Prime World: Thrones Changelog

What's new in Prime World: Thrones 11.14.1

Aug 16, 2019
  • Fixed a bug that allowed Aviator to cast Explosive Shells when Aimed Fire was not upgraded yet.
  • Fixed a situation when the Brave Wanderer talent upgraded by Obsessed Wanderer didn’t cancel slowdown caused by Arcane Wyrm’s Spell Trap.
  • Fixed an issue when Vigilante’s Appetite for Revenge could cleanse negative effects when Indominable Will was not upgraded yet.
  • The status with Kvasir’s Thick Mead now correctly displays physical damage (instead of magical).
  • Fixed a bug causing Fanatic’s Ritual Strike to consider Luna’s Astral Gates a target, reducing in such a way damage dealt to other enemies hit.
  • Fixed a situation when the Archaic runes subset could drop several glyphs from one siege soldier if there were several Heroes with the subset in range.
  • Fixed a visual issue with Blizzard’s / Cryo’s Snowstorm for the Heroine’s skins.
  • Fixed a bug when Vigilante’s Battle Frenzy was draining life when Battle Zeal was not upgraded yet.
  • Berserker’s Destructive Leap now affects invisible targets.
  • Fixed a situation when Chronicle’s Time must go on did not bring the Hero back to the initial location when the Time Stood Still talent was upgraded.
  • Fixed a situation when Vigilante’s Appetite for Revenge didn’t cancel her invisibility when she was dealing damage to enemies.
  • Fixed the explosion effect of Luna’s Clot of Energy.
  • Fixed an issue when Faceless’s / Phantom’s Flash of Darkness did not restore Health when the Hero dealt critical damage on Native Terrain.
  • Fixed an issue when Vigilante’s Sharp Pike could slow the conjured creatures down by almost 100%.
  • See you on the battlefields!

New in Prime World: Thrones 11.13.1 (Jul 17, 2019)

  • New Heroine:
  • Murderous Vigilante was already seen at the main gates of your Castle!
  • Are you ready to test her skills in the battle and punish your enemies?
  • There are three ways of hiring Vigilante (just like with all new Heroes):
  • Complete a 7-day quest chain and hire her for 750k Silver. The first task of the quest chain will open today, at 12 p.m. (UTC+3), and the last one will start July 23rd. Upon completing the last task, you will see a quest where you’ll be able to hire the Heroine for Silver.
  • A usual way of hiring (purchase for Silver without completing the quest) will become available from July 30th for all players with the 25+ Castle level.
  • Also, you can hire Vigilante right now for 299 Gold.
  • With the new Heroine’s release, Kvasir’s price has been reduced to 500k Silver or 199 Gold.
  • Please note!
  • The victories you score with the new Heroine won’t be counted in the Talent Collection quests that you activated before the update.
  • Hero Balance:
  • Kvasir:
  • Charming Kvasir captured the hearts of players the moment he appeared at their Castles. But most of his active abilities were scaling with one stat, and this is not fair.
  • Spiced Mead
  • The ability now restores 38-335 Health (instead of 40-352).
  • Range of the mead spill is reduced by 10%.
  • Thick Mead
  • Damage per effect is reduced to 8-67 (instead of 8-70) and now scales with Strength (instead of Intellect).
  • Raven:
  • The Heroine is rightfully considered one of the strongest and most popular mid laners in the game. Her abilities allow her to both farm well and kill her lane opponent. That’s not fair!
  • Blaze
  • Width of the fire cone is reduced by 6%.
  • Firestorm
  • Cooldown is reduced to 45 seconds (from 30).
  • Missile range is reduced by 15%.
  • Dendromonster:
  • The best friend and protector of trees sometimes had troubles in team play. What a mess!
  • Power of Wood
  • Bonus to allies’ stats is increased. It now amounts to 2-20 damage (instead of 1-16).
  • Native Terrain bonus is also increased to 2-20 (instead of 1-16).
  • Mighty Shock
  • The Hero now deals more main damage – 200-1726 (instead of 160-1410).
  • However, bonus damage for each enemy hit is reduced to 35% (instead of 40%).
  • Fang / Claw
  • Fang has been and still is one of the most popular ganking Heroes. Yet in particular situations, he was less effective than other Heroes of this kind.
  • Curse of the Beast
  • Cooldown changed to 100 seconds (instead of 120).
  • Terrifying Howl
  • The second ultimate ability now reduces Strength or Intellect, whichever is greater, of the enemies hit (instead of reducing their damage).
  • Jaeger / Wolf Dancer:
  • Being an excellent aggressive jungler, the Hero was often left in the Castle because passive jungling now seems more efficient. Time to fix it!
  • Curse of the Piercing Spear
  • Restored Health now scales with Strength or Intellect, whichever is greater (instead of Intellect).
  • Protection of the Pack
  • Gained stats are now displayed in the description of the ability.
  • Aviator:
  • The scourge of sky, Aviator, couldn’t always use one of his ultimate abilities effectively because of its long cooldown. We fixed this gross injustice :)
  • Bombing Strike
  • Cooldown is changed to 90 seconds (instead of 120).
  • Frog Whisperer / Swamp King:
  • The Hero’s alternative ultimate ability was giving him an unreasonable advantage over his lane opponent.
  • Swallow!
  • Frog Whisperer now holds the enemy for 2.4 seconds (instead of 3).
  • Chronicle:
  • The bright and charismatic Heroine never had a tough time displaying her remarkable powers to the enemy. But her copies...
  • The Curse of Time
  • The Heroine’s passive talent no longer affects her copies summoned by the Twin scroll.
  • Cannoneer:
  • Laneclearing and controlling the lane were too easy for Cannoneer at times. To balance it, we slightly nerfed the Hero’s two first abilities.
  • Explosive Blast!
  • Cooldown increased from 6.5 to 8 seconds.
  • Blast-off!
  • Cooldown increased from 15 to 18 seconds.
  • The Hero now restores Health upon landing and not right after casting the ability.
  • Flight speed is reduced by 17%.
  • Talent Rebalances:
  • Touch of Death:
  • Oh, this purple jar. A favorite talent for all junglers and many laners. And it’s so overpowered at the early stage.
  • The talent cannot kill the target anymore. Even if the enemy has less than 180 Health, Touch of Death won’t kill him — the enemy will still have 1 Health left.
  • Dearest Wish:
  • Lots of players asked us to reduce the effectiveness of the New Year’s subset by making it possible to use consumables during the sleep. Well then, no sooner said than done!
  • You can now use any consumable items during the sleep caused by the Dearest Wish active effect.
  • Fixes:
  • Luna:
  • Particles Acceleration no longer reduces the cooldown of used items.
  • Casting Astral Gates no longer activates global cooldown of consumable items.
  • Cryo:
  • Fixed an issue preventing Cryo’s passive ability from reducing Kitton’s and Fire Drake’s Agility.
  • Kvasir:
  • Fixed sound effects of Hot Mead and Oak Barrel.
  • Archaic runes and Glyphs:
  • Lesser Glyphs no longer drop from Inventor’s Self-Propelled Gun.
  • The speed boost from Tu’Rehu’s Steeped in Blood no longer stacks with Glyph of Haste.
  • Glyphs from the golden jungle monsters no longer stack with Lesser Glyphs from the siege soldiers.
  • Stable Defence:
  • Fixed an issue causing talents from the Stable Defence subset to provoke enemy towers even if four talents were not upgraded yet.
  • Archer:
  • Adjusted the size of arrows in Twilight Strider skin.
  • See you in the battlefields!

New in Prime World: Thrones 11.12.3 (May 29, 2019)

  • Lords and Ladies!
  • Maintenance works are over, and the Heroes are ready to rush into... Oh, but wait. You just have to get to know the reworked Heroes better! Especially Luna and Tearaway :)
  • Heroes:
  • Dear friends, since we have considerably reworked some Heroes in the 11.12.3 update, you will get the opportunity to complete special quests in the Castle: exchange 1 unit of Food for 35 White runes (i.e. 35 unassigned talents).
  • Luna:
  • Luna’s unique mechanics were making her both extremely strong and weak in different team combinations and modes. A simple rebalance wouldn’t do the trick here because change in the numbers of stats and abilities would only worsen the situation.
  • That is why we have reworked the Heroine completely.
  • Star Foreknowledge:
  • The Heroine’s new passive ability makes her significantly stronger during the night. Luna can now pass through creatures and see through obstacles at night while her class talents get some additional effects.
  • Clot of Energy:
  • The Heroine fires a Clot of Energy in the target direction that explodes when it hits an enemy or reaches its maximum distance, dealing 75-658 damage (based on Intellect) to all nearby enemies and slowing them by 40% for 3 seconds.
  • Particles Acceleration:
  • Upgrading the ability decreases the cooldown of her ultimate by 3 seconds for each enemy Hero hit by the explosion.
  • Star Foreknowledge: At night, enemies in the explosion area are pulled to its epicenter after 2 seconds.
  • Astral Gates:
  • Luna creates an Astral Gate in the target location and explodes the already existing one, dealing 75-658 damage (based on Strength) to all enemies around the gate. Luna and her allies can pass through the gates and travel some distance but no more than once in 6 seconds.
  • Exploding the gates increases the cooldown of the talent by 5 times, up to 10 seconds.
  • Superspace:
  • The talent upgrade increases Luna and her allies’ Speed by 20% for 6 seconds after passing through the gate.
  • The explosion additionally stuns the enemies for 1 second.
  • Star Foreknowledge: Exploding the gate no longer increases the cooldown of the talent.
  • Serenity:
  • For 2.5 seconds, the Heroine enters the dark form becoming invulnerable to any damage or control but losing the ability to attack or use talents. She can pass through the gate. You can turn the ability off by clicking it at any time.
  • Twilight Wanderer
  • The talent’s cooldown is reduced by 9 seconds.
  • Star Foreknowledge: While the talent is active, Luna can interact with the Astral Gates unlimited number of times.
  • Stasis:
  • All enemies inside the target area are removed from the battle for 4 seconds. When the effect expires, all enemies in the area take 88-776 damage (based on Intellect).
  • Stasis Field
  • Increases the area of the Stasis talent.
  • Supernova
  • After 1 second, fires a Supernova in the target direction that travels up to the first enemy it hits, dealing 100-881 damage (based on Strength) to all enemies on its way.
  • Deals 300-2644 damage (based on Strength) when collides with an enemy Hero.
  • Surplus Energy
  • When colliding with an enemy Hero, Supernova additionally deals damage to all enemies around.
  • Tearaway:
  • Her strong ability combinations were not always effective enough for the Heroine, especially against ranged Heroes. That’s why we reworked some of her abilities and buffed others.
  • Fast Attack:
  • The empowered attack now deals 27-229 additional damage (based on Intellect) instead of 23-201.
  • While the attack is ready, the Heroine’s dodge chance is increased by 20%.
  • Dizzying Throw:
  • The ball now travels up to the first enemy Hero, stuns him for 0.5 seconds and deals 42-371 damage (based on Intellect) to all enemies on its way. When used from the Native Terrain, the damage is increased by 30%.
  • However, the ball no longer falls to the ground meaning that the cooldown cannot be reduced anymore.
  • Cat-and-mouse:
  • The ball marks an enemy Hero for 3 seconds. While the target is marked, you can reactivate the talent to travel behind the target, deal 42-371 damage (based on Intellect) and slow the target by 40% for 3 seconds.
  • Milkshake:
  • Now scales from Strength or Intellect, whichever is greater.
  • Goodbye Kiss:
  • Now deals damage based on Strength. The damage itself is now magic instead of physical.
  • Cat Out of the Bag:
  • Summons a Cat Out of the Bag to a target location for 2 seconds that taunts enemy Heroes around making them attack him.
  • The cat disappears after 5 hits.
  • New Spring:
  • After taking 5 hits, the Cat explodes and deals 77-676 damage (based on Intellect) to all enemies around.
  • Please note! The Cat taunts only the enemy Heroes, making them attack himself, but the explosion deals damage to all enemies in the area.
  • Soul Catcher / Soul Reaper
  • The ghosts’ mechanics was not always clear to the players.
  • The Hero’s passive ability now displays that ghosts gain defensive stats depending on the Hero’s Strength or Intellect, whichever is greater.
  • Prime for killing a ghost increased to 10.
  • Kvasir:
  • We’ve reduced Kvasir’s basic Cunning and its growth per level to prevent him from going full Intellect and make him more tanky.
  • Basic stats and their growth per level changed:
  • Energy: 675 (+10) instead of 675 (+16);
  • Cunning: 52 (+0.25) instead of 54 (+0.45);
  • Agility: 54 (+0.55) instead of 53 (+0.45);
  • Speed: 50 instead of 52.
  • Spiced Mead:
  • The effect now lasts for 5 seconds (instead of 6).
  • Kvasir’s Move:
  • Cooldown increased to 16 seconds (instead of 15).
  • Hot Mead:
  • Cooldown increased to 12 seconds (instead of 10).
  • Priestess / Healer:
  • Healing:
  • Healing increased to 40-352 for a target and 20-176 for the Heroine herself (instead of 34-296 and 14-118 correspondingly).
  • Healing Sparks:
  • Healing increased to 20-176 instead of 14-118.
  • Healing Mastery:
  • If the Healing Sparks talent does not affect allied Heroes, Healer restores half of the spent Energy and the talent cooldown is reduced by half. If Sparks affect an allied Hero, even if he wasn’t the target of the talent, Energy and cooldown remain the same.
  • Land's Blessing:
  • Distance to cast the ability reduced by ~16%.
  • Armor of Grace:
  • Buff duration is reduced to 8 seconds (instead of 10). The ability now buffs the target of Healing only and does not affect allies whose health was restored by Sparks.
  • Inspiration of Grace:
  • Buff duration is reduced to 8 seconds (instead of 10). The ability now buffs the target of Healing only and does not affect allies whose health was restored by Sparks.
  • Shield of Mercy:
  • The ability no longer heals the target or reduces damage dealt by the targeted ally.
  • Dryad:
  • The Heroine’s alternative ultimate was not as effective as the main one.
  • Ruinous Vine:
  • Now roots all the enemies around the Heroine for 3 seconds and disperses spores in the created area every second.
  • After that, deals 29-253 damage (based on Intellect) for every spore effect.
  • Dryad’s Agility is increased by 8-63 for 6 seconds.
  • Plague Doctor:
  • A small buff to his alternative ultimate.
  • Deadly Poison:
  • The ability now lasts for 10 seconds (instead of 8).
  • The ultimate no longer increases defensive stats, affecting Health only.
  • During the ultimate, the Hero’s Agility is increased by 4-33 (based on Strength) and his attacks reduce the cooldown of Heart Attack by 3 seconds.
  • Chronicle:
  • Small nerfs to the Heroine.
  • The Curse of Time:
  • Damage decreased to 31-276 (instead of 36-317).
  • Time Anomaly:
  • Cooldown increased to 100 seconds (instead of 80).
  • Nymph / Maiden:
  • Thanks to her alternative ultimate, Maiden’s defensive stats were somewhat overpowered in combination with her damage and ability to join the fight from afar.
  • Rainbow Defense:
  • Bonus to Stamina and Will decreased to 6-87 (instead of 8-103).
  • Fallen Lord:
  • Small balance adjustments.
  • Arsenal:
  • Damage absorption increased in the early game and reduced in the late. It is now 22-194 damage (instead of 18-213).
  • Shards of War:
  • The empowered attack now deals damage only to the enemies around the target. The target itself only takes damage from the main attack.
  • Frenzy:
  • Cooldown increased to 130 seconds (instead of 120).
  • Combat Formation:
  • Cooldown increased to 100 seconds (instead of 90).
  • Woodsman / Witch Doctor
  • Being a great early game laner, the Hero sometimes lost his effectiveness by the mid and late game.
  • Overgrowth:
  • Now additionally removes the dependence of Roots of Evil from the Native Terrain.
  • Fleet of Crows:
  • Now additionally slows both targets by 20%.
  • Witch / Moira:
  • The Heroine in the Strength build was often having a hard time versus auto attackers in the mid lane.
  • Familiar:
  • Ability's cast distance increased by ~8%.
  • Familiar can now travel ~16% farther between the targets.
  • Fay / Fairy Queen:
  • A small buff to the Heroine.
  • Fairy Warriors:
  • Energy Cost reduced to 120 (instead of 140).
  • Fairy Guardians:
  • Energy Cost reduced to 95 (instead of 110).
  • Fairies’ Rage:
  • Energy Cost reduced to 140 (instead of 150).
  • Cooldown reduced to 25 seconds (instead of 30).
  • Tu'Rehu:
  • Well, you get it, right?
  • Battle Fury:
  • Agility depends on Strength or Intellect, whichever is greater.
  • Sesha / Blade Master:
  • After the latest rebalance, the Hero started gradually coming back as a relevant jungler. Let's help him a little more.
  • Snake Venom:
  • Damage from the poisoning increased to 4-35 (instead of 3-29).
  • Enchanted Blades:
  • Life Drain increased to 4.5-53.5 (instead of 3.5-34.5).
  • Eye Contact:
  • Duration of hypnosis increased to 3 seconds (instead of 2.5).
  • Seeing Through:
  • The hypnotized target’s damage now increases by 50% (instead of 30%).
  • Talents:
  • Since we reconsidered the cost of the exclusive talents upgrade in the last update, it’s now just seems logical to lower the cost of rare and special talents upgrade too.
  • Fixes:
  • Fixed an issue when duration of the Disarming effect was not reduced by talents with anti-control effects.
  • Fixed a situation when Berserker’s attack empowered by Iron Precision was doing 2 points of damage instead of 1 to “fireflies” and “wards”.
  • Solved an issue which made Chronicle’s Prime-time not to work correctly in Challenge mode.
  • Fixed an issue which made Chronicle’s Aegis of Time triggered by those talents that had unlearned upgrades with a stun effect.
  • Fixed the description of clan chests. It now displays the correct number of talents.
  • See you on the battlefields!

New in Prime World: Thrones 11.12.1 (Mar 28, 2019)

  • Lords and Ladies!:
  • 11.12.1 update has been installed on our servers, and the Heroes are ready for new deeds!
  • Charming Kvasir is already knocking at the Castle’s gate! Are you ready to taste his special mead as well as give the allies and enemies some?
  • Just as it has been with all previous Heroes, there are three ways of hiring Kvasir:
  • After completing the seven-day chain of tasks, you will be able to recruit her for 750 000 Silver. The first task in the chain will become available today at 12:00 (UTC+3), and the last one will open on the 3rd of April. After completing the final task, you will get access to the quest, where you will be able to hire the Hero for Silver.
  • The standard way of recruiting Kvasir (purchase for Silver without the necessity to complete tasks) will be available for all players with 25+ Castle level, starting from the 10th of April.
  • There is an option to hire Kvasir for 299 Gold right away.
  • With the arrival of the new Hero, the price for recruiting Chronicle is reduced to 500 000 Silver and 199 Gold.
  • Attention!:
  • The victories you will win with the new Hero will not be counted in the quests from the Talent Collection tab if they have been started before the update installation.
  • We are happy to introduce the reworked Seasons which now correspond much better to our course of giving awesome gifts for your in-game activity.
  • You can read more about the new tab in the full-screen UI, new rewards and Season Points here.
  • The Golden Age was not always efficient enough for Lords and Ladies with a high or maximum Castle level. This situation was not completely supporting its concept of progress acceleration.
  • In the context of the Golden Age actualization for highly upgraded Castles we launched a special quest chain which is available only if you have your Golden Age activated.
  • The quest chain will be available till 12 p.m. UTC+3 June 21 and will consist of simple stages.
  • Upon completing the chain, you will receive:
  • 1080 Prime Crystals;
  • 5 Legendary chests which is equal to 15 talents upgraded to 5 or more stars;
  • 3 Season chests;
  • And even some additional Season points!
  • Please note:
  • If Golden Age comes to an end, you will be able to complete the last active stage of the quest. The next stage will open after you activate the Golden Age again
  • A new stage will appear every day at 12 p.m. UTC+3
  • The rewards will become more and more awesome as you progress through the quest chain :)
  • With his powerful shields and impressive attack range, the Hero could become a real challenge for his opponents and a key to victory for allies. That is why we decided to reduce the range of his auto attacks to the value that already proved itself on Cannoneer.
  • Hero’s attack range reduced by 15% and is now the same as Cannoneer’s.
  • The Heroine is rightfully considered one of the best mid laners and auto attackers in the game especially at its mid and late stages. At the same time, Raven was feeling pretty safe during the early game which allowed her to gain advantage too fast.
  • And so we decided to reduce the damage from her passive ability especially at the lane stage.
  • Warm Welcome:
  • Additional damage on the first auto attack reduced to 24-301 damage (instead of 34-309);
  • Additional damage to enemy soldiers and the Touched is now 7-90 (instead of 8-77).
  • High damage of the passive ability and a fairly short cooldown of the ultimate allowed the Heroine to push her lane fast and start roaming on the map without losing farm and Prime advantage.
  • The Curse of Time:
  • Damage reduced by ~12% and now is equal to 36-317 (instead of 40-352).
  • Time Anomaly:
  • Coldown increased by 15% and now is equal to 80 sec (instead of 70).
  • If the Heroine chose to invest in a Strength build, it became rather difficult for her to oppose the most popular mid laners especially in the early game. That is why we improved Artiste’s damaging abilities.
  • Painted Beast:
  • Damage increased by ~10% and now is equal to 129-1145 (instead of 117-1040).
  • Trampler Beast:
  • The width of the Beast’s path increased by 15%.
  • The Hero was sometimes struggling when played as a Protector in current meta. That is why we reconsidered his basic attributes as well as their growth per level.
  • Basic Strength is now 60 (instead of 58);
  • Basic Will is now 65 (instead of 61);
  • Agility growth increased by 15%.
  • While being a fascinating Heroine to play, she still couldn’t always keep up with other popular mid laners in earning Prime.
  • Battle Song:
  • Cost reduced to 120 Energy (instead of 130).
  • When used outside of Native Terrain, the ability deals 5 damage (instead of 3).
  • Using her alternative ultimate ability was too easy at times, and so were the team fights under its protection. That’s not how it should be.
  • Shield of Mercy:
  • The ability no longer grants immunity to control effects.
  • Experienced Warrior:
  • This legendary subset should help those Heroes who have difficulties with early trades. However, the bonus damage on Heroes and structures was slightly higher than intended.
  • The subset bonus for 2 learned talents reduced. The bonus damage on Heroes and structures is now 75 (instead of 90).
  • Fiery Guard:
  • These talents are intended to provide tactical vision in the first place — not bonus damage in the lane phase. That is why we decided to remove the Firefly damage dependence on the talent upgrade.
  • Now the damage Fiery Guard deals does not grow along with the talent upgrade and is always equal to 140.
  • Destroyer's Might:
  • The damage boost that this subset provides sometimes was a little bit too strong in particular situations.
  • Bonus damage to Kitton and Fire Drake reduced to 2% of maximum Health (instead of 3%).
  • Impenetrable Stronghold:
  • It’s usually difficult for defensive subsets to compete with the damage ones. That is why we decided to make this subset’s bonuses much more interesting, bringing in such a way a higher build variety for Heroes.
  • Bonus for 2 leaned talents now increases Stamina or Will (whatever is greater) by 8 (instead of 7).
  • Bonus for 3 talents now grants 7% damage absorption (instead of 5%).
  • Curse of Terror:
  • We also keep in mind those subsets that usually stay untouched in the Library. In particular, in 11.12.1 we completely reworked the subset of the very first legendary set — Curse of Terror.
  • The subset now has an active talent similar to well-liked ‘Agile Mind’, and other talents now can upgrade it.
  • Besides, we have updated the icons of this subset: now they reflect it much better.
  • Terrifying Audacity:
  • Required row: I
  • Prime-cost: 350
  • Increases Strength or Intellect, whichever is greater, by 4.8
  • Reduces ‘Curse of Terror’ cooldown by 30 sec
  • Terrifying Tenacity:
  • Required row: II
  • Prime-cost: 500
  • Increases Agility or Cunning, whichever is greater, by 7.2
  • ‘Curse of Terror’ additionally reduces the target’s health regeneration by 50%
  • Curse of Terror:
  • Required row: III
  • Prime-cost: 675
  • Cooldown: 90 sec
  • Increases Strength or Intellect, whichever is greater, by 10
  • Slows down the first enemy on its way by 50% and increases damage they take by 15% for 4 sec
  • Can be upgraded by 2 talents of the subset
  • Terrifying Briskness:
  • Required row: IV
  • Prime-cost: 825
  • Increases Speed by 7
  • Increases Health by 160
  • The target of ‘Curse of Terror’ is slowed by 30% more
  • Terrifying Fury:
  • Required row: V
  • Prime-cost: 1160
  • Increases Strength or Intellect, whichever is greater, by 12
  • Increases Health by 180
  • When the ‘Curse of Terror’ is active, the target receives 15% more damage
  • Stable Defence:
  • The icons of the subset are updated. Now they correspond to the subset and talents concept much more :)
  • Blinding Glory:
  • It’s been long enough since the subset was released. Why not make it easier to obtain for the residents of the Castles?
  • Now you can receive talents of this subset by completing quests in the Talent Collection.
  • Cryo / Blizzard’s ultimate ‘Eternity’ now correctly interrupts Cannoneer’s talent ‘Danger From Above’;
  • Witch / Moira no longer stops attacking an enemy when she has no Energy;
  • Learning ‘Ethereal Shield’ no longer increases Arcane Wyrm / Dragonfly’s Energy incorrectly;
  • The battle stats window no longer slides out of the screen;
  • The font in the Castle and battle is the same again;
  • ‘Explosive Perseverance’ talent is now correctly placed in the Talent Collection;
  • Positive effects applied by Fanatic no longer disappear from his allies when he dies.
  • Doctrine’s abilities ‘Portion of Glue’ and ‘Disintegration’ can no longer slow and root an enemy twice. Now only the effect which slows down the most is applied.
  • If Woodsman / Witch Doctor has Glyph of Refresh, his talent ‘Raging Skin’ now correctly displays when ready.

New in Prime World: Thrones 11.12 (Feb 8, 2019)

  • 11.12 update has been installed on our game servers and the Heroes are ready to greet their Lords and Ladies!:
  • Seasons!
  • Seasonal Leaderboard Reset
  • Matchmaking Optimization!
  • New event in the full-screen interface!
  • New Talents
  • Heroes
  • Talents
  • Shop
  • Mini-game
  • Fixes
  • Seasons
  • We congratulate you on the end of the seventh Season: Season of Dragons!
  • This Season is the last Season that belongs to the old type of Seasons, and the new type of Seasons is already on its way to Praya. We had been thinking hard on how to make Seasonal competitions, Seasonal achievements and rewards even more exciting, and we would like to take a responsible approach to the changes. Therefore, a special time – the Off-season – will be established between the seventh and the eighth Seasons. You can keep participating in the battles in the Borderlands during the Off-season, however, your achievements will not be transferred to the new Season.
  • In a little while, we will begin to disclose curious details about the changes in the Seasons system, so please, keep a close eye on the news and don’t miss any juicy details!
  • And now, before moving to the Off-season, we hurry out to give your rewards, well deserved in the battles: Heroes’ frames, flags and Drakaina (Season Skin).
  • We remind you the rewards that Lord and Ladies receive in the Season of Dragons:
  • Legendary Top 10 Heroes on each of the Heroes From 2000 1050 Prime crystals , season flag, season frame, unique skin. A chest with a legendary talent already upgraded from 5 to 7 stars & a chest with a legendary talent already upgraded from 5 to 7 stars from the most recently introduced set for each Hero
  • Please note:
  • Only players whose Heroes were in the top 10 for the moment of the end of the Season get the rewards for Legend League. The rewards for all the other Leagues are calculated by maximum achievement throughout the entire Season.
  • The rewards were received only for those Heroes that you played in the Season of Secrets in the Borderlands mode.
  • Notice that the leaderboard has been recalculated for all the Heroes, regardless of whether they were in Borderlands or not.
  • For those players who, for some reason, are not familiar with the concept of Seasons, we suggest having a look at the main information on them in the special section.
  • Seasonal Leaderboard Reset:
  • We continue recalculating the leaderboard using a “soft” system, which will keep the players at the top of the leaderboards interested, and, at the same time, prevent the game from getting too hard for those that are still on the path to conquering the heights of the TOP-10.
  • The ratings of the Heroes in Wooden or Stone Leagues were not reset.
  • If a Hero’s rating is equal or greater than 2000, it was reset to 1950.
  • In all other cases, the Heroes’ ratings were reduced by 50.
  • Matchmaking Optimization!
  • Seasonal rewards are not the only thing that we would like to treat you with in this version.
  • Please, welcome – the long-awaited revision of matchmaking! Let’s take it step by step.
  • For junglers and laners within 1699 rating or less, the participation in the battles in the Borderlands will become a lot nicer.
  • Thus, now the matchmaking system takes the general division of the Heroes into junglers and laners (the indication of the roles is based on your preferences and statistics of use of one or another Hero in the forest or on the lane) into account, besides, we have carefully reconsidered the number of every Hero's efficiency points (learn more about Hero's efficiency points here), so that they comply more accurately with the events that take place on a battlefield. However, if for quite some time the perfect team is not found, the search criteria will be softened.
  • As a result, players (and their Heroes) matchmaking will become even more comfortable.
  • Please, note!
  • Those Heroes that prefer starting a battle by helping their team with scrolls from mini-game are also defined as junglers.
  • Now, let’s continue with icing on the cake!
  • Of course, it is time to talk about the pre-match window, Captains and Colonels (or even some higher ranks!)
  • For a long time we were searching for a manner to smoothly bring in alterations in high rank Heroes matchmatching, which, at the same time, would not extend the supposed process of searching for the battle up to unacceptable amount of time. And finally, after a long time of searching, we managed to bring some adjustments into the matchmaking system that will change the current situation.
  • First, from now on, you will always know the maximum rating of the players in the opponent’s team. The available top rank in the pre-match window will always be the same for both teams.
  • Second, the maximum rating variation for Captains will be equal to just one rank. It means that starting a battle search as a Captain, you can get into a battle with teams fully consisting of Captains or mixed teams, consisting of Captains and Majors. No more Lieutenant colonels or Colonels and higher in your area!
  • However, Majors can get matched with Lieutenant colonels and Colonels, but due to the changes in the pre-matching window, you will always know for sure the top rank in the opponent’s team and, therefore, will be able to make an informed choice: to participate in the battle or wait for another matching.
  • New event in the full-screen interface!:
  • Something really exciting is waiting for brave Lords and Ladies – and, obviously, their Heroes – in their Castles. A new event – Master of Alchemy – is now available in the full-screen interface. In the event, you will be able to attend a couple of Doctrine’s classes, perfectly master the skill of mixing reagents and receive many valuable rewards, including a new collectable subset!
  • All the details of participation in the action you can find here.
  • New talents!:
  • 11.12 update brings a new collectable subset to Praya that will allow your Hero to strengthen potions, make his/her teleportation scroll even more mobile and disclose many other wonderful properties!
  • The Master of Alchemy subset works in accordance with the familiar principle of bonuses, received for learning two or three talents from the subset:
  • Learning two talents from the subset will reduce the prices of all the items in the Touched shop by 10%
  • Learning third talent will additionally reduce the prices of the items by 10% and, therefore, the prices will get reduced by 20% in total!
  • The properties of every talent are also quite unusual and can surprise even the experienced Heroes:
  • Alchemist Inspiration:
  • Required row: I;
  • Prime-cost of learning: 350;
  • Increases Energy regeneration by 2.8;
  • Upon learning the talent, the Hero, who now owns it, receives an energy potion. All energy potions restore 10% of Hero’s maximum Energy.
  • Alchemist Perseverance:
  • Required row: I;
  • Prime-cost of learning: 350;
  • Increases Strength or Intellect, whichever is greater, by 4,8;
  • Upon learning the talent, the Hero, who now owns it, gets a healing potion. All healing potions additionally restore 10% of Hero’s maximum Health.
  • Alchemist Outsight:
  • Required row: II;
  • Prime-cost of learning: 500;
  • Increases Agility or Cunning, whichever is greater, by 7,2;
  • Upon learning the talent, the Hero, who now owns it, gets a Magic lantern. All the lanterns create a visibility range, ignoring all obstacles.
  • Alchemist Audacity:
  • Required row: II;
  • Prime-cost of learning: 500;
  • Increases Strength or Intellect, whichever is greater, by 7,2;
  • Upon learning the talent, the Hero, who now owns it, gets a Ceremonial Dagger. Damage, dealt by Ceremonial Dagger, is increased by 50%.
  • Alchemist Resistance:
  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Stamina or Will, whichever is greater, by 25;
  • Increases Health by 200;
  • Upon learning the talent, the Hero, who now owns it, gets a cleansing potion. When the potion is used, all negative effects (and not just the most dangerous one) are removed from the Hero.
  • Alchemist Zeal:
  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Agility or Cunning, whichever is greater, by 12;
  • Increases Health by 200;
  • Upon learning the talent, the Hero, who now owns it, gets a speed potion. The speed potions additionally increase Hero’s Speed by 20%.
  • Alchemist Help:
  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Strength or Intellect, whichever is greater, by 23;
  • Upon learning the talent, the Hero, who now owns it, gets a teleportation scroll. Teleportation scrolls can teleport Hero not only to the Towers but also to allied-Heroes.
  • Heroes
  • Chronicle:
  • As you know, before Chronicle arrived to Lords and Ladies’ Castles, nobody in Praya had ever fooled around with time. It was inevitable - some minor ‘errors’ were caused by her unique abilities.
  • Therefore, in 11.12 update, part of Heroine’s abilities was changed, and issues, related to them, were fixed.
  • Time Anomaly:
  • The ultimate ability’ time of action has been reduced and now is equal to 4 sec (instead of 5 sec).
  • The Curse of Time:
  • Chronicle’s passive ability, when the Twin scroll was used, gave her significant advantage. Thus, starting from 11.12 update, the damage, dealt by the passive ability, will be reduced by 30%.
  • Also an issue, due to which the Curse of Time talent could have been used when the Heroine herself was under Spatial Distortion, Buried Alive or the ‘immortality effects’ of the Way of Dragon and Secret of Immortality subsets control was fixed.
  • Time must go on:
  • Solved a problem, that caused cleansing potion to initiate the use of the talent.
  • Fixed an issue that sometimes caused the ability to restore opponents’ Energy.
  • Fixed an error that made effects that reduce Health Regeneration affect Chronicle’s Health Regeneration.
  • Fixed an issue that caused the ability to affect the target even when the target was immune to control effects.
  • Prime-time:
  • The way Chronicle’s alternative ultimate functioned raised many questions. Fundamentally different mechanics that affected all Heroes at a time were not easy to master and perceive. Indeed, if everybody has been slowed down, what can be used as a reference to perceive this slowdown?
  • As a result, in 11.12 update the animations of slowing down the world were made. This was done to help you never miss the moment Chronicle’s ultimate ability is active.
  • For All Time
  • Fixed an error, due to which an improvement of the ultimate ability could add characteristics incorrectly.
  • Cannoneer:
  • Another new recruit in Praya – Cannoneer – also had a chance to distinguish himself on the battlefield. The action time of his net almost never left his opponents any chance, turning them into easy targets.
  • Reason to Stop:
  • Immobilizing effect time of action was reduced and now is equal to 2,5 sec (instead of 3 sec).
  • Talents
  • ‘Stable Defense’ set:
  • Since the defense became stable indeed, this set has become popular among players. However, the fact that its true powers were revealed only in the late game – since all four talents were required for its activation – was preventing it from being effective on the early stages of the game.
  • In 11.12 update the principle of receiving defense from the passive properties of the set has been changed. Now the set reveals its potential earlier, almost from the very beginning of the game:
  • First two talents learned would allow a Hero to ignore 15 damage.
  • Three talents learned will increase the ignored damage to 30.
  • And after the fourth talent is learned, the Hero wielding it will be able to ignore 55 damage, caused by opponent’s attacks and talents, and for 2 sec -- slow an opponent by 20%.
  • ‘Life Blighter’ subset
  • From now on, learning 2 talents from the subset will increase the chances of dealing critical damage by 4% (instead of 5%).
  • ‘Heroes' Redeemer’ subset:
  • From now on, two talents from the subset learned will reduce the duration of control effects by 20% (instead of 15%)
  • Third talent additionally reduces the duration of control effects by 20% (instead of 15%) and the total reduction reaches 40% (instead of 30%).
  • Other Talents:
  • Touch of Death:
  • One of the most popular talents among the junglers could sometimes make ganking too easy. In 11.12 update the distance of talent’s use was reduced by 30%.
  • Dragon Onslaught:
  • Now the talent increases both Agility and Cunning by 15,2 (and not just Agility as it used to be).
  • Forest Dominance:
  • Increases Hero’s Stamina or Will, whichever is greater by 9 (previously, it used to increase Stamina only).
  • Guild Artist:
  • The amount of Prime that a Hero gets for every scroll made has been increased.
  • From now on, creating a scroll bestows the Hero with 30 Prime (instead of 25).
  • Shop
  • Ceremonial Dagger:
  • Dagger’s price was reduced from 200 to 100 Prime.
  • Mini-game
  • The color scheme of the game has been changed. Now it is more suitable for people with partial color perception loss.
  • Fixes
  • Predictor of Inevitable:
  • Fixed a bug that sometimes prevented the Hero from getting a bonus when he/she got killed by an enemy Hero.
  • Pirate Adventures:
  • Fixed an issue that occured when Hero’s pets were loosing target upon reaching the maximum radius of their owner’s auto-attack.
  • Inventor:
  • Fixed an issue that prevented the improved Final Frontier ultimate from providing immunity to Phantom’s ultimate ability.
  • Brawler / Meijin:
  • A graphic error in Shooting Star talent description was fixed.
  • Aggressive Stance:
  • Solved a problem that prevented the talent from reducing Puncher’s and Blood Ritual’s time of action.
  • Priestess/ Healer:
  • Fixed an issue that caused Shield of Mercy getting dispelled from an allied Hero upon Priestess’ death.
  • Frostwing:
  • Raven’s New Year skin got its original voice-over back.
  • Cannoneer:
  • Fixed an error due to which the Explosive Blast talent could deal more damage to soldiers and the Touched even before learning the Deadly Argument talent.

New in Prime World: Thrones 11.11.4 (Jan 17, 2019)

  • Lords and Ladies!:
  • 11.11.4 update is installed on our servers, and the Heroes are ready to greet their Lords and Ladies!
  • The time never stops: Christmas and New Year holidays are over, and the festive New Year tree has been taken away from the Castle, and Kitton and Fire Drake have decided they are tired of snow and melted it away from their lairs.
  • New Year promotion is the full-screen UI has come to its end. Tangerines will not appear in the daily quests or rewards per battles no more. All the remaining fruits will turn into talents, very effective for upgrading other talents (no more than 1000 talents can be obtained).
  • Heroes:
  • Chronicle:
  • Mischievous Chronicle managed to understand how the time streams work a little better and finally received her alternative ultimate.
  • Prime-time:
  • Upon use, Chronicle’s alternative ultimate ability will slow the world’s time down by 33% for 8 seconds.
  • Not only the Heroes’ speed will get affected, but also the Toched’s. Even casting talents will take longer, and auto-attacks among with spells “flight” won’t be as fast as usual. The effect applies to all Heroes - both allies and foes, - except for Chronicle herself. The Heroine will not slow down even a little bit, granting her a huge advantage in speed.
  • For all time:
  • Ultimate’s upgrade will passively increase Heroine’s Stamina or Will by 4-58, whatever the greater (depending on Strength).
  • Fixed an issue, which did not allow a part of players to enter the battle after losing connection.

New in Prime World: Thrones 11.11.3 (Dec 28, 2018)

  • Lords and Ladies!
  • The New Year update has been installed to the game servers and the Heroes are ready to greet their Lords and Ladies!
  • New Heroine!:
  • Uncatchable Chronicle has arrived at the Castles and is ready to be hired at your service!
  • The Heroine has appeared in Praya right after... yet another jump through time and space. That's the reason why she is able to use only one ultimate ability at the moment, but, on the other hand, she can already make some noise on the battlefield with 2 class talent upgrades!
  • Just as it has been with all previous Heroes, there are three ways of hiring Chronicle:
  • After completing the seven-day chain of tasks, you will be able to recruit her for 750 000 Silver. The first task in the chain will become available today at 12:00 (UTC+3), and the last one will open on the 3d of January.
  • After completing the final task, you will get access to the quest, where you will be able to hire the Heroine for Silver.
  • The standard way of recruiting Chronicle (purchase for Silver without the necessity to complete tasks) will be available for all players with 25+ Castle level, starting from the 10th of January.
  • There is an option to hire Chronicle for 299 Gold right away.
  • With the arrival of the new Heroine, the price for recruiting Cannoneer is reduced to 500 000 Silver and 199 Gold.
  • Please pay attention to the fact that:
  • Quests from the Talent Collection which were taken before Chronicle's release won't be counting victories won by this Heroine.
  • New Talents:
  • Together with the New Year fireworks, the 11.11.3 update brings three new legendary subsets that will extend the ‘Legendary aspects’ set to Praya! Two of them work in accordance with the familiar principle, where the Hero gets passive bonuses for learning two and three talents. However, in the third one, you will get bonuses even for the first learned talent.
  • Summoner's Grimoire:
  • This subset perfectly suits for those Heroes who usually rely on the help of their steadfast summoned creatures. Indeed, not only Grimoire gives great characteristics to a Hero, but it also grants new potencies to the summoned creatures.
  • Learning 2 talents will increase characteristics of all summoned creatures by 10.
  • Learning 3 talents, including the active one, will allow using a second ability of the subset. By its aid, for 5 seconds, all summoned creatures will speed up by 30% and will get a 30% bonus to damage and defense.
  • Summoner of Animals:
  • Required row: IV
  • Prime-cost of learning: 825;
  • Increases Strength or Intellect (whichever is greater) by 12,5 (16,5);
  • Active talent. When it is used, all summoned creatures increase their Speed by 30%, and for 5 seconds they get a 30% bonus to damage and defense;
  • Cooldown: 90 seconds.
  • Summoner of Doublegangers:
  • Required row: V
  • Prime-cost of learning: 1160;
  • Increases Agility or Cunning (whichever is greater) by 19(24,6).
  • Summoner of Monsters:
  • Required row: VI
  • Prime-cost of learning: 1600;
  • Increases Strength by 15,2 (20);
  • Increases Agility or Cunning (whichever is greater) by 12 (15,6)..
  • Summoner of Spirits:
  • Required row: VI
  • Prime-cost of learning: 1600;
  • Increases Intellect by 15,2 (20);
  • Increases Agility or Cunning (whichever is greater) by 12 (15,6);
  • This subset makes Hero’s summoned creatures even more dangerous for enemies, in some cases allowing them to turn the tide of battle.
  • Heroes' Redeemer:
  • As you can see from the title, this subset is primarily aimed at dealing with the enemy’s control effects. Also, the basic characteristics that it provides make it handy for any Hero’s build.
  • Learning 2 talents will passively reduce the duration of the enemy’s control effects by 15%.
  • Learning 3 talents will reduce the duration of the enemy’s control effects by 30%.
  • Imperious Redeemer:
  • Required row: III;
  • Prime-cost of learning: 675;
  • Increases Strength or Intellect (whichever is greater) by 10 (13,2).
  • Swift Redeemer:
  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Agility by 13 (17).
  • Artful Redeemer:
  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Cunning by 13 (17).
  • Hardened Redeemer:
  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Stamina or Will (whichever is greater) by 19 (24,6).
  • Due to its passive effects and the positioning in the middle rows, this subset can become handy in many cases. On the lane stage of the game, it will perfectly protect you from ganks, and on more advanced stages of the game, it will allow the initiators to gather the enemy’s control almost without any damage to themselves.
  • Predictor of Inevitable
  • This subset will give your Heroes an opportunity to make a profit even out of their own death. Besides, by means of receiving bonuses for the first learned talent, it will be useful from the very first minutes of the game.
  • Even the first talent from this subset will both increase Hero’s characteristics and add a teleportation scroll to its wielder after his/her death from the hand of the enemy Hero. This feature will allow you to get back to defending a line after being ganked and save as much Prime as possible.
  • Two talents from the subset will allow you to benefit even more if your Hero dies by the enemy Hero’s hand - each of the deaths will boost all your characteristics. In order to prevent abuse of this property, the number of deaths for which you get a bonus is limited. Only the first two deaths will provide the previously described bonus.
  • And 3 talents from this subset will decrease the amount of time needed for your Hero to get resurrected, which will allow you to get back to the battle a lot faster.
  • Predictor of Risk:
  • Required row: I;
  • Prime-cost of learning: 350;
  • Increases Strength by 4,8 (6,4).
  • Predictor of Trial:
  • Required row: I;
  • Prime-cost of learning: 350;
  • Increases Intellect by 4,8 (6,4).
  • Predictor of the Road:
  • Required row: II;
  • Prime-cost of learning: 500;
  • Increases Speed by 5;
  • Increases Health by 50 (110).
  • Predictor of Death:
  • Required row: III
  • Prime-cost of learning: 675;
  • Increases Strength or Intellect (whichever is greater) by 10 (13,2).
  • Low rows of the talents allow closing the subset even at the early stage, making enemies think twice before killing your Hero.
  • Heroes:
  • Cannoneer:
  • Many Lords and Ladies liked this explosive Hero. His unusual talents have already helped him to carve his place on a battlefield out. However, his potential for a quick push, especially in the Intellect build, sometimes makes other Heroes feel extremely uncomfortable.
  • Explosive Blast:
  • Ability cooldown has been increased up to 6,5 seconds (instead of 6).
  • Duelist / Prince of Thieves:
  • This representative of old guard Heroes has found a present in the New Year update: one of his upgrades became even more effective!
  • Special Composition:
  • The stun this ability provides iwill now last 0.7 seconds (previously, it lasted for 0.5).
  • Talents:
  • Demolition Mania:
  • The New Year update brings many changes to one of the oldest Legendary subsets!
  • Demolition Mania:
  • Required row: II;
  • Prime-cost of learning: 500;
  • For 3 seconds (it used to be 5) the selected target becomes explosive and slowed down by 20% (before, the target’s Speed had not been reduced). Upon dying or when the effect ends, the target deals 120 physical damage to all nearby enemies.
  • Explosive Perseverance:
  • Required row: III;
  • Prime-cost of learning: 675;
  • Increases Strength or Intellect (whichever is greater) by 10 (it used to increase Stamina or Will (whichever was greater);
  • 2 enemies, hit by the Demolition Mania talent, also become Explosive.
  • Tirelessly Explosive
  • Required row: IV;
  • Prime-cost of learning: 1160;
  • Increases Stamina or Will, whichever is greater, by 10 (it used to increase only Will);
  • Increases Health by 230;
  • 2 enemies, hit by the Demolition Mania talent, also become explosive..
  • Explosive Domination
  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Strength or Intellect (whichever is greater) by 23;
  • The explosion deals additional damage that is equal to 10% of enemy’s maximum Health (it used to increase the resurrection time of the enemy hero by 50% if he/she died while under the effect of the Demolition Mania talent).
  • Forest Symbol:
  • A graphical error that displayed ‘recharging’ of the talent has been fixed. Also, the damage dealt by the talent has been increased and now accounts for 12 (instead of 11).
  • Forest Might:
  • Additional damage, dealt by Forest Symbol, has been increased from 11 to 12.
  • Fices:
  • Dendromonster:
  • An issue that caused the visual effect of immobilizing around the buildings appear due to Dendromonster’s attacks has been solved.
  • Fanatic:
  • A problem, due to which the damage inflicted by Katar could be shared between lanterns, ‘fireflies’ and Luna’s portals, has been solved.
  • Berserker:
  • An error that sometimes caused the Frenetic Hurricane talent to restore the wrong number of Health points has been fixed.
  • Healer / Priestess:
  • A bug, due to which the Healing Mastery talent could increase the number of restored Health points, has been fixed.
  • Luna:
  • A graphical error in the description of the Speed of Light talent has been fixed.

New in Prime World: Thrones 11.11.2 (Dec 5, 2018)

  • Lords and Ladies!:
  • The 11.11.2 update has been installed on our servers, and Heroes are ready to rush into a battle!
  • Winter Borderlands:
  • Winter holiday mood comes to Praya!
  • Kitton's and Fire Drake's caves are snowed up and full of presents. From time to time, when returning from the battles, the Heroes bring sweet-scented mandarins to the Castles. These colorful overseas fruits can be exchanged for collectible legendary talents!
  • New Year Action:
  • New holiday action in the full-screen interface is waiting for you in your Castles!
  • While the action is active, you can get juicy mandarins as a reward in a battle. For now, they are quite rare in Praya, but the closer New Year gets, the more mandarins you will find and exchange for valuable rewards, including the talents of the new winter holiday subset – Dearest Wish!
  • You will find more details about the action here.
  • New Legendary Talents!:
  • Besides the collectible talents, the 11.11.2 update brought to Praya a new legendary set – 'Legendary Aspects'!
  • "Life Blighter":
  • The subsets of this set work in accordance with the familiar and well-loved principle, granting the Hero with passive bonuses for learning two or three talents. In the first part of the set, we released three subsets. One of them fits for auto attacking Heroes, the second one suits for casting Heroes, and the third one is useful for any Hero’s role, but, above all, for the Protectors.
  • This subset best suits for the auto attacking Heroes and Faceless / Phantom (Intellect build). The characteristics of the talents are selected considering Heroes’ base stats; the bonuses that the subset provides allow inflicting more damage.
  • Learning 2 talents of the subset will increase the chances of critical damage by 5%
  • Learning 3 talents will increase the Critical Multiplier* by 50%*
  • *The Critical Multiplier indicates how many times the Hero's base damage is inflicted in the case of a Critical Hit. Thus, with three learned talents of this subset, the Critical Hit will inflict 2,5 times (instead of 2) more damage.
  • Сold-hearted Blighter:
  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Strength or Intellect, whichever is greater, by 13 (18).
  • Сold-hearted Blighter:
  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Agility by 19 (26).
  • Stealthy Blighter:
  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Cunning by 19 (26).
  • Artful Blighter:
  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Strength or Intellect, whichever is greater, by 25 (35).
  • Please note!
  • Critical Hit can be inflicted only by Hero's auto attacks. Only Faceless’ / Phantom's abilities can make Critical Hit.
  • The subset compliments the high speed of the attack with the increased chance of Critical Hit and increased critical damage. However, relatively high position in the build's rows will expand its potential closer to the final stages of the game.
  • "Tamer of Elements":
  • This subset is targeted at the best possible development of the casting Heroes that prefer inflicting damage using the abilities.
  • Learning 2 talents will reduce the cooldown of Hero's class abilities by 6%
  • Learning 3 talents will increase the Penetration* of the abilities by 15%*
  • *In other words, the amount of the ignored defense will increase, when the damage is dealt by the ability. This parameter will not affect usual attacks.
  • Tamer of Light:
  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Strength or Intellect, whichever is greater, by 13 (18).
  • Tamer or Flame:
  • Required row: V;
  • Prime-cost of learning: 1160;
  • Increases Cunning by 19 (26).
  • Tamer of Lightning:
  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Strength by 13.6 (18.6);
  • Increases Cunning by 13.6 (18.6).
  • Tamer of Darkness:
  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Intellect by 13.6 (18.6);
  • Increases Cunning by 13.6 (18.6).
  • This subset will effectively unlock the potential of the casting Heroes, both by the reducing the cooldown of the procast and increasing damage, caused by additional Penetration of the abilities.
  • Also, we would like to point out that all the effects of the cooldown (from different talents and subsets) are summed up.
  • "Dreamcatcher":
  • The third subset aims at the strengthening the defense against the same abilities that its owner has. Above all, it is targeted at the Heroes-Protectors.
  • For the learning of 2 talents, a Hero gets additional 7% defense against the abilities*
  • For the learning of 3 talents, a Hero gets a certain passive ability. When taking damage that is caused by a talent and that exceeds 25% Hero's maximum Health, a Hero will absorb 30% damage and during 3 sec. will receive by 30% less damage inflicted by talents.
  • *This ability is related to Heroes' abilities, it will not affect usual attacks.
  • Solar Guardian:
  • Required row: II;
  • Prime-cost of learning: 500;
  • Increases Strength by 7.2 (10.2).
  • Moon Guardian:
  • Required row: II;
  • Prime-cost of learning: 500;
  • Increases Intellect by 7.2 (10.2).
  • Stellar Guardian:
  • Required row: III;
  • Prime-cost of learning: 675;
  • Increases Agility of Cunning, whichever is greater, by 10 (14).
  • Celestial Guardian:
  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Strength or Intellect, whichever is greater, by 10 (12.5)
  • Increases Health by 100 (150).
  • The Guardian is aimed at the protection of its owner from the damage dealt by shooting, for example, from Luna's particle, Storm Thrower's (Strength build) hummer, Doctrine's Strength ultimate, etc. Above all, it helps protecting Heroes, but might be useful for any other Hero in Praya.
  • Talents Rebalance:
  • Touch of Stability:
  • This upgrade of a pretty interesting subset has got undeservedly little players’ attention. It is time to give it a new lease of life!
  • We completely reconsidered it: both talents' characteristics and its effects on the subset in general have been changed. Also, the talent was renamed in order to reflect its essence better.
  • Touch of Ingenuity:
  • Increases Strength or Intellect (depending on the type of Hero's attack) by 4.8 (6.4) (instead of increasing Health Regeneration)
  • Increases all the effects of the Deathtouch subset by 33%
  • (it used to inflict damage and effects to enemies behind the target)
  • Heroes Rebalance:
  • Dendromonster:
  • Mighty Shock:
  • From now on, this ability can be used even if there are no enemy Heroes within the visible range. This can be helpful when inflicting damage to invisible Heroes or getting additional protective characteristics.
  • Crossbow Shot:
  • From now on, the bolt is shot by 0.1 sec faster, which makes the talent more responsive and handy.
  • Cannoneer:
  • Many players liked this bombastic Hero. And some changes and fixes will only do him good! We reduced his ability to mop up a forest on the early stages of the game, and made its Strength build more convenient.
  • Rarely, but aptly!:
  • First of all, we turned our attention to your request to make the reloading more convenient and clear for understanding.
  • Now, if shells are left in a shotgun magazine, but the Hero does not attack during the time while the full reload could be done, the magazine gets full again.
  • The bug that sometimes caused the Hero resurrecting with an incomplete magazine was fixed. From now on, after the resurrection of the Hero, magazine of his shotgun will always be full.
  • Explosive Blast:
  • An issue when the ability did not inflict the damage to Rat Master’s rats was fixed.
  • Deadly Argument:
  • Now deals by 100% more damage only to enemy soldiers. The damage to the Touched will increase only by 50% (instead of 100%).
  • Reason to Stop:
  • The travel range of the net is increased by 1.
  • An issue due to which the time of immobilizing did not reduce under the effect of the Aggressive Stance talent was solved.
  • Fatal Shot and Hell to Pay:
  • We slightly reconsidered the auto attack damage dealt by Cannoneer for each stage of the game. Now the Hero better corresponds to the common ideas regarding the auto attacking Heroes.
  • The base damage of the auto attacks was reduced by 5%
  • However, when the Fatal Shot talent is learned, the damage will be increased by 5%
  • Also, when the Hell to Pay talent is learned, the damage will be additionally increased by 5%!
  • Thus, at the early stages of the game Cannoneer deals slightly less damage, but at the advanced stages, he will be inflicting by 5% more damage.
  • Danger From Above:
  • A bug when Cannoneer, being under the control effect, could still use his ability was fixed.
  • An issue that sometimes could disrupt the visual effect of the ability by the Hero's movement was resolved.
  • A problem that appeared, when, upon meeting, two Canonneers simultaneously used their ability, and that caused a neutral target being attacked by only one of the Heroes was solved.
  • Also, from now on, the Hero will not be able to use the ultimate, if there are no suitable targets within the range.
  • Mass Mailing:
  • A bug that allowed the Hero inflicting damage to the Towers was fixed.
  • An issue with the wrong Cannoneer's attack during the effect of Fang's / Claw's Curse of the Beast ultimate ability was solved.
  • A bug that allowed Cannoneer's ghost, evoked by Soul Сatcher's/ Soul Reaper’s Fallen Souls ability, attacking without reloading the shotgun was fixed.
  • A mistake in the description of the Stray Bullet talent was corrected. Now the upgraded talent is included in the description.
  • A bug that made Cannoneer leave no traces on the water was fixed.
  • An issue when the non-zero Critical Hit was displayed when the Hero was in the Castle was resolved.
  • Fixes:
  • A problem when sometimes the replays disappeared in the Castle’s full-screen interface was solved.
  • A bug of the display of the effects above Stalker's and Dryad’s heads was fixed.

New in Prime World: Thrones 11.11.1 (Nov 14, 2018)

  • New Hero!:
  • With the strikes of missiles and surrounded by the flare-ups, bombastic Cannoneer bursts into Praya! He has already arrived to the Castles and is ready to be hired at your service.
  • Just as it happened with all previous Heroes, there are three ways of hiring Cannoneer:
  • After completing the seven-day chain of tasks, you will be able to recruit him for 750 000 Silver. First task in the chain will become available today at 12:00 UTC+3, and the last one will open on 21st of November. After completing the final task, you will get access to the quest, where you will be able to hire the Hero for Silver.
  • Standard way of recruiting (purchase for Silver without the necessity to complete tasks) will be available for all players with 25+ Castle level, starting from 28th of November.
  • There is also an option to hire Cannoneer for 299 Gold right away.
  • With the arrival of the new Hero, price for recruiting Stalker is reduced to 500 000 Silver and 199 Gold.
  • Replays in Full-screen interface!:
  • The 11.11.1 update makes watching of replays of your battles even more convenient. Now you can access them directly from your Castle!
  • You can observe your great deeds in a new full-screen interface tab. There you will find list of your last 30 battles. The search of the required replay is also much easier now: not only you can see the date of a battle, but also your Hero that took part in a battle, the result of the match, and the mode of the game.
  • Heroes Rebalancing:
  • Luna:
  • Star Cluster – the new ultimate ability - expanded Heroine’s role of Slayer by making her even more agile.
  • This mobility gained the Heroine a significant popularity among the players; however, in the right hands her influence on the tide of battle could become too powerful. Therefore in the 11.11.1 update the interaction of the charged particles with the gates has been changed.
  • Charged Particle
  • Once getting through 3 or more gates, a particle becomes visible for enemies and its flight can be traced on the mini-map.
  • Such change will not only allow opponents to get out of the way of a deadly ball, but also will give away Luna’s location, allowing to find her.
  • Cryo:
  • It was not that easy to make a nice Strength build for the Heroine due to the necessity to find talents which provide a bonus not to the greatest of Strength and Intellect, but to Strength only.
  • That’s why we changed Cryo’s basic characteristics in 11.11.1 update. Now, on the 1st level, the Heroine will have 51 Strength and 61 Intellect (instead of 49.5 Strength and 62.5 Intellect).
  • Talents Rebalancing:
  • Fiery Guard:
  • After some revision, this subset has grown in popularity at the speed of light, and has become almost irreplaceable in builds of forest characters.
  • However, use of the subset on the lane sometimes gave additional advantage. Thus, the 11.11.1 update brings corrections to one of the properties of Fiery Guard.
  • From now on, after shooting, a firefly becomes visible for 3.5 seconds (instead of 2), which will help to knock them down much easier.
  • Ancient Secrets:
  • The combination of the restoration of Health together with bonus to Heroes’ characteristics made this subset popular among players.
  • Fast learning of all three talents in some cases could provide Hero with significant superiority. And, in the 11.11.1 update, the increase that you get after learning the set of three talents has been reduced.
  • From now on, three learned talents from the Ancient Secrets subset additionally increase Strength or Intellect, whichever is greater, by 9 (instead of 10).
  • Illusion of Might:
  • This talent from the ‘sailing ship’ subset will become even more useful. Now not only deals more damage, but also makes its owner more cunning.
  • Illusion of Might:
  • Required row: VI;
  • Prime-cost of learning: 1600;
  • Increases Cunning by 17 (it used to increase by 15,2);
  • Increases Health by 250 (it used to increase by 300);
  • The Explosive Illusion talent additionally deals 150 magic damage (instead of 120).
  • Fixes:
  • Doctrine:
  • A bug that sometimes caused Doctrine’s upgrade - Disintegration – to reduce both Stamina and Will, instead of only the greater parameter, was fixed.
  • Highlander/Immortal:
  • A graphic issue in Hero’s status, which reflected the increase in Agility only on Native Terrain even after learning Raging Thirst, was solved.
  • Enigma:
  • A graphical issue that caused the ‘unusual’ invisibility effect was fixed.

New in Prime World: Thrones 11.11 (Nov 2, 2018)

  • Lords and Ladies!:
  • The 11.11 update is installed on our servers and the Heroes are ready to greet their Lords and Ladies!
  • Seasons:
  • We congratulate you on the end of the sixth Season: the Season of Secrets!
  • The rewards for your maximum achievements in the Season of Secrets are already waiting for you in the Castles: Heroes’ frames, flags, Enigma (Season Skin). Besides, we do have pleasant surprises for you!
  • As you have already known, every Hero that achieved the rank of a Captain brings to their Lord or Lady a legendary chest with a talent, upgraded up from 4 to 6 stars. ‘Secrets’ made this reward even more ‘starry’, as now in a chest you can find a talent, upgraded up to 5, 6 or even 7 stars!
  • Please note:
  • Only players whose Heroes were in the top 10 for the moment of the end of the Season get the rewards for Legend League. The rewards for all the other Leagues are calculated by maximum achievement throughout the entire Season.
  • The rewards were received only for those Heroes that you played in the Season of Secrets in the Borderlands mode.
  • Notice that the leaderboard has been recalculated for all the Heroes, regardless of whether they were in Borderlands or not.
  • Seasonal Leaderboard Reset
  • We continue recalculating the leaderboard using a “soft” system, which will keep the players at the top of the leaderboards interested, and, at the same time, prevent the game from getting too hard for those that are still on the path to conquering the heights of the TOP-10.
  • The ratings of the Heroes in Wooden or Stone Leagues were not reset.
  • If a Hero’s rating is equal or greater than 2000, it was reset to 1950.
  • In all other cases, the Heroes’ ratings were reduced by 50.
  • New Collectible Skin:
  • The most dreadful night of the year is coming, when the evil spirits walk around the streets and the nightmares are coming alive. This time another Hero will join the ‘scary’ unit: Plague Doctor will try on a skin of Pumpkster!
  • Pumpkster:
  • Original Hero: Plague Doctor
  • Features: new effects, new voiceover
  • Cost: 49 gold
  • As all the rest collectible skins, Pumpkster is available only during the holidays. And you can add him to your frightening army only till 9:00 (GMT) 6th of November.
  • New Legendary Clan Talent:
  • The 11.11 update brings to the Clan Shop a new legendary talent that will excellently serve to those who prefer helping their team by creating scrolls in the mini-game.
  • Guild Artist
  • Required row: I;
  • Prime-cost of learning: 350;
  • Increases Strength or Intellect, whichever is greater, by 4.8;
  • When creating a scroll in the mini-game, the Hero additionally gets 25 Prime.
  • Heroes Rebalance:
  • Fallen Lord:
  • Hero’s ultimate ability protected him pretty well. Sometimes he was getting ‘shields’ too fast.
  • The 11.11 update alters his ultimate and these changes will make Fallen Lord more careful.
  • Frenzy
  • The maximum number of stacks of Arsenal that Hero’s ultimate could provide was reduced. Now, during the action time of the ultimate, Fallen Lord can get maximum 7 stacks instead of 9, as it used to be.
  • Also, the time required for charging one stack of Arsenal during the action time of the ultimate was increased: now it requires 0,4 seconds, instead of 0,3. Besides, the action time of the ultimate ability itself was increased to 2,8, instead of 2.7, in order to have enough time to charge the 7th stack.
  • Lightning Master / Storm Thrower:
  • New class upgrades perfectly fit the severe Hero, allowing him to achieve his potential even better.
  • However, the damage that he was dealing by his Chain Lightning could be too severe for his enemies.
  • Static charge
  • The damage, dealt by the use of class talents that hit the nearest opponent with lightning, was reduced and now accounts for 76 - 670, instead of 80 - 705.
  • In order to fulfill Slayer’s potential of the Strength build of Storm Thrower even better, the Hero’s alternative ultimate also experienced some changes in the 11.11 update.
  • Judgment of the Skies
  • The damage, caused by the ultimate ability, was increased and now accounts for 75 - 646, instead of 71 - 617.
  • Electroshock
  • Additional damage, dealt by the upgraded ultimate, was also increased and now accounts for 100 - 725, instead of 75-550.
  • Doctrine:
  • The new class upgrade – Disintegration – turned the Heroine’s Strength build into even more dangerous Slayer.
  • The reduction of the defense of the opponents made them more vulnerable than it had been planned.
  • Disintegration
  • Now the upgrade decreases Stamina or Will, whichever is greater, by 4 - 53, instead of 7 - 56.
  • Talents Rebalance;
  • Champion’s Tribute
  • Effect of one of the latest subsets for a Hero in the role of Protector was reinforced.
  • Now the brave Heroes that take the brunt of the enemy's attack become even more effective.
  • Activation of the Champion’s Tribute subset now deflects 35%, instead of 30%, of damage back to the attacker.
  • Also, an issue, which sometimes caused the subset to inaccurately deflect back the damage of the attacks, improved by different modifications, was fixed.
  • Legendary Shroud is one of the most popular guild talents for the characters in the forest after the 11.11 upgrade became even more pleasant to use. Not only it will prolong the action time of invisibility, but also will provide higher characteristics for the build.
  • Legendary Shroud
  • Required row: IV;
  • Prime-cost of learning: 825;
  • Increases Strength or Intellect, whichever is greater, by 6 (it used to increase it only by 5);
  • After 1.5 seconds since the talent was used, the Hero becomes invisible for 10 seconds (instead of 8, as it used to be).
  • Fixes:
  • Vampire/ Dahaka
  • A bug that prevented Suffocation - the upgrade of Hero’s alternative ultimate - from dealing damage when Vampire dies before the end of the action of the ultimate, was fixed.
  • Stalker
  • A graphic issue that caused the inaccurate representation of ranged attack on the Hero was fixed.
  • ‘Talents of the unprecedented power’ task
  • One of the old tasks for creating legendary talents was updated: the information in the text of the quest regarding the number of talents, required for the reforging, was corrected and the task itself now gives 5 talents instead of 3.

New in Prime World: Thrones 11.10.3 (Oct 12, 2018)

  • Lords and Ladies!:
  • The 11.10.3 update has been installed to all the game servers and the Heroes are ready to welcome their Lords and Ladies!:
  • Aviator:
  • This nimble Hero underwent some major changes in the 11.10.3 update. Recently introduced ‘pirate’ subset has appeared to be a perfect match for Aviator, which made this Hero a lot more popular among the players. Besides, additional reinforcement that can be obtained from new upgrades of class talents, also allowed the Hero to unlock his potential in a battlefield. However, in some cases, particular talents or their combinations made him way too strong for the opponents.
  • For example, the attack range of his Strength build was quite large and, considering his deadly bullets, it became extremely difficult to battle him. At the same time, the Rain of Fire talent did not always deal the expected damage. Thus, the changes in the Strength build affected 2 talents at once.
  • Aimed fire and Explosive Shells:
  • The increase of the speed of Aviator’s bullets was removed from the Aimed Fire ultimate ability and applied to its upgraded version - Explosive Shells. Also, the extra range of basic attacks was reduced from 20% to 15%.
  • Rain of Fire:
  • In some cases, the damage dealt by the use of the ability was inconsistent with the one in the description. In the 11.10.3 update this inconsistency has been resolved, and in order to limit the increase that the Hero get, the damage caused by the ability has been reduced from 15-176 to 15-117.
  • The Intellect version of the brave aeronaut’ build has not been neglected either. In order to make this build even more compatible, several talents at once underwent some changes.
  • Armor-Piercing Shells:
  • From the moment the 11.10.3 update is introduced, this talent will be increasing Hero’s Cunning, based on Strength or Intellect (whichever is greater), and not just based on Strength, as it used to be. The same as for other Heroes, only Aviator’s basic characteristics, regardless of any status, will have an effect on this talent.
  • Bombarding:
  • The damage caused by the ultimate ability has been increased from 96-851 to 106-935, and outside the center of the explosion of the combat shells: from 41-364 to 45-401.
  • Tsar Bomb:
  • The damage in the center of the explosion has been increased from 137-1275 to 151-1336.
  • In addition, the changes that affect Hero’s both builds have been made.
  • Instant Takeoff:
  • From now on, learning of the talent will allow taking off instantly only as long as the flight will not exceed half of the maximum distance. In any other case, the takeoff preparation time will be reduced by 2 seconds
  • Intensive Fire:
  • The calculation of the Agility boost, when the ability is used, has been changed. The same as for other Heroes, only Hero’s basic characteristic, regardless of any status, will affect this talent.
  • Vampire / Dahaka:
  • New class talents upgrades made Vampire even more fearsome opponent. Sometimes it was true to such extent that facing him in a battle happened to be exceedingly difficult.
  • Therefore, some adjustment was required.
  • Eternal Hunger:
  • From now on, once the upgrade was learned, the passive ability, Unquenchable Thirst, will restore 90% Health (instead of 100%).
  • Serrated Blade:
  • Now the talent will increase the damage dealt by Bloody Slash by 90% (instead of 100%). At the same time, the increase of Bloody Slash ability cooldown remains the same. Also, we will keep an eye on the ‘changed’ version of this talent to see how it will come up in the game.
  • Freeze:
  • Hero’s Ice Wall is still weaker than his dreadful fist.
  • Thus, the 11.10.3 update will make its use much more convenient.
  • Ice Wall:
  • The size of the wall that the Hero creates has been increased by 25%, and the cooldown has been reduced by 10 seconds and now makes 50 seconds.
  • Also, we addressed an issue that caused the wall to deal damage only in the targeted area. Now the damage will be dealt along the full length of the wall.
  • Amazon / Archer:
  • New class talents upgrades helped to unlock the Heroine’s battle potential. However, it has not been easy for her to face the most popular mid-lane Heroes yet.
  • The 11.10.3 update will add some bonuses to her class talents.
  • Rain of Arrows:
  • Additional damage caused by the Flurry Strike ability has been increased from 10% to 15% .
  • A Step Forward:
  • From now on, the shield will absorb 20% of damage, instead of 10% as it used to be.
  • Bombardment:
  • The cast time of the ultimate ability has been reduced by 0.1 second and makes 0.4 seconds now. Also, the range of damage caused by Bombardment has been increased.
  • Katana:
  • The restoration of Heroine’s Health due to her class talent made her lane stage pretty easy, allowing to be almost unchallenged when fighting under enemy’s tower.
  • Power Surge:
  • The restored Health points have been reduced from 150-1312 to 140-1222.
  • Sorcerer / Mage:
  • The Hero’s alternative ultimate is still weaker than its classic version.
  • In the 11.10.3 update, the mechanics of the upgrade of the ultimate ability has been changed and the graphic bug due to which the Hero could stay in a form of a demon till the end of the battle was fixed.
  • Demonic Power:
  • Now, instead of slowing the enemies down, the Hero in his Demon Form would increase his speed by 40%.
  • Turmoil:
  • The effect of this upgrade has been changed. Now, instead of the reduction of damage and the duration of the effect on the hostile creatures near the target by 50%, only the effect duration will be reduced by 25%.
  • Dryad:
  • The implementation of the class talents upgrades made the game much more enjoyable, especially when choosing the Heroine’s Strength build.
  • The 11.10.3 update brings changes for those who prefer Dryad’s Intellect build.
  • Ruinous Vine:
  • From now on, the use of the ultimate ability will immobilize all the nearby foes, regardless of whether they are infected by spores or not. However, the damage will be dealt based on the number of effects produced by spores that are poisoning the foe.
  • Night Queen / Black Panther:
  • The Heroine’s alternative ultimate made her significantly more popular among the players and allowed her to prove herself both in a forest and on a lane.
  • However, the action time of her ultimate ability combined with the fast cooldown granted her a huge advantage.
  • One Flesh:
  • The duration of the effect of the ultimate ability was reduced from 10 seconds to 9 seconds.
  • An error due to which the Heroine could have stayed without her pet up until the end of the match was fixed.
  • Doctrine:
  • With the 11.10.3 upgrade the animation of the Heroine’s Alchemical Circle has been improved.
  • Alchemical Circle:
  • Now the symbols inside the circle will be illuminated for the allies if Doctrine is close enough for an instant transition.
  • Talents:
  • The 11.10.3 update is altering many talents: both well-known and those that have been just recently introduced to Praya.
  • Pirate Adventures:
  • New subset of talents that was introduced in the ‘Pirate Treasures’ action has grown in popularity rather quickly not least because of new bonuses that players got when they collected three talents.
  • At the same time, this bonus made some Heroes immensely strong due to their own talent improvements. The interaction of the Pirate Adventures subset and class talents that increase the attack range has been changed in the 11.10.3 update. Now, if any Hero has a talent that increases the range of their attack, the bonus of the pirate subset provides 15% increase instead of 20%.
  • Decisive Charge:
  • Indispensable for many Heroes subset, which allows them to fulfill their potential on a battlefield even better, has also been modified in the 11.10.3 update. Before, the basic active talent instantly had a significant effect, and its upgrades were either not so useful or could have been learned only at a pretty advanced stage of the game and therefore these upgrades were not represented in the builds of some Heroes.
  • Decisive Charge:
  • Hero’s movement range was reduced.
  • Fatal Charge:
  • Now, instead of dealing damage, the talent additionally increases the distance of Hero’s movement.
  • Furious Charge:
  • The association of the talent with the Native Terrain has been removed. Now it increases the distance regardless of which terrain it is cast from.
  • Unbridled Rush:
  • Instead of increasing the range of the blink, the learned talent will allow the Hero to deal 320 points of magic damage in the location where they landed.
  • Blind Seer:
  • This is another well-known subset which is no longer popular at the battlefield. Partially this is caused by the fact that the advantages of the subset were unfolded only after all three talents had been learned. In order to bring back its significance, a bonus for learning of two talents of the subset was introduced in the 11.10.3 update.
  • Two learned talents form the Blind Seer subset will now additionally increase by 4 Hero’s Strength or Intellect, whichever is greater.
  • Also, the icons for the Cunning of the Seer and Energy of the Seer talents were finalized.
  • Collector's Habits:
  • Some of the very first collectible talents were combined into a subset and as well as other subsets will provide bonuses for learning the talents. This subset will include: Frozen Vengeance, Forged in Cruelty, Colossal Potential, Spirit of Swiftness and Habitual Victory.
  • Starting with the 11.10.3 update, learning of two talents form the subset will add 2 points to all Hero’s characteristics.
  • Also an effect of one of the talents has been improved.
  • Frozen Vengeance:
  • The damage dealt to an attacking foe is increased from 18 points to 36 points.
  • Fixes:
  • Corsair:
  • The animation of the effects demonstrated during the use of Hero’s class talents has been improved.
  • Vampire/Dahaka:
  • A bug due to which in some cases the Suffocation talent was not dealing damage has been fixed.
  • Defender/Guardian:
  • A graphic error due to which the Spear of Vengeance talent had a visual effect of the Righteous Anger talent even though the talent was not learned has been fixed.
  • Fallen Lord:
  • An issue due to which the Hero got stacks of Arsenal when destroying the lights has been dealt with.
  • Chomp/Squink:
  • A bug causing the Hero to swell up during the stun animation has been fixed.
  • Bonecrusher:
  • Now, while the battle is loaded, the players can see an animation of the portrait.
  • Amulet of Nature:
  • An error that was preventing the Heroes from restoring Health has been fixed.
  • Hero’s Frame Display:
  • An issue that caused the display of an irrelevant Hero’s frame in the characteristics window has been fixed.

New in Prime World: Thrones 11.9.1 (Jun 4, 2018)

  • The clan wars update in which we removed the vassal-capture system made the clan war map bare and uninformative. With the vassals and suzerains gone, all that is left is clan search and the rating table.
  • In 11.9.1 update, we decided to remove the clan wars map section, and now, clan search and clan leaderboards can be found in the fullscreen interface. Furthermore, removing the clan wars map also speeds up loading the Castle.
  • The primary talents players received with a hero became obsolete and did not allow players to unlock a hero’s full potential in battle often.
  • Our community helped us reexamine the primary skills, and besides that, we decided to add some exclusive talents to the starting build, making it more useable. Now players will be able to get a sense of the hero’s fighting style right away.
  • In addition, the list of talents heroes get for reaching a certain level has been updated. One of the coolest changes is the appearance of legendary talents. Now, starting at hero level 15, you will get legendary talents as rewards!
  • Her new ultimate that gave her an ability to merge with her pet, in some cases, was too strong, allowing her to dominate battles, and in 11.9.1 version, her alternative ultimate had been adjusted.
  • One Flesh:
  • Ultimate ability cool down increased to 90 seconds (from 50)
  • While the ultimate is active, the Predator talent restores the heroine’s health only if her attack wounds at least one enemy
  • Fixed a bug that caused the Tireless Hunter talent not to reduce the duration of the One Flesh ultimate
  • Fixed a bug that caused the Predator talent to restore health based on the higher out of Strength and Intellect, and now the amount of health restored is based on Intellect only
  • To make him a little more cautious in the early stages of the game, 11.9.1 update introduces some changes to his abilities.
  • Arsenal:
  • The damage absorbed by each Arsenal effect has been reduced. The damage absorbed is now equal to 20 - 210 based on Strength or Intellect, whichever the greater (it was 30 - 225)
  • Battle Order:
  • Now the hero deals 10 - 70 damage (based on Strength) and additional 2 - 15 damage (based on Strength) for each Arsenal effect (previously, damage was dealt for each stack of Arsenal only, 4 - 30 per stack) to all enemies
  • Circle Defense:
  • The target of the talent takes 10% less damage and gains an additional 2% reduction for each accumulated stack of Arsenal (instead of reducing damage by 4% per stack)
  • Shards of War:
  • When a stack of Arsenal is received, the next attack deals an extra 10 - 75 damage (based on Intellect) to enemies around the target and 2 - 15 damage for each stack of Arsenal (previously, damage was dealt for each stack of Arsenal only, 4 - 30 per stack)
  • Combat Formation:
  • After its use, the ultimate gives Fallen Lord 2 stacks of Arsenal per each allied hero beyond the talent’s radius and casts Battle Order on the Hero and all of his nearby allies (he wasn’t receiving stacks of Arsenal from using the ultimate before)
  • Frenzy:
  • A visual effect has been added to visualize when the ultimate is being active
  • However, his alternate ultimate is still second to his “classic” ultimate. In 11.9.1 version, it has become easier to use.
  • Deadly Poison:
  • The animation of this ultimate being activated was removed
  • However, the damage the Judgement of the Skies ability dealt was not always high enough for the hero to be truly effective in battles.
  • Judgment of the Skies:
  • The amount of damage dealt by this ability has been increased to 71 - 617 (from 66 - 587)
  • However, the absence of an escape option in battle and low defensive stats made her too vulnerable.
  • Strength of Cold:
  • Damage of this ability has been increased to 26 - 155 (from 25 - 142), and now the damage is based on the higher of Strength and Intellect (instead of Intellect only)
  • Fixed a bug that caused the Cryo’s auto attack reach an enemy hero even after the foe had used blink.
  • Quarrier/Rumbler:
  • Original voice-over has been added to the Victor skin
  • Angel:
  • Fixed a bug that caused the tower to attack “souls” under the effect of Angel’s alternate ultimate, Resurrection
  • Legendary Liberation and Exclusive Liberation:
  • Fixed a bug that caused the talents not to remove negative effects from allies
  • Priestess/Healer:
  • Fixed a bug that caused the Shield of Mercy alternative ultimate not to remove negative effects from the chosen ally when used

New in Prime World: Thrones 11.8.2 (Apr 25, 2018)

  • 11.8.2 update brings global changes to the Clan Wars system. You can read more about all the changes to Clans in this post.
  • With 11.8.2 update installed on our servers, the price for purchasing gold for resources changed.
  • Now you will be able to purchase 100 000 of any resource produced in the Castle (like food) for 1 Gold!
  • The speed of resources gain has been increased, and the buildings that produce them are now being filled up in 8 hours instead of 23 as it was before.
  • What is more, now you are able to see the new Hero in the Castles - Fallen Lord! We are kindly reminding you that it is not possible (and won't become possible) to purchase the Hero for silver or for Gold, you can receive him for in-game activity only. Next week, the chain of quests you need to complete to receive the new Hero at your disposal will end up, meaning that the quest for getting the Hero himself will finally appear! Summon him faster than anyone else!
  • The new-format event, in which you could get new collectible talents for in-game activity, has ended.
  • “Cinema tickets” will not drop in battle anymore, and cannot be exchanged for talents. Accumulated and unspent tickets have turned into special talents that you can find in the Library. They do not provide stats, but are effective for upgrading other talents.
  • Previous updates included large-scale rebalancing of old talents, which breathed new life into them. These changes were very warmly welcomed and there were many comments left indicating that other sets could also use a rework. Therefore, we decided to rework 4 legendary sets at once in 11.8.2 update!
  • Treacherous Flame
  • - Required row: IV
  • - Prime-cost of learning: 825
  • - Cooldown: 120 seconds (instead of 150)
  • - Increases Intellect by 4 (previously the talent did not add stats)
  • - For 10 seconds, the targeted enemy deals 31 magic damage per second to all nearby enemies
  • - Can be upgraded by the three talents from the Treacherous Flame set.
  • The role of a support Hero is highly responsible and important in every battle – aid, provided to the team right in time, often turns the tide of the battle. And sets designed for this role should correspondibly be as valuable to the team as possible.
  • Inspiring Hymn
  • The talent now increases its owner’s Health pool. In addition, its radius has been increased and it now better fits the support position in team fights.
  • - Required row: IV
  • - Prime-cost of learning: 825
  • - Cooldown: 150 seconds (Active)
  • - Increases Health by 175 (previously did not increase Health)
  • - Increases Max Health by 310 for all nearby allies for 20 seconds
  • - Can be upgraded by the three talents from the Inspiring Hymn set.
  • Hymn of Might
  • Now, in addition to increasing active talent duration and the Health of allied soldiers, it also increases their damage.
  • - Required row: I
  • - Prime-cost of learning: 350
  • - Increases Strength or Intellect (whichever is greater) by 4.8
  • - The Inspiring Hymn talent doubles the max Health and damage of allied - soldiers. The talent’s upgrade effect last twice as long on allied soldiers as on Heroes.
  • Hymn of Celebration
  • Increases Stamina of all allies by 8 instead of increasing Health now.
  • - Required row: V
  • - Prime-cost of learning: 350
  • - Increases the Stamina of all nearby allies by 12.9
  • - The Inspiring Hymn talent additionally increases the Stamina of all nearby allies by 8.
  • Hymn of Resolution
  • Now, instead of increasing range, additionally increases of all nearby allies Will.
  • - Required row: V
  • - Prime-cost of learning: 350
  • - Increases the Will of all nearby allies by 12.9
  • - The Inspiring Hymn additionally increases of all nearby allies Will by 8.
  • Hymn of Swiftness
  • Increases allies’ Speed even more now.
  • - Required row: IV
  • - Prime-cost of learning: 825
  • - Increases Health by 115
  • - Increases Stamina or Will (whichever is greater) by 8.5
  • - Activating the Inspiring Hymn talent additionally increases Speed of all nearby allies by 25% (instead of 20%) for 8 seconds.
  • An excellent set both for initiators and for Heroes without a “native escape”, which can help to either catch a running enemy up or escape a gank
  • However, the stats the set provided were not suitable for all Heroes. We have fixed that!
  • Brave Wanderer
  • As of 11.8.2 update, the talent will give the owner Hero a passive increase in Speed, which can also sum up with other Heroes Speed buff and Speed Scrolls effect. In addition, the active talent can now only be used upon its caster.
  • - Required row: III
  • - Prime-cost of learning: 675
  • - Cooldown: 120 seconds (Active)
  • - Increases Health by 120
  • - Increases Speed by 2 (previously did not increase Speed)
  • - On activation, increases the owner Hero’s Speed by 40% for 5 seconds
  • - Can be upgraded by the three talents from the Brave Wanderer set.
  • Accustomed Wanderer
  • This talent’s effect is now not bound to Native Terrain. However, the Speed bonus that it has provided upon the Brave Wanderer talent activation has been reduced.
  • - Required row: III
  • - Prime-cost of learning: 675
  • - Increases Agility by 10
  • - When the Brave Wanderer talent is activated, additionally increases the Hero’s Speed by 15% (instead of 20%).
  • Obsessed Wanderer
  • Instead of Life Drain, this talent increases the user’s Cunning now.
  • - Required row: IV
  • - Prime-cost of learning: 825
  • - Increases Agility by 7
  • - Increases Cunning by 5.5
  • - Using the Brave Wanderer talent removes all negative effects from the Hero.
  • Masked Wanderer
  • Now increases Agility or Cunning (whichever is greater).
  • - Required row: IV
  • - Prime-cost of learning: 825
  • - Increases Agility or Cunning (whichever is greater) by 12.5
  • - A second after using the Brave Wanderer talent, the Hero becomes invisible for 3 seconds.
  • Using this set required all its talents to be learned, which made it very hard to put to use in battle, especially for support Heroes.
  • In 11.8.2 update, the set was changed and now the Indomitable Rejoicing talent (previously Triumph of the Unruly) becomes active as soon as it is learned, and the other talents of the set increase its properties further.
  • Indomitable Rejoicing (active talent)
  • The Triumph of the Unruly talent has been renamed and is now an active type of talent.
  • - Required row: V
  • - Prime-cost of learning: 1160
  • - Cooldown: 150 sec.
  • - Increases Stamina or Will (whichever is greater) by 12
  • - Increases Health by 180
  • - The talent’s effect applies to all nearby Heroes. Removes all debuffs from allies and all buffs from enemies.
  • Triumph of the Living
  • This talent additionally increases the radius of the Indomitable Rejoicing talent effect.
  • - Required row: II
  • - Prime-cost of learning: 500
  • - Increases Health regeneration by 4
  • Triumph of the Unbroken
  • This talent now also restores 250 Health to allies and deals 250 damage to enemies when the Indomitable Rejoicing talent is used.
  • - Required row: VI
  • - Prime-cost of learning: 1600
  • - Increases Stamina or Will (whichever is greater) by 12
  • - Increases Cunning by 15.2
  • After its rework, this set has received recognition among many Heroes.
  • However, sometimes its owners become a little too “invincible”. Therefore, in 11.8.2 update, we’ve reduced the bonus to damage reduction when upgrading Stable Advantage. Now the maximum damage reduction is 62 instead of 66.
  • To make it easier to get the required stats, we’ve increased her Agility boost from 0.2 to 0.25.
  • In 11.8.2 update, the damage dealt by her abilities has been increased.
  • Noxious Substance
  • Damage increased by 5%, from 4-47 to 6-49 once every 0.9 seconds.
  • Portion of Glue
  • Damage increased by 5%, from 57 - 505 to 60 - 531.
  • However, using his alternative ultimate still remains very complex.
  • Demon Mark
  • Now the mark does not disappear if the enemy hides from sight. In addition, while the mark is active, the enemy cannot turn invisible or hide in the fog of war.
  • Katana
  • Fixed a bug, which caused the Heroine to get stuck in the Quarrier’s boulder.
  • Also fixed a bug, which caused her to be able to use Splitting Strike 3 times in a row instead of 2
  • Tavern/Tea House
  • Fixed a bug in which 9 Shards could drop instead of 10 in a level 40 Tavern.
  • Dendromonster
  • Fixed a bug, which caused the Hero to use the Wind Whistle ability to pull enemy Heroes who managed to change their location in.
  • Aviator
  • Fixed a bug causing enemy Heroes to be able to relocate close to Aviator after Tactical Maneuver was used.
  • Guardian
  • Fixed a bug that sometimes caused all allied Heroes to be instantly resurrected after the Angel’s death.
  • Amazon/Archer
  • Fixed the talent description of Penetrating Wounds — it now shows the correct talent cast time.
  • Desperate Instant
  • Fixed a bug, which caused the talent to incorrectly restore a part of class talents.
  • See you on the battlefields!

New in Prime World: Thrones 11.7 (Dec 21, 2017)

  • The Aviator has already fueled up and commenced pre-flight preparations. Pretty soon he'll be ready for takeoff, and then he'll fly right to your castles!
  • Keep in mind that the hero cannot be recruited by lords and ladies until December 22nd.
  • You still have time to clear the runway.
  • Update 11.7 brings us a new legendary set: Legend of the Conquerors.
  • This set's mechanics combine two familiar systems: an active talent and a bonus effect for learning multiple talents from the subset.
  • Here's how it works: learning any two talents from the subset gives the hero a persistent passive bonus, but learning three talents unlocks the ability to use an active talent.
  • Heroes of any role and at any point in their development will find something interesting among these five subsets.
  • Healing Pillar:
  • This subset it a perfect fit for heroes who can heal themselves and their allies.
  • Learning two talents from the subset increases the health regeneration of the hero and nearby allies by 10%.
  • Learning three talents from this subset (including the active one) allows the hero to summon a special "pillar" on the battlefield that restores 5% health to all allies within a certain area around it for 4 seconds.
  • Required grade: III:
  • Prime cost to learn: 675
  • Increases Strength or Intellect (whichever is greater) by 7.3
  • Increases Health by 70
  • For 4 seconds creates an area within which allies regain 5% of their maximum health per second.
  • Cooldown: 240 seconds
  • Required grade: II:
  • Prime cost to learn: 500
  • Increases Strength or Intellect (whichever is greater) by 7.2
  • Required grade: IV:
  • Prime cost to learn: 825
  • Increases Intellect by 13
  • Required grade: IV:
  • Prime cost to learn: 825
  • Increases Strength by 13
  • Desperate Instant Subset:
  • The next subset is most effective for heroes who rely primarily on their skills. These include: Magician, Plague Doctor, Fire Fox, Cryo, and other "casters."
  • Learning two talents will help the hero reduce the cooldown of all skills by 6%, and learning three will allow them to use an active skill that instantly cools down all abilities (other than ultimate abilities).
  • Required grade: V:
  • Prime cost to learn: 1160
  • Increases Strength or Intellect (whichever is greater) by 18.6
  • Instantly cools down all class talents other than the hero's ultimate ability
  • Cooldown: 240 seconds
  • Required grade: IV:
  • Prime cost to learn: 825
  • Increases Cunning by 13
  • Required grade: VI:
  • Prime cost to learn: 1600
  • Increases Strength by 13.6
  • Increases Cunning by 13.6
  • Required grade: VI:
  • Prime cost to learn: 1600
  • Increases Intellect by 13.6
  • Increases Cunning by 13.6
  • Champion’s Tribute Subset:
  • This legendary subset is a perfect fit for heroes who rush into battle first and take the brunt of the enemy's attack.
  • The first bonus the hero gets gives them +6 to Stamina or Will (whichever is greater), and the active talent, which becomes available once the hero has learned three talents from the subset, allows them to deflect 30% of damage back to the attacker for 5 seconds.
  • Required grade: V:
  • Prime cost to learn: 1160
  • Increases Strength or Intellect (whichever is greater) by 13.5
  • Increases Health by 128
  • Deflects 30% of incoming damage back to the attacker for 5 seconds
  • Cooldown: 240 seconds
  • Required grade: IV:
  • Prime cost to learn: 825
  • Increases Health by 350
  • Required grade: VI:
  • Prime cost to learn: 1600
  • Increases Stamina by 13.6
  • Increases Agility or Cunning (whichever is greater) by 13.6
  • Required grade: VI:
  • Prime cost to learn: 1600
  • Increases Will by 13.6
  • Increases Agility or Cunning (whichever is greater) by 13.6
  • Destroyer’s Might Subset:
  • This subset is intended for heroes who prefer attacking "mano a mano" to using skills. These include: Amazon, Desperado, Naga, Highlander, Hunter (Strength version), Witch (Intellect version), etc.
  • The first bonus from the subset grants its owner an additional "breakthrough," increasing Cunning or Agility (whichever is greater).
  • The active talent allows the hero to deal additional damage equal to 5% of the target's maximum health for five seconds.
  • Required grade: IV:
  • Prime cost to learn: 1160
  • Increases Strength or Intellect (whichever is greater) by 18.6
  • The hero's attacks deal an additional 5% damage based on the target's maximum health for five seconds
  • Cooldown: 240 seconds
  • Required grade: IV:
  • Prime cost to learn: 825
  • Increases Agility by 13
  • Required grade: VI:
  • Prime cost to learn: 1600
  • Increases Intellect by 13.6
  • Increases Agility by 13.6
  • Required grade: VI:
  • Prime cost to learn: 1600
  • Increases Strength by 13.6
  • Increases Agility by 13.6
  • Fortress Assault Subset:
  • The most universal of the new subsets, this one is a good fit for those who prefer the lane or the forest.
  • The first bonus, which the hero receives from learning two talents from the subset, increases their Strength or Intellect (whichever is greater).
  • But using to the subset's active talent the hero can either defend an allied tower against enemy attacks for 5 seconds or deprive an enemy tower of the ability to attack for 5 seconds.
  • Required grade: II:
  • Prime cost to learn: 500
  • Increases Agility or Cunning (whichever is greater) by 5.2
  • Increases Health by 50
  • Affects a tower for 5 seconds. Either makes an allied tower invulnerable or prevents an enemy tower from attacking
  • Cooldown: 240 seconds
  • Required grade: III:
  • Prime cost to learn: 675
  • Increases Strength or Intellect (whichever is greater) by 7.3
  • Increases Health by 70
  • Required grade: IV:
  • Prime cost to learn: 825
  • Increases Intellect by 13
  • Required grade: IV:
  • Prime cost to learn: 825
  • Increases Strength by 13
  • Oaksmasher. The alternate ultimate skill made it possible to develop an even more effective Strength build for the hero.
  • However, high damage combined with lengthy stun duration gave the hero too much of an advantage in a number of situations.
  • The skill now stuns the enemy for 2 seconds rather than 3.
  • Blade Master/Sesha:
  • The seasonal Cobra skin that "ran away" is back where it belongs.
  • Fixie/Fairy Queen:
  • A visual bug that caused the hero to leave a colored trail behind when flying has been fixed.

New in Prime World: Thrones 11.6.1 (Nov 24, 2017)

  • Lords and Ladies:
  • Maintenance works are over, the Heroes are ready to greet you in your Castles!
  • New skins!
  • New talent set
  • Display of allied ultimate readiness
  • Heroes
  • Talents
  • Fixes
  • New skins:
  • In the expanses of Praia, meet: the fierce Goldmane and the dark Cryomancer, ready and able to demonstrate their power on the battlefield!
  • Goldmane:
  • Original hero: Fang/Claw
  • Features: new voiceover
  • Price: 69 gold
  • Cryomancer:
  • Original hero:Cryo/Blizzard
  • Features: new voiceover, sex change
  • Price: 99 gold
  • New talent set!
  • Life’s Path:
  • In update 11.6.1, the assortment of talents that restore Health has been added to with a new legendary set. In contrast to Life-Giving Radiance, which restores Health to the hero in stages, Life’s Path is far closer in its mechanics to the classic ‘cookie’ – it restores Health to the owning hero instantly.
  • The active talent of the set can be improved by two passive talents – choose the one you like best – increase restored Health, reduce cooldown time or get extra points to your base stats!
  • Please note: the active talent of the set has an overall timeout for use with unique active talents – just like the other ‘cookies’, including Life-Giving Radiance. At the same time, this set has no overall timeout for use with other legendary talents.
  • Display of allied ultimate readiness:
  • One of the most important parts of victory is cooperating well with your allies – particularly in team battles. And knowing whether your ally’s ultimate ability is ready or not is very important. After all, correctly using combinations of various heroes’ ultimates can completely turn the tide of battle.
  • In update 11.6.1, we added an indicator to show when ultimates are ready. We hasten to add that this will extend only to allies – the status of enemy ultimates will be unknown.
  • The indicator is in the same place where the current hero level is shown
  • You can also see the state of your allies’ ultimates on the stats screen
  • With the help of this new feature, you can always keep track of how much time your allies need before they can cast their ultimates again and whether they’re ready for a team battle right now.
  • Please note:
  • If the ultimate is ready for use, but the hero doesn’t have enough Energy to use it, the indicator will still be lit up.
  • If the ultimate is ready for use, but the hero is silenced, the indicator will still be lit up.
  • Heroes:
  • Katana:
  • With her blistering rush onto the battlefield, Katana proved herself a fine fighter on the battlefield.
  • However, some abilities gave the heroine too great advantage. On the other hand, Path of a Thousand Blades was too hard to use to its full potential without good teamwork.
  • Tiger Jump:
  • ability damage reduced by 15%;
  • fixed a bug in which the stun after using the ability activated away from where the heroine landed.
  • Tactical Move:
  • using Jump after Splitting Strike now deals no damage and stuns the opponent for 6 seconds instead of 5.
  • Fiery Ghost:
  • ability cooldown time is now 17 seconds instead of 15;
  • fixed a range of bugs in which Katana was immune to control effects when under the effect of her third active talent (for example: now the heroine cannot ‘escape’ from the Wicked Trees of Witch Doctor/Woodsman).
  • Path of the Lone Blade:
  • ability damage reduced by 10%;
  • fixed a bug in which the slow affected the enemy hero before the ability upgrade was learned.
  • Path of a Thousand Blades:
  • ability damage increased by 15%;
  • now slows enemies that enter the ability effect area by 20%
  • Intimidation:
  • now reduces enemy damage by 20% instead of 25%.
  • Maiden/Nymph:
  • The hero’s alternative ultimate ability continues to enjoy high popularity among players.
  • However, in combination with other area-of-effect abilities, the damage dealt by Maiden turned out to be somewhat higher than expected.
  • Rainbow Leap:
  • ability damage is now 120-1061 instead of 126-1116.
  • Quarrier/Rumbler:
  • This powerful and massive hero didn’t always have enough damage to comfortably stand his ground in the lane in an aggressive meta.
  • So in update 11.6.1, Rumbler received a boost to his first offensive ability.
  • Shockwave:
  • ability damage increased by 5%
  • Vampire/Dahaka:
  • The Strength variant of the talent set for this hero has undergone several changes after the introduction of the new ultimate ability.
  • However, this doesn’t change the fact that at the initial stages of the game, the Strength-built Vampire has been having a difficult time in comparison with his Intellect compatriots.
  • Deep Cutе:
  • Damage increased by 5%
  • Genomorph/Chimera:
  • The alternative ultimate of this hero, which often chooses the role of jungler, was not always able to reach its full potential in the initial stage of the game.
  • So to make this ‘superability’ more effective for jungler, the alternative ultimate’s stun time was increased and its damage slightly improved.
  • Acidic Emission:
  • the immobilization now lasts 2.5 seconds instead of 2;
  • ability damage increased to 140-1234.
  • Cryo/Blizzard:
  • The heroine’s alternative ultimate found its fans in the expanses of Praia.
  • However, it was often too difficult to use given the heroine’s low initial Agility and Agility growth.
  • initial Agility value increased to 48 from 47;
  • growth per level increased to 0.2 from 0.1.
  • Priestess/Healer:
  • In a range of in-game situations, the heroine’s new ultimate ability provided too great an advantage to her allies.
  • When invulnerable, the allied carry could deal a huge amount of damage unpunished without fearing any response from the enemy.
  • Shield of Mercy:
  • damage of the ally ‘locked’ by invulnerability is reduced by 10% while the ultimate is active.
  • Talents:
  • Way of the Dragon:
  • One of the most in-demand sets, which provided heroes with the ability to get a second life, gave allies an excessive advantage in a range of in-game situations – when the hero was resurrected, all enemies nearby were subjected to random control effects.
  • At the same time, to prevent the dragonling from resurrecting, the hero had to perform 25 hits, which was a practically impossible task. Now you’ll need to deal 20 blows against the dragonling – which is more feasible for heroes.
  • the dragonling’s health has been reduced to 20.
  • Fiery Guard:
  • In spite of a reduction in the firefly’s lifespan in a previous update, the set still left several laning heroes with the ability to an excessive advantage in a range of in-game situations.
  • So in update 11.6.1, the firefly’s lifespan has been reduced further, and the time between the blinding effect and the damage has been increased.
  • Bright Flame:
  • now increases the firefly’s lifespan by 50 seconds instead of 60 (+10 seconds for each upgrade star instead of +15);
  • now the blinding effect and damage will activate no more than once every 20 seconds instead of 15.
  • Fixes:
  • A sample of a hero or skin’s voice in the Castle now plays immediately on opening, not just after switching between heroes or skins.
  • Healer:
  • the Shield of Mercy can no longer work at the same time on the heroine and her ally if the Double Defense upgrade has not been learned.
  • Gale:
  • you can now hear a

New in Prime World: Thrones 11.5.3 (Oct 20, 2017)

  • Heroes:
  • Night Queen / Black Panther:
  • Although interesting for her unique mechanics, in some in-game cases this heroine had a hard time fully realizing her potential due to difficulty in controlling her pet.
  • Meet a long-awaited people’s rebalance, already introduced to the game!
  • Feed the Panther:
  • Health restoration increased to 63...651 (based on Intellect). At the same time, the ability now no longer depends on Native Terrain – the amount of Health restored remains unchanged
  • Predator:
  • Now upgrading the skill does not add to Health Regeneration, but increases regeneration from the main talent to 28...286 Health (based on Intellect).
  • In addition, when the upgrade is learned, the Slashing Throw talent is also strengthened – for 3 seconds after it is used, damage dealt to the Panther is reduced by 10%
  • Tireless Hunter:
  • If the heroine and her pet do not deal or take damage for 5 seconds, the Panther becomes invisible
  • Witch / Moira:
  • The new ultimate ability was simple enough to use in a range of in-game situations
  • For that reason, the cast range and the created area itself have been increased slightly.
  • Walpurgis Night:
  • ability cast range reduced by 10%;
  • the ‘cursed’ area created by the ability has also been reduced by 10%.
  • Hellblade:
  • Reduced the passive addition of defensive stats from the third stance and increased the damage and Health Regeneration during the alternative ultimate’s effect.
  • This means that the strength build has been slightly weakened, and the intellect build – strengthened.
  • Protective Mist:
  • the passive boost to the highest of the defensive characteristics has been reduced and is now 2...31.
  • Demon Mark:
  • damage dealt and Health restored increased by 15%.
  • Bard / Muse:
  • The heroine’s alternative ultimate went down well with players in intellect builds.
  • But in mass battles, it wasn’t so easy to make it reach its full potential
  • Soul Melody:
  • now strengthens the heroine’s skills by 30% instead of 25%.
  • Allegro:
  • the reduction in the cooldown time of skills when the Soul Melody ability is active is now 25% instead of 20%.
  • Talents:
  • The Fiery Guard subset, which was thoroughly reworked in the last update, has found its place in the talent sets of many heroes, including laning heroes
  • This did not completely answer the initial idea of the subset, which was designed first of all for junglers and support heroes. In addition, due to the long lifespan of the “firefly”, the subset brought excessive advantages owing to its extra damage in a variety of in-game situations
  • Bright Flame:
  • now extends the lifespan of the “firefly” by 60 seconds instead of 180 (and adds 15 seconds to the lifespan for each star)
  • Fixes:
  • Shootout:
  • now correctly restores Health for Rage spent
  • the ability’s cooldown time is now correctly 10 seconds if used next to a sleeping Woodwose
  • fixed a bug in which using the ability with a Refresh Glyph and without enemy heroes within range would cause the ability to not need a cooldown until the end of the fight
  • added information to the skill description to indicate that the cooldown time is reduced to 10 seconds if there are no enemy heroes within the area of effect
  • Other:
  • The Imp ghost subject to Soul Catcher / Soul Reaper now no longer poisons enemies
  • Speed Spinner is now correctly displayed in the Library with the selected filter for Speed
  • Fixed the description of the Inner Core talent in the English version of the game
  • Now using the Magic Fan talent when playing as the Trickster always plays the animation of hiding the cards with a fan
  • Fixed a bug in which the Berserker, with the Furious Hurricane skill active, didn’t stop spinning in when Luna’s Stasis or under the influence of Spatial Distortion
  • Fixed a bug in which the tooltip of several talents of the Secret of Immortality subset did not indicate the main property (and number of talents learned)
  • Fixed a bug in which, in a range of cases, reforged talents did not maintain their tie to the hero

New in Prime World: Thrones 11.5.1 (Sep 11, 2017)

  • New Talents:
  • A new set of legendary talents – Hot Time!
  • This set works on a principle that most players like – for several learned talents, the hero that has the set gets additional bonuses. Having two learned talents gives the owner +6 Strength or Intellect (whichever is greater), and four reduces the cooldown time of the ultimate ability by 30%.
  • Time of the First:
  • Required grade: I;
  • Prime cost to learn: 350;
  • +4.8 Strength or Intellect (whichever is greater);
  • Time of the Brave:
  • Required grade: IV;
  • Prime cost to learn: 825;
  • +12.5 Strength or Intellect (whichever is greater);
  • Time of the Wise:
  • Required grade: I;
  • Prime cost to learn: 1160;
  • +9 Intellect;
  • +10 Agility or Cunning (whichever is greater);
  • Time of the Strong:
  • Required grade: V;
  • Prime cost to learn: 1160;
  • +9 Strength;
  • +10 Agility or Cunning (whichever is greater);
  • Time of Change:
  • Required grade: VI;
  • Prime cost to learn: 1600;
  • +300 Health;
  • +15.2 Strength or Intellect (whichever is greater);
  • Heroes:
  • Witch / Moira:
  • The hero’s alternative superability allowed her not only to subject the entire enemy team to control effects, but also deal significant damage. However, in a range of in-game situations, the ease of using the ultimate and the damage it dealt gave Moira too great an advantage.
  • Walpurgis Night:
  • Ability cooldown increased to 90 seconds.
  • Reduced skill cast radius and created area
  • Hex:
  • The stun now lasts 0.5 seconds instead of 1
  • Damage dealt by the ultimate upgrade has been reduced by 10%.
  • Warlord / Shogun:
  • The support of the minions that the hero summoned was hefty enough on the battlefield, both due to damage from the soldiers and due to the buffs they provided, but it was pretty difficult to use because of the low duration of his ‘Brothers’.
  • Brothers in Arms:
  • Now summons minions for 12 seconds
  • Minion damage increased by 10%
  • Plague Doctor:
  • The new hero in its Intellect build has already proved himself on the battlefield, but his Strength build has been difficult to use, and the ultimate ability lowered the defense of opponents too significantly.
  • Heart Attack:
  • Now deals damage based on the highest of the hero’s Strength and Intellect
  • Weakened Immunity:
  • The ultimate upgrade now reduces enemy heroes’ Stamina/Will 10% less
  • Soul Reaper / Soul Catcher:
  • Enemy heroes under the effect of Anger of the Dead will now have swords above their heads, and following the ultimate’s area of effect will be somewhat easier.
  • Vampire / Dahaka:
  • The Vampire’s alternative superability has already proved useful on the battlefield, but in a range of in-game situations it has been difficult to effectively use due to the cast range and amount of damage dealt.
  • Buried Alive:
  • Ultimate cast radius increased
  • Suffocation:
  • Damage from ultimate upgrade increased by 5%
  • Soldiers:
  • Now soldiers that leave the base after the Arsenal is destroyed are more powerful and get more boosts to their stats per level than before
  • Health boost now at 25
  • Strength boost now at 1
  • Fixes:
  • Fixed an error that caused Plague Doctor to get a heal from non-class talents in a range of situations. We’ve also fixed a bug in which the Doctor tried to heal an ally with full health.
  • Fixed the description of the Witch Doctor / Woodsman’s class ability and new ultimate. Also fixed a bug in which the Witch Doctor’s death granted eternal life to mushroomers. Fixed the damage description of the alternative ultimate. Now, when Venomous Spores is learned, the correct damage is shown.
  • Fixed a bug in the description of Faceless’s alternative ultimate – use of any talents gives the hero defense.
  • Fixed the description of Hellblade’s Demonic Stance – the first attack during the ultimate ability stuns the target for 0.5 seconds

New in Prime World: Thrones 11.4 (Aug 9, 2017)

  • Seasons:
  • Season One, the summer season, is over. Season Two is here! Rewards already await you in the Castles for the maximum achievement throughout the Season – Hero frames, flags, the Prince of Darkness season skin, Prime Crystals and for some of you – even legendary talents!
  • Remember, we’ve slightly lowered the bar for getting the most valuable prizes – skins and talents – and now the reward table for achievements in the Season looks like this
  • Please note that rewards for Legendary League will only be awarded to those players whose Heroes were in the top 10 when the Season ended. The rewards for all the other Leagues are calculated by maximum achievement throughout the Season.
  • For those players who, for whatever reason, are unaware of the concept of the Seasons, we recommend familiarizing yourself with the main information in the special section[en.playpw.com] on them.
  • Seasonal Rating Reset:
  • The pleasant changes to the Season system did not only extend to the rewards. A short time ago we introduced ‘bonus’ rating for winning at the Lieutenant and Captain ranks – today we’re continuing to brighten up your day with more rating changes!
  • We slightly overlooked the system for recalculating Hero rating before moving into Season Two. The reduction in rating in comparison to the start of Season One won’t be so severe
  • The ratings of Heroes in the Wooden or Stone leagues will not be reset (previously the rating was not recalculated only for Heroes in Wooden League)
  • If a Hero’s rating is at or above 2000, it will be reset to 1950
  • In all other cases, Hero ratings will be reduced by precisely 50
  • This option for recalculating ratings makes things more fluid, organic, and undoubtedly more pleasant for all players at the start of Season Two, the autumn season.
  • New Talents:
  • Praia, get ready for new and exclusive talents!
  • The hot summer continues to bring surprises. In this update, it’s brought several fun spinner talents, among which any Hero can find one or two interesting choices.
  • Take them all for a spin – right on the battlefield!
  • Library:
  • In the last year, the choice of Heroes and talents has significantly expanded. Just take alternative ultimates already received by fourteen Heroes!
  • In connection with this significant expansion of the selection of required talents — for any taste and color, any Hero and any role — we’ve taken the decision to expand the capacity of the Library for every upgrade level.
  • Now when you upgrade the Talent Library by 1 level, Lords and Ladies will get 10 extra talent slots instead of 8
  • Accordingly, Lords and Ladies whose Castles already have upgraded Libraries will get 2 slots for every building level.
  • Heroes:
  • Artiste:
  • The Heroine’s new ‘pet’ has become more destructive and stunning!
  • Although the improved skill now strengthens the Beast by 50% instead of 60%, the overall damage of the skill has increased by 8%, which helps the Trampler strike even more fear into enemies. In addition, enemies they toss up will now be stunned upon landing.
  • Trampler Beast:
  • Skill damage increased to 84...739 (based on the highest of the Heroine’s Strength and Intellect)
  • Power of Color:
  • Now increases the damage from the ultimate ability by 50% instead of 60%
  • Enemies tossed up will now be stunned for 0.5 seconds on landing
  • We’ve also fixed a bug in which the Artiste needed an area with direct visibility to release the ‘pet’
  • Soul Catcher / Soul Master:
  • The spirits of conquered enemies summoned by this hero could often bring a significant advantage in laning and breaking through the opponent’s defenses.
  • In addition, breaking the ghostly lash that not only dealt damage to the enemy in the lane, but also healed Soul Catcher, wasn’t particularly easy. This made it easier for Soul Catcher to hold the lane.
  • Fallen Souls:
  • Now the souls of conquered enemies summoned by the hero have no bonus growth to Strength and Intellect. The Stamina and Will bonuses remain unchanged.
  • Ghostly Lash:
  • Range required for the lash to fall from an enemy or allied Hero has been reduced
  • Ha’Ka:
  • The ‘burning’ mechanic showed itself to be somewhat excessive in a range of in-game situations
  • The skill’s rapid cooldown time, the lack of any ‘cost’ for using it — in terms of Energy or Health — and the convenience of using the ability in battle were a little more productive for Khr’Amin than the Hero really needs to be effective.
  • Immolation:
  • Ability cooldown time increased by 1 second
  • Main Building:
  • The Temple of Science and Temple of Art are called the Main Building for a reason. After all, its destruction brings victory to one team or the other.
  • But even at a reasonably late stage in the game, the ‘fight’ with a Temple can take a lot of time, which has prevented teams from using the momentum gained during the battle.
  • The health of the Temple of Science / Temple of Art is now 10450 instead of 10800
  • The damage of the Temple of Science / Temple of Art is now 275 instead of 290
  • Fixes:
  • Vampire / Dahaka:
  • Buried Alive:
  • Fixed a bug in which the ability effect instantly stopped when Vampire died.
  • Suffocation:
  • The Hero now restores the correct amount of Health after dealing damage to the enemy with the help of the new ultimate.
  • Inventor:
  • Self-Propelled Gun:
  • Fixed a bug in which the weapon stopped earning the Hero Prime for finishing off soldiers from the moment the Inventor died and until his resurrection.
  • Brawler / Meijin:
  • Puncher:
  • Fixed a bug in which the Hero didn’t interrupt the action of the alternative ultimate ability even if he was killed and transformed into a dragonling with the help of the Way of the Dragon set.
  • Tearaway:
  • Dizzying Throw:
  • Fixed a bug in which the Forest Symbol didn’t work on soldiers and Touched when this ability was used.
  • Berserker:
  • Furious Hurricane:
  • Fixed a bug in which, while this skill was active, a Hero on which the Mage/Enchanter’s Transformation skill or the Vampire/Dahaka’s Buried Alive skill was used was reduced in size instead of transformed.
  • Faceless / Phantom:
  • Touch of Death:
  • Fixed a graphical bug in which the ability’s strengthening effect was located not on the Hero’s blade, but in another place when the Hero was using a skin.
  • Alternative Ultimate Abilities:
  • Fixed a bug in which, when using third-party software, you could use two ultimates at once on a single Hero in battle.
  • We hasten to note that all players found to be using such manipulations have been banned.
  • Known issues:
  • Dear friends! Please note: the rewards for the achievements in Summer Season were given not for the maximum rating the players got during the Season but for the rating that is left by the end of the Season. All rewards will be given in the nearest future.
  • If a player chooses a Hero that has a frame from Classical Season (the previous one), it won’t be shown on the screen when the battle launches

New in Prime World: Thrones 11.2.1 (Jun 22, 2017)

  • New Talents:
  • The Age of Legends is coming to Praia! A new legendary talent set includes 6 sets, among which all the Heroes can find something worthwhile.
  • The new set's mechanics are unusual for Prime World – the sets contain no main talent, but additional effects appear as and when you learn certain talents of a single set.
  • Fixes:
  • Fire Fox / Flame Tail
  • Playing with Fire
  • The burn from the passive skill now correctly works with the Wind and Sparks and Fire-Tailed talents.

New in Prime World: Thrones 11.1.1 (Jun 5, 2017)

  • Seasonal rewards:
  • All rewards that were not received due to the change (reduction) in Hero ratings after April 21 now await their owners!
  • Also, the maximum rating in the information display for the Hero will be fixed if it was lower at the introduction of the Seasons than it was on April 21.
  • Check your Castles!
  • Heroes:
  • Oaksmasher:
  • A bit of everything! Based on the results of our first Hero observations, we’re ready to introduce a few changes: increasing the initial value of defensive characteristics, adding damage, control and survivability.
  • On the battlefields, Dendomonster turned out to be an interesting and very distinctive Hero that could bring significant advantage to a team. However, if his allies didn’t support his initiative, the Hero had a tough time in a range of in-game situations.
  • We’ve been watching what has been happening on the battlefields closely and analyzing the course of battles. As a result, we’ve decided to make a few changes to balance this Hero and help him more effectively reach his potential even when his allies aren’t as close as you’d like.
  • Increased starting values of defensive characteristics:
  • Stamina to 55;
  • Will to 45.
  • Monster Strike:
  • A hit with an ‘enhanced’ arm dealt (and continues to deal!) significant additional damage in the early stages of the game. However, closer to the heart of the game, its effectiveness was reduced. Not good enough – we’re boosting it!
  • Increased the growth of additional damage depending on the growth of the Hero’s Strength
  • Oak Forest’s Aid:
  • This ‘native heal’ works very well both in the forest role and when fighting on the line. But in the conditions of today’s aggressive meta, Oaksmasher wasn’t always able to use it to maintain the required amount of health. Now things are easier!
  • Ability cooldown time reduced by 2 sec;
  • Health restoration increased by 20%.
  • Wind Whistle A great talent for a ganker, particularly at low levels, right? To make it easier to use its full potential, we’ve added a little speed and damage and increased the control duration.
  • Speed up increased to 50%;
  • Damage from the ‘throwing’ increased by 25%;
  • Stun time increased to 0.7 sec.
  • We’ve also fixed a bug which caused Oaksmasher to lose immunity to control after using the first hit.
  • Mighty Shock:
  • The Hero’s ultimate ability has also been reviewed.
  • Now Oaksmasher not only deals damage, but also knocks enemies into the air;
  • The duration of the increased defensive stats has been increased by 1 sec.
  • And don’t forget: in team battles, Oaksmasher’s potential really shines!
  • Fixes:
  • Witch / Moira:
  • This heroine is again available for purchase in the Castle

New in Prime World: Thrones 10.14.1 (Mar 30, 2017)

  • Heroes:
  • Hellblade:
  • Passive characteristics and ultimate ability enforced. Strength growth increased.
  • Hellblade caused many debates – from the very beginning the Hero seemed too weak. Despite the rather impressive damage of basic abilities, it is difficult for the Hero to realize his potential. Therefore, passive abilities given by each stance have been strengthened, and the Strength growth has been increased. In addition, Hellblade’s ultimate ability, on which an impressive part of its effectiveness depends, now lasts longer and recharges faster. Also several bugs with stances have been fixed.
  • Strength growth increased by ~18%
  • Chaos Blades:
  • amount of restored Health increased by 50%
  • Swift Assault:
  • passive bonus to the Agility received from Crushing Blows increased by 15%
  • Battle Blades:
  • passive bonus to the attack damage received from Deadly Edges increased by 15%
  • Increased defense:
  • increased passive Stamina and Will by 15% (whichever is greater) received from Crushing Blows
  • movement speed on Native Terrain increased from 30% to 50%
  • Demonic Power:
  • time of action increased from 7 to 10 seconds
  • time of the recovery decreased from 120 to 100 seconds
  • Bugs fixed:
  • it is not possible to be in two stances at the same time
  • fixed Swift Assault stance bugs when the Hero hasn’t moved to the attack target instead of distance attack
  • Other:
  • Talent Forest Wrath does not cause immediate deaths of the target when the damage is dealt one moment before death of the talent owner
  • Account authorization in e-mail is working correctly now
  • Fixed bug when clan request caused Castle crush on clan leader account

New in Prime World: Thrones 10.13.1 (Feb 3, 2017)

  • Heroes:
  • Raven:
  • Reduced ability damage boost provided by stats. Increased Energy costs.
  • As the week since the last update has shown, Raven’s potential for dominating the mid-game was reduced – but not enough. In nearly all cases, the new balance just delayed her usual “overfarming” for a few minutes. In other cases at high ranks, the new balance led to foresters/gankers always helping Raven with her early farming, boosting her power to its pre-update level. Pumping Prime into one character is an acceptable strategy in the game, but not when it becomes the battle’s only deciding factor.
  • We decided to reduce Raven’s ability to inflict instant damage. This will reduce the rate at which Raven’s strength snowballs and weaken the usefulness of pumping the team’s Prime into her. Also, Raven’s new greater dependence on Energy forces her to either use her abilities less often or put more talents towards Energy regen, which slows down her early game a bit more.
  • Warm Welcome:
  • Ability damage growth decreased by 12.5%.
  • On Fiery Wings:
  • Energy cost for this talent increased by 70%.
  • Blaze:
  • Ability damage growth decreased by 12.5%.
  • Energy cost for this talent increased by 10%.
  • Fiery Curse:
  • Damage growth for this ability and its upgrade Emanative Flame decreased by 12.5%.
  • Firestorm:
  • Ability damage growth decreased by 12.5%.
  • Time to cast increased from 3 to 4 seconds.
  • The number of sparks released has been increased, but the damage per spark has been reduced proportionally so that the total damage remains the same.
  • Energy cost for this talent increased by 45%.
  • Other:
  • Rare talents now no longer drop in battles at all. Previously they still dropped in certain cases.
  • The effects of Raven’s attacks are no longer visible through the fog of war.
  • Doctrine’s Alchemical Circles no longer disappear when creating a clone.

New in Prime World: Thrones 10.12 (Nov 9, 2016)

  • New Hero:
  • These axes were forged in the time before time, destined to wait for their true master. The legends predicted his appearance, and the old men told stories about it near the midnight fire.
  • An old woodsman suddenly heard a loud noise while doing his daily rounds. At the end of the day, this sound was extremely unusual. Naked trees couldn't hide a strong man's body, surrounded by the weird stripes of steel. It took woodsman a couple of minutes of realize that this deadly illusion was caused by the strokes of an ancient weapon.
  • The true axe master has come to take what belongs to him.
  • Contest:
  • The woodsman managed to see the training of the new Hero and immediately spread the news all over the continent. Usually, our Heroes don't like to train in public… But not this time. Those 10 Lords and Ladies who will be the first to guess the names of the Hero`s skills will receive the new hero as a reward!
  • Firstly, the woodsman saw a storm of steel, surrounding the hero. Furious strokes of axes and a booming noise created an area around the hero dealing an enormous damage to the surrounding enemies (according to the woodsman's words these were the Touched).
  • The training ended as unexpectedly as it started. The hero unleashed the force of Prime in his axes, turning them into the giant birds of prey, which attacked his opponents, not allowing them to run away. Now this makes any battle way easier!

New in Prime World: Thrones 10.11.1 (Nov 1, 2016)

  • Heroes:
  • Shadow / Whisp:
  • After the second community-made rebalamce, the Shadow become extremely more viable and got her former Prime Bonuses back. From now on, she will not completely lose her invisibility while covering an Ally. The risks are still high for the Shadow, even though she only becomes visible for 2 seconds after using her Cover ability.
  • Cover:
  • It now hides the heroine automatically when she takes damage equal to 20% or more of her current health. Cooldown — 30 seconds.
  • Activation time has been reduced from 12 seconds to 10
  • When she is under the effect of Cover and Touched or enemy soldiers die within a small area around Shadow, she now receives 10 Prime per kill.
  • Shadow Protection:
  • Using it on an ally no longer removes an active invisibility effect from Whisp herself, but rather makes her visible for 2 seconds
  • Other:
  • Improved client protection.
  • The reward for the New Talents rookie quest has temporarily been changed from 8 gold to 1,500 silver

New in Prime World: Thrones 10.10.1 (Aug 2, 2016)

  • Castle:
  • Fixed a bug that made it impossible to hire „Inventor“ and „Artist“ for silver on the heroes tab.
  • Fixed a bug where it was impossible to interact with newly built houses on the adornian side.
  • Fixed a bug where it was impossible to complete the default quest for increasing the hero’s power till 1500, if going to the battle with second or third talent tab.
  • Battle:
  • Fixed a bug that prohibited the ability „Construction“ of the hero Inventor to work properly.
  • Fixed a bug when a hero got into the action range of the ability “Stasis” of the hero Luna not at the moment of its installation and didn`t receive any damage after its action period end.
  • The Button "Disable chat" will now save its settings properly after switching from the loading screen to the battle.
  • Added the possibility to customize hot keys that control camera in battle.
  • In the general battle chat, icons of the allies are now highlighted with green and the opponents with red.
  • In the post-battle statistics, the line "Physical damage dealt to heroes" was moved to the top of the list.
  • Fixed a bug that could lead to a client crash after using the "Twin Scroll" while playing the hero Mimi.

New in Prime World: Thrones 10.10 (Jul 8, 2016)

  • Reports in battle and in the Castle are now split: each player gets 2 reports for each battle session. Also, even if a player spends both reports in a single battle, both are fully restored for the next one. The number of reports allowed in the Castle is still 3 per day, as before.
  • A player will now be banned from chat for insults automatically after a match if the offender receives 2 or more complaints of insulting communication during that session. A special algorithm will verify these reports, responding to key factors in players behavior. If the reports filed against the player are not justified, they will not count against him. Bans triggered this way lasts 24 hours. (This feature will be switched off right after patch installation in order to implement additional settings. We will keep you updated).
  • The penalty for canceling the pre-match window no longer grows with each cancelation and now always lasts 5 minutes.
  • Fixed a bug that made messages about punished players sometimes disappear and be sent repeatedly to the reporters. Now these messages will be displayed correctly: one time for each offender who is punished.
  • Now the user who is the target of a complaint will automatically be added to the ignore list of the player who submits the complaint.
  • Chat can now be disabled/enabled without going into game settings: you can disable chat by simply clicking the check mark next to the message entry box. When a player’s chat is disabled, that player cannot write or read any chat messages.
  • Players can now be added to your ignore list with one click from the game statistics screen.
  • Players on the ignore list will no longer be displayed in the Recent Allies tab after battle.
  • The status of a player whose is banned from chat is now correctly displayed in the lobby.
  • Fixed a bug where the group leader could not see when members of his group had active cancelation penalties.
  • Bugs fixed:
  • Fixed a bug where the dome summoned by the Stasis ability disappeared when Luna died.
  • Fixed a bug where using Luna’s Astral Gates could teleport you to an inaccessible part of the map.
  • Fixed a bug where the Serenity talent’s description did not always display the correct speed reduction value (based on the number of charges accumulated by the Surplus Energy talent)
  • Fixed a bug where an allied hero using Luna’s Astral Gates received a strength boost not based on his own strength but on Luna’s strength.
  • Battles:
  • You can now set hotkeys during a battle, not just from your Castle.
  • Fixed a bug that caused the resurrection of Defender/Guardian to sometimes fail.
  • Fixed a bug where, when Defender/Guardian was killed, the killing could be attributed to multiple players at once.
  • Fixed a bug that caused the Inherited Talisman talent to not function at the end of a match if the talent cooled down while the hero was dead.
  • Fixed the description of the effect of the Life-Giving Radiance talent.
  • Upgraded the Mechawyrm skin’s death animation.
  • Castle:
  • Fixed a bug that caused upgraded and bound talents to not be shown when improving talents.
  • The Fair interface is now always displayed correctly.
  • Fixed a bug that caused chat ban time to be displayed incorrectly in the Castle when it was greater than 2 days. Previously, some players were shown chat ban times which were 24 hours less than their actual chat ban time, which led to questions and misunderstandings. This will no longer happen.
  • Account protection system upgrades:
  • Upgraded the automatic account lock system, activated by brute force attacks
  • Known problems:
  • Inventor: Improvement of the talent «Vita-Generator» gives no additional parts.
  • Functionality of hiring the heroes Inventor and Artiste for silver is working incorrectly. While we are working on fixing this issue, we would like to invite those Lords and Ladies, who have not hired these heroes yet, to buy them via using special quests, which are already available in your castles.

New in Prime World: Thrones 10.9.1 (Jun 16, 2016)

  • New Hero:
  • The Adornian scholar, astrologer, and just a beautiful girl Luna has arrived in Praia! However, do not be fooled by her attractive appearance because Luna’s role is Slayer! But slaying her enemies is not the only use she has for the energy of the cosmos. Luna’s abilities make her allies on the battlefield much more mobile, an attribute usually reserved for Support heroes. Interested? You can read more about this new hero here.
  • Just like previous heroes, you can get Luna in three ways:
  • Complete a seven-day quest chain. You will then be able to recruit Luna for 750,000 silver. The first quest in the chain is already available, and the last will appear on June 23rd. Once you have completed the last of the quests, you can spend the silver to recruit Luna right away.
  • The normal way to recruit Luna (paying silver without completing a quest chain) will be available for all players from 25th castle level and higher starting on June 30th.
  • Or hire Luna now for 299 gold.
  • With the release of this new hero, the price of S.Putnik has been reduced to 500,000 silver and 199 gold.
  • Lower hero level requirements for using exclusive and legendary talents:
  • The requirements for heroes to use exclusive and legendary talents are now a little less demanding. Now exclusive talents can be used from the 1st level of the Hero and higher, and legendary talents, from 15th level and higher. These changes were made for two reasons:
  • This restriction used to be justified since players with lots of playtime could just pump up a hero they just purchased with powerful talents and then play at a lower level against opponents without high-level talents. Now getting exclusive talents isn’t as hard as it once was, before the first orange set was introduced. The chance of getting oranges has been increased (remember that your first victory of the day will always get you at least one orange talent), and the forge produces two talents per one Prime crystal. So in general it is significantly easier now to put together a good build. Therefore, we wanted to give this opportunity to make a good build to our novices, who just recruited the hero.
  • Beginning with update 10.8, matchmaking began to consider the Player’s Maximal Rating. For all intents and purposes, when playing with a newly-recruited hero, a player with a high maximum rating would be matched with players with a similar rating and similarly developed heroes. Together with matchmaking based on average power, this allows the requirements for talents to be relaxed, since in most games that result, players will be well-matched in average power and thus in skill.
  • Battles:
  • Challenges mode is back!
  • Fixed a bug that caused the main building to deal no damage on the Outpost map.
  • Fixed a bug when after the Rampage ability activation, Tu’Rehu died, but the ability went on cooldown.
  • Balance Charm and Inspiring Hymn talents were reworked: Now when Max Health is increased, healing only occurs once – when the effect is applied. In other words, players cannot heal multiple times in a row by refreshing the effect.
  • Fixed a bug when cooldown time of the talent "Ritual Extermination" was not displayed when used on allied soldiers.
  • The Antifreeze effect is now also colored red when striking enemies.
  • Clans:
  • Clan abbreviations are now always displayed correctly.
  • Fixed a display error that showed the clan list in the incorrect order on the All Clans tab and caused problems when searching for some clans.
  • Other:
  • Optimized the game and improved game stability. Among other fixes, fixed a bug that cause connection problems to be handled incorrectly when in the Castle, causing the “Internal Server Error” message.

New in Prime World: Thrones 10.9 (May 25, 2016)

  • Talent Forge/Talent Garden:
  • Great news! Now that the number of legendary sets has reached three, the Talent Forge/Talent Garden has a new special filter to help you pick the legendary set you need!
  • The Fair:
  • Now that the game has three legendary talent sets, finding the right legendaries at the Fair can be complicated. To make getting the new legendary talents easier, the first set of legendary talents, Birth of a Legend, has been removed from the assortment. However, you can still get this set at the Talent Forge/Talent Garden.
  • Fixed the sound volume at the Fair.
  • Fixed an error that delayed the color change of Fair slots when a purchase was made.
  • Fixed an error that occasionally prevented some of the slots at the Fair from updating.
  • Fixed an error that displayed a permanent slot as bought.
  • Fixed an error that could drop previous jackpots at the Fair after the jackpot type was changed.
  • Improved the Fair’s visuals.
  • Heroes:
  • S.Putnik:
  • S.Putnik is a sufficiently strong auto-attacker in his power form. Despite the fact that he has no defensive abilities or attack modifiers, he is still a little stronger than other late-game carry heroes. With the help of his faithful Comrade, S.Putnik can remain beyond enemies’ reach and yet be a powerful fighter. So this Comrade had to be reconsidered.
  • So of course you’re a proud, strong bear, Comrade, but we need some revenants now and then!
  • Frontline Comrade:
  • The bear’s Speed no longer depends on the hero’s Speed but is always 65.
  • Increased the Prime earned from killing the bear from 10 to 20.
  • Comrade’s Health has been reduced by 10%.
  • Exemplary Sniper:
  • The Mark no longer prevents the Sniper from becoming invisible.
  • Marks now last 3 seconds rather than 4.
  • Also:
  • Fixed a bug that prevented neutral soldiers from responding to the hero’s attacks in some cases..
  • Fixed a bug that prevented Comrade from being affected by slowdown effects.
  • Fixed a bug where S.Putnik moved toward the target after the latter lost a Mark.
  • Mimi:
  • Initially, we assumed the Beware! Ability would be used mainly to initiate conflicts or to move quickly to the enemy’s rear. But practice has shown that the ability is most often used to escape the enemy.
  • When combined with charging, this is just too many escapes for a single character. In beast form, Mimi has seriously high protection, which grows quickly with his attack stats. Now the choice Mimi must make between damage and tank ability will be felt more keenly.
  • Beware:
  • In Mimi form: duration reduced from 3 to 2.5 seconds.
  • In Mimi form: the Catch! upgrade now increases speed by 60%, not 70%.
  • Defend Yourself:
  • In Grrr! form: Stamina and Will boost reduced by 15%
  • Quarrier/Rumbler:
  • Despite the fact that Rumbler’s ultimate is one of the most powerful and effective abilities in the game, its cooldown is too long for the game’s current pace. Massive conflicts have become more common, fighting is more frequent, and the Rumbler fights rather poorly without his main initiating ability.
  • Rumbler’s damage has remained the same, but the cooldown of his ultimate has been significantly reduced.
  • Avalanche:
  • Cooldown reduced from 160 to 100.
  • Gigantic Pace:
  • The slowdown aura now affects nearby enemies whether the hero is moving or not.
  • Archer/Amazon:
  • Amazon, despite being a late-game hero, has serious potential for early aggression. Aggression nearly always means fighting on foreign terrain, and this is the part of Amazon’s game that has been improved in this update. Her damage has been slightly increased, and her shield absorbs more damage.
  • This allows Archer/Amazon to defeat her opponent more quickly and with fewer wounds.
  • Smashing Whirlwind:
  • Damage increased by 20%.
  • The damage increase modifier applied when using this ability on native terrain has been decreased from 1.5x to 1.3x. Thus the total damage when used on native terrain has remained virtually the same.
  • Redeploy:
  • The shield’s duration after learning Active Defense has been increased from 4 seconds to 5.
  • The shield now absorbs 15% more damage.
  • Talents:
  • Like heroes, talents are a very important part of game balance. Game balance adjustments have affected some talents from the second legendary set, Legendmakers.
  • Ritual Extermination set
  • Ritual Extermination ended up being too powerful for such an early stage. A portion of this damage has been moved to once of its upgrades, and its cooldown has been lengthened.
  • Cooldown of the Ritual Extermination talent increased from 80 to 100 seconds.
  • Damage of the Ritual Extermination talent reduced from 190 (230) to 160 (196).
  • Treacherous Ritual talent’s additional damage increased from 140 (180) to 170 (210).
  • After learning Ritual of Ruthlessness. If the talent’s target is a soldier, the talent’s cooldown is reduced by 30 seconds.
  • Deathtouch set:
  • Deathtouch is strong for “auto-attackers,” even though its enemy defense reduction is virtually identical to that of Suppressive Touch. To allow the rest of the talents to compete with this new bomb of a talent without making the set useful has led us to reallocate a portion of the talent’s effectiveness to Suppressive
  • Touch/Touch of Sophistication:
  • Reduced the reduction in Stamina and Will to 19 (25) and 16 (22) once the upgrade Suppressive Touch is learned.
  • Increased the damage boost when learning the Indomitable Touch and Touch of Sophistication upgrades from 9 (13) to 11 (15).
  • Demolition Mania set:
  • Demolition Mania has proven too difficult to use. Its small blast radius makes it ineffective in most game situations.
  • Damage increased from 90 (130) to 120 (152).
  • Blast radius increased from 4 to 7 meters.
  • Since the changes made to the Ritual Extermination, Demolition Mania, Ritual of Ruthlessness, and Ritual of Ruthlessness talents are quite extensive, these talents will be unbound from your heroes and moved to the Library.
  • Towers, soldiers, main building:
  • We’ve continued improving the interaction between soldiers, heroes, and towers. Changes have been directed towards simplifying the mechanic of soldiers along the line of combat. For instance, soldiers no longer deal critical damage.
  • Main building:
  • The main building’s Health has been increased by 20%.
  • The damage calculation for the main building’s mass attack ability has been reworked. Attack damage was previously multiplied by a random number from 3 to 5. Damage from the mass attack is now always equal to attack damage times 3.
  • Soldiers:
  • Soldiers no longer deal critical damage. The chance of a critical attack has been converted into additional attack strength (+4% max). This way, damage per second remains the same as before.
  • Increased the importance of attacking the nearest target.
  • Decreased the importance of attacking enemy soldiers attacking an allied hero.
  • Decreased the importance of attacking targets with low Health.
  • Decreased the importance of attacking an enemy hero if an enemy tower is in the soldier’s range of aggression.
  • Now, if a siege soldier (crusher/flamethrower) is near a tower along with a hero, the tower will attack the siege soldier first, not the enemy hero. As before, if both normal and siege soldiers are present around a tower, the tower will target the normal soldiers first.
  • Changes to the unified login process:
  • In order to connect an additional social network, you must enter your account login and password for both accounts: both your main account and the connected account. Also, you can no longer merge accounts, as this often led to unpredictable results. So you can no longer, for example, merge two social network user accounts if they are each registered game accounts.
  • Clans:
  • Fixed a bug where no text message alerted the player to the need to build a Clan Hall for a player who had been invited to a clan.
  • Fixed a bug in the clan join message sent after the leader invites a new member.
  • Fixed a bug that could cause long load times in the Clan’s Recommended tab.
  • Fixed a bug that caused an “Internal Server Error” when leaving a clan.
  • Fixed a bug that altered the display of the lowest vassal when hovering over a central castle’s ranking.
  • Fixed a bug that sent a message about all players leaving the clan when one player left the clan.
  • Castle:
  • Reduced RAM usage. Increased responsiveness to player actions.
  • Fixed bugs caused incomplete loading of the pre-match screen. If this error persists, please send your castle logs to tech support.
  • Fixed a bug that caused the Lord to lose experience.
  • Fixed a bug where some players, especially new players, lost progress for some heroes.
  • Fixed a bug where it was sometimes impossible, to make a complaint about a player by reason of "Obscenity".
  • Clan buffs do not increase the characteristics of Heroes in Tavern.
  • Fixed a bug where it was impossible to see characteristics of the Heroes of a first level.
  • Now if a player violates the game rules in battle, he will see the following message when returning to his castle:
  • “You have violated the standards of conduct towards other players in battle. Players who repeatedly violate these standards are named deserters or punished and have to complete more matches before the penalty is removed.”
  • Now you no longer have to click the text field in the pre-match screen to start entering a message. Focus always defaults to the chat message entry field.
  • Fixed a bug where a player’s name was sometimes displayed incorrectly if it contained more than 25 characters.
  • Fixed a bug with the display of titles.
  • Fixed a bug where the gate screen and pre-match screen displayed an incorrect build if talents were removed from a hero.
  • Fixed a bug where the Continue button was not always shown in the Path to Mastery quest.
  • Fixed a bug where some buildings, when you hovered over their upgrade icon, did not show the changes in production/storage that would result from the upgrade.
  • Fixed some bugs that caused crash of the Castle.
  • Fixed a number of inaccuracies in talent descriptions and displayed stats.
  • Battles:
  • Fixed information about Tu’Rehu’s boosts to Agility and Stamina provided by the Battle Fury talent.
  • Fixed a bug where the loading screen displayed the average power rating if the team included heroes with ranks below captain.
  • Fixed a bug where the loading screen displayed the average power rating if the team included a group.
  • Fixed a bug with the Conjuress skin for the Demonologist hero.
  • Fixed a bug where the Fatal Passion and Curse of Terror talents activated when an invisible hero entered attack range.

New in Prime World: Thrones 10.8.1 (May 25, 2016)

  • Talent Forge/Talent Garden:
  • Great news! Now that the number of legendary sets has reached three, the Talent Forge/Talent Garden has a new special filter to help you pick the legendary set you need!
  • The Fair:
  • Now that the game has three legendary talent sets, finding the right legendaries at the Fair can be complicated. To make getting the new legendary talents easier, the first set of legendary talents, Birth of a Legend, has been removed from the assortment. However, you can still get this set at the Talent Forge/Talent Garden.
  • Fixed the sound volume at the Fair.
  • Fixed an error that delayed the color change of Fair slots when a purchase was made.
  • Fixed an error that occasionally prevented some of the slots at the Fair from updating.
  • Fixed an error that displayed a permanent slot as bought.
  • Fixed an error that could drop previous jackpots at the Fair after the jackpot type was changed.
  • Improved the Fair’s visuals.
  • Heroes:
  • S.Putnik:
  • S.Putnik is a sufficiently strong auto-attacker in his power form. Despite the fact that he has no defensive abilities or attack modifiers, he is still a little stronger than other late-game carry heroes. With the help of his faithful Comrade, S.Putnik can remain beyond enemies’ reach and yet be a powerful fighter. So this Comrade had to be reconsidered.
  • So of course you’re a proud, strong bear, Comrade, but we need some revenants now and then!
  • Frontline Comrade:
  • The bear’s Speed no longer depends on the hero’s Speed but is always 65.
  • Increased the Prime earned from killing the bear from 10 to 20.
  • Comrade’s Health has been reduced by 10%.
  • Exemplary Sniper:
  • The Mark no longer prevents the Sniper from becoming invisible.
  • Marks now last 3 seconds rather than 4.
  • Also:
  • Fixed a bug that prevented neutral soldiers from responding to the hero’s attacks in some cases..
  • Fixed a bug that prevented Comrade from being affected by slowdown effects.
  • Fixed a bug where S.Putnik moved toward the target after the latter lost a Mark.
  • Mimi:
  • Initially, we assumed the Beware! Ability would be used mainly to initiate conflicts or to move quickly to the enemy’s rear. But practice has shown that the ability is most often used to escape the enemy.
  • When combined with charging, this is just too many escapes for a single character. In beast form, Mimi has seriously high protection, which grows quickly with his attack stats. Now the choice Mimi must make between damage and tank ability will be felt more keenly.
  • Beware:
  • In Mimi form: duration reduced from 3 to 2.5 seconds.
  • In Mimi form: the Catch! upgrade now increases speed by 60%, not 70%.
  • Defend Yourself:
  • In Grrr! form: Stamina and Will boost reduced by 15%
  • Quarrier/Rumbler:
  • Despite the fact that Rumbler’s ultimate is one of the most powerful and effective abilities in the game, its cooldown is too long for the game’s current pace. Massive conflicts have become more common, fighting is more frequent, and the Rumbler fights rather poorly without his main initiating ability.
  • Rumbler’s damage has remained the same, but the cooldown of his ultimate has been significantly reduced.
  • Avalanche:
  • Cooldown reduced from 160 to 100.
  • Gigantic Pace:
  • The slowdown aura now affects nearby enemies whether the hero is moving or not.
  • Archer/Amazon:
  • Amazon, despite being a late-game hero, has serious potential for early aggression. Aggression nearly always means fighting on foreign terrain, and this is the part of Amazon’s game that has been improved in this update. Her damage has been slightly increased, and her shield absorbs more damage.
  • This allows Archer/Amazon to defeat her opponent more quickly and with fewer wounds.
  • Smashing Whirlwind:
  • Damage increased by 20%.
  • The damage increase modifier applied when using this ability on native terrain has been decreased from 1.5x to 1.3x. Thus the total damage when used on native terrain has remained virtually the same.
  • Redeploy:
  • The shield’s duration after learning Active Defense has been increased from 4 seconds to 5.
  • The shield now absorbs 15% more damage.
  • Talents:
  • Like heroes, talents are a very important part of game balance. Game balance adjustments have affected some talents from the second legendary set, Legendmakers.
  • Ritual Extermination set
  • Ritual Extermination ended up being too powerful for such an early stage. A portion of this damage has been moved to once of its upgrades, and its cooldown has been lengthened.
  • Cooldown of the Ritual Extermination talent increased from 80 to 100 seconds.
  • Damage of the Ritual Extermination talent reduced from 190 (230) to 160 (196).
  • Treacherous Ritual talent’s additional damage increased from 140 (180) to 170 (210).
  • After learning Ritual of Ruthlessness. If the talent’s target is a soldier, the talent’s cooldown is reduced by 30 seconds.
  • Deathtouch set:
  • Deathtouch is strong for “auto-attackers,” even though its enemy defense reduction is virtually identical to that of Suppressive Touch. To allow the rest of the talents to compete with this new bomb of a talent without making the set useful has led us to reallocate a portion of the talent’s effectiveness to Suppressive
  • Touch/Touch of Sophistication:
  • Reduced the reduction in Stamina and Will to 19 (25) and 16 (22) once the upgrade Suppressive Touch is learned.
  • Increased the damage boost when learning the Indomitable Touch and Touch of Sophistication upgrades from 9 (13) to 11 (15).
  • Demolition Mania set:
  • Demolition Mania has proven too difficult to use. Its small blast radius makes it ineffective in most game situations.
  • Damage increased from 90 (130) to 120 (152).
  • Blast radius increased from 4 to 7 meters.
  • Since the changes made to the Ritual Extermination, Demolition Mania, Ritual of Ruthlessness, and Ritual of Ruthlessness talents are quite extensive, these talents will be unbound from your heroes and moved to the Library.
  • Towers, soldiers, main building:
  • We’ve continued improving the interaction between soldiers, heroes, and towers. Changes have been directed towards simplifying the mechanic of soldiers along the line of combat. For instance, soldiers no longer deal critical damage.
  • Main building:
  • The main building’s Health has been increased by 20%.
  • The damage calculation for the main building’s mass attack ability has been reworked. Attack damage was previously multiplied by a random number from 3 to 5. Damage from the mass attack is now always equal to attack damage times 3.
  • Soldiers:
  • Soldiers no longer deal critical damage. The chance of a critical attack has been converted into additional attack strength (+4% max). This way, damage per second remains the same as before.
  • Increased the importance of attacking the nearest target.
  • Decreased the importance of attacking enemy soldiers attacking an allied hero.
  • Decreased the importance of attacking targets with low Health.
  • Decreased the importance of attacking an enemy hero if an enemy tower is in the soldier’s range of aggression.
  • Now, if a siege soldier (crusher/flamethrower) is near a tower along with a hero, the tower will attack the siege soldier first, not the enemy hero. As before, if both normal and siege soldiers are present around a tower, the tower will target the normal soldiers first.
  • Changes to the unified login process:
  • In order to connect an additional social network, you must enter your account login and password for both accounts: both your main account and the connected account. Also, you can no longer merge accounts, as this often led to unpredictable results. So you can no longer, for example, merge two social network user accounts if they are each registered game accounts.
  • Clans:
  • Fixed a bug where no text message alerted the player to the need to build a Clan Hall for a player who had been invited to a clan.
  • Fixed a bug in the clan join message sent after the leader invites a new member.
  • Fixed a bug that could cause long load times in the Clan’s Recommended tab.
  • Fixed a bug that caused an “Internal Server Error” when leaving a clan.
  • Fixed a bug that altered the display of the lowest vassal when hovering over a central castle’s ranking.
  • Fixed a bug that sent a message about all players leaving the clan when one player left the clan.
  • Castle:
  • Reduced RAM usage. Increased responsiveness to player actions.
  • Fixed bugs caused incomplete loading of the pre-match screen. If this error persists, please send your castle logs to tech support.
  • Fixed a bug that caused the Lord to lose experience.
  • Fixed a bug where some players, especially new players, lost progress for some heroes.
  • Fixed a bug where it was sometimes impossible, to make a complaint about a player by reason of "Obscenity".
  • Clan buffs do not increase the characteristics of Heroes in Tavern.
  • Fixed a bug where it was impossible to see characteristics of the Heroes of a first level.
  • Now if a player violates the game rules in battle, he will see the following message when returning to his castle:
  • “You have violated the standards of conduct towards other players in battle. Players who repeatedly violate these standards are named deserters or punished and have to complete more matches before the penalty is removed.”
  • Now you no longer have to click the text field in the pre-match screen to start entering a message. Focus always defaults to the chat message entry field.
  • Fixed a bug where a player’s name was sometimes displayed incorrectly if it contained more than 25 characters.
  • Fixed a bug with the display of titles.
  • Fixed a bug where the gate screen and pre-match screen displayed an incorrect build if talents were removed from a hero.
  • Fixed a bug where the Continue button was not always shown in the Path to Mastery quest.
  • Fixed a bug where some buildings, when you hovered over their upgrade icon, did not show the changes in production/storage that would result from the upgrade.
  • Fixed some bugs that caused crash of the Castle.
  • Fixed a number of inaccuracies in talent descriptions and displayed stats.
  • Battles:
  • Fixed information about Tu’Rehu’s boosts to Agility and Stamina provided by the Battle Fury talent.
  • Fixed a bug where the loading screen displayed the average power rating if the team included heroes with ranks below captain.
  • Fixed a bug where the loading screen displayed the average power rating if the team included a group.
  • Fixed a bug with the Conjuress skin for the Demonologist hero.
  • Fixed a bug where the Fatal Passion and Curse of Terror talents activated when an invisible hero entered attack range.

New in Prime World: Thrones 10.8 (Mar 23, 2016)

  • New talents
  • Matchmaking Upgrades
  • Changes to the Prime Distribution System
  • Rebalance of Towers and Soldiers
  • Rework of Glyphs
  • Inn / Spa and the Heroes' Vigor
  • The Fair
  • Battle
  • Castle

New in Prime World: Thrones 10.7.2 (Feb 17, 2016)

  • Nights Embrace:
  • Original hero: Faceless/Phantom
  • Features: new voiceover, sex change
  • Cost : 99 gold
  • Graffiti:
  • Original hero: Artiste
  • Features: new voiceover, sex change
  • Cost: 99 gold
  • Also, the Lightwalker skin for the hero Wanderer now has new special sound effects for his attacks and for the Decisive Attack ability. What kind of sound effects, do you think?
  • Lightwalker:
  • Hero: Wanderer
  • Features: new voiceover
  • The Fair:
  • We’ve revised the prices on the Fair and its assortment of goods to better match its purpose as a resource exchange center of your lordship, and to better reflect recent economic adjustments that have been made in the game. The prices of exclusive and unique talents have been reduced significantly, and the most popular rare talents have been added so that players with an active Golden Age can access them.
  • Exclusive talents are now 40% cheaper
  • Talents formerly costing 36-44 prime crystals now cost 15-35;
  • Talents formerly costing 19 Gold now cost 9–14 gold .
  • Unique talents are now more than 60% cheaper
  • Talents formerly costing 7-20 thousand silver now cost 2-5 thousand
  • Rare talents, which are inferior to their “big brothers” in raw numbers but are still useful to lower-stage heroes, are now also available at the Fair
  • the most popular rare talents seen in common hero builds have been added;
  • also, rare talents which are useful for upgrading have been added;
  • rare talents cost between 1 and 2 thousand silver.
  • Due to its low popularity, the option to spend silver to buy resources at the Fair has been removed.
  • Please note the following! Rare talents will be added to the Fair due to the reduction of unique talents offers. But this won`t affect the chances to get exclusive and legendary talents, as well as other goods at all.
  • Updated Witchcraft talent set:
  • Several changes were introduced to the Witchcraft talent set in the 10.7.2 update, as we’ve already announced. Now the Witchcraft talent set is divided into sets, like the Talents Foremen set.
  • Heroes:
  • Blade Master / Sesha:
  • Balancing Blade Master / Sesha has proven to be like walking a razor-thin trail with precipices on either side. Recently, in addition to better close combat defense, Blade Master / Sesha received improved vampirism and Cunning decreasing power.
  • Naga is now weaker in these areas. The hero’s role will not change, but Blade Master / Sesha will have a more difficult time in the early stage of battle.
  • Enchanted Blades:
  • Life Drain has been reduced about 40% in the early game, but as Blade Master / Sesha approaches 300 Strength (since Life Drain is based on Strength) the reduction becomes less significant, approximately approaching 10%.
  • Snake Venom:
  • The amount this talent reduces Cunning after learning the Insidious Blows upgrade has been reduced by 15%.
  • Wanderer:
  • With the 10.6 update, Wanderer’s strength build became stronger than we anticipated, since he inherited too many key mechanics from his intellect form that allowed him to perform all of the functions of that form while also dealing increased damage.
  • Thanks to his high defense, Wanderer is already comfortable on the battlefield, and the sizeable damage he dealt made him one of the most sought-after heroes in the game. So we decided to weaken the ultimate ability of Wanderer’s to keep the feature of his intellect form.
  • Punishing Blow:
  • This talent’s power is now based exclusively on Intellect, not on the highest of Strength and Intellect (as before).
  • Warlord / Shogun:
  • Since we’ve weakened the requirements for his passive class ability and increased his starting defense, Shogun has become one of the game’s most flexible heroes. He fights well in lanes, bashing in his enemies’ skulls – well in the forest, crushing tails and feathers into a bloody mess.
  • He is incredibly versatile. We don’t consider this versatility a bad thing, but we couldn’t ignore how dominating Warlord was. Therefore the Charmed Plate ability has been reworked to allow the stamina Warlord to show off how much stamina he really has.
  • Warchief:
  • The amount of Stamina and Will received from this talent has been reduced by 10%
  • Charmed Plate:
  • Talent cooldown reduced from 25 to 13 seconds;
  • Active time of Charmed Plate reduced from 10 to 5 seconds;
  • Damage increased by 25%.
  • Marksman / Hunter:
  • We have observed that Hunter is slowly but surely coming back on the battlefields, and it was worth determining how to effectively strengthen him.
  • Hunter is very strong in the late game, in any of his builds, but the early game is more difficult since Hunter struggles to hold his former supremacy when fighting in a lane. Now Hunter will find this stage a little bit easier.
  • Bleeding:
  • Now bleeding wounds are inflicted on the enemy not only by autoattacks but also by class talents.

New in Prime World: Thrones 10.7.1 (Jan 14, 2016)

  • End of the New Year offers:
  • The wintry weather has left the Borderlands. The Borderlands map has returned to normal.
  • The Snowball has been removed from stores.
  • The Christmas tree has been removed from castles and can no longer be built.
  • The Christmas tree has been removed from castles and can no longer be built.
  • The snow in the Borderlands has been slowly melting — which means the zombies are returning to Praia! Apocalypse mode is available once again. Check out the game mode schedule to learn more.
  • Castle:
  • Cells at the Fair with the Golden Age symbol are not fading after the trade is over. The remaining 7 cells work according to the following rule: no more than 4 cells can be closed, and the remaining 3 will continue to be updated even after trading is over. The total number of cells that don't fade out remains the same as before.
  • Fixed a bug that allowed players to enter battle with a blank talent tab if player selected another hero with another tab without pressing „Ready” before exiting the lobby.
  • Fixed a bug that allowed players to enter battle with a blank talent tab if at the gate during battle search another hero with an empty active tab was selected or viewed.
  • The offer "Hero on Sale" is available in the castles again. We also want to remind you, that there is an unique building in our game – Treasury, which produces 1 gold every 23 hours. You can build it after fulfilling one of two conditions
  • To buy a hero on the action "Here on Sale" - then you will find the Treasury in your Building storage. You can access it by clicking on "Construction" - "Building storage".
  • If you have already bought all the heroes, which are offered on action "Hero on Sale!" for silver. Then you can find Treasury in the “Construction” menu under the "Services" tab. In this case, the building will be available for 9 gold.
  • Heroes:
  • Mimi:
  • Fixed a bug that prevented Mimi from receiving the temporary stat bonus earned by killing Fire Drake if the team kills Fire Drake while Mimi is immune to effects and damage thanks to the Beware! talent.

New in Prime World: Thrones 10.7 (Dec 23, 2015)

  • New Talent Set
  • A new “cookie!”
  • Holiday Skins
  • Changes in the game mode schedule
  • Battles:
  • Winter Borderlands map.
  • The Health and Energy bars of selected soldiers are now highlighted.
  • Fixed a bug where the game session ended prematurely if the player was dying in battle playing with Brawler/Meijin and had his Whirlwind ability active as well as Way of the Dragon set was ready to use.
  • Fixed a game crash that occurred when clicking Ignore on a hero portrait in battle
  • Castle:
  • Refined the castle’s hero window. It now displays
  • The number of skill points the player will receive for reaching the next level.
  • “XP till next level: 0/300” is now shown, instead of just “0/300.”
  • Messages that the hero will be able to equip exclusive talents at level 15 and legendary talents at level 25.
  • The offers of silver for the resources in the Fair were changed in a following way:
  • The amount of silver in the offers was reduced about 2 times.
  • The price on these offers was reduced in such a way, that small sums of silver got relative more expensive while big sums got cheaper.
  • Fixed a “fatal server response error” that appeared for some players when unbinding a talent with rune.
  • Fixed a “fatal server response error” when trying to upgrade a talent with a talent that was located in one of the hero’s talent panels. Now talents that are located in one of the hero’s talent panels can no longer be used to upgrade other talents.
  • Fixed a bug which caused new accounts to show blue talents bound to the free heroes.
  • In hero stats, on the talent panel page, “Life Drain” is once again displayed in the explanation of the Damage stat.
  • Fixed a bug with displaying the hero’s portraits when changing skins.
  • Fixed a bug that made it so some skins could only be changed by double-clicking.
  • Fixed a bug that prevented the hero’s strength reserves from being displayed in the hero ribbon even when they were completely full.
  • Fixed a bug with sending heroes to the tavern. The refill button now adds all 4 required heroes at once.
  • Fixed a bug that every once in a while displayed hero name colors incorrectly in the castle.
  • Fixed a bug that prevented the confirmation dialog from appearing when binding an exclusive (orange) talent to heroes.
  • Fixed a bug that prevented the display of the status “Lockdown. After our victory, our clan is deciding whether or not to take this clan as a vassal,” if the clan would be the 6th vassal and had pressed Surrender during the siege.
  • Fixed a bug in the library where class talents were sometimes displayed for all heroes.
  • Fixed a bug that caused the game freeze or glitch in the castle.

New in Prime World: Thrones 10.6.1 (Dec 3, 2015)

  • Heroes:
  • Tu’Rehu:
  • Discovering an intelligence build for Tu’Rehu was easier than first planned
  • The damage dealt by the cursed Hr’Amin proved large enough that, in the two weeks since its release, this hero has become the most desired character on the team. Tu’Rehu’s mechanics is very closely connected with how much health he is missing. This is the hero’s main characteristic, so we decided to reduce his damage without harming his core feature.
  • Violent Takeover:
  • Damage reduced by 25%
  • Cursed:
  • Health regeneration is reduced by 15% for each 5% health lost.
  • Fixed a bug where health regeneration on native terrain was increased by Strength and not by Intellect as intended.
  • Woodsman/Witch Doctor:
  • We decided to strengthen the Woodsman in update 10.6, making him easier to control and allowing him to boost one of his base characteristics without resorting to the stamina
  • As it turned out, the changes only half-worked. Using trees became more difficult, since they don’t have enough defense to perform very well. Because of this, we’ve more than doubled the defensive stats of the trees (from Strength/Intellect).
  • Wicked Tree:
  • The amount of Stamina and Will the tree receives, from Strength or Intellect (whichever is greater), after Otik’s Call has been increased by 120%.
  • Fixed a bug that caused the Wicked Tree not to attack heroes who had Tu’rehu’s Violent Takeover ability used on them previously in the same battle.
  • Phantom/Faceless:
  • The 15% global reduction of ability growth proved enough to bring Phantom down to earth
  • An additional 15% nerf of his dagger was too much and made Phantom too weak when compared to the other slayers. So we increased the damage of Blade of Darkness by 15%, which offset the reduction made in 10.6. Just to clear it up, the global reductions of the efficiency grow made earlier for Phantom are still in effect (as they are for all heroes).
  • Blade of Darkness:
  • Damage increased by 15%
  • Kha-Ka/Dha-Ka:
  • As some of you have doubtless noticed, these heroes did not have their defensive stat growth reduced in the global defense rebalance. Will and Stamina will now increase correctly.
  • Desperado:
  • Desperado’s Molten Barrel and Whirlwind abilities now correctly boost the hero’s speed.
  • Mage/Sorcerer:
  • Transformation:
  • Now this ability will always go into cooldown correctly.
  • New Skins:
  • Damsel – new look for Prince of Thieves/Duelist[en.playpw.com]
  • Features: new voiceover, sex change
  • Cost: 99 gold
  • Shiny – new look for Archer/Amazon[en.playpw.com]
  • Cost: 49 gold
  • Castle:
  • Fixed a bug where, in the pre-match window, you could switch between talents tabs after pressing the “Ready” button, allowing players to inadvertently enter battle, with a false or even with a blank talent panel.
  • Increased the castle population awarded by the Manor/Mansion to the population needed to upgrade all castle buildings to their max levels. Now castle population will increase by 63 every level from level 151 up.
  • Fixed the display of hero stats in the Hall of Fame when switching to it from the 2nd or 3rd talent tab.
  • The auto-fill button in the Forge will no longer insert rare (blue) or unique (purple) talents located in inactive talent tabs.
  • The hero’s name under his portrait in the hero ribbon is now colored with the color of his most powerful build.

New in Prime World: Thrones 10.6 (Dec 2, 2015)

  • New hero:
  • Another Khr’Amin has arrived in Praia. His name is Tu’Rehu, and he bears a curse laid on him by the gods themselves – a curse that’s both his suffering and his might! By inflicting injuries on himself during a fight, he is able to enter a berserker rage and become truly formidable in a fight.
  • This hero is available for hire at lord’s level 25 (requirements to the castle level to purchase the heroes were lowered, read more about it below) at a cost of 750 000 silver or can be hired for 299 gold without any level restrictions.
  • Talent unbinding cost reduced:
  • You’ve asked for it, and you’ve got it! Unbinding talents is now significantly less costly than before, particularly for exclusive and legendary talents.
  • The cost to unbind an exclusive (orange) talent has been reduced from 9 gold to a mere 9 prime crystals.
  • The cost to unbind a legendary (red) talent is only 9 gold now, instead of 14 gold.
  • In order to understand the effects of the new features - like the new talent tabs and rebalances - quicker, all players will receive theWhite Rune for 5 free talent unbindings. Runes will be given out automatically at the first entry into the game from 13. till 20. November 2015.
  • Global changes in game mechanics:
  • According to polls the recently announced massive hero rebalancing was one of the most welcome and long-awaited changes among players. The main purpose of this rebalancing is to make Prime World gameplay fairer and the game itself more about player skill. Not only have we tweaked some heroes’ class talents, we have also revamped some general aspects of certain game mechanics. Read on to find out more!
  • Decrease in class talent stat-based gains
  • This update targets the too-fast pace of the game with the aim to slow it down a little. A slower-paced game will provide you with more opportunity to recover your losses or even turn the tide of the battle altogether. We also wanted to tone down “one-button killing,” something that particularly affects the Slayer class. To that effect, we’ve decided to decrease how much main stats affect talent efficiency. Among other things, this change increases the number of available strategies (in addition to the “double gank strategy” so popular in today’s Prime World) and countermaneuvers at players’ disposal. Read more about the reasons in the pre-patch announcement here[en.playpw.com].
  • The following changes have been introduced:
  • a 15% decrease in damage gain for talents based on Intellect/Strength/Agility/Cunning/Stamina/Will;
  • a 20% decrease in damage gain for Health-based talents;
  • a 5% decrease in damage gain for Energy-based talents.
  • Decrease in attack speed and critical attack gains:
  • There’s no denying it: The heroes who rely on active class talents to get them through the game have been somewhat weakened. In order to bring the heroes who rely on auto-attacks down on par with them, the following changes have been introduced:
  • A 10% decrease in Agility-based attack speed. This way, a x2.0 attack speed that previously required Agility of at least 360, now requires Agility of 415 to attain.
  • A 16% decrease in critical attack chance. It takes Cunning of 380 to attain a 40% chance of delivering a critical attack (it used to take Cunning of 300 before the change).
  • Game mechanic changes: Defensive stats gain:
  • In the past, players would often choose not to raise their secondary stats, as these stats would increase automatically based on the difference between them and primary stats. In order to give players more freedom of choice in planning out their defense tactic, we introduced the following change: 30% of every defensive stat is added to another defensive stat now. We’ve covered this change in detail before, in our announcement about defense changes here[en.playpw.com].
  • A number of other changes have been introduced as well:
  • СAll heroes now start out with a 12-unit reduction in each of their original defensive stats. The defense % granted by these stats remains the same.
  • Overall defensive stat gain has decreased in such a way that the primary defense % has slightly increased, while the secondary defense % has decreased.
  • Changes have been made to the defensive stats of all the towers, the soldiers, and the Touched. At the same time their defense % remains the same.
  • A new defense gain system has been implemented. It affects talents that employ non-standard mechanics; in particular, the secondary defense gain and both defenses’ gain will change. The modifier by which these talents raise defensive stats has been altered as well. This way, the talents that increase the lesser (secondary) defense now have a 40% less modifier than they used to, and the talents that increase both defenses now do so with 25% efficiency (on average).
  • Class talents that increase defenses are now more diverse. For example, Highlander/Immortal’s Blood Rage talent now increases the hero’s greatest defensive stat instead of increasing just the hero’s Stamina.
  • Increase in defensive stats for close-combat heroes:
  • Let’s be frank: Close-combat heroes who do not have a way to quickly regenerate their health could not have given what for to anyone except each other. We decided to increase the original amount of defense that all the close-combat heroes start out with, and to decrease by the same value the amount of talent-regenerated health. While this will not significantly affect early gameplay for characters with talents that reduce ability cooldown, it will let such characters as the Shogun, Meijin, and the Prince of Thieves to hold their own on the battle line.
  • Almost all the close-combat heroes now have 15% more defense than long-range heroes in the early game. To balance this out, we’ve made the following changes:
  • Some heroes will get a 15% decrease in the efficiency of health-regenerating talents: the Highlander, Meijin, Kha’ka, the Vampire, Nāga, Toad Dwarf, and so on.
  • Some heroes will get a 15% decrease in the efficiency of talents that allow these heroes to heal their allies. Namely, these heroes are Artiste and Healer (except Angel).
  • The efficiency of the talents that temporarily increase Health (various shields) will decrease by 15%.
  • Finally, for some close-combat heroes defensive stats will now have less of an effect on their class talents (Nāga and the Unicorn).

New in Prime World: Thrones 10.5.2 (Oct 16, 2015)

  • solves the problem of low FPS that many players have recently faced was installed on our servers. Prime World Team apologizes for prolonged correction of this issue, and thanks to all those, who sent their logs in order to help us to locate and fix this error in the game.
  • Patch 10.5.2 also prohibits the use of modified versions of the game client, including the current «Maphack». Attempts to avoid the system will be punished with permanent ban of game accounts without any notice.

New in Prime World: Thrones 10.4.1 (Aug 20, 2015)

  • We present patch 10.4.1 that we promised you last week. As mentioned previously, it is dedicated completely to in-game price reductions and progress speed increases in early stages of the game.
  • See the full list of changes below.
  • Crystal price in gold reduced
  • We quartered the gold price for prime crystals: now for 1 gold you can buy 2 prime crystals (instead of 1 crystal for 2 gold).
  • Heroes:
  • Silver prices for heroes have seen significant changes:
  • All heroes from 120 000 to 199 999 silver now cost 120 000 silver;
  • From 200 000 to 499 999 – 200 000 silver;
  • 500 000 and above – 500 000 silver.
  • First Win of the Day:
  • From August 20, the first win of the day in Borderlands now brings even more rewards:
  • Each player receives guaranteed 2 purple (unique) and 1 orange (exclusive) talents for the first win of the day;
  • The improved first win of the day reward is also available to new players who have yet to achieve their first 10 victories.
  • Initial hero progress speed increase:
  • Amount of experience gained for battles by heroes level 1-18 increased 3.5 times.
  • Orange (exclusive) talents as battle reward now no longer depend on hero level or rating (instead of requiring level 15 and rating above 1500, as was before). They can only be used by heroes who reached level 15 however.
  • We reviewed the talents received by heroes for reaching a certain level. Now at level-up a hero receives:
  • For level 1-10 – blue (rare) talents;
  • For level 11-20 – purple (unique) talents;
  • For level 21-25 – orange (exclusive) talents (sets “Native Ground” and “Awakening”).
  • Talent unbinding:
  • Price for unbinding blue (rare) and purple (unique) talents changed – now the unbinding costs 1 silver (previously 1000 silver and 6 gold accordingly).
  • Removal of green (special) talents:
  • From August 20, all green (special) talents stop dropping in battle as well as in the castle: they are removed from battle rewards, from the Inn / Teahouse rewards; they can no longer be created at the Talent Garden / Forge or attained by other methods.
  • All present green (special) talents at the moment in players’ libraries or on heroes will become blue (rare). Their power contribution and attributes will increase accordingly to the level of blue (rare) talents.
  • The Fair:
  • Refreshing of the fair offers is now cheaper – 2 prime crystals (instead of 3 previously).
  • Due to removal of green (special) talents from the game, blue (rare) talents no longer appear at the Fair. Instead, purple (unique) talents will appear more often.
  • Purple (unique) talents now on average cost 13 000 silver (was 210 000 silver).
  • Prices for orange (exclusive) talents in gold and prime crystals reduced: up to 19 gold (was 99 gold) and on average to 40 prime crystals (was 55 crystals).
  • Chance of red (legendary) talents appearing at the Fair increased.
  • Golden Age:
  • Each player receives 7 days of Golden Age ( http://en.playpw.com/gold/golden-age.html ) at level 5. All players from level 5 to level 19 will receive the 7 days of Golden Age as a missed reward.
  • Due to removal of green (special) talents, a player with Golden Age will now receive only purple (unique) and orange (exclusive) talents as battle rewards and in the Talent Garden / Forge.

New in Prime World: Thrones 10.4 (Jul 29, 2015)

  • The maintenance is over and we present patch 10.4 - new legendary talents, sets, changes in hero name colour from his/her power, the Fair and much more awaits you!
  • Legendary Talents:
  • We’re delighted to introduce a new set and rarity level of talents: legendary! Just like exclusive talents, the legendary talents will be released in thematic sets. Our first set, Birth of a Legend, contains several subsets. Each subset features a unique passive or active effect for one of its talents (just like in the exclusive Dark Legacy set).
  • Legendary talents are incredibly rare – to get them, you need to pay 10 legendary prime crystals to reforge 3 orange talents at the Talent Forge/Talent Garden. Or, you can purchase them at the Fair. Reforging one legendary talent into another legendary talent costs 8 legendary prime crystals.
  • These talents can be used by heroes at level 25 and higher.
  • Legendary talents are marked red in the library and in heroes’ talent sets.
  • Legendary crystals can only be obtained by completing certain quests or by purchasing them at the Fair.
  • The new set’s talents are listed and described below.
  • Way of the Dragon Subset:
  • If you complete this set, when the hero dies he will turn into a dragonling. If after 5 seconds the dragonling is still alive, the hero is reborn with 900 Health and all enemies get a random control effect. Ability cooldown: 180 seconds.
  • Curse of Terror Subset:
  • If you complete this set, the talent Terrifying Zeal becomes an activated ability.
  • When activated, it deals 600 magic damage over 4 seconds to a random enemy hero. Ability cooldown: 80 seconds.
  • Unstable Defense Subset:
  • If you complete this set, the hero has a 35% chance every second of ignoring 54 damage from an enemy’s attacks or talents. The enemy’s speed is also reduced by 20% for 2 seconds.
  • Indomitable Rejoicing Subset:
  • If you complete this set, the talent Triumph of the Unbroken becomes an activated ability.
  • When used, the effect spreads to 5 random nearby enemies. Allies recover 250 Health and lose all negative effects. Enemies take 250 damage and lose all positive effects. Ability cooldown: 120 seconds.
  • Fatal Passion Subset:
  • If you complete this set, the talent Pernicious Influence becomes an activated ability.
  • When used, the hero throws 5 daggers at the nearest enemies, but no more than 3 per target. Each dagger deals 180 magic damage. Ability cooldown: 120 seconds.
  • Blind Seer Subset:
  • If you complete this set, the talent Power of the Seer becomes an activated ability.
  • Reveals the position of a random invisible enemy hero on the map and prevents him from becoming invisible again for 8 seconds. Talent cooldown: 80 seconds.
  • Upgrading class talents:
  • To balance character builds and the impact of talents, class talents can now be upgraded just like other talents.
  • In connection with this, the base Power stat for each class talent has been changed to 45.
  • The sole effect of upgrading a class talent will be increasing its Power. The damage stat for class talents will not increase.
  • Upgrading a class talent to level 5 will boost its power to 90. In this way, a hero who fully upgrades his class talents will have earned an additional 404 power.
  • Hero name colors, based on hero power:
  • The Fair really lives up to its name – a place to exchange your resources, gold, and silver for various useful goods such as crystals and talents (including legendary ones).
  • Seven offers will be available in this building every day, and a Golden Age unlocks an additional three. Each day, you can only take advantage of each offer once. The list of offers will be updated every day, and resetting unused offers can only be done with prime crystals. You can spend prime crystals to instantly reset the available offers. When you do this, only unused offers will be reset. The minimum number of reset offers, however, is two. So if a player takes all 10 offers and resets the offer selection, 2 new offers will be presented.
  • This building is available once the Lord reaches level 12. It costs 500 Sap/Ore to build.
  • Heroes:
  • Fang/Claw
  • Wild Beast talent
  • Damage increased by 50%
  • Lone Star talent
  • Damage increased by 20%
  • Curse of the Beast talent
  • Now this effect also reduces damage taken from the target’s attack by 6.6–50 (depending on Intellect)
  • Battles:
  • Kitton:
  • Kitton now appears on the battlefield after 7 minutes, not after 5 as before. This change adds variety to the number of viable character and strategy choices, which were previously limited by the cat’s appearance.
  • Elite Pack:
  • To make this pack more important, the following changes have been made:
  • The interval between appearances of the Elite Pack has been increased from 4 minutes to 5.
  • The health of the Woodwose in the Elite Pack has been increased by 25%
  • The amount of Prime received for the Woodwose in the Elite Pack has been increased: Killing the Woodwose now earns the player 110 Prime, not 76 as before
  • The team now earns 120 Prime for killing the Woodwose, not 85 as before
  • Tournaments:
  • To simplify tournament organization, the qualifying stages are now carried out via special in-game quests, each of which unlocks access to a special tournament mode.
  • Players will no longer need to apply for tournaments in a special section of the forum. Simply complete the quest you receive to advance to the next stage of the tournament.
  • Other:
  • Castles now display the stat bonuses that players receive from clan buffs.

New in Prime World: Thrones 10.2.2 (May 13, 2015)

  • We have rebalanced some heroes that were previously unable to unfold their full potential due to low defense and susceptibility to sudden attacks.
  • Heroes:
  • Inventor :
  • Talent “Components”:
  • Now when using class talents, for every 5 components missing the hero’s Speed increases for 4 seconds by 3% (from base Speed);
  • Upon death Inventor always revives with full Components;
  • The talent no longer increases the damage of hero’s attacks when component count is low, since the effectivity of such bonus would be low due to short duration.
  • Talent “Turret”:
  • Cooldown reduced from 4 to 2 seconds;
  • Turret’s Agility no longer locked and fully depends on hero’s Agility, resulting in the Turrets’ Penetration being equal to the hero’s Penetration. The turret’s attack speed however is still 1 shot/s for the duration of the match and does not change with the hero’s Agility;
  • Due to the turrets’ Penetration reduction in early game, we compensate that with a 9% damage increase.
  • Talent “Clockwork Bomb”:
  • The bomb now also works on invisible targets.
  • Talent “Vita-Generator”:
  • Cooldown reduced from 4 to 2 seconds.
  • Talent “Machine Gun”:
  • Damage from hero’s Strength increased by 20%;
  • Immediately after activating the talent the hero cannot move for 0.3 seconds, to prevent accidental cancelling of the cast.
  • Artiste:
  • Talent “Color of Life”:
  • When applying the talent to any target – friend or foe – applies all positive effects of the talent to Artiste herself;
  • Speed decrease/increase raised to 40% from previously 30%;
  • Duration reduced from 6 to 5 seconds, while retaining the overall damage / healing amount, thus increasing the effectiveness of the talent, since now the full effect is achieved sooner.
  • Talent “Painted Beast”:
  • Damage increased by 15%.
  • Lightning Master / Storm Thrower:
  • Talent “Overload”:
  • Energy cost reduced from 100 to 60;
  • Cooldown reduced from 22 to 16 seconds;
  • Duration reduced from 7 to 6 seconds, retaining the overall damage;
  • Increases the hero’s Speed by 35% while the talent is active. With the upgrade “Lightning Speed” the Speed increases by 65%;
  • With the upgrade “Lightning Speed” enemies hit by Overload are slowed by 30% for 3 seconds;
  • Overload now affects enemies for its whole duration, even is the hero is not moving.
  • Talents “Rage of the skies”:
  • Cooldown reduced from 135 to 100 seconds;
  • Energy cost reduced from 460 to 340.
  • Eraser / Assassin:
  • Error fixed, which allowed “The Mark” to increase the damage of more than one class talent, if they hit the target simultaneously, e.g. “Insidious Throw” and “Decisive Strike”.
  • Miscellaneous:
  • Error fixed, which allowed gathering more resources from a building, if it was placed into storage.
  • Error fixed, where the amount of items available in the clan shop only updated with client restart.
  • Error fixed, where resources gathered from several buildings immediately after castle loading would return to the buildings.