What's new in Quake Champions Online Client 13th June 2019 Update

Jun 17, 2019
  • Greetings Champions!:
  • Today's update includes the brand new mode: Time Limit Duel, a new season of Free & Premium Battle Pass, champion and weapon balance changes and a ton of new QoL updates including a bunch of cool new toggle options in main menu for community-requested features like switch weapon on empty; low health warning; and show damage indicator; just to name a few.
  • Build Highlights:
  • New Game Mode: TIME LIMIT DUEL:
  • Available only in Custom Game, Time Limit Duel is a a roundless, time limit-based duel mode. Players select one Champion in the Custom Game Lobby before the match and fight for dominance until time has elapsed.
  • Battle Pass – Season 3:
  • Season 3 progression and rewards available, including:
  • 4 New Champion Vanities (see below)
  • 1 New Summertime Outfit for B.J. Blazkowicz (see below)
  • 14 new Profile Icons
  • 17 new Nameplates
  • 6 Goroth Lore Scrolls, earn the complete set to unlock Goroth Weapon Shaders
  • 775 Platinum
  • 113 Shards of Progression
  • 70 Shards on Weekly Challenges
  • 6 Reliquaries
  • 1 XP Booster
  • Extended Progression. Players who complete the Battle Pass at Level 100 unlock additional levels!
  • NEW VANITY ITEM: SCALEBEARER MILITARY ISSUE GUARD:
  • Titanium enforced and ready for heavy combat.
  • NEW VANITY ITEM: EISEN ELECTROWELD:
  • High-powered, portable welding kit. It even works in a vacuum and in zero-g environments.
  • NEW VANITY ITEM: DEATH KNIGHT CABAL IKON:
  • Those who forged him protected this weapon with intense jealousy. He took the IKON with him after he tore through their flesh.
  • NEW VANITY ITEM: NYX BLUE ANGEL:
  • Many myths still surround phantom energy, chief among them its origins. It is theorized that when Ghost Walk is activated, a hole in reality is opened to somewhere else. But where?
  • NEW SUMMERTIME OUTFIT FOR B.J. BLAZKOWICZ:
  • There's no better way to spend a hot summer day than at the beach. BJ is ready for some R&R.
  • Quality of Life Updates:
  • Switch on Empty: Choose whether the weapon auto-switches away when attempting to fire without ammo
  • Show Damage Indicator: Choose to enable/disable the radial UI element on the HUD that shows the direction of incoming damage
  • Taking Damage Warning: Choose to enable/disable the sound effect that plays every time you receive damage. When disabled, your champion pain sounds become your primary audio cue for damage received
  • Low Health Warning: Choose to enable/disable the sound effect that plays when you reach 25 hp or below
  • Low Health Heavy Breathing: Choose to enable/disable the Heavy Breathing VO that plays when a champion is 25 hp & below
  • Champion VO Quips: Control the frequency of the Champion Quips on Frag, Assist, Respawn, and Critical Health voice overs. 0 = off, 0.5 = 50% of the time, 1.0 = always play
  • Kill Beep: Control the sound effect played when killing a player to Off/Default/Ding
  • New Weapons available for Shards:
  • Joining last Seasons additions of the Ebony & Ivory Shotguns, the EXTERMINATOR Railgun has been added
  • Change List:
  • Bots now strafe jump for higher skilled bots
  • Bots now randomize outfits and vanities and use the full array of names that were available in Custom Game when multiple bots of the same Champion type were added
  • Item pick-ups are disabled in warm-up during the pre-game countdown
  • Reduced, by default, how often your Champion plays a voice over quips by 50%
  • Critical Health VO: Added 3 new VO lines for each Champion. When a Champion falls below 25 HP, they can play one of these quips to let you know that you are critically low on health and should heal up.
  • Removed Breakables in Ranked Modes
  • In 2v2 TDM, reduced maximum respawn time from 15 to 10 seconds
  • Existing users accounts will now have to abide by our name filters. In the event that your name is no longer allowed by the most recent filters, you will be prompted to rename on login.
  • Champions:
  • Anarki:
  • Shooting & zooming delay after Injection increased 0.4 to 1.0 sec
  • Max speed decreased from 680 to 625 ups
  • Injection Speed Boost reduced from 816 to 700 ups
  • Friction 8 to 6
  • Ordinal Acceleration 15 to 10
  • Wishspeed from 35 to 30
  • Circle Strafe Friction 12 to 8
  • Clutch:
  • Barrier Shield Protection reduced 50 to 40%
  • Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
  • Movement collision box reduced from 48u to 40u
  • Weapon Fire Delay after ability removed
  • Reduced hitbox size
  • Keel:
  • Splash Damage Reduction increased from 10 to 15%
  • Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
  • Reduced hitbox size
  • Scalebearer:
  • Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
  • Reduced hitbox size
  • Weapon Fire Delay after ability reduced from 0.4 to 0.2 sec
  • Sorlag:
  • Health Decay Rate reduced from 1 to 2 seconds (1 pt every 2 seconds)
  • Max speed decreased from 680 to 640 ups
  • Friction 8 to 6
  • Ordinal Acceleration 15 to 10
  • Wishspeed from 35 to 30
  • Circle Strafe Friction 12 to 8
  • Movement collision box reduced from 48u to 40u
  • Reduced hitbox size
  • Strogg & Peeker:
  • Stroyent Cells now give 5% cooldown, in addition to healing
  • Weapons:
  • Starting Machinegun:
  • Damage 9 to 8
  • Shotgun:
  • Pellets “18 Pellets x 5 dmg = 90 Damage” to “20 Pellets x 4 dmg = 80 Damage”
  • Pattern: “2 Rings of 9” to “2 Rings of 10”
  • Pellet Knockback 1.25 to 2
  • Total Knockback 22.5 to 40
  • Super Shotgun:
  • Pellets “28 Pellets x 5 dmg = 140 Damage” to “30 Pellets x 4 dmg = 120 Damage”
  • Pattern “3 Rings of 9 plus 1 Centered Pellet” to “3 Rings of 10”
  • Pellet Knockback 2.75 to 2
  • Total Knockback 77 to 60
  • Nailgun and Super Nailgun:
  • Nail Radius 0.1 to 0 m
  • Rocket Launcher:
  • Direct Ground Enemy Knockback 100 to 90
  • Direct Air Enemy Knockback 110 to 90
  • Splash Ground Enemy Knockback 110 to 90
  • Splash Air Enemy Knockback 121 to 90
  • Note: Self Knockback not affected
  • Lightning Gun:
  • Ground Knockback 8.4 to 8
  • Air Knockback 10.8 to 10
  • Fixes:
  • Fixed the Stuck on Loading Screen Bug – The game client could crash and get stuck in an internal loading screen following a match, most frequently seen following Slipgate matches
  • Fixed the Daily Challenge Reroll Bug – The game client could get into a bad UI state if the player rerolled a challenge and receive a duplicate of another Daily Challenge they have already completed. This would prevent them from playing until the Daily Challenges recycle.
  • Fixed memory leak found with Tri-bolt projectiles
  • Reduced how far dropped items are tossed from dead players; players were getting denied their earned power-ups when killing carriers because the power-up would toss out so far in random directions.
  • Duel scoreboards no longer reveal important enemy pickup information (HP earned, MH pickups, medals, xp earned hidden)
  • Reduce Nail Size. This change makes nails points like our rockets so that they can pass through grates and aren’t quite as easy to land.
  • Fixed Galena’s Totem HUD UI, which would sometimes show more than the max 3 totems
  • Fixed the ability overlay (ex. Nyx blue screen fx, Doom Slayer red screen fx) were broken when players were using FXAA antialiasing
  • Match Time added to Death UI HUDs in all modes
  • The Contact list is now alphabetized to help players quickly locate their friends and followers
  • Contact searches will no longer return banned accounts
  • Added Crosshair Scale, Swear Filter, Audio Soundtrack, and this updates new batch of client options to your cloud settings so that they will migrate with you to new machines like our previous settings
  • Fixed an issue that could cause your autoJump to become disabled on the backend
  • Removed an outdated Clutch loading screen tip
  • Reported backtick in ENEMY`S PICK fixed to ENEMY'S PICK

New in Quake Champions Online Client 21st March 2019 Update (Mar 22, 2019)

  • Greetings Champions,:
  • Today’s update includes Custom Game + PTS access free to all players, a new season of Free & Premium Battle Pass, lots of QoL updates (smarter bots in more modes now with abilities, custom crosshair size, soundtrack selection support), daily login rewards, twitch drops, and more!
  • Performance Optimizations:
  • Server Networking Improvements
  • Client Rendering Improvements
  • Map Optimizations
  • Free Custom Game:
  • Custom Game for all Players
  • New Rewards and Store Offerings:
  • Season 2 progression and rewards available, including:
  • 2 New Vanity Weapons: Flintlock Shotgun and Tesla Lightning Gun (see below)
  • 6 New Champion Vanities (See Below)
  • NEW VANITY WEAPON: FLINTLOCK SHOTGUN:
  • Sold at an auction, this unique flintlock shotgun was obtained at an estate sale in Virginia. The locals only knew him as Old Man Walter, uncertain if he had any living family.
  • NEW VANITY WEAPON: TESLA LIGHTNING GUN:
  • A miracle of science and engineering, Dr. Tillinghast crafted this curiosity with no ill-intentions, he was merely fascinated as to whether it could be done.
  • NEW VANITY ITEM: ATHENA’S QUEEN OF THE SKY:
  • These otherworldly wings were unlike anything Athena had ever seen, and she accepted them with great pride.
  • NEW VANITY ITEM: CLUTCH’S TURBOCHARGER:
  • Clutch is unstoppable once he dons this high-powered Turbo. It dials up the power to 11 and beyond.
  • NEW VANITY ITEM: DEATH KNIGHT’S EYE OF Y’RMEMAE:
  • Death Knight ripped the Eye from the dying god’s form as its body dissolved into ash. He only wanted the Eye; the rest was useless to him.
  • NEW VANITY ITEM: KEEL’S LASER TRIANGULATOR:
  • Enemies won’t get far while the Laser Triangulator has them marked.
  • NEW VANITY ITEM: SORLAG’S DRAKAENA:
  • These are the spoils of a Sorlag’s first solo hunt, where she proved her ability to thrive outside of the brood.
  • NEW VANITY ITEM: VISOR’S PLASMA EMISSIONS SYSTEM:
  • This system was designed to vent Visor’s excess heat, by converting it to dispersed plasma runoff.
  • NEW STORE FEATURE: CHIBI ICON PACK:
  • Created by community artist Xous54
  • There’s only so much room for Chibi Champions in one image… But we didn’t forget Visor #SaveTheBestForLast
  • Quality of Life Updates:
  • New Learn section
  • Slipgate & Sacrifice Return
  • Expanded Humans vs Bot Modes
  • Bot Improvements, including Abilities
  • Crosshair Size
  • Soundtrack Selection support, and the return of Chris Vrenna’s Soundtrack
  • Champion Balance, including a reworking of Clutch’s Barrier Shield
  • Twitch Drops
  • Drops are re-enabled once again, now dropping Shards and Reliquaries
  • Tech & Performance:
  • Fixed issues on the server, where UDP sockets could be blocking and not send all of the packet data during a network update
  • Decreased the cost of rendering features, such as particles, to improve FPS consistency in busy combat
  • Removed hundreds of MBs of unused UI assets, this will help lower video memory consumption and improve load times
  • Fixed an issue where a player’s settings would be set to Ultra instead of Medium when the system specs were not detected
  • Fixed a crash that could occur when selecting a Champion’s artifact and clicking on Lore Codex on the Progression screen
  • Fixed a rare infinite loading screen and crash players could encounter while leaving a match.
  • Fixed an issue where gore pieces would twitch
  • Fixed players becoming stuck on loading screen while the match begins in the background
  • Fixed an issue where a player’s Profile Champion will replace selected Champion while waiting in a matchmaking lobby
  • Fixed an issue where players would return to the Main Menu instead of back to Custom Game after completing a match with 1 human player
  • Client Launch:
  • Reduced logo parade down from 4 scenes to 1 to shorten the loading sequence
  • Intro Cinematic now plays once on first launch, then auto-defaults off. Can be re-enabled in Video Settings
  • Daily Login Rewards
  • Daily Login Rewards return, players may now login daily to earn Shards, XP, Platinum, and Reliquaries
  • Onboarding:
  • New players may now earn Scalebearer and Nyx through the tutorial Starting Challenges
  • New players must now complete one Humans vs Bots TDM match before unlocking the remaining Practice and Quick Play modes at Level 2
  • Main Menu:
  • New slimmer “Q” HOME button
  • Added a LEARN section to the main nav
  • Updated Store Icon:
  • Added a Battle Pass section to the main nav
  • Updated Watch icon:
  • Removed the Battle Pass button that was located below Customization
  • Added a Confirmation Popup when purchasing locked Champions directly from the Main Menu
  • Fixed an issue where models on Main Menu would appear in low res after a match ends
  • The Free Champion Rotation now features 2 or more Champions each week.
  • Learn:
  • Basics
  • Movement Introductions and Tutorials
  • Weapon & Item Stats
  • Progression Info
  • Matchmaking & Ranking Info
  • Store:
  • Store updated with new sections: Outfits and Weapons
  • Weapons and Outfits can now be purchased for full price directly in Customization, items featured in the Store are on discount
  • We have removed the Loot Box and XP Booster sections, and placed those items into Bundles
  • Replaced the previous real-money-transaction Champions Pack with a platinum purchase Quake Pack as a means to obtain all Champions
  • Added a Battle Pass token
  • Added new Chibi Icon Pack featuring artwork by community artist Xous54
  • XP Boosters increased from a +25% to +200% bonus
  • Discounted the price of Reliquary 10-pack by 50% from 4000 to 2000 platinum. Great value for new players who would like to unlock vanity weapons and outfits. A 10-pack yields 30 items, with 10 guaranteed legendaries.
  • Reduced price of 7-Day XP Boosters from 400 to 300 platinum
  • Reduced price of Rename Tokens from 1500 to 1000 platinum
  • Fixed an issue where “Maximum Amount Reached” would appear when hovering over a purchase button
  • Fixed an issue where player would see a negative number for the price when unlocking a Champion
  • Battle Pass:
  • Season 2 Added! New rewards, including the Flintlock Shotgun, Visor Plasma Emissions System, and the Tesla Lightning Gun.
  • Rewards are now auto-granted at the end of a match upon leveling instead of requiring a physical claim on the Battle Pass; collect button is only available if items are available to collect
  • Total XP to complete Season 2’s Level 100 reduced to 55% of Season 1’s requirements
  • Added a DAYS REMAINING counter
  • Added quantity numbers to thumbnails along the path for platinum and shard rewards
  • Challenges:
  • Increased Twice as many shards available via Premium Challenges
  • Fixed an issue where tool tips wouldn’t appear over locked premium challenges.
  • We now no longer hide challenge info for locked premium challenges.
  • Added a countdown timer for time remaining on challenges
  • Added all Bot Practice modes to the game mode specific Weekly Challenges
  • Added a separate “Event Challenges” for Time Limited Challenge Sets
  • Lore:
  • Added Elder God Lore, earned through Battle Pass progression
  • Alphabetized index of Champions
  • Progression Customization
  • Players can now unlock multiple progression points if they have enough Shard balance
  • Added a visual indicator for items you already own but have not progressed to yet
  • Improved the camera positions of all Attachment previews
  • Outfit Customization:
  • All non-exclusive outfits are now available for purchase with platinum (visit the Store for items on discount)
  • Fixed a number of camera angles in customization
  • Fixed Strogg Tyrant attachments that were swapped
  • Two attachments unavailable through progression have now been granted to all players: the Visor Agent common torso attachment - Diagnostics Module and the Eisen Die Berechnung rare legs attachment - Syslink Boost. These attachments may now be equipped in Customization.
  • Fixed Sorlag’s Reaper skin attachments text being swapped
  • Organized all Outfits by rarity
  • Fixed several grammatical errors in outfit descriptions
  • Removed the unused Presentations tab
  • Weapon Customization:
  • Weapons: All non-exclusive weapons are now available for purchase with platinum (visit the Store for items on discount)
  • Settings UI:
  • Fixed Settings drop down boxes remaining on-screen when player escapes from menu
  • HUD Settings:
  • Added Crosshair Scale, used to increase or decrease the size of the crosshair
  • Control Settings:
  • Fixed an issue where players couldn’t change keybinds
  • Video Settings:
  • Added Skip Opening Movie option. By default, the movie will now play on first launch, and then default off. Players can use this option to re-enable the video on start-up.
  • Audio Settings:
  • Soundtrack Selector (Random/Vrenna/Hulshult)
  • Player Profile:
  • Fixed Player Profile page refreshing while already on the page
  • Removed “Last 30 Days” text from Medals and Statistics tabs. The stats displayed in these sections are lifetime aggregates.
  • Fixed the rarity level of the Level 100 Ranger animated nameplate reward
  • Contact List:
  • Fixed list becoming unresponsive and forcing a restart
  • Match Making & Play
  • Removed 20 second pre-queue delay
  • Removed 10 second pre-vote timer
  • Increased Join-Server-in-Progress time for team games, to allow players
  • more time to replace bots who have backfilled for disconnected players
  • Play Menu:
  • Added a new Humans vs Bots “Practice” Menu
  • Added CTF, Slipgate, and Sacrifice to the list of Bot Practice Modes
  • Updated Quick Play to a large form factor to contain all PvP game modes
  • Added “First Game of the Day” XP Bonuses for playing Quick Play, Practice or Ranked
  • Removed Arcade Menu
  • Removed Tutorial Section
  • Custom Game:
  • Custom Game is now unlocked and available to all players
  • Fixed mouse deadzones on Bot Champion Selection menu
  • Fixed Custom Game Settings scroll bar breaking when clicking anywhere on the bar
  • Fixed an issue where the changing of a party leader would cause lobby UI elements to be drawn on top of the Settings menu
  • Lobby:
  • Fixed players being unable to return to the lobby after opening the Player Profile screen
  • Fixed issue where all Champions would be marked as “Picked” during Duel Champion selection
  • Fixed 4 player team podium being used for 2v2 TDM Ranked matches
  • Match/Gameplay:
  • Fixed long or eternal warmups forced upon by players or spectators hitting ESC or disconnecting during map loading
  • Reduced maximum spawn protection time from 5 to 3 sec
  • Fixed AFK timer to only accumulate AFK time while you’re alive, so eliminated players do not time-out
  • Sound:
  • Fixed weapon fire audio becoming muffled during music transition
  • Fixed HMG weapon fire audio playing inconsistently in 3rd person
  • Fixed Clutch’s Champion selection VO being very quiet
  • Fixed several of Keel’s medal VO’s being said in the incorrect language
  • Fixed English announcer VO playing for all languages
  • Bots:
  • Added support for abilities, excluding Strogg & Peeker and Doom Slayer
  • Bot weapon handling fixed when in close quarters battle
  • Bot CTF/Sacrifice/Slipgate gameplay improvements
  • Bot flag/soul carrier self preservation improvements
  • Bot Combat behaviors/movements (circle strafing, better dodging, etc.)
  • Higher skilled bots will no longer steal major items from needy human teammates
  • Fixed various bot navigation issues in maps
  • Disabled bots in Free For All and FFA-based modes
  • Lowed the maximum average match skill rating in which Bots will fill in a lobby from 1300 to 1000 SR
  • Improved the bot skill level for bot backfill
  • Fixed bots not being removed from FFA games, and overpopulate the match
  • CTF:
  • Added a mercylimit. If a team takes the lead by 8 captures, they will be victorious, and the match will end.
  • Added Sudden Death: If Round 2 is tied when the timelimit is reached, time extends until a capture occurs
  • Player Respawn time reduced from 5 to 3 seconds
  • Fixed issue where Nyx could duplicate a flag using Ghost Walk
  • Fixed Scoring Between Rounds exploit
  • Fixed Totems or Turrets thrown just before round transition remaining spawned at beginning of next round
  • Fixed for CTF Flag visibility issues for players who joined a match already in progress
  • Removed misplaced pickup effects from the flag
  • Keep the score screen up for Spectators during round transition
  • SACRIFICE:
  • Updated Sacrifice to use the new and improved Slipgate/CTF POI system
  • Fixed visual issues with the Obelisk for players who joined a match already in progress
  • SLIPGATE:
  • No longer plays the elimination sound during warmup
  • Slipgate spectator: only show the splash screen on warmup countdown (not all deaths)
  • TDM 2v2:
  • Fixed 2v2 starting as 1v1 in rare occasions.
  • CLASSIC INSTAGIB (Custom Game)
  • Disabled spawn protection
  • Tri-bolt was incorrectly available in warmup.
  • HUD:
  • Fixed Speedometer remaining onscreen despite being disabled in Settings
  • Fixed an issue where Galena’s totems wouldn’t be removed from the HUD between rounds
  • Fixed issue where Death Knight’s cooldown timer would not display correctly after using ability just before dying
  • Fixed an issue where the mouse cursor could appear during matches until restarting the game
  • Centered the CTF flag icon
  • Updated Sacrifice and Slipgate POI markers to show objective and distance
  • Fixed issue where spectators would not see Galena’s ability go into cooldown
  • Fixed issue in elimination-based game modes where viewing the scoreboard while transitioning to spectator resulted in death screen info remaining visible
  • BATTLE REPORT:
  • Removed Battle Report medal animations to shorten the reward sequence
  • Sped up Battle Report XP animation
  • Sped up Battle Report reward sequence
  • Sped up Battle Report challenge sequence
  • XP from Daily and Weekly Challenges are now included in the XP progress bar and Earned XP report
  • All Champions:
  • Fixed Champion scale on pillars and podiums (Clutch was too large, Keel was too small, etc)
  • Fixed several Champions missing gore textures
  • Anarki:
  • Injection now clears damage over time debuffs
  • Athena:
  • Athena scale 1.05 to 1.1 (visuals & hitbox)
  • Reduced max damage received to detach from 90 to 50
  • Grapple linear pull initial impulse decreased from 480 to 400 ups
  • Grapple linear pull initial speed decreased from 720 to 400
  • Grapple linear pull max speed decreased from 800 to 700
  • Grapple swing velocity max speed decreased from 1200 to 1000 ups
  • Grappling hook attach deadzone radius decreased from 240 to 68 u
  • Grappling hook rope length extended from 1600 to 4000
  • Fixed Athena’s Coalition hair not hiding when the hair is gibbed
  • B.J. Blazkowicz:
  • BJ Dual Wield duration 5 to 5.4s, to give a full 5 seconds of Duel Wield after the 400ms ability activation delay
  • BJ Dual Wield rof for slow firing weapons fixed, 1.3x rate
  • Clutch:
  • Clutch scale 1.15 to 1.2 (visuals & hitbox)
  • Clutch added hand and feet hitspheres
  • Shield Barrier no longer blocks incoming shots
  • Shield Barrier now reduces incoming damage by 50%
  • Shield Barrier is now a sphere around Clutch
  • Shield Barrier no longer lowers when firing
  • Shield Barrier can no longer see a Nyx in Ghostwalk
  • Fixed an issue where Clutch would push other players away when their collision collided
  • Death Knight:
  • Fixed issue where Cyrellian War Rig legs would not have Powerups glow effects
  • Fixed Death Knight’s feet sliding around during podium animations
  • Fixed Death Knight’s gauntlet flashlight issue
  • Eisen:
  • Serialize the server’s turret target position to set the aiming direction on the client
  • Galena:
  • Increased the size of the “Revenant Shield” shield vanity
  • Keel:
  • Keel added new Passive: Reinforced - 10% reduced splash damage
  • Keel’s grenades still visually alternate, but now shoot from center to making aiming consistent and reliable
  • Nyx:
  • No changes
  • Ranger:
  • Ranger’s passive splash damage reduction fixed, reduced from 79 to 75
  • Scalebearer:
  • Bull Rush speed thresholds reduced by 1 ups each, (400 to 399; 500 to 499), to account for fractional fluctuations in a players ups
  • Increased the size of the “Arcane Blessing” sword vanity
  • Sorlag:
  • Sorlag maxspeed 18 to 17 (720 to 680)
  • Removed the Crouch Strafe Jump behavior that allowed her to remain at high speeds while crouch jumping
  • Fixed an issue where Sorlag would push other players away when their collision collided
  • Strogg & Peeker:
  • No changes
  • Visor:
  • Visor scale 1.05 to 1.075 (visuals & hitbox)
  • Rocket Launcher:
  • Fixed issue where Peacemaker rocket launcher was not animating a rocket being loaded
  • Railgun:
  • Removed distortion effect that would randomly leave black artifacts on the railgun trail
  • AWOKEN:
  • Fixed Light Armor position near LG
  • Awoken optimized to run more smoothly and not experience drops
  • Fixed the tri-bolt spawn platform that was clipping into the floor
  • Added Nailgun ammo to TDM/Duel game modes
  • Improved performance through optimizations including the reduction of polycounts
  • BLOOD COVENANT:
  • Fixed bots being unable to reach ledge in pillar room in Blood Covenant
  • Fixed Ranger being able to use ability to reach Sacrifice-only areas while in other game modes
  • Fixed various locations in Blood Covenant where Ranger could teleport into the walls and fall out of the world
  • Fixed where Galena could place a totem behind the balcony ledge behind the heavy armor and hide it from other players.
  • Fixed wooden ceiling sections above stairs that would not produce bullet decals
  • Added weapon collision to the outer walls around Obelisk B
  • Added low-res clip around teleporter to prevent Gore and Ragdolls from clip through geometry
  • Fixed an issue where a free cam spectator clips into the ceiling near the Obelisk A room
  • Fixed a dirt pile that clipped through stone on floor near the Entry Hall doorway to the Undercroft
  • Fixed Z-fighting on metal binding between stone blocks on floor near Obelisk A
  • Fixed a small hole where the player could see out of the level through small hole in the doorway leading from the Blood Pool to the Shotgun spawn.
  • Fixed the collision on 3 pillars in the side rooms around Obelisk B had collision that extended too far
  • Fixed an issue where users could clip into geometry along the buttresses in the ceiling of the Blood Pool room
  • BLOOD RUN:
  • Fixed the dark lighting on the podium
  • BURIAL CHAMBER:
  • Re-clipped rocky areas near Mega Health
  • Unclipped lava flows on the ground
  • Fixed bots becoming stuck on ledges near Tri-bolt spawn in Burial Chamber
  • Fixed several LOD issues in Burial Chamber
  • Fixed issue where players could become stuck under the cathedral in Burial Chamber
  • Fixed an issue where these was missing geometry below the podium
  • Fixed an issue where two sets of rock geometry clip into each other in corner between Cathedral/Courtyard exits
  • Fixed an issue where pieces of the sandy terrain were floating over the surface of the floor around the archway between the Side Alcove and the Exterior Courtyard
  • Fixed an issue where the rock ceiling in the Exterior Courtyard and Side Alcove rooms did not have weapon collision
  • Fixed an issue where the fire sconces in the side Mausoleum and the Central Cathedral clipped into the wall texture
  • Fixed an issue where a brick was clipping through wall near jump pad in the Broken Bridge Overlook
  • Fixed an issue where there was Z-fighting on second floor pillar bases. Additional geometry was added to the bases of the pillars
  • Fixed an issue where a player could encounter aerial collision that blocks clear shots when launching in the air from the MG spawn towards the entrance to the bridge area.
  • Fixed an issue where there was z-fighting on the side of the bridge at the top ledge.
  • Fixed an issue where there were misplaced shadow textures next to the rear jump pads in the Side Mausoleum.
  • Fixed an issue where there was a square patch of shadow texture appears oddly on the wall on the Broken Bridge overlook by the Mega Health
  • Fixed an issue where the blocked staircase in the Central Cathedral room could not be easily navigated without jumping on the map Burial Chamber
  • CHURCH OF AZATHOTH:
  • Fixed flickering textures in the corners under the balcony overlooking powerup spawn area low settings
  • Fixed inverted stone decorations leading into the chapel
  • Improved collision on the Decrepit Tree to reduce the chance of the soul or flag getting caught
  • Added additional collision to prevent the Soul from sticking to ledges in Graveyard area
  • Fixed a hole in the floor geometry on the upper platform in the Excavation Room
  • Fixed an issue where the pillars in the Lower Catacombs have railings that were unfinished on the bottom
  • Fixed an issue where Z-fighting appeared near the doorway to the Excavation room
  • Fixed a portion of base board missing in the Twisting Corridor
  • Fixed an issue where a sand texture stopped abruptly in front of the wall near the Decrepit Tree
  • Fixed an issue where the trim and a couple of the pillars appeared to be floating slightly off the ground in the Twisting Corridor
  • Fixed an issue where bricks clip through the metal trim under the ledge in the Blood Fountain area on low settings. The metal trims were removed
  • Fixed an issue where there was a seam in the upper staircase leading to the Chapel.
  • Fixed an issue where Z-fighting appeared on the floor molding by the archway pillar in the Cleared Hall
  • Fixed an issue where players could see through the Floor molding geometry in the Blue Room
  • Fixed the clipping on the wall around the mid-section ledge where players were getting hung up
  • Fixed an issue where some of the small stone decorations are inverted in the walls leading into the chapel
  • CITADEL:
  • Fixed hole in the wall in Citadel by Red Outdoor Hallway where Peeker could fly through and see through walls
  • Fixed the death cam follow from getting detached
  • Fixed several clipping issues in Citadel
  • Removed excessive jump points which would cause the bots to jump back and forth before dropping down near obelisks/flag base
  • FFA mode now uses unified ammo packs
  • Fixed an issue where the lava hazard damage in Citadel is inconsistent with all other maps
  • Fixed an issue in the central hall where the grates covering fire were inconsistent as map hazards. They both cause damage now
  • Fixed an issue where a rock in the central hall appeared to have no textures when on low settings. The rock was removed
  • Fixed an issue where texture seams appear on the beveled edges of the archways on the walls in various locations
  • Fixed an issue where lighting in the level bled through the bottom portions of the map
  • Fixed an issue where bots did not take the bottom Portal by the Obelisk A
  • CORRUPTED KEEP:
  • Clipped the grated floor at Heavy Armor
  • Fixed Corrupted Keep exploit where players could avoid kill volume
  • Fixed an issue where the sand texture against the wall appeared slightly distorted
  • Fixed an issue were the player could see his enemy through the bottom of the platform near Mega Health pickup
  • Improved performance through optimizations including the reduction of polycounts
  • LOCKBOX:
  • Fixed issue where MH door would sometimes not close in Lockbox
  • Removed extra RG ammo from Lockbox stairway
  • Fixed Peeker and Turrets are taking damage when placed on the trapdoor below the Lightning Gun
  • Fixed an issue where Strogg’s drone could clip through open area near mega health platform
  • Fixed an issue where there were no nav mesh jumps around the acid fountain
  • Fixed an area near tribolt that had navmesh going into kill volume that bots could fall into
  • RUINS OF SARNATH:
  • Unclipped invisible wall behind top of LG jumppad, so players can be knocked out of the ring and die
  • Unclipped the Mega Health grate, to allow both shots through from above and below. (Currently all weapons other than nails.)
  • Fixed issue where Sorlag would be unable to use RL teleporter in Ruins of Sarnath if in the air
  • Fixed Lower Teleporter exit by Tri-Bolt which wasn’t allowing Telefrags to occur
  • Fixed an issue where certain bricks near Obelisk A hd low resolution textures
  • Fixed an issue where stone floor trim textures were clipping into the grating around the Nailgun spawn
  • Fixed a small gap in geometry that was visible in the Courtyard room near Nailgun Spawner
  • Fixed a texture seam that was visible on a rock on the broken wall
  • Fixed an issue where players could be seen through the wall behind a jumpad
  • Fixed an issue where the metal wall decorations along the left of the back wall are not connected to the stone wall around them
  • Fixed an issue where a vine was clipping through the ceiling in the stairway between the Eyeball Room and the Flooded Area
  • Fixed an issue where a vine in the Corkscrew Room had Z-fighting
  • Fixed a small Texture Seam is visible on the floor of the doorway leading from the Corkscrew Underside room to the Side Room in Obelisk A
  • Fixed an issue where geometry disappeared when looking a certain direction near the Stone Alcove in the Flooded Area
  • TEMPEST SHRINE:
  • Removed clipping from some ground clutter, such as the wooden planks above Mega Health
  • Improved clipping on large block stairs between LG and the sea
  • Improved performance through optimizations including the reduction of polycounts
  • THE LONGEST YARD:
  • Fixed overlapping textures in Longest Yard
  • Fixed floating bolts on Power-up platform in Longest Yard
  • Fixed missing collision on side of platform in Longest Yard
  • Fixed missing collision on pillar in Longest Yard
  • Fixed missing brick texture on outside of wall in Longest Yard
  • Improved performance through optimizations including the reduction of polycounts
  • THE MOLTEN FALLS:
  • Clipped the grated floor at Power-Up
  • Clipped the grated floor between railgun and teleporter
  • Removed some invisible walls outside of the game space
  • Fixed Molten Falls spectator cameras being able to leave map boundaries
  • Fixed missing ambient audio in Molten Falls
  • Unclipped the column top at Mega Health
  • Fixed where Players can use a hole in the geometry near teleporter to use abilities and weapons through wall
  • VALE OF PNATH:
  • Fixed player clipping into ceiling when traveling through LG teleporter from above in Vale of Pnath
  • Adjusted clipping that could cause the player to get caught on geometry above the jump pad in the Mega Health room
  • Fixed players take damage while standing on the ground near the Railgun acid pool
  • STEAM:
  • Fixed the Soldier On steam achievement
  • PTS:
  • PTS has now been unlocked and is accessible to all players on Bethesda.net and Steam! More details to follow.

New in Quake Champions Online Client 20th December Update (Dec 21, 2018)

  • GREETINGS CHAMPIONS,:
  • Today's update includes a new mode: Capture the Flag (CTF), a new map: Citadel, a brand new Free & Premium Battle Pass System with an all new Champion Progression System, a fresh rotation of weekly Arcade Modes, a few Champion + Weapon Balance Changes and performance optimization.
  • BUILD HIGHLIGHTS:
  • NEW MODE: CAPTURE THE FLAG (CTF):
  • Two teams face off in a match of Capture the Flag
  • Steal your enemy’s flag and return it to your base to score a capture
  • Your team’s flag needs to be in your base in order to capture
  • A match is divided into two halves, with teams switching sides of the map at halftime
  • The team with the most captures at the end of the match wins
  • If teams are tied at the end of the match, the team that has the highest XP is the winner
  • Supported Maps: Burial Chamber, Church of Azathoth, Citadel, Lockbox, Tempest Shrine
  • NEW MAP: CITADEL:
  • Inspired by the popular Quake Live CTF map Stonekeep, we’ve been baking this one in PTS for a while now because we knew that we couldn’t release CTF without the perfect map for the mode: Citadel. This is our most symmetrical map yet, and as such is divided into two halves, Red & Blue with two power-ups spawning in the perimeters of each half! We hope you’ll love the new digs and are looking forward to seeing how you and your new team comps can creatively traverse this new addition to the dreamlands!
  • FREE REWARD SYSTEM AND BATTLE PASS:
  • We're stoked to introduce our new Free Reward System and Battle Pass which rewards players for leveling up through their normal play and through daily + weekly challenges. There's a ton of excellent content here, including this massively cool dangling carrot at level 100:
  • NEW VANITY WEAPON: GRAVEDIGGER:
  • Excavated from an unmarked grave just outside Terlingua, a small Texas ghost town, this ornate fully automatic perplexed assessors. Too advanced for its age and forged from metals of unknown origin.
  • The in-game economy is going through some positive changes to accommodate for this new progression system. Here's a shortlist of note:
  • Favor removed
  • Backpacks no longer for sale
  • Chests no longer for sale
  • Reliquaries guarantee 1 Legendary item
  • Reliquaries sold in quantities of 1, 3, 10
  • Reliquary discounts: qty 3 10% off, qty 10 20% off
  • Left over loot boxes of all types may still be opened
  • Duplicate rates have been extremely reduced in Backpacks, Chest, and Reliquaries
  • Can no longer dismantle items in Customization
  • Players earn Shards in Battle Pass and Weekly Challenges
  • Champions unlocked for Shards (20 shards)
  • Champion Progression points 1 Shard each
  • Annnnnnnd you can find an FAQ to hopefully cover the bulk of your lingering questions here.
  • CHAMPION PROGRESSION SYSTEM:
  • We're very happy to finally unveil our brand new Champion Progression System which allows players to have agency over where and how they spend their Shards as every Champion has a linear level progression system. It includes everything from shaders, attachments, lore scrolls and full armor sets; including each Champion's Elite Mastery Shader + Legendary Set. The grind has never been clearer or more rewarding!
  • PERFORMANCE OPTIMIZATION:
  • Performance improvements including:
  • Particle optimization
  • Texture resolution optimization
  • Updated all video settings for low and medium for various settings
  • Improved performance drops seen with Quad Damage
  • Optimized Gore performance
  • Frametime optimizations
  • Graphic Options Settings:
  • More granularity on Graphic Settings (You'll notice a much larger difference in texture quality/fidelity between Low -> Ultra settings in-game)
  • Note: The Main Menu itself is locked a higher setting so don’t judge performance until in a match
  • Pro Tip: If you have a

New in Quake Champions Online Client 17th December Update (Dec 18, 2018)

  • Champion Balance Changes:
  • All Champions
  • Champion Roster now ordered in groups of Light, Medium, Heavy
  • Delay after abilities, 0.5 to 0.4 sec
  • Anarki
  • 1 hp Health Decay every 0.5 to 1 sec
  • Athena:
  • Delay between Grapple Throw and Swing Activation 0 to 0.1 sec
  • BJ Blazkowicz:
  • Dual Wield rate of fire 1.25 to 1.3x
  • Clutch:
  • Delay between Barrier Shield and Mining Drill Activation 0 to 0.25 sec
  • Mining Drill Radius 0.17 to 0.15
  • Death Knight:
  • Fire Trail Duration 2 to 3 sec
  • Flame Strike direct damage 25 to 30
  • Flame Strike max splash damage 25 to 30
  • Delay Between Flame Strike and Converge Activation 0 to 0.125 sec
  • Friendly fire bug fixed
  • Eisen:
  • Scale 1.0 to 1.1
  • Head Hitsphere Radius 0.15m to 0.175 m
  • Shoulders Hitsphere Radius 0.14 to 0.20 m
  • Arm Hitcylinders Radius 0.1 to 0.15 m
  • Leg Hitcylinder Radius 0.175 to 0.20 m
  • Knees Hitsphere Radius 0.2 to 0.20 m
  • Sentry Turret 140 fov cone to sphere (360 degree targeting)
  • Sentry Turret rof 250 to 200 ms
  • Sentry Turret no longer blocks item pickups
  • Galena:
  • Totem Damage 50 to 40
  • Enforced Totem Damage 75 to 60
  • Keel:
  • Delay between grenade shots 500 to 400 ms
  • Nyx:
  • Telefrag 100 to 125
  • Ranger:
  • Dire Orb Telefrag 100 to 125
  • Dire Orb Splash/Explosion bug fixed
  • Up to 200 damage was possible (25 fly-through, 100 telefrag, 75 splash)
  • Delay Between Dire Orb Throw and Teleport Activation 0 to 0.125 sec
  • Scalebearer:
  • Bull Rush:
  • From
  • 100 > 320 ups
  • 50 > 320 ups
  • 75 > 400 ups
  • 100 > 500 ups
  • Heavy Weight:
  • From
  • 100 > 320 ups
  • 25 > 320 ups
  • 50 > 400 ups
  • 75 > 500 ups
  • Sorlag:
  • Acid Spit Direct 15 to 18 dmg
  • Strogg & Peeker:
  • Peeker Hyperblaster damage 10 to 15
  • Peeker Charge damage 50 to 75
  • Visor:
  • Ability Activation VO is now heard in third person as a 3d positional sound
  • Weapon Balance Changes:
  • Heavy Machinegun:
  • Zoomed Spread 0 to 0.009 m
  • Tri-bolt:
  • Bolt Damage 40 to 35
  • Rate of Fire 1200 to 1400 ms
  • Max Ammo 20 to 15
  • Nailgun:
  • Rate of Fire 90 to 100 ms
  • Damage 10 to 12
  • Super Nailgun:
  • Rate of Fire 110 to 100 ms
  • Lightning Gun:
  • Beam Radius 0.13 to 0.12 m
  • Item Physics
  • All items that fall from dead players (shards, weapons, power-ups, flags, souls, stroyent, health) all have physics, falling outward from the origin of the dead player down to the ground.
  • Capture the Flag :
  • Round Timelimit changed from 10 to 8 mins
  • Sounds Updates:
  • We reduced the volume of map ambient sounds by half for a more enjoyable gameplay experience

New in Quake Champions Online Client 6th December Update (Dec 14, 2018)

  • Content :
  • New Map: Citadel
  • New Maps Insomnia & TP_01 (BLOCKOUT MAPS): For the first time ever in Quake Champions, we're happy to be able to share with you maps we're working on before they're even textured for you to frag out with your friends on and give us feedback! – Available in Arcade Mode & Custom Game
  • New game mode: Capture the Flag
  • New premium weapon shaders
  • New vanity items
  • Features :
  • Battle Pass Beta version in this build, will have updates soon to add some more items and functionality. Items in this build are not reflective of what will be on live, so no need to provide feedback on offerings.
  • New Challenge system
  • Removal of Favor
  • Removal of Backpacks and Chests
  • Removal of Daily Rewards
  • Read FAQ here.
  • New Champion progression system
  • New arcade modes
  • Capture the Flag:
  • Two teams face off in a match of Capture the Flag
  • Steal your enemy’s flag and return it to your base to score a capture
  • Your team’s flag needs to be in your base in order to capture
  • A match is divided into two halves, with teams switching sides of the map at halftime
  • The team with the most captures at the end of the match wins
  • If teams are tied at the end of the match, the team that has the highest cumulative score is the winner
  • How ties are calculated:
  • There are three score values to understand:
  • 1) Team Score (captures)
  • 2) Team XP (aggregate of player XP)
  • 3) Player XP A player's SCORE is the XP they have earned in the event. You can XP/SCORE from Frags, but you also earn them from Impressives, Captures, Defends, Assists, etc. All medals are positive actions that give you XP. The player's score is added to the Team XP, so that if a player leaves the match (quits, disconnects, what have you), they don't take their contributions to the team with them. At the end of the match, if the teams are tied in caps, then it compares Team XP. The team that played the match "better" by earning more XP, ie more rewarding positive actions, that team wins.
  • Arcade Modes:
  • Blockout Maps
  • TWO never before seen maps (Insomnia & TP_01) currently in development available for you and your friends to frag out out in via TDM in Arcade & Custom
  • AAArena:
  • BJ only. Infinite Ammo. LG only. Ability available on respawn. AAAAAAhhhhhHHHHHH!
  • Slide And Slash:
  • Slash and gauntlet only, trails insta-kill. Ability available on respawn
  • Slipgate:
  • Good olde fashioned Attack + Defend to Open / Close the Slipgate - change sides every round - single elimination per round - best of 9 rounds
  • Sacrafice:
  • Single skull brought to one of two obelisks to defend until meter is full - best of 5 rounds
  • Fixes:
  • Champions :
  • Fixed an issue where Galena's totems that were detonated by enemies could also damage teammates
  • Fixed an issue where Nyx could become invincible and unable to fire after using Ghostwalk
  • Maps :
  • Fixed an issue of the Souls and Major Pickups spawning inside geometry in maps
  • Weapons
  • Fixed an issue where the Tri-bolt was missing glow effects when seen from 3rd person
  • UI :
  • Fixed an issue where Death Knight's Volkerh Shang rune did not match in-game behavior
  • Gameplay :
  • Fixed several issues where spectators in Slipgate would become de-synced from the match
  • Fixed an issue where the Gauntlet blades would not appear if the weapon was selected during the Champion spawn animation
  • Tech :
  • Fixed a crash that could occur when loading into a match with spectators
  • Fixed a crash that could occur when alt-tabbing on a loading screen
  • Fixed an issue where performance could drop for a player being killed and the attacker
  • Localization
  • Fixed an issue where some medals were not localized
  • Bots :
  • Fixed an issue in Lockbox where the Slipgate trigger was too high off the ground
  • Fixed an issue where Slash and Nyx were unable to be killed by bots with Railguns
  • Backend:
  • Fixed an issue where some maps were not available for selection for some game modes

New in Quake Champions Online Client 17th November Update (Nov 21, 2018)

  • GREETINGS CHAMPIONS:
  • Our November Update is now LIVE! This update includes a new Champion: Eisen; a ton of Champion + Weapon balance changes; a fresh rotation of weekly Arcade modes; and map performance optimization.
  • Build Highlights:
  • Limited-time Event! Choose a Side: Team Eisen vs. Team Clutch!:
  • In this special event running November 17-28, Choose a Side splits the Quake Champions roster into two factions – Team Eisen and Team Clutch. As you play matches, each frag you score adds to that Champion’s respective team. The full roster of Champions is unlocked for the entirety of the event for F2P players! At the end of each week, players will receive their prize based on the side with the most frags. Full details here.
  • New Champion: Eisen:
  • Even as a starship captain who’s seen more than his fair share of struggles, nothing could prepare Eisen for the bloodshed caused when the Clutch AI turned homicidal against its human masters – killing Eisen’s closest friends and loved ones in the process.
  • Now hunting down the rogue robot through the Dreamlands, Eisen utilizes his special ability – the Sentry Turret – to watch his back. Once deployed, the Sentry Turret can alert Eisen of an enemy’s presence and fire off warning shots as a deterrent. While useful in keeping a step ahead of his foes, Eisen’s Turret focuses on utility over raw damage and is susceptible to enemy fire, so be mindful where you place it!
  • Starting Statistics:
  • Health 125/100
  • Armor 50/100
  • Speed 310
  • Active Ability: SENTRY TURRET - Places an automated turret that tracks enemies and fires hyperblaster laser bolts
  • Passives:
  • REPURPOSE - Reduce ability time cooldown by 10% when collecting Light Armors
  • SALVAGE - Reduce ability time cooldown by 20% when collecting Heavy Armor
  • Esports Invitational Bundle:
  • Starting next week - get ready to start support Quake Esports with the Invitational Bundle! Available for a limited time, and comes with Quake 3 Plasmagun, 200 Platinum, 2 Reliquaries, and 7 Day XP boost. Allows unlimited purchases!
  • November Playlist Update:
  • UNHOLY TRINITY & HOT ROCKETS return all month long in the Arcade Playlist! Alongside them, NEW arcade modes will continue to rotate weekly. (Listed below.) Also, for all Sacrifice lovers, we’re adding Sac back to the November Quick Play! #SacIsBack
  • Instagib Classic:
  • Visor-only, no abilities
  • Insta Mystery:
  • Random Champions, Active & Passive abilities deal insta-damage
  • Mystery Sacrifice:
  • Utilize the random champions you receive to capture and defend the obelisks
  • Map Performance Optimization:
  • Improved game performance on the following maps:
  • Corrupted Keep:
  • Lockbox
  • Longest Yard
  • New Feature: Post-match Victory Animations:
  • On post-match podiums you’ll notice that Champions now have new individual victory animations. More to come on this in upcoming updates…
  • QUALITY OF LIFE UPDATES:
  • Added Weapon Position game option, allowing players to force all weapons to the center or right of the screen, or choose to keep them at their vanity weapon defaults
  • Bot combat logic improved
  • Added two additional tiers of bot difficulty
  • BALANCE UPDATES:
  • Champions:
  • Reduced damage of all damage dealing abilities
  • Cooldowns unified at 45 sec
  • All active abilities disable shooting for 500 ms
  • Walk speeds unified at 160 ups
  • All ability explosion radiuses unified to 3 m
  • All explosion min splash damage unified to 10
  • All Light Champions:
  • Max AP 50 to 75
  • Overmax AP 125 to 150
  • All Heavy Champions:
  • Max AP 150 to 125
  • Overmax AP 225 to 200
  • Anarki:
  • Max AP 50 to 75
  • Overmax AP 125 to 150
  • View Height 0.66 to 0.9
  • Crouch Height 0.38 to 0.5
  • Disable shooting after injection 750 to 500 ms
  • Disable zooming after injection 1350 to 500 ms
  • Athena:
  • Collision damage while grappling 50 to 25
  • Max AP 50 to 75
  • Overmax AP 125 to 150
  • Disable shooting after grapple throw 480 to 500 ms
  • Disable zooming after grapple throw 480 to 500 ms
  • B.J. Blazkowicz:
  • Walk speed 155 to 160 ups
  • Disable shooting after initiating dual-wield 0 to 500 ms
  • Disable zooming after initiating dual-wield 0 to 500 ms
  • VO updated, now using the voice of Brian Bloom, BJ from MachineGame’s Wolfenstein series
  • Dual-Wield Rates of Fire
  • Gauntlet 1.6x to 1.25x
  • Machinegun 1.5x to 1.25x
  • Shotgun 2x to 1.25x
  • Tri-bolt 2x to 1.25x
  • Rocket Launcher 2x to 1.25x
  • Lightning Gun 1.45x to 1.25x
  • Railgun 2x to 1.25x
  • Clutch:
  • Max AP 150 to 125
  • Overmax AP 225 to 200
  • Mining Drill rate of fire 52 to 125 ms
  • Mining Drill damage 7 to 10
  • Shield hide time 0.9 to 1 sec
  • Disable shooting after active ability expires 0 to 500 ms
  • Walk speed 150 to 160 ups
  • Death Knight:
  • Flame trail duration after impact 6 to 2 sec
  • Flame trail direct contact damage 5 to 0
  • Flame strike direct damage 40 to 25
  • Flame strike max splash damage 40 to 25
  • Flame strike min splash damage 20 to 10
  • Flame strike radius 2 to 3 m
  • Fire Dot 5 to 10 damage per tick
  • Fire Dot 5 to 10 second duration
  • Walk speed 155 to 160 ups
  • DOOM Slayer:
  • Cooldown 50 to 45
  • Hands raise time 0.4 to 0.8 sec
  • Walk speed 155 to 160 ups
  • Eisen:
  • Health 125/100
  • Armor 50/100
  • Speed 310
  • Cooldown 45
  • Sentry turret fov 140
  • Sentry turret damage 15
  • Sentry turret rate of fire 250 ms (60 dps)
  • Sentry turret projectile speed 40 m/s
  • Sentry turret projectile accel 20 m/s
  • Sentry turret health 120
  • Sentry Turret hit-sphere integrated (Easier to hit Sentry Turrets)
  • Galena:
  • Cooldown 35 to 45 sec
  • Disable shooting after totem toss 430 to 500 ms
  • Disable zooming after totem toss 430 to 500 ms
  • Normal Totem damage 75 to 50
  • Upgraded Totem damage 50 to 75
  • Totem radius 2.5 to 3
  • Totems now remove all debuff effects, like fire and acid dots
  • Walk speed 155 to 160 ups
  • Keel:
  • Max AP 150 to 125
  • Overmax AP 225 to 200
  • Cooldown 50 to 45
  • Disable shooting after grenade 0 to 500 ms
  • Disable zooming after grenade 0 to 500 ms
  • Grenade swarm delay between shots 400 to 500 ms
  • Grenade swarm min splash damage 15 to 10
  • Grenade damage 75 to 50
  • Walk speed 150 to 160 ups
  • Nyx:
  • Max AP 50 to 75
  • Overmax AP 125 to 150
  • Cooldown 40 to 45
  • Disable shooting after leaving ghostwalk 0 to 500 ms
  • Ghostwalk leaving ghostwalk fade out time 400 to 500 ms
  • Ghostwalk telefrag damage 75 to 100
  • Ranger:
  • Cooldown 25 to 45 sec
  • Disable shooting after throw 250 to 500 ms
  • Disable zooming after dire orb throw 250 to 500 ms
  • Dire Orb Fly Through Damage 100 to 25
  • Dire Orb max splash damage 100 to 75
  • Dire Orb min splash damage 0 to 10
  • Dire Orb telefrag damage 8000 to 100
  • Walk speed 155 to 160 ups
  • Scalebearer:
  • Max AP 150 to 125
  • Overmax AP 225 to 200
  • Cooldown 30 to 45
  • Disable shooting after Bull Rush 300 to 500 ms
  • Ability Knockback 125 to 100
  • Bull Rush Knockback Vertical Offset 0 to 8u
  • Heavy Weight Multiplier 1.25 to 1.0
  • Bull Rush damage:
  • Old
  • 75 > 300 ups
  • 100 > 400 ups
  • 125 > 500 ups
  • 150 > 600 ups
  • 200 > 700 ups
  • New
  • 100 > 320 ups
  • Knockback increased
  • Heavy Weight damage:
  • Old
  • 50 > 400 ups
  • 75 > 320 ups
  • 100 > 500 ups
  • 150 > 600 ups
  • New
  • 100 > 320 ups
  • Knockback increased
  • Walk speed 150 to 160 ups
  • Slash:
  • Max AP 50 to 75
  • Overmax AP 125 to 150
  • Crouch speed 160 to 272 ups
  • Crouch slide friction 1.0 to 1.3
  • Cooldown 30 to 45
  • Plasma trail max explosion damage 50 to 25
  • Plasma trail min splash damage 12 to 10
  • Sorlag:
  • Max AP 150 to 125
  • Overmax AP 225 to 200
  • Cooldown 35 to 45
  • Disable shooting after first acid spit 750 to 1300 ms (500 ms after last spit)
  • Disable zooming after first acid spit 600 to 1300 ms (500 ms after last spit)
  • Spit direct damage 40 to 15
  • Spit direct knockback 5 to 10
  • Spit player collision projectile size 0.2 to 0.5 m
  • Acid Dot 5 to 10 second duration
  • Acid Pool lifetime 9 to 10 sec
  • Walk speed 150 to 160 ups
  • Strogg & Peeker:
  • Cooldown 35 to 45
  • Peeker hyperblaster damage 20 to 10
  • Peeker hyperblaster rate of fire 110 to 125 ms
  • Peeker hyperblaster shot accel 13 to 20 m/s
  • Peeker delay before charge 750 to 500 ms
  • Walk speed 155 to 160 ups
  • Visor:
  • Cooldown 50 to 45
  • Walk Speed 155 to 160 ups
  • Weapons:
  • Rocket Launcher:
  • Projectile speed 27.5 to 25 m/s (1100 to 1000 ups)
  • Min splash damage 15 to 10
  • Lightning Gun:
  • Damage 7 to 6
  • Rate of fire 52 to 48 ms (134 to 125 dps)
  • In-Air Knockback Multiplier 1.65 to 1.8
  • Ground Knockback Multiplier 1.25 to 1.4
  • Tri-bolt:
  • Direct damage 45 to 40
  • Max splash damage 45 to 40
  • Min splash damage 4 to 10
  • GAMEPLAY:
  • Ammo:
  • Unified weapon ammo pick-up behaviors between modes, so the behavior you experience in FFA is also now present in Duel
  • Now all weapons will fill you to their starting pickup value if you are low on ammo. If you have the starting ammo value or greater for a weapon and you pick-up the gun again, it will only grant you +1 for low rate of fire weapons or +10 for high rate of fire weapons.
  • Power-ups:
  • All power-ups, in all modes, now initially spawn at 90 sec and then respawn every 2 minutes afterwards. (Doing away with inconsistent rules between game modes. - - Previously power-ups spawned at 45 sec in Sacrifice, 80 sec in Slipgate, and 120 sec in DM/TDM.)
  • Health Pickups:
  • All health pickups now remove all debuff effects, like fire and acid dots
  • Small Health can now be consumed when over max health, if the player has a debuff effect
  • Blood Pools:
  • Blood Pools now remove all debuff effects, like fire and acid dots
  • Teleporters:
  • Exit speeds are now based only off of your horizontal velocity (ups), no longer taking your vertical (falling) velocity into account
  • Exit speeds are now capped at 1000 ups
  • Armor Protection / Protection / Spawn Protection:
  • Rate changed from 0.66 to 0.67 to address inaccurate health/armor split values
  • GAME MODES
  • Instagib:
  • Abilities are still present but only deal normal damage
  • Only Railgun and Gauntlet deal insta-damage
  • Slipgate:
  • Players can no longer join mid-round. Players & bots that join during the round will remain spectators until the next round begins
  • Fixed inaccurate Quad VO that could occur between rounds
  • Decreased round transition times in Slipgate
  • Sacrifice:
  • Increased Sacrifice capture time from 60 to 90 seconds
  • Increased Sacrifice Tourney capture time from 60 to 150 seconds
  • FIXES:
  • Champions:
  • Improved the physics behaviors when Athena grapples downward
  • Fixed an issue with Athena's Grappling Hook so she can no longer be used on the ground to grant a speed boost
  • Fixed an issue where killing Strogg while Peeker was active caused Peeker to become immobile and unable to do damage in the future
  • Fixed an issue where Galena's Totem would sometimes be thrown off-center from the player's crosshairs
  • Maps:
  • Fixed an issue in Burial Chamber where there was no ability collision in map border near the volcano
  • Fixed an issue in Blood Run where players could spawn in the same location
  • Fixed an issue in Awoken where the teleporter trigger volume was much larger than the model
  • Fixed an issue in Lockbox where the Slipgate closing volume was too high off the ground
  • Fixed a crash that occurred while playing Slipgate on Lockbox in a custom match
  • Fixed an issue in Church of Azathoth where the Slipgate effects would not change depending on match progress
  • Fixed no players collision on breakable terrain in Awoken
  • Fixed an issue in Church of Azathoth where Ranger could teleport into the wall next to the jump pad
  • UI:
  • Fixed contacts list from becoming unresponsive and forcing restart
  • Nyx artifact is no longer cropped on Lore codex PIP
  • Fixed speedometer appearing on screen despite turning off setting
  • Fixed issue where Player couldn't exit matchmaking after a match while the
  • Battle Report animations play
  • Fixed Enemy Outline ‘ON’ option
  • Fixed Enemy Outline Color options to correctly apply the chosen color to the arrow, outline, and Fresnel lighting
  • Fixed dropdown menus persisting when pressing ESC to exit the Settings menu
  • Fixed Resolution Scaling affecting names and clickables in multiple Menus
  • Fixed text being cut off by text fields
  • Gameplay:
  • Fixed issue where match wouldn't load properly for players that were spectating
  • Tech:
  • Fixed a crash after player became stuck in infinite loading screen after match
  • Fixed issue where Enable Voice Chat, Enable Gore, Show Hit Markers, and
  • Enable Speedometer settings were not saved on game relaunch
  • Fixed mouse becoming unresponsive in full screen
  • Fixed AFK Timer for viewers of streams in the Watch browser
  • Localization:
  • Fixed issue where Announcer VO is spoken in English in non-English languages
  • Bots:
  • Fixed bots crashing in Sacrifice
  • Attacking teammate bots will now close the Slipgate after all defending team members are killed
  • Bots no longer fall off the map in Longest Yard
  • On Longest Yard, Bots are now able to take the jump pad from the Tri-Bolt platform
  • In Ruins of Sarnath, bots will be able to successfully jump off the eyeball
  • Fixed issue where bots may enter a broken state and follow another bot
  • Bots no longer stand still after dropping through the funnel in Lockbox
  • Bots will no longer snap to a direction when taking jump pads in combat
  • Sound:
  • Fixed issue where Round Begins audio was out of sync in Slipgate
  • Vanity Weapons:
  • Centered the Boomstick (DOOM 2 SSG) by default