Portal: Prelude Changelog

What's new in Portal: Prelude 1.15

Feb 19, 2009
  • Added: german translation (subtitles only)
  • Added: czech translation (subtitles only)
  • Added: chinese translation (subtitles only)
  • Added: unofficial slovak translation (see portalprelude.com)
  • Fixed: italian subtitles corrupted by additionnal quotes (thanks to Matteo Piazza)
  • Fixed: russian subtitles corrupted by additionnal quotes (thanks to Matteo Piazza)
  • Fixed: korean subtitles corrupted by missing tag (thanks to Nevets_Look)
  • Fixed: portuguese subtitles corrupted by missing tag (thanks to Nevets_Look)
  • Fixed: typos in spanish subtitles (thanks to Siegfried Anderson)
  • Fixed: test chamber 6 not reloading when failing
  • Fixed: difficulties to fire portals through some of the white holes
  • Fixed: ability to go back when reaching the end of chamber 12
  • Fixed: time challenge for chamber 15 was a step challenge
  • Fixed: in a rare case glados was still attacking when shutted down
  • Fixed: ability to go under the elevator before it came back in chamber 18
  • Fixed: flying ghost chair in aperture laboratories
  • Fixed: random crashes should disappear, let's hope some others won't appear
  • Fixed: glados laser starting too fast, increased the delay
  • Fixed: a few soundscape problems
  • Fixed: credited the correct people for the correct stuff
  • Fixed: missing projector model textures
  • Fixed: music played during the second boss-fight not playing correctly or not at all
  • Fixed: several cubemap (reflections) visual glitches
  • Fixed: ability to open the door to the three ballcatchers in level 19, by only using a cube
  • Fixed: lighting artifacts in the last levels
  • Fixed: GlaDOS randomly stops attacking in the second round
  • Fixed: subtitles activated by default when the mod is launched for the first time
  • Fixed: hundreds of trivial glitches and tiny stuff everywhere in the levels
  • Added: new aperture science laboratories logos
  • Added: simpler and clearer signage in the first levels
  • Added: maybe one, two or three new easter-eggs?
  • Added: the correct graph and soundcache files
  • Added: new lighting effects near metal grates
  • Added: new intro sequence (vault lift)