Planet Centauri Changelog

What's new in Planet Centauri 7th August 2019

Aug 21, 2019
  • Adds:
  • 9 new scepters (shadow magic)
  • New magic on the customizable magic (shadow orb magic,
  • with the 'ghost' option and 'follow target' motion)
  • Many missing sfx added (blocks, ores, scepters, etc...)
  • Reworked forest surface
  • Small rework of alchemy crafts
  • Small rework with particles indication when you can't capture a monster
  • Fixes:
  • Dino cave: portal to T-Rex boss is not generated, zone is destructible
  • (requires new world)
  • Monk entrance is destructible
  • Multiplayer: client crash with transmutation table, and polishing machine
  • Alien portal don't work if you want to return to the monk room
  • Fire in magic preview burn dirt blocks
  • If the player try to burn dirt blocks he can take damage if he touches it
  • When snake door is opened, blocks are destroyed but still visible
  • Sometime contact with unloaded chunks burn (like we're in lava)
  • Some crops are not visible when planted

New in Planet Centauri 19th April 2019 (Apr 22, 2019)

  • 4 new gears tiers, with less friction, and higher speed
  • 2 new machines to create metal gears:
  • Create metal cylinders on the forge and cut them with the table saw
  • Use metal disks to create gears on the gear maker
  • You can make splitters with pipes like this: https://i.imgur.com/ajHzEWc.png
  • You can take the content of a pipe with 'R'
  • You can lock a pipe output with 'R'
  • Fix:
  • Belt rendering bug
  • Belt can be linked without any distance restriction
  • Couple can be wrong on some cases if a big gear is connected to a smaller gear with a belt

New in Planet Centauri 1st April 2019 (Apr 6, 2019)

  • Adds:
  • A new craft station: "Engineering Workbench" to access the new crafts
  • Cogs: allows you to carry mechanical energy from one point to another.
  • You can connect cogs with belts, you can use cogs of different sizes,
  • so you can controle the gear reduction.
  • Be careful not to make them turn too fast!
  • Handcrank: generate energy by the force of your arms.
  • Chicken wheel: generator of mechanical energy, allow you to produce
  • energy without having to lift a finger.
  • Mechanical craft stations: uses mechanical energy to craft new items:
  • Crusher: recycle some items
  • milling machine: transforms your wheat into flour
  • Milk separator: produces cream from milk
  • Pipes conveyors: pipes that allows you to transport items. You can
  • connect a pipe under a chest or a craft station to output items,
  • or above to set an input.
  • Mechanical conveyors: allows you to defy gravity and to move items
  • faster!
  • Changes:
  • Chests have changed internally to allow pipes connexions (and future
  • additions with a new GUI/features...), so if you encouter a new problem
  • warn us.
  • Chickens jump at different heights depending on their rarity

New in Planet Centauri 28th February 2019 (Mar 1, 2019)

  • Changelog:
  • Event journal that memorize every main action of the player
  • (ex: kill a monster, craft an item, explore a new biome), used
  • for game analytics and debugging if enabled by the player.
  • Will be used later for an in game menu to see the player journal.
  • Added mini wooden doors for your chicken coop
  • Fix:
  • You can kill multiple time a monsters with rotating fireballs with
  • damage reflect on your armors
  • Some missing descriptions

New in Planet Centauri 19th February 2019 (Feb 20, 2019)

  • Spawn is more dynamic
  • Spawn is better distributed, monsters are not anymore stacked on the borders of the screen
  • Spawn don't depend on the "current biome" (biome where the player is located) but on the monster's spawn location, so if you are on the edge of two biomes, monsters of each biome can spawn
  • Works well in multiplayer
  • Spawn engine is more customizable, and will allow us to create persistant world bosses, or persistant monsters (that remains after a save and quit).
  • It allow also a better control on the number of monster spawned per chunk, and their attributes (effects, levels, etc...)
  • Multiplayer fix
  • Pet house items points and experience gain are not sync
  • Crash if a chest window is open and the player die (work also for other objects)
  • Spawner don't work anymore if a client is transformed and return to
  • It's normal state (detransform), and some other problems

New in Planet Centauri 7th February 2019 (Feb 8, 2019)

  • Adds:
  • Pet houses: standard craft table -> pet tab (purple gem)
  • => Allows you to create a home for your pets, and to decorate
  • It with blocks and decorations. Every monster loves and hates
  • Specific objects. If a monster loves his house, it will earn experience.
  • => Allows you to breed monsters: put a male and a female monster
  • Of the same kind, and if they loves their house, you will be able to find an egg later.
  • Incubator: allows you to hatch monster eggs.
  • A "baby" monster shares attributes of his parents. With some patience, you can breed
  • The perfect monster!
  • Fixed:
  • Multiplayer: orbs pillars are not correctly sync
  • Multiplayer: alien generator is not correctly sync

New in Planet Centauri 7th January 2019 (Jan 8, 2019)

  • Adds:
  • Added a debug menu (f3 key), will be gradually updated
  • Fixed:
  • On Multiplayer, nobody other than the host can catch creatures with a soul gem.
  • The gem gets destroyed upon "successful" catch.
  • The rocket launcher don't do any damages
  • The snake door can be definitively blocked by a simple block

New in Planet Centauri 3rd January 2019 (Jan 7, 2019)

  • Add:
  • Translation files updated: magic UI is now available for translation => we need translators.
  • A better font for the Korean language!
  • Fix:
  • Missing glyphes on the the bitmap font baking (Korean)
  • Rendering bug on descriptions (Korean)
  • Bombs inflict OP damages to the T-Rex

New in Planet Centauri 0.9.4 (Dec 11, 2018)

  • New magic system:
  • Totally new interface
  • 3 levels of enchantment books, with the ability
  • Of combining up to three different elements
  • Spell preview to test spells directly inside the creation interface
  • Possibility to share spells with parchments and text (can be used on forums)
  • Possibility to load spells parameters from created spells, parchment and text
  • Can combine multiple spells
  • Can chain spells with an event system
  • Continuous spells
  • Preset system
  • Gems level increase effects power (burn, frozen, etc...)
  • Blueprint system to unlock new spells
  • Warning: some old created spells are not usable anymore, you need to use
  • The new system to create new ones
  • Misc:
  • Russian translation updated (thanks to NikRogers!

New in Planet Centauri 0.1g (Jun 12, 2015)

  • Spell craft and customization
  • Animated loading screen
  • Delete hold items with key "del"
  • News Dungeon room
  • Craft:
  • Book = wood + Leather
  • Craft magic table = wood + book + 6 wisp dust

New in Planet Centauri 0.1f (Jun 12, 2015)

  • Add critical damage
  • News Suffixes : critical bonus/damage bonus/Haste/Slow
  • Vanity items are now working
  • Equipement preview in the inventory
  • New skills: run and double-jump!
  • New dungeon rooms (more diversity & complexity)
  • Slimes don't inflict damage anymore when the player is on them when striking
  • Plain biome slimes aren't hostile... unless you attack them!

New in Planet Centauri 0.1e (Jun 12, 2015)

  • Several hidden procedural dungeons
  • New monster and mini-boss for the dungeons
  • New item : Teleportation Crystal
  • New weapon and armor set
  • 2 new furniture sets
  • new crafts, drops...
  • big memory leak fixed, the game take 60mo ram in less
  • savefile require less disk space
  • item placement is more intuitive
  • some little bugs fixed

New in Planet Centauri 0.1d (Jun 12, 2015)

  • ADVICE! Think to replace you dirt floor by wooden/stone floor if you care about your life!
  • Smoother music transition
  • Issue with audio engine fixed
  • SFX are now in 3 dimensions
  • Some crafts fixed
  • Some suffixes on monsters fixed and addition of a new one
  • Modified Zombie spawns
  • New sounds for some blocks
  • Items can now be placed without the need to destroy the natural scenery (f.i grass or flowers)
  • Random map seed
  • Fix on some item combos (priority change)
  • Bug concerning item descriptions were shown while the inventory window was closed (while crafting) fixed

New in Planet Centauri 0.1c (Jun 12, 2015)

  • Hotbar's upgarde: you can now right-click to perform secondary actions
  • Additional decriptions like item type(crafting, material) or its effects
  • New crafts, blocks, materials, items and loots added
  • Sand and Zombie set integrated
  • New elements added for easier starts
  • Mining and mineral gathering is now up to 3 blocks distance
  • Skills efficiency have been fixed (longer dash, more powerful Double Slice and Dive, bigger Dive's hitbox)
  • Craft is now available with firecamp
  • New option to erease an item on the active hotbar slot by using "Delete"
  • Flasks are now needed to create potions
  • Modification on wisps : upon death, wisps release now dust which allow you to recreate wisps and release them where you want. You can use them to light your house or caverns, though this source of light cannot be controled.
  • Defensive values and description of armors have been fixed
  • Item stacking issue fixed
  • Doors are now correctly saved/loaded
  • Backwalls can now be set alogside frontwalls
  • Save and quit button shouldn't bug anymore in fullscreen on resolutions other than 1980x1050
  • Stamina potions are now working
  • Some animations added
  • Help window(F1) modified for better understanding