What's new in Robocraft Online Client 1.16-2767

Mar 15, 2019
  • Update notes:
  • Additions:
  • Allow Player name changes in account settings (website)
  • Weapon upgrades
  • Leaderboards
  • AI Support for Nano, Chainguns & Rotors
  • 6th Birthday Holoflag added to the Item Store for 0 Robits
  • Changes:
  • Daily Quest balancing - All daily quests now offer double the Robits and EXP for both Premium and standard users
  • Parties are no longer required to use the same Tier of robot
  • Loadout slots reduced from 5 to 3. Existing robots with 5 weapon loadout slots will stay in your garage but can not be used until the loadout slots are reduced to 3.
  • Improvements to load times
  • Balance changes based on community feedback
  • Agility changes for Wheels, Tank Tracks, insect legs and wings
  • Achievements for “Earn x rank in any Tier” are now based on Player Rank
  • Slowed down the rate at which players level up.
  • Bug Fixes:
  • Fixed a visual issue with Tesla in the voting screen.
  • Fixed a bug that caused Sprinter leg/Rotor combinations to travel at unintended speeds
  • Fixed a bug that caused the tutorial bot to fall over
  • Fixed a bug that occasionally caused the player to be locked to the paint gun in edit mode when switching between the guns
  • Party members are no longer kicked out of the lobby if the leader changes their Robot tier
  • Weapon Balancing:
  • We received a ton of feedback from players for weapon balancing and have implemented balance changes for many of the weapons. below are a list of changes for each weapon part
  • Laser:
  • Decreased damage by 5%
  • Reduced energy consumption by 5%
  • Plasma:
  • Decreased damage by 10%
  • Reduced energy consumption by 10%
  • Increased time between shots by 0.05%
  • Increased explosion radius by 5%
  • Rail:
  • Increased damage by 5%
  • Increased Energy consumption by 10%
  • Increased time between shots by 0.1
  • Increased projectile speed by 10%
  • Decreased movement inaccuracy by 5%
  • Nano:
  • Reduced energy consumption by 10%
  • Aeroflak:
  • Decreased energy consumption by 15%
  • Seeker:
  • Decreased damage by 10%
  • Increased projectile range by 5%
  • Ion:
  • Increased damage per shot by 2.5%
  • Chaingun:
  • No changes to the chaingun
  • Mortar:
  • Increased projectile range by 5%
  • Movement balance feedback:
  • We have also actioned some movement balance improvements which have been gathered by the community after our F=MA update.
  • Wheels:
  • Increased health by 5%
  • Tanks:
  • Increased health by 10%
  • Mechs:
  • Increased health by 7.5%
  • Decreased top speed by 10%
  • Increase mass by 10%
  • Increased agility for heavy mechs
  • Sprinters:
  • Increase health by 5%
  • Increase to speed by 10%
  • Increased agility for heavy and light sprinters
  • Insect Legs:
  • Increase health by 5%
  • Skis:
  • Mass set to 1 per CPU instead of 0.5 per CPU
  • Hovers:
  • Increased agility for light and heavy hovers
  • Rotors:
  • Increased health by 7.5%
  • Decreased top speed by 10%
  • Decreased speed boost by 10%
  • Decreased agility for Heavy and light rotors
  • Aerofoils:
  • Increase health by 5%
  • Increase top speed by 5%
  • Thrusters:
  • Increase top speed by 10%
  • Increase speed boost by 5%
  • Decreased agility for light thrusters
  • Propellers:
  • Increased top speed by 10%
  • In addition to the changes above, the following Mass per CPUs will apply to these parts
  • Wheels - 20kg per CPU (Current)
  • Tank Tracks - 40kg per CPU (Only the lowest track current has this value)
  • Mech Legs - 30kg per CPU (Current)
  • Sprinter Legs - 25kg per CPU (0.5kg/CPU increase)
  • Insect Legs - 5kg per CPU (Increase from 0.37kg/cpu)
  • Ski - 1KG per CPU (Increase from 0.5kg/cpu)
  • Hover - 5kg per CPU ( Only the Mega Hover currently has this value)
  • Rotor - 5kg per CPU (Increase from 0.36kg/cpu on average per part)
  • Wing - 1kg per CPU (Increase from 0.43kg/cpu on average per part)
  • Rudder - 1kg per CPU (Increase from 0.32kg/cpu on average per part)
  • Thruster - 1kg per CPU (Increase from 0.465kg/cpu on average per part)
  • Propeller - 3kg per CPU (Current)

New in Robocraft Online Client 1.15-2722 (Mar 1, 2019)

  • Hello Robocrafters! :
  • In one of our last updates we revealed that we were planning to introduce leaderboards into the next major build on March 7th! We already revealed weapon ratings but today we’re going to talk about player ratings and clan ratings
  • Player Ratings:
  • Player ratings will be used to factor in a player’s diversity across all weapon types. Should a player solo one single weapon, they will see a significantly lower player rating than another who has mastered several weapons.
  • Clan Ratings:
  • Clan ratings can be split across weapon and player rating. The clans rating is based on the sum of the ranking criteria for all players. So if a clan has several inactive players this will likely bring their overall rank down.
  • Leaderboard scopes:
  • It is going to be a tough road to the top of a leaderboard. It may seem a very tough goal to reach, but there will be several ways to encourage competitiveness among friends and regionally!
  • Global And Regional:
  • While there can only be one global person at the top of the leaderboards, there will also be several regional leaderboards:
  • Africa
  • Antarctica
  • Asia
  • Europe
  • North America
  • Oceana
  • South America
  • Friends:
  • If you’ve added a player in game as a friend (we can’t read from your Steam friends list) you’ll also be able to filter the leaderboards to ONLY show your friends progress. So even if you may be unable to compete with those in the global top tier, you can enjoy competing with friends for bragging rights!
  • Website:
  • Not only will you be able to view the leaderboards in game, but you’ll also be able to view it on the Robocraft website! It’ll have the same functionality as its in game counterpart!

New in Robocraft Online Client 1.14-2674 (Feb 7, 2019)

  • Weapon Balance Pass:
  • A couple of weeks ago we asked you all to provide us with some information which would allow us to help with weapon balancing. Thank you to everyone who provided us feedback, we’ve acted upon them and are happy with the new balance changes but would love to hear your feedback. We’ll be running another community balance survey in the future. But first, lets detail the core changes we made to weapons
  • Lasers:
  • There were no solid agreements on changes that need to be made to the Laser in regards to nerfs/buffs and due to this, no balance changes will be made to the Lasers at this time.
  • Plasma:
  • Overall consensus was that plasma should receive a damage nerf. We have decided to reduce the damage output of the Plasma by 5%.
  • Rails:
  • This weapon seemed to be in a relatively good place at this current moment in time. The least contested change was related to accuracy whilst moving. Players wanted the time to regain accuracy after coming to a stand-still to regain faster. So instead of 1.5 seconds to regain accuracy after moving, it has been reduced to 0.75 seconds.
  • Nanos:
  • One of the most debated topics from our weapon balance thread was that Nanos needed a significant buff. We have chosen to give nanos a 10% buff in healing rate and a 5% reduction in energy cost.
  • Flak:
  • After looking into the flak damage values we discovered that there was a bug which was causing the in-air damage from the flak to be registered incorrectly. This bug is now fixed and means that the Flak will now deal greater damage to in-air targets.
  • Seekers:
  • We didn't want to make any drastic changes to seekers as we’re still receiving feedback on the range changes we made since our last update. We are hoping to gather more feedback for this weapon again in combination to the other changes made during todays update.
  • Ion:
  • After discussing this weapon internally, we believed that the Ion would feel more balanced once Plasma has received a nerf. The nerf to the Plasma in this update should address this.
  • Chaingun:
  • Feedback had shown that players wanted an increase in damage and an increased fire rate. Based on this, we are increasing the shots per second from 10 to 12 and increasing damage per shot by 5%.
  • Mortar:
  • Players reported that the Mortar consumed far too much energy. We have chosen to reduce energy consumption by 10%, this will increase the shots launched in 1 energy bar from 5 to 6
  • Tesla:
  • The tesla will have three major adjustments in this balance pass. Firstly, they have increased damage by 5%, reduced energy cost by 5% and finally an increase in hits per second from 4 to 5.
  • We felt that the community feedback that we received a few weeks ago really was incredibly useful and we are planning to do it again very soon… In fact, we’ll be posting a new feedback balance thread in time for the weekend.
  • We have made a ton of changes in this update to weapons, so please do spend some time playing the latest update so you can get a good understanding of the core changes and how they affect the gameplay.
  • Tomorrow we’ll be creating another feedback thread post in the form of a survey to make compiling the data even easier.
  • Voting Screen Particle Effects
  • As an extra little bit of polish we’ve added some visual particle effects to the voting screen. Clicking the Best Played and Best Looking buttons will activate them.
  • Based on the number of votes for Best Played and Best Looking, another particle effect will appear behind the card.
  • Patch notes of the changes and fixes are included below:
  • Changes:
  • New Robocraft Trailer added to intro
  • Balance Pass based on community feedback
  • Added a new label under the crosshair to better indicate how/when to flip your robot"
  • Provided better information to show players how to use the picker tool.
  • Voting cards become interact-able faster
  • Neon cube has updated saturation
  • The camera now has a zoom out to better display the new spawn effects
  • Visual update to rail projectiles
  • Fixes:
  • After an error during the infinitisation update we noticed that speed boosts were not reduced after stating that they were. We’ve now reduced Speed Boost across the board by 20%
  • Flak explosion damage is now correctly calculated for air based robots
  • T5 Flak now contains the correct ‘damage per stack’ info in the tooltip
  • Purchasing Robopass Plus during the battle summary flow will update the RoboPass screen correctly
  • Fairy lights now highlight invalid placements of cubes if the lights were placed first.
  • Fairy lights now keep their hitbox after leaving test mode
  • All Plasma tiers now trigger robot shake
  • Effects now play during the voting screen once a robot reaches 3/6 votes for “best looking robot”
  • No longer able to move during the first spawn animation in Test/ Play vs AI, while the camera is moving
  • Party widget now displays correctly when queuing for battle and while in build mode
  • Average queue time while in lobby is now more accurate
  • Voting buttons on the end-of-battle screen now have the correct icons displayed
  • T5 Laser muzzle flash locations are now correct
  • Neon cubes that are disconnected will now display in the correct shade of red
  • T4/T5 seekers now award the correct credit for the ‘I’ve Got Tone’. The Seeker/LOML are now merged into this achievement. Also removed "Not the Bees" achievement and added "Lob it" achievement for Mortar kills
  • AI robots equipped with rails will no longer attempt to shoot at other robots through walls
  • Player list HUD in Battle Arena now correctly shows respawn times next to players rather than kill count
  • Sorting by CPU in the Robot Factory will now display search results across all tiers
  • AI kills are now appearing in the kill feed during Play vs AI matches
  • Pausing during the campaign countdown will no longer cause the UI to be stuck for the rest of the round
  • AI will no longer shoot at the last place a robot was destroyed until it respawns
  • Fixed an issue where labels that show the queue status of your party were not working correctly.
  • Mortar explosions on the boundary shields no longer create an odd square effect
  • Player lists in the top corners now sort by highest kills in TDM
  • Fixed an issue where Nano and LOML will lose lock on functionality if you have placed multiple tiers of the same type of weapon, and one of them is shot off
  • Fixed an issue that could sometimes leave users stuck after battle"
  • Fixed overflowing texts on some dialogue windows
  • Fixed an issue where users that created their account during Early Access but did not receive their pilot seat rewards
  • Fixed an issue where the PLAY button in the top bar will not highlight when looking at the custom game screen
  • Fixed an issue where player lists would have too much spacing in lower resolutions until the list is refreshed
  • Rail and Laser projectiles are no longer invisible when firing over certain distances

New in Robocraft Online Client 1.12.2646 (Dec 14, 2018)

  • Hello RoboCrafters!:
  • Today we wanted to reveal a few new cosmetic pieces that will light up your robot. These new pieces of content will arrive on the 17th of December with the first season of RoboPass.
  • Our first reveal today is a brand new type of cosmetic item which has two connection points. You’ll be able to create some beautiful patterns for your robots: The fairy lights
  • We’ve decorated a robot with these new lights to show you just how it will look in game.
  • Additionally, for those who want to do something creative with the lights, the lights blink based on a BPM of 100! So it’s technically possible to match up a song to these lights.
  • To partner up with the fairy lights is another cosmetic item which is the present.
  • Available in both large and small, combined with the fairy lights you can create some beautiful festive robots! Here is a Santa Sleigh packed to the brim with the new present cosmetics.
  • Our last cosmetic reveal for today may be familiar to those of you who played Robocraft Infinity on Xbox One. Previously an Xbox One exclusive, the neon cubes will very soon be placeable in Robocraft.
  • These new cosmetic items will join the already announced spawning effects that were revealed yesterday as part of the RoboPass update. There will be more announced tomorrow! Until then, Build, Drive, Fight!

New in Robocraft Online Client 1.12.2645 Hotfix #2 (Nov 26, 2018)

  • BUG FIXES:
  • Fixed a bug which failed to display the inventory of some base and cosmetic parts even though they were unlocked on the Tech Tree
  • T2 Laser health has been corrected to 15,795
  • Pilot Seat description has been updated
  • Corrected text on some flag descriptions
  • Corrected energy consumption tooltip information on T3 (110) and T4 (175) Nano Weapons
  • Gold chaingun tooltip has been updated to match the base part variant
  • OTHER CHANGES:
  • Filtering by Tier in the Factory will now display Robots uploaded prior to the Infinity Update

New in Robocraft Online Client 1.12.2641 HOTFIX #1 (Nov 21, 2018)

  • BUG FIXES:
  • Mortar placement fixed - they can no longer be placed on the side or below a Robot
  • Fixed some incorrect/missing text strings
  • T5 Lasers and variants now have the correct health
  • In-air Rail weapon crosshair accuracy corrected
  • Fixed an issue with 21:9 aspect ratio displays not seeing the 'continue' button on the battle summary screen
  • Cosmetic wing/rudder parts weight now match their base part
  • Fixed a bug which caused the clan list to be cut short if it was opened while in the lobby queue
  • Bubble Blower render limit decreased in-battle to prevent possible lag/clash exploiting by players
  • OTHER CHANGES:
  • Updated the images on all bundles in the Item Shop to show all parts in the bundle
  • New robots uploaded to the CRF will now be available for 24 months instead of 6 months
  • BALANCE CHANGES:
  • T4 Chaingun energy consumption is now 2,350 per second from 1,882.5
  • T4 Chaingun cooldown between shots is now 0.1 from 0.08333
  • T5 Chaingun energy consumption is now 2450 per second from 1882.5
  • T5 Chaingun cooldown between shots is now 0.085 from 0.07142

New in Robocraft Online Client 1.11.2.2606 - Hallowfest 5 (Oct 25, 2018)

  • NEW:
  • Hallowfest 5 event:
  • Time-limited Trick or Treat Campaign with exclusive night map
  • Updated build-mode Mothership bay
  • Maps updated with spooky pumpkins
  • Promotional code for FREE cosmetic parts (code found in-game)
  • Spooky sounds and music for Trick or Treat Campaign
  • OTHER CHANGES:
  • All cosmetic parts now display a base health of 1
  • Respawn shield bubble now works in Campaign mode excluding initial wave start respawn
  • Spawn shield timer reduced from 10 seconds to five in Team Deathmatch and Campaign (respawns only) modes
  • AI-controlled bots in Single Player vs AI mode can now use a wider range of weapons
  • Restricted some parts that were unintentionally permitted in the Target
  • Practice and Mask Raid Campaigns
  • BALANCE CHANGES:
  • The following spooky parts will receive a health boost for the duration of the Hallowfest 5 event. These boosts affect all game modes.
  • Scary Mask base health increased to 1,620
  • Spider Insect Legs base health increased to 74,250
  • Vampire Bat Wing base health increased to 25,988
  • Vampire Bat Rudder base health increased to 18,985
  • Bat Wing base health increased to 21,938
  • Bat Rudder base health increased to 15,525
  • BUG FIXES:
  • Fixed a bug which caused some Robots with a low centre of mass to spawn underground in Campaign mode
  • Fixed a bug which prevented voice-overs from playing in multiplayer games
  • KNOWN ISSUES:
  • Team Deathmatch intro voice over plays at the start of any Campaign game played

New in Robocraft Online Client 1.11.2602 (Oct 11, 2018)

  • NEW:
  • Campaign Mode (First-Draft) - an exciting new single-player experience for
  • Robocraft. Take on waves of Robots across five difficulty levels - will you defeat the Megabot final bosses?
  • AI Robots in Campaign mode use a wider range of weapons:
  • Laser
  • Rail
  • Plasma
  • PSK/LOML (do not lock on but will fire)
  • Ion
  • Tesla
  • Flak
  • Mortar
  • Chaingun
  • BUG FIXES:
  • Fixed a bug which caused some Robots equipped with hovers to be flipped when spawning
  • Lock-on weapons now display the correct text
  • Robot momentum no longer carries over upon respawn
  • AI Plasma splash damage now works as intended
  • AI can no longer see and shoot players using an active Ghost Module

New in Robocraft Online Client 1.9.2554 (Aug 14, 2018)

  • BUG FIXES:
  • Light cube mass set to 2 kg.
  • Vampire rudder mass set to 7.6 kg and Bat rudder mass set to 8.8 kg.
  • Bat wing mass set to 11.7 kg.
  • Rail gun ‘in-air’ accuracy decreased when robot is not touching the ground.
  • Energy text in the cross-hair removed.

New in Robocraft Online Client 1.9.2552 (Aug 13, 2018)

  • NEW:
  • Improved weapon feedback systems – click here to find out more about these new features
  • Audio Improvements including new laser sounds and dynamic sound mixing
  • OTHER CHANGES:
  • Improvements to CRF sorting algorithm to favour more recently uploaded Robots from active players
  • Changes to Game Mode order on play menu
  • NEW PLAYER LEVEL XP – For players with a low level, we have reduced the experience required to level-up.
  • BUG FIXES:
  • Fixed a bug which made it possible to move under the map when blinking through the enemy base shield
  • Fixed an audio bug on Propellers, Hovers, Rotors and Thrusters
  • Fixed a bug which prevented some hotkeys from working on the Tech Tree and Quests screens
  • Fixed a bug which allowed some buttons to be pressed whilst the pause menu was displayed
  • Fixed a bug which permitted players to unfairly gain XP in edit mode
  • Fixed a bug which caused the cosmetic seats to be displaced in some game modes
  • Fixed a bug that caused the player to get stuck on a screen when attempting to purchase Premium via the Battle Summary screen at the end of a League match
  • Fixed a visual bug with the Gold Developer Supporter Flag trail

New in Robocraft Online Client 1.7.2549 (Aug 1, 2018)

  • Earn XP in build mode – In order to reward those players who prefer to spend time building robots rather than battling, players will now earn XP when they build their own robots. The Building XP system simply allows players to level up while they are in build mode, generating an amount of level experience as if they were in Battle. As long as you’re actively building, and not just sitting in the edit mode, you’ll earn XP.
  • Removal of Mastery System – With the addition of XP for building, the old Mastery System has been removed from the game. Players whose Robots are downloaded from the CRF and used in battles by other players will still be rewarded with Robits – this functionality has not been removed. When a Robot is downloaded from the CRF and used in battle, the creator will receive 1,500 Robits per battle for up to ten battles. This means that for every download the creator can receive up to 15,000 Robits (1,500 x 10).
  • Changes to XP earned in battle – We’ve been listening to your community feedback and many of you have let it be known that you’re leveling up too quickly. Prior to the update, XP earned was directly proportional to score. This meant veteran or more experienced players with low-level secondary accounts were leveling up too quickly at the start. With this update we have introduced a non-linear relationship between score and XP to ensure that levels are gained at a more even pace for all players.*

New in Robocraft Online Client 1.7.2531 Hotfix #3 (Jun 30, 2018)

  • GAMEPLAY CHANGES:
  • Play vs AI + Team Deathmatch modes – Reduced the number of kills required to win from 25 to 15
  • Battle Arena + League Arena modes – Reduced the game time from 13 minutes to 11
  • Platoon size difference is no longer factored in Battle Arena and Team Deathmatch modes
  • Improvements to matchmaking banding to further reduce queue times
  • Player level banding is no longer applied in League Arena mode – matchmaking in this mode is based on player MMR only
  • BALANCE CHANGES:
  • Matchmaking Improvements – New players entering the game feel that they are matched unfairly with existing players and so we have introduced some new level brackets for PvP game modes. We will monitor the level brackets to ensure both matchmaking and queue times are acceptable and change if necessary.
  • Please note that MMR will still factor in matchmaking.
  • Easier AI – We’ve found that ‘Play vs AI’ mode is particularly hard for some new players using the default Starter Robot and so we’ve adjusted the difficulty level to make it easier and more fun for new players.
  • BUG FIXES:
  • Fixed the Plasma Devastator and C6 Variant tooltip for consistency

New in Robocraft Online Client 1.5.2490 (Apr 16, 2018)

  • NEW:
  • Reconnect Feature - For more info on reconnect, read our Dev Jam.
  • *Please note that the Reconnect does not work in Elimination or Pit game modes.
  • Prizes for Solo League Competition have been added to the game - these will be manually added to winning player accounts
  • Uncommon Grounds BRAWL
  • BRAWL Rules:
  • Game Mode: Elimination
  • No. of Players: 10 v 10
  • Common and Uncommon Parts only
  • CPU Restrictions: 100 CPU min / 450 CPU max
  • No Aerofoils, Rotors, Hovers, Thrusters, Propellers, Helium
  • First Win Bonus: 2x XP + 2x Protonium Crates
  • BUG FIXES:
  • An exploit for weapon invulnerability has been fixed
  • The VO for when a player reconnects to a battle has been fixed - the correct VO now plays
  • If a player reconnects to a TDM game, the kill UI will now display the correct number of kills
  • Battle chat no longer displays chat for games you are not participating in
  • Fixed a bug which caused players not to heal when under their base shield
  • Fixed a bug which caused rotors to function on a robot after being shot off
  • Fixed an issue with some speed boosts being inaccurate
  • Updated some missing character strings in non-English languages
  • KNOWN ISSUES:
  • Parties (Platoon and custom) may become disbanded if a user disconnects in that party
  • When reconnecting to a game, audio cues you've missed out on will be queued up and play when you load in. Also sound effects may be heard during battle loading for a reconnecting player.
  • If reconnecting while a mining point is being captured then the UI may temporarily be out of sync with the point progress
  • Reactor Values may be 1% out of sync if you reconnect to a battle
  • Reconnecting in a custom game doesn't give you the custom values set in lobby

New in Robocraft Online Client 1.4.2411 (Jan 11, 2018)

  • NEW:
  • Total Elimination BRAWL:
  • BRAWL Rules:
  • Game Mode: Elimination
  • Players: 15v15
  • Autoheal: Off
  • Map: Vanguard’s End
  • BALANCE CHANGES:
  • All Mech Legs have had their speed increased from 145 mph to 155 mph.
  • Wings and Rudders have had their Speed Boost percentages significantly reduced.
  • Lynx and Panther Thrusters have had a slight Speed Boost increase.
  • OTHER CHANGES:
  • Gravity has been buffed by 45%
  • Removed Christmas Craft II event
  • BUG FIXES:
  • Fixed an issue with missing audio in the tutorial cut-scene

New in Robocraft Online Client 1.4.2401 (Dec 29, 2017)

  • BUG FIXES:
  • Fixed a bug which caused the healing interrupted sound to play whenever a player was hit

New in Robocraft Online Client 1.4.2400 (Dec 19, 2017)

  • BUG FIXES:
  • Fixed a bug that permitted players to fly outside the boundaries of the BRAWL map
  • Fixed a bug which caused player’s mouse sensitivity settings to reset when exiting test mode

New in Robocraft Online Client 1.3.2395 (Dec 12, 2017)

  • BALANCE CHANGES:
  • Blink Module:
  • Blink range increased from 60 to 70
  • Cooldown decreased from 50 seconds to 45 seconds
  • Sprinter Leg Agility increased by 50%
  • The Sun was too bright on some maps so we’ve reduced the brightness/glare
  • OTHER CHANGES:
  • The drop-rate for all cosmetic parts in reward crates has been increased by x5
  • The flight ceiling on Tharsis Rift increased from 91 to 98
  • Additional logging data recorded for outputlog.txt to assist with resolving user issues more effectively
  • Robot Info text more readable at higher resolutions (already in-game)
  • Improvements to the CRF Filter user-interface – making it more readable for 1920×1080 resolution
  • Improved visibility of the ‘report robot’ button in the CRF (community robot factory)
  • A warning sound will now play in the edit mode when a player’s Robot exceeds 2,000 CPU
  • General optimization to the VFX/particle system in-game
  • BUG FIXES:
  • The bottom half of the buttons in the garage (EDIT / TEST / COPY etc) now work as expected
  • Fixed a bug which caused a player to lose all input control when downloading a Robot from the CRF with no movement parts, constructing it and then entering Test Mode
  • Fixed a bug which prevented outputlog.txt files from generating on some player accounts
  • Fixed a spawn point placement bug which resulted in some players spawning outside their shield in Battle Arena mode
  • Fixed a bug which resulted in some 2,000 CPU Robots being incorrectly loaded as Megabots when players used Cosmetic CPU
  • Fixed a bug which resulted in collision inconsistencies between the Hover Blade Tempest and the Electroshield D

New in Robocraft Online Client 1.3.1 (Dec 8, 2017)

  • BALANCE CHANGES:
  • Blink Module:
  • Blink range increased from 60 to 70
  • Cooldown decreased from 50 seconds to 45 seconds
  • Sprinter Leg Agility increased by 50%
  • The Sun was too bright on some maps so we’ve reduced the brightness/glare
  • OTHER CHANGES:
  • The drop-rate for all cosmetic parts in reward crates has been increased by x5
  • Additional logging data recorded for outputlog.txt to assist with resolving user issues more effectively
  • Robot Info text more readable at higher resolutions (already in-game)
  • Improvements to the CRF Filter user-interface – making it more readable for 1920×1080 resolution
  • Improved visibility of the ‘report robot’ button in the CRF (community robot factory)
  • A warning sound will now play in the edit mode when a player’s Robot exceeds 2,000 CPU
  • General optimization to the VFX/particle system in-game
  • BUG FIXES:
  • The bottom half of the buttons in the garage (EDIT / TEST / COPY etc) now work as expected
  • Fixed a bug which caused a player to lose all input control when downloading a Robot from the CRF with no movement parts, constructing it and then entering Test Mode
  • Fixed a bug which prevented outputlog.txt files from generating on some player accounts
  • Fixed a spawn point placement bug which resulted in some players spawning outside their shield in Battle Arena mode
  • Fixed a bug which resulted in some 2,000 CPU Robots being incorrectly loaded as Megabots when players used Cosmetic CPU
  • Fixed a bug which resulted in collision inconsistencies between the Hover Blade Tempest and the Electroshield D

New in Robocraft Online Client 1.3.2389 (Nov 24, 2017)

  • BUG FIXES:
  • Fixed a bug which made it possible to place weapons inside cubes
  • Fixed a bug which made it possible to exploit the speed and acceleration cap
  • Fixed a bug which made it possible to place parts inside other parts
  • Fixed a bug which which incorrectly set the default resolution when running the game for the first time

New in Robocraft Online Client 1.3.2387 (Nov 17, 2017)

  • BUG FIXES:
  • Fixed a bug which caused some players to get stuck in a loading loop when using the Body Builder tool and quickly switching between chassis parts

New in Robocraft Online Client 1.2.2382 (Nov 16, 2017)

  • NEW:
  • Body Builder Tool:
  • The Body Builder tool has been designed to give players who are maybe not yet comfortable with building in Robocraft the power to create nice looking Robot chassis quickly with just a few clicks of the mouse.
  • The Body Builder interface is very easy to use:
  • Select a Robot class (car, mech, tank or hover)
  • Select a front body (multiple selections available)
  • Select a back body (multiple selections available)
  • Select color scheme
  • Create your robot body
  • For more information on the Body Builder tool, check out Sergii’s recent Dev Jam.
  • Undo in Edit:
  • Pressing the player-assigned* Undo hotkey while in Edit Mode will undo the last action
  • Robot part being placed
  • Robot part being removed
  • Robot part colour being changed
  • Robot being moved (up, down, left or right)
  • Undoing a mirrored action will undo one action at a time. I.e placing 2 cubes in mirror mode will undo one, and then the other
  • Undo history starts from the moment of entry into Edit Mode
  • Up to 2000 Undo actions permitted per ‘save session’. Save sessions refresh when the user leaves the garage bay
  • New on-screen hint for Undo:
  • To activate the Undo functionality, existing players will need to assign a hotkey. This can be done through the controls settings which can be accessed by pressing the Esc (escape) key on the main game screen.
  • New cosmetic eyes:
  • Three new cosmetics based on Human, Cyborg and Feline eyes have been added to Robocraft. These new cosmetics can be used to add real character and charm to your Robots as they’ll animate too.
  • Here are the all-important details on the cosmetic eyes:
  • Part Name: Cat Eyeball
  • Part Type: Cosmetic
  • Rarity: Epic
  • Forgeable: No
  • Drop Quantity: Single
  • CPU: 3
  • Notes: Left and right variants
  • Part Name: Vigilant (Human) Eyeball
  • Part Type: Cosmetic
  • Rarity: Rare
  • Forgeable: No
  • Drop Quantity: Single
  • CPU: 3
  • Notes: Left and right variants
  • Part Name: Cyborg Eyeball
  • Part Type: Cosmetic
  • Rarity: Legendary
  • Forgeable: No
  • Drop Quantity: Pairs
  • CPU: 3
  • Notes: This part can be rotated to make either a left or right eye
  • Elimination BRAWL:
  • Many of you have asked for Elimination to be brought back so we’re doing just that, bringing it back as a BRAWL. If you’re new to the game mode, there are two ways to win Elimination, either kill all of the enemies or capture the enemy base and there’s no respawn either!
  • OTHER CHANGES:
  • Changes to Robot carousel to accommodate the new Body Builder tool
  • Players will now see a “NEW ROBOT” icon at the far right of the carousel on the main game screen. Pressing the “NEW ROBOT” icon will open a new menu.
  • Common building cubes are now free to forge. In order for us to accommodate the Body Builder tool, the following cubes will have a zero forge and recycle cost. These parts will no longer drop in crates and players will receive common Robit rewards instead.
  • Health Cube
  • Health Edge
  • Health Corner
  • Health Inner
  • Health Edge Round
  • Health Corner Round
  • Healthy Inner Round
  • Health Edge Slope
  • Health Corner Slope
  • Health Inner Slope
  • Health Cone
  • Health Pyramid
  • Changes to new player account inventory items. To enable new players to use the Body Builder tool if they wish, they will receive the following inventory items when they first login to the game
  • Top Laser Wasp x10
  • Plasma Pulser x10
  • Rail Piercer x10
  • Steering Wheel Discoverer x10
  • Tank Track Warthog x10
  • Mech Leg Centaur x10
  • Hover Blade Squall x10
  • All common building blocks x10,000 of each part
  • Revert changes made for Hallowfest event:
  • Remove splash screen
  • Remove Hallowfest Flak Cannon
  • Remove Halloween Music & SFX
  • Remove Pumpkin Crates
  • Reverted Halloween mothership
  • Reset legendary item drop-rates
  • Remove pumpkins from maps and replace with rocks
  • Reset drop-rate for Spider Leg, Scary Mask, Bat Wings/Rudders and Spike cosmetic parts
  • Default key bindings changed to accommodate the Undo functionality in Edit Mode:
  • Manage Loadout is now L
  • League Arena is now N
  • Robots built in bays that have previously contained a Robot downloaded from the CRF can no longer be uploaded to the CRF
  • Based on Steam’s guidance regarding pricing, we have made some small reductions to prices on all Steam Bundles (including Lifetime Premium purchased through Steam) in the following currencies
  • Indonesian Rupah (IDR)
  • Malaysian Ringit (MYR)
  • Philippine PESO (PHP)
  • Singapore Dollar (SGD)
  • Thai Baht (THB)
  • Korean Won (KRW)
  • Indian Rupee (INR)
  • Chilean Peso (CLP)
  • Peruvian Peso (PEN)
  • Colombian Peso (COP)
  • South African Rand (ZAR)
  • Hong Kong Dollar (HKD)
  • Taiwanese Dollar (TWD)
  • Saudi-Arabian Riyal(SAR)
  • Emirati Dirham (AED)
  • Commenwealth of Independent States (CIS- USD)
  • Please note that these prices are now live. To view the current pricing, please check the Robocraft Steam page in your country.
  • BALANCE CHANGES:
  • All Electroplates and Struts have had their health increased by 12.5%
  • All Electroplates have had their mass reduced by 50%
  • All Hovers have had their “pure” carrying capacity increased by 25% (“pure” means “excluding the carrying capacity meant to lift their own mass”)
  • Thruster Force has been increased by 10%
  • Thruster health has been increased by 20%
  • Both Chain weapons have had their spin-up time reduced from 3 to 2 seconds
  • BUG FIXES:
  • Fixed a bug which caused Insect legs and Mech Legs not to animate when viewed from a fair distance
  • Removed the white box from all weapon rotational degree yellow lines
  • Updated icons for Spike Pin, Spike Claw and Spike Dagger cosmetics
  • Fixed a bug which caused the HUD to vanish in battle when pressing = in chat
  • Fixed case sensitivity with the /partyinvite command
  • Fixed a bug which caused some robots with hovers on multiple vertical layers to get stuck to the ground
  • Fixed a bug which caused some sound effects to play when logging in or entering/returning from game modes even if you mute all audio channels
  • Fixed a focus bug with the Xsolla payment screen when using the Robocraft Client
  • Corrected the colour of the ‘fluid’ in each Nano canister to green when in test mode
  • Corrected the colour of invite pop-up in Custom Game invitations
  • Fixed a bug which caused an “unable to load bot” error when dismantling a Robot that you have copied

New in Robocraft Online Client 1.2.2370 (Oct 26, 2017)

  • BUG FIXES:
  • Fixed a bug which caused EAC to not install correctly for first-time players
  • Fixed a bug which caused some Mech and Sprinter Leg parts to not display (render) correctly at a distance
  • Spikes now mirror correctly

New in Robocraft Online Client 1.2.2368 (Oct 20, 2017)

  • NEW:
  • Hallowfest 4 special event:
  • Halloween mothership
  • Spooky in-game music during battles, in the mothership and during menus
  • Pumpkin salvage crates
  • Cackling skulls from Aeroflaks
  • Spooky Aeroflak explosions
  • Hallowfest 4 splash screen
  • Scary death screams when a player dies in battle
  • Spider Insect Leg Part:
  • Rarity: Epic (Uncommon during the Hallowfest 4 event)
  • Robot CPU Load: 44 pFlops
  • Base Health: 59,400
  • Base Speed: 155 mph
  • Speed Boost: 1.1%
  • Mass: 16.0 kg
  • Jump Height: 67.4 meters
  • Bats & Spiders BRAWL – It’s land vs air in this spooktacular halloween-themed BRAWL. Who will be victorious in the battle between bats and spiders? Create Robot monstrosities and fight to the death!
  • BRAWL Rules:
  • Permitted weapons/modules: all weapons and modules permitted
  • Permitted movement: Insect Legs and Wings/Rudders only
  • Permitted CPU: All
  • Game Mode: Battle Arena
  • BRAWL Reward: x3 XP and x1 crate for first victory bonus
  • HUD – ON/OFF – Players can now hide/unhide the in-game HUD by pressing the +/= key. This has been added to enable streamers and video content creators to capture cleaner gameplay footage. Players can also turn on the HUD by pressing the TAB key.
  • 3 new Spike Cosmetics – Spike Claw / Spike Needle / Spike Pin:
  • Rarity: Uncommon
  • Robot CPU Load: 1 pFLOP
  • Base Health: 0
  • Mass: 0.0kg
  • Note: These items are classed as cosmetics and so cannot be forged
  • IMPROVEMENTS:
  • We have made a number of improvements to Wings and Rudder parts including Bat Wings and Rudders at all sizes. The rate at which they ‘bank’ and ‘turn’ and ‘elevate’ as well as their ‘thrust’ has been adjusted. We have improved the largest parts a small amount, and the smaller parts have been improved a lot to ensure less performance loss when using smaller Wing and Rudder parts. We have also greatly reduced the loss of performance the heavier your Robot gets – so rather than a 75% reduction in performance, you’ll have a 50% reduction.
  • General improvements to Insect Legs making them more enjoyable to use in battle
  • Improvements to Hover Blade parts
  • Battle Arena rewards increased from 3+3 to 4+4
  • Steam Achievements have now been localised
  • OTHER CHANGES:
  • The rarity of all Spooky Cosmetic parts has been reduced to Uncommon for the duration of the Hallowfest 4 event
  • The drop-rate percentage of Legendary parts in all crates has been increased to x5 for the duration of the Hallowfest 4 event
  • Hover Blades are now affected by carry mass
  • Unity game engine updated to version 5.6
  • BUG FIXES:
  • Fixed a bug which caused a ‘Photon Error’ when a player purchased a Robot from the CRF and immediately dismantled it. This photon error would then lock a player out of their account when re-logging
  • Fixed a bug which prevented some players from editing Robots due to a “Cubes you don’t own are placed on this Robot” error
  • Fixed a bug which caused default player avatars from appearing correctly in the party invite widget
  • Fixed a bug that caused your ‘cube/part gun’ to incorrectly display the number of laser wasps you own when completing the tutorial

New in Robocraft Online Client 1.2.2351 (Sep 30, 2017)

  • NEW:
  • New BRAWL:
  • BRAWL name: Heavy Artillery
  • Permitted weapons: Plasma and Mortar only
  • Permitted movement: Mech Legs and Tank Tracks only
  • Permitted CPU: 1250 and above
  • Game mode: Battle Arena
  • First Victory Bonus: x3 XP and x1 crate
  • OTHER CHANGES:
  • Updated Gyro Mortar splash damage VFX when you hit yourself or shields
  • BUG FIXES:
  • Gyro Mortar and Plasma explosion splash damage will now work correctly when interacting with objects such as walls, bridges, your own Robot and shields
  • Fixed a bug that prevented users from earning the “Keep on Truckin'” achievement
  • Fixed a bug that prevented users who are in the same clan from seeing more than one clan avatar of those members in battle

New in Robocraft Online Client 1.2.2344 (Sep 21, 2017)

  • NEW:
  • Gyro Mortar Weapon:
  • Rarity: Legendary
  • CPU: 290
  • Fire rate: 1 per second
  • Max fire rate count: 1
  • Power per shot: 2,282
  • Damage per shot: 236,967
  • Blast radius: 50 meters
  • Projectile speed: very slow
  • Angle of Fire: 10° – 80° (optimal angle for greatest distance 45°)
  • Health: 117,450
  • Mass: 1160 kg
  • Other notes: Usable on ground only
  • ‘Sideways Driving’ setting:
  • This setting is only applied to Wheels, Wings, Rudders, Skis, Thrusters, Propellers when using camera controls
  • When ‘Sideways driving’ is on, your Robot (with these parts) will not turn/strafe when you push ‘left and right’, you can only steer with the camera (this is simpler for new users and easier to understand when you are learning camera controls, and some players may also prefer it this way)
  • When this setting is off, your Robot will always turn to go forwards when you push forwards and reverse when you push backwards (again, easier to learn and understand if you’re a new user, and some may prefer it this way)
  • This applies to thrusters too, although thrusters retain their ability to ‘strafe’ when left and right is pushed
  • ‘Tanks turn to face camera’ setting:
  • This setting is only applied to tank track parts
  • When turned off, Tanks will not turn constantly to face the same direction as the camera (as they do now) and will only turn when you push one of the direction keys (i.e. forward, back, left, right)
  • ‘Forward bias’ has also been removed, so your tank will always move forwards or backwards in the quickest way they can go based on the direction you are saying you want to go, as opposed to taking longer to turn sometimes in favour of driving forwards
  • These settings only apply when using camera controls
  • OTHER CHANGES:
  • We’ve made some changes and improvements to some of the parts in the game:
  • Wheels:
  • Improved handling when using Camera controls, particularly very tight turning when you are moving slow
  • Added some steering capabilities to non-steering wheels. They aren’t as good as steering wheels, but they can steer a little.
  • Skis:
  • These have been reworked, they now behave a bit like wheels but without any forward force generation or braking (think more like ice skates than skis if you like).
  • You will still need thrust to make them move though
  • Skis work now have a camera control option.
  • Windowmaker Module:
  • Windowmaker Module Forge cost reduced from 67,500 to 50,000 robits
  • Windowmaker Module Recycle rate reduced from 16,875 to 12,500 robits
  • Windowmaker Module health was reduced from 27,338 to 20,250
  • BUG FIXES:
  • Fixed a bug which allowed some cosmetic parts to block rail weapon penetration
  • Premium awarded via promo code now applies instantly – players no longer need to re-log to see the premium on their account
  • Fixed a bug which prevented some rail guns shooting forward when used on small Robots
  • Fixed a bug that prevented the Chain Splitter crosshair from rotating/spinning up correctly
  • The Rail Piercer and Aeroflak Sentinel models no longer change when zooming in with the camera
  • Fixed a bug which allowed rails to penetrate some electroshields when they shouldn’t
  • Rail gun crosshair ‘X’ now appears in the correct situation to indicate that the weapon is not ready/cannot be fired
  • Fixed a bug with the Headlamps model that failed to render the ‘light bulb’
  • Players can now correctly see the light projected by the Headlamps on Robots that are not their own (Headlamp light is only visible to players with GOOD quality settings and above)
  • Player avatars now display correctly in Play vs AI mode
  • If a player changes their custom avatar or clan image while another player is viewing the clan/friends list or party/custom game widgets the image will update correctly
  • Multiple language corrections
  • Current BRAWL play screen text fully localised

New in Robocraft Online Client 1.1.2333 (Sep 14, 2017)

  • NEW:
  • BRAWL:
  • BRAWL Name: Rare Rumble
  • BRAWL Description: Destroy your enemies on battlegrounds where legends will be born not played. In this Battle Arena BRAWL all Epic and Legendary parts are prohibited.
  • BRAWL Rules:
  • Game mode: Battle Arena
  • Map: All Battle Arena maps
  • Excluded parts: All Epic and Legendary parts – including both functional and cosmetic parts
  • BRAWL Prizes: First victory bonus – x2 XP + additional crate
  • BALANCE CHANGES:
  • Change to Damage Boost curve – Currently, we’re seeing that ‘Alpha Strike’ Robots around 750 CPU are too powerful and Robots around 1500 CPU aren’t powerful enough. To address this issue we’re making the following changes to the Damage Boost curve.
  • We feel these new changes will bring a better balance to Robot damage at all CPU ranges. If we had opted for a straight diagonal line from 100% down to 0% we would have penalized Robots around 1,100 CPU which we felt was unfair as Robots at this size were not the issue. We will continue to monitor your feedback and may make further adjustments if we feel they are needed.
  • BUG FIXES:
  • Fixed Roboshield bug that was causing connection issues for some players
  • Increased the maximum vertical camera angle from 80° to 89.9° in both directions

New in Robocraft Online Client 1.0.2329 (Sep 7, 2017)

  • NEW:
  • Steam Achievements – players loading Robocraft through the Steam Client and logging in with their Steam ID will now earn achievements for completing different challenges in the game. To see the full list of achievements, click here.
  • BALANCE CHANGES:
  • In this update we fixed a bug that prevented high fire rate weapons from reaching their listed fire rates. In fixing the bug, it became apparent that all high fire rate weapons were now more powerful. As we don’t want to affect the balance with a bugfix, we are setting fire rates those weapons to what they actually were
  • Chain Splitter: 12 shots per second, down from the listed 18
  • Chain Shredder, Proto-Seeker and all Nanos: 14 shots per second, down from the listed 20
  • Note, we are not changing Lasers because bigger Lasers were not affected by the bug, and small Lasers were too bad because of that bug. Other weapons were not affected by this bug, so we’re not making any changes to them.
  • BUG FIXES:
  • Fixed an exploit that allowed players to duplicate non-forgeable parts
  • Note: We will be resetting individual part inventory levels to the correct amounts on any player accounts that have used the exploit. When we do this, we will also refund the amount of robits spent forging any removed parts
  • Fixed a bug which sometimes failed to load team buffs correctly when a team lost a player
  • Fixed a bug which caused a “Photon request raised an error” dialogue to appear for some players
  • Fixed a bug which prevented flipped players from rectifying correctly if they were next to a wall
  • Fixed a bug that prevented high fire rate weapons from reaching their listed fire rates
  • Fixed a number of collision issues with different cosmetic parts:
  • Eagle Feathers Right, Overwolf Eye Right and Overwolf Ear Right had some collision issues which permitted players to get inside the mask
  • It was impossible to place the Overwolf Mask from top to bottom as the player would see an “Incorrect Cube Placement” dialogue
  • Fixed a bug which failed to remove a robot from the CRF results page if it expired while it was being displayed on a player’s screen
  • Fixed a bug which permitted players to still send friend/party/clan invites to those players that had previously blocked them
  • Repositioned cosmetic plates in the Special Tab for better consistency
  • Multiple language corrections

New in Robocraft Online Client 1.0.2319 (Aug 29, 2017)

  • BALANCE CHANGES:
  • The Disc Shield Module cooldown has been increased from 25 to 30 seconds
  • The Windowmaker Module CPU has been reduced from 135 to 100
  • Mech Legs and Sprinter Legs now move at 75% of their full speed with 1 leg – this is up from 50%
  • The LOML Stinger weapon has had its energy consumption increased by 5%
  • The Chain Splitter weapon has had its fire rate reduced by 5%

New in Robocraft Online Client 1.0.2316 (Aug 28, 2017)

  • BALANCE CHANGES:
  • Based on feedback from the community, we’ve made the following balance changes to the game
  • In this hotfix we’ve made a significant change to the Physics of Aerofoils (i.e. Wings and Rudders) designed to reduce the effectiveness of super-tough, flying-bricks with ‘spammed’ wings in Battle Arena as the dominant meta. This change also increases the effectiveness of light airplanes. Our focus has been on agility and is also based on introducing a little more realism.
  • Heavy planes will be less agile and feel more ‘lumbering’ like bombers do.
  • Light planes will be more agile light fighter jets do.
  • There are a number of features of the Wings and Rudders in Robocraft:
  • Roll Speed – how fast you rotate around your forward axis
  • Elevation Speed – how fast you rotate around your side axis (i.e. to point up to the sky or down to the ground)
  • Bank Speed – how fast you rotate in the air, i.e. turning circle
  • Thrust – how fast you accelerate and change direction forwards and backwards
  • VTOL Speed – how fast you VTOL up and down
  • In all the above cases Heavy Planes have received a reduction in these agility parameters from their current values, and Light Planes have received an increase in these agility parameters from their current values.
  • We consider a Heavy Aircraft weighs around 12,000 Kg and a Light Aircraft is around 4,000 Kg
  • We also fixed a couple of bugs with Wings and Rudders at the same time.
  • BUG FIXES:
  • Wings or Rudders with their tips pointing forwards of backwards no longer provide Thrust
  • Fixed a bug which prevented Rudders from properly affecting the handling of the aircraft
  • Fixed a bug with Helium which was causing unexpected lean on Robots
  • Fixed a bug which caused the Football Electroplate parts to have the wrong health

New in Robocraft Online Client 1.0.2315 (Aug 25, 2017)

  • NEW:
  • Cosmetic CPU:
  • Every Robot will have a Cosmetic CPU Pool
  • Putting a single cosmetic part onto a Robot will remove 1 pFlop from the Robot’s Cosmetic CPU Pool
  • When the number of cosmetic parts added to a Robot exceed the available Cosmetic CPU Pool, the pFlops from the Robot’s regular CPU Pool will be used
  • The available Cosmetic CPU a Robot has will be displayed in the Robot Info panel in-game
  • Taunt Feature:
  • Taunt your enemy with fun audio and visual FX in battle
  • Taunts are triggered in battle with the press of the Q key (set by default)
  • Taunts can only be used on Robots with complete masks
  • If a mask part has been destroyed in battle players can still taunt
  • New visual FX for complete masks on player Robots
  • Early Access Player Rewards:
  • As way of thanking you for being part of the development journey we’re going to be handing out some very exclusive rewards to all our players who registered accounts before us releasing tomorrow’s update.
  • When you log in after tomorrow’s update has been released you’ll receive some goodies – what you receive will be dependent on how long you’ve been with us.
  • There are four types of Early Access reward, with your account age determining what you’ll get when you log in after 1.0 launches on 24th August. You won’t need to input a promotional code on launch day or anything like that, instead these items will be gifted to you directly after you log-into the game.
  • Please note that the cut-off point for receiving the rewards is 08:59 (UTC+1) 24th August 2017. If you register an account after this point, you will not receive any rewards.
  • Don’t forget that the Pilot Seat Cosmetics are exclusive to the update and so you won’t find them in crates, the shop or in the forge. You also won’t be able to download Robots from the CRF with Pilot Seat parts you don’t have. Also, if you recycle the parts, you’ll lose them and won’t be able to get them back.
  • IMPROVEMENTS:
  • Play Menu user-interface updated
  • Tweaked the default sorting for Robots on the CRF so that ‘most bought’ Robots are shown first
  • All glass cubes moved from Cosmetics to Chassis tab in Inventory/Recycle
  • All parts in the Cosmetic Category and visual variants of some parts can no longer be forged*
  • *advance warning was given to players allowing them sufficient time to forge any cosmetics prior to this functionality being removed (click here for more information)
  • BALANCE CHANGES:
  • Sprinter Leg Perseus and Sprinter Leg Hermes base speed increased from 160 to 180 mph
  • Chain Splitter and Chain Shredder damage per shot decreased by 10%
  • Chain Splitter and Chain Shredder energy per shot decreased by 19%
  • Before the patch, Chain Weapons often ran out of energy fighting a tanky Robot in a 1 vs 1. We want Chain Weapons to be a proper counter to such Robots, so the energy per shot was reduced. Leaving their damage the same would surely make Chain Weapons overpowered, so it was reduced as well. Overall, Chain Weapons are shifting a bit from ‘alpha strike’ to sustained damage
  • Nominal count for all weapons in the 100-200 CPU bracket reduced to 2
  • Nominal count for all weapons 200 CPU and above reduced to 1
  • Health for common chassis cubes increased from 1,200 to 1,350
  • Cosmetics now have a mass of zero and health of zero
  • Health Boost for common chassis cubes decreased from 0.075% to 0.06%
  • All parts (excluding Cosmetic parts) have had a 12.5% health increase
  • In addition to the 12.5% increase, we’ve re-balanced health for many parts:
  • Notes on these changes:
  • Wings are very strong now, so their their health doesn’t need to be as high as before
  • At the same time, Rudders weren’t strong enough, so we increased their health
  • For a long time, for balance reasons, Thrusters health was low (and for Thruster Lynx it was way too low). We have taken this opportunity to fix their health
  • Now Sprinter Legs provide no Health Boost they can be a bit tougher while still being different enough from Mech Legs
  • Big guns were always rather easy to destroy, but with the Damage Boost change they were just too fragile
  • Electroshields and Struts had lost their niche with the introduction of Health Boost. Now, having more base Health per CPU than Health Cubes do, those parts may see more use again
  • Rods had their Health increased as well, per CPU it’s now identical to Health Cubes. Combined with their low weight, this should make them more regularly used
  • Other health changes were just to create more consistency in terms of Health per CPU
  • BUG FIXES:
  • Reduced the projectile firing distance (no longer much further than the player view distance)
  • Flattened some bumps in the terrain on Birmingham Power Station as they were causing some wheeled Robots to spin out of control
  • Fixed the ceiling height for Wings – before they could fly above the max distance of an Aeroflak
  • To improve server stability, clan avatars have been temporarily removed from Player friends
  • Fixed various translations in the game across multiple languages
  • Fixed a bug which allowed you to copy and construct Robots with non-forgeable parts
  • Fixed a bug which failed to half the base speed of legs if the Robot only had 1 leg
  • Fixed a bug that caused the tutorial to not complete if you selected another Robot during the bay loading screen
  • Increased the Rail Impaler recoil force
  • Fixed a bug which allowed muted/silenced players to continue to send whispers
  • Fixed a bug that caused a weapon crosshair to not behave correctly when fast-switching between some weapons
  • Fixed a bug which caused the lobby cursor to shrink when placed over the Xbox advert in-game
  • Fixed the Base Capture Speed setting for Elimination in Custom Games
  • Fixed AI for hover Robots – they will no longer rise when you look at them, fall when you look away in Play vs AI mode
  • Fixed a bug which caused the tutorial Robot to briefly load in when entering the tutorial via the main menu
  • Fixed a bug which caused an incorrect error message to appear if you sent a friend invite on the battle stats to someone who has the maximum amount of friends
  • Removed an extra layer of connection points from the Mech Leg Titan
  • Removed invalid connection points from underneath Tank Track parts
  • Removed invalid connection points from the Hover Hurricane part
  • Fixed a bug which permitted the placement of blocks on Electroshield B parts
  • Fixed a bug which made it possible to select a part in your inventory while not being in Edit Mode
  • Fixed a bug that caused custom game invites to be sent to the last invited player if the text field is empty
  • Fixed a texture color on Carbon 6 Thrusters
  • Corrected the placement of the ‘shop expiry’ widget for any Robots uploaded to the CRF
  • KNOWN ISSUES:
  • Taking a 2,000 CPU Robot with cosmetics attached into battle may result in it incorrectly showing as a Megabot (over 2,000 CPU) in the garage bay after battle. To correct this, simply select another Robot and re-select the original Robot to correct the displayed CPU. Please note that taking the Robot into another battle will again, show the incorrect CPU after battle and so you will need to repeat the process again

New in Robocraft Online Client 0.13.2292 Hotfix (Aug 11, 2017)

  • BUG FIXES:
  • Fixed a bug in the current BRAWL which resulted in all players having zero energy
  • Corrected the color for the CPU bar in the Robot info panel
  • Corrected a spelling mistake in a lobby advert
  • NEW:
  • Rail Impaler lobby advert added to the game

New in Robocraft Online Client 0.13.2290 (Aug 10, 2017)

  • NEW:
  • All players regardless of Robot CPU now have the same amount of weapon energy in battle (based on player feedback this has been increased from our original announcement). The amount of weapon energy available to players will be 12,550 (the same amount for a 1,600 CPU Robot)
  • Damage Boost System – Similar to how both Health Boost and Speed Boost systems work, we have now introduced a new Damage Boost system. This will provide an additive Damage Boost applied as a % to all your weapons (much like the buff you get when a player leaves on your team). The Damage Boost % will be highest at low CPU ranges and lowest at high CPU ranges (see image below)
  • Damage Boost % displayed in Robot stat panel
  • Copy Robot – One of the most requested features for Robocraft is here: the ability to copy your Robots. With a single-click players can make a copy of their Robots without requiring additional parts.
  • Copied Robots are displayed in green garage bays
  • A copied Robot can be freely played in any applicable game mode
  • A copied Robot will not require additional parts however it cannot be edited initially
  • To edit a copied Robot, players must construct it – this will use existing parts or Robits to forge any missing parts
  • Copied and then constructed Robots can be uploaded to the CRF (this does not apply to Robots downloaded from the CRF and copied/constructed)
  • CRF 2.0 – You can now ‘get’ a copy of another player’s Robot from the Community Robot Factory (CRF) for free as long as you have the parts in your account (whether in your inventory or on another Robot).
  • If you want to get a Robot from the CRF and you don’t have all the parts, any missing parts will need to be forged
  • Any Robots obtained from the CRF whether for free or for a cost can be played in any applicable game mode but cannot be edited without being constructed
  • Constructed Robots will use existing inventory parts and/or Robits to forge any missing parts
  • Robots downloaded from the CRF will appear in green garage bays until they are constructed as editable robots
  • Copies of downloaded Robots from the CRF cannot be uploaded to the CRF
  • CRF search results will now show Robots you have existing parts for before Robots that require some additional parts that need to be forged
  • CRF Mastery System – Those of you who have spent any amount of time in edit mode will know that building Robots takes time, sometimes a lot of time, and downloading Robots from the CRF doesn’t. So, we want to ensure that builders receive a reward – and that’s where the new Mastery System comes into play. Please note that the Mastery System rewards do not apply to Custom Games battles – will be be offering Custom Games Rewards in a future update.
  • Each Robot has a Mastery stat which starts at Level 1 and increases to Level 10
  • The Mastery of a Robot increases by one Level each time you complete a full battle
  • Each Mastery level gives you 30% extra XP when you play with that Robot
  • Robots built from scratch start with the maximum Mastery Level 10
  • Robots downloaded from the CRF start with Mastery Level 1
  • Robots that are copied in your Garage copy their Mastery Level from the copied Robot
  • A Robot’s mastery level is displayed in the Robot stat panel
  • To compensate for the massive Mastery XP bonus, we have reduced the League XP bonus from x2 to x1.25
  • Experience required to level up has been scaled up to accommodate the Mastery System
  • To keep robit rewards at the end of season around the same, the Clan Season XP/Robits rewards conversion reduced from 0.0033 to 0.0015
  • CRF Rewards – With the changes to how players use the CRF, we are also changing the way in which we reward builders who upload their Robots to the CRF. Currently, many players use parts from their inventory to obtain Robots from the CRF and as builders are rewarded with 25% of any Robits spent purchasing a robot, many builders aren’t rewarded for their efforts. Instead we want to change it so that every time someone adds a Mastery Level to a Robot downloaded from the CRF, the original creator will get rewarded.
  • Each Mastery Level gained will reward the original creator 1500 Robits (increased from our originally planned 500 Robits)
  • A Robot creator remains the creator even when a Robot is copied, constructed and edited
  • NEW Weapon – Rail Impaler:
  • Rarity – Legendary
  • Cost – 130,000 Robits
  • CPU Load – 260 pFlops
  • Base Health – 67080
  • Mass – 1040.0kg
  • Damage – 154537 per hit
  • Energy Consumption – 6000 per shot
  • Single Gun Fire Rate – 0.5 per second
  • Max Fire Rate – 1.0 per second
  • Max Fire Rate Count – 2 guns
  • NEW Custom Games Options:
  • Elimination Mode base capture speed multiplier (from 10% to 500%)
  • Set game length (from 1 min to 50 mins)
  • Available Custom Game options will now show/hide depending on game mode selected
  • IMPROVEMENTS:
  • Maps scaled up by 20% – more room for flying and more room for fighting
  • Removal of the Weapon Energy to CPU relationship to allow for the new Damage Boost System
  • Hover Robots added to Play vs AI Mode
  • Removed the “potential change” messaging from all in-game user-interface bars
  • Weapon Energy Module fully replenishes energy upon activation
  • BALANCE CHANGES:
  • All Thrusters and Propellers have had their speed boost increased 1.5 times
  • All Plasma Cannons, Rails and Aeroflaks had their damage reduced by 10%
  • Laser Leviathan damage increased from 26,330 to 29,429
  • Nano mechanics have changed: if 2 or more Robots heal a teammate at the same time, the heal will be applied only from the Robot who started healing first
  • Aeroflak mechanic has been changed and can no longer be used while the Robot is in air
  • Rotors have had their agility/acceleration massively increased
  • Reduced the speed at which Wings and Rudders bank from side to side to remove the feeling of weightlessness
  • Nominal count is now 4 for all non-Legendary Laser, Plasma, Rail and Nano Weapons
  • Nominal count is now 2 for all Tesla Weapons
  • BUG FIXES:
  • Fixed an exploit that allows you to get unrealistic levels of speed by driving aircraft in circles
  • Fixed an issue with pixelated game mode images when using lower quality settings
  • Fixed a visual layering issue between the chat window, Robot Info panel and the ‘rate this robot’ pop-up when using a low resolution
  • Extended the background box on the Battle Summary screen
  • Fixed alignment issues with weapon descriptions in German language
  • Fixed an audio bug which resulted in the aerofoil sound continuing to play after a player’s Robot had been destroyed
  • Fixed a bug which prevented some flying Robots from diving down if they flew too high
  • Fixed a bug which displayed the wrong messaging when the BRAWL mode is locked. It should read “Game Mode is currently locked”
  • Fixed a visual bug which displayed a clan invitation as being ‘greyed out’ and unavailable (even though it could still be clicked on and accepted/rejected)
  • Fixed a collision bug which detected connection points where there were none on the following:
  • Blink Module
  • Tesla Weapons
  • Hover Tempest
  • Insect Leg Soldier
  • Mega Plasma
  • Wing Falcon

New in Robocraft Online Client 0.13.2273 (Aug 7, 2017)

  • BALANCE CHANGE:
  • 20% reduction in health of all parts to reduce time to kill
  • BUG FIX:
  • Fixed an issue related to server infrastructure

New in Robocraft Online Client 0.13.2272 (Aug 3, 2017)

  • NEW:
  • Added BRAWL: Flight & Fight gametype.
  • GAME RULES:
  • Game Mode: Battle Arena
  • Map: Regular Battle Arena Map Rotation
  • Permitted movement parts: Wings and Rudders only
  • Restricted Weapons: Aeroflak Sentinel and Guardian. Rail Piercer, Rail Penetrator, Rail Decimator, Rail Erazer.
  • First victory bonus: x2 XP + additional crate
  • BUG FIX:
  • Fixed a bug related to Vampire Bat Wings and Rudders changing colour in-game

New in Robocraft Online Client 0.13.2270 (Jul 31, 2017)

  • BUG FIX:
  • Fixed a bug related to the auto-spotting system where allies and enemies couldn’t be easily distinguished. The system now works as it did before the Aerofoils update.

New in Robocraft Online Client 0.13.2267 (Jul 27, 2017)

  • NEW:
  • Wings and Rudders re-worked – We’ve gone back to the drawing board and given planes some much-needed love; making them viable in the game once more. We’ve updated how they work and added new functionality including camera controls and vertical take-off and landing (VTOL) For a complete break-down of the improvements, read our recent Dev Jam.
  • New wings and rudders art, vfx, animations, and audio
  • Speed Boosting – You wanted more speed, we’ve given you more speed. We’ve removed the global speed cap and changed the way speed works in Robocraft. For more information on the new Speed Boost system, read the Dev Jam.
  • IMPROVEMENTS:
  • Robot Mass, Base Speed, and Speed Boost % now displayed in the robot information panel
  • Updated PLAY screen messaging for Megabots – making it clearer and consistent on which game modes are locked/unlocked for Megabots.
  • Mech Legs and Tank Tracks now have health boost bonus
  • Visual improvements to the Megabot thumbnail icon in both the garage bay and CRF
  • BALANCE CHANGES:
  • Light Cube Health Boost reverted back to 0.05%
  • Sprinter Leg Perseus mass changed from 1900 to 1225
  • Wings and Rudders carry mass decreased
  • BUG FIXES:
  • Fixed some of the visual bugs which caused new garage bay thumbnail images to display incorrectly
  • Fixed a bug which prevented Monster Wheels from reaching their advertised maximum speed
  • Fixed a bug which prevented the CRF search filters from working as expected
  • Fixed a bug which caused the robot info widget to not reposition correctly when a player joined or left a custom game while in Edit Mode
  • Fixed a visual bug which failed to display the CPU bar correctly in the robot info widget when a player’s robot reached the max 10k CPU
  • Fixed a bug which prevented the Bat Wings/Rudders from reaching the same speed as their regular counterpart
  • Fixed a bug which made player names appear detached from their robots in battle when playing at 4K resolution
  • Replaced a missing visual asset on the Thunderbolt Propeller
  • Fixed supernova camera on Hellion Crater and Gliese Lake in Custom Games
  • Fixed a bug that incorrectly displayed health boost values in empty garage bays
  • Jump/hover heights are now more accurate
  • Fixed a bug which prevented the music from playing in Custom Game Pit modes on all maps
  • Fixed a bug which causes the potential CPU used segment to remain in the Robot info panel if a block/part is selected but not placed on the robot
  • Light Cubes ‘circuitry’ now glow blue as originally intended

New in Robocraft Online Client 0.13.2253 (Jul 20, 2017)

  • NEW:
  • Elimination Battlegrounds BRAWL:
  • Game Mode: Elimination
  • Map: The six maps that are in current rotation in all regular game modes
  • Number of Players: 8 v 8
  • Permitted Weapons: All weapons and movement parts permitted
  • Special Rules: All robots 2,000 CPU or less permitted
  • Bonus: 2x XP + additional crate
  • BUG FIXES:
  • Fixed a bug which caused auto-regen to take longer than expected if a player had too much total health/CPU
  • Fixed a bug which caused the player invite dropdown in Custom Games to not display correctly at certain resolutions
  • Fixed a bug which caused some Team Deathmatch Custom Games to freeze around the 1 minute mark on Hellion Crater and Gliese Lake maps

New in Robocraft Online Client 0.13.2252 (Jul 13, 2017)

  • NEW:
  • Chassis Shape equalization- all Chassis Shapes will have the same Mass, Health and CPU. As all shapes now have the same stats, you’re no longer forced to make square, blocky robots in order to have as much health as possible – you’re free to experiment with all the different shapes. The stats are
  • Mass: 10Kg
  • CPU: 1 pFLOP
  • Health: 1,500
  • Light Chassis Shapes – The shapes lovingly known as TX-Cubes are coming back to Robocraft. Now known as Light Chassis Shapes, these new building blocks have less mass than standard Health Blocks and are perfect for creating lighter, more agile robots. The stats are
  • Mass: 2Kg
  • CPU: 3 pFLOPS
  • Health: 4,500
  • Health Boost System – Each Chassis Shape (Health or Light version) placed on your robot will grant a 0.05% health boost to the robot’s total health. This means that all parts on your robot will have their health increased by this %. Players will see a running total health boost in both the edit mode screen and garage screen.
  • The benefits to using Health Shapes on your robot is that as they use less CPU than Light Shapes, you can get a bigger health boost for the same CPU cost. So, placing 100 Light Shapes which costs a total of 300 CPU will give you a 5% health boost to your robot, using 300 Health Shapes will give you a 15% health boost.
  • Garage carousel and bay improvements – We’ve given the garage bay a much-needed tweak; adding new buttons to make it easier to edit, test, upload, and configure your Robots.
  • Robot stats in the Garage Bay – We’ve removed the CPU strip from the robot carousel and added it to a new robots stats overlay which details CPU, Weapon Energy, Health and Health Boost.
  • New play menu – To reflect the improvements to the garage bay carousel, we’ve given the ‘PLAY’ menu an overhaul, making it easier to find the game modes you want quicker.
  • Disable Chat added to settings – It is now possible to completely disable the in-game chat box via the settings menu.
  • IMPROVEMENTS:
  • All standard cubes renamed to Health cubes
  • ‘Add Bay’ button in robot carousel renamed to ‘Build From Scratch’
  • Browse Robots button in the garage carousel renamed to ‘Get More Robots’
  • General improvements to CRF sorting and robots shown by default
  • Edit and Test mode removed from the play menu (as these can now be found above the garage bay slots)
  • Edit and test mode removed from the custom games screen (as these can now be found above the garage bay slots)
  • Players dismantling all their robots in the garage bay will no longer result in 3 empty slots – players will now see one empty slot, but can still create more
  • Tutorial renamed to ‘Robot Building Tutorial’
  • Curse Voice logo removed from the login screen
  • BUG FIXES:
  • Fixed a bug which allowed players to buff themselves in Play vs AI mode
  • Fixed a bug which failed to display the padlocks on game modes if a player had a megabot selected and went direct to the play menu via the CRF
  • Fixed a bug which permitted players to build a megabot over 10k – although it was not possible to play this robot in battle
  • Fixed a visual bug which failed to ‘grey out’ the + symbol on both the custom games and party player widgets for invitees
  • Fixed a visual bug which failed to display the correct mouse-over effect when hovering the mouse pointer over a garage bay slot
  • Fixed a bug which caused the mouse scroll-wheel to zoom in/out the garage bay regardless of where your mouse pointer was situated
  • Fixed inconsistent labeling on the premium mothership floor
  • Fixed display issues with the game mode details for multiple languages
  • Fixed a bug which made it possible to blink through part of a solid feature under certain conditions
  • Fixed a visual bug which cropped part of the top of a party leader’s crown in the party widget when queuing for battle
  • Fixed a bug which caused the pause menu to appear when a player pressed the ‘ESC’ key when on the ‘per garage bay’ setting or ‘dismantle robot’ pop-up instead of closing the pop-up
  • Fixed a bug which would, under certain conditions, nullify both a DSM and an enemy shield when adjacent to each other
  • Fixed inconsistencies with UI margins and widget positioning
  • Fixed a bug which caused the CRF to show robots with no weapons or movement parts when the “any movement” and “any weapon” filters were selected
  • Fixed translation issues for both “Health Multiplier” and “Weapon Energy Multiplier” in Custom Games
  • Fixed text alignment issues for some weapon information when German language is selected
  • Fixed a sizing issue with the background for the leaderboard when playing Pit Mode
  • Fixed a bug which caused the language list to remain open if a player closed the settings menu while the language list was still open and then returned to the settings menu

New in Robocraft Online Client 0.13.2238 (Jun 30, 2017)

  • NEW:
  • Megabots added to both Custom Games and Play vs AI modes:
  • FREE to all players
  • Highest CPU is now 10,000
  • Any Robot over 2,000 CPU is flagged as a Megabot on the edit bay floor
  • Megabots can only be played in Custom Games or Play vs AI modes
  • Weapon Energy doesn't change building beyond 2,000 CPU
  • Megabots in garage bay slots are highlighted with a red flag
  • Megabots can be uploaded and downloaded to/from the CRF
  • New CPU filter added to the CRF to accommodate Robots 2k - 10k CPU
  • New Custom Games sliders:
  • Health Multiplier - set down to 10% or up to 500% Health multiplier for all Robots in battle
  • Weapon Energy Multiplier - set down to 10% or up to 500% Weapon Energy multiplier for all Robots in battle
  • If any player in a Custom Game clicks on their player avatar on any screen, they can chose to leave the Custom Game
  • IMPROVEMENTS:
  • Improvements to the CRF with added search/sorting filters:
  • Sort CRF results for specific parts or Robots with no movement or weapon parts
  • Sorting by cost
  • “Any weapon” now rejects robots with no cubes from “weapon” inventory category
  • “Any movement” now rejects robots with no cubes from “movement” inventory category
  • Helium removed from CRF movement filter
  • Thrusters added to the CRF movement filter
  • Removed the hover over info pane from the CRF
  • Play Screen updated to lock-out game modes if player has a Megabot selected
  • Improved Nano VFX and SFX as a direct result of player feedback
  • Improvements to team buff UI
  • Visual improvements to the drag-and-drop of players in Custom Games
  • Added missing SFX to some Custom Games actions/events
  • BALANCE CHANGES:
  • To make the Nano projectiles look more like a beam, we increased their fire rate to 20 shots per second and proportionally reduced their energy consumption and heal per hit. The overall heal per second should remain the same
  • BUG FIXES:
  • Fixed Pit Mode to work with Tharsis Rift Map
  • Fixed a visual bug that caused some module icons in the loadout to repeatedly flick between small and expanded circles when being used
  • Fixed a typo on the Hellion Crater name in the Custom Games map list
  • Reverted zero mass change for Helium Cube because it was causing unexpected issues
  • Fixed a bug which caused the party widget to appear on the crate screen when returning from a match
  • Fixed a bug which allowed a custom game leader to interact with the party widget while in the queue for battle
  • Fixed a bug that caused the Custom Games damage slider to be in the incorrect position to some players when they returned from a Custom Game
  • Fixed a bug which caused the wrong score to be displayed under player names in The Pit
  • Fixed a bug that caused the + button in Custom Games to sometimes fail when switching between Pit and another mode
  • Fixed a bug which caused the in-game camera to be off-centre when using the Blink module in certain situations
  • Fixed a bug which caused the active garage bay to zoom in/out when using the scroll wheel anywhere on the screen (including chat)
  • Changes to Custom Games invalid invites to ensure consistency with party invites
  • Fixed a bug which caused the mouse icon to appear as a hand when in the CRF
  • Fixed a bug which caused early leaver penalties to carry over into Custom Games
  • Fixed a bug which permitted Custom Games party members to interact with the party widget
  • Fixed a bug which allowed party invitees to interact with the party widget
  • Fixed a bug which prevented players from using the scroll wheel in Custom Games chat unless they were hovering over the scrollbar
  • Fixed a bug in the Pit which caused players to spawn in and around the same area as everyone else
  • Fixed an audio bug which caused the wheels engine sound to continue playing when a player loaded back to the mothership
  • Custom Games sliders and checkboxes are now greyed out for players joining a custom game
  • Fixed a bug which prevented the pending clan invite "!" from disappearing if an invite has been accepted/rejected

New in Robocraft Online Client 0.13.2226 (Jun 16, 2017)

  • IMPROVEMENTS:
  • Changes to BRAWL:
  • Current BRAWL changed to TDM
  • Parties now permitted in BRAWL
  • Helium removed from permitted parts for current BRAWL
  • Healing audio improved
  • Nano range reduced by one third
  • BUG FIXES:
  • Nano thumbnails updated to show correct imagery
  • Fixed a bug which caused an error if a player sorted the Pit scoreboard by ‘current streak’
  • Fixed a bug which caused the damage to not update correctly on the Pit scoreboard
  • Fixed an audio bug which caused the Custom Game invite audio loop to continue playing until the player changed to a different screen

New in Robocraft Online Client 0.13.2223 (Jun 15, 2017)

  • NEW:
  • Helion Crater and Gliese Lake maps added to Custom Games
  • Pit Mode added to Custom Games
  • The following options are now selectable in Custom Games:
  • Health Regenerate ON/OFF
  • Capture Segment Memory ON/OFF*
  • Damage multiplier slider – set down to 10% or up to 500% damage multiplier for all Robots in battle.
  • *This switch turns on/off the capture point segment memory feature. When set to off, players must capture all segment points in one push; moving off the capture point before all segments have been captured the capture point will begin to fall back to zero segments captured.
  • Micro Mashings BRAWL:
  • Movement type: Wheels only
  • Weapon type: No restrictions
  • CPU Limits: 500 CPU or less
  • Game Mode: The Pit
  • Number of players: 10
  • Map: Helion Crater
  • Fixed Weapon Energy amount: 10,000
  • IMPROVEMENTS:
  • Nanos:
  • All Nanos now have Proto-Seeker-like aim-assist
  • Nano crosshair will now display a ‘lock’ message when locked on a target
  • Improved VFX for all Nanos
  • All Nanos except Constructor have had their heal values increased
  • Nano Constructor has had it’s energy consumption reduced from 1213 per shot to 1032
  • All Nanos have had their range increased by almost 3 times; matching Proto-Seeker range
  • VFX for all kinds of heal (base heal, auto heal) were changed to match the nano heal VFX
  • Shields:
  • We have removed the recharging shield mechanic from the game. All parts that previously had a shield stat have had their health values increased
  • We have taken the opportunity to re-balance Electroshields. All Electroshields with one connection point now have 2100 HP per CPU, and all multi-connection Electroshields now have 1470 HP per CPU
  • Removed the numbers displayed on the arrows on all wheels
  • BALANCE CHANGES:
  • Mech Legs have had their health values multiplied by 4 times
  • In order to make all modules useful in battle, they will no longer use Weapon Energy upon activation; the Ghost Module will still use Weapon Energy while active.
  • Forge costs, recycle rates and health reduced for all modules except Blink Module
  • CPU load reduction for the following Modules:
  • Blink Module cooldown increased to 60 seconds to compensate for the removal of activation cost
  • In order to make all weapons more useful in battle, the following balance changes have been implemented:
  • All Rails have their damage buffed by 20%
  • All Plasmas except Goliathon had their explosion radius increased to 25 meters to match the Goliathon’s blast radius
  • All Lasers except Leviathan and Disintegrator have had their accuracy increased. Bigger Lasers are still more accurate, but the difference in accuracy between
  • Leviathan and Wasp is now only 25% and not 100%
  • Tesla Slicer and Tesla Ripper have had their damage per hit increased:
  • BUG FIXES:
  • Refined server requests in order to reduce CPU spikes
  • Fixed a visual bug which caused the wheels on other player’s Robots to glitch
  • Fixed a bug which made it possible for all players in a custom game to be on the same team
  • Fixed a bug that caused the profanity filter to enable when you relog or enter a game mode
  • Fixed a bug which caused helium to affect the centre of mass on Robots
  • Fixed a bug which caused a gap to appear above the team lists on the battle loading screen at some resolutions
  • Corrected some hovers so their actual speed matches their thumbnail value
  • Fixed a bug which disabled the Esc key if a player joined a Custom Game and queued up
  • Fixed a visual bug which failed to display a ‘0’ alongside the friends icon if a player had no friends

New in Robocraft Online Client 0.13.2208 (Jun 2, 2017)

  • BUG FIXES:
  • Fixed a bug which caused Sprinter Legs, Mech Legs and Hovers to ‘wobble’ when using Camera Controls
  • Fixed a bug which caused AI Bots to fire far too slowly
  • Fixed an audio bug that caused the VO for your team being buffed to play while waiting for players to leave the game at the end of battle

New in Robocraft Online Client 0.13.2186 (May 18, 2017)

  • NEW:
  • Custom Games Mk1 – Custom Games has taken a LOT of development effort to support. We’ve had to rework our entire server infrastructure and lobby code to enable it. We’re releasing Custom Games in four stages; the first, the MK1 release, we will official release tomorrow. The reason we’re splitting it up like this is to get the feature to you as quickly as possible, by doing it in steps we can get it to you quicker and get it stable faster and learn from the way you are using the feature and feedback on the feature when it’s live.
  • In Custom Games Mk1 you can invite 1-9 players to play private games, choose game mode, choose map, and host a private custom games chat channel
  • Robits in crates – All players will now have the opportunity to receive Robits in all salvage reward crates. Robits will be dropped into crates randomly – the same as all other items. The drop rates and Robit reward amounts are:
  • Ninja Mask Cosmetic – Channel your inner-ninja with the awesome ninja mask cosmetic that’s now available in the game. You can forge the parts or find them in crates
  • OTHER CHANGES:
  • Based on your feedback from the Custom Games Mk1. Alpha test last week, we’ve made a number of changes and improvements to some of the Custom Games user-interface.
  • Friend/Clan drop-down added to Custom Games and Party widgets. To invite more players to a Custom Game or Party the leader simply clicks on the ‘plus’ icon in the appropriate team and then invites players, either by typing in the username or by clicking on a friend/clanmate who is currently online from a scrollable drop down list that appears.
  • User-interface improvements to the Custom Games Widget in both Edit and Garage Modes
  • When a Custom Game leader queues up, all other players will now see a dialogue stating ‘Your party is waiting for you’
  • All uncommon, common and rare items in crates now appear’ quicker
  • BUG FIXES:
  • Fixed a bug which caused an ‘Error loading clan info’ message to appear when a player appeared in the same clan multiple times
  • Fixed a bug which caused a grey border to appear around both the Robocraft & New Zealand Holoflag images in the inventory and forge screens
  • The Speedometer and Altimeter no longer colour bleed on higher quality settings
  • Fixed a bug which caused the overlay for ‘Pending Invite’ and ‘In-game’ to turn player avatars black
  • Fixed a bug which allowed invited Custom Game players to interact with the Custom Games Widget
  • Fixed a bug which allowed a player to create a Custom Game whilst invited to another
  • Updated the ‘drag and drop players’ label so that it no longer appears for Custom Game invitees
  • Fixed a visual bug that gave the impression that Custom Games invitees could change settings
  • Fixed a bug which caused the Custom game widget to cover the ‘advanced info’ stats on all resolutions
  • Fixed a bug which caused the Robocraft cursor to still be present in Edit mode
  • Having the block party invites box checked now prevents players from receiving Custom Game invitations
  • Fixed a bug which caused an unintentional monochrome effect to a player when being hit by an EMP in battle
  • Fixed a bug which caused the BRAWL description to appear incorrect
  • Fixed a visual bug that caused the bay to rotate in garage view while dragging players from team to team in a custom game
  • Fixed the ceiling boundary on Tihonium Canyon and Tharsis Rift maps.
  • KNOWN ISSUES:
  • When opening crates that contain Robits, the animation for Robits dropping into crates may sometimes appear out of alignment with the drop slot

New in Robocraft Online Client 0.13.2179 (May 15, 2017)

  • BUG FIXES:
  • Fixed a visual bug that caused the ‘remove from session’ button to not display correctly when removing a player from team 2 in Custom Games
  • Fixed a bug which prevented some of the Custom Games option from displaying correctly on some screen resolutions such as 1280×1084
  • Fixed a bug which disabled Bloom on Beautiful or Fantastic quality settings
  • Fixed a bug which caused an error when returning to the Custom Game lobby from Test Mode
  • OTHER CHANGES:
  • Custom Game party widget now appears on the mothership/garage and game queue screens when players are in a Custom Game party
  • Blink cooldown increased from 25 seconds to 50 seconds
  • Players are no longer automatically taken to the Custom Games UI upon accepting a Custom Game invitation

New in Robocraft Online Client 0.13.2171 (May 12, 2017)

  • NEW:
  • Custom Games Mk.1 Alpha added:
  • Custom Games has taken a LOT of development effort to support. We’ve had to rework our entire server infrastructure and lobby code to enable it. We have tested it internally as much as we can but it is hard to predict how popular the feature will be, how users will use it, and therefore how the infrastructure will cope when it’s launched. For these reasons we have decided to do an Alpha launch that we rolled out with this update.
  • Here’s how it works:
  • In today’s update the feature was added, but the Custom Games button in the Play Menu was initially disabled
  • We will then enable it for a random % of users and check everything is stable
  • If any issues arise we will switch it off again, fix the issues, and then enable it again as quickly as possible
  • We will increase the % of users who have access to the feature step-by-step and as fast as possible until 100% of users have access to the feature
  • When all seems stable, we will promote the feature to the users who aren’t paying attention to the website and may want to come check it out
  • We’re releasing Custom Games in four stages. The first is the MK1 Alpha release which started today. The reason we’re splitting it up like this is to get the feature to you as quickly as possible, by doing it in steps we can get it to you faster and get it stable faster and learn from the way you are using the feature and feedback on the feature when it’s live.
  • In Custom Games Mk1 you can invite 2-10 players to play private games, choose game mode, choose map, and host a private custom games chat channel
  • BUG FIXES:
  • Fixed a bug which prevented players from seeing their own or others pings when hidden behind terrain/objects on the lowest quality setting
  • Fixed a bug that displayed the wrong error message when a user logged into the Robocraftgame.com website with an email address
  • Fixed a bug which prevented Battle Arena players from receiving rewards when they only gained a score through capturing points, destroying crystals or the Protonite Core (ie. no kills in battle)
  • Fixed a bug that allowed players to start a party using the /partyinvite command while they had a pending invite

New in Robocraft Online Client 0.13.2158 (May 5, 2017)

  • OTHER CHANGES:
  • Chain Splitter barrel length reduced
  • Chain Splitter collision radius reduced by one cube

New in Robocraft Online Client 0.13.2155 (May 4, 2017)

  • NEW:
  • Teamsight – All enemy robots that are visible on player’s screen are in “spotted” state and are shown on the HUD and in-game minimap. A player will remain “spotted” until they are obscured by map geometry; after which point they will remain “spotted” for one second. Any target visible to a team member is also in the “spotted” state for all teammates. All Teamsight information is sent to all team players every one second.
  • Windowmaker Module – This exciting new module will display the location of all ‘live’ players on the opposing team for a set period of time (see data below). The location of the opposing team players will appear on both the HUD and in-game minimap to all players on your team. Any enemies that are ‘off-screen’ will be displayed in the in-game HUD as an arrow pointing to their location. Any opposing players who are cloaked are immune to the module’s power.
  • Windowmaker Module data:
  • Classification: Legendary
  • CPU: 150
  • Health: 37,800
  • Cooldown: 60 seconds
  • Effect duration: 7.5 seconds
  • Activation cost: 2,000 energy
  • Chain Splitter Weapon – This new weapon is lighter than its bigger brother The Chain Shredder; it requires less CPU and is significantly smaller so it should be both more versatile and more viable for smaller builds.
  • Chain Splitter Weapon data:
  • Classification: Epic
  • CPU: 165
  • Health: 74,498
  • Damage per hit: 13,906 (same as Chain Shredder)
  • Energy per second: 2,333 (same as Chain Shredder)
  • Max fire rate count: 4 guns (to get max fire rate with CPU investment similar to 2 Chain Shredders)
  • Max fire rate: 19.05 per second (5% lower than for 2 Chain Shredders)
  • Single gun fire rate: 13.33 per second (14% lower than with 1 Chain Shredder, due to lower CPU cost)
  • Note: 2 Chain Splitters provide 5% lower fire rate than 1 Chain Shredder – similarly to the max fire rate described above
  • OTHER CHANGES:
  • Removal of all current Radar parts from the game (including Radar, Receiver and Jammers)**
  • Removal of manual spotting functionality via ‘Q’ keybind
  • Updated Italian language translations in-game
  • Moved all Electroshields from Weapons to Special category in the forge/recycle/inventory screens
  • Change end of Clan season screen top bar to just display “End of Season X” [where X is the last season number]
  • BUG FIXES:
  • Fixed a bug which prevented the Carbon 6 Thruster from glowing
  • Fixed a visual bug which caused the ice around a Tower on the Spitzer Dam map to Flicker
  • Fixed a visual bug which caused the base of League Badges to flash black every few seconds
  • Fixed the sharpness on the Altimeter text at low quality settings
  • Fixed a visual bug which prevented the Weapon Energy Module from glowing
  • Fixed missing blue textures on Nanos
  • Fixed a graphical glitch near the South base on the Birmingham Power station map
  • Fixed a bug which caused Hover blades not to show the team colour correctly
  • Fixed the boundary collision on the Tithonium Canyon map

New in Robocraft Online Client 0.13.2133 (Apr 21, 2017)

  • BUG FIXES:
  • Fixed spawn points on multiple maps for 8 vs 8 Elimination Battlegrounds BRAWL. Spawn points for Spitzer Dam are unfortunately still broken, so it has been taken out of BRAWL rotation. It will be added back in next week.
  • OTHER CHANGES:
  • Essential internal database maintenance

New in Robocraft Online Client 0.13.2113 (Apr 20, 2017)

  • NEW:
  • BRAWL RULES:
  • Game Mode: Elimination
  • Maps: All
  • Number of Players: 8 vs 8*
  • Permitted Weapons: All weapons and movement parts permitted
  • Special Rules: None
  • Bonus: 2x XP + additional crate
  • As mentioned previously, this BRAWL was formerly 5 vs 5 only.
  • BUG FIXES:
  • Capture points in Elimination Battlegrounds now sync up more closely to the capture point geometry.
  • More EXP sticker placement optimized for multiple languages.
  • Removed small hiding spot by the nose of the spacecraft on the Vanguard’s End map which small bots could manipulate for protection.
  • Updated collision geometry for the crashed spaceship on Vanguard’s End to minimize the ability of smaller robots to hide between the ship’s different wall layers.
  • Fixed a bug related to MMR rating not updating correctly when a player accrues around 300 MMR at 3 stars.
  • OTHER CHANGES:
  • Minor translation improvements in main menu
  • Made the Carbon 6 branding on the Sprinter Leg a brighter shade, so it is easier to see when players change the component’s color.
  • More EXP sticker placement optimized for multiple languages.

New in Robocraft Online Client 0.13.2125 (Apr 13, 2017)

  • NEW:
  • Sprinter Hermes Carbon 6 movement part*
  • Excluding the forge cost, the C6 Sprinter Hermes share the same stats as the non-C6 version.
  • To examine these new legs more closely, feel free to zoom around the model via the Sketchfab display below.
  • Special thanks to Sketchfab for their incredibly nifty 3D model plug-in tech.
  • BALANCE CHANGES:
  • Ion Destabilizer and Ion Distorter accuracy decreased – this equates to about 30% less damage at mid-range distance, but no change at close-range
  • Hover Blade Hurricane health decreased from 147,000 to 117,600 – now they are less efficient as a lightweight damage soak.
  • OTHER CHANGES:
  • Changes to disconnection penalty – Players who suffer from occasional disconnections in Robocraft will now have their penalty time reduced
  • 1st disconnection – 0 seconds
  • 2nd disconnection – 30 seconds
  • 3rd disconnection – 60 seconds
  • 4th disconnection – 120 seconds
  • 5th disconnection – 300 seconds
  • 6th disconnection and above – 600 seconds
  • Please note: If a player has received a disconnection penalty and they play 3 full games without disconnecting, then their disconnection ‘penalty level’ will reset back to zero.
  • MMR settings were tweaked to help more players getting into Protonium League.
  • Updated Xsolla store in-game:
  • Items are now in a list, rather than a grid
  • The ‘Learn More’ buttons now display the extra info right under the button, rather than a popup
  • Improved the video quality of the intro trailer
  • Updated in-game advert for Premium to highlight 3x recycle rate
  • Updated the BRAWL image to display ‘First Win Bonus’ as a rosette
  • BUG FIXES:
  • Fixed a bug which made it possible for a clan to have no leader
  • Fixed a bug which caused the Robocraft client to close when recycling more than 5,000 cubes
  • Fixed an issue that caused Robots with multiple ‘layers’ of hovers not to adjust their hover height when lower hovers were shot off
  • Fixed a spacing issue on ‘new cubes awarded’ section of the Promo Code screen
  • Fixed a bug in Play vs AI mode where you always respawned in the same location
  • Fixed translation issues with the 4 Year Holoflag
  • Improved the readability of the ‘more info’ text on the Xsolla store in Chinese and Japanese languages
  • Fixed a bug which caused Tesla explosions to sometimes appear on the wrong Tesla Robot in matches

New in Robocraft Online Client 0.13.2113 (Apr 6, 2017)

  • NEW:
  • Elimination Battlegrounds BRAWL added to the game
  • Score has been rebalanced to determine the best performing player more accurately. As part of this rebalance, objective score is now more generous overall
  • BRAWL RULES:
  • Game Mode: Elimination
  • Map: All six maps
  • Number of Players: 5 v 5*
  • Permitted Weapons: All weapons and movement parts permitted
  • Special Rules: None
  • Bonus: 2x XP + additional crate
  • BUG FIXES:
  • Fixed a bug which caused the ‘assign loadout’ menu to not update correctly when placing and removing weapons on a Robot in Edit Mode
  • Fixed a bug which caused an error when a player purchased a Robot from the CRF intended to reside in their 100th (final) garage bay
  • Updated the error dialogue box when a player attempted to exceed their 100 garage bay cap
  • Fixed a bug that showed a no star increase when a player jumped to their next League rank whilst having less than 5 stars
  • Fixed a bug which prevented the 1-minute remaining siren from activating in Team Deathmatch
  • Fixed a bug which caused the cutscene voiceover to overlap with the in-game voiceover in Battle Arena
  • Updated the hover-over BRAWL description text
  • Updated the images used for the game modes on the PLAY screen
  • Corrected the text on the League Battle Results Screen
  • Fixed the color theme on the file browser pop-up
  • Updated the PLAY menu text into multiple languages
  • Fixed a bug which prevented players from linking their existing Robocraft account to their Steam account
  • Fixed a bug which caused players who only captured points not to receive a reward

New in Robocraft Online Client 0.13.2097 (Mar 31, 2017)

  • NEW:
  • Unranked Battle Arena added to the game*
  • New play screen
  • Basic Mode has been renamed to Team Deathmatch
  • Normal Mode has been renamed to League Arena
  • Custom Games placeholder added (yes it really is coming soon)
  • In League Arena, all players on the winning team will each receive a Protonium Crate and all players on the losing team will each receive a Gold Crate
  • All League Arena players will now earn double XP
  • All new players will now receive more starter blocks when they create their account so they can start building Robots straight away. In addition to the blocks on their starter Robots, new players to the game will also receive 2,000 solid square chassis cubes and 1,000 of each other common type chassis cube in their inventory
  • The addition of unranked Battle Arena will mean the average player may see an increase in queue times to around 90 seconds. Those players with a high MMR should see improved queue times over their current averages. The queue times between ranked and unranked modes should be similar.
  • OTHER CHANGES:
  • New keyboard shortcuts (this affects new players only). Any player wishing to change their keyboard shortcuts can do so via the controls screen (accessed by pressing the escape key in the garage view)
  • Team Deathmatch – H
  • Battle Arena – B
  • League Arena – L
  • BRAWL – J
  • The name of the game mode being played is now displayed on the pause menu
  • Removed the game lobby for players levels 1-5 to decrease queue times for all players
  • Disabled the dust particle on low quality graphic settings on the following maps:
  • Ophiuchus Valley
  • Spitzer Dam
  • Tihonium Canyon
  • Tharsis Rift
  • New loading screen for Tihonium Canyon
  • New loading screen for Spitzer Dam
  • Minimap for Spitzer Dam has been updated
  • Minimap for Ophiuchus Valley has been updated
  • Removed the functionality to change the color of a player’s Robot name
  • BUG FIXES:
  • Fixed a bug which prevented players with older accounts progressing through the tutorial
  • Fixed a bug which caused players to enter edit mode and not the main garage screen when skipping or completing the tutorial
  • Updated the inventory icons for Vampire wings and rudders
  • Fixed the Clan Seasons Reward screen Robits image
  • Fixed a bug which displayed the Party Invite dialogue in Italian incorrectly
  • Fixed a bug which caused the pulsing animation for base progress to stop if a team destroyed a large number of crystals on the opposing team’s base
  • Fixed a bug which caused high-scoring players to receive less objective score than expected
  • Fixed an audio bug which caused the wrong voiceover to play for both teams in the event of a win/loss
  • Fixed a sync issue with the voiceover and game end explosion in Battle Arena modes
  • Tweaked the AI bot pathfinding algorithm to improve their ability to maneuver around the new maps
  • Updated the crate purchasing screen to correctly display the ‘guaranteed legendary’ messaging in English

New in Robocraft Online Client 0.13.2082 (Mar 24, 2017)

  • NEW:
  • New ‘Dominant’ game mechanic added. When one team controls three capture points for 60 seconds in Normal Mode, they will become ‘Dominant’ whereby the protonium charge rate is greatly increased while they maintain the three capture points.
  • In Normal Mode, when the battle is at 95% a siren sound will now trigger
  • Sudden Death in Basic mode will now play a siren sound
  • In Normal Mode, a siren sound will trigger when there is one minute remaining
  • In Basic Mode, when any team requires one kill to win, a siren sound will now play
  • In Normal Mode a ‘Draw’ voiceover will play in the event of a draw
  • BUG FIXES:
  • Fixed a bug which prevented a player’s MMR from displaying correctly in the friends tab if a clan had a long name. Only the first nine characters will now be displayed followed by ”…”
  • Replaced missing language translations for the current BRAWL
  • Fixed a bug which made it possible to Blink through the Protonite Core
  • Fixed a visual bug that caused the trail effect of weapons to be stopped by the low power shield on a base
  • Fixed a bug which prevented the “first team to reach the target total” voiceover from playing in Basic Mode
  • Fixed a bug which caused the Team Victory/defeat voiceover to play twice
  • Fixed a bug which caused the new structure on Spitzer Dam to have no collision detection.
  • Fixed a missing asset visual bug on Ophiuchus Valley Map
  • Fixed a floating barrier visual bug on Ophiuchus Valley Map
  • Fixed a bug which caused garage thumbnails not to update correctly if a player enters Test Mode straight from Edit Mode, before returning to the Mothership
  • Fixed a bug that prevented the new user buff from being removed on a small number of accounts that were created during the recent A/B test which ended on 15th March. This test is detailed here.
  • Added line breaks for Japanese BRAWL text to improve readability

New in Robocraft Online Client 0.13.2077 (Mar 22, 2017)

  • NEW:
  • In an effort to make new players feel more welcome, we’ve replaced two of the old starter Robots with exciting new ones. These Robots will be added to new accounts that were created after the release of today’s hotfix
  • OTHER CHANGES:
  • Matchmaking level banding introduced:
  • Player levels 1 – 5 matchmade together
  • Player levels 6 and above matchmade together
  • Balanced hover physics to improve user experience:
  • Increased general acceleration to improve responsiveness and reducing drift
  • Reduced general velocity to maintain current speeds
  • Increased dampening so bot comes to stop sooner after releasing key
  • Increased velocity cap to maintain current speed with thrusters added
  • BUG FIXES:
  • Fixed a visual bug where a capture point on the Spitzer Dam map was appearing below ground level in Normal Mode
  • Fixed a visual bug on the Spitzer Dam map where the Protonite Core was appearing above the ground in Normal Mode

New in Robocraft Online Client 0.13.2073 (Mar 21, 2017)

  • NEW:
  • Replaced old Birmingham Power Station Map in Basic and Play vs AI Modes with new updated maps:
  • Earth – Birmingham Power Station (2017 version)
  • Earth – Vanguard’s End
  • GJ 1214b – Spitzer Dam
  • GJ 1214b – Ophiuchus Valley
  • Mars – Tihonium Canyon
  • Mars – Tharsis Rift

New in Robocraft Online Client 0.13.2065 (Mar 16, 2017)

  • NEW:
  • Replaced old Birmingham Power Station Map in Basic and Play vs AI Modes with new updated maps:
  • Earth – Birmingham Power Station (2017 version)
  • Earth – Vanguard’s End
  • GJ 1214b – Spitzer Dam
  • GJ 1214b – Ophiuchus Valley
  • Mars – Tihonium Canyon
  • Mars – Tharsis Rift
  • New ‘Dominant’ game mechanic added. When one team controls three capture points for 60 seconds in Normal Mode, they will become ‘Dominant’ whereby the protonium charge rate is greatly increased while they maintain the three capture points.
  • Matchmaking level banding introduced:
  • Player levels 1 – 5 matchmade together
  • Player levels 6 and above matchmade together
  • In Normal Mode, when the battle is at 95% a siren sound will now trigger
  • In Normal Mode, a siren sound will trigger when there is one minute remaining
  • In Basic Mode, when any team requires one kill to win, a siren sound will now play
  • OTHER CHANGES:
  • Improved Anti-Hacking Measures: Easy Anti Cheat has been updated to address a recently diagnosed exploit with the Linux client. This vulnerability has now been fixed and we’ll continue to monitor and ban players permanently for hacking.
  • Added more scenery to Spitzer Dam to provide more cover and improved symmetry on terrain [late addition]
  • Removed all-player kickback when a player fails to load into battle
  • Balanced hover physics to improve user experience:
  • Increased general acceleration to improve responsiveness and reducing drift
  • Reduced general velocity to maintain current speeds
  • Increased dampening so bot comes to stop sooner after releasing key
  • Increased velocity cap to maintain current speed with thrusters added
  • ‘Draw’ voiceover added to Normal Mode
  • BUG FIXES:
  • All Basic/Normal Mode based BRAWLs will now punish early-leavers with a five-minute penalty
  • Fixed a bug which prevented a player’s MMR from displaying correctly in the friends tab if a clan had a long name. Now clan names longer than nine characters will display as [clan name]…
  • Replaced missing language translations for the current BRAWL
  • Fixed a bug which made it possible to Blink through the Protonite Core
  • Fixed a bug which caused the user-interface animation for base progress to get stuck if a player destroyed a large number of crystals on an enemy base
  • Fixed a visual bug that caused the trail effect of weapons to be stopped by the low power shield on a base
  • Fixed a bug which caused the 4th Birthday Holoflag name to display incorrectly in non-English languages
  • Fixed a visual bug which caused a player’s league rank to show no increase if they jumped to the next rank when having less than five stars on their current rank badge
  • Fixed an issue where the lobby connection symbol could be seen behind the ‘connecting to server’ symbol
  • Fixed a bug which caused the wrong voiceovers to play when a team won/lost in Normal Mode
  • Updated the Play vs AI Mode battle loading screen to display the correct game mode

New in Robocraft Online Client 0.13.2057 (Mar 9, 2017)

  • BUG FIXES:
  • Fixed a bug that prevented players from acknowledging warnings and suspensions if they were transitioning between game modes
  • Increased the size of the ‘Contesting’ text in-game
  • Fixed a bug which caused the clan sizes numbers to be displayed incorrectly in some instances
  • Game hints in AI Mode are now displayed
  • Fixed a bug which caused the Protonite Core explosion animation to end before the ‘beam’ disappeared
  • Fixed a bug which prevented parties of two from being matched against single players
  • OTHER CHANGES:
  • Remove level-lock on game modes – all players, regardless of level can now play all game modes
  • Minimum MMR gained for a battle victory is now 1
  • Reduced all Rail scope zoom by 25%
  • The average MMR loss in Bronze and Silver Leagues will be 50 taking it inline with Gold League. While MMR gains in Bronze and Silver Leagues will still be higher than in Gold League
  • The character limit for usernames on the login screen has been increased to 32
  • Additional voiceovers added
  • KNOWN ISSUES:
  • 4th Birthday Holoflag description has not currently been translated into non-English languages

New in Robocraft Online Client 0.13.2051 (Mar 7, 2017)

  • NEW:
  • Normal Mode now 5v5
  • Towers removed from Normal Mode and replaced with Mining Points
  • The team objective in Normal Mode’ changed to ‘The Annihilator’
  • Changes to the Protonium Reactors in Normal Mode – crystals now form on the tower as they are mined from Mining Points (essentially capture points).
  • Introduction of Protonite Core game mechanic to Normal Mode
  • Game maps re-worked:
  • Earth – Birmingham Power station – totally new map for Normal Mode
  • Earth – Vanguard’s End – minor changes
  • GJ 1214b – Spitzer Dam – minor changes
  • GJ 1214b – Ophiuchus Valley – totally reworked map
  • Mars – Tihonium Canyon – major changes
  • Mars – Tharsis Rift – totally reworked map
  • New Adaptive Music System. Now the music which plays during matches will evolve based on events taking place, for instance when the Protonite Core appears the pace of the music is increased.
  • New sound effects and voice overs
  • All maps, including Test Mode have new skyboxes
  • The Battle Loading screen now shows hints on how to play the chosen game mode effectively
  • OTHER CHANGES:
  • No more Overclocker. All weapons, movement types, etc. have been balanced to Overclocker level 5 (in line with Basic Mode)
  • ‘Respawn Escalator’ removed – respawn times are always 15 seconds long in Normal Mode
  • Players will auto-respawn in Normal Mode
  • ‘Protonivity Escalator’ removed
  • At the start of a battle both team’s Fusion Shields are active
  • A team’s Fusion Shield will deactivate when the opposing team owns all three Mining Points
  • Fusion Shield healing is still active for allies when their base shield is down
  • Players can’t move through an enemy shield to enter the base when it is active
  • Players can’t shoot through an enemy shield when it is active
  • If a player is in an enemy base and the enemy’s shield becomes active, the player will take damage and lose the ability to fire their weapons but they can still use modules and move out of the base (through the shield)
  • Matchmaking improvements to reduce the MMR difference between two teams Unfortunately this fix didn’t make it into the live client. – It will be added to the client early next week.
  • Updated end of battle scoreboard now includes an ‘objective score’ which is gained by capturing points, destroying the Protonite Core and reactor crystals
  • In Normal Mode, members of the same clan can now play on opposing teams in the same battle
  • Increased the speed at which players level up
  • Epic Carbon 6 Plasma forge costs increased
  • Removed Ophiuchus Valley, Spitzer Dam and Tihonium Canyon maps from current BRAWL
  • Reduced AFK (away from keyboard) detection time to 3 minutes.
  • Added the word ‘cancer’ to the profanity filter
  • Improved translations based on community feedback from German and French audiences. We have more improvements planned for these languages and others in future updates.
  • BALANCE CHANGES:
  • All Sprinter Legs have had their Carry Mass and Health reduced
  • All Mech Legs have had their speed increased by 10 MPH
  • All Hovers have had their weight and carrying capacity balanced
  • All Tesla damage and energy per shot reduced
  • Nano RMB functionality removed – Nano now requires manual aiming. Clicking the right-mouse button when using a Nano will now zoom in, the same as other
  • BUG FIXES:
  • Fixed a bug that caused the weapon loadout icons to flash red for a few seconds upon entering a game
  • Fixed a bug that caused a cube to be placed in the wrong position when attempting to place a large cube on the bottom of a robot in mirror mode
  • Fixed a bug that caused the yellow leader visual effect to play for everyone who spawned in even if they are not the leader in Pit mode BRAWL (does not apply to the current BRAWL)
  • Fixed a bug that produced an error message when placing cubes too fast in mirror mode
  • Fixed a bug that caused a server error when accepting an invite to a clan which makes you the 50th member
  • Fixed an issue that made it possible for players to receive the exact same crate twice through a bad internet connection
  • The ‘load more’ button in the clan search tab is now easier to click
  • Fixed the splash loading screen text appearing incorrectly when playing at a high resolution
  • Cleaned up a very messy looking hill on the Vanguard’s End map
  • Sharpened the adverts in the lobby screen when playing at low quality
  • Re-aligned the text on the XSOLLA in-game shop page when choosing your payment type
  • Translated the ‘Disconnected Cubes’ dialog box into multiple languages
  • Fixed a bug that allowed a player to remove the GUI (Game User Interface) from the crate opening screen which then prevented the player from collecting their final crate
  • Translated the “User Does Not Exist” text for friend invites and whispers into multiple languages
  • Translated “Clan Details” into multiple languages
  • Translated “You have to Upload an Avatar to Create a Clan” into multiple languages
  • Translated “Invite Already Sent” when adding a friend into multiple languages
  • Translated the dialog box that appears when a player attempts to use a promo code that was previously used on their account into multiple languages
  • Fixed a visual bug that occurred around the edges of test mode on higher quality settings

New in Robocraft Online Client 0.13.2030 (Feb 24, 2017)

  • NEW:
  • Community BRAWL III - Micro Bots by Luam_the_elf.
  • BRAWL RULES:
  • Game Mode: Elimination
  • Map: All Elimination maps in rotation
  • Number of Players: 10 v 10
  • Permitted Weapons: Laser Wasp, Plasma Pulser, Rail Piercer, Nano Binder and Tesla Slicer
  • Special Rules: All robots must be 500 CPU or below
  • Bonus: 2x XP + additional crate
  • BUG FIXES:
  • Fixed a bug that allowed players to avoid losing MMR by pressing Alt-F4 before the end of the battle. Players not finishing the battle will always be treated as if they had lost and will thus lose MMR. Those that are far away from our servers or who have poor connectivity to our servers don’t worry, we’re actively working on Reconnect now
  • Players disconnecting during the loading phase of a battle will lose MMR as if they had played the battle and had lost, thus losing MMR
  • Fixed a bug which caused the mouse to unlock from the client which resulted in the player ‘tabbing out’ of the game
  • Fixed a bug which caused the respawn counter to appear if you died during the end-game ‘supernova’
  • Fixed a bug in edit mode that caused the loadout UI to appear while pressing "z" in chat
  • Fixed a bug which caused all the names of members within a Clan to highlight blue
  • Fixed a bug which caused a player to see "Error: Unexpected Error" if they tried to create a Clan with a "." at the start or end of its name
  • Fixed a bug that prevented a player’s score from doubling in Basic Mode if they caused damage to another player after the battle had been won by their team
  • Fixed an intermittent bug that displayed the scrollbars in the forge, recycler and inventory in the wrong place

New in Robocraft Online Client 0.13.2024 (Feb 17, 2017)

  • BUG FIXES:
  • Fixed a bug which caused players to get stuck connecting to the server if they were kicked from a clan and then searched for another one
  • Fixed a bug which prevented the ‘LOAD MORE Clans’ feature from working after the 11th click
  • Fixed a bug which caused players to get kicked from a game due to an ‘inactivity’ error
  • The border around MMR on the play menu has been fixed
  • Corrected the roll-over description for Normal Mode
  • KNOWN ISSUES:
  • We are still seeing issues with the Robocraft Launcher which prevents players from updating their game automatically. We are currently working on a fix for this; however, simply repairing the files by clicking on the dialogue box (see image below) will allow you to update the game and proceed as normal.

New in Robocraft Online Client 0.13.2018 (Feb 16, 2017)

  • Introduction of ELO:
  • With this update this we launched a new matchmaking system using the standard ELO system. In Robocraft, your ELO rating will be referred to as your MMR (MatchMaking Rating). Your MMR rating will change based on your performance in battle and is used to matchmake players more fairly. So, new players learning the game will be playing against others of similar skill, and experienced players who are pros at Robocraft will be playing with similarly high skilled players. Hopefully this will ensure that everyone will be enjoying the game more overall.
  • All players will have two account-level MMR values:
  • All Mode MMR
  • Normal MMR
  • The ‘Normal MMR’ will update when you play the main Robocraft game mode; ‘Normal Mode’ (formally Battle Arena) and will be visible to you, your friends and your fellow clan mates. While the ‘All-Mode MMR’ will update when you play any multiplayer mode and is not visible to players. Both MMRs have been designed to ensure that players are matchmade fairly to make an enjoyable game for everyone.
  • Player Base ELO / MMR score:
  • When players first launch Robocraft after the ELO update, their Normal MMR value will be based on their League rank (prior to the update) divided by 3. We chose to divide the League rank number as we felt that keeping max ranked League players at the top, would mean their MMR would only go down (or remain the same). Having an initial lower number allows high-ranked players to work towards achieving the highest ‘Normal MMR’ possible. This was also done to ensure reasonably good matchmaking from the start of ELO.
  • Players who had previously been the top of League will still have the best ‘Normal MMR’ at the start of the new update. It’s also worth mentioning that any forged League badges will remain on your account, you won’t lose them.
  • Those players who have not participated in League previously will have a ‘Normal MMR’ of zero.
  • In this update, the ‘All-Mode MMR’ for all players starts at zero.
  • Please note: that in the early days post-release the ELO system is still gathering data based on player performance and so matchmaking may not be perfect; especially for those players with an MMR of zero. However as you play more games, more data will be obtained and matchmaking will improve.
  • Player Ranking:
  • With the new update, we are retaining the old League Badges and players will be ranked according to their ‘Normal MMR’ scores. The table below shows the MMR required to achieve each rank.
  • K-Factor:
  • The amount of MMR a player receives and loses is different in different Leagues. In Bronze the amount is maximal to ensure those who are too strong for Bronze to leave it fast. In Diamond and Protonium it’s minimal to ensure that one unlucky game won’t affect MMR too much. Speaking in ELO terms, we have different K-factor in different Leagues.
  • For more information on K-factors, click here.[en.wikipedia.org]
  • OTHER CHANGES:
  • New Game Mode Select Screen:
  • With this update we’re making a few subtle changes to the Game Mode Select Screen (see image below). Alongside the introduction of ELO, we will be renaming the following game modes.
  • Deathmatch will become Basic Mode - this is classic 5v5 Team Deathmatch
  • Battle Arena will become Normal Mode - this is the competitive conquest mode combining the League and Battle Arena modes
  • AI Bots will become Play Vs AI - Test your mettle alongside AI-controlled robots in a game of Team Deathmatch
  • BRAWL (no name change) - A regularly updated game mode with fun changes to rules and permitted block types
  • Changes to keyboard shortcuts:
  • With the changes to the game mode select screen and the mode names, we’ll be updating the associated keyboard shortcuts too. These keyboard shortcuts are usable on the Garage and Game Mode select screens.
  • For new players, playing Robocraft for the first time, the default menu keyboard shortcuts will be
  • Edit – E
  • Test – T
  • Basic – B
  • Normal - N
  • Brawl – L
  • For existing players, the keyboard shortcuts will remain:
  • Edit – E
  • Test – T
  • Basic - J
  • Normal - L
  • Brawl - H
  • If a player goes to the controls settings from the pause menu and clicks “Reset Defaults” they will have the new hot keys.
  • Visual optimization changes to Test Mode
  • Removal of Player Kickback:
  • We launched the new Battle Loading functionality recently in order to ensure that matches begin with a full compliment of players on each side. After gathering feedback from the community we have elected to switch off this feature for the time being. This allows us to pursue other methods of ensuring players load in together, and we’ll share news of that soon including the addition of a reconnect button.
  • BUG FIXES:
  • Players leaving a battle early will no longer receive XP
  • KNOWN ISSUES:
  • We are currently investigating an issue with the Robocraft Launcher which prevents players from updating the game. If you install a fresh version of the launcher (available to download here: http://robocraftgame.com/download.php) into a new folder, you will be able to play Robocraft as normal. Please note that this does not affect those who are launching Robocraft through the Steam Client. If you don’t want to re-install the launcher for whatever reason, please be patient and we’ll deploy a fix later today.
  • The tooltip (rollover) for Normal Mode incorrectly states it is a 5v5 game mode; this is incorrect and will be corrected with a hotfix.

New in Robocraft Online Client 0.13.2004 (Feb 9, 2017)

  • NEW:
  • Community BRAWL II – Bullet Time designed by Khoakuma
  • BRAWL RULES:
  • Game Mode: TDM.
  • Map: Birmingham Power Station
  • Number of Players: 5 v 5
  • Excluded Weapons: LoML, PSK, Nanos, Ions and Tesla Weapons*
  • Special Rules: Auto-heal timer set to 15 seconds, all projectile speeds are reduced by 60%
  • Bonus: 2x XP + additional crate
  • BUG FIXES:
  • Fixed a bug which caused the game to freeze and lock-up if a player disconnected whilst being shot in battle
  • Fixed a bug which prevented the Launcher app from being closed manually
  • Fixed a bug which prevented the Launcher app from showing the latest Robocraft news

New in Robocraft Online Client 0.13.2001 (Feb 8, 2017)

  • BUG FIXES:
  • Fixed level progression prompt *

New in Robocraft Online Client 0.13.1999 (Feb 6, 2017)

  • BUG FIXES:
  • Fixed a bug which caused all players queuing for a League game to get stuck until the server forcefully disconnected them if one of them disconnected Battle Loading Screen
  • Fixed a bug which caused the game to break if a player disconnected during a BA/League while waiting to respawn and any player on that team captured a tower
  • Crosshairs in single player games now animate
  • The BRAWL title “Old But Gold” and description text has been translated into multiple languages

New in Robocraft Online Client 0.13.1997 (Feb 2, 2017)

  • NEW:
  • Community BRAWL I – Old But Gold (created by community member Orih)
  • BRAWL RULES:
  • Gamemode: Elimination
  • Number of Players: 10 v 10
  • Maps: All Elimination maps
  • Excluded Weapons: Aeroflak, Lock-on Missile Launcher, Ion Weapons, Proto-Seeker and Chain Shredder
  • Excluded Movement Parts: All Sprinter Legs, Mech Legs and Propellers
  • Special Rules: No auto-healing and no modules
  • Rewards: x2 XP and additional crate for first BRAWL win
  • IMPROVED LOAD-IN PROCESS:
  • In an effort to greatly reduce instances of games starting with mismatched team sizes, games will now abort if any players disconnect during Battle Loading Screen.
  • BUG FIXES:
  • The gap above the Player Lists on the Battle Loading Screen has been reduced.
  • Incorrect sounds no longer play on the Battle Loading Screen.
  • Players quitting the game on Battle Loading Screen will now incur a battle leaving penalty.
  • OTHER IMPROVEMENTS:
  • Players can now scroll the player lists on the Battle Loading Screen with the mouse scroll-wheel or with the scroll-bar on the right-hand side of the screen.

New in Robocraft Online Client 0.13.1987 (Jan 27, 2017)

  • NEW:
  • Loading Flow – All players are pre-loaded before battles commence. Battles do not start until all players have loaded; thus reducing player desyncs.
  • Battle Loadout Screen – New improved loading screen shows the loading progress of all other players and their respective loadouts.
  • Battle Commence Countdown set to 5 seconds – Once all players are pre-loaded into the battle arena, the countdown timer will start from 5 seconds.
  • All players visible at the start of the Battle Commence Countdown timer
  • For more information on today’s update, please refer to our recent Dev Jam.

New in Robocraft Online Client 0.13.1976 (Jan 19, 2017)

  • EW:
  • New BRAWL – 12 O’Clock High
  • In-game counter to track and display money raised for our ‘Play For Kaleigh’ fundraising event
  • BRAWL IV RULES:
  • Game Mode: Team Deathmatch
  • Players: 5v5
  • Map: Birmingham Power Station
  • Not Permitted Weapon Types: Lock-on Missile Launcher, Aeroflak*
  • Permitted Movement Types: Propellers, Aerofoils, Rudders, and Tank tracks only
  • Bonuses Awarded: x2 XP and +1 extra crate for first victory
  • OTHER CHANGES:
  • Re-balanced Propeller parts with the addition of a short spin-up time
  • BUG FIXES:
  • The “1st win bonus” label over BRAWL menu is now correctly translated for all languages in-game
  • Propeller names translated in all languages in-game
  • The Robocraft Launcher now displays Release Notes and Latest News correctly (omitted from the last patch notes)
  • Fixed a visual bug which cut the Propeller Rosette on the Robocraft splash-screen when playing at 1280×1024 resolution
  • Fixed a bug that made a robot lose mobility and speed if you combined two different types of propellers
  • Missing polygon on the back of the small propeller has been fixed
  • With this update we have fixed a keyboard macro exploit bug, which allowed some users gain an unfair advantage by recharging multiple weapons simultaneously by constantly switching between weapons. Now when one weapon is recharging, others will not.

New in Robocraft Online Client 0.13.1964 (Jan 12, 2017)

  • NEW:
  • ADDED ‘Propeller Tomahawk’ and ‘Propeller Thunderbolt’ to Robocraft
  • Lead Designer, Sergii Says: “Propellers have been optimised to be used with heavy flyer builds which is different to our traditional thrusters, which are more suited to lighter Robot builds. They are also bi-directional in terms of force which should give flyers more strategic options than before.”
  • BUG FIXES:
  • Fixed a bug which caused all Pit games to share the same chat
  • Fixed a bug where the language table is cut off for players whose screen resolution is 800×600
  • Fixed a bug for Chinese language Linux players which prevented some characters from appearing on inventory item names
  • Glass Cube block translated into Japanese
  • Fixed an issue that made the OK button disappear on the Battle Results screen if you or a player sends a friend request and you are already at the maximum amount of permitted friends

New in Robocraft Online Client 0.13.1954 (Jan 5, 2017)

  • NEW:
  • Unlocking of Christmas Gifts – Carbon 6 Plasma Devastator and Carbon 6 Plasma Goliathon weapons
  • New BRAWL – Plasmaball Fight
  • BRAWL III GAME RULES:
  • Game Mode: Pit (re-spawn permitted, no timer, first to 20 points)
  • Map: Ophiuchus Valley, Spitzer Dam, Gliese Lake
  • Number of Players: 8
  • Permitted Weapon Types: Plasmas & Tesla only
  • Permitted Movement Types: Mech legs only (sorry, no thrusters, hovers or helium)
  • Bonuses Awarded: x5 XP and +3 crates for first victory
  • OTHER CHANGES:
  • End of 20% Holiday Sale Promotion – all applicable crate bundles and premium plans reverted to their standard prices
  • BUG FIXES:
  • Fixed an issue with the pause menu sometimes appearing behind the on-screen tooltips which prevented players from exiting the tutorial
  • Fixed a bug which prevented the Russian and Spanish language select options from being visible when video resolution was set to 800×600

New in Robocraft Online Client 0.13.1947 (Dec 20, 2016)

  • BUG FIXES:
  • Server-side infrastructure improvements

New in Robocraft Online Client 0.13.1943 (Dec 16, 2016)

  • BUG FIXES:
  • Fixed an issue that prevented players with Brazilian or Portuguese OS (Operating System) language from purchasing crate bundles and premium
  • Server-side improvements to in-game chat stability

New in Robocraft Online Client 0.13.1942 (Dec 15, 2016)

  • BUG FIXES:
  • Fixed punctuation errors in some of the game mode descriptions
  • Fixed a bug that reset the profanity filter status upon loading into the game
  • Fixed a bug which prevented the BRAWL description screen from closing when the player pressed the ESC key
  • Fixed a visual bug with the Christmas presents on the BRAWL map that made the ribbons flicker when viewed through the Rail weapon scopes
  • Fixed an issue which caused some players to fail to load the brawl image

New in Robocraft Online Client 0.13.1939 (Dec 14, 2016)

  • NEW:
  • Introduction of new BRAWL Game Mode
  • Removal of Pit and Elimination as individual Game Modes (merged into BRAWL Game Mode and will be rotated in future Brawls)
  • New Play screen with tooltips
  • New BRAWL Game Mode details screen
  • Christmas BRAWL started
  • Hellion Crater Map updated for Christmas
  • Festive music
  • CHRISTMAS BRAWL 2013 RULES:
  • Game Mode: Elimination
  • Map: Hellion Crater (Christmas Version)
  • Auto-Healing: Disabled
  • Min Robot CPU requirements: 100
  • Max Robot CPU requirements: 2,000
  • Cube Restrictions: Nano not permitted
  • Bonuses Awarded: x3 XP and a bonus crate for first victory
  • IMPROVEMENTS:
  • Add timeout to avoid waiting too long for custom avatars to load
  • BALANCE CHANGES:
  • BUG FIXES:
  • Fixed a bug which prevented the avatar of a clan invitee from appearing on the pending Clan invitation screen
  • Fixed an audio bug which prevented SFX from playing when someone joined your clan
  • Updated the returned error message when attempting to login to the website with an unconfirmed email address
  • Fixed a bug which enabled a player to send party invites or view their friends list while in a matchmaking queue. Doing so disabled the ESC key
  • Fixed a visual bug that prevented the EMP module from appearing on the placement gun when in edit mode
  • The quality settings text is now updated when a player changes their default language
  • Fixed an issue with the CRF that displayed the last column of Robots incorrectly at some resolutions
  • Fixed the ratio of the flags on the language select options to prevent them from appearing squished
  • Fixed an issue that caused the Robocraft Client to sometimes crash when opening the final crate in a purchased pack
  • Added a new glass texture to all the bridges in the game
  • Multiple corrections to Italian language text in-game*

New in Robocraft Online Client 0.13.1926 (Dec 13, 2016)

  • BUG FIXES:
  • The profanity filter will no longer reset to ‘on’ when a player logs into the game
  • The store will now display correctly when Chinese language is selected
  • OTHER CHANGES:
  • German and Japanese text corrections based on community feedback*
  • We have received lots of detailed feedback on all of the newly supported languages, which we’re currently sorting through and putting in front of our localisation team. We will be updating the game with corrections and changes for all languages as soon as we can.

New in Robocraft Online Client 0.13.1920 (Dec 9, 2016)

  • BUG FIXES:
  • Fixed a bug which caused a small number of players not to receive their daily login crate when expected.
  • Fixed a bug which caused players with an out-of-date game client to crash when trying to login.
  • Fixed a bug where pressing the ‘ESC’ key on the login screen would trigger an error message.
  • OTHER CHANGES:
  • Country flags have been added to the language select drop-down lists.

New in Robocraft Online Client 0.13.1918 (Dec 8, 2016)

  • NEW LANGUAGES:
  • Added support for the following languages:
  • Chinese (Simplified)
  • Chinese (Traditional)
  • French
  • German
  • Italian
  • Japanese
  • Korean
  • Portuguese (Brazilian)
  • Russian
  • Spanish
  • Game UI updated to support multi-language
  • New splash page login box – language can selected prior to game loading
  • Updated the ‘settings’ menu pop-up to include language select options. This menu can be found by pressing the escape key on the main Garage Bay select screen.
  • BUG FIXES:
  • Fixed a visual bug where text saying “The scores of the winning team “HAVE BEEN doubled” was displayed during the game. This text has been removed and is now shown at the end of the battle.
  • Fixed a bug which caused some CRF-purchased Robots to constantly display the “submit rating” dialogue at the end of each battle.
  • Fixed a bug which saw players receive an error message when accepting a clan invite and they were the 50th member of the clan.
  • Fixed a visual bug that said “invitation” instead of “invite” when a player received a friend invite request.
  • Fixed a bug that corrupted a small number user accounts when they purchased crates.
  • Fixed a bug that caused Robot thumbnails to overlap in the CRF and Garage Bay select screen.
  • Fixed a bug which caused a player to get stuck connecting to the server when closing the Xsolla store after buying crates with anything other than the ‘x’ button.
  • Players who were kicked from their games due to scheduled maintenance will no longer receive a five minute penalty when playing their next battle.

New in Robocraft Online Client 0.13.1903 (Dec 2, 2016)

  • BUG FIXES:
  • Fixed a crash bug which would occur due to the game client not responding to errors correctly
  • Fixed an error which led the CRF to load incorrectly or not at all
  • Fixed an issue with the ‘waiting for battle’ timer incorrectly showing 0:00
  • Fixed a bug which displayed the End-of-Battle Robit reward incorrectly

New in Robocraft Online Client 0.13.1887 (Nov 29, 2016)

  • CHANGES:
  • Reverted game to pre-Thanksgiving event status:
  • Removed 2x XP
  • Returned prices of Crate bundles and Premium Plans to pre-event values
  • BUG FIXES:
  • Fixed an issue that caused an error if a user obtained two level-up crates without an end-of-battle crate

New in Robocraft Online Client 0.13.1885 Minor Fix (Nov 25, 2016)

  • Fixed a bug which was causing the losing teams in battles to not receive their 2x experience bonus from the current 2x experience bonus event.

New in Robocraft Online Client 0.13.1885 (Nov 24, 2016)

  • EVENT CHANGES:
  • Double XP from Thursday November 24th at 12:00 (UTC) through to Tuesday November 29th at 10:00 (UTC)
  • 25% off all Protonium crate bundles from Thursday November 24th at 12:00 (UTC) through to Monday November 28th at 10:00 (UTC)
  • 25% off all Premium membership plans from Thursday November 24th at 12:00 (UTC) through to Monday November 28th at 10:00 (UTC)
  • Wrapped presents in salvage reward crates from Thursday November 24th at 12:00 (UTC) through to Thursday January 5th at 10:00 (UTC)
  • BUG FIXES:
  • An issue relating to the Robocraft client randomly displaying in the incorrect resolution on boot up has been fixed
  • Fixed a bug in the CRF which displayed a 4 billion Robit cost
  • Clan lists are now sorted correctly
  • Using a Ghost module and Headlights while on NORMAL or lower quality settings now does not stop you from using your loadout
  • Fixed an issue with Hotkeys not working for Mac and Linux users when logging in or returning to the Edit Mode from Test Mode
  • OTHER CHANGES:
  • 20% energy cost increase to Blink Module
  • 20% energy cost increase to Ghost Module
  • From Thursday, all Crate Bundles of 25 and above are guaranteed to contain at least one legendary item
  • Full forge cost option removed from the CRF

New in Robocraft Online Client 0.13.1877 (Nov 17, 2016)

  • NEW:
  • All players receive 1x Protonium crate when levelling up
  • Two new starter bots in garage bays two and three (for new players only)
  • New Weapon Energy meter in Edit mode
  • CHANGES & IMPROVEMENTS:
  • Changes to player matchmaking – players will now be matchmade regardless of CPU
  • Available Robot CPU increased to 2,000
  • Players have all 2,000 CPU available to them regardless of player level
  • Player maximum level increased from 150 to 10,000
  • Re-branded the Power Booster to Weapon Energy Module (click here for additional info)
  • Weapon Energy Module cooldown set to 2 minutes
  • EMP trigger countdown reduced from 3 seconds to 2 seconds
  • EMP stun duration increased from 5 seconds to 7.5 seconds
  • Reduced the connection timeout duration in the waiting for battle lobby
  • 10% reduction to all Nano heal rates
  • Changed the rules which restrict players from recycling the starter robots. Previously cubes used on the three starter robots were “protected from recycling”. Now only one, the smallest starter robot will be protected from recycling
  • Increase to CPU cost and health for all Tank Tracks and Invader and Assault Rotors Blades
  • Decrease Carry Mass per CPU on all Rotor Blades
  • Rotors, Wings and Rudders now have their max speed affected by carrying capacity
  • Tank Tracks, Mech Legs and Sprinter Legs now have limited carrying capacity (it was unlimited before)
  • Wheels have had their carrying capacity increased. The numbers displayed on their thumbnails was incorrect; as a result they were decreased slightly while the actual carrying capacity was increased considerably for all the wheels
  • The surface friction of all cubes has been increased a small amount, this slows ‘Rocket Sleds’ slightly whilst allowing Airplanes to take off etc. Ski’s are the lowest friction items in the game now
  • The friction/grip of wheels has been increased by 20%
  • Thrusters have had their max speed increased by around 30%
  • Thruster maximum speed is affected by the total mass of the robot they are put on. The maximum robot mass before speed loss data shown on thruster thumbnail. If a robot’s mass is higher than the thumbnail data shown, the maximum speed will be lower. Essentially, the heavier the robot, the slower it will be
  • BUGS:
  • Fixed a bug that caused a player to turn invisible to everyone when another player used the Blink Module when they died
  • Fixed a bug that allowed you to use the Blink Module after you died; this led to the player who killed you becoming invisible and invincible to you
  • Fixed an issue with the Vanguard’s End mini-map being blurry on low resolution/quality settings
  • Fixed a bug which stopped the energy bar from dynamically updating when placing a lot of blocks in quick succession
  • Fixed a bug that made one of the new starter robots bounce when entering test mode for the first time

New in Robocraft Online Client 0.13.1865 (Nov 10, 2016)

  • NEW:
  • New Battle Arena Map – Vanguard’s End
  • New music for Vanguard’s End
  • Introduction of Map Weighting in Battle Arena, Elimination & The Pit game modes. Popular maps will now appear more frequently.
  • CHANGES AND IMPROVEMENTS:
  • Leaver penalty has been increased to 5 minutes. We found that a lot of players were leaving battles immediately if they didn’t get the map they wanted. To counteract this we have extended the leaver penalty.
  • BUGS:
  • Fixed a bug which caused the garage bay options to disappear after playing a game
  • Fixed an issue on higher screen resolutions where the end of season screen was not scaling correctly
  • Fixed a scaling issue with the early leaver warning at higher screen resolutions

New in Robocraft Online Client 0.13.1853 (Nov 3, 2016)

  • STORY:
  • Reverted game to pre-Hallowfest 3 event status – removal of the following:
  • Halloween mothership
  • Spooky in-game music during battles, in the mothership and during menus
  • Pumpkin salvage crates
  • Cackling skulls from Aeroflaks
  • Spooky Aeroflak explosions
  • Hallowfest 3 splash screen
  • New mothership visuals for Premium players
  • SXP cap for multiplayer games to prevent players abusing the game to get inflated high scores. Please note that the cap will not impact regular gameplay in any way
  • IMPROVEMENTS:
  • Updated Tharsis Rift music
  • BUGS:
  • Fixed a bug which caused the loading icon animation to move up and down
  • Fixed a bug where players would get stuck on the loading screen upon playing through the tutorial two times in a row
  • Fixed an issue where some players were not able to make payments on non-Steam clients
  • Fixed a small text bug which showed ‘Battle Experience’ in multiple places on the end of battle screen
  • Fixed an audio issue which caused the intro music to become desynced
  • Fixed a bug that caused some players to receive multiple Clan Season rewards

New in Robocraft Online Client 0.13.1846 (Nov 2, 2016)

  • CHANGES:
  • Robocraft splash screen updated to correctly communicate the start of Clan Season 1
  • BUG FIXES:
  • Robit balance immediately updated after collection of seasonal rewards

New in Robocraft Online Client 0.13.1837 (Oct 31, 2016)

  • IMPROVEMENTS:
  • Widespread server infrastructure improvements which should lead to more stable servers
  • Friend list improvements which should improve load times for players with a lot of friends
  • Avatar handling systems moved to new server infrastructure to increase stability

New in Robocraft Online Client 0.13.1814 (Oct 11, 2016)

  • NEW:
  • Added a new cosmetic flag to celebrate Alienware’s 20th anniversary
  • Added a new Alienware mask with new visual effects. This mask replaces the old Alienware mask and can be found in the forge. More information on this new cosmetic will be released later on Robocraftgame.com
  • BUG FIXES:
  • Fixed a bug that caused a blocked player to not be removed from your friends list
  • Fixed a visual bug that didn’t remove the premium 3x recycle rate when premium had expired
  • Fixed a bug that caused the pause menu to appear while pressing ESC in the leave party/change avatar pop-up menu screen
  • Whispering a player is no longer case sensitive
  • Early leaver warning in Elimination has been removed

New in Robocraft Online Client 0.13.1809 (Oct 7, 2016)

  • BUG FIXES:
  • Fixed an issue where a player would see a garbled maintenance message while attempting to login via the launcher when the game is in Maintenance.
  • Fixed an issue with the text being in the wrong position on the award screen.
  • Fixed an issue with pending invites refreshing.
  • Fixed an issue with ‘pending’ invitees to a clan appearing in the wrong tab.
  • Fixed an issue with the last item in your inventory being cropped at the bottom.
  • Fixed a server error issue when the leader of an established party tries to invite a player who is already in an established party.
  • Improved the chat window; making it more readable to players.
  • Fixed a bug that allowed players to access the old social screen through via a hotkey.

New in Robocraft Online Client 0.13.1806 (Oct 6, 2016)

  • NEW PARTY SYSTEM:
  • Fancy new party widget gives you all the info you need about your party!
  • The party widget shows you when an invited player is yet to accept your invitation, has accepted it and joined, and when they’re queued up for a battle!
  • Party events such as being invited or members joining will now appear in your chat panel!
  • You can now invite players to a party by right clicking their name in your friends list or clan list
  • The fourth and fifth party slots are no longer locked behind premium! Everyone and anyone can get into 5-person parties whenever they want!!!
  • PREMIUM CHANGES:
  • Recycle rates are increased by 3x while you have Premium
  • The 6-month option for premium has been replaced with the Life Time option and is priced at $49.99 (USD) / £34.99 (GBP) / €44.99 (EUR). That’s right! *TV Sales Voice* For the low low price of $49.99 you can have premium forever onward!
  • STEAM TRADING CARDS:
  • Don’t know what Steam Trading Cards are? First click here to learn more about them!
  • Robocraft’s Steam Trading Cards system will include:
  • 8 Trading Cards
  • 6 Backgrounds
  • 10 Emoticons
  • 6 Badges
  • As Robocraft is a F2P game, you will earn Trading Cards by spending money in-game (one badge per ~$9 according to Steam’s official FAQ)
  • Important note: This will only include money spent through the steam wallet. Any purchases made without the Steam wallet will not help you progress towards a Trading Card.
  • IMPROVEMENTS:
  • You can now right click on your own avatar to change it
  • Several general party optimizations
  • Polished and optimized the salvage crate drop screen
  • Improved Mech Leg LoDs
  • Many players were unaware that you can edit a clan’s description if you’re a high enough rank, so a visual element has been added to make it more apparent
  • Improvements have been made to make chat more easily readable
  • Tutorial arrows are now animated!
  • BUG FIXES :
  • You can now right click on your own avatar to change it
  • Fixed a bug which obscured some salvage crates when using 800×600 resolution
  • Fixed a bug which caused the chat panel at the end of a battle to become faded, forcing you to re-click it to send messages
  • Fixed a bug which stopped players in the Pit from being removed from the scoreboard when they left the battle early
  • Fixed a bug which would on rare occasions cause mech legs to… detach from themselves and fall apart
  • Fixed a bug which caused the CRF button to remain white after purchasing a robot
  • Fixed a bug which caused the error message “You have no bot” if you attempted to join a battle while viewing a robot in the CRF
  • Fixed a bug which caused players to move through terrain as though it had no collision if they died while blinking
  • Fixed the Chain Shredder’s connection points, as one of them wasn’t a ‘real’ connection point
  • Fixed the Dwarf Spike Plate’s glow color
  • Fixed a bug which caused the blinking chat cursor to appear within the channel name when joining or leaving a channel
  • Fixed a bug which left the Clan chat channel available after leaving a clan
  • Fixed a bug which failed to display the red ! when invited to a clan, if you were offline at the time of the invite
  • Fixed a bug which caused Sprinter Legs to sink into the ground when used with Insect Legs… for whatever reason you might be doing that. You do you
  • Fixed a bug which caused robots with both versions of the Sprinter Leg to lose their ability to forward-leap

New in Robocraft Online Client 0.13.1793 (Sep 30, 2016)

  • New Movement Components:
  • Sprinter Legs – A fast moving, lower-armored variant of the pre-existing Mech Legs. They offer far greater mobility, speed and additional jump functionality, but are ill-equipped to deal with massive sustained fire like their far thicker counterparts.
  • Sprinter Leg Hermes:
  • Rarity | Epic- Health | 144060
  • Robot CPU Load | 98 pFlops
  • Mass | 2400.0kg
  • Max Speed | 174 mph
  • Jump Height | 120 metres
  • Forge Cost | 24,500 robits
  • Sprinter Leg Perseus:
  • Rarity | Rare- Health | 73500
  • Robot CPU Load | 50 pFlops
  • Mass | 1900.0kg
  • Max Speed | 152 mph
  • Jump Height | 90 metres
  • Forge Cost | 5,000 robits
  • Other Changes:
  • The following UI elements / actions now have sound effects attached
  • Right clicking a player in the social panels
  • Mousing over a player in the social panels
  • Click on player-specific actions in the social panels

New in Robocraft Online Client 0.13.1786 (Sep 27, 2016)

  • END OF EVENT CHANGES:
  • Reverted the cannon ball model for Plasma
  • Reverted the cannon ball visual effects
  • Reverted the cannon bal sound effects
  • Reverted the stat changes of plasma back to their pre-event numbers
  • Reverted the mothership pirate music
  • Reverted the increased salvage crate quality
  • BUG FIXES:
  • Improvements that should reduce rubber banding networking issues
  • Improvements that should reduce how often the “unable to join match making queue” error occurs

New in Robocraft Online Client 0.13.1783 Hotfix #2 (Sep 26, 2016)

  • BUG FIX:
  • Fixed bug related to the ‘Return to Edit Mode’ button in Test Mode. Prior to this hotfix players would end up in the garage screen when they clicked the button, whereas now the button now works correctly.

New in Robocraft Online Client 0.13.1783 (Sep 23, 2016)

  • BUG FIXES:
  • Improved an issue where tank tracks would drift a lot at high Overclock.
  • Fixed an issue with Thrusters which would prevent certain robots from being able to raise/lower themselves.
  • Fixed a graphical issue with Thrusters which displayed all Thrusters as active.

New in Robocraft Online Client 0.13.1781 (Sep 22, 2016)

  • SHIPREKT EVENT:
  • Active from Thursday 22nd until Tuesday 27th
  • Plasma, damage increased by 100%
  • Plasma, explosion radius increased by 100%
  • Plasma, time between shots increased by
  • Pulser – 100%
  • Disruptor – 230%
  • Bombarder – 280%
  • Ravager – 360%
  • Devastator – 540%
  • Goliathon – 900%
  • Plasma, projectile speed reduced to 33%
  • Plasma, inaccurate when fired while not grounded (similar to rail)
  • Plasma, new projectile model looks like a cannon ball
  • Plasma, new explosion effect looks like a shattering cannon ball
  • Plasma, new audio effects
  • New pirate themed music!
  • All salvage crates are two quality levels higher than they would normally be. For example, if you would normally receive a bronze crate, you will instead receive a gold crate. If you would normally receive a gold crate, you will instead receive a protonium crate.
  • TANK TRACKS CAMERA CONTROLS:
  • Tanks Tracks can now use “Camera controls steering” movement mode. This can be activated by clicking on the cog icon just above a robots photo in the mothership.

New in Robocraft Online Client 0.13.1763 Hotfix #4 (Sep 20, 2016)

  • Fixed an infinite spawn issue which emerged when players had the new Pirate Holoflag equipped on their Robots.

New in Robocraft Online Client 0.13.1763 Hotfix #3 (Sep 16, 2016)

  • BUG FIXES:
  • Fixed a GUI glitch that permitted players to enter in a match with a different map
  • Fixed an issue that stopped players entering the League Arena for the first time

New in Robocraft Online Client 0.13.1757 Hotfix #2 (Sep 14, 2016)

  • BUG FIXES:
  • Fixed an issue with stacked Nanos (Binder, Mender and Constructor) not all using power
  • Fixed an issue with players seeing an error when joining the matchmaking queue
  • Fixed several serious errors on the live server
  • Addressed an issue with the server not restarting
  • Fixed an issue with the Blink module that sometimes caused invisibility after a player de-sync
  • Fixed an exploit that allowed players to be permanently invisible after activating the Blink and Ghost Modules at the same time

New in Robocraft Online Client 0.13.1752 Hotfix (Sep 12, 2016)

  • BALANCE:
  • [NEW] Nano healing done has been buffed 25% across the board
  • CHANGES AND IMPROVEMENTS:
  • The text which previously read “Vertical strafe” now reads “Camera relative tilt”
  • The directional arrow in the Edit Mode floor has been made more visible
  • The selection square which was recently evicted from the corner of the mothership, has now been invited back in and will now appear beneath components you’re trying to place
  • BUG FIXES:
  • Fixed an exploitable bug which allowed players to change the clan avatar of other clans
  • Fixed a bug which caused issues for insect legs when using keyboard-relative controls
  • Fixed a bug which would cause short freezes for players with long friends lists, when a friend of theirs logged on or off
  • Fixed a bug which caused robots on the CRF being reported by Admins to not be instantly removed
  • We believe there should be improvements to the stuttering/rubber banding networking issues as we’ve made changes that should positively impact them, and we have not been able to reproduce these networking issues in the office. However as with all networking issues, it’s a gradual improvement over time and it’s difficult to know what the outcome will be once released

New in Robocraft Online Client Roboclans Update (Sep 7, 2016)

  • CHAT MK.1:
  • Completely new chat and social system with all new functionality!
  • Custom chat channels focused on specific topics which others can join. Host your own chat channels filled with friends from different clans, other people with similar interests such as artbots or competitive play and anything else!
  • New ‘forward slash’ commands such as /create and /party (click for full list) let you organize all your social needs without needing a mouse!
  • Chat now has a scroll bar so you can see previously sent chat messages
  • Colour coded chats now make it much easier to differentiate between different conversations, social groups and private messages!
  • Select which chat channel to focus on, or have all chat channels in view at the same time!
  • FRIENDS MK.1:
  • Completely new friends system with all new functionality!
  • New friends panel shows online/offline players, their names, their avatars, their clan’s name and their clan’s avatar!
  • Point-and-click interface allows you to right click a friend and either invite them to your party or remove them from your friend list!
  • Friends icon lets you see how many friends are online at a glance!
  • CLANS MK.1:
  • Completely new clans system!
  • Create your very own clan with it’s own custom avatar, then invite others to fight for your cause!
  • All clans have a clan chat so there’s constant communication with your comrades!
  • A linear hierarchy, with Leaders being at the top, Officers beneath them and Members at the bottom allows you to organize the structure of your clan!
  • Clan avatars are shown in loading screens and scoreboards, so players can identify a player as being from a particular clan
  • Clans icon lets you see how many clan members are online at a glance!
  • Remember that all the above social functionality is still in its Mk.1 phase, and will be worked on more as we reach future updates.
  • For an in-depth look at all the above functionality, check out the dev diary here:
  • BALANCE:
  • Tesla Slicer, Ripper and Nova armor has been reduced by 33% (This is a total reduction of 50% compared to the armor value before the last Tesla armor reduction)
  • Plasma Goliathon damage has been reduced by 10%
  • Aeroflak Sentinel and Aeroflak Guardian damage has been increased by 10%
  • The Aeroflak Sentinel was under performing drastically so some additional changes were made to make it viable:
  • Aeroflak Sentinel fire rate for having only one has been increased from 50% to 70% of the maximum fire rate
  • Aeroflak Sentinel maximum fire rate has been increased to 1.59 shots per second, up from 1.33 shots per second. For comparison, the Aeroflak Guardian maximum fire rate is 1.67 shots per second
  • CHANGES AND IMPROVEMENTS:
  • A tickbox-option for “Vertical Strafing Enabled” has been added to the “Camera controls steering” movement setting
  • “Strafe Left” and “Strafe Right” keybinds have been added to the controls screen
  • Added a cut-scene to the start of the tutorial
  • Improved the error message provided by EAC related issues
  • The “TIGA Finalist” badge on the launcher has been updated to “TIGA Winner”
  • Audio has been added to the back button
  • The mothership has arrived at a new location… take a look through the window of edit mode… we’re home :’ )
  • Players will now be shown a duration when they’re silenced by a mod
  • We have implemented additional data points so that we can gather more information on rubber-banding (a symptom of lag) so that we can continue to resolve such issues in the future
  • Player level and league rank indicators in chat are temporarily removed, but will be making their way back in at a later date
  • BUG FIXES:
  • Fixed a bug which caused weapons to shoot far slower than intended while turning
  • Fixed a bug which caused Nanos to use a far smaller amount of power than they were supposed to
  • Fixed a visual bug which would occasionally cause unusual behavior in plasma cannon trails
  • Fixed a bug which would return “Your bay is empty” when attempting to enter a battle from the CRF screen
  • Fixed a bug which caused the new starter robots to not be centered by default in edit mode
  • Fixed a bug which forced some players to use the FANTASTIC quality setting
  • Fixed various issues with the mothership scrollbar below the garage bays
  • Fixed a bug which could cause the in-battle ping widget to get stuck if used in a way that overlaps with the chat box
  • Fixed a bug which stopped players from creating their 100th garage bay
  • Fixed a bug which caused some audio effects to loop infinitely while the game is paused
  • Fixed a bug which could occasionally cause the game to crash when entering a battle
  • Fixed a bug which caused a robot’s weapons to vibrate while turning
  • Removed an animated selection square which was found living in the corner of the edit robot bay, rent free
  • Fixed a bug which caused the targeting laser of a rail cannon to not be visible, meaning the rail’s target was unaware they were being targeted
  • Fixed a bug which caused multiples of the same robot to spawn in AI TDM mode

New in Robocraft Online Client 0.13.1720 Hotfix (Aug 26, 2016)

  • Fixed an issue with the game freezing when some players entered a battle.
  • Fixed an issue with the graphics quality being set to Fantastic when a user changed any setting related to the game’s graphics.

New in Robocraft Online Client 0.13.1691 Hotfix (Aug 12, 2016)

  • Fixed an issue with the ‘OK button’ on a dialogue box which would pop-up when some players were disconnected from a game. This button now works correctly.
  • Improved disconnect issue which a lot of players are reporting. Like with yesterday’s hotfix this update won’t fix the network issues entirely for all users, but we’re continuing to work on solutions to this.

New in Robocraft Online Client 0.13.1679 (Aug 5, 2016)

  • NEW STRUTS:
  • Special armor types which are shaped similarly to Aerorods but are bigger, heavier and more highly armored. They open up a whole new set of build options for creating reinforced locations on your robot, gun mounts and protective shielding. Alternatively, their unique shapes also offer whole new artistic options for the visual builders in our community!
  • In total they come in eight shapes and sizes which should see to all and any uses you might have for them!
  • They cost between 9 and 15 CPU each, are Epic quality, and have the same Armor-Per-CPU of full armor cubes!
  • NEW (Player Voted) CENTER OF MASS INDICATOR:
  • As voted for by over 14,000 members of the Robocraft community, Strut Your Stuff brings with it a Center of Mass indicator!
  • Center of Mass shows the center point of your robot’s mass based on all your armor and components, and their location on your robot.
  • This is great new functionality to help you balance your robots and figure out why they might be moving in wierd and wonderful ways!
  • Press “O” to show Center of Mass or click the tick-box in the settings menu
  • NEW BUILDING STATS:
  • To aid both budding Robocrafters and veterans alike, we’ve introduced a number of important robot stats in Edit Mode!
  • New stats show are -
  • Total health
  • Total shield
  • Average health + shield per CPU
  • Total mass
  • Average mass per CPU
  • We expect this to help players better classify their robots and gain a better understanding of how their robots stand up to those of their friends!
  • Press “I” to show these stats or click the tick-box in the settings menu
  • BALANCE:
  • Mech Legs have had their mass reduced across the board. Click here for exact numbers.
  • Tank Tracks have had their mass reduced across the board. Click here for exact numbers.
  • To go along with the Tank Tracks’ reduction in mass, various values that affect their handling have been tweaked to make them more stable.
  • Rod Diagonal 2D mass has been increased to 4.0kg (up from 3.0kg).
  • Rod Diagonal 3D mass has been increased to 5.0kg (up from 3.0kg).
  • The mass of the two Rod Diagonal parts mentioned above were incorrect and were always intended to be their new mass.
  • Plasma damage has been increased by 20%
  • Rail damage has been increased by 10%
  • LOML damage has been increased by 10%
  • Flak damage has been increased by 10%
  • NOTE: The four weapons mentioned above benefited the most from the Anti-Gunbrella effect (mentioned below). So they’ve been buffed to negate the loss of damage they received from the loss of Anti-Gunbrella as that mechanic caused the above weapons to deal more damage than their flat damage values originally would.
  • CHANGES AND IMPROVEMENTS:
  • The “Anti-Gunbrella” effect has been removed, as have the Barrier Protection and Resistivity statistics for armor and components. More details on this can be found here.
  • New visual and audio effect to clearly show a player has the benefit of faster health regeneration after spawning.
  • All new Bloom and Lens-Flare effects have been introduced into Robocraft. They appear on various locations such as components, weapon fire effects and more. They’re very nice.
  • Robocraft is upgrading its networking code from using Unity 4 to Unity 5.3.5. For more info, click here.
  • The EMP visual effect has been increased in size to match the stun radius.
  • The EMP visual effect has also been reworked to look more electric than ever.
  • Renamed “Single Player” to “AI TDM” in the Controls menu.
  • Explosive weapons (Plasma, Flak, LOML) have had their damage mechanic changed so that they deal area damage surrounding the explosion point of their projectiles.
  • Added a new soundtrack for the ice map “Ophicious Valley”.
  • BUG FIXES:
  • Fixed a bug which caused a robot’s name and the “BAY” text to overlap in the CRF.
  • Fixed a bug which caused projectiles to spawn too far ahead of the muzzle flash.
  • Fixed a number of locations in the tutorial where it wasn’t possible to exit.
  • Fixed a bug which caused Teslas to deal damage from a greater range than intended.
  • Fixed a bug which caused Insect Legs to appear upside down in the Crate Opening screen.
  • Fixed a bug which caused attacks made through two Disc Shields to ignore both the shields.
  • Fixed a bug which caused players to not receive the early-leaver penalty in TDM.
  • Fixed a bug which occasionally caused new items in your inventory to not be flagged as ‘NEW’.
  • Fixed the early leaver warning text as previously the full message wasn’t being shown.
  • Fixed a bug which caused the Robocraft intro video to not scale properly on different resolutions.
  • Fixed a bug which caused the locking of your camera instead of just your robot when stunned by an EMP module.

New in Robocraft Online Client 0.13.1662 (Jul 20, 2016)

  • Weapon Weight Changes aka ‘The Great En-light-ening’:
  • Following on from last week’s Weapon and Module property changes after the launch of Enter The Shredzone, today we have deployed more changes which affect the weight of some weapons with a CPU load of 100 and above in-game.
  • These changes are to allow more freedom when it comes to designing bots and should help more varied builds enter the battle space. We’ve been having lots of fun running around with these new robot builds during internal testing, and we think you guys will dig the changes too.
  • As you can see the only weapon in the above table that has received an increase in mass is the Proto-Seeker, the rest have had their weight diminished. This is to counter the weapon’s easy-to-use functionality and recently added damage buff which was added to the game last Friday.
  • The Laser Leviathan is the only 100 CPU load weapon that isn’t featured in the above table and that’s because that weapons mass has stayed at 1000 after this update.
  • Bug Fixes:
  • Movement parts were not overclocking properly after the Enter the Shredzone expansion launch. This has now been fixed.
  • Confirmation window for promotional codes is now working correctly.
  • A small number of players were reporting not receiving Salvage Crates for their activities in-game. This has now been fixed.
  • Sound sliders are now working fully in-game.

New in Robocraft Online Client 0.13.1646 (Jul 14, 2016)

  • NEW LEGENDARY WEAPON – CHAIN SHREDDER:
  • Spin up the rotating barrel as you hold the trigger for insane fire-rates
  • Power is depleted the second you hold down the trigger
  • The barrel takes 4.5 seconds to get up to full spin speed, and 0.5 seconds to decelerate back to a halt when the trigger is released
  • Shots are fired from the barrel with a 4 degree spread (IND is 6 degrees)
  • Shots deal 11,000 damage each
  • Max fire-rate is 20 projectiles per second with 2 weapons, 16 projectiles per second with 1 weapon. Power cost is the same (per second) regardless of the number you have on board
  • DMG per Power spent is very inefficient when the barrel is rotating slowly, but becomes extremely efficient when rotating at full spin speed
  • This weapon becomes more powerful in higher CPU matches as Robots can keep the spin speed at maximum for longer with the extra Power provided by the Floppy Capacitor (released in the Aeroflak Sentinel & Power update on 23rd June)
  • Robot CPU Load is 325, Mass is 2950 (i.e. same mass per CPU as IND)
  • NEW LEGENDARY MODULE – EMP (ELECTROMAGNETIC PULSE):
  • A huge column of Electromagnetic Pulse energy called in from your Mothership in geostationary orbit above your battlefield covering a cylindrical area from ground to max ceiling
  • Target this like the DSM, i.e. target ground within range for the pulse location, range is limited to if cast in air it will appear at nearest location (as with DSM)
  • When initiated, a three second countdown begins, and all enemies within it get a period of time to escape / avoid the blast; the radius has been balanced so that those paying attention have time to escape
  • Enemies caught in the blast will effectively be stunned, with all powered equipment being disabled for three seconds
  • Wheels, legs and caterpillar tracks lose power, hovers and rotors stop spinning and generating lift, aerofoils and rudder input gets corrupted so they twist in different directions causing uncontrolled spin, Power is drained to zero and regen is halted so weapons and modules cannot fire
  • Since avoiding the EMP is easily achievable if you’re paying attention, the EMP is more of an ‘area denial’ weapon than a ‘stun’ weapon. Forcing your enemies to move or get stunned at a critical moment can help defend a tower or split a Platoon
  • The EMP Module has a 30 second cooldown
  • Power cost is 1800
  • EMP blast radius is 100 cubes
  • Robot CPU Load is 315, Mass is 135 (equal to Blink)
  • The Fusion Shield does not block the EMP
  • NEW RARE DIAGONAL AERORODS:
  • Two awesome new Aerorods providing many new build options
  • The ‘2D Diagonal Rod’ is 3×3 on the XY coordinates
  • The ‘3D Diagonal Rod’ is 3x3x3 on the XYZ coordinates
  • NEW TUTORIAL:
  • New players are asked if they want to start with a Tutorial right after login
  • The PLAY screen also has a new ‘Tutorial’ button added to it allowing all players to access it at any time
  • NB: You don’t need to register a new account to check out the Tutorial, just hit the ‘Tutorial’ button in the PLAY menu
  • This tutorial aims simply to help new players to learn the absolute basics, i.e. moving the character, placing blocks, using the inventory, testing their Robot, and destroying an enemy. We have avoided advanced concepts for now aiming to get new players into the action ASAP
  • At the end of the tutorial the player is awarded a Salvage Crate with 4 items in, and this Crate is earned only on the first time the player completes the Tutorial
  • NEW SINGLE PLAYER GAME MODE – TDM WITH AI BOTS:
  • We’ve added a new single player game mode in the form of Team Deathmatch with AI bots
  • This is the full 5 vs. 5 Team Deathmatch in the Battle for Birmingham Power Station map where you control one Robot on the blue team and all the other Robots are AI controlled
  • You cannot enter this game mode in a Platoon at the moment, but it is something we will consider adding in future if this new game mode is popular
  • Robots in this game mode are still taken from the CRF with filters that exclude certain builds as the AI is not yet good enough to handle fliers, modules and advanced weapons, but we plan to improve and iterate this mode in future if it’s successful
  • AI bots will fire Laser, Rail and Plasma weapons
  • The main aim of this new mode is to provide a gentle route for new players to get into the full Robocraft experience by first playing the Tutorial, then playing TDM with AI bots, then playing TDM and then venturing into the more advanced game modes
  • Completing a game of AI Bots TDM will earn you a Salvage Crate with 1+1 item
  • Experience is also gained in this mode so players can level up, but is much lower than in all other game modes
  • OTHER THINGS:
  • We’ve added a new intro movie to the game, which is skippable with any key press
  • Both Resistivity and Barrier Protection of Plasma Goliathon and Laser Leviathan set to 1.0 to match all other high CPU weapons
  • Vampire Wings and Rudders, Carbon 6 Thrusters and Carbon 6 Laser Disintegrator were all downgraded from Legendary to Epic, this was announced 7 days ago to ensure all users had plenty of time to recycle any unwanted prior to this downgrade
  • We now have an official ESRB rating for Robocraft which is E10+ with an advisory for User Generated Content, this rating has been added to the login splash screen and will be updated in all other relevant locations soon after this expansion is live
  • New players can still earn three days of free Premium by providing a valid email address after login, but this dialogue will only appear after the second login (since the first login now shows the Tutorial option dialogue)
  • Improved the presentation of the PLAY menu which now scales with different resolutions
  • Massively sped up loot animations in Salvage Crates, with Common and Uncommon items dropping insanely fast, and collect animations sped up significantly also
  • Rotors and Thrusters no longer tilt forwards and backwards when using the ‘Camera Controls Steering’ option, allowing for easier Tower attacks and more predictable control of these movement types
  • Smallest Tesla Power consumption set to 0.001 so it cannot be used when EMP is active (due to EMP depleting Power)
  • BUG FIXES:
  • Fixed a bug causing the crosshair for Rail showing when you cannot fire not showing correctly
  • Fixed a bug causing headlights to still render when Ghosted
  • Fixed a placement glitch when hitting the arrow key and placing cubes at the same time
  • Fixed a graphical issue in the special effects of the IND
  • Fixed a graphical issue on the clasps of Fusion Towers in Battle Arena
  • Fixed a bug allowing users to clip the camera outside the Mothership
  • Fixed a bug giving poor user feedback when players tried to enter a Robot name with invalid characters
  • Fixed a prop that was intersecting the terrain on Earth
  • Fixed some LOD’s not working correctly on some of the functional components
  • Fixed a bug preventing some players from collecting their CRF earnings
  • Fixed a bug where the damage radius of the Plasma was out of sync with the size of the special effects, the special effects now match the radius
  • Fixed an issue with rail and Laser weapon fire rate which would occur when users played Robocraft for multiple hours in one sitting.

New in Robocraft Online Client 0.13.1621 (Jul 1, 2016)

  • FIXES:
  • Fixed a bug which caused movement components, the Radar, the Radar Receiver and the Radar Jammer to not overclock

New in Robocraft Online Client 0.13.1607 Aeroflak Sentinel and Power Update (Jun 30, 2016)

  • NEW:
  • Aeroflak Sentinel:
  • A smaller, more versatile version of the larger Aeroflak Guardian which allows for more freedom of building without being restrained to a single large turret
  • Has a mass of 1380, which is below half the weight of the Guardian
  • Costs 150 CPU which is exactly half of the Guardian
  • CPU-To-Power:
  • Players now have access to more power with higher CPU robots, and less power with lower CPU robots
  • Robots at 1125 CPU will not see a difference, but higher CPU robots will see an increase and lower CPU robots will see a decrease
  • At the extreme ends of the spectrum, 1750 CPU robots will see an increase of 25% power and power regeneration and 500 CPU robots will see a decrease of 25% power and power regeneration
  • One of the main benefits of this new mechanic is that low CPU games will be less dominated by larger burst weapons, leading to fewer instant deaths and an overall more enjoyable experience
  • Rotors are now supported by ‘Camera Steering’ controls
  • You can turn your robot using your mouse and tilt it up and down
  • This also means Rotors now strafe properly
  • Camera relative controls can be activated on the garage bays in the robot select screen
  • BALANCE:
  • Aeroflak explosion radius has been reduced by 15%
  • Increased the height a robot needs to be away from the ground before Aeroflak triggers against it. Most hovers should find they don’t trigger flak anymore, though Megahovers may still do so at max height
  • Laser projectile speed has been increased by 100%
  • Laser camera shake has been reduced
  • Laser projectile spread has been reduced
  • [NEW] Lasers no longer suffer from inaccuracy while moving
  • Laser attack rate and DPS has been increased, but damage per shot has been decreased (a net buff) which should make the lasers more powerful while also making them feel more satisfying to use
  • For exact values, see below:
  • LaserChanges:
  • Note that the “Out of Power In” numbers are relative to a 1125 CPU robot. A 1750 robot has 25% more power and power regeneration. For example, a 1750 robot with max Leviathan’s will run out of power in 5.68 seconds (6.68 with a power module).
  • IMPROVEMENTS AND CHANGES:
  • Components no longer need to be destroyed to deal damage to a robot. So a 98 CPU mech leg that has lost half its armor will only be considered as having 49 CPU of ‘health’ remaining for your health bar. This means that defense stacking with high-cost components instead of armor will be less effective
  • Reduced the spread of the laser crosshair HUD element to better represent the weapon’s spread
  • All game modes are now unlocked at player level 5
  • Front-facing lasers now have a turning arc of 180 degrees
  • The Power Module now increases power regeneration by 25% relative to existing power regeneration as per the CPU To Power changes. So regeneration will always be increased from 10 seconds to 8 seconds, but will represent more overall power at higher robot CPUs
  • Improved camera relative controls for hovers while they’re upside down to stop them from jittering wildly
  • Nominal counts are now referred to as “max” in in-game tooltips to better communicate the purpose of that value
  • Max weapon counts (previously nominal) no longer have a slight benefit for going beyond them. Once you have as many weapons of a particular type as it’s max states, any more is purely for redundancy (having some left over in case they get shot off) and won’t benefit their damage output
  • Added LOD meshes for several of the newer weapons and movement components to improve overall framerate
  • The Proto-Seeker is being politely moved to a more appropriate position in the inventory. Right next to the LOML :)
  • Modified text in various locations of the game to change “CPU” to “Robot CPU”
  • FIXES:
  • Fixed a bug which caused movement components to be mirrored unevenly when placed directly onto the ground in edit mode
  • That strange line in the corner of the edit mode garage is no longer there. Rest well old friend
  • Fixed a bug with the rectifier which was causing tall robots to be thrown into the air when the rectifying ended
  • Fixed a few locations in some maps where robots could get stuck and were forced to respawn or die to escape
  • Identified and fixed a source of frame rate drops caused by the Ion Distorter
  • Removed the yellow lines from the Bat Rudder in the loot crate screen
  • Fixed a bug which didn’t get rid of the “Extra slot for premium” note in the platoon screen if the platoon screen was open when premium was purchased
  • Fixed a bug which caused the hotkey for loadouts (Z) to open the loadouts screen even when queuing for a battle
  • Fixed an issue with the shadow rendering on the Neptune 2 map
  • Corrected the texture of the Football Electroshield so that it has the correct hex design instead of the striped design
  • Fixed a bug which sometimes meant the lense flare on the Earth map wasn’t visible
  • [NEW] Fixed a bug which caused Thruster Cheetah Carbon 6 to go slightly slower than regular Thruster Cheetahs

New in Robocraft Online Client 0.13.1607 Hotfix (Jun 21, 2016)

  • IMPROVEMENT:
  • ‘Camera Controlled Steering’ now affects vertical movement with thrusters
  • FIXES:
  • Fixed a bug which caused new players to not receiving new League badges when entering a higher League bracket
  • Fixed a bug which caused EAC to give multiple errors when it timed out
  • Fixed a bug which occassionally caused the TDM lobby to crash

New in Robocraft Online Client 0.13.1584 Minor Patch (Jun 20, 2016)

  • BUG FIXES:
  • Fixed a bug which caused League ranks to display incorrectly. Our apologies go out to the Bronze-26 players…
  • Fixed a bug which caused players entering single player without any parts on their robot to see only a black screen
  • Fixed a bug with the cancel button in the controls menu, which was causing all controls to be defaulted instead of just your recent changes being reverted
  • Fixed an issue which caused some robots with thrusters to oscillate.
  • Fixed a bug that gave thrusters more power and speed in the camera steering control system versus the keyboard control system
  • Fixed a bug which caused thrusters to go above their max speed when diagonally facing

New in Robocraft Online Client 0.13.1584 Hotfix (Jun 13, 2016)

  • CHANGES:
  • Respawn heal duration increased to 15 seconds (up from 10 seconds)
  • Respawn heal strength increased by 5 times
  • A disconnected player will no longer cause the voice-clip stating “A player has disconnected, your re-spawn time has been reduced” as there are no respawn times in TDM
  • FIXES:
  • Fixed an issue which caused frame rate drops and mini-map freezes in TDM
  • Fixed a bug which caused players to be spammed with the audio clip for being spotted
  • Fixed a bug which stopped music from playing in Tihonium canyon
  • Fixed a bug which caused avatars to look blurred on the fastest quality setting
  • Mostly fixed occlusion issues with the TDM map which caused large chunks of the map to disappear when grinding your camera up against a wall

New in Robocraft Online Client 0.13.1580 (Jun 2, 2016)

  • New Gamemode – Team Deathmatch:
  • (Existing Team Deathmatch game mode is being kept but is being renamed to Elimination)
  • Team Death match is a 5v5 game mode, with the first team to reach the kill goal winning
  • The kill goal is relative to the CPU bracket of the players. Up to 1000 CPU require 30 kills, 1001 – 1500 CPU requires 25 kills and 1501 – 1750 CPU requires 20 kills [CHANGED]
  • If the kill goal isn’t met by either team within 10 minutes, the team with the most kills wins
  • If both teams have the same number of kills at the end of the time limit, the next team to score a kill will win
  • Salvage crates from Team Deathmatch award three normal slots and three premium slots
  • New Map – Birmingham Power Station:
  • A new map built specifically for the new Team Deathmatch game mode
  • It has been balanced for 5v5 battles, and designed to keep each match high pace
  • The new map takes place on Earth in the lush grassy fields surrounding Birmingham power station..!
  • New Avatars System:
  • Select an avatar which appears next to your name in the mothership, in the load-in screen, in the score screen and over your head in battles
  • 17 default avatars to choose from
  • Premium players can upload their own custom images
  • As a thank you to all existing players, we will be providing a 1-day premium code to upload your own avatars! (tomorrow)
  • Please be aware that we have a 0-tolerance policy with inappropriate avatars being uploaded. Player accounts will be immediately suspended when they’re seen with inappropriate avatars. Please see our Terms of Service for an exact definition of what an ‘inappropriate avatar’ is
  • IMPROVEMENTS AND CHANGES:
  • Elimination (the old TDM game mode) salvage crates now gives two normal loot slots and two premium loot slots (up from one of each)
  • Platoons now support five people instead of four. The fourth and fifth platoon slots require one member of the party to have premium to be unlocked (but only one person in the platoon needs premium)
  • Anti-seal clubbing mechanics have been added. New players will be restricted to Single Player, (the new) Team Deathmatch and Test mode. Battle Arena, The Pit and Elimination will be unlocked at Player Level 10. Furthermore, players of levels 1 – 10 entering Team Deathmatch will be matchmade against other players of levels 1 – 10 to protect against high level players using smaller robots to prey on them
  • All game modes now have 10 seconds of super-fast autoheal (essentially invulnerability) upon spawning and respawning
  • Tesla power consumption has been reduced (buff). Tesla Ripper now takes 6 seconds to run out of power (up from 4 seconds), Tesla Nova now takes 3 seconds to run out of power (up from 1 second)
  • The Ghost Module can no longer be activated or deactivated while your robot is rectifying. This is to match other weapons and modules which are not active while rectifying
  • Sexy new Battle for Earth splash screen added to the login page
  • Ukraine and Russian prices have been increased as they were dramatically lower than western prices
  • The Power Module’s resistivity and barrier protection has been set to the same as the other modules
  • Increased the VISUAL explosion of some of the smaller plasmas to match the increase to explosion radius made in a recent previous patch
  • Audio for Thruster Cheetah has been improved
  • Server side improvements have been made to improve stability when a high number of players are online at once
  • FIXES:
  • Switched the Mech Leg Giant and Mech Leg Talos thumbnail images as they were the wrong way around
  • Fixed a bug which caused plasma projectiles (just the projectile, not the trail behind it) to appear sideways when the Plasma Launcher rotated – No impact on actual gameplay but it looked a little silly
  • Rails have once more regained their penetrative property meaning they will deal their damage in three separate, instantaneous bursts allowing it to penetrate into a robot
  • Fixed a bug which caused the first crate in a purchased bundle to show the premium slots as being locked when they’re not
  • Fixed a bug which caused some messages to randomly not be seen by some members in a chat lobby

New in Robocraft Online Client 0.13.1566 (May 26, 2016)

  • FIXES:
  • Fixed a freeze bug which would occur when a player would redeem a bundle in-game.
  • NEW ADDITIONS:
  • Added new Chrono.gg holoflag to the game for a bundle promotion set to go live on Tuesday, 31st May.

New in Robocraft Online Client 0.13.1551 (May 18, 2016)

  • We have applied a fix for the ‘crate bug’ which occurred over the last few days. The bug caused players to not receive crates right away, and instead they were stored in the servers without the animation playing.
  • This patch has fixed this issue.
  • As the crates are stored server side along with their contents, players have not lost anything
  • One or both of the following situations may apply to your account if you didn’t receive crates as intended
  • Your crates have been stored and will appear either on login, or after you finish your first battle
  • Your crates were opened within the game but you didn’t see the animations, so you still had the parts put into your inventory

New in Robocraft Online Client 0.13.1546 Balance Update (May 13, 2016)

  • You will need to restart your game in order to receive these new values.
  • BALANCE:
  • Rail Erazer has had its damage reduced by 10% THEN:
  • Rail Erazer had its damage redistributed so it deals the same damage across four shots than it previously did across three shots
  • Rail Erazer has had its power usage reduced so it can fire four times with a full power bar instead of the previous three
  • Rail Decimator has had its damage reduced by 10%
  • Rail Penetrator has had its damaged reduced by 5%
  • Rail Piercer remains the same
  • Ion Distorter has had its damage reduced by 10%

New in Robocraft Online Client 0.13.1546 (May 10, 2016)

  • Players who purchased Salvage Crates prior to the EL#1 HOTFIX update being deployed (which removed commons from Protonium crates) will receive one additional free Protonium crate per 10 they purchased. These crates will be received upon log-in
  • Robots have been given a minimum collision area to help deal with microbots being difficult to hit for newer players. This only applies to robots that are exceptionally small and shouldn’t impact robots in high CPU games as it’s generally not possible to make a robot small enough to be below the minimum collision size
  • Salvage Crate drop chances have been modified to better incentivize playing with higher CPU robots.
  • Drop chances for high-CPU robots (1500+) have had a considerable increase. This should also lead to an overall increase to robot progression speed in the upper-mid to late game
  • Drop chances for low-CPU robots have been decreased
  • Drop chances for mid-CPU robots are the same as they were pre-patch
  • BUG FIXES:
  • Fixed a crash in single player which occurred for some players once they destroyed a certain number of robots
  • Fixed a crash that could occur when using the blink module
  • Fixed an issue where missiles would still track a cloaked player
  • Fixed a bug which caused players who were previously in platoon but entered queue solo to be shown as being in a one-person platoon

New in Robocraft Online Client 0.13.1543 (May 6, 2016)

  • IMPROVEMENTS AND FIXES:
  • Increased max number of players per chat room in mother ship from 50 to 250
  • Improved Collision on base towers to prevent micro bots from hiding behind base crystals
  • Fixed a bug where players who killed a lot of very high CPU robots sometimes would not receive a crate – This affected very few players as it required an extraordinarily high score

New in Robocraft Online Client 0.13.1541 (Apr 29, 2016)

  • Salvage Crate Changes:
  • Common Items now appear less in Gold, Diamond and Protonium Salvage Crates, and more in Rusted, Bronze and Silver Salvage Crates to create a better difference (statistically) in the quality of Crate
  • Uncommon and Rare Items now appear more in Gold, Diamond and Protonium Salvage Crates, and less in Rusted, Bronze and Silver Salvage Crates
  • Cosmetic Masks now appear less across all Salvage Crates
  • Players in Team Deathmatch who are destroyed now receive a Bronze Crate if they die and are in the top half of the scoreboard, and a Rusted Crate if they die and are in the bottom half of the scoreboard
  • Players will now have to do more damage/healing in Team Deathmatch to make sure they receive a Salvage Crate (previously it was 1 CPU of damage/healing)
  • Legendary Wheel Monster and Legendary Steering Wheel Monster now appear in pairs
  • PSK Changes (went live yesterday):
  • Power consumption per shot was changed from 0.995 to 1.485, which doubles the ‘Power Consumption Per Second’ in the case of constant fire. So before with 5 PSKs you were able to run from 100 to 0 Power in 10 seconds, now it’s 5 seconds
  • This is an overall nerf, but it’s mostly designed to reduce the effectiveness of small fast single PSK bots in low CPU matches
  • Rail Changes:
  • Damage changes:
  • Rail Decimator – 5% reduction
  • Rail Erazer – 15% reduction
  • Nominal fire-rate requirements changed:
  • Rail Piercer – 9 guns (down from 12)
  • Rail Penetrator – 8 guns (down from 10)
  • Rail Decimator – 7 guns (down from 8)
  • Rail Erazer – no change
  • The reload time for having only one rail has been buffed to 4.5 seconds (excludes the largest rail which already had this starting reload time)
  • Matchmaking Improvements:
  • This was not in the patch notes yesterday, but the match-making takes into account Player Skill, Player Level and CPU of Robot
  • A few bug fixes in the match-making have been fixed in today’s hotfix so that the Player Level, Player Skill and CPU factors are correctly applied
  • Other Changes:
  • All Galaxy Cash balances have now been fully migrated to XSOLLA and converted into a real-money balance equalling twice the value of the GC the player had. This will appear at the top of the Shop interface (Premium and Salvage Crates shop)
  • Heal-rate inside the Fusion Shield in Battle Arena has been doubled
  • Fixed a bug where some users saw “server error” when they attempted to login
  • Fixed a bug where kill counts were not shown correctly next to player names in Team Deathmatch
  • Fixed a crash bug caused by users using the Blink Module while damaged
  • Fixed a few inaccuracies in the Control Screen
  • Fixed a graphical issue on the Rudders
  • Fixed a graphical glitch on the Forge UI screen
  • Fixed a bug where sales were not being shown in the CRF
  • Fixed a graphic bug on the particles of the Power Module
  • Fixed a bug in calculating the prices of CRF Robots
  • Fixed a bug causing some CRF purchases to fail
  • Fixed a bug causing some Salvage Crate and Premium purchases to fail on very rare occasions
  • Fixed a bug where some users were getting an authentication error relating to obsolete cubes
  • Fixed some bugs in the Robot reporting system in the CRF
  • Fixed a bug where a blank grid appeared occasionally when opening Salvage Crates
  • A change was made in a previous update which failed to be communicated so it’s being added here. The Blink Module cannot blink you within a certain distance of a player. This stops you from blinking right into a player

New in Robocraft Online Client 0.11.1519 (Apr 21, 2016)

  • BUG FIXES:
  • Fixed a bug which caused certain keyboard shortcuts to force a player out of a battle queue when pressed
  • Fixed a bug with the fifth connection on the Ion Distorter
  • Fixed a bug which caused Hero Bonuses to not apply properly, providing less RP than intended
  • Fixed a bug which caused some players to be stuck in queues for longer than intended, only to then return an error

New in Robocraft Online Client 0.11.1517 (Apr 20, 2016)

  • CHANGES:
  • The first of two steps to introduce our own back end server and cloud storage infrastructure has been completed
  • The matchmaking algorithm has been modified to work in the same way but more quickly
  • The Pit now has 10 players per battle
  • BUG FIXES:
  • Fixed a bug which caused constant disconnections for some players after the maintenance earlier today

New in Robocraft Online Client 0.11.1514 (Apr 18, 2016)

  • BUGS:
  • Made improvements to a bug with the Ion Distorter which caused a drop in framerate when it was fired. The changes should reduce the framerate drop though there’s a second part to this fix we will work on if the first doesn’t fix it entirely
  • Fixed a bug with the Rail Cannon which caused it to permanently have perfect accuracy, even while flying

New in Robocraft Online Client 0.11.1510 (Apr 14, 2016)

  • NEW! GHOST MODULE:
  • Activate to Cloak and become almost invisible
  • Only a ‘shimmer’ effect is seen by your enemy
  • The ‘shimmer’ effect is more visible to you and your allies, making it easier to orientate your Robot when in battle
  • Consumes Power over time, enough to stay cloaked for 10 seconds (this is the case even with Power Module)
  • Firing your weapon or activating another module will decloak you automatically
  • Taking damage will also decloak you
  • Cloaking will disable lock on LOML
  • Alignment rectifier and Health Regen effects are visible when you are cloaked, so doing so had a good chance of giving away your position to enemies
  • 305 pFLOPS CPU
  • NEW! ION DISTORTER WEAPON:
  • Behaves like a futuristic, massive shotgun
  • Tons of damage at point blank range but damage falls off rapidly as range increases
  • Even mid-range targets take hardly any damage
  • Fires an array of 20 projectiles together in a wide spread, and you deal a fixed amount of damage for each projectile that hits
  • One shot (full array of 20 projectiles) takes 25% of your Power
  • 245 pFLOPS CPU
  • Aeroflak Cannon:
  • Has perfect accuracy when fired from the ground, but has a base level of inaccuracy when fired from the air
  • Proto-Seeker:
  • Does a lot more DPS now, pretty much equal to SMG, but PSK now has a limited range
  • The ‘cone of lock’ is much wider so it’s easier to get lock on
  • You can still ray-cast with the crosshair to change your target whilst locked
  • We see this weapon as best used for weak, agile mid-range targets
  • Alignment Rectifier:
  • Now only takes 3 seconds (down from 10 seconds)
  • Cooldown is now only 1 second (down from 3 seconds)
  • Tesla Blades:
  • No longer consumes Power, and we have increased the DPS
  • We have added a ‘diminishing returns’ fall off as you add more of them like many of the other weapons (such as Laser and it’s fire-rate for example)
  • We see Tesla as a useful backup when you have run out of Power, like a dagger in an FPS, although these changes should allow it to be a potent solo melee weapon as well
  • Wheels:
  • Increased carrying capacity by 50%
  • Decreased effect of drag when above top speed by 80%, so thrusters make them move faster more easily
  • Increased grip by 50%
  • Reduced turning angle, to reduce chance of overturning with extra grip
  • In summary, it’s much easier to get wheels going fast now, and they are much less ‘slidey’
  • Hover Blades:
  • Do not move when on slopes, so you can hold your position without having to ‘fight against’ the hill side forces
  • 25% more max speed
  • 25% more carrying mass
  • Also set the self-balancing mechanism the same at all Tiers so higher Tier Hovers now self-upright as well as low Tier ones
  • Less ‘drag’ when above max speed, so thrusters have more of an effect on max speed
  • More lateral damping, so your Hover will become stationary more quickly, i.e. less momentum when you release direction control, so you have more precise control
  • Insect Legs:
  • Increased the carrying mass by 50% so that Walkers can carry more mass before losing top speed
  • Mech Legs:
  • Increased speed by 30%
  • Tank Tracks:
  • 10% Speed increase
  • Improved ability to make transitions to steep slopes
  • Increased torque and friction so that they can get up steeper slopes more easily
  • Bug Fixes:
  • Fixed a bug with the collision of the Cockpit mask
  • Fixed a bug with the level up screen where the animation would not finish and you would be left look at the mothership with no visible UI
  • Fixed an issue with the lowest tier Tesla where they were not consistently dealing damage
  • Fixed an issue where certain robot builds can sink through the floor (relates to very thinly built robots)
  • Fixed an issue where hit effect from seekers was not tracking properly
  • Fixed a bug with Halloween mask collision

New in Robocraft Online Client 0.11.1495 (Apr 11, 2016)

  • CHANGES:
  • Changed the email reward system to only give premium once the player has confirmed their email address. This is due to an unexpected technical limitation
  • Changed the Aeroflak audio effect as an older version was applied in the last update
  • BUG FIXES:
  • Fixed the RP cap of 999,999,999 which stopped working
  • Fixed an exploit which allowed players to boost up to level 150. Less than 20 people used this exploit and their levels are going to be reverted soon

New in Robocraft Online Client 0.11.1477 Hotfix (Mar 23, 2016)

  • OPTIMISATION AND IMPROVEMENTS:
  • Blink previously caused framerate losses for all players due to code not being optimised correctly. This issue has been fixed and should result in a slight framerate increase for all players
  • Server stability improvements
  • BUG FIXES:
  • Fixed a bug associated with the Lock-On Missile Launcher which previously caused missile fire errors during the opening moments of a match

New in Robocraft Online Client 0.11.1474 (Mar 21, 2016)

  • OPTIMISATION:
  • Implemented several optimisation changes regarding Proto-Seeker weapon visual FX to improve framerate.
  • Reduction in Proto-Seeker trail length and life to reduce visual noise in battles with high Proto-Seeker utilisation
  • BUG FIXES:
  • Fixed a bug which caused the ‘Centre’ button in the editor to miscentre non-Megabots by 1 cube
  • Fixed a bug which caused the camera to not focus correctly on the centre of bays on the mothership
  • Fixed a bug which caused robots who had both the LOML and Proto-Seeker equipped losing lock-on ability when one of the aforementioned weapons was shot off

New in Robocraft Online Client 0.11.1470 (Mar 18, 2016)

  • NEW:
  • The Proto-Seeker:
  • The Proto-Seeker is a long range, low damage, auto-targeting harass weapon with a fast projectile speed
  • The Proto-Seeker locks onto targets in the same way as a LOML, but does so instantly without the need to spend seconds locking on
  • The Proto-Seeker also deals extra damage to Electroplates and Electroshields
  • The trade-off however is that it has the lowest alpha-strike and ongoing DPS across all weapons
  • This makes the Proto-Seeker an effective long ranged poke support weapon
  • Center Robot Button:
  • Through the use of extensive algorithmic data relays, we have found a method to localize zero-space positionings in Euclidean space. That is to say, Edit mode now has a button which places your robot in the middle of the bay
  • BALANCE:
  • The glass round inner cube now has the same connections as its non glass variant
  • Lamp health has been reduced to match a single armor cube
  • Disc Shield Module health raised to 11,160 (up from 6,155)
  • Disc Shield Module power usage cost lowered to 40 (down from 50)
  • Blink Module health raised to 9,131 (up from 5,036)
  • Blink Module power usage cost lowered to 65 (down from 70)
  • Blink Module cooldown time reduced to 25 seconds (down from 30 seconds)
  • Blink now cancels LOML lock-ons when activated
  • IMPROVEMENTS:
  • Overclocking in Test Mode now goes up to OCL 15
  • Aeroflak explosions used to occur when near a target (but missing) to allow the target to know they’re being attacked. This caused players to think they were hitting but the flak wasn’t doing damage. So we’ve changed Flak to only explode when actually hitting the target
  • Aerofoils have been improved so that they’re more stable when some have been shot off
  • Aerofoils were made a bit too ‘twitchy’ when turning after the last Aerofoil buff update. We’ve scaled down how quickly they turn now to make them more controllable
  • Moved the Respawn Timer circle in BA so it no longer covers the battle timer on any resolution
  • Improvements have been made to the performance based matchmaking to try and match players more effectively
  • BUG FIXES:
  • Fixed a bug which caused the Aeroflak ground-target-hit animation to not play when hitting a grounded target
  • Fixed a bug which allowed cubes to be placed tilted, causing the ‘Cannot save robot’ error
  • Fixed a typo on the Hero Bonus window
  • Fixed a bug which caused some robots to be shifted outside of the garage bay on the CRF
  • Fixed a couple of bugs surrounding platoon interfaces not rendering after buying a Megabot
  • Fixed a bug which allowed players to whisper other players even after being blocked
  • Fixed a bug which caused some players to fail to connect to our servers and receive the 32765 error code
  • Fixed a positioning issue with Glass cubes in the cosmetics tab
  • Fixed the use of the word “Rental” in the CRF Rating window
  • Fixed a bug in the Overwolf API Hooks – Self destruct hooks are now returned correctly
  • Fixed a bug in the Overwolf API Hooks – Healing amounts are now in CPU
  • Fixed a bug which caused the Blink glow to persist around a player if they’re destroyed while blinking
  • Fixed the ‘Loading’ graphic in the mothership so it no longer blocks the exit menu : )
  • Fixed a bug which caused a player’s weapons to not move around while spectating them after a death
  • Fixed an issue in the CRF which caused robots without wheels to appear when searching specifically for robots with wheels
  • Fixed an EAC validation issue which caused some players to suffer from freezes when logging in
  • Fixed a bug which allows players to blink way above rotor max hover height. Theoretically this should have fixed the exploit for getting above the map
  • HOTFIX Update:
  • Reverted collision changes for rudders. They now behave as they did prior to the Proto-Seeker update
  • Server errors fixed

New in Robocraft Online Client 0.11.1445 Balance Patch (Mar 9, 2016)

  • BALANCE:
  • Reduced LOML lock-on time to 2 seconds (down from 2.5 seconds)
  • Reduced Laser fire rates:
  • One Lasers has 0.4 times the firerate of six lasers (down from 0.45 times)
  • Two Lasers have 0.8 times the firerate of six lasers (down from 0.9 times)
  • Having three to five lasers also have a reduced fire rate, but the change is minuscule
  • One Mega Laser has 0.5 times the firerate of six Mega Lasers (down from 0.64 times)
  • Two Mega Lasers also have a reduced fire rate, but the change is minuscule
  • Increased Plasma and Mega Plasma power cost to 12.17 (up from 11.08)
  • [This results in an initial alpha-strike of nine shots instead of ten]
  • Reduced Aeroflak power consumption to 10.84 (down from 13.95)
  • [This allows for 20 seconds of ongoing fire to use the full power bar, instead of the previous 10 seconds]

New in Robocraft Online Client 0.11.1445 (Mar 7, 2016)

  • BALANCE:
  • The fire rate of a single Mega Plasma has been reduced by ~62%. Fire rate of two or more Mega Plasmas unchanged. This doesn’t change the 0-power consistent DPS of the MPlasma, but it does reduce the initial burst which was too high. (This change went live on Wednesday night)
  • BUG FIXES:
  • Fixed a bug which caused the LOML to remain locked-on after being destroyed
  • Fixed a bug which could cause nanos to be stuck firing
  • Fixed a bug which allowed some weapons to shoot at angles beyond its typical arc of fire
  • Fixed a bug which caused Flak explosions to be inconsistent when targeted at flying enemies
  • Fixed a bug which caused teslas to heavily bounce away from its target on impact, making consistent damage extremely difficult. Investigation teams found rubber mixed in with the usual protodestructium that makes up the tesla’s ‘blade’. We’re not sure how it got there
  • Fixed a bug which caused the loadouts UI to appear when using the ‘z’ button in chat
  • Fixed the unintended, ridiculously long range of nanos. This isn’t under balance changes as it wasn’t intended in the first place
  • Fixed a collision issue with the Blink Module allowing some parts to clip into it
  • Fixed a bug which caused the insufficient funds prompt when buying a robot to be permanent and unremovable if the player didn’t have enough RP
  • Fixed a bug which caused a robot with no guns uploaded to the CRF to not appear under any category
  • Fixed a bug which occasionally caused a blinking player to lose control of his robot’s movement
  • Fixed a bug which made locking onto large targets with the LOML in Single Player difficult
  • Fixed a bug which caused components to still display as destroyed after they were healed
  • Fixed a bug which caused all Nanos to use the same graphical effect
  • Fixed a bug which caused the base particle of Flak and Nano to continue even after they exploded
  • Fixed a bug which caused the camera to launch underground when right-clicking in spectate mode
  • Fixed a bug which could cause players kicked from a platoon to lose the ability to invite platoon mates of their own
  • Fixed a crash which occasionally occurred when players were leaving Single Player mode
  • Fixed a bug which allowed the placement of cubes onto the joint of a walker leg

New in Robocraft Online Client 0.10.1440 (Mar 3, 2016)

  • NEW BLINK MODULE:
  • New high tech gadget for your Robot
  • Add to your Robot and assign to a Loadout key to use it
  • Aim your crosshair and push the assigned key to activate
  • Your Robot will instantly Teleport to a location at the end of your crosshair
  • If your crosshair is on a ground location and within range, you will teleport to that location
  • Otherwise you will teleport to a point at the end of the crosshair at the maximum teleport range
  • You will need to practice with this module to get a feel for the maximum range
  • The Blink consumes a lot of ‘Power’ (see below) and has a long ‘Recharge Time’
  • NEW DISC SHIELD MODULE:
  • Activate by pointing your crosshair and pushing the assigned key in your ‘Loadout’ (see below)
  • A small Fusion Shield will be created at the location of your crosshair in the shape of a Disc
  • The Fusion Disc has the same properties as your base Fusion Shield, i.e. you and enemies can drive through it, you and your allies can shoot through it, but your enemies cannot
  • Activating the Disc Shield consumes less Power than the Blink but has a longer Recharge Time
  • If your crosshair is on a ground location and within range the shield will be created perpendicular to the ground plane
  • If your crosshair is in the air, or beyond the maximum range, the shield will be created in the air at the maximum shield range
  • Again, you will need to practice with this module to get a feel for the maximum range
  • NEW LOADOUT SYSTEM:
  • For the first time ever in Robocraft you can now put many different types of weapon on a single Robot
  • The Loadout System has five assignment slots
  • Each Weapon Class or Module you add takes up a slot
  • As you add a new Weapon Class or Modules to your Robot the Loadout System dialogue pops up and asks you to assign it to a slot
  • Using this dialogue you can easily rearrange your assignments as you like
  • You can also bring up the Loadout System dialogue by pushing the ‘Z’ shortcut when building so you can tweak your Loadout at any time
  • Your Loadout is saved separately for each Robot in your Garage
  • Top Mount Laser Wasp and Front Mount Laser Wasp are in the same class, so share a slot, whereas Laser Wasp and Laser Blaster are in different classes, so will take up different slots
  • In combat, pushing the Loadout assignment keys 1-5 on your number pad will select the weapon in that slot in realtime with no delay
  • Switching is instant and free
  • NEW POWER BAR:
  • All Weapons and Modules now consume ‘Power’ which you can think of as a resource (much like Mana in a fantasy game)
  • The Power recharges over time, 100% recharges in 10 seconds
  • If you use all your Power and then switch Loadout, the weapon you switch to may not be able to fire, so you need to manage your Power consumption carefully
  • Weapons and Modules also all have separate Recharge Times, these are shown as progress bars around the outside of each weapon in the Loadout at the bottom of the HUD
  • The Recharge Time determines the fire-rate of a weapon, adding more weapons of the same type often decreases the Recharge Time (and thus increases the fire-rate)
  • The Power Bar resets to 100% full on respawn, but Recharge Times do not reset on respawn
  • Recharge Times continue to count down even when a weapon is deselected (in Loadout) or if it has been shot off, so healing back a Module or respawning does not insta-reset its cooldown time
  • WEAPON IMPROVEMENTS:
  • All weapons have been significantly reworked to integrate them with the Power Bar and Loadout Systems
  • Lasers are now real high velocity projectiles (as opposed to hitscan) and therefore you now need to ‘lead’ your target depending on its distance to you
  • The damage of the Lasers has been increased to solidify the Laser as a close quarters weapon as it’s now much harder to hit distant and moving targets
  • The Plasma Launcher now fires its projectiles separately in a ‘round-robin’ fashion. You can pulse the trigger to fire one projectile at a time, or hold the trigger to unleash all your Power Bar in projectiles in a single clustered volley
  • Managing the Power Bar carefully is important with Plasma as the 10 second recharge limits full volley drops to once per 10 secs
  • To compensate for the reduced frequency of the Plasma’s Alpha Strike the Plasma explosions now do an increased amount of damage in the centre, and a significantly increased amount of splash damage from their blast
  • Mega Plasma now fire one large projectile with a huge blast radius and with increased damage to match
  • Rail Cannons now also fire round-robin, and you can fire as many as your Power will allow
  • Rail Cannon shots are now real projectiles (i.e. no longer hitscan) and therefore users need to ‘lead’ their targets. The velocity of the Rail projectile is greater than the Laser.
  • Rail Cannon damage is now applied in a more penetrative way, so ‘drilling’ into your target is more possible with Rail.
  • The 6 gun limit has been removed, Recharge Times now decreased further when you add more than 6 weapons of some types (Rail, Laser, Plasma, Nano)
  • Nano Disruptor fire their beams as short pulses in a ‘round robin’ fashion (as opposed to multiple beams at once)
  • Additionally Nano’s will deliver significantly faster burst healrate if you add more to your Robot, but at the cost of depleting your Power quickly
  • To compensate the Nano’s new burst heal potential the Nano’s no longer deal damage to enemies, they are exclusively heal only
  • Tesla Blades are now only ‘open’ when they are selected, if you switch weapon they ‘close’
  • Tesla’s do not have cooldowns at all and no longer get destroyed when you make contact with an enemy and no longer need you to heal them to regain their ‘ammo’
  • Tesla Blades now act like futuristic chainsaws, so the longer you have them in contact with your enemy the more damage you will deal
  • Each Tesla Blade that is in contact with an enemy will deal damage per second and consume Power at the same rate. The more Tesla’s you have the more damage per second you deal and the more Power per second you consume
  • Aeroflak and Rocket Launcher are pretty much as they were but are now linked to the Power Bar and Recharge systems
  • All weapons now rotate their turret at the same speed, i.e. at the faster speed similar to that of the Laser
  • Firing weapons no longer resets the Health Regen cooldown timer, so now only taking damage prevents you from Regen
  • FREE PREMIUM FOR EVERYONE:
  • We have added a new email reward system
  • When you login you will see a dialogue with instructions
  • If you provide a valid email address you will get 1 day of Premium for free
  • We will then send you a test email and if you click the link inside you will validate your email address and the next time you login you will receive an additional 3 days Premium for free
  • We are doing this as we’d like to be able to send you emails when we release major updates. We will never spam you or share your data (as per our T&C’s) and you can unsubscribe at any time with a single click
  • OTHER CHANGES:
  • Added more connection points to larger Aerofoils and Rudders
  • Increased health of larger Aerofoils and Rudders
  • Increased top speed of Aerofoils and Rudders
  • Increased flap force so Aerofoils and Rudders are more agile
  • All above Aerofoil and Rudder changes also apply to the Bat and Vampire versions
  • Reduced ground damage of Aeroflak
  • Health per volume factor on cubes increased, so Slopes now have less health for example
  • League system recently changed to award to a full star every time you ‘rank up’ and you lose a whole star every time you ‘rank down’
  • ‘Enemy Spotted’ audio changed to be less ‘intrusive’ whilst playing Battle Arena
  • Added more servers and reduced the number of concurrent games on each server freeing up memory, CPU capacity and reducing the load ensuring a more consistent and lag free game experience
  • Robot Ranking of Aeroflak increased to reduce usage in lower class matches versus new players
  • Gun aiming no longer makes your guns point at your ally if they fly in front of the camera
  • You can now Overclock to Level 15 in Battle Arena
  • Battle Arena Fusion Shield now automatically goes down at 20 minutes and Protonivity Escalates faster with the aim of ending more battles at between the 15 and 20 minute marks
  • BUG FIXES & IMPROVEMENTS:
  • Fixed a bug where players who are not the leader of a Platoon can still invite people to Platoon via the drop menu
  • Fixed a bug allowing you to sometimes shoot whilst Alignment Rectifying
  • Fixed a bug where cubes that extend outside the Mothership bounds did not have correct collision in battle
  • Fixed some bugs caused when large objects were placed outside of the Mothership bounds
  • Fixed the Centre of Mass of Aerorods
  • The profanity filter is now enabled on Robot names
  • Fixed a bug where sometimes switching to the CRF and back caused graphical glitches in your Garage
  • Fixed an issue where Vampire Wing and Vampire Rudder were incorrectly setup, so they now behave as same class Aerofoils and Rudders
  • Some improvements to reduce frame-stalls and increase average frame-rates
  • Fixed some intermittent crash bugs
  • Fixed a bug allowed Plasma shots to sometimes pass through the base shield
  • Fixed a bug allowing players to shoot outwards through the enemy Fusion Shield
  • Fixed a bug where inviting new players to a Platoon sometimes did not work
  • Fixed a bug where on rare occasions it was possible to go above 100% health
  • Ensured that all types of Tesla Blade can be placed one cube apart when placed parallel with each other
  • Fixed an issue which let the CRF show un-capped robot rankings
  • Fixed a pricing error where the Electroplate H and Electroshield H cost the same RP but not the same GC
  • Fixed a bug which caused the garage bays of new players to start from 1000
  • Fixed a bug which occasionally caused players to not rank up when winning in the top 50% of a Leagues game
  • Fixed a bug which caused tesla damage to not be recorded when hitting megabots
  • Fixed a bug which allowed players to be shot even when out of render distance
  • Fixed the LOML texture, replacing the text “LML” with “LOML”
  • Spiked electroplates can no longer be put on Megabots

New in Robocraft Online Client 0.10.1387 (Feb 10, 2016)

  • BALANCE:
  • Aeroflak:
  • Firerate reverted back to 0.75s, 0.63s, 0.606s, 0.6s (down from 0.625s, 0.525s, 0.51s, 0.5s, original buff here)
  • Explosion radius reverted back to 5.0 (down from 7.5, original buff here)
  • Trigger radius reverted back to match new explosion radius
  • Explosion art scaled down to reflect new explosion radius

New in Robocraft Online Client 0.10.1386 (Feb 9, 2016)

  • BALANCE:
  • LoML:
  • Lock-on time set to 2.5 seconds (up from 2.0)
  • Ammo bar usage increased to 19.16 (up from 18 | It still shoots six missiles per volley)
  • Protonivity decreased to 2.9 (down from 3.5)
  • Robot Ranking increased to 15,000 (up from 8,250)
  • Weight increased to 1,350 kg (up from 34.7 kg)
  • Aeroflak:
  • Projectile speed doubled
  • No longer suffers from lowered accuracy while moving
  • Health increased to 108,540 (up from 62,520)
  • Firerate increased by 20% to 0.625s, 0.525s, 0.51s, 0.5s (up from 0.75s, 0.63s, 0.606s, 0.6s)
  • Protonivity reduced to 1.75 (down from 2.0)
  • Weight decreased to 2,250kg (down from 4,500 kg)
  • Plasma:
  • Damage increased for most Plasma weapons
  • Protonivity decreased to 1.84 across the board (down from 2.4)
  • Mega plasma protonivity decreased to 1.3 (down from 1.7)

New in Robocraft Online Client 0.10.1379 (05.02.2016 Patch) (Feb 8, 2016)

  • BALANCE:
  • Rail protonivity* set to 2.3 (down from 2.8)
  • Missile Launcher protonivity set to 3.5 (down form 6.0)
  • Aeroflak explosion radius set to 7.5 (up from 5.0, now matches explosion effect)
  • Aeroflak trigger radius now 15, scaled to match the new explosion radius
  • Protonivity = damage multiplier Vs crystals
  • FIXES:
  • Fixed a bug which occasionally caused players to spawn with only 30% of their robot intact, but with a full healthbar
  • Fixed the distance from the LOML that the missiles spawn at so they can’t be hidden behind and shot through other parts
  • Fixed a collision location on an OK button involving the cube depot
  • Corrected the amount of camera shake caused by the rail

New in Robocraft Online Client 0.10.1379 (Feb 5, 2016)

  • NEW:
  • The Lock-On Missile Launcher has been added to Robocraft
  • The Launcher can now be purchased from the Cube Depot for RP or GC
  • The Launcher has a lock-on system which takes two seconds, and once locked it can shoot its full barrage of missiles which will move towards their target in the most direct line possible with a slight turning arch.
  • Missiles can be fired without a lock but are very inaccurate and unguided
  • Targets of the missiles will be informed that they’re being locked onto and will be shown the direction of the enemy
  • The Launcher deals 37,000 damage per missile and can launch up to six missiles at once with a full load
  • A full reload isn’t necessary before firing again, so missiles can be shot consistently without having to wait for six to be ready
  • The Launcher weighs 34.7kg and uses 275pFlop
  • BALANCE:
  • Rail damage has been increased across the board
  • Aerofoil and Rudder health have been normalized relative to their mesh size.
  • IMPROVEMENTS:
  • Aeroflak shots now target the centre of the cross hair rather than shooting straight ahead, so they’re more accurate
  • The mothership’s new super advanced AI will now remember if you had mirror mode active before entering a battle, so it’s still active upon exiting the battle
  • A coloured strip has been added to the attachment points of protonium towers
  • Major optimizations have been made to improve FPS whilst robots are taking damage or receiving healing
  • Improved the profanity filter`s detection
  • Robots in Single Player now display the robot’s name rather than its creator’s name
  • Robots in Single Player will no longer have their weapons locked in awkward directions
  • Certain parts of the Mars maps have had their shadowing improved to remove the twitching effect
  • FIXES:
  • Fixed a bug on the login screen that could cause infinite loading when hammering Enter after inputting an incorrect password
  • Fixed an issue causing profanity to be filtered for the person typing it when it should only be filtered for other players
  • Fixed a bug which could cause robots with disconnected parts to continue functioning as though everything were still connected
  • Fixed a bug which caused other player’s wheels to appear to lock in the opposite direction when that player is turning
  • Fixed a bug which caused the RP and GC earned from selling your robot on the Upload Robot menu to appear to be 30
  • Fixed a number of connection issues with the corner slope which were blocking legal connections
  • Fixed a mirroring issue with the Electroplate F Left
  • Fixed the texture on the inside of the ElectroShield I component
  • Fixed a bug which caused text to be undeletable if chat is opened before entering the CRF
  • Fixed a bug which could cause a player to be stuck in a platoon when their invite is declined with “Decline all”
  • Fixed a bug which could cause the player’s camera to be far higher than it should when using Mech Legs
  • Fixed the misaligned scroll bars in the Cube Depot and Inventory
  • Fixed a bug which caused Walker Legs to not align correctly with the floor under certain circumstances
  • Fixed some further memory leaks
  • Fixed some misalignments on the Link-With-Steam prompt on the login screen
  • Fixed an issue with the BA timer which caused the numbers to shrink and expand depending on the numbers shown
  • Fixed the collision on the left side of the Rhino mask so it’s more accurate
  • Fixed the collision on certain rotors as they were able to clip through armor cubes
  • Fixed some mirrored collision inconsistencies with high level hovers
  • Fixed an issue stopping the “Not enough GC” dialogue from appearing when purchasing a cosmetic
  • Fixed an issue which occasionally caused players not to see the tesla impact effect when being hit
  • Fixed a bug letting players lower than level 50 use coloured text
  • Fixed various graphical issues relating to the 2-min leaver menu
  • Fixed a bug which caused platoon members to get stuck in the platoon if a member leaves the platoon while queuing
  • Fixed the text for the Left-Mouse-Button and Right-Mouse-Button descriptions in the keybinds menu
  • Fixed the order of wheels in the Cube Depot and Inventory
  • Fixed a bug which caused an incorrect error to be shown when attempting to add someone set as “Not accepting friend requests”
  • Fixed the texture of the Mk3 and Mk4 SMGs so they now have name markings on both sides of the gun

New in Robocraft Online Client 0.10.1353 (Jan 29, 2016)

  • Fixed an issue which caused messages to be sent between chat lobbies when changing languages
  • We have applied a partial fix to the “robot not saving” error some players were receiving. The changes will make a couple of notable differences.
  • Firstly, players will receive a more descriptive error message to help them understand what has gone wrong.
  • Secondly, the player will be given the option to cancel the error message instead of being stuck on it.
  • Thirdly, players are then given an opportunity to find the invalid component and if they remove it, they should no longer lose their robot because of this error.
  • Due to the rarity of this error, we weren’t able to reproduce it in our office, so we have made changes which should soften the impact of the error, but they’re still a part of the debugging process and we’ll be watching the bug closely and gathering player feedback about where it is now so we can move onto a full fix.

New in Robocraft Online Client 0.10.1311 Aeroflak Update (Jan 15, 2016)

  • AEROFLAK CANNON:
  • The Aeroflak Cannon is a large, high-CPU, high-armor anti-air cannon focused on dominating a portion of the sky for prolonged periods
  • It shoots physical projectiles in a straight line with a travel speed similar to plasma, so you need to lead your targets
  • It’s shots explode when within range of a player who isn’t on the ground. The explosion radius is roughly the size of a Megabay
  • It deals DPS comparable to that of six Disintegrator Laser against airborne targets (including raised hovers and jumping mechs/walkers), or half that against targets on the ground
  • It has twice the health of a Mega Laser, has five connection points but weighs considerably more
  • OTHER IMPROVEMENTS:
  • Pushed back the Fog and increased the view distance for terrain, so you can see your enemies when the are in the distance – if you can see them, you can shoot them
  • Pushing shift+backspace will display your FPS and various system specs
  • Increased the size of the health bars and usernames in battle so that you can better identify the wounded and who they are
  • Improved the frequency of robot saves so changes are not lost between menus
  • Improved Single-Player’s robot selection so weaponless robots are never selected
  • Robots are no longer tagged with ‘classes’ – With the ever increasing component options and various builds possible in Robocraft, we felt we’d leave the decisions of naming robot classes down to the community instead of trying to identify each one uniquely
  • Spotting an enemy robot has been changed to say “Enemy Spotted”
  • As per the previous posts on the forums and our social channels, RP is now capped at 999,999,999
  • The Avalanche robot is now centered when purchased
  • The info stream (bottom right of screen) now appears in the Select Robot menus
  • Megabots will now be shown the correct “Cannot enter” message when attempting to enter League Battles
  • Wheel tooltips updated
  • Improved the grip of tracks while climbing steep hills
  • Aerorod thumbnails updated
  • BUG FIXES:
  • Fixed a bug which caused the rectifier audio to keep playing after the rectifying robot has been killed
  • Fixed a bug which caused robots to fly around randomly if their walker leg is healed while rectifying
  • Fixed a bug which allowed components to be placed right next to each other, ignoring building collisions
  • Fixed an issue which occasionally stopped players from obtaining new garage slots
  • Fixed various memory leaks
  • Reduced the occurrence of frame stalls during battle
  • Fixed an issue causing the Platoon Chat icon not to highlight correctly in Single Player
  • Fixed some holes in the terrain of Neptune 3
  • Fixed a bug which caused the mothership to disappear when a friend leaves a private chat
  • Fixed a bug causing tank tracks to infinitely increase movement speed the more you had
  • Fixed a bug causing tank tracks not touching the ground to increase max speed
  • Fixed a bug which allowed Nanos to destroy electroplates/shields extremely easily
  • Fixed a bug which caused a black screen on occasion when leaving a battle whilst in friend chat
  • Fixed a bug which stopped wheels from spinning when not touching the ground!
  • Fixed the mirroring of Spiked Electroplates as they previously mirrored incorrectly
  • Fixed a bug which caused a constant buzzing sound after capturing a TDM base
  • Fixed an issue allowing for Megabots to enter platoons (though they still couldn’t enter battles while platooned)
  • Fixed an error bug which showed the Test Robot shortcut incorrectly in edit mode

New in Robocraft Online Client 0.10.1311 (Dec 23, 2015)

  • Changes:
  • NEW SETTING: Added a setting to the Settings menu which allows users to cap the top frame-rate reducing intense usage of your PC’s CPU
  • Fixed a bug which caused game servers to go into a zombified state and not rejoin the lobby causing extended queue times sometimes
  • Fixed a bug in the non-Steam launcher which prevents users from acquiring the latest hotfix
  • Fixed a bug preventing some users from being able to play on their accounts due to a NullReferenceException when loading the garages
  • Fixed a bug causing a ghosted copy of your Robot to appear in all Garage Bays causing some Robot to get corrupted
  • Fixed a bug resulting in Headlamps having more than 1 connection point. Headlamps now only connect on the back
  • Fixed a bug which meant that releasing the accelerator on wheels left them rolling forever (i.e. no brakes where applied)
  • Fixed a bug with ground friction in the Test Mode zone so speeds on ground vehicles will now match when playing in other modes
  • Fixed a bug with Wheels which helps them to maintain and reach their top speeds more smoothly, this makes them more responsive and faster in general
  • Fixed a bug in the match-maker preventing Megabots getting into battle
  • Fixed a number of bugs related to Robots getting deleted on rare occasions when loading your Garage bays
  • Optimized the memory usage on the servers to provide more stability in general (a memory leak was causing them to go down periodically)
  • Fixed a bug when Megawheels and Walker Legs were combined
  • Fixed a number of ‘Connecting to Server’ locks
  • Tank Tracks now consistently reverse like Cars (as per intended design)
  • Hovers now reverse as they did in the past (i.e. Hovers always turn the same way regardless of if they are going forwards or backwards)
  • Fixed a bug in the CRF which allowed users to buy single cube Robots and level up to level 100 with very little GC paid, all Robots have a ‘minimum GC price’ per Robot Ranking band now to prevent this exploit
  • Fixed a bug where the Robot Ranking of Megawheels was wrong
  • Fixed a bug where the Robot Ranking of the Megamodule was wrong

New in Robocraft Online Client 0.10.1302 (Dec 18, 2015)

  • TWEAK:
  • Reduced the healing rate of cosmetics
  • Note from Drognin – That was some top quality exploiting lads, ggwp :D
  • BUG FIXES:
  • Fixed a bug which occasionally caused a player’s robot to be pulled into the nether and deleted
  • Fixed a bug which caused a robot consisting of a single block/weapon/component to be immortal
  • Fixed a bug which allowed movement components to be placed in any rotation
  • This caused various additional bugs so we couldn’t leave it as it was

New in Robocraft Online Client 0.10.1298 (Dec 17, 2015)

  • A SPECIAL EARLY XMAS PRESENT FROM FREEJAM:
  • ALL EXISTING USERS GET FREE PREMIUM UNTIL NEW YEAR’S DAY!
  • Each day you login between today and New Years Day your account will be credited with an additional day of Premium
  • If you already own Premium, you will still get these extra days added to your account
  • PAINT YOUR ROBOTS:
  • New ‘Paint Applicator’ gun allows you to paint the cubes in your Robot
  • Use shortcut keys ‘1’ and ‘2’ to switch between the ‘Cube Manipulator’ (also new) and ‘Paint Applicator’ guns
  • Left click to paint a cube
  • Hold left click to fire paint like a machine gun
  • Hold right click to fill the Robot, hold until the progress bar is at 100% to complete the fill, let go mid fill to ‘cancel’ fill
  • Use the mouse wheel to cycle between cube colors
  • Use the middle mouse wheel, or ‘F’ key to ‘Pick’ the color of cubes under the crosshair from your existing Robot
  • Push ‘Q’ for the Color Palette swatch when the Paint Applicator is selected
  • If ‘Mirror Mode’ is active, color painting is also mirrored
  • 4 Colors available for free
  • 16 Colors available to all Premium users (remember, all existing users have Premium til New Year)
  • Premium Colors on your Robot remain when Premium runs out, so you only need 1 day premium to color your bots
  • All Chassis Cubes can be painted
  • All Movement, Hardware and Special Cubes can be painted
  • All Cosmetics Cubes can be painted, including the Robot Masks
  • ALL GAME MODES UNLOCKED:
  • Team Deathmatch, Battle Arena and The Pit unlocked and available to all users and all Robot Ranks
  • Additional Leagues game mode for those wishing to enter the League’s separately, so high Rank Robots can now play Battle Arena without being ranked if they wish
  • ALL GARAGE SLOTS FREE:
  • You can add extra Garage Slots for free, just click ‘Add New’ to get an extra slot
  • You can have a maximum of 25 (this is a technical limit which will be removed when we’ve finished our upgrade to the backend technology in 2016)
  • Users who have more than 25 will keep their extra slots, but will not be able to add more
  • Any users who owned more than 3 Garage Slots will have GC reimbursed for each extra slot
  • UNITY 5 GAME ENGINE UPGRADE:
  • Game engine upgraded from Unity 4 to Unity 5
  • This introduces multiple core support which improves the performance for PC’s at both low and high ends
  • 60 fps cap removed so fps as high as 240 now achievable
  • Our own tests on a low end craptop showed previous fps rates of 30 increasing to 80 fps in Unity 5, with overall game fps comparable to Minecraft or better in many cases
  • Improved lighting and special effects
  • Physics re-written to support Unity 5 (U5 upgraded required us to rework some of the physics)
  • Unity 5 physics and rendering heavily optimised
  • NEW AUTO-HEALTH REGEN FEATURE:
  • If you take damage and retreat to cover your Robot will automatically regen after a cool down period of 10 seconds
  • The HUD in the bottom left corner shows how many seconds have passed, and begins to beep when you are about to regen
  • Taking damage, or firing your weapon will cancel the regen
  • So, if you want to regen, you must retreat to a safe place and hold fire
  • MAJOR CRF UPGRADES:
  • The CRF has been upgraded
  • Now, whenever you spend RP on a Robot you will own it as your own, it’s cubes, it’s Garage Slot, etc.
  • The RP prices of bots are equal to the sum of the RP costs of all the cubes used in the Robot
  • All Robots without Premium Colors or Cosmetics and within your CPU limit (as per your Player Level) will be available for RP
  • Only Robots that have been built from scratch from an empty bay can be uploaded to the Community Robot Factory
  • Robots with Premium Colors will be GC only to non-Premium users, and RP buyable for Premium users
  • Robots with Cosmetics or higher CPU than you have will be GC only
  • All Robots can now be purchased for GC, prices are based on Robot Rank and which Cosmetic Cubes are attached
  • There is a new ‘Featured Robot’ section
  • Freejam can select your Robots to be Featured
  • If your Robot is Featured a duplicate is created and it is given priority of position in searches on the Factory
  • Creator will receive all RP and GC revenue share of Featured Robots that they have created
  • A new ‘Featured’ robots filter has been added to the filter drop down list
  • Hitting ESC now cancels searches (speeds things up when you change your mind)
  • GARAGE SCREEN UPGRADED:
  • Thumbnails saved for your existing Robots to make it easier to find your favourite ahead of your next battle
  • To save your thumbnails out, simply click on each Robot once to load it
  • These thumbnail images are saved locally on your PC, so if you play on 2 PC’s you need to click on the Robots on each PC
  • Robot scroll bar upgraded to display more information including the name of your Robot to make it easier to select
  • Button arrows added to the ends of the carousel to make it easier to scroll through your collection
  • Dismantle button now deletes the Robot, returns all the cubes to your inventory, and deletes the Garage Slot (you can re-add as Garage Slots are free now)
  • ARMOR UPGRADED AND NEW SHAPES ADDED:
  • All Armor upgraded to Carbon 6 for everyone
  • Just one kind of Armor now based on the style of the Carbon 6 with the same health and mass stats as the Carbon 6
  • All users who previously owned Carbon 6 cubes or Hallow Cubes will have their RP reimbursed so they can re-purpose the RP on other items
  • Game has been completely rebalanced for one type of Armor, Weapons, Electroplate, Robot Rankings, all rebalanced to match the armor
  • Carry masses of functional Movement cubes upgraded to account for the new higher masses of the upgraded Chassis cubes
  • Many new 1x1x1 shapes added to the Chassis category – more larger sizes shapes to follow in early 2016
  • All S-Type variants removed, with non-S-Type stats upgraded to S-Type stats (non-S-Types looked better when colored, so they were best to keep)
  • All removed cubes replaced with equivalent cube to maintain your Robot integrity
  • Tech Tree layout reworked to reflect the changes above into a spiral formation
  • NEW CUBE MANIPULATOR:
  • New ‘Cube Manipulator’ gun for when you’re building
  • Shows the number of cubes of the selected type you have remaining in your inventory on it’s HUD
  • Shows the currently selected cube as a hologram on the hilt and the rotation of the current cube also
  • ‘Picking’ a cube with the middle mouse button or ‘F’ key will also select its Color for the Color Applicator tool
  • PILOT SEAT REMOVED:
  • You no longer need a Pilot Seat to drive your Robot, the Pilot Seat object has been removed altogether to prevent confusion
  • All Pilot Seats have been replaced with cubes in order to maintain the connective integrity of your existing Robots
  • Robots are still damaged in the same way as previously via damage propagation
  • Robots are dead when they have less than 25% of their CPU remaining
  • In our tests this has provided more consistency in damage and destruction of Robots and less random one-shot-kills
  • Megaseat removed and replaced with the Mega Module which has been designed to occupy roughly the same space with the same connection points to maintain the integrity of your existing Megabots, the Mega Module just gives you extra CPU, disconnecting the module from the functional parts in battle does not result in the Megabot death (Megabots are still 25% CPU remaining as per other Robots)
  • CRAFTER AND PLAYER SKILL MATCH-MAKING:
  • All game modes [except Leagues] use Robot Ranking and skill based matchmaking to match Robots fairly
  • The game assess your ability to build efficient Robots and your ability to fight and uses this assessment to match-make you fairly with other players – designed to create more even matches for all players
  • Leagues uses only League and Star rating to match-make players (with a modification for Platoons) as previously
  • MANY MAPS REWORKED:
  • We have reworked many of the maps to improve overall gameplay and flow
  • Making it easier to get where you want to go, without having to backtrack
  • Improving overall engagement and action within the maps
  • OTHER CHANGES:
  • New ‘Full Spectrum Combat’ splash screen
  • All in game dialogues tweaked to make them consistent
  • Inertia Tensor now correctly calculated when destruction and healing occurs on Robots
  • Rail Cannon reload time reduced from 12 to 8 seconds
  • Plasma Cannon reload time reduced by 20% across the board (5 sec to 4 sec at 6 plasmas)
  • Electroplate recovery time reduced from 15 to 10 seconds
  • Icelandic Holoflag added to the game
  • Reworked default shortcuts for better efficiency and to incorporate new shortcut options
  • TIGA ‘finalist’ badge updated on the Splash Screen to ‘winner’ – Yay! we won :)
  • Numerical feedback next to the enemy HUD removed to clean up the UI now we have a new death rule (i.e. 25% CPU remaining you are dead)
  • Instant Heal on kill removed from The Pit (since we now have Health Regen System), which should even up The Pit matches making it less of a snowball
  • Robot Ranking bar has been moved up to the top next to the CPU bar, freeing up space at the bottom of the HUD for more visibility
  • Leagues entry requirement reduced to 25k (the new Robot Ranking for old T10)
  • Improved audio of Rotor Blades
  • Improved audio of Walker Legs, which now have a ‘Jump’ sound effect
  • Improved audio for Wheels, also with new skid sounds
  • New Starter Robot added for new user accounts, also colored
  • Windshield have the same armor and mass as Chassis cubes, but are now GC only cosmetics
  • Cubes have been renamed with ‘Colorful names’ as Mk’s or Tier’s didn’t make sense anymore (as there aren’t really Mk’s or Tier’s anymore)
  • Medic score buffed by 25% to compensate for lost healing due to health-regen
  • All players receive 4 additional points of CPU which make up for the added cubes replacing the pilot seat.
  • All armor RP prices have been reduced but functional part RP prices have been increased to compensate. Average medium size robot cost should remain roughly
  • Hovers now reverse like a car, rather than turning in the opposite direction
  • Cosmetics now have the same armor per CPU as armor cubes
  • BUG FIXED:
  • Fixed a bug causing players to go under the ground after respawning
  • Fixed a bug which caused the game not to end after the destruction of a protonium core
  • Fixed a bug which caused the Towers not to respawn after being destroyed
  • Fixed a bug which occasionally showed the defeat screen when returning to the mothership after a victory
  • Fixed a bug which failed to save graphical settings when restarting the game
  • Fixed an issue which caused armor cubes to cut through other objects when held too close in edit mode
  • Fixed an issue which caused the default cube to cut through the walls/floors of the mothership when held too close in edit mode
  • Fixed a bug which caused helium cubes to become invisible when built around in edit mode
  • Fixed a collision issue with the Shoulderpad Electroplates allowing them to clip through other parts
  • Fixed issues relating to incorrect masses for electroplates 10.7 and 10.6
  • Fixed an issue which caused Mega Wheels to rotate incorrectly when driving
  • Fixed a bug which caused some CPU to remain in the CPU bar after removing all parts of a robot
  • Fixed a bug which caused the Single Vapor Trail to be invisible while held in edit mode
  • Fixed a collision bug with mirrored Mk7 walker legs
  • Fixed an inconsistent collision bug when placing parts near Mk7/8 rotors
  • Fixed an issue which allowed players to upload robots with no functional parts to the CRF
  • Unity 5’s collision engine has been modified significantly, with this change a lot of collision detection of parts have become more accurate. To prevent Robot breakages your Robots collision will not be validated on load, but if you delete a cube and replace it, you may find that in some situations you cannot replace the cube. In short, if it looks like it intersects something else, then you won’t be able to place it as the detection in most cases is more accurate now

New in Robocraft Online Client 0.9.1245 (Dec 2, 2015)

  • CHANGES:
  • Reverted the Black Friday discounted parts back to their full price
  • Reverted the Login Splash Screen back to the League of Mechs image
  • Removed the Renegade robot from the CRF

New in Robocraft Online Client 0.9.1244 (Dec 1, 2015)

  • NEW:
  • The Mk5/6 Renegade has been added to the CRF’s Fast Track Robots list
  • RETURNING:
  • The Mk5 ShoulderGuard Electroplate-Variant has returned to the Cube Depot
  • The American Football mask has returned to the Cube Depot
  • CHANGES:
  • [New] Wolf Legs and American Football Shoulderpads are now correctly GC-only in line with other cosmetic parts
  • BUG FIX:
  • Fixed a bug which caused high-speed tesla impacts to negate terrain collision for the rest of the game

New in Robocraft Online Client 0.9.1236 (Nov 11, 2015)

  • SERVERS:
  • Some long term back-end infrastructure improvements
  • BUG FIX:
  • Fixed an issue which occasionally caused a player’s level not to be updated immediately after purchasing a premium robot

New in Robocraft Online Client 0.9.1233 (Nov 5, 2015)

  • CHANGES:
  • Removed all Hallowfest sounds
  • Removed all Hallowfest Props
  • Removed the Hallowfest robot from the CRF
  • Removed Hallow Cubes from the cube depot
  • Hallowfest Mask, Hallow Foil and Hallow Rudder are still available at their un-discounted price
  • FIXES:
  • Fixed an issue where Users on Windows 10 could not purchase GC
  • Fixed a bug in league battles where hitting escape after the supernova hid the battle stats screen
  • Fixed a bug that caused self destruct to not work properly on Linux and Mac PCs
  • Fixed a bug where players were not correctly unlocking cubes when leveling up.
  • Fixed an inconsistency with a connection point on the Mk8 Mech Legs
  • Fixed an issue which caused the colour of enemy tesla blades to be the wrong colour
  • Fixed an issue in The Pit which occasionally caused Mega Plasma to stop firing after a kill
  • Fixed an issue which caused the /help command to not work

New in Robocraft Online Client 0.9.1180 (10/29/2015 Hallowfest Update) (Oct 30, 2015)

  • SPOOKY:
  • Various parts of the Robocraft universe have become… odd. Be wary of prowling eyes…
  • Hallowfest Mk10 Green Rare Cubes are now available to purchase for RP or GC
  • Hallowfest Mk10 Bat Wings and Rudders are now available to purchase for GC
  • Hallowfest Mk8 Bat Wings and Rudders have been re-released and are now available to purchase for GC
  • Hallowfest Mask has been re-released and is now available to purchase for GC
  • All GC-only Hallowfest parts will be available after Hallowfest ends, BUT they are 50% cheaper during the Hallowfest week!
  • The Mk10 ‘Banshee’ premium robot is now available for purchase from the CRF’s Fast Track Robots menu
  • IMPROVEMENTS:
  • Winning teams will now have their doubled score visible, rather than calculated under-the-hood
  • CRF rental limit has now been increased to 25.
  • Players are now be able to use escape from the log-in screen to exit the game
  • Players are now be able to use tab in the log-in screen to move to the next text field
  • BUG FIXES:
  • Fixed the ‘no change’ bug in Leagues which caused the wrong message to be displayed when gaining rank
  • Fixed a bug which occasionally caused players to lose rating when in the top 50% of a winning game
  • Fixed a bug with our implementation of EAC that sometimes caused grey screens
  • Fixed a bug that caused Teslas to ignore mech legs
  • Fixed a bug which displayed the Protonium-5 badge incorrectly
  • Fixed a bug which displayed the incorrect robot name on the bay floors in the CRF
  • Fixed a bug which caused the wrong robot to be rented in the “To Rent” bay
  • Fixed a bug which occasionally caused messages sent to friends to go to the wrong person
  • Fixed an issue with the chat system which permitted players to block themselves…
  • Fixed a bug which occasionally didn’t display plasma trails in multiplayer games

New in Robocraft Online Client 0.9.1180 (10/27/2015 Minor Patch) (Oct 27, 2015)

  • NANO:
  • The time it takes to heal a nano (by another nano) has been increased by four times
  • SCORES:
  • Bonus score for heal was reduced by 25%
  • Bonus score for kill, assist and heal assist were reduced by 75%
  • Base and bonus score for for destroyed protonium crystals were increased by 50%
  • To compensate the resulting income lost, RP income was increased by 33%

New in Robocraft Online Client 0.9.1180 (Oct 16, 2015)

  • Fixes:
  • Fixed an issue displaying 35m RR as the current cap for The Pit and BA game modes
  • Fixed an issue with Robocraft implementation of EAC
  • UI:
  • Team death match and Battle arena hexagons have been swapped

New in Robocraft Online Client 0.9.1161 (14.10.2015 Minor Patch) (Oct 15, 2015)

  • Performed database maintenance to improve performance of the CRF

New in Robocraft Online Client 0.9.1161 (Oct 9, 2015)

  • Renamed Build, Drive, Fight to be Edit Robot, Select Robot, Drive Robot>
  • [Already Live] Single Player XP & RP rewards doubled
  • Hotkeys remapping to support this change
  • SP AI spawn points improved to not spawn on top of players
  • SP AI fire rate reduced so bots are firing 30% of the time instead of 100% of the time. Accuracy remains the same.
  • [Already Live] Single Player XP & RP rewards doubled
  • The Robot Ranking minimum for entering The Pit and Battle Arena has been lowered to 30M ( due to a graphical bug, the number on the locks has not updated, this will be fixed in the next launch).

New in Robocraft Online Client 0.9.1142 (Oct 8, 2015)

  • Renamed Build, Drive, Fight to be Edit Robot, Select Robot, Drive Robot
  • Hotkeys remapping to support this change
  • SP AI spawn points improved to not spawn on top of players
  • SP AI fire rate reduced so bots are firing 30% of the time instead of 100% of the time. Accuracy remains the same.
  • [Already Live] Single Player XP & RP rewards doubled

New in Robocraft Online Client 0.9.1140 (Sep 30, 2015)

  • CHANGE:
  • Battle Arena has been replaced with Team Deathmatch as the pre-35m RR game mode for a period of one week. More info here
  • IMPROVEMENT:
  • GC prices across the board have been made more consistent. In most cases this means a reduction in GC cost of up to ~50%.

New in Robocraft Online Client 0.9.1127 (Sep 24, 2015)

  • The Community Robot Factory (CRF) is now available to all players:
  • It can be accessed via the green button at the top-right of the mothership interface
  • The CRF allows players to upload their robots to share them with the community
  • You can rent another player’s robot for 7 days at the cost of RP
  • You can’t rent a robot that uses parts you haven’t unlocked
  • You can buy another player’s robot permanently, along with all the parts it used, for GC
  • You can’t buy a robot that uses parts you haven’t unlocked
  • When a robot you uploaded is rented or bought, you get a share of the RP or GC
  • After using a rented/bought robot in battle, you can rate it for combat effectiveness and style
  • Players can report an offensive robot
  • Sorting system lets you find the exact robot you want
  • Single Player Mode is now available to all players:
  • It can be accessed via the Fight menu
  • Enemy robots pulled directly from the CRF
  • Enemy robots are selected based on your RR Vs theirs
  • RP is earned for each robot you kill
  • BALANCE:
  • CRF rental costs have been changed since the public testing period, new costs can be found here
  • SMG damage no longer drops off over range, base damage remains unchanged
  • Note: The total damage dealt at long range was previously 80% of base damage
  • The damage between mid-range and long range was a linear gradient (90% on average)
  • The buff from this damage is only applied to shots fired at enemies over very long distances. This change will not improve SMG damage output in typical low-mid range brawls, and the damage increase is overall very low as DPS over long distances is low due to tap-firing and inaccuracy.
  • BUGS:
  • Fixed a bug causing the incorrect robot name to appear when viewing a robot in the CRF
  • Fixed an issue which allowed players to rent (and rate) their own robot in the CRF
  • Fixed a bug causing the first win 2x bonus not to apply to rented robots
  • Fixed an issue causing overclocking adjustment to be disabled in test mode
  • Fixed a number of UI/text scaling issues
  • OTHER:
  • To improve queue times at lower RRs, The Pit and Team Deathmatch will be limited to max RR only. A lot more info on the reasoning behind this change can be found here.

New in Robocraft Online Client 0.9.1123 Hotfix (Sep 16, 2015)

  • CONTENT:
  • New Zealand holoflag added
  • BALANCE:
  • Rail guns and plasma now instantly reloads after a kill in The Pit
  • EPs now instantly regenerate after a kill in The Pit
  • IMPROVEMENTS:
  • Pilot seat now has seven connection points
  • Lobby improvements (games should launch quicker the longer you wait)
  • BUGS:
  • Fixed a bug causing inaccuracy when targeting robots at very close range
  • Fixed a bug showing the wrong requirements for The Pit
  • Fixed a bug showing holoflags in aim mode
  • Fixed a bug causing text to cut to the next line
  • Fixed a bug causing players to spawn within their base while enemies are present, in Battle Arena
  • Fixed a bug causing the HUD to be reflected in build mode

New in Robocraft Online Client 0.9.1108 (Sep 4, 2015)

  • BUG FIXES:
  • Fixed a bug causing plasma to deal dramatically less damage than it should have been
  • Fixed a bug that could be exploited to give a player in The Pit game mode almost infinite healing
  • Fixed a bug that could make it impossible to destroy a pilot seat with a t2 thruster attached
  • Fixed a bug which caused players to get very low experience from The Pit game mode
  • Fixed a crash in the XSOLLA payment service which is still being rolled out to all users. Currently only 50% of players have access to it.

New in Robocraft Online Client 0.9.1098 (Aug 28, 2015)

  • NEW GAME MODE ­- “THE PIT:
  • All Robots of any Rank enter The Pit, even Megabots vs. Megabots
  • 16 players per battle (8 for Megabots)
  • All vs. All
  • If you die, you respawn in five seconds
  • If you kill someone, you instantly heal to 100%
  • First to 20 points wins
  • 1x Kill equals 1 point
  • If you get 2 kills or more in a row you are on a kill streak
  • Kill streaks have names, RAMPANT, DOMINANT, UNSTOPPABLE and LEGENDARY
  • Kill streaks are for 2, 3, 4 and 5 kills in a row respectively
  • Killing someone on a kill streak will earn you more points, killing someone on Legendary will earn you 5 points
  • The amount of points you will get for killing a Robot is shown in the HUD above the Robot
  • You earn approximately the same amount of RP per minute as in other game modes
  • Winner earns 5x RP
  • The Pit is a simple fun game of kill stealing and a race for points
  • Robots will be match­made based on Robot Ranking and Player Level as per other game modes
  • Voice over calls out when you get a Kill Streak, when you gain and lose the lead, and when the leader changes
  • The Pit can be played in all maps, maps are selected at random by the server
  • The HUD shows who the current top three players are
  • The HUD will only appear after the first player has obtained a kill
  • Hold TAB to see the full current leader board during battle
  • Top-right HUD shows your position and points
  • You are coloured Blue, Enemies are coloured red, and the leader is ‘on fire’ and coloured orange
  • You can leave the game at any time without any penalty, and you will earn RP equal to the amount earned at the point you quit the battle
  • NB: We expect the meta to shift in The Pit over time, even in the Freejam studio initially SMG gunbeds were rife, then the Rails and Plasma bombers started winning so everyone shifted, and then the SMG’s started winning again.
  • NEW FAST ­ACCESS TEST MODE:
  • A new super fast way to test your Robots and iterate them
  • A completely new virtual test level with no AI bots and minimal data to load (so super fast to load)
  • This allows for fast iteration when you’re tweaking your builds to perfection
  • A Test Robot button has also been added to the Build Mode HUD, hold CTRL to get your mouse and click it to enter Test Mode straight from Build Mode
  • ­The centre hexagon of the Fight selection screen is now ‘Test Robot’ which will take you to new mode also
  • AI BOTS:
  • We have added AI Bots that fight back to the Practice Mode and renamed it ‘AI Bots’
  • ­We plan to add RP earning and improve this to become a full PVE mode in the future
  • The Robots were provided by the community and escalated in strength from T1 to T10
  • New tougher Robots spawn in as you kill them
  • XSOLLA:
  • A new payment interface has been added to the game using payment service provider ‘XSOLLA’
  • ­This allows users to make payments on a secure browser within the game with no need to leave the game and go to a browser to make their payment
  • ­You can now pay in literally any currency in the game using almost 2000 different payment methods tailored to the methods that your country tends to prefer
  • NB: This is currently only available for 50% of the users and will be rolled out to 100% over the next week or so as we make sure it’s all working well and the servers are OK etc.
  • BALANCE CHANGES:
  • After a LOT of discussion with the community, we have made the following changes to the game balance
  • ­Medic RP income for Healing and Max­Heals increased by 15%
  • Increased Time To Kill by reducing the amount that all weapons Overclock equally
  • Rail Damage Changes:
  • Mk10.1 to Mk10.9 electroplates got their shields reduced to pre-buff levels (as per main request from community) and to better match their lower CPU cost. We also found few bugs in electroplate shield numbers and fixed them. The most severe bug is TX electroplate change. As we mentioned in “EP CHANGES, HELIUUUUUUUM” release notes, our intention was to buff TX electroplate shield 1.96 times. But it was buffed 1.96*1.4 times, because overclocked values were put instead of base ones, so we have fixed this issue.
  • [NEW] We have decided to reduce the nerf on MkX-1 EPs slightly so they’re capable of taking two full rail shots, and being destroyed on the third.
  • OTHER THING:
  • Many optimisations added to improve the frame­rate for both low end and high end PC’s during battle
  • Lightened up the Build Mode area with a new white floor
  • Sped up the transition into battle for all game modes
  • +/-­ buttons increase Overclock Level in both Test Mode and AI Bots modes
  • Improved the Build Mode collision of Inner Cubes so that they match the shape of the Inner more accurately and you can make use of the extra space they give when building now
  • Wheels are much faster when you add thrusters now, you can get them going REALLY fast if you put enough thrust and can build a stable Robot
  • Added some more sideways grip to the wheels to make them drift a little less, allowing them to be a bit more controllable at speed
  • Increased friction on ice
  • Mega Plasma’s are now mountable on the sides, i.e. all Plasma Cannons are now mountable on the sides

New in Robocraft Online Client 0.9.1078 (Aug 20, 2015)

  • IMPROVEMENTS:
  • Overwolf API has been activated! You can now develop apps for it!
  • Optimising Overwolf API to prevent frame-rate issues.
  • FIX:
  • Fixing the Sound Effects volume slider bug.
  • A/B TESTING:
  • Half of players not using Steam will see the Xsolla payment provider instead of our previous payment provider
  • Half of the new players on ‘mid-range’ PC’s will be set to a graphics setting one lower than previously, to see if it improves retention

New in Robocraft Online Client 0.9.1051 (14.08.2015 Hotfix) (Aug 15, 2015)

  • FRAME-RATE BUILD MODE OPTIMISATIONS:
  • This update includes a number of extreme optimisations to the Mothership which was running at just 8 frames-per-second on our ‘IBM Thinkpad Celeron 2gb ram Core 2 duo’ and now runs at 50 fps in the Mothership.
  • The whole ‘space and Mars outside the window’ was killing the fps for low end PC’s and was probably confusing new users too, so we decided to clean it up, simplify it, and make it render at light speed so building can be super slick for even the lowest end PC’s.
  • OTHER OPTIMISATIONS:
  • Upgraded to the latest version of NGUI (UI engine in Unity) which reduced the impact of UI drawing on the CPU
  • Optimised particle system CPU usage during battle
  • We’ve added a bunch of analytics to track how new user 1 day retention is affected by the power of the users PC
  • HOVER DRIFT AND COM ASSIST CHANGES:
  • By popular request on the forums, we have added back in ‘drift’ to Hover Blades, the amount of ‘Drift’ increases as you go up the Mk’s (i.e. at Mk1 almost no drift, and at Mk10, lots of drift)
  • Also by popular request on the forums, we have reduced how much the COM Assist (the thing that stops you flipping upside down on Hovers) helps you as you progress up the Mk’s (i.e. at Mk1 Hovers are extremely hard to flip upside down, and at Mk10 you should pay more attention to your Robots COM to make good Hovers)
  • Fixed a bug that allowed Rotor and Hover combo’s to simply fly up to the map roof and get stuck their
  • LOBBY FIXES:
  • Platoon lobby fixes, so queue times for Platoons should be more reliable now (and faster to get into battle)
  • Megabots no longer matched into lower Robot Ranking matches
  • The que position has been removed.
  • KILL COUNTER:
  • We’ve added a ‘Kill Counter’ to Practice Mode. We tried to add in Robots that fight back and get tougher over time, but had some last minute problems with this, so the Kill Counter made it in, but the Robots that fight back didn’t. We’re going to add them in a patch next week, in the last patch before the launch of The Pit. When we do that update we’ll reset the Kill Counter probably. The Kill Counter is all client side anyway so it’s pretty easy to hack (as not authenticated server side), we just added it as a bit of fun and a simple way that new users could measure if their Robots we’re getting better.
  • BUG FIXES:
  • Audio paused when the Battle Stats screen appears (so you don’t have to head SMG fire constantly until you return to the Mothership)
  • Fixed some data bugs in Player Level Progression, you shouldn’t notice any changes, possibly some users will find they jump to 99% of whichever Level they were on
  • There was no ‘grid’ in Build Mode when on ‘Fastest’ GFX setting, this is fixed
  • Fixed some issues when pushing ‘ESC’ to back out of menu’s etc
  • Fixed some issues making it tricky to name your Robots
  • COMING SOON, BUT NOT IN THIS PATCH:
  • We’re releasing a new payment portal provided by XSOLLA which will offer many other ways to buy Galaxy Cash in all the worlds currencies
  • We’re planning to make some final balance changes to Rail, EP, and the amount that weapons Overclock with damage. We’ve been discussing this at length with the community and once we have finalised the numbers we will discuss them more with the community before making the changes in game (we didn’t want to rush it in and get it wrong).

New in Robocraft Online Client 0.9.1051 (Aug 1, 2015)

  • An issue where players were awarded GC instead of Rp for some tech points has been fixed.
  • An issue where mirroring the Quarterback cubes caused your client to crash has been fixed.
  • various issue with Hoverblades (including hovers flipping into the air on respawn, not functioning correctly after being healed) have been fixed as well as increasing general speeds and stability of Hovers.
  • An issue where using your cursor to select the chat window caused your client to lose functionality has been fixed (players would not have been able to use shortkeys or interact normally with the client)
  • An issue with trying to initiate friends chat from the friends menu has been fixed (it just did not work)
  • An issue where friends request sent through battlestats screen would appear as black text boxes in build mode has been fixed.
  • An issue where players who purchased the Lockjaw robot were losing parts of their robot (due to a bug validating the robot) has been fixed
  • Robot Rating growth with tiers had been increased, to make overtiered robots more fair -
  • Rails (and Plasmas to lesser extent) got additional multipliers to their Robot rating, because: You need less Plasmas or Rails to be efficient, so small rail- or plasma-bots were unfaily more powerful than others
  • Rail and Plasma bots with low weapon count should be allowed to reach Robot Ranking cap (thus be able to have full robopoints reward)
  • Rails and Plasmas are the most dangerous sealclubbers, because they can oneshot small robots
  • “Ideal robots’ rankings” used in RP rewards were previously calculated on 10 guns per robot, now they use 8 guns. That, along with Rail and Plasma RR multipliers, will increase robopoints earned by robots with low weapon count

New in Robocraft Online Client 0.9.1042 (Jul 15, 2015)

  • ELECTRO-PLATE CHANGES:
  • Shield value of all T2-T10 electroplates was buffed by approximately 1.6 times. So a fully charged shield will always protect from one rail hit of the same overclock level and tier.
  • Shield value of TX electroplates was buffed by 1.96 times, to keep the same 0.667 CPU efficiency vs TX cubes
  • To keep things balanced:
  • overclocking rate of electroplate shields was nerfed to 50% of previous value (so on OCL 13 it’s 1.4 now, and it was 1.8)
  • recharge time of electroplate shields do not overclock any more
  • HELIUUUUUUUM:
  • Helium CPU has now been dropped to 6 across all tiers
  • On related news, Christmas has come early and the dreams of children everywhere have come true

New in Robocraft Online Client 0.9.1039 (Jul 10, 2015)

  • BALANCE CHANGES:
  • Balance changes to Rail and Plasma
  • UG FIXES / IMPROVEMENTS:
  • Fixed an issue causing repeated instances of dealing tesla damage in a short amount of time to deal far less damage than it should
  • Fixed a bug where starter robots were showing up as drones
  • Fixed an issue with surrender not completing
  • Fixed an issue with NPC robots floating in practice mode
  • Fixed an issue with map pings not showing up correctly when off the screen
  • Fixed an issue where your own holoflag would be visible in 1st person view
  • Re-factoring of Map pings to improve some issues
  • Victory bonus no longer applies to Battle Stats screen (though it will show up in the mothership scorescreen)

New in Robocraft Online Client 0.9.1030 (Jun 12, 2015)

  • NEW PLAYER CHANGES:
  • Re-added T1 Plasma so that players starting to experience Robocraft can see more than one weapon type from their first battle
  • Reworked the first and second robots in the new starter account, so there’s a fast SMG Robot in bay 1 and a tanky slower Plasma Robot in bay 2
  • BUG FIXES:
  • Fixed a bug where TX Plasma was not limited to 6 weapons firing at once
  • Fixed a bug where if you build a Robot with a Rotor Blade high in your Garage Bay it doesn’t fly as it should
  • Improved reliability of user authentication when logging in
  • Fixed a bug where sometimes when you use Alignment Rectifier and after respawn your Plasma’s would fire automatically
  • Fixed a major bug affecting the balance of all Robots after respawn or after being healed, this particularly affected fliers causing ‘stiffness’ or ‘uncontrollability’ after respawn***

New in Robocraft Online Client 0.9.1029 (Jun 7, 2015)

  • INTRODUCING THE AERO ROD:
  • We have introduced a new set of cubes from tiers 5 to 10, the Aero Rods. These cubes will come in three shapes, Short (3 cubes in length) L shaped (also 3 cubes in length but curved) and Long Aero rods which will be 5 cubes in length.
  • These cubes will be lighter than the equivalent cubes of their tier, will have more health and will only have 2 connection points.
  • BALANCE CHANGES:
  • We have made some large scale changes to Robot Ranking that will prevent you from bringing higher tier weapons into tier 1-5 games.
  • New accounts will have three new starter robots replacing the previous ones.
  • BUG FIXES:
  • Fixed a bug with the mass of TX Rounded cubes.
  • Fixed a major bug which made some base crystals invulnerable.
  • Fixed a bug which was causing frame rate drops when attacking tower and base crystals

New in Robocraft Online Client 0.9.1025 Hotfix 5 (May 29, 2015)

  • NEW CURVED ARMOR CUBES:
  • Curved Inner, Prism and Tetra
  • Masses of the curved versions is the same as the angular versions due to optimisations in armor density in these new curved shapes (and so you don’t have to compromise efficiency for curves)
  • Heavily optimised with the user of ‘normal map’ texturing to maintain smoothness with a tiny amount of polygons to maintain performance
  • BUG FIXES & IMPROVEMENTS:
  • Huge lag spikes when shooting Protonium Crystals have been heavily optimised
  • Fixed a major bug causing Robot controls to go wrong, or Robots to start spinning at infinitum forcing a user to leave battle
  • Fixed an exploit when using multiple clients logged in using a single username
  • Scorpion Robot now has Rails as opposed to Plasma Cannons
  • Fixed a bug where UI would break when you tried to Platoon as a megabot and then looked at your Friends list
  • NB: Bugs we’re still working very hard to fix ASAP are ‘Stiff Rudder bug’, ‘missing audio effects’, ‘memory leakage / using too much ram’, ‘Base Crystal sometimes doesn’t trigger end game’

New in Robocraft Online Client 0.9.1021 Hotfix 4 (May 22, 2015)

  • ELECTROPLATE CHANGES:
  • Electroplates now Overclock SHIELD to 180% at OCL 13
  • Recharge and Cooldown also remain Overclocked
  • Electroplates now start off ‘uncharged’ when you respawn and when they are healed
  • Can you survive the early game to become a powerful offensive force for the late game push?
  • Will you be the first one to find the perfect EP build combination for ultimate late game toughness?
  • CLOCK CYCLE BOOSTER & CLOCK CYCLE GENERATOR
  • New improvements to the Tower gameplay to help you shine if you’re playing well.
  • Makes good robot design, getting kills and dying less all matter more.
  • Capture the 2nd Fusion Tower to engage the Clock Cycle Booster
  • Clock Cycle Booster multiplies the Clock Cycles you earn from Kills, Assist, Damage, etc.
  • Capture the 3rd Tower to engage the Clock Cycle Generator
  • Clock Cycle Generator gives passive Clock Cycles to your team when you own three or more towers
  • Capturing Towers will award Clock Cycles to your entire team, but it will award proportionally more to those with higher Overclock Level
  • PROTONIVITY ESCALATOR & RESPAWN ESCALATOR:
  • New improvements to the new game mode to ensure that games end in a reasonable time frame (i.e. 10-20 mins) and aim to make cheese tactics harder to pull off against skilled teams.
  • Protonivity escalates as you own more Towers, so the more towers you own the more damage you do to Crystals
  • BUT, the Protonivity bonus gained from owning Towers escalates as the game goes on
  • SO, if you and your team Overclocks well in ‘early game’ and works to deny the enemy team Clock Cycles and then pushes at the right time in ‘late game’ your team should win
  • In late game when you own 4 towers and your weapons are fully Overclocked you can deal as much as 800% damage to Protonium Crystal
  • Respawn Escalator works like the Protonivity, i.e. the more towers you own the faster your team respawns
  • In ‘early game’ the reduction is just 1 second per tower, but in late game it’s as much as 10 seconds per tower for your whole team
  • FUSION TOWER IMPROVEMENTS:
  • Some changes to the look and shape of the Fusion Towers.
  • Umbrella shield is now transparent so you can see enemies beneath them from above, and fliers above them from below
  • Increased the aperture to make it easier for fliers to attack them from the sky
  • Lowered the Crystal cluster so that you can keep an eye on the horizon whilst you are shooting the Crystals to see incoming enemies
  • Reduced the width of the trunk for more visibility beyond the tower whilst you are shooting the Crystals
  • CLASSIC MODE GETS SOME LOVE:
  • Listening to your feedback about Classic mode we’ve spent some time improving it.
  • Classic Mode now starts of at Overclock Level 4
  • So, your speed and damage vs. armor should be around as close as we can get it to how it was prior to the new game mode launch
  • CARBON-6 ARMOR & CARBON SERIES T10 SMG:
  • New content for the Carbon 6 series.
  • Carbon 6 matte black and orange armor cubes, available for both RP and GC
  • New Carbon 6 letter cubes in both orange and black, also available for RP and GC
  • New Carbon 6 ‘6’ cubes in both orange and black, also available for RP and GC
  • All Carbon 6 armor cubes have T10 armor stats, so now you can look cool whilst you’re acting tough
  • T10 Carbon 6 series SMG, this is GC only
  • All of these automatically unlock and are available in the Depot when you unlock the equivalent cube on the Tech Tree
  • STEAM LOGIN & AUTO-REGISTRATION:
  • We’ve added more support for Steam users so they can authenticate with Robocraft or create new accounts using via Steam ID.
  • New users to Robocraft will be able to login without needing to register at our website if they launch through Steam.
  • Existing users playing through Steam will be able to ‘link’ an existing account with their Steam ID allowing you to login with the click of a button and without username and password.
  • NB: This uses Steam’s authentication API so we never receive any details about your Steam password etc.
  • Linking your Steam account is totally optional so if you want to register with us, or login with your current username and password you still can.
  • OTHER AWESOME IMPROVEMENTS:
  • A bunch of other awesome improvements trying to address some of the feedback we’ve received from players via the forums and other Robocraft social spaces.
  • Plasma Damage now Overclocks to 160%
  • Plasma Reload time reduces less to 80% (whereas previously it was 60%)
  • Hoverblades now turn more consistently (fixed a bug making this very variable depending on how fast you were going forwards)
  • Tank Track top speed reduced by 10%, max Overclock of speed also reduced by 10%
  • Improved the reliability of tank tracks’ contact with the ground so they don’t snag as much.
  • Rail Cannon starts ‘armed’ on respawn (correction from yesterday, it does not start armed after a heal – we could add that later, but didn’t this time)
  • Volume Slider added for the Voice in the Settings screen
  • Leave Game button added
  • When a player goes AFK, the remaining team will spawn 10 seconds faster for each AFK’d player
  • NB: We are adding new features to improve AFK. We’ll be adding a ‘surrender’ system, a ‘karma’ system to reward users who consistently finish battles, a new loading system to ensure nobody goes AFK during the load, and a ‘wait & reconnect’ system meaning users cannot start a new battle whilst an existing battle is still in progress (and can reconnect if their game crashs or they’re disconnected), that will all come in the next few weeks part by part
  • Ally HUD and health bars are visible on screen at all times
  • Health bars have been made wider and visually more clear so it’s easier to see who’s on low health
  • Tier 1 now starts off with the Overclocker feature
  • Tier 2 now starts off with the Fusion Shield active, and automatically de-activated at 3 mins into battle
  • Tier 3 now has the full Fusion Tower gameplay
  • TX-1 SMG damage reduced by 10%
  • 800×600 resolution supported again
  • BUG FIXES:
  • Base added back into Challenge Mode and Megaboss Mode
  • Fixed a major bug causing players to Overclock too much when killing players with a higher OCL
  • Fixed a bug in Megaboss match-making so that Megabosses can fight more Robots at lower Tiers (vs. 10 x T7’s for example)
  • Fixed a bug preventing players being able to shoot enemies inside their own shield with some weapons
  • Fixed a bug causing Heal Assist, Spot and Scout bonuses not to be awarded after the first respawn
  • Fixed a bug causing players not to connect to battles and see a ‘Connection Failed’ error message
  • Fixed a bug resulting in users being sent to the wrong level when the battle starts
  • Fixed a bug resulting in users failing to connect to the lobby and having to relog to get into battle

New in Robocraft Online Client 0.9.1012 Hotfix 3 (May 14, 2015)

  • CHANGES MADE:
  • Classic Mode lobby’s will now launch games with less Robots per battle when there are not many in the queue and they have been waiting a long time
  • Known bug: Lobby’s are currently launching battles with uneven sides in Classic Mode (this is a side affect of the above change) we are fixing this issue today and it will go live in Robocraft late afternoon
  • Challenge Mode battles now need less Robots in the low tier team to launch
  • Known bug: Megabosses currently have to fight T10’s due to a bug in the client putting Megaboss’s in the incorrect Lobby. As a temporary fix in Robocloud we have reduced the number of T10’s a Megaboss has to fight to 5, which will also increase the frequency of Megaboss battle launches. This is still unfair but less unfair. We will fix the client side bug and that fix will be released in next week’s client launch.

New in Robocraft Online Client 0.9.1012 Hotfix 2 (May 9, 2015)

  • GAMEPLAY CHANGES:
  • Health of Protonium Crystals has been doubled, but the next feature compensates for this change
  • Fusion Towers now grant you a large Protonivity multiplier per tower owned, this increases your damage to Protonium Crystal as you own more towers, so if you cap 4 towers and push to the base you will do large amounts of damage to the Crystals – (Zero Towers: x1, One Tower: x1.5, Two Towers: x2, Three Towers: x2.5, Four Towers: x3)
  • Fusion Towers now give your whole team a fixed amount of Clock Cycles when capped, depending on which Tower you are capping.
  • As you cap each Tower you get less CC for capping the next (i.e. if you own zero and cap one, you get more than if you own three and cap a fourth).
  • In summary the Protonivity Scalar is designed to allow a pushing team to push to the fourth tower and into the base more easily, but the increased clock cycles earned on a successful defence (which will be harder now) will give a large Clock Cycle boost to the defending team to give them a chance to come back.
  • Fusion Towers no longer provide Passive Overclocking
  • You can now unlock all primary weapons with T-1 TP
  • Armor is now unlocked with same Tier TP
  • This change was made for new users. Progressing by upgrading only armor felt unintuitive and like too much of a grind
  • Fusion Shield reduced in size by 75% in all maps
  • BUG FIXES:
  • MAJOR MAJOR BUG FIX: The Pilot seat was taking damage, so any weapon hitting the pilot was causing entire Robot destruction (this was particularly obvious with Nano and to some extent SMG)
  • MAJOR BUG: Fusion Tower respawn failure fixed (this time, it must be fixed, surely)
  • MAJOR BUG: Fusion Shield not re-activating when two towers were captured at the same time
  • BUG: Fixed a bug with some users seeing a ‘Checking Game Version’ error message

New in Robocraft Online Client 0.9.1010 (May 6, 2015)

  • FUSION TOWER FIX, VARIOUS BALANCE CHANGES:
  • Fixed a bug which caused Fusion Towers not to be properly captured
  • Increased the heal rate of the Fusion Shield by 75%
  • Changed the Passive Overclocking on the Towers to 100, 500, 2000, 5000 (for owning 1, 2, 3 and 4 towers respectively)
  • Increased the Max Overclocked Nano Heal-rate to 150% (from 120%)
  • Increased the Max Overclocked Rail Damage to 170% (from 130%)
  • Increased the CC required to hit each Overclock Level by 25%

New in Robocraft Online Client 0.9.1008 Hotfix #1 (May 2, 2015)

  • BUG FIXES:
  • Fixed a major bug preventing games in T10 from ending
  • Fixed a major bug preventing Fusion Towers from being captured sometimes
  • Fixed a major bug that meant all players clients in a game would crash in some situations
  • Fixed a whole set of issues related to overload on our servers (not getting RP, TP, not being able to connect to lobby, etc.)
  • Improved distribution of servers, so that there are more servers in most busy Tiers and game modes
  • Fixed a bug which was causing Plasma splash damage to become inconsistent
  • BALANCE CHANGES:
  • Increased Clock Cycles required to Overclock at all levels by 25% (i.e. slower Overclocking)
  • Reduced Clock Cycles earned from damaging Robots in your base (“in Defence”) from 500 per CC per CPU to 250 CC per CPU
  • Increased Passive Overlocking from Fusion Towers from 250 CC per second per Tower to 500 CC per second per Tower
  • Protonium Crystal Health of Reactor crystals increased by 25%
  • Protonium Crystal Health of Fusion Towers 50% of Reactor Crystals when ‘owned’
  • Protonium Crystal Health of Fusion Towers 25% of Reactor Crystals when ‘neutral’
  • Reduced Protonivity of Nano’s from 200% to 175%
  • Removed Overclocking of Range on Nano’s (choosing to retain the awesome OC DMG buff for end game)
  • Overclocked Top Speed of Wheels reduced from 250% to 220%
  • Hover Blade Top Speed when light buffed by 40% (NB: Speed when heavy remains the same)
  • Hover Blade Top Speed Overclocking Decreased from 160% to 150%
  • Top Speed of Caterpillar Tracks reduced by ~10%
  • Rail Cannon Protonivity increased from 140% to 280%
  • Added 20% buff to TX-1 Armor (this got applied to all other armor, but these got missed)
  • Added same reduction of Armor based on shape (i.e. Inner, Prism, Tetra) for TX-1 Armor
  • Fixed some Armor Cubes that had incorrect Resistivity and Barrier Protection, all should have 0% but a few had 100%
  • Fixed T8 Rudder Resistivity and Barrier Protection to match equivalent Rudder of same Tier
  • Fixed T10 Hoverblades requiring T9 TP to unlock
  • Fixed T7 Wolf Leg Resistivity and Barrier Protection to match equivalent Leg of same Tier
  • Added a bunch of missing stats on a number of cubes
  • Hovers and Thrusters can now only be unlocked with same Tier TP (this was an error, missed in the update as only Armor should be unlockable with T-1 TP)

New in Robocraft Online Client 0.8.965 (Apr 16, 2015)

  • Very minor update in which we made improvements to our analytics.

New in Robocraft Online Client 0.8.956 HOTFIX #5 (Mar 27, 2015)

  • NEW:
  • Mega launcher has been introduced.
  • Note: TX-1 Mega Launcher does 10,331 damage but fires two shots, dealing a total of 20,662 per volley.
  • Note 2: The second volley of shots will fire between 0.5 to 0.8 seconds after the first, with the spacing between each shot of the second volley being randomized.
  • FIXES/CHANGES:
  • Platoon system coded from scratch. Current major platoon issues should now be resolved.
  • Improvements to the stability of social services
  • Plasma damage reduced by 10% at all tiers
  • Fixed a bug where T3 SMG did not display the correct level of detail
  • Fixed an issue with T9 and T10 track collision
  • Fixed an issue where Mega Electroplates were not using the correct Mass
  • Fixed an issue which caused your robot to randomly get nudged when placing cubes
  • Fixed T10 plasma cannon robot ranking (It was far lower than it should have been)

New in Robocraft Online Client 0.8.948 HOTFIX #4 (Mar 23, 2015)

  • BUG FIX:
  • Fixes a bug in the damage model giving Nano’s a temporary damage boost
  • Will will take a few hours to propagate and update all clients.

New in Robocraft Online Client 0.8.948 HOTFIX #2 (18.02.2015 Update) (Mar 5, 2015)

  • CHANGES:
  • Added the ability to move Mirror line. (Press ] and [ to move)
  • Added new nudge tool which allows players to move their Robots around the garage bay. (Use directional keys to move)
  • New ‘Carbon 6′ TX-1 SMG variant in the cosmetics shop for GC.
  • Players who reached the 100 kill mark during the Mega Kill event will now automatically receive six Carbon 6 TX-1 SMGs for free.
  • BUG FIXES:
  • Fixed bug with the delay on Cross-hair accuracy for Rail Cannons.
  • Fixed bug with Touchdown Electroplates not mirroring correctly.
  • Fixed bug with being able to shoot through Mega Electroplates.
  • Fixed bug with Mega SMG being able to artificially increase its fire rate (HMG)
  • Improved traction of wheels and tank tracks to help reduce sliding issue with Rail Cannons.
  • Fixed bug with unlocking plasma and rail cannons with incorrect tech points.
  • Fixed a bug with the collision of Nano’s being inconsistant.
  • Fixed bug where players were still able to use nano’s whilst using the Alignment Rectifier.
  • Improved server stability.

New in Robocraft Online Client 0.7.894 (18.02.2015 Update) (Feb 18, 2015)

  • Dawn of the Megabots:
  • Scheduled to go live 2pm on Wednesday 18th February
  • The game will be put into Maintenance Mode at 10am on Wednesday
  • The update will take us several hours to propagate as we are upgrading servers etc at the same time
  • NEW – TX-1 MEGABOTS!!!:
  • FPS/Performance/LAG
  • We have massively improved the performance of the game in frame-rate and lag
  • We have also improved spawn times significantly, allowing huge Megabots to spawn quickly
  • New TX-1 Tier:
  • TX-1 is the Tier of Megabots
  • If you are in TX-1 you are defined as a Megabot
  • You cannot get into TX-1 with 1,511 CPU, you need more to achieve a high enough Robot Ranking
  • So, you need the Megaseat to get into TX-1
  • MEGASEAT:
  • Unlocked via the Tech Tree with T10 TP
  • Costs 1,000,000 RP (i.e. approx 10x T10 SMG)
  • You can NOT buy the Megaseat with Galaxy Cash, only RP
  • The Megaseat multiplies your CPU by x5
  • So, max CPU is 7,555 pFLOPS (i.e. 5 x 1,511)
  • All TX-1 Cubes, Chassis Cubes and Cosmetic Cubes are compatible with the Megaseat, but normal Tier hardware and Movement cubes are not
  • NB: To prevent users lagging the servers with 500 T1 SMG’s on a single Robot
  • MEGABOT GAME MODES:
  • Megabots can enter Battle Mode and Megaboss Mode
  • Megabots do not have their own Tier, but join T9 and T10 matches (depending on Robot Ranking)
  • T9 and T10 matches are limited to 1 x Megabot per team (and always 1 on each team)
  • Megabots are powerful, but not invincible, a group of T10’s can take down a Megabot
  • But the Megabot can hold the balance of power in a battle
  • Megaboss Mode is now the only mode where you can play 1 vs. many and be the boss (more on the changes to the current Boss Mode below)
  • Megaboss Mode has a ‘cool down’ so you can only play once every now and again (we will reduce this time when we know how many Megabots we have in the queue so it’s fair)
  • TX-1 Robots must be greater than 3000 pFLOPS CPU to enter Battle Mode or Megaboss Mode
  • T9 and T10 Players fighting in a battle with Megabots will receive additional RP via the ‘Handicap Bonus’
  • MEGASHIP:
  • Unlocked via the Tech Tree with TX TP
  • Upgrade your Mothership Garage Bay to the Megabay
  • 49x49x49 units (as opposed to 31x31x31)
  • Can hold greater than 117,000 cubes in volume
  • Once unlocked, your Robot bay is permanently larger
  • TX-1 ARMOR:
  • This is not designed to force you to throw away your T10 Armor Cubes, T10 is really the tankiest armor in the game in Armor per CPU
  • It’s designed to give you more interesting ways to engineer and more variety in T10
  • 3 pFLOPS per Armor Cubes (as opposed to 1 at T10) but about 40% tougher
  • Use to strengthen weak points, weapon mounts, etc. or for small, light and tough builds
  • These are also the lightest cubes in the game
  • TX-1 MEGAPLATE + MEGASMG + MEGAWHEEL:
  • For those of you who have not been playing over the last few weeks, during the build up to Megabots we have release the Megawheel, MegaSMG and Megaplate
  • These cubes are designed for Megabots, but can be used in interesting ways in T10 also
  • YOu can place 8 Megawheels + 8 MegaSMG + 8 Megaplate on a Megabot and still have room for thousands of Armor cubes at full CPU
  • REWORKED MAPS:
  • All maps reworked to provide viable routes for the largest Megabots
  • Quality of maps topography and texturing improved
  • NEW – ROTOR BLADES:
  • Available at Tiers 5-10
  • New helicopter style Copter Class Robots
  • Create Apache’s, Chinooks, and weird futuristic copters
  • Hover at any height with stable flight
  • Uber control in all directions for stealthy flight control
  • Combine with Thrusters, Wings, Legs for awesome hybrids
  • Use Copter Blades vertically (like propellers) for interesting builds
  • Lower max ceiling than Aerofoils (90%)
  • Greater carrying mass per CPU
  • 5 connection points with unique base, so tougher to destroy
  • Copters are surprisingly stable and are much tankier than Aerofoils
  • Copters add drag though so slow you down
  • Copters will allow huge flying tanky builds that remain stable when taking punishment
  • Copters also have turbulence (like Helium) so using Rail with Copters is difficult to get full accuracy
  • ALIGNMENT RECTIFIER V2:
  • All Robots can now ‘flip’, push ‘F’ to flip
  • The feature is built into the Pilot Seat, so no need for an Alignment Rectifier anymore
  • Alignment Rectifier cubes are now obsolete and the cubes will be automatically removed from your Inventory and Robot with the full price RP and TP being added back to your accounts
  • You can flip anytime, as long as you are near to the ground
  • The flip always takes 10 seconds to raise you, rotate you, then lower you back to ground – this is intentional, so you are vulnerable when you flip, so building a good Robot and driving it well is always better than relying on the AR
  • The flip progress is shown in the HUD
  • The flip special effects are visible, so if you see an enemy flipping, take him out whilst he can’t shoot back
  • BUILD MIRROR TOOL:
  • Push ‘X’ to toggle on/off
  • Cubes placed are mirrored across the middle of the arrow on the ground of the Mothership Garage Bay
  • Build symmetrically very quickly
  • Semi-intelligent, so places left EP when you place right version, and places non-symmetrical Tank Tracks correctly when mirrored
  • It does not allow you to move the mirror line, and does not allow you to build mirror with craft that are an even number of cubes in width – we know these features are very important, we just haven’t had the time to put them in yet – we will ensure these features get in with an update fairly soon after this major launch
  • MANY OTHER CHANGES:
  • BALANCE & GUN CHANGES:
  • Rail Cannon now has a 0.95 sec cool-down between shots when fired
  • SMG damage increased by 15% at close range
  • SMG damage falloff with distance increased (so less damage at long range) so it’s now 80% of close range damage as opposed to 95%
  • The above change effectively keeps the damage the SMG does the same at mid-long range but increases the DPS at close range
  • TX-1 SMG DMG increased
  • Nano range reduced by 18%
  • Descriptions update for the weapons, including more information on the SMG damage at close and long range
  • CHALLENGE MODE:
  • Challenge Mode is the new name for the old Boss Mode
  • But the mode is now available to Tiers 6-10
  • It’s the same as Boss Mode was but ensures that there are always 4 players on the boss team
  • You can Platoon as 4, or if you have a smaller Platoon others will be added to make the team up to 4
  • You can enter Challenge Mode on your own, but will be playing with others on your team (always 4)
  • This mode still has a cool-down timer, but it is separate from the Megaboss cooldown timer
  • PLATOONS / FRIENDS:
  • New option to ‘Block Friend Invites’ if you just don’t want any friends, or if you are streaming and want to prevent spam
  • New option to ‘Only accept Platoon Invites from Friends’ again if you want to limit Platoon spam when streaming
  • ‘Decline All’ button added to Platoon Invite dialogue
  • Platoon bugs fixed so more reliable now
  • Reporting when Friends are online/offline made reliable
  • All Platoon team members must now be in the same Tier, you will not be entered for battle until your Tiers match
  • NEW LOBBY SCREEN:
  • Much more information on this screen now
  • You can see all players, challengers and megabots waiting for battle at all Tiers
  • Challengers and Megabots will be shown in the Tier of Robots they will be fighting against
  • You can also see a queue position so you can get a better idea of when your battle will start as a Challenger or Megaboss
  • You can see all the servers at all the Tiers (each Tier actually has it’s own lobby and manages it’s own server allocation)
  • There is also a beautiful advert for things you can buy in game so you can see all our amazing gadgets and hopefully you’ll love them so much you’ll buy some :)
  • NEW ENTER BATTLE SCREEN:
  • Revamped look of this screen
  • Shows you cool-downs, min CPU requirements, ranked phase information
  • SOME LOWER TIER CUBES RE-INTRODUCED:
  • Electroplates re-introduced at T2
  • Aerofoils and Rudders re-introduced at T4
  • NEW COBRA TIER 5 COPTER CLASS ROBOT in ROBOSHOP:
  • T7 and T5 Copter Blades
  • 4 x Plasma Cannons (T5 and 6)
  • Tier 4 and 5 Armor
  • NEW HOLOFLAG REPLACES OLD NATION BADGE:
  • We thought the old nation badges sucked and could hardly be noticed on the side of other peoples Robots
  • So we changed it to a holographically projected flag call the ‘Holoflag’
  • If you own a nation badge, your badge will be automatically updated
  • You may need to shift its position on your Robot to get the best flag effect
  • The Holoflag is like a short length vapour trail that shows the flag and it’s colors
  • If you had the ‘Breached’ badge, it has been upgraded to a Holoflag with the Robocraft logo on it
  • OTHER CHANGES:
  • Force fields at the edges of maps improved visually, so you can see them before you smash into them and so they look nicer too
  • New ‘spotting’ voice over added for Copter Class and Megabots
  • New ‘star shaped’ icon added to Enemy HUD and Battle Countdown for Megabots
  • Min CPU requirement of TX-1 Megabots shown on CPU bar as a red segment
  • Incompatible Cubes (with TX-1 Megaseat) are highlighted in red
  • If you remove Megaseat from Megabot, cubes not within CPU limit highlighted red
  • Minimaps updated to show new routes and map topography
  • The “Breached” easter egg has been removed and is no longer active
  • Handling of Ski’s improved
  • Handling of Megawheels improved, mass increased, more grip and torque
  • Main Robot camera improved to help you see large Robots like Megabots
  • Spawning times reduced and Battle Countdown increased to 30 seconds to ensure all Robots are ready at the beginning of battle so you can all roll-out together
  • Mega-SMG kill-counter has been removed. We will total up the stats over the next week and award the cool custom cosmetic Mega-SMG to all user who achieved 100+ kills as soon as we’ve finished the graphics for that
  • All Cosmetic cubes now have only 1 CPU and 88 Armor (same as a Tier 1 armor cube)
  • LATE ADDITIONS TO THE RELEASE NOTES:
  • Users will always play 2 normal battles before facing either a Challenge or Megaboss battle (i.e. a ratio of 2:1 of normal to ‘special’ battles), which reduces the number of bb’s players are involved in
  • Fixed some bugs preventing the Steam Wallet appearing for some users
  • Some new updates in EAC to protect the client against the most recent new hacks
  • Camera in the Garage can be zoomed out further so you can view more of your Megabot
  • Some new practice Robots added to Practice Mode, Trax, Scorpion and Thunder Sled all now feature (but with T1 Armor)
  • New ‘Dawn of the Megabots’ login screen

New in Robocraft Online Client 0.7.894 (Dec 10, 2014)

  • CATERPILLAR TRACKS :
  • Available from T3-T10
  • Steering like a tank
  • Extremely tough, more armor than the Walker Legs (which are next toughest)
  • Multiple attachment points, 3 at T3 up to 9 at T10
  • You can mount weapons, Electroplate and other components to them
  • Slow speed
  • Extremely heavy
  • TESLA BLADE:
  • Available from T8-T10
  • Melee ramming secondary weapon
  • Combine this secondary weapon with other primary weapons on a single robot
  • Massive damage, i.e. like 2x Rail Cannon
  • One shot and the blade is destroyed
  • 1 blade at T8, 3 blades at T10 (so you get 3 rams at T10)
  • Nano heals blades so they can be re-used
  • Damage from enemies removes blades
  • HERO BONUS:
  • If you die, and your team wins, you get this Bonus
  • The bonus makes up the difference for the RP and TP you would have earned if you made it to the end
  • So you can be a hero and help your team and not lose on the rewards
  • Hero Bonus is awarded via a new screen that appears after your next battle or login, once the battle had ended
  • The RP rewards at each Tier have been reduced by 25% to compensate for the increased RP in the economy from the Hero Bonus with the aim of keeping the overall rewards neutral
  • CONTROL CONFIG SCREEN:
  • Configure your own keys
  • Configure the Mouse
  • Configure a Joystick / pad
  • Your config is saved per user, so if someone else has an account on your PC, they can bind their own keys
  • Our apologies to everyone in France (AZERTY keyboard layout) especially, for taking so long to put this in
  • 2 X NEW ROBOTS:
  • T3 TRAX - A new T3 Plasma Caterpillar Class Robot
  • T7 TESLA BLADE - A Tesla Nano Class Hover Robot
  • BIG BALANCE CHANGES:
  • The Delta between Robot Rankings at each Tier has been increased
  • The Max Robot Ranking for each Tier has been adjusted proportional to the delta increases
  • The Delta between Armor at each Tier has been decreased
  • The Delta between Weapon Damage at each Tier has been decreased
  • The Armor and Damage have been reduced proportionally to maintain the same ‘ave time to destroy a robot’ at all Tiers
  • The purpose of these changes is to slightly reduce how OP +Tiering components on a Robot is
  • And to make +3 Tiering Robots a little more difficult
  • Whilst still allowing +Tiering to retain a good level of variety
  • All Armor, RR, DMG, stats have been updated in the cube descriptions in the Inventory, Depot etc.
  • BIG PHYSICS CHANGES:
  • To ensure that Tank Tracks felt heavy, and could not easily be lifted by Hovers, Thrusters, Helium and Aerofoils etc. we had to make a lot of changes to the physics
  • All cubes now have a built in concept of ‘Diminishing Returns’ so if you have 1 Thruster and add a second, you get 2 x more thrust, but if you have 25 and add a 26th you get virtually zero extra thrust. This is true for all component movement cubes
  • Wheels are now more affected by mass, and adding more wheels helps to speed them up, but with diminishing returns
  • Friction of the basic cubes surface (and the components like weapons etc.) has been increased slightly
  • There are a lot of changes here, our aim was to allow as many current Robot builds to function unaffected, but it is impossible to make any physics changes now without impacting the performance of some builds
  • ROBOSHOP AND UBER TP PRICE CHANGES:
  • Robots are now MUCH cheaper to buy
  • The T2 Apache is now less than the price of a Latte
  • But they DO NOT come with Premium any longer
  • UberTP has increased in cost from 9 to 11 GC
  • Honeydwarf Robot is no longer available, we will be announcing the money raised very soon
  • SPOTTING VO CHANGES:
  • Wheels are now referred to as ‘Cruiser’ class Robots
  • Caterpillar Robots are now referred to as ‘Tank’ class
  • Scout Robots are now separated into movement class, e.g. ‘Scout Cruiser’
  • Tesla Class Robots have also been added
  • MORE IMPORTANT CHANGES:
  • The Enter Battle button is now ‘E’ as opposed to ‘B’. So to enter Battle Mode it’s E then B.
  • Premium now levels you up 2x faster (so your CPU can keep pace with your increased RP and TP earnings)
  • Lag reconciliation of other Robots positions has been improved, so the enemies position is closer to where the are on their client, even when your ping is low
  • Physics pushing has been improved slightly, we’ve still got a lot to do here, but it has improved
  • Roboshield is now recognized by more virus protection services so triggers less threat warnings etc.
  • Roboshield is now protecting the game from hacking more than ever before, and the guys at EAC are still continuing this work every day
  • All RP and TP awards issued by the clients are now validated server side
  • Thrusters re-introduced at T1 on the Tech Tree