully blocking an enemy player now increases your block meter regeneration rate for 1.5 seconds. This effect stacks. (Block meter regeneration does NOT occur while blocking).
- Melee Damage Changes:
- Chaplain's melee damage has been changed to 32-42, 36-46, 85-95 (was 41-46, 41-46, 62-71)
- Builder's melee damage has been changed to 61-71, 75-85, 110-120 (was 66-75, 66-75, 104-110)
- Scout's melee damage has been changed to 40-50, 45-55, 63-73, 105-115 (was 55-61, 55-61, 55-61, 83-94)
- Savage's melee attack damage has been changed to 59-69, 80-90, 135-145 (was 75-85, 75-85, 110-120)
- Legionnaire's melee attack damage has been changed to 55-65, 63-73, 130-140 (was 66-75, 66-75, 100-113)
- Shaman's melee damage has been changed to 45-55, 60-70, 90-100 (was 55-63, 55-63, 85-97)
- Conjurer's melee damage has been changed to 50-60, 73-83, 135-145 (was 68-77, 68-77, 110-121)
- Shapeshifter's melee damage has been changed to 33-43, 40-50, 45-55, 110-120 (was 45-57, 45-57, 45-57, 66-77)
- Hunter's melee damage has been changed to 55-65, 65-75, 125-135 (was 74-82, 74-82, 98-110)
- Hunter's melee attack full attack time has been changed to 722, 722, 1000 (was 722, 722, 1235). [Reduces the delay after the last swing before the hunter can take another non-movement action.]
- Predator's melee damage has been changed to 50-60, 75-85, 150-160 (was 71-89, 71-89, 106-129)
- Revenant's melee damage has been changed to 68-72, 73-78, 120-135 (was 70-80, 70-80, 115-130)
- Devourer's melee attack damage has been changed to 75-85, 85-95, 135-140 (was 80-90, 85-98, 122-138)
- Balance:
- Scout:
- Movement speed while holding the crossbow is now 95% down from 100%.
- Conjurer:
- Poisonous venus' area of effect poison debuff now lasts 4 seconds (up from 2).
- Poisonus venus' area of effect poison debuff's application radius has been increased to 150 units (up from 80).
- Shapeshifter:
- Static discharge mana cost when damaging targets reduced to 35/second (down from 40/second).
- Static discharge mana cost when not damaging targets (misses) reduced to 20/second (down from 25/second).
- Movement speed while static discharge is selected increased to 95% (up from 85%).
- Sacrifice duration reduced to 18 seconds from 22.
- Sacrifice reduces the shapeshifter's stamina regeneration rate to 75% (up from 50%).
- Static discharge's debuff now deals 3 damage over 1 second (up from 2).
- In addition to the damage dealt, static discharge's debuff slows enemy movement speed by 10% for 1 second.
- Hunter:
- Venomous activation cost reduced to 25 from 30.
- Venomous mana cost per second to 4 from 5.
- Venomous now deals 2 damage per second over 5.5 seconds (down from 3 damage/second).
- Glide strike cooldown reduced to 13 seconds from 15.
- Wing spin mana cost reduced to 110 mana from 120 mana.
- Wing spin's damage per hit reduced to 65 from 70.
- Wing spin now hits every 450ms (down from 500ms) a total of 6 times over 3 seconds, instead of 5 over 3 seconds.
- Behemoth:
- Shockwave maximum range increased from 500 to 550.
- Shockwave minimum range reduced from 100 to 50.
- Revenant:
- Now benefits from attribute points.
- Armor reduced to 7 from 8.
- Mana regeneration rate reduced to 4 from 5.
- Total block meter reduced to 100 from 125.
- Total health reduced to 550 from 650.
- Scorch mana cost increased to 12 from 8.
- Scorch burn damage duration increased to 10 seconds (was 8 seconds).
- Atrophy cooldown reduced to 25 seconds from 30.
- Atrophy mana cost increased to 125 mana from 100.
- Defile cooldown reduced to 40 seconds from 45.
- Defile mana cost increased to 115 mana from 100.
- Mortification mana cost increased to 70 mana from 60.
- Malphas:
- Tephra wave cast time reduced from 2.0 seconds to 0.9 seconds.
- Tepha wave no-longer freezes the malphas in place during casting.
- Tepha wave now pushes enemies slightly up and away.
- Total health reduced to 900 from 1050.
- Eruption stun time reduced from 2.5 seconds to 1.75 seconds.
- Items:
- Mana shrine maximum items per stack increased to 2 from 1.
- Health shrine maximum items per stack reduced to 2 from 10.
- Health shrine maximum carryable stacks reduced to 1 from 10.
- Savior's valor cost reduced to 175 from 200.
- Savior's valor maximum items per stack increased to 2 from 1.
- Updated descriptions for major and minor health potions.
- Interface:
- Added an indicator for the total gold carried by all teammates in the commander's team manager panel. (Thanks, Wiwiweb!).
- Maps:
- Hiddenvillage:
- Fixed a couple of places near the scars where players could get stuck.
- Fixed a couple of spots near the scars where players could place spawn portals inside walls.
- Eden:
- Cleaned up blockers around the bridge to make it much harder to fall into the water.
- Greened up the map a bit more.
- Morning:
- Fixed some missing textures.
- Cleaned up some of the texturing on the outer mountains.
- Desolation:
- Cleaned up a spot where players could get stuck.
- Pulled in the blockers to reduce wallriding.
- Misc:
- Consume corpse's buff now has an icon.
- Static discharge's debuff now has an icon.
- Gut launcher's debuff now has an icon.
- Shield of Sol's buff now has an icon and timer.
- Players can now decline rating their commander.
- Revenant's scorch now has a third person fire animation. Cast sound has been slightly tweaked.
- Hunters now have a functioning exhausted animation.
- Hunters should no-longer play the 'place sentry bat' animation when receiving a soul.
- Fixed a few beast voice commands.