Patrician IV Patch Changelog
What's new in Patrician IV Patch 1.3.0
Dec 22, 2010- Gameplay:
- Pirate activity can now be set via options in three levels
- Mass gatherings of pirates have been fixed
- Pirates off the town are shown on the nautical chart for cities where the player has an office
- Pirate ships out of the player's visual range can now be attacked
- When a convoy is attacked on a trading route, there will be an entry in your chronicle
- Added option to skip cities (frozen harbor, full convoy or empty convoy and none of the commodities served)
- Added notification for interrupted trade route
- Redesigned development of Mediterranean cities, expansion to five stars is now calculated properly
- Before sending an expedition, the return harbor of the expedition convoy can now be chosen
- Rebalanced calculation of population to make it more dependable on quality of life
- Adjusted sabotage carried out by the AI
- The state of a city now has an effect on wage costs
- 'Pause' is added as a new game speed
- Savegames now show extended information of game type, difficulty and in-game date
- In-game date is added to the file name of the savegame
- Abbreviations of the first and the last town of a route are added to the file name of the trading route files
- New Missions:
- Share trading with the Prince added (ability for players to acquire shares in the region of the Prince and thus to achieve a permanent increase in satisfaction)
- Loan mission added for the Town Hall (the player borrows gold from the town)
- Loan mission added for the Tavern (the AI borrows gold from the player)
- Interface:
- Added percentage of occupied dwellings in a town
- Added display of harbor fees to the town information and nautical chart
- Redesigned the trading route interface
- New ordering options added to convoys ship list and convoy transfer dialogue (escort/size/number of guns)
- A gun icon is added to every ship in the ship list to mark them as escort ships.
- Third tab for an overview of the Prince's shares added
- Added a "Brick" icon to display lack of building materials. Missing materials are displayed in a tooltip
- Gold transfer in the city treasury can now be set using the mouse
- Graphics:
- Added new effect during construction or demolition of a building
- Added a hit effect for tower projectiles
- Added effect for destroyed towers
- Sound:
- Added new sounds for shots, hits (melee and distance shots), death, victory, destroyed tower and destroyed business
- Added sound for the construction and demolition of a building
- Added gold jingle sound for every button with a buy/sell function
New in Patrician IV Patch 1.2 (Oct 22, 2010)
- Harbours in an entire region are now besieged by the local sovereign
- Two new events for the Elderman to react to: Harbour siege and bad food supply
- New town hall mission: City seeks help after a desastrous event
- Two new guild missions: Supply food, hunt down pirates in a region
- New tavern missions: Hunt down pirate, provoke uprising, transport evacuees
- Revised some missions
- Gameplay:
- Plagues now cause fatalities on advanced difficulty settings
- Treasuries of AI-controlled cities increase more slowly (AI construction slowed down)
- Buildings under construction by the player can now be canceled
- Reduced volume of money jingle and added options.cfg setting
- Underproduction of goods in a city is now displayed in the trade window of the market hall
- Fire event revised and new event video added
- Revised display of guild options
- Revised construction and layout of streets
- Decreased duration of sieges
- Sea battles:
- Matched camera zoom levels with cannon ranges
- Player-controlled vessels now stick to their last command until a new one is issued
- Revised gunfire sound and line of fire
- Wind speed and direction is now displayed by moving clouds
- Interface:
- If a trade convoy is being attacked, a battle icon with tooltip is being displayed for two days on the sea map
- In construction mode, buildings under construction are now indicated with a tooltip
- The currently selected convoy is now marked in the convoy list
- The convoy options window can now be accessed from the convoy list
- Transferring goods between convoys is now possible by selecting a convoy and right-clicking on the target convoy
- The convoy list now displays single, unorganized ships
- Tooltips for the counting house administrator now display the production price of goods
- Amount of goods for auto trade routes can now be adjusted in +/
- 10 percent steps
- Revised keyboard shortcuts and added a new options dialogue in pause menu
- Convoys can now be saved on number keys (1...0)
- Added new video events for rank promotion
- Info displays:
- City info: Current amount of beggars and influx of beggars is now displayed
- City info: If living space for individual types of citizens is filled by 90% or more, the amount of tenants is displayed
- Negative values for city reputation is now displayed instead of 0%
- Effects of fountains, hospital and chapel are now displayed
- Bugfixes:
- Resolved issues with administrator and trade routes due to rounding errors
- Revised city promotion
- Fixed some rare crashes
- Fixed AI building construction outside city walls
- Fixed issues with sieging player convoys
- Fixed issues with town discovery and city founding
- Fixed issues with high desktop resolution (DPI) settings in Windows
- Improved support for USB sound devices (e.g. Logitech G35)
New in Patrician IV Patch 1.1.3 (Sep 18, 2010)
- Improved visual quality and detail of world map
- Added individual textures for various regions
- Added individual houses for various regions
- Improved behaviour of user interface for several menus
- Added new missions, sabotage options, marriage and family feature
- Fixed audio sync for tutorial videos
- Game is now paused in trade window
- Added several new events: Fire, Castaway encounters, Harbour blockades, etc. (some events only available on expert difficulty)
- Resolved crashes under rare circumstances
- Event log entries can now be deleted
- Reduced volume of money jingle
- AI players do not comment the building of every structure
- Fixed issues related to convoy management
- Fixed issues related to mission assignments
- Fixed issues while switching between Counting Houses
- Fixed issues with automatic display resolution/refresh rate detection on some systems
- Fixed mouse scrolling issues
- Fixed display errors for trade routes
- Fixed issues related to building city walls
- Fixed volume settings not being saved properly
- Fixed crashes due to task-switching or resolution changes
- New shipyards can no longer construct researched vessels
- Increased variety and frequency of sovereign requests
- In sea battles, a sound is now played for every individual cannon fired
- Pirates are no longer able to travel rivers with Holks
- Improved building behaviour of AI
- After moving from a newly founded town, the player remains a mayer in this town