Planetbase Changelog

What's new in Planetbase 1.3.5

May 21, 2019
  • Now temp save files have unique names to prevent rare sharing violation crashes.

New in Planetbase 1.3.4 (May 17, 2019)

  • Fixed crash saving games introduced in 1.3.3

New in Planetbase 1.3.0 (Aug 31, 2018)

  • Bioplastic, Metal and Semiconductor resource counts now reflect the free amounts by default (not the total amounts).
  • New improved UI layout:
  • Main menu is now at the center bottom of the screen
  • General panel and resources panel are now always visible
  • Context menu is displayed on top of selection panel
  • Removed build menu, build external and build internal are now top level menus
  • Moved tutorial instructions to the upper part of the screen
  • Added production limits for the different types of bots
  • Streamlined charts window:
  • Only important charts are shown by default
  • There is a "more" button that shows all charts
  • Added keyboard shortcuts for alert modes
  • MAC build is now 64 bit, as 32 bit apps are going to be deprecated soon
  • Fixed a bug that could make the game display a black screen on Windows at startup

New in Planetbase 1.2.3 (Aug 7, 2018)

  • We've revamped the UI quite a bit and also added new features like production limits for each type of bot, clearer resource and charts display, easier access to alerts and more.

New in Planetbase 1.2.3 (Sep 18, 2017)

  • MUSIC:
  • New (and final) music track.
  • UI:
  • Improved challenge select screen, you can now see descriptions before launching challenge.
  • HELP:
  • Added new Metagame section in help menu, explaining some of the core's game mechanics in more detail.
  • Addes status icons for colonists when their stats are below optimal.
  • Added food, power and repair hints in game when low on food, power or spares.
  • Making sure we don't show hints in challenges.
  • Added warning for low storage space.
  • Added better text in game over screen, prompting the user to play tutorial or check metagame section.
  • Incresed width of area where tips get drawn in loading screen, to avoid them occupying 3 lines

New in Planetbase 1.2.2 (Apr 5, 2017)

  • New "Freeman Chronicles" challenge campaign: Follow the adventures of "Wesley Freeman" one of the best in engineers in the galaxy.
  • Enhanced workshop integration.
  • Many other bug fixes and improvementts.

New in Planetbase 1.2.1 (Sep 6, 2016)

  • GENERAL:
  • Added new models for colonist and visitor ships, and improved textures for the existing ones.
  • Added achievements screen, you can see which achievements you've completed within the game.
  • CHALLENGES:
  • Added ReachBots objective, this requires the player to build a certain number of bots.
  • Added DisableColonyShipRecycling gameplay modifier, that prevents the player from recycling the Colony Ship in challenges.
  • Added ThunderstormRisk gameplay modifier, that allows to add thunderstorms in any planet (or disable them in the Storm Planet).
  • MISC:
  • Small cabin model fixed, windows were in the wrong place.
  • Visitors without an owned ship, will still leave in the next ship, but only if it doesn't contain intruders.

New in Planetbase 1.2.0 (Jun 15, 2016)

  • Added support for challenges, there are some built-in ones, and they can also be downloaded from the the Steam Workshop.
  • 4 new challange related achievements.
  • New music track.
  • Reworked title screen a bit, moved credits to a smaller button, and added switch planet and worshop buttons.
  • Pyramid now requires Signpost first.
  • When buying vegetables, vitromeat or meals from traders you now get a random subtype.

New in Planetbase 1.1.3 Beta (May 18, 2016)

  • This is a quick fix for the duration of the night on the Desert and Frozen planets.
  • It will now last for 8 hours instead of 12. This will make the game a bit easier on these two planets as it was always meant to be.

New in Planetbase 1.2.0 Beta (May 13, 2016)

  • Challenges can now be created and uploaded to the Steam Workshop.
  • 4 new builtin challenges
  • 4 new achievements
  • New music track

New in Planetbase 1.1.1 (Apr 12, 2016)

  • This version adds quite an important change in behavior for the AI:
  • Now, when out of Spares, Metal and Bioplastic will be sent to the Spares Workshop even if there are buildings pending construction. This will make it much easier to build new structures, without running out of spares in the process.

New in Planetbase 1.1.0 Beta (Mar 8, 2016)

  • NEW CONTENT:
  • New class S (Storm) Planet. This planet will be the most difficult planet in the game, and it will require 12 milestones to unlock.
  • New structure: Lightning Rod, this serves as protection from lightning on the class S planet, and will also collect the lighting energy.
  • New structure: Pyramid. This is an intermediate prestige structure, in between the Signpost and Monolith.
  • New Tech: Mega Collector Patent
  • New Tech: Super Extractor Patent
  • New structure size: Very large Power Collector
  • New structure size: Large Water Extractor
  • New Blizzard disaster for the Frozen planet (instead of Meteors and Solar Flares)
  • UI:
  • Game controls and shortcuts can now be remapped
  • Anti Meteor laser now shows effect radius when selected
  • AI:
  • AI will now take Medical Supplies or Guns from storages to Medical Cabinets and Armories
  • When taking resources to trade, build, repair, heal or produce, AI will now aim for the closest resource to the target, instead of to themselves
  • Engineers and Constructor Bots are very likely to build a structure straight away if they are the ones putting the last material down
  • GAMEPLAY:
  • Removed structure and population limit, however after 300 colonists the rate at which they arrive at the base will start decreasing
  • Monolith is now a bit more expensive, and requires the pyramid first
  • Planets will require 4/8/12 milestones to unlock (before it was 5/10)
  • Colonists can now sleep on the floor if there are no bunks available
  • Improved the search for the landing location, the ship should land on flatter areas now
  • Colonists can use structures normally as long as oxygen is above 11% (before it was 16%)
  • Anti-Meteor Laser has a smaller radius, and will try to only target meteors that are a real threat
  • Shortcut for enabling single chart changes from Control+Click to Shift+Click (same as place multiple and trade multiple).
  • You can now press shift+click to trade 10 items at a time
  • NEW ANIMATIONS:
  • More idle animations for colonists
  • New animation for drinking on the floor
  • New tired animations for colonists
  • FIXES:
  • Ships don't take off or land during disasters
  • Stability fixes

New in Planetbase 1.0.11b (Feb 9, 2016)

  • UI:
  • The UI now reflects the number of actually available construction materials in several ways (the number of resources that are not tied in a build site or component).
  • In the stats panel, the number of usable resources will be displayed in brackets next to the total amount (also in a tooltip).
  • In the resources panel, if some of the resources are tied, an icon will be displayed next to the resource: Yellow arrow/Orange arrow/Red cross (depending on whether some/half/all of the resources are unusable)
  • In the resources panel, you can hover over a resource and tooltip indicating the exact number of usable resources will appear.
  • This feature had been requested many times, and it took us a while to do it because we wanted to implement it in a way that wasn't confusing or overwhelming for the player.
  • Note that this only applies to Metal, Bioplastic and Semiconductors, as they are the only resources used as construction materials, and where this information makes sense.
  • MAC:
  • Using proper fullscreen mode, so the full resolution is available on retina displays.
  • FIXES:
  • Fix for components in the control center not showing the priority icon
  • Fix for bug that could allow players to "steal" from traders if holding the trade button
  • Fix for tutorial being broken if you dismissed the windows pressing escape
  • Fixed a couple of rare crashes.
  • Quickfix for game startup issues on mac

New in Planetbase 1.0.10c (Jan 27, 2016)

  • Fixed issue with AI where colonists could get stuck in a loop at the airlock when going for Meals in the exterior of the base.
  • Fixed broken text in spanish tutorial.

New in Planetbase 1.0.10 (Jan 15, 2016)

  • NEW PLATFORM:
  • The game is now available on Mac
  • AI:
  • AI will now will prioritize the storage of resources with low condition
  • Engineers will try really hard to build structure connections before going back to base
  • AI will wait for longer to go back inside the base for food, drink or sleep, this should prevent them from going out of the airlock and coming back in straight away
  • GAMEPLAY:
  • The meal maker will now make a salad out of any three different vegetables
  • Simplified recipe list in Meal Maker help
  • Reduced power consumption of Base Pad to 0.25 KW
  • SHORTCUTS:
  • Backspace now does the same as Delete (this is mainly for Mac)
  • Toggle panels shortcut his now the T key (it was Alt before)
  • LOCALIZATION:
  • When you select a language, a toast will appear if it has any missing strings.
  • FIXES:
  • Fixed issue where meteors were the same frequency regardless of game speed
  • Fixed mouse offset issues if resolution didn't match screen's aspect ratio
  • Fixed colonists sometimes getting stuck in a loop when there are no tables available to eat
  • Fixed issue where you would get paid even if visitors had died in the colony
  • Fixed repairable structures sometimes getting stuck in a weird state
  • Resolution is now saved in settings file instead on relying on windows to remember it
  • Stability fixes

New in Planetbase 1.0.9 (Jan 7, 2016)

  • Malnutrition can now be cured by eating a mixed meal (as well as by using medical supplies like before).
  • Fixed bug that was making meteors in the desert planet be twice as frequent as intended, now they shouldn't be as much of an issue.
  • Some other stability fixes.

New in Planetbase 1.0.8 (Dec 10, 2015)

  • In this version we are adding support for translations through the Steam Workshop. Just subscribe to an item and the relevant language will appear in the game settings as an option.
  • There are also some misc AI, UI, graphical and stability fixes in this version.

New in Planetbase 1.0.7 (Dec 8, 2015)

  • NEW CONTENT:
  • Added Medical Cabinet component to the Sick Bay: Medical Supplies can be stored here to avoid Medics having to go to the nearest storage
  • New model for Control Center
  • GAMEPLAY CHANGES:
  • Colonists no longer own beds in the Cabins, now any colonist can sleep in any bed
  • Wind is now a bit more stable, it tends to stay away from the extremes, which should make the frozen planet a bit easier
  • Increased frequency of Solar Flares in moon planet, which should make it a bit harder
  • Increased Monolith cost to 40 Metal and 10 Bioplastic (from 20 and 5), and Prestige to 60 (from 30)
  • Reduced Signpost prestige from to 5 (from 10)
  • MISC FIXES:
  • Fixed memory leak
  • Preventing the game from overusing the GPU when minimized
  • Text highlighting for non English languages works a lot better now
  • Guns inside the Armory can now be traded (and Medical Supplies in the Medical Cabinet too).
  • New "durable" and "surveyed" status icons
  • Improved the appearance of non-Latin text overall
  • Fix for resolution settings stuck to 0x0 sometimes
  • Better error handing for when the game can't save files
  • Many bug fixes

New in Planetbase 1.0.6 (Nov 5, 2015)

  • AI TWEAKS:
  • Optimized pathfinding to allow 3 times as many nodes as before, this will massively reduce the chances of colonists not finding a path
  • Colonists and bots will now exit the base through the best possible airlock for their destination
  • If a colonist or bot can't find a path to the destination it will at least try to get closer instead of wandering in the wilderness
  • The game can now cope with donut shaped bases with airlocks inside and outside the donut
  • The game can now cope with isolated resources or structures
  • When a colonist is very hungry or thirsty, they will go for the nearest Meal or Fountain regardless of it being targeted by another colonist
  • GAMEPLAY TWEAKS:
  • Setting a building to high priority now also affects the resources that get taken there, not just the frequency of work.
  • Increased structure limit to 250 and population limit to 600
  • MISC:
  • When a colonist gets Malnutrition for the first time, a hint explaining the condition will appear
  • FIXES:
  • Increased Solar Flare visual intensity on 3rd planet
  • Disabling alert if the last control center is recycled
  • Preventing mines from being placed in strange places
  • Limiting render frame rate when app is out of focus
  • Fixed workaround for structure limit
  • When looking for a resource to store or trade, colonists and bots will now pick the closest resource to them
  • When healing, medics will pick the closest target to them
  • Misc small fixes
  • Stability fixes

New in Planetbase 1.0.5 (Oct 29, 2015)

  • NEW FEATURE:
  • Now the game can load third party translations from Documents/Planetbase/Strings
  • GAMEPLAY CHANGES:
  • Trading Ships now have a maximum cargo capacity, and can't trade if they are over it (60 for small ships, 120 for the large ones)
  • You can now set buildings in construction as high priority to make the AI take care of them first
  • Wind Turbines now decay a bit slower (55 min now, from 45 min before)
  • AI TWEAKS:
  • Reduced the amount of people taking resources to traders
  • Engineers and Constructor Bots are now very likely to build connections after building structures
  • Biologists will tend to maintain more damaged Vegetable Pads first
  • UI IMPROVEMENTS:
  • Certain panels (Landing Permissions, Security Controls...) are now accessible from the info panel after selecting certain structures
  • Stats window now displays how many guards are armed
  • FIXES:
  • If you have a Starport and delete the Landing Pad, you can still build more Starports and access the Landing Permissions
  • Fixed engineers getting confused when an unconnected interior structure got damaged
  • Fixed pathing issues due to rocks blocking areas near airlocks
  • Fixed colonists taking guns to the armory even if it was full
  • Fixed issue with preventing colonists from arriving to the base when loading a game with a solar flare in progress in planet1on 1.0.4
  • Stability fixes