Rigs of Rods Changelog

What's new in Rigs of Rods 0.4.5

Aug 18, 2015
  • Because of major changes found in this version, all other versions after 0.4.0.7 are skipped.
  • Features:
  • Introduced main menu
  • Introduced pause menu with ability to change maps ingame without restarting
  • Introduced built-in rig editor
  • Introduced ingame settings configurator
  • Replaced .truck parser with new one designed from scratch
  • Improved console
  • Notification system (mainly used for races)
  • Added HP/Kw indicator on truck info box
  • New dashboards (can switch between MPH/KPH and Digital/Analog)
  • Refreshed & modern looking GUI Skin
  • New unedited wallpapers
  • New and reworked character animations for RoRBot
  • Much faster startup time
  • Fixes:
  • Fixed Skidmarks
  • Fixed Hydrax Water Rendering
  • Fixed PSSM Shadows
  • Fixed vegetation/rocks lightning problem
  • Fixed black wallpaper background on startup
  • Fixed many bugs
  • Fixed Linux build
  • Removed Stencil Shadows (deprecated)

New in Rigs of Rods 0.4.0.8 (Aug 18, 2015)

  • fixed desactivated trucks not properly activating other desactivated trucks
  • fixed the crash when leaving a truck/load with no cinecam defined
  • fixed the crash when removing a vehicle in single player mode

New in Rigs of Rods 0.4.0.7 (Mar 3, 2014)

  • physics computation and collision detection now multi-threaded
  • Flexbody-, FlexMesh- and FlexMeshWheel computation now multi-threaded
  • added four new camera commands that allow looking left/rigth 90° and up/down 60° relative to the current looking direction
  • added two new trigger types (continuous- and engine triggers), see: Truck_Description_File
  • added support for trucks with only one forward gear
  • added common train resources to the resource folder
  • added idleRPM, stallRPM, minIdleMixture and maxIdleMixture to Engoption, see: Truck_Description_File
  • map entities (icons) on the overview map are back
  • you can now connect to servers that run .terrn maps
  • further improved the auto transmission code (sporty driving style leads to pro-active down shifting)
  • further improved the auto transmission code (shifting behaviour now also depending on the current sideslip velocity)
  • fixed "Activate all" causing a fps drop when trucks are set to never sleep
  • fixed force feedback depending on the current camera mode
  • fixed the kickdown feature for trucks that use the default torque curve
  • fixed the traction control and antilock braking dashboard icons
  • fixed arcade controls shifting into reverse at high speeds when braking without antilock braking system
  • fixed cruise control settings did not reset on truck reset
  • fixed the random camera stuttering (was more noticeable in single-threaded mode)
  • fixed a bug in the auto transmission code that caused up shifting during braking
  • fixed event SE_TRUCK_TOUCHED_WATER not being triggered on water contact
  • fixed procedural roads