Refunktion Changelog

What's new in Refunktion 1.7

Feb 21, 2015
  • Added AI detection delay on outer range of vision cone
  • Added visual display of AI state
  • Added smooth camera landing bob
  • Added support for keyboard/controller navigation in the menus
  • Added outer dead-zone for movement using a controller
  • Added toggleable zoom using a controller
  • Added lean hold + strafe input for leaning using a controller
  • Improved AI sound attenuation
  • Improved resetting settings only for currently selected section
  • Fixed sometimes not seeing tagged AI through multiple solid objects
  • Fixed incorrectly showing undetected text on level completion if player has already been detected earlier
  • Fixed theoretically being able to ghost jump after a normal jump

New in Refunktion 1.6 (Jan 27, 2015)

  • AI:
  • Reduce AI alert aware radius to make it easier to slide under them to shake them
  • Fix AI listen delay after having heard a noise
  • Fix AI sometimes not playing sound on hearing a noise
  • Fix AI freezing in rare cases
  • Increase visual AI aim acquire speed
  • Movement:
  • Improve wall-jump by making it easier to wall-jump and preventing wall-jump same angled wall
  • Make climbing smoother and faster
  • Fix run speed after climbing if uncrouching in mid-air
  • Adjust run speed after landing based on mid-air speed
  • UI:
  • Implement rebindable controls for keyboard, mouse and gamepad
  • Rework settings UI
  • Display if player has not been detected by AIs
  • Show progress bar when entering elevator in hub level as well
  • Fix shown time rounding and display hours if necessary
  • General:
  • Implement stealth tagging to see AIs through walls after zooming in on them (right mouse button)
  • Fix resetting thrown object velocity on level restart
  • Fix incorrectly showing uncrouch animation on level restart if player was crouched on death
  • Few performance improvements
  • Improve collision model for curved pipes
  • Slowdown time on completing hub level the first time around
  • Delay and open elevator doors loudly in the hub level the first time around
  • Change material of block model

New in Refunktion 1.5 (Jan 27, 2015)

  • Effects:
  • Add AI aiming effect
  • Improve performance of AI shoot effect
  • Fix showing AI shoot effect if player is far away from AI
  • Fade out player noise effects
  • General:
  • AI detects player noise now synchronized with footstep effect timing
  • Change lift speed to linear interpolation to make timing lift-jumps easier
  • Fix falling through ground on lift-jump at the same time as lift starts moving up
  • Fix resetting carried object on level restart
  • Fix dead player falling through ground in rare cases
  • Fix excessive silence in audio files
  • Add support to resume game by pressing ESC in pause menu or main menu
  • Increase power core pickup level load delay to 3 seconds

New in Refunktion 1.4 (Jan 27, 2015)

  • Increase max run speed by 20%
  • Fix rotation of carried object and reset angular velocity to make throwing easier to predict
  • Fix player position on level restart while climbing
  • Fix loading screen glitch in rare cases
  • Update engine version to fix some technical issues

New in Refunktion 1.3 (Nov 11, 2014)

  • Implement instant level restarts
  • Make it easier to pick up objects
  • Pick-up/throw is now on the left mouse button and pick-up/drop is now on the right mouse button
  • No longer reset time on restart and fix reported total time

New in Refunktion 1.2 (Oct 27, 2014)

  • UI:
  • Remake UI
  • Add level loading screen
  • Bind R key to quick-restart in pause/death menu
  • AI:
  • Fix AI not detecting the player if player was crouched underneath another AI
  • AI search rotation now behaves predictably instead of being totally random
  • Increase AI search extent to better keep track of the player in many cases
  • Fix AI detection origin position by moving it up slightly
  • Reduce AI vision angle in attack state to that of normal state
  • Fix collision of dead player underneath the AI
  • Tweak level mesh positions slightly to improve AI navigation
  • Fix AI getting stuck on edges in certain cases
  • Effects:
  • Add visual footstep effect to let players know when they are making noise
  • Add AI engine effect
  • Simplify and improve performance of some effects
  • General:
  • Fix game mouse focus issue
  • Add SFX and UI sound volume settings
  • Climbing no longer requires to hold forward move button and is slightly smoother
  • Fix lean animation getting stuck if both lean buttons were pressed at the same time
  • Increase AI shoot sound attenuation radius
  • Fix game exe icon and game uninstall icon

New in Refunktion 1.1 (Oct 3, 2014)

  • Allow crouching/crouch-sliding under AI
  • Fix cubes falling through ground with low fps
  • Fix AI losing player on crouch
  • Fix AI moving to last player location when player was airborne at that exact moment
  • AI in alert state now also checks if player is in front of it so that it is possible to wall-jump over the AI to lose it
  • Allow triggering checkpoints after death
  • Fix triggering stuff with the wrong component after player death
  • Fix distracting enemies with thrown objects if line of sight has been broken within the last 250ms
  • Reduce AI getting stuck on some stairs by modifying some patrol paths slightly
  • Add mouse sensitivity and invert y axis settings
  • Tweak AI shoot effect to make it more visible