Raft Changelog

What's new in Raft 1.05b

Nov 12, 2018
  • Green_Plus: Added peaceful game mode and updated hard game mode.
  • Green_Plus: Added 3rd person view in all modes and noclip mode in creative.
  • Green_Plus: Updated foundation armor to be untargetable/immortal to Bruce.
  • Green_Plus: Added schools of fish around normal islands as requested by you guys.
  • Green_Plus: Added some fall damage to all game modes besides creative.
  • Green_Plus: Shark bait now lasts 30% longer in hard mode.
  • Green_Plus: We improved loading times when loading into a game.
  • Green_Plus: Modified food and thirst decrease a bit to be more fair.
  • Orwell_check: Fixed an issue with the seagull attacking crops in creative.
  • Orwell_check: Fixed an issue with lighting (no lights at night).
  • Orwell_check: Fixed an issue with multiple sharks spawning in non-hard modes.

New in Raft 1.05 (Jan 24, 2017)

  • Day and Night Cycle!
  • New water
  • New buildables:
  • Chair
  • Table
  • Lantern
  • New graphics for thatch
  • New plant: Beetroot
  • New resource: Nail
  • Redid collision system when placing objects.
  • Options menu which includes video, audio and control settings (more options will come later)
  • Save button added separetly so you can exit the game without saving
  • You can now hold 'R' to rotate items freely and tap 'R' to snap 90 degrees.
  • Pickup buildable items by hitting breaking them with the axe such as cookingstations, chests and more.
  • Bug fix: Stuff placed underneath a ramp should work as intended
  • Bug fix: Getting stuck in item nets should not happen any more
  • Bug fix: Disapearing items from chests should be fixed.
  • Bug fix: You can no longer walk twice as fast by walking diagonaly
  • Bug fix: Shark stuck in eat animation
  • Bug fix: Interaction range fixed with useable objects such as chests and cooking stations
  • Bug fix: Could not build where a building had been destroyed