SNOW Changelog

What's new in SNOW 0.10.0

Jan 5, 2018
  • Ski Pass & Weekly Mountain Rotation:
  • The biggest change to SNOW in M10 is the way you will access mountains. As explained in our preview blog post[www.snowthegame.com], we have moved away from selling new mountains and instead added a Ski Pass system that lets you access mountains for a much cheaper price. Ski Passes work like this: each mountain requires a Ski Pass to access the mountain and all of its content (events, rewards, etc). Ski Passes come in 1 Day, 7 Day, and 28 Day options and can be purchased with Credits or earned as rewards through Swag Bags.
  • Don’t worry – Ski Passes are cheap! This is how much they cost:
  • 1 Day Ski Pass – 45 Credits
  • 7 Day Ski Pass – 95 Credits
  • 28 Day Ski Pass – 190 Credits
  • Also, if you complete the Tutorial, you will get a 3 Day Sialia Ski Pass for free, letting you access the entire mountain and all the events for that time period.
  • If you want access to all mountains for a much longer period of time, consider buying one of the DLC options that will soon be available (currently only for PC). The DLC contains All Access Ski Passes which grant access to all mountains for 3 months, 6 months, and 12 months, for a huge discount. There is also the option to buy the Lifetime Pass DLC which gives you access to all current and future mountains and feature unlocks forever.
  • Once you have purchased a Ski Pass you can activate it and start riding immediately. You’ll see the timer in the Mountain Info menu and be alerted when your Ski Pass is about to expire.
  • The only mountain that does not require a Ski Pass is Tyro Valley, which will always be free to play. There will also be a Weekly Mountain on rotation that does not require a ski pass to visit, but only lets you explore the mountain and not access the events and other mountain content.
  • If you already purchased a mountain (like Whiteridge or X Games), you will own that mountain still and never require a Ski Pass to play it. Also, as a thank you to our earliest supporters all Starter, Tester, and Founder Backers will receive a Lifetime All Access Pass, granting all current and future mountains and feature unlocks for free forever. Similarly, all PS4 players will receive a 6 month All Access Pass. If you think you should have access to a mountain that you don't currently have access to, please email us [email protected] so we can help resolve the issue.
  • Here's what you'll get if you supported the game earlier:
  • Starter Pack - Lifetime Pass
  • Tester Pack - Lifetime Pass
  • Founder Pack - Lifetime Pass
  • Closed Beta - 3 Months Basic Pass
  • If you purchased the Early Access or played during the Closed Beta and did not receive your intended Ski Pass, please email us at [email protected]
  • Leveling & Swag Bags:
  • SNOW M10 sees a new levelling and reward system. Regular levels are now from 0-20, and new Pro Levels start from 20 and are unlimited. When you level up you will now receive a Swag Bag, which includes different rare items like Credits, clothing, equipment, and tools. There are 13 different Swag Bags that you can receive for regular levels, and 16 Swag Bags for Pro Levels. Swag Bags have different rarities, with the rarer Swag Bags containing more exclusive items.
  • Sightseeing & Drop Point Unlocking:
  • Sightseeing locations are scattered across each mountain and are another activity to encourage exploration. Each mountain has at least 3 locations and can be activated by riding to the location and holding down the button press. Activating the Sightseeing will trigger a brief cut scene showing off the area and even possibly a secret that you might have missed. Right now there is no progression for Sightseeing, but in the next update there will be a menu where you can see all Sightseeing locations and see which ones you’re still missing.
  • Backcountry Drop Points now require riding to a specific location to unlock. Like with Sightseeing, you will ride up to the point and then hold down the specific button press to unlock the Drop Point. Doing so will trigger a cut scene showing off the area a bit. We hope this makes unlocking Backcountry Drop Points more deliberate and rewarding.
  • Stopping, Walking, & Riding Ski Lifts:
  • You can now come to a complete stop and not have to continue holding down a button to stay stopped. While stopped you can slowly rotate if you need to line up a jump or navigate around an obstacle.
  • Tired of skiing and snowboarding? Using the quick select menu you can now take off your planks and board and walk around. Hopefully this gives you more freedom to get to know the mountain better. This is the first pass of the feature so there are some improvements necessary. Unfortunately walking is not currently available in multiplayer, but we hope to fix that in the near future.
  • Ski Lifts can now be used to go back up the mountain. Simply ski up to a Ski Lift and hold down the corresponding button press to jump on! While on the Ski Lift you can look around, skip to the end of the ride, and even jump off at any time. Like with walking, Ski Lifts do not work in multiplayer, but we hope to have this working in future updates so you can ride the lifts with your friends!
  • Event Improvements:
  • We’ve made some improvements to Events to make them more exciting and hopefully more enjoyable. Before the Event starts, you will now see a preview of the course. After that you will find yourself at a start gate, ready to push off. We’ve removed the timer countdown and instead now let you start when you want by pressing the push button. This should also eliminate any issues linked to pushing off in the correct direction. Once you’ve completed the Event, you will see a short cut scene of you and other competitors on the podium. We plan to continue to polish this entire sequence to make sure Events feel special.
  • Multiplayer Improvements:
  • Ragdolls in multiplayer are back! Now you can finally watch your best friend tumble down a hill, fling themselves off a cliff, or bounce off trees. In addition to that, we’ve removed player collision so that player can no longer crash into each other. Finally, we’ve also added a Chat Log to multiplayer, so you can communicate more easily with other players on the server.
  • With the addition of Ski Passes, Tyro Valley will now be the default multiplayer mountain in SNOW M10. We plan to include the Weekly Rotation mountain in this in the future, but for now we hope you enjoy exploring Tyro with your friends online.

New in SNOW 0.9.2 (Oct 11, 2017)

  • New Tutorial:
  • Welcome to Tyro Valley, the home of SNOW's new tutorial! The new tutorial brings a much needed improvement to SNOW's new user experience. When you boot the game for the first time you will automatically be loaded into Tyro Valley, a brand new mountain that contains the tutorial. Players are now required to complete the tutorial and as a reward unlock the rest of the mountain's drop points. But don't worry, the tutorial is quick and painless - it teaches you the basics of riding and performing tricks, and is much easier to complete than our previous tutorial. We've given you a lot more time to get used to the controls and more flexibility to decide if you want to move onto each next lesson.
  • Tyro Valley will have more content added to it in the future as it becomes and more 'entry level' mountain for new players. For now though you can ride the various tutorial piste courses and explore the forests around the valley.
  • New Music:
  • We have added over 50 new tracks from 6 different artists to SNOW. Each album can be previewed and selected to be included in the in-game soundtrack that plays while riding. If you don't like an album, you can also disable it to exclude it from the in-game soundtrack through the Music Menu found in the Me Menu. We have also improved the 'Now Playing' notification to show you the artist and an image of the album the song is from. We hope you like the new music and variety of genres we've selected and look forward to expanding the music library in the future. Here's a list of all in-game music in now feature in SNOW
  • SNOW - Official Soundtrack
  • Surfalot - Fire EP
  • Kasket Club - Kasket Club
  • Kasket Club - Dress Up As Animals
  • Kasket Club - The King of Cool and the Acrobat
  • Pasha - Bodega
  • Lovespeake - DNA
  • Dun Robin - Quick & The Dead
  • Dun Robin - Dun Robin EP
  • DEADCOLD - Ghost in the Snow
  • Messages:
  • To stay better connected with our users we have added a way to message players in the game. We can now post messages as pop-ups in the Main Menu, or add longer messages to the Messages Menu located in the Me Menu. Next time you start the game you should see a message pop up in the Main Menu alerting you about this new update. You'll also be able to view the full release notes for the update in the Messages Menu.

New in SNOW 0.9.1 Hotfix (Aug 1, 2017)

  • Fixed "Press any key..." popping up at random occasions
  • Fixed inability to change time of day (both in-game and replay)
  • Fixed inability to change camera FOV
  • Fixed Custom Camera settings
  • Various stability improvements

New in SNOW 0.9.1 (Jul 31, 2017)

  • Art:
  • Added new cosmetics from DC, Sessions, Electric, Bonfire, Capita, Ride, Coal, and Lo2
  • Added new Garden Gnome Session Marker
  • Added 2 brand new types of snowmobiles, Climber and Discovery
  • Added new rail props to Prop Tool
  • Code:
  • Upgraded to CRYENGINE 5.3
  • Improved grinding mechanics - you now stick to the rail more reliably, and get ejected from the rail if you tilt too much or are grinding on the tips/tails of the ski or snowboard
  • Improved SFX, especially when riding on rails
  • Switched to Linux dedicated servers and improved stability
  • Improved ragdoll in single player
  • Added session registration text
  • New Crash Reporter
  • FIXED: Unlocking camera in replay makes playback stop
  • FIXED: Sounds are not paused in pause menu
  • Gameplay:
  • Tweaked minimum jump height
  • Tweaked max speed
  • Increased 'push' impulse
  • Tweaked in-air rotation speeds

New in SNOW 0.9.0 (Dec 14, 2016)

  • The biggest feature is the new Prop Tool. The Prop Tool allows you dynamically place props across the mountain. This feature opens up the mountain to your creativity and totally changes how you view the landscape and the lines you have been riding.
  • We have also added over 100 items from nearly a dozen of the biggest snowboarding brands in the world! Now you can finally ride in style as a snowboarder by buying clothing and equipment from brands like DC, Capita, Von Zipper, Union, Electric, Coal, Bonfire, Sessions, Bent Metal, Gnu and LibTech!

New in SNOW 0.8.0 - 14.07.2016 Update (Jul 14, 2016)

  • A patch was released today to fix an exploit that we noticed earlier this month.

New in SNOW 0.8.0 - 30.05.2016 Update (May 31, 2016)

  • Add option to turn off gamepad camera rotation resetting
  • Fix getting incorrect penalty when using rewind
  • Fix scrollbar sorting with external sorter
  • Tweaked snowmobile camera preset to decrease insane FoV
  • Reduced required rotation amount for advanced jump tutorial
  • Fix last tutorial task list not having a finish task
  • Fix possible HTTP queue freeze causing issues when starting events
  • Fix ragdoll issues when using replay / rewind
  • Fix missing snowboard sounds

New in SNOW 0.8.0 - 26.05.2016 Update (May 27, 2016)

  • Correct several cases of missing localization
  • Invert roll and flips when snowboarding backwards/switch
  • Fix issue with statistics tracker causing strings to go out of scope when queued
  • Fixed snowboard basic jump tutorial
  • Fix inability to disable flash auto update for UI materials
  • Optimize Flash rendering by moving certain flat colors out to regular textures
  • Optimize Flash rendering by hiding movieclips not currently seen by the user
  • Reworked Flash Auto UV setup to better utilize sheet space and improve performance
  • Improve UI textbox size detection
  • Only create in-game notification manager UI when needed
  • Fix case of textboxes overlapping with other elements when resized to be wider than originally expected
  • Do not throw fatal error if remote player loadout retrieval fails
  • Avoid acquiring backend request data multiple times
  • Fix replay cycle controls being enabled even when legend wasnt visible
  • Don't display hold actions while in replay
  • Fix one case where replay could result in freezing gameplay
  • Fix a possible crash when starting a gameplay event
  • De-equip snowmobile when player starts a gameplay event
  • Add option of forcing UI input to wait for animations to finish - Used to prevent undesired purchases when spamming enter
  • Fix for not being able to unequip and re-equip items in inventory
  • Fix skiing backwards statistic updating while in air
  • Fix possible replay crash on shutdown
  • Added specific Frontend camera presets for drone and snowmobile
  • Implement per request path HTTP queue pausing
  • Fix possible issue where event start could fail
  • Fix possible case of main frontend close button being incorrectly positioned
  • Fix menu tutorial UI assets being created twice
  • Fix crash if Mannequin loading failed
  • Fix possible rendering crash
  • Fix UI not refreshing correctly after updating FoV in-game
  • Fix possibility of UI objects being marked as not seen by player after FoV change
  • Fix getting incorrect penalty when using rewind
  • Fix table item sorting in store UI

New in SNOW 0.8.0 (May 24, 2016)

  • Main Features:
  • Snowboards
  • Snowmobiles
  • Improved store layout
  • Reworked event and map selection UI
  • Added Mountain Store for future use
  • Misc:
  • Fixed localization for tutorial to handle push/tuck separately
  • Tweaked default cam so you can see infront of you a bit easier
  • Fix possible MP crash caused by non-existent history item
  • Fix case of GetCurrentReplayProgress dividing by zero
  • Fix ability to select hidden nav objects by mouse
  • Fix reference image assets always behaving 2-sided
  • Display updated player info label on all menu screens
  • Implement new store selection menu
  • Fix possible customization crash
  • Change discounts to use a red color
  • Implement first pass of pivoted slot selection
  • Fix shadows in Frontend
  • Change inventory to use slot selection again
  • Fix possible threading issues with the HTTP system
  • Re-enable motion blur for frontend assets
  • Fix and simplify UI object positioning and forward offset
  • Fix particles being paused on death
  • Fix textbox overlap when auto UV is used
  • Fix mouse events triggering animating UI objects
  • Calculate frontal area dynamically from physics bbox
  • Disallow hold button activation for drone and session marker when not owned
  • Disallow tutorial activations in MP
  • Remove collision specialization for hands
  • Fix possible crash on shutdown
  • Fix possible bone parsing crash if params was not an object
  • Disabled use of CRYENGINE allocator for cURL
  • Fix replay freeze bug
  • Switch to RapidJSON 1.0.2
  • Fix horizontal scrollbar updating screen size incorrectly
  • Fix RapidJson use of std allocators
  • Unify usable asset functionality
  • Fix possible case of default attachment orientation not being set
  • Optimized physics update
  • Fix possible crash on switching level
  • Fix a few possible physics threading issues
  • Improve processing of physics thread data on game thread
  • Fix angular velocity stat not being updated in air
  • Fix invalid physics part index being inserted into map
  • Fix a few UI responsiveness issues
  • Fix possible asset parsing crash
  • Use default riding animation pose for determining ski position
  • Dynamically offset ski physics proxy instead of relying on predefined info
  • Fade ski trail out based on velocity, not point count
  • Fix UI not resizing when FOV has changed
  • Fix drone not being spawned after first try
  • Allow for camera rotation when in crash menu
  • Fix a possible crash
  • Block ability to use session markers in events
  • Fix starting event inside a level resulting in frozen game
  • Make sure that pause menu has CustomizationWorkspace extension
  • Remove calf and foot proxies by name instead of by hardcoded id
  • Fix jump impulse hold time behavior
  • Unified store and promotions UI behavior
  • Send challenge persistent storage update to backend immediately instead of queuing
  • Fix FlashUIArray node not passing all leftover objects
  • Fix several cases of looking up the same asset multiple times in a row
  • Fix store asset icons not being added for owned assets
  • Fix overriding of asset featured setting if property did not exist
  • Fix filter UI in inventory and store
  • Fix store filters, merge promotions
  • Fix PS4 pad touchpad click not being registered
  • Fix scrollable group sorting
  • Fix reset settings crash
  • Add store tags based on store state, not asset ownership
  • Add all possible glyphs into embedded UI fonts
  • Implement Frontend camera preset
  • Unify filter listing with query setup
  • Fix issues with grinding score
  • Fix statistics tracker adding invalid prerequisite elements
  • Fix IsSeamlessMP check returning true in frontend - Fixes menu tutorials not triggering
  • Fix possible level switch crash
  • Fix issues with overriding attachments that rely on entities in-game
  • Fix possible crash
  • Make sure that current workspace is root when showing the quit game modal
  • Make NextIntro trigger on key release instead of key press
  • Fix player view rotation not being updated on revive
  • Fix possible action controller crash
  • Fix many issues relating to attachment entities
  • Fix possible game exit crash
  • Fix level unload crash
  • Fix possible trail generator crash
  • Move trail generator ray skip entity to update call
  • Hide all entity attachments before resetting actor model
  • Tweak physics CVars
  • Make sure that clicksonly navigation objects don't create any buttons
  • Fix readonly items scrollbar not working
  • Fixed tutorial behavior
  • Fix physics part update being discarded in continue mode
  • Fix case of possible score overflow
  • Fix likely use of expired character array during asset parsing
  • Use default loadout for remote players while waiting for theirs, instead of the local player's

New in SNOW 11.04.2016 Hotfix (Apr 12, 2016)

  • Tweaked ski physics proxy offset slightly to minimize hovering effect over terrain

New in SNOW 08.04.2016 Minor Update (Apr 12, 2016)

  • Use default loadout for remote players while waiting for theirs
  • Fix possible MP crash caused by non-existent history item
  • Revert fix for ski radius being twice as big (Reduces chance of clipping through ground)
  • Fix issue where the player was able to generate massive score after placing a session marker with the drone

New in SNOW 31.03.2016 Minor Update (Apr 1, 2016)

  • Fix non-purchasable and unowned events being displayed in UI
  • Support retrieving display modes using SDL2 - Resolutions can now be selected on Linux
  • Increased max possible view distance settings to 200 (was ~120)
  • Tweaked collisions config to decrease crashes on snow
  • Unified ShowCursor behavior in hardware mouse behavior - Fixes cursor not being correctly shown on Linux

New in SNOW 0.7.1 Hotfix (Mar 31, 2016)

  • Fix precaching of invalid environment probe cubemaps on the lowest graphical spec - Caused black shadows
  • Fixed tanner hall event layer being missing from layer activation definitions
  • Local player profile (SNOWGame/savegames/profile.xml) is now validated on game startup to fit within the game client's ranges for console variables. This should fix lag for some users when using spawn point selection, along with many other issues.
  • Fix for incorrect libcurl library being used on some Linux distros
  • Fix corrupted OpenGL shaders causing black screen in Linux build
  • Unified displaying of assets to make sure that promotional tiles bring the user to the correct menu

New in SNOW 02.11.2016 Patch (Feb 12, 2016)

  • Fixes the ground camera getting stuck after the camera change when using gamepad
  • Disabled simultaneous pinging of servers, now done one after another
  • Fixed damping being applied to skiing physics, affecting speed a bit
  • Fixed several issues with HTTP and JSON parsing

New in SNOW 02.05.2016 Patch (Feb 8, 2016)

  • Fixed player being able to access regular menu in events using replay
  • JSON write / parse: Switched from Jansson to RapidJSON
  • Moved JSON parsing to HTTP thread - Fixes possible Multiplayer menu freeze
  • Fixed inability to skip XP screen quickly
  • Added on ground orbit camera CVars to settings menu
  • Added on ground camera options
  • Fixed possible tutorial crash
  • Fixed it being possible to purchase events multiple times
  • Fixed animations getting stuck after replay use
  • Fixed featured table item not coloring entire row
  • Fixed possible HTTP thread race condition
  • Fixed possible purchasing crash
  • Fixed a few localization errors
  • Disabled physics proxy on tombstones (Server update containing this fix will roll out gradually)
  • Reworked on ground orbit camera
  • Sound: FMOD Ex now uses CRYENGINE IO / pak handling

New in SNOW 02.01.2016 Patch (Feb 2, 2016)

  • Disallow use of session marker while playing events
  • Removed 't_scale' console variable in release mode to prevent leaderboard exploits
  • Fixed XP screen returning invalid data
  • Fixed possible MP crash on quit / disconnect
  • Event start is now delayed while waiting for event info, fixes crash if starting event before backend data has been received
  • Fixed sounds not being played back in replay mode
  • Fixed possible "Connecting to Servers" issue caused by improper handling of streamed / chunked requests
  • Fixed server pinger sending packets via game thread instead of network thread - Possible fix for crash when entering server browser (unconfirmed)
  • Fixed possible MP crash while despawning actor
  • Fixed missing event timer files
  • Corrected a few cases of missing localization strings