Racecraft Changelog

What's new in Racecraft 0.6.11 Alpha

Dec 21, 2018
  • Skins:
  • This weekend the first Brenno Cup begins, it's the first event awarding a skin!
  • The prize will be divided in to two tiers of skins one for the winner and one for the 2nd, 3rd and all players in gold zone. Don't miss it!
  • Upcoming patch:
  • Next patch will introduce the Personal Bulletin, a page that will be displayed when you launch the game and shows your progress in recent events.

New in Racecraft 0.5.2 Alpha (Dec 30, 2016)

  • Gameplay: Quick Race mode (collisions enabled)
  • Gameplay: Each AI has its own procedurally generated behavior, with peculiar stats and features
  • Physics: More stable car when braking
  • User interface: TV-style camera views behind menu screens
  • User interface: GUI fixes and improvements

New in Racecraft 0.5.0 Alpha (Dec 2, 2016)

  • Gameplay: Added collisions between cars (Race mode)
  • Gameplay: Added slipstream (Race mode)
  • Gameplay: Added virtual mirror in HUD
  • Gameplay: Huge improvement to AI behavior
  • Gameplay: Procedural generation of AI profiles
  • Gameplay: Improved ideal trajectory
  • Gameplay: Improved collisions
  • Gameplay: Semaphore on starting line
  • Gameplay: Standings on position billboard
  • Gameplay: Improved rules for race regularity and disqualification
  • UI: Favorite Tracks tab added to Tracks menu
  • UI: Fixed default values and filters in Tracks menu
  • UI: Improved Track Creation management
  • UI: Improved menu navigation
  • UI: Improved GUI layout
  • Graphics: Car mirrors are now working
  • Graphics: Lighting management in night conditions
  • Graphics: Rendering pipeline ready and compliant for VR (WIP)
  • Graphics: Fixed bad illumination in some special cases
  • Procedural engine: Complete overhaul of Camilla parameters (tracks are now more realistic than in previous engine versions)
  • Procedural engine: Improved walls/fences distribution
  • Procedural engine: Improved track assets distribution
  • Procedural engine: Added new asset: Kerbs models/type
  • Procedural engine: Added new asset: Mega structures
  • Procedural engine: Added new asset: Track/buildings on starting straight
  • Procedural engine: Added new asset: Generic vehicles
  • Procedural engine: Added new asset: Track/recovery vehicles
  • Procedural engine: Added new asset: Marshall characters/stands
  • Procedural engine: Added new asset: Cameramen characters/platforms
  • Physics: Improved car physics
  • Physics: Reduced engine power
  • Physics: Reduced downforce
  • Physics: Increased drag
  • Physics: Improved driving aids
  • Performances: Pre-generated track shaders during scene loading (which caused a lot of hiccups)
  • Performances: Scenes transition is now seamless
  • Performances: Smoother frame rendering
  • Performances: Slightly optimized texture generation and memory occupation
  • Performances: Reduced performance impact of dynamic reflections
  • Performances: Fixed subtle crash in updating dynamic reflections on some configurations
  • Performances: Slightly reduced CPU workload during rendering
  • Performances: Fixed SMAA executed before tone mapping in post processing chain
  • General: Bugfix and general polishing

New in Racecraft 0.4.5 Alpha (Jul 22, 2016)

  • Added sharing system for tracks
  • Added rankings for each track
  • Changed ghosts behavior
  • Small GUI improvements
  • Minor bugfixing

New in Racecraft 0.4.1 Alpha (Jun 14, 2016)

  • Features: Car Paint Mode
  • Graphics: dynamic reflections added
  • Graphics: shadows quality improved
  • Graphics: shadows performance impact reduction
  • General: minor bugfixes and general polishing

New in Racecraft 0.3.2 Alpha (Apr 21, 2016)

  • Ghosts are now working properly
  • Laps are now invalid when you go out of the track with all 4 wheels
  • Corner cutting is not allowed anymore
  • Options reset
  • Controller sensitivity is now configurable
  • Other minor bugfixes

New in Racecraft 0.3.0 Alpha (Apr 12, 2016)

  • Known issues:
  • During Early Access, saved tracks and all related elements (ghosts, other options) will be wiped frequently because of technical upgrades to the procedural engine and other parts of the game. We apologize for any inconvenience this may cause.
  • The game stutters during the first couple of generated tracks: this happens because it’s generating and caching shaders
  • If you have more than one control device connected to your system, disconnect the one you’re not using to avoid crashes or calibration issues
  • This update contains:
  • Added Weekly Hotlap Events mode
  • Added chase camera view
  • Controls: added support for Steam Controller, PS3 and PS4 gamepads
  • Controls: multi-device calibration is now working properly
  • Improved UI navigation
  • Improved general stability
  • Optimized track saving
  • Minor performances optimizations
  • Various bugfixes

New in Racecraft 0.2.3 Alpha (Mar 28, 2016)

  • Improved general stability
  • Slightly shorter loading times
  • Controls: overhaul and improvement
  • Controls: improved configuration wizards
  • Controls: improved change of control system interception
  • Controls: deathzones enabled
  • Controls: support for multiple devices (e.g..: wheel + pedals)
  • Controls: support for axes as buttons (for gamepads)
  • Traction control rebalanced
  • Improved UI navigation
  • Improved track variety for all tortuosity slots
  • Minor graphics and performances optimizations
  • Known issues:
  • During Early Access, saved tracks and all related elements (ghosts, other options) will be wiped frequently because of technical upgrades to the procedural engine and other parts of the game. We apologize for any inconvenience this may cause.
  • The game stutters during the first couple of generated tracks: this happens because it’s generating and caching shaders
  • If you have more than one control device connected to your system, disconnect the one you’re not using to avoid crashes or calibration issues

New in Racecraft 0.2.2 Alpha (Mar 15, 2016)

  • Improved general stability (solved the issue causing the majority of crashes)
  • Slightly shorter loading times
  • Improved physics/car setup for tracks with high aerodynamic charge
  • Improved UI navigation
  • Minor graphics and performances optimizations
  • Known issues:
  • The game stutters during the first couple of generated tracks: this happens because it’s generating and caching shaders
  • If you have more than one control device connected to your system, disconnect the one you’re not using to avoid crashes or calibration issues

New in Racecraft 0.2.0 Alpha (Mar 7, 2016)

  • Improved support for wheels and pedals (see the list below)
  • Timeouts on login fixed (servers didn’t accept “special characters” in nicknames
  • Memory optimization
  • UI improvements
  • Shorter loading times
  • Minor graphics and performances optimizations
  • Known issues:
  • The game stutters during the first couple of generated tracks: this happens because it’s generating and caching shaders
  • If you have more than one control device connected to your system, disconnect the one you’re not using to avoid crashes or calibration issues

New in Racecraft 0.1.6 Alpha (Feb 29, 2016)

  • Support for wheels and pedals (see the list below)
  • Timeouts on login fixed
  • Save track bug fixed
  • Minor graphics and performances optimizations