Rigs of Rods Changelog
What's new in Rigs of Rods 0.4.5
Aug 18, 2015- Because of major changes found in this version, all other versions after 0.4.0.7 are skipped.
- Features:
- Introduced main menu
- Introduced pause menu with ability to change maps ingame without restarting
- Introduced built-in rig editor
- Introduced ingame settings configurator
- Replaced .truck parser with new one designed from scratch
- Improved console
- Notification system (mainly used for races)
- Added HP/Kw indicator on truck info box
- New dashboards (can switch between MPH/KPH and Digital/Analog)
- Refreshed & modern looking GUI Skin
- New unedited wallpapers
- New and reworked character animations for RoRBot
- Much faster startup time
- Fixes:
- Fixed Skidmarks
- Fixed Hydrax Water Rendering
- Fixed PSSM Shadows
- Fixed vegetation/rocks lightning problem
- Fixed black wallpaper background on startup
- Fixed many bugs
- Fixed Linux build
- Removed Stencil Shadows (deprecated)
New in Rigs of Rods 0.4.0.8 (Aug 18, 2015)
- fixed desactivated trucks not properly activating other desactivated trucks
- fixed the crash when leaving a truck/load with no cinecam defined
- fixed the crash when removing a vehicle in single player mode
New in Rigs of Rods 0.4.0.7 (Mar 3, 2014)
- physics computation and collision detection now multi-threaded
- Flexbody-, FlexMesh- and FlexMeshWheel computation now multi-threaded
- added four new camera commands that allow looking left/rigth 90° and up/down 60° relative to the current looking direction
- added two new trigger types (continuous- and engine triggers), see: Truck_Description_File
- added support for trucks with only one forward gear
- added common train resources to the resource folder
- added idleRPM, stallRPM, minIdleMixture and maxIdleMixture to Engoption, see: Truck_Description_File
- map entities (icons) on the overview map are back
- you can now connect to servers that run .terrn maps
- further improved the auto transmission code (sporty driving style leads to pro-active down shifting)
- further improved the auto transmission code (shifting behaviour now also depending on the current sideslip velocity)
- fixed "Activate all" causing a fps drop when trucks are set to never sleep
- fixed force feedback depending on the current camera mode
- fixed the kickdown feature for trucks that use the default torque curve
- fixed the traction control and antilock braking dashboard icons
- fixed arcade controls shifting into reverse at high speeds when braking without antilock braking system
- fixed cruise control settings did not reset on truck reset
- fixed the random camera stuttering (was more noticeable in single-threaded mode)
- fixed a bug in the auto transmission code that caused up shifting during braking
- fixed event SE_TRUCK_TOUCHED_WATER not being triggered on water contact
- fixed procedural roads