What's new in Planet Explorers 0.971 Alpha
Jul 11, 2016
- Fixed crashing on Linux
- Fixed trees not displaying in near terrain in adventure
- Fixed dungeon texture stretching issue
- Fixed fish swimming above the water
- Fixed falling to the ground and broadcasting the battle music in multiplayer
- Fixed intro cg stuttering (by lowering it to 720p)
- Fixed pressing pause while gliding causing death
- Fixed not being able to place a colony core under blocks
- Fixed player turrets shooting at NPCs in adventure survival mode
- Fixed giant fish being spawn in the lake above the cave during Agnes mission
- Fixed unable to team up in multiplayer adventure survival
- Fixed turret hitting mission NPC in multiplayer adventure survival
- Fixed the monorail place range being too close
- Fixed animation for reviving in water
- Fixed locations for some story NPCs
- Fixed L1 section disappearing after entering and leaving
- Fixed getting stuck in GRV ship
- Fixed workshop UI error
- Fixed drowning in a submarine
- Fixed monorail not receiving fog
- Fixed bug with getting a mission while talking with a NPC
- Fixed crashing for first time users when entering the tutorial after clicking adventure mode
- Fixed Paja city texture not being there
- Fixed Layerback foot prints for Ataro mission
- Optimized ocean animal groups deletion from memory
- Optimized sound effects loading causing studdering
- Changed the wind sound in grasslands
- Tweaked grappling gun
- Tweaked beach sound
- Tweaked many animal turn animations
- Tweaked sword swing sound timing
- Added mud footstep sound
- Added 2 new animals
- Added energy axe, shovel, pickaxe, sword, and shield to story mode (Percy Malik)
- Added 2 new music tracks for Volcano and Redstone biomes
- Added Puja and Paja battlegrounds in the northern grasslands
- Added NPC hit sounds
- Added ISO gun reload sound
- Added swimming sounds
- Added grappling gun sounds
- Added tree falling sound
- Added Player getting hit sounds
- Added vtol sounds
New in Planet Explorers 0.962 Alpha (May 30, 2016)
- Fixed Chen turret mission
- Fixed followers freezing while cutting trees
- Added thicker font (should fix all font problems)
New in Planet Explorers 0.96 Alpha (May 24, 2016)
- Fixed player animation on the water surface
- Fixed fish and animals spawning underground
- Fixed shockgun not pushing back the Puja
- Fixed the repeat spawning of bosses
- Fixed NPCs not fighting back against player
- Fixed Adisa following vehicle even after the player cancels the mission
- Fixed logic problem with the bring Gerdy to Martian colony mission
- Fixed Lucious not getting up sometimes
- Fixed NPCs fighting in the water
- Fixed taking all from followers duplication bug
- Fixed save machine save issue
- Fixed colony NPCs not able to be assigned jobs after becoming a follower once
- Fixed placing items to charge causing crashes when no the colony have no power
- Fixed sentry 3 not recharging
- Fixed the position of some equipment in the UI
- Fixed the gun pointing to the lower right when coming out of a run
- Fixed iso falling through blocks
- Fixed near clip problem in the colony shield
- Fixed getting two followers, releasing one, and cannot revive the remaining one
- Fixed NPC trying to attack enemies beyond a wall or terrain
- Fixed factory bug when using colony only replication scripts
- Fixed followers still attacking the natives when at peace
- Fixed 2 NPCs planting at the same location
- Fixed the spacing for which NPCs are planting
- Fixed vehicle recharging causing a crash in multiplayer
- Fixed riding in the monorail causing a crash in multiplayer
- Fixed getting killed while in bed and pressing cancel causing the player to revive on the spot
- Fixed the collecting facility cauing an error when the colony core is destroyed
- Fixed the giant robots standing upright instead of kneeling when first encountered
- Fixed fix machine saving issue
- Fixed random NPC gathering bug in Adventure mode
- Fixed fix machine wrong prompt issue
- Fixed fix machine not fixing when the UI is closed
- Fixed not being able to see the gun going from third person to first person view
- Fixed NPC no longer teaching in the training facility after resting
- Fixed gathering facility not working in Adventure mode
- Fixed Adventure mode NPCs not helping with planting
- Fixed not being able to draw a range weapon when an UI window is open
- Tweaked NPCs broadcasting every thought
- Tweaked gun reticle accuracy
- Tweaked the size of fish
- Tweaked the amount of fish
- Tweaked Andhera Queen balance
- Tweaked shockgun balance
- Tweaked Puja and Paja attacks so that they move forward
- Tweaked mineral scanner UI color
- Tweaked the scale of the textures for building blocks
- Tweaked the sound receiving position to the player position
- Reworked the Workshop UI and functions, faster and shows more
- Optimized NPCs
- Optimized the smoke effects at the Mars colony
- Added second gun reticle for when the aim object is close
- Added talking to a NPC stopping autorun
- Added select by material in the Creations Editor
- Added tip for picking up the ashbox for the Layerback mission
- Added warning prompt when the follower’s weapon breaks
- Added underwater robot boss attacks
- Added new cutscene animations
- Added colony shield keeping animals out
- Added colony shield doing damage to animals
- Added colony shield effects
- Added Andhera Queen egg laying
- Added battery usage for drill and chainsaws
- Added 12 new animals
- Added first and third person tutorial
- Added axe only cutting trees (now it’s only a tool, not weapon)
- Added shader for Todd’s transparent suit
- Added first slot of quickbar showing the equiped equipment
- Added vehicle pushing down trees
- Added vehicle hitting animals and causing damage
- Added effects for animal droppings
- Added sickness
- Added colony too close to Martian colony warning prompt
- Added new story parts
- Added diamond based scripts
- Added equiping flashlight and sword at the same time
- Added last death spot on the main map
- Added random dungeon to the Adventure map
- Added custom mode to multiplayer
- Added custom mode UI
- Added safety axe
- Added random attacks on the colony
- Added the assigning of functions (other than camera turn) in the key changing option
- Added gun sounds
- Added trading between locals and colonists
- Added 2 new music tracks
New in Planet Explorers 0.95 Alpha (Apr 19, 2016)
- Fixed the fertilizer sprayer being able to spray on blocks
- Fixed player cutting a tree and getting resources when an animal pushes it down
- Fixed the Processing Facility clearing jobs at night
- Fixed follower colony NPCs not returning to base after self revival
- Fixed “Call Home” mission saving problem
- Fixed storyline NPCs being hungry
- Fixed diplomatic mission pulling Ataro away from the colony
- Fixed farm NPCs wondering too far from the colony
- Fixed followers circling a tree before helping cutting
- Fixed bed disappearing
New in Planet Explorers 0.941 Alpha (Mar 25, 2016)
- Fixed not being able to talk with NPCs after loading a save
- Fixed vehicle recharge speed in colony
- Fixed animals being pushed up into the air a lot
- Fixed birds bouncing up and down in the air sometimes
- Fixed giraffe animation bug
- Fixed falling to the ground after swimming to about 50 meters in height
- Fixed NPC getting twisted by IK when holding a gun or bow
- Tweaked the time for loot to disappear
- Tweaked NPC gun attack distance
- Tweaked adventure mode terrain so that more mountains and hills appear
- Added some colony prompts
New in Planet Explorers 0.94 Alpha (Mar 23, 2016)
- Fixed SSAO affecting the digging box height position
- Fixed not being able to open recharger UI in multiplayer
- Fixed not being able to get on motorcycle
- Fixed issue with having the main player being near for a tower defense mission to spawn monsters
- Fixed alien attack mission auto completing when the player gets to far
- Fixed missiles causing the camera to truck closer
- Fixed player and NPC having different relationship with Pajans
- Fixed object placement
- Fixed crystal cave camera bug
- Fixed calling home mission not saving materials
- Fixed vehicle weapons not hurting animals
- Fixed adventure towns npc spawning bug (causing more empty towns than usual)
- Fixed NPC standing too close together
- Fixed skill tree not equipping mining equipment
- Fixed NPC without range weapons still attacking air targets
- Fixed personal AI gun not being able to hit moving birds
- Fixed refill bullets closing the turrets window
- Fixed colony mission pointing to 0,0 point
- Fixed main menu music stopping suddenly
- Fixed mining script and skill tree conflict
- Fixed NPC turning circles while pathfinding
- Fixed GRV not going away after a certain story mission
- Fixed player holding the npc while in Mars colony bug
- Fixed Agnes disappearing from Earth camp
- Fixed NPC with no money showing their name twice
- Fixed Allen not moving in multiplayer when main player logs off
- Fixed multiplayer continue loading when server going offline during load
- Fixed 4X4 particle turret not centered
- Fixed the male gold armor causing the arm to be transparent
- Fixed the greenback rhino bouncing after death
- Fixed getting blood sample from NPCs causing them to get kicked out of colony
- Fixed followers falling off the monorail
- Fixed not being able to dig when in water
- Fixed water not under overhang
- Fixed swimming with pick axe not having animation
- Fixed player able to grab items from colony NPCs
- Fixed effects causing stuttering when used for the first time
- Fixed random NPC dialogue when giving the turret mission
- Fixed water bump not being able to continuously pump water
- Fixed fertilizer sprayer animation
- Fixed not recording numbers for fire mission
- Fixed layerback effect still going after its death
- Fixed Gerdy being on the ground after loading her being carried by Allen Carter
- Fixed NPCs trying to punch when equipped with a gun
- Fixed NPCs still saying hungry and tired when not after a fast travel
- Fixed UI not showing the different between the two different fertilizer sprayers
- Fixed AI attacking another AI blocking its attack line
- Fixed space bar plus hotkey causing problems
- Fixed last ammo causing the player to enter the punch animation
- Fixed aliens running underwater and shooting
- Fixed not being able to continue mission when fast traveling during rescue Gerdy mission
- Fixed NPC talk prompt causing player not being able to raise weapon
- Fixed rocket launcher Pajan stuck in backing up animation when something’s blocking its path
- Fixed Gerdy to Martian colony story logic problem
- Tweaked how far plants are able to be planted so plants are easier to harvest
- Tweaked AI attack behavior
- Tweaked the amount of copper in adventure mode
- Optimized terrain rendering
- Added prompt for when colony does not have enough materials to upgrade
- Added custom turret
- Added Pujan NPC images
- Added debuff effects to NPC UI
- Added a couple of custom maps
- Added Story Editor execution (custom stories can now run ingame)
- Added new and faster adventure mode terrain
- Added selection for turning off shadows for lights
- Added new type 02 jetpack
- Added followers gaining stamina when the player sleeps
- Added NPC returning to base after a vehicle pushes them far
- Added tree falling after being cut
- Added tree falling effect
- Added NPCs getting out of the way when the player walks through them
- Added followers helping to pickup things and cutting trees
- Added picking up ash box
- Added the shockwave gun
- Added UI position saving
- Added personal AI lower power and HP warning
- Added animal foot prints and graves for Ataro mission
- Added putting the monorail cart directly onto the track
New in Planet Explorers 0.931 Alpha (Mar 2, 2016)
- Fixed NPCs not fighting during Pujan attack
- Fixed objects not stacking on each other
- Fixed Nan dialogue bug with Tariq
- Fixed Rol taking a follower spot in multiplayer story coop
- Fixed not being able to get the Nan cave mission after cancelling it
- Fixed NPC not traveling in story coop
- Fixed animation bug of rolling while aiming
- Fixed multiplayer tower defense bug in which monster disappear when the main player leaves the game
- Fixed NPC BTCheckPosition crash
New in Planet Explorers 0.93 Alpha (Mar 1, 2016)
- Fixed not being able to assign a job to Nan
- Fixed NPCs standing too close
- Fixed giant robots not shooting missiles
- Fixed some NPCs not fighting enemies
- Fixed planting time being reset upon fast travel
- Fixed missions in adventure mode spawning enemies too close
- Fixed NPCs not getting on the monorail
- Fixed L1 section camera issues
- Fixed ragdoll getting stuck when dying on signal tower
- Fixed not being able to repair turrets
- Fixed not being able to dig in water
- Fixed farm not saving
- Fixed arrow numbers not showing up
- Fixed NPC not in towns unless reloading in adventure mode
- Fixed multiplayer colonies not being able to upgrade
- Fixed not being able to plant in multiplayer
- Fixed monorail not being able to connect two ends
- Fixed NPCs falling into the ground in multiplayer
- Fixed multiple AI robot follower bugs
- Fixed enemy inconsistency in multiplayer
- Fixed not being able to place the repair machine on level 1 colony
- Fixed NPC getting stuck in the Factory Replicator
- Fixed farm UI
- Optimized object spawning
- Optimized group spawning
- Tweaked nuke effect so that frame rate doesn’t drop
- Tweaked the amount of rain
- Tweaked the blurring underwater
- Tweaked multiple story scenes
- Added not being able to fast travel when on vehicle
- Added mission failed UI prompt
- Added followers helping player cut tree (when equipped with tree cutting equipment)
- Added enemy missiles attacking multiple targets
- Added torpedo effects
- Added the Stay command for NPCs
- Added colony self-sufficiency in multiplayer
- Added some cave animals
- Added middle mouse button for scrolling text
- Added outline to UI numbering
- Added launch facility location in the desert in story
- Updated to Unity 5.24 fixing a bunch of physics bugs
New in Planet Explorers 0.921 Alpha (Feb 8, 2016)
- Fixed Adventure mode NPC store UI
- Fixed follower death being permanent when logging off right after in multiplayer
- Fixed Training Facility not working correctly
- Fixed NPCs not being in towns in Adventure
- Fixed custom weapons hitting the player when in vehicle
- Fixed not being able to aim weapons on vehicle
- Fixed trees respawning in multiplayer after already being cut
New in Planet Explorers 0.92 Alpha (Feb 5, 2016)
- Fixed scuba mask using oxygen on the ground
- Fixed group AI disappearing when the server creator logs off in multiplayer
- Fixed cylinder blocks
- Fixed flying robot bosses not landing
- Fixed NPC able to do work in bed
- Fixed infinite tree cutting bug
- Fixed Nan teleporting to the top of the Andhera cave
- Fixed bugs with Firebear mission
- Fixed HP bar being too big when close
- Fixed NPC falling into the ground in multiplayer
- Fixed L1 section crash bug
- Fixed Collection Facility not saving
- Fixed adventure mode missions and rewards not matching
- Fixed Rol not fighting
- Fixed save crashes
- Fixed planting crops and not getting harvests
- Fixed eyes problems for mainline male NPCs
- Fixed fishbones not disappearing in the Big Fish mission
- Fixed Adisa showing up in the Martian camp
- Fixed Gerdy disappearing
- Fixed digging causing the player to get stuck
- Fixed hiding parts in the Creation Editor not working
- Fixed Mariturtles getting pushed off the ground when walking
- Fixed problem with NPC Ben being killed off
- Fixed block out of range bug
- Fixed NPC turn animation
- Fixed NPC conversation animation sliding
- Fixed Gerdy sitting on ground when getting up
- Tweaked skill tree
- Added font check box in options for fixing blurry font (check only if you have blurry font!)
- Added custom robot ingame
- Added NPC moving aside
- Added sitting in chair (press e)
- Added robot fish AI boss (without attack behavior)
- Added NPC in-camp actions
- Added new skills to flying robot bosses
- Added debuff effects
- Added colony self sufficiency in single player
New in Planet Explorers 0.913 Alpha (Jan 20, 2016)
- Fixed Bury the Dead mission
- Fixed follower death icon on big map
- Fixed action_throw crash bug
- Fixed colony UI crash bug
- Fixed birds flying too high
- Fixed NPCs with exclamation marks on their heads in multplayer
- Added sounds to 4 turrets
- Added a greenback to the Carter Camp defense mission
- Tweaked some random NPC dialogue
New in Planet Explorers 0.912 Alpha (Jan 19, 2016)
- Fixed animals chasing to max chase range and stop responding to attacks
- Fixed Chinese font problems
- Fixed animal top speed limitation bug
- Fixed animals not responding to vehicle fire
- Fixed Linux not displaying animals
- Fixed some Puja attacks not doing damage
- Fixed overhead icons and letters getting too big when close to the camera
- Fixed Chen’s sleeping position
- Tweaked energy shield level and recovery speed
- Added cutscene to the Andhera cave mission to get everyone out of the cave
- Added colony NPCs can recover slowly from diseases by resting in a bed
- Added colony NPCs can regain comfort level when resting in a bed
- Added colony NPC disease UI
New in Planet Explorers 0.9 Alpha (Jan 5, 2016)
- Fixed turrets not firing at enemies sometimes
- Fixed turrets not firing when not hit by an enemy
- Fixed jetpack animation
- Fixed NPCs not returning after chasing an enemy
- Fixed grenade projectile motion
- Fixed giant robot enemy weapons projectile motion
- Fixed ISOs disappearing after entering model scene
- Fixed Paja creation error in the desert
- Fixed world map not displaying anything in Adventure Mode
- Fixed turrets filling up durability after being picked up
- Fixed multiple colony UI bugs
- Fixed herbs adding full HP
- Fixed NPC spawning twice in camp
- Fixed repair machines not using resources
- Fixed kicking out NPC from colony and having the NPC disappear
- Fixed issue where some scripts can’t be learned
- Fixed issue of being able to pick up the ladder while on it
- Fixed problems with bird projectiles
- Fixed issue with NPCs not stopping for conversation in Adventure Mode
- Fixed fertilizer gun projectile
- Fixed issue with andhera not being scared of light
- Fixed issues with respawning a follower
- Fixed issue with NPCs waiting for food at the colony warehouse
- Fixed issue with follower’s HP not being full at the start
- Fixed issue with not being able to assign NPCs to some colony functions
- Fixed multiple coop Story mode bugs
- Changed the arrow hit effect
- Changed comfort level lowering speed
- Changed custom axe orientation
- Changed the range of looting for follow player camera mode
- Changed grenade throwing animations
- Tweaked weapons collision
- Tweaked vehicle driving controls
- Tweaked animal attack timing
- Tweaked shield sizes for colony
- Tweaked some story missions for better presentation
- Tweaked number of herds spawning
- Added animal area attacks hurting over animals nearby
- Added Puja camps to Adventure Mode
- Added new medicines
- Added a new prompt when trying to learn scripts that’s already been learned
- Added NPCs putting weapons away when out of ammo
- Added random color to NPC hair
- Added random color for NPC skin
- Added UI element for picking droppings
- Added new story missions
- Added a new story scene
- Added randomized animal sizes
- Added the Trade Post for colony in Story Mode
- Added diplomacy to Story Mode
- Added playable single player custom maps
- Added scenario editor to the World Editor
- Added ability to plant any object and AI in the World Editor
- Added new missions in Adventure Mode
New in Planet Explorers 0.75 Alpha (Mar 10, 2014)
- Changelist:
- Water physics
- Follow camera mode (F2)
- New water shader
- New animal species
- New boss type
- New attacks for the giant robot boss type
- Optimized ai memory and cpu usage
- AI behavior changes
- New collisions for ai (no more single capsule collision)
- Able to run over and damage ai with vehicle
- Crashing on glider causes damage
- Optimized adventure mode terrain generation
- New types of terrain environment generation in adventure mode
- Multiple biomes in a single seed in adventure mode
- Water level randomized in adventure mode
- New npc animations
- New native alien animations and attacks
- New story segments and missions
- New npc characters
- NPC no longer collide with player
- Edits to some NPC looks
- New type of armor set
- Rainforest biome
- NPCs can plant, care for, and harvest crops in colony
- New textures for building blocks
- New texture layout for building blocks
- New glass block type
- New shapes in Creation Editor
- Custom decals in Creation Editor
- Custom items in Creation Editor
- Inclines in Creation Editor
- Server will now autosave
- Able to dig continuously in multiplayer
- Able to export all objects from the Creation Editor to multiplayer
- Steam launcher integration
- Simplified Chinese localization
- Bug fixes
- Tutorial updated
- Scuba mask
New in Planet Explorers 0.61 Alpha (Aug 6, 2013)
- able to load iso files in build/adventure mode
- bullet script and other new scripts
- torches become charcoal when picked up
- andheras will run from flares (sometimes!)
- might want to check out the cave near Carter Camp
- script for ladders
- climbing ladders
- flying enemy when flying to a certain height
- chop and pick up plants in adventure
- adventure mode working
- adventure mode starting with way less things in the pack
- able to dig tin to replicate bronze with copper
- pickaxe balance
- custom shields in the creations editor
- chairs for npcs to ride in vehicles
- npc able to shoot in vehicles
- crystals for Hitomi’s quest
- repair kits in camps to fix items low in durability
- gunpowder script
- grenades
- can pause a mission in the middle, leave the npc there, do other things, come back and lead the npc on
- fixed multiple launcher, Mac, Linux bugs
- chat ui in multiplayer
- bigger ore deposits, less random (still no detector yet, working on that)
- more stable settlement
- sentry gun type 01
- fixed bugs
New in Planet Explorers 0.605 Alpha (Jul 18, 2013)
- fixed the bug in adventure mode, so you can play that now
- fixed a lot of the bugs in multiplayer, so now your name can be shorter than 6 characters
- started doing the rebalancing we talked about last time, no sentries yet
- sped up the npc run movements a lot
- fixed a bunch of story bugs
- this build should use less ram and is more stable
- fixed the crash on equipping battery in multiplayer
- mission items now update in real time in ui windows
- tree chopping saves for a bit so it doesn’t start over if the player stops
- tree chopping icon doesn’t move
- digging bug fixed, much easier to dig now
- tweaked the durability numbers
- you can now dig up tin
- lots of other small bug fixes