Paladins Changelog

What's new in Paladins 2.73 - Street Style

Jun 18, 2019
  • NEW BATTLE PASS: STEEL FORGED:
  • We’re launching the new Steel Forged Battle Pass: Dawn your freshly forged weapons and armor and set off on a quest!
  • Battle Byte Battle Pass will become unpurchasable with the release of Patch 5
  • Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Steel Forged Battle Pass experience as soon as Steel Forged is released, leveling up from 1 to 50. Battle Pass members unlock a reward every level, and unlock the rewards along the free track as well.
  • The Steel Forged Battle Pass costs 600 Crystals, and rewards you just for playing. You can unlock up to 150 Crystals through the Battle Pass, reducing the cost to 450 Crystals. For the first time ever, progress through a rewards track with reduced experience and unlock up to 8 Epic Champion skins!
  • Get a jump start on this awesome Battle Pass with the Battle Passport, a quick purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the new content right away!
  • The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals!
  • Instant Unlocks (Exclusive to Battle Pass Purchasers):
  • Steel Forged Androxus
  • Dragon’s Keep Loading Frame
  • Dragon Forged Avatar
  • 50% Boost
  • Level 10 – Steel Forged Barik
  • Level 40 – Steel Forged Imani
  • Level 50 – Steel Forged MalDamba
  • BATTLE PASS PLUS REWARDS:
  • Level 20 – Dragon Forged Barik
  • Level 30 – Dragon Forged Imani
  • Level 40 – Dragon Forged MalDamba
  • Level 50 – Dragon Forged Androxus
  • OTHER BATTLE PASS EXCLUSIVE UNLOCKS:
  • NEW SIEGE MAP: BAZAAR:
  • GENERAL:
  • Mounts:
  • Speeder mounts no longer rotate while not moving, allowing the camera to orbit around them.
  • Settings
  • We have Introduced the first version of our Color Blind modes. Let us know how we can improve these new options to best suit your needs!
  • Colorblind Modes
  • Protanope
  • Deuteranope
  • Tritanope
  • Nintendo Switch
  • Voice chat has been added to the Switch. Enable voice chat in the “Audio” tab of your options menu!
  • NEW DLC – COTTONTAIL SERIS ($7.99)
  • Jump into action with the Cottontail Pack!
  • Available June 5th.
  • Unlock the exclusive Cottontail skin for Seris, Oracle of the Abyss. Hop on the objective and support your team as this fun bunny with its matching weapon, Cottontail’s Bauble.
  • Plus: You’ll get 100 free crystals — enough for two Flair Chest rolls!
  • Price: $7.99
  • Cottontail Seris Skin
  • 100 Crystals
  • CUSTOMIZATIONS
  • Golden Androxus
  • Unlocked by reaching Mastery Level 50 as Androxus
  • Golden Mal’Damba
  • Unlocked by reaching Mastery Level 50 as Mal’Damba
  • RANKED SPLIT 3:
  • Steel Forged will feature the third ranked split of the year, with all new split rewards!
  • Split 3 Rewards:
  • Win 5 Games
  • Gold Chest
  • Win 25 Games
  • Vanguard
  • BALANCE:
  • Stealth Mechanics:
  • Damage numbers now pop up whenever you hit a stealthed target
  • stealth can now no longer be broken by damage or Crowd Control
  • Developer Commentary: We’ve standardized the way Stealth Functions in our game. Before there were many different ways stealth could apply, be removed, or reapplied. Much like the removal of superior CC and CC immunity we are looking to be consistent with gameplay mechanics.
  • BARIK :
  • Blunderbuss
  • Improved damage consistency
  • Reduced fall-off
  • Abilities
  • Barricade:
  • Increase duration 4s ➡️ 5s
  • Reduced Cooldown 15s ➡️ 12s
  • Rocket Boots:
  • Reduced cooldown 14s ➡️ 12s
  • Dome Shield:
  • Increase Flame Turret damage 400 ➡️ 600 per second
  • Cards:
  • Palisade:
  • Reduce scaling {1|1}s ➡️ {0.4|0.4}s
  • Foundation:
  • Reduced scaling {1|1}s ➡️ {0.6|0.6}s
  • Bowling Ball:
  • Reduced shield duration 4s ➡️ 3s
  • Red Streak:
  • Reduced scaling {1.4|1.4}s ➡️ {0.8|0.8}s
  • Developer Commentary: Our goal with these changes is to move power from Bariks load out into his base kit, making him less reliant on specific cards. Also we made his gun better.
  • BUCK:
  • Shotgun:
  • Increased ammo from 4 ➡️ 5
  • FURIA :
  • Talents:
  • Cherish:
  • Now also Increases the range of Kindle Soul by 300%
  • Developer Commentary: The healing bonus of this talent was not the only thing that Furia needed to create a Kindle Soul focused build. Also her sister had a range increase and Furia was Jealous.
  • IMANI :
  • Elemental Shift:
  • Reduced cooldown 10s ➡️ 8s
  • Frostbomb:
  • Reduced projectile Speed 60 ➡️ 40
  • Cards:
  • Permafrost:
  • Now increases projectile speed of frost bomb by {scale=12|12}%
  • Developer Commentary: Permafrost allowed Imani to amplify one of her strengths to a degree that no other damage champions can. Frostbomb by itself is also a hugely powerfull ability that was a little too easy to guarantee.
  • LIAN :
  • Cards:
  • Heraldry:
  • Reduced scaling {scale=1.5|1.5}s ➡️ {scale=1|1}s
  • Shining Topaz:
  • Reduced scaling {scale=0.5|0.5}s ➡️ {scale=0.4|0.4}s
  • VIKTOR:
  • Talents:
  • Cardio:
  • Increased healing from 250 hps ➡️ 400 hps
  • THE HUNT:
  • GENERAL:
  • Localization:
  • Fixed an issue where the French description for Atlas’s Second Chance Ability was incorrect.
  • Fixed an issue where the Spanish version of Lex’s “Warrants Out” card displayed the incorrect numbers.
  • Fixed a truncation issue in the German Champion select lobby for the message “No Support.”
  • Gamepad:
  • Fixed an issue where the “mute” button was displaying instead of the “unmute” button.
  • Fixed an issue where backing out of the match details screen on match history would send you all the way back to the main menu instead of back to match history.
  • Emotes:
  • Fixed an issue where sometimes your ability would not immediately fire when interrupting an emote by pressing an input that would cancel it (shooting or using an ability).
  • Jitters:
  • Fixed an issue where other players would visually jitter while walking down slopes.
  • Fixed an issue where attached deployed shields connected to other players (Khan and Vivian) would jitter.
  • Fixed an issue where attached deployed shields (Khan and Vivian) in spectator and killcam would jitter massively.
  • MAPS:
  • Shattered Desert:
  • Fixed an issue where players could stand on trees that were not intended for standing.
  • Fixed an issue where a player’s camera could enter terrain.
  • Fixed an issue where a mounted player could get stuck between rocks.
  • CHAMPIONS:
  • Androxus:
  • Addressed an issue with Androxus where he could get locked out of firing his ultimate until death if activated right after Netherstep.
  • Barik:
  • Added shield crack effects to all of his shield skins.
  • Drogoz:
  • Fixed an issue where Dragon Punch did not correctly play in kill cam.
  • Furia:
  • Fixed an issue where your Wings of Wrath projectiles would seek banished targets.
  • Imani:
  • Fixed an issue that enabled Imani to see enemies through walls if Cassie used her Scout while Imani was controlling her Dragon.
  • Addressed an issue where Imani could auto-purchase items for her dragon during the ability.
  • Khan:
  • Greatly improved the consistency of Commander’s Grab. Reduced the frequency of players getting locked out without an enemy being stunned.
  • Inara:
  • Fixed an issue Resilience would diminish the effect of the “Summit” card.
  • Moji:
  • Fixed an issue where Moji could eat her ult victim while polymorphed.
  • Strix:
  • Fixed an issue where players would experience a solid black screen after being affected by Strixes Flash Bang ability.
  • Viktor:
  • Fixed an issue where the your weapon was incorrectly positioned in Iron Sights.
  • Fixed an issue where Viktor’s sprint animation would not always play in killcam.
  • Addressed an issue where If Viktor gets stunned while cooking a Grenade, his next Grenade won’t cook and will fire immediately.
  • Ying:
  • Fixed an issue where Ying’s mirror was permanently open.

New in Paladins 2.43 - Street Style (Apr 16, 2019)

  • NEW EVENT: STREET STYLE:
  • Strut Your Stuff:
  • Get ready for the spotlight in the new Street Style Event.
  • The Realm is hosting a fashion show and you’re the star! Complete challenges and recruit other stars to earn fans. Earning fans unlocks fashion-forward rewards like the Twilight Vogue spray and Street Pop Music Pack. Plus: Get runway ready with these incredible event bundles.
  • STREET STYLE BUNDLES:
  • STREET STYLE ASH BUNDLE:
  • Price: 400 Crystals
  • Includes:
  • Street Style Ash Skin
  • Strut, Roaming Emote
  • 20,000 Fans
  • Flair Chest
  • STREET STYLE MAEVE BUNDLE:
  • Price: 400 Crystals
  • Includes:
  • Street Style Maeve Skin
  • Starlet, Roaming Emote
  • 20,000 Fans
  • Flair Chest
  • STREET STYLE SKYE BUNDLE:
  • Price: 400 Crystals
  • Includes:
  • Street Style Skye Skin
  • Sashay, Roaming Emote
  • 20,000 Fans
  • Flair Chest
  • STREET STYLE YING BUNDLE:
  • Price: Free with purchase of other 3 bundles
  • Includes:
  • Street Style Ying Skin
  • Trendsetter, Roaming Emote
  • 20,000 Fans
  • Cluck’em Deathstamp
  • Flair Chest
  • Reward Track:
  • Completing quests and purchasing bundles will increase your total Fans. The more Fans you have, the more content you unlock!
  • 10,000 Fans:
  • Twilight Vogue Spray
  • 20,000 Fans:
  • Rising Star, 3D Spray
  • 30,000 Fans:
  • Summer Blossom Avatar
  • 40,000 Fans:
  • Strawberry Pop, 3D Spray
  • 50,000 Fans:
  • Street Pop, Music Pack
  • 60,000 Fans:
  • Headliner, 3D Spray
  • 70,000 Fans:
  • Kawaii Kitten, Animated Spray
  • 80,000 Fans:
  • Street Frame, Loading Frame
  • 90,000 Fans:
  • Best Friend, Animated Avatar
  • 100,000 Fans:
  • Shooting Star, 3D Spray
  • QUEST DETAILS:
  • Every two weeks, players will be tasked with four limited-time quests that reward Fans.
  • Quests Rotation:
  • Q1:
  • Objective: Play 1 game as Maeve
  • Reward: 1,500 Fans
  • Q2:
  • Objective: Hit 3 players with Assert Dominance (Ash)
  • Reward: 2,500 Fans
  • Q3:
  • Objective: Earn 300 Eliminations
  • Reward: 3,500 Fans
  • Q4:
  • Objective: Earn 15 Double Kills
  • Reward: 5,000 Fans
  • 4 New Quests on May 8th, 2019, 1:00am EDST
  • 4 New Quests on May 22nd, 2019, 1:00am EDST
  • 4 New Quests on June 5th, 2019, 1:00am EDST
  • GENERAL:
  • Limit News Popups
  • If you haven’t logged in in a while, sometimes you’ll get all the news popups at once, fullscreen, in sequence. We made a change so that you’ll still see them in order, but only get one per-login. In addition, new and returning players should not get any popups on Login.
  • Aim Training:
  • In the spawn room on the second level you will now find a circle that triggers a series of aim training exercises . Exit and re-enter to change the exercise.
  • Ping Indicator:
  • This indicator will fade away after ~.25 seconds of being less than 100 ms. The element is positioned under the bottom right of the player’s health.
  • < 100 ms – No indicator
  • 100-175 ms – Yellow indicator
  • > 175 ms – Red indicator
  • QR Code Support for Account Linking
  • On the right side of the panel, there is now a button to show QR popup for Google, Facebook, and HiRez login options. On consoles, this will replace the three separate buttons we show on PC. The QR codes should send you to login w/ your platform, then redirect to login w/ Google, Facebook or HiRez.
  • Verified Player Support
  • Added support to flag verified members of the community and display a special icon next to their name.
  • Chat support to select between players with the same name
  • When whispering a player whose name is not unique, a popup now appears to select the intended recipient.
  • Custom Games now have a pause button
  • Previously, you could pause/unpause the game by typing “/pause” in chat, provided you had the permission to do so. Now there’s a button on the Start/Esc menu that does this for you!
  • Input Context Improvements
  • Generally took a pass at improving UI inputs with gamepad. Should see less cases of being able to interact with screens behind your current popup, etc.
  • Terminus 1P Scaling:
  • We have reduced the first-person scaling on Massacre Axe so it takes up less screen space. This will improve gameplay clarity for Terminus.
  • NEW DLC – LEGIONNAIRE ATLAS:
  • Go to war with the Legionnaire Pack.
  • Unlock the exclusive Legionnaire skin for Atlas, the Man out of Time. Fight the Darkness and save Realm-kind with this heavily armored skin. This pack also comes with 60,000 Gold, enough to immediately unlock Atlas!
  • Plus: You’ll get one free Gold Chest roll!
  • Price: $7.99
  • Legionnaire Atlas Skin:
  • 60,000 Gold
  • 1 Gold Chest
  • UPDATE: Originally, the price for the Legionnaire Atlas DLC was incorrectly listed at $4.99.
  • CUSTOMIZATIONS
  • Pyre Warrior Drogoz
  • Ascend with the power of the Pyre, and battle Abyssal minions as Pyre Warrior Drogoz! Unlock this Exclusive skin for Drogoz FREE with Twitch Prime in April!
  • 1. Create a Twitch Prime Account.
  • Sign up for a Twitch Prime account and enjoy a 30-day free trial!
  • 2. Link Your Twitch Account and Hi-Rez Account.
  • Head over to our website and link your accounts here.
  • You will also need to link your Steam, Microsoft and/or Sony account with your Hi-Rez account.
  • 3. Claim Your Free Twitch Prime Loot
  • Once the free bundle becomes available, navigate to the top right of Twitch and click the white crown icon. Scroll until you find the bundle, and claim your loot!
  • This free bundle will become available in late April. Pyre Warrior Drogoz is not included in the currently available SMITE Twitch Prime Bundle.
  • Golden Vivian:
  • Unlocked by reaching Mastery Level 50 as Vivian
  • Voice Packs:
  • All champion Voice Packs are now available to purchase for 200 Crystals or 60,000 Gold.
  • New Daily Deal Content:
  • Death Speaker Ying
  • Knightmare Fernando
  • Day Walker Vampire
  • Iron Madame Inara
  • Trick or Treat Talus
  • Prototype Koga
  • Buckules
  • BALANCE:
  • Gameplay Mechanics – Crowd Control:
  • There is no longer the concept of Superior Crowd Control and Superior Crowd Control Immunity. Now there is only Crowd Control and Crowd Control Immunity.
  • Developer Commentary: The different tiers of these mechanics lead to inconsistency in gameplay and was a source of frustration for many players. Affected abilities: Pips Evil Mojo, Moji’s Snack Time:
  • ASH:
  • General:
  • Health:
  • Reduced 4900 ➡️ 4500
  • Developer Commentary: Ash is an outlier in the health department boasting the highest base value despite also having large magnitude movement and disruption/CC. The desired relationship for frontlines is that the higher health champions give up some qualities in the other departments for a balanced state. This change is made in the spirit of that balance and will bring her performance down to a fair level.
  • DROGOZ:
  • Abilities:
  • Thrust:
  • Drogoz will inherit more momentum when using booster shortly after using thrust
  • Cards:
  • Decimate:
  • Range increase 8% ➡️ 15%
  • Developer Commentary: The Thrust change is most notable in conjunction with the Propel card and will enable Drogoz larger displacement magnitude akin to the earlier versions of the champion.
  • GROHK:
  • Outreach:
  • Description update to appropriately represent radius increase
  • GROVER:
  • Abilities:
  • Crippling Throw:
  • Cripple Duration Decreased by 2s ➡️ 1s
  • Developer Commentary: At 2 seconds the duration of the cripple was too often a guaranteed kill, especially at the higher levels of play. This in conjunction with grovers healing power was overkill.
  • KOGA:
  • Abilities:
  • Agility:
  • Reduced bonus 50% ➡️ 30%
  • Developer Commentary: The uptime and magnitude of Agility has proven excessive especially compared to comparable abilities on similar champions.
  • LIAN:
  • Talent:
  • Precision:
  • Damage per shot increased 2% ➡️ 5%
  • Max percent increased 5% ➡️ 25%
  • Developer Commentary: The measurable benefit of Precision was negligible, our bad.
  • MAEVE:
  • Cards:
  • Savagery:
  • The heal now triggers on cast instead of hit
  • Ability:
  • Prowl:
  • Increase Duration 4s ➡️ 5s
  • Developer Commentary: Some great points were raised by the community highlighting the inadequacies between Maeve’s abilities/cards when compared with similar elements on other champions. These changes aim to rectify those shortcomings.
  • PIP:
  • Evil Mojo:
  • This ability no longer affects CC immune targets
  • SKYE:
  • Debilitate:
  • Percent Damage decreased 30% ➡️ 25%
  • Developer Commentary: Skye has seen a handful of recent improvements that have greatly improved her quality of life, playrate, and performance. These changes have tipped the scale too much in her favor. The reduction of Poison Bolts damage with the Debilitate talent should keep her as an effective combatant against high HP targets while giving opponents a little more room to breathe.
  • ZHIN:
  • Abilities:
  • Billow:
  • Duration 2.5s ➡️ 1.5s
  • Movement speed bonus increased 20% ➡️ 30%
  • Inhand Lockout time after ability end reduced
  • Talents:
  • Smolder:
  • Healing per second 20% ➡️ 33%
  • Cards:
  • Hideout:
  • Now on activation reduces the cooldown of whirl by 1/2/3/4/5s
  • Developer Commentary: Billow and its associated cards have been an unfair outlier in the flank class. A defining characteristic of many flanks is a discrete moment of high survivability. These abilities have a static duration that opponents can learn the timing of, an important balancing factor. This change standardizes billow’s duration and tunes some of its supporting modifiers accordingly.
  • THE HUNT: BUG FIXES:
  • GENERAL:
  • Bouncing Projectiles:
  • Bouncing projectiles such as Grohk’s Shock Pulse now respect Line-of-Sight. Other examples include Deep Roots (Grover Talent) and Splitting Ice (Imani Talent).
  • These abilities now also only bounce off of valid combat targets. Previously, they could bounce off of the levitation crystals on Warder’s Gate, the elevators on Foreman’s Rise, and more!
  • Emotes:
  • Players can no longer emote while scoped. (Kinessa, Strix, Viktor)
  • Players can no longer spray while emoting.
  • On the champion customize screen, weapon selection now saves properly when selecting other tabs.
  • On the champion customize screen, MVP pose selection now saves properly when selecting other tabs.
  • Gifting screen now supports highlight/focus states on gamepad.
  • Fixed an issue where navigating to the Battle Pass too quickly could sometimes display default text and no rewards track.
  • Can no longer add bots to Custom games that are using Ranked/Draft mode.
  • On the settings menu, changing a keybind no longer resets the scroll bar to the top of the page.
  • Fixed an issue where toggling between 1p and 3p with scope/ADS champions would cause the scoped view to change its zoom.
  • Fixed an issue where champions rewound by Atlas would stop contesting the point/payload.
  • Reworked logic for point captures, which should resolve some cases where one or both teams could not make capture progress or push the payload.
  • Fixed an issue where some champions would play their weapon fire audio on other abilities after riding a speeder mount.
  • Fixed an issue where the mute and change-tab actions shared a button on Switch.
  • Fixed an issue where Destroyer Spray was pixelated up close.
  • Added text to Omega Crusher Spray.
  • MAPS:
  • Frog Isle:
  • Fixed an issue where sometimes the railings around the spawn rooms would be extra slippery
  • Jaguar Falls:
  • Fixed an issue where sometimes the railings around the spawn rooms would be extra slippery.
  • CHAMPIONS:
  • Androxus:
  • Reversal:
  • Fixed an issue where destroying a shield with Reversal did not activate Power of the Abyss
  • Fixed an issue where killing an enemy with Reversal did not activate the Kill to Heal item
  • Nether Step:
  • Fixed an issue where the dash was quieter than intended on the Huntsman, Fallen, and Battlesuit Godslayer skins.
  • Ash:
  • Fixed an issue where lower body continued the animation if her charge was interrupted.
  • Atlas:
  • Fixed an issue where damage bonuses only applied to the first fire mode of Atlas’ weapon (none of the charged versions of the shot worked).
  • Fixed an issue where champions being rewound by Atlas would not contest the point/payload, even if they were in range during their travel.
  • Fixed an Issue where Resilience would reduce the strength of Exile’s self-slow.
  • Bomb King:
  • Fixed an issue where Cosmic and Obsidian skins appear extremely bright.
  • Sticky Bombs will now detach from a victim that enters an ethereal or damage immune state (Ice Block, ghost walk, etc)
  • Poppy bomb now properly shows the active ability glow around its ability icon when the bomb is out and can be detonated.
  • Cassie:
  • Fixed an issue where Crossbow would not deal full damage at its exact max range.
  • Grohk:
  • Fixed an issue where the Outreach card, which increases the range of Healing
  • Totem, did not show an increased radius VFX in-game. The range of the heal was correct and has not been changed.
  • Imani:
  • Fixed an issue where Imani’s Pyreball was incorrectly charging to full over 1s instead of 1.2s
  • Jenos:
  • Fixed an issue where Astral Mark VFX would persist on an ally’s corpse if the ability was cast on them just before death.
  • Khan:
  • Fixed an issue where killing a Terminus whose ult was ready would cause the connecting beam VFX to never disconnect in 3p.
  • Lex:
  • Fixed an issue where assists were also getting bonus credits from Bounty targets.
  • Fixed an issue where allies aside from Lex could also get Bounty gold for assists.
  • Maeve:
  • Fixed a rare issue where you could lose the bonus damage from Cat Burglar by canceling weapon shots with Prowl
  • Mal’Damba:
  • Fixed an issue where using Gourd with the Wickerman skin would display enemy team VFX on the ground.
  • Skye:
  • Fixed an issue where silence would cancel Hidden, but the UI would persist saying that the ability was still active.
  • Fixed an issue where activating Hidden while reloading would not show the duration UI.
  • Terminus:
  • General:
  • Fixed an issue where an enemy Abominable/ Jotunn Terminus’ health bar and silhouette would disappear if he was partially obscured from you.
  • Power Siphon
  • Fixed an issue where Power Siphon could still be active after respawning.
  • Fixed an issue where you could damage Terminus through Power Siphon if you fired shots from within the ability’s collision
  • Reanimate:
  • Fixed an issue where killing Terminus (with his ult available) using environmental damage would not yield kill credit.
  • Fixed an issue where, if killed while held by Khan, activating Terminus’ ult would cause the camera to fly away and then pop back to him.
  • Fixed an issue where, when dying to Khan’s ult’s tick damage, Terminus would get stuck in the “stunned” pose.
  • Addressed an issue where Terminus could die to multiple players at once in kill feed and could not use his ultimate afterwards.
  • UNDER INVESTIGATION:
  • [Khan]Commander’s Grab can clip someone and play Khan’s animations without stunning the enemy
  • [Androxus] Reversal reportedly sometimes does not block enemy damage
  • [Kinessa] Kinessa’s mines can continue to affect Players and damage them after the Kinessa dies
  • [Referrals] Some players have lost their Mad Scientist Pip skin
  • [Audio] [Kill Cam] Kill Cam sometimes causes looping sounds to continue indefinitely without stopping
  • [Imani] In rare cases, Imani can be locked out of using Front Bolt
  • [Bomb King] Music for Ultimate can get stuck on him in matches
  • [Maeve] Using Nine Lives sometimes does not reset Maeve’s cooldowns
  • [UI] When Players respawn, they can sometimes see static enemy health bars on their screen
  • [Onslaught] UI displaying timer and scores can disappear randomly during the match
  • Damage Dealt UI sometimes shows Champions not in the match
  • [Cassie] Ultimate is occasionally not revealing enemies to Cassie and her teammates
  • Weapon SFX stuck between rounds or after killcam
  • [Terminus] Rapidly swinging axe
  • Sometimes you don’t get a mount on respawn
  • Player stuck in “You cannot join the queue yet, waiting for match to end”

New in Paladins 2.02 End Times (Feb 14, 2019)

  • THE HUNT:
  • AI IMPROVEMENTS:
  • Made significant improvements to AI bot pathing in regards to attacking, defending, and pushing objectives.
  • CHAMPION BUG FIXES:
  • Ash:
  • Fixed an issue where Xeno-Buster Ash’s Shoulder Bash was attenuated globally
  • Fixed an issue where Golden Ash used the Default Skin when selected/equipped
  • Furia:
  • Fixed an issue where Furia would erroneously say the line, “Vengeance rises!”
  • Grover:
  • Fixed an issue where Golden Grover used the Default Skin when selected/equipped
  • Imani:
  • Fixed a case where Imani would get locked out of firing her in-hand attacks
  • Fixed a case where Imani’s dragon could become unkillable and persist infinitely
  • Fixed a case where, upon death, Imani’s Avatar would fail to animate and slowly sink into the ground
  • Fixed a case where Imani’s Ice “board” would get stuck on her person
  • Fixed an issue where Wrecker / Cauterize / Bulldozer affected Frost Bomb and Inferno Cannon
  • Fixed a case where Imani’s dragon’s Frost Fire Breath would persist after death
  • Imani’s Emotes & MVP Poses now display the correct icons
  • Imani no longer retains Moji’s Magic Marks
  • Seris’ Soul Orbs no longer persist if Imani’s dragon dies with active stacks
  • Fixed an issue where Imani could appear on the ground to opponents if Inferno Cannon was cast mid-air
  • Jenos:
  • Fixed an issue where healing an ally as Jenos with the Remix Freestyler equipped would cause him to leave a healing loop sound on the stage that persisted
  • Maeve:
  • Fixed an issue where Merrymaker Maeve’s footsteps seemed to “move” for the player playing as Maeve
  • Skye:
  • Fixed an issue where Skye’s jump sound effect was audible to everyone
  • Strix:
  • Flare XL no longers reveals enemies with Unauthorized Use
  • Terminus:
  • Fixed an issue where Terminus would teleport back to Khan if he died to Overpower
  • Fixed an issue where Terminus could revive underground after his Ultimate if he was hit by Gold and Shatter weapons
  • Torvald:
  • Fixed an issue that would allow players to gain the benefits of Hearthwarder and Lifegiver cards without successfully using Protection
  • GENERAL BUG FIXES:
  • Ranked “Win 100/200 Games” quests are now “Play 100/200 Games”, respectively.
  • Battle Pass experience quests now correctly progress
  • Introduced various description and text cleanups on the following mounts, talents, and abilities:
  • Mecha Prowler
  • Crimson Serpent
  • Net Shot
  • Shortcut
  • Whirlwind
  • Magnums
  • Pyre Ball
  • Bulwark
  • Restore Soul
  • Infiltrator Strix
  • Life Exchange
  • Counter
  • Fixed an issue where the refund banner on DLC panels was placed incorrectly when the player scrolled
  • Remix and Redux Equalizer now have the correct exclusivity tags
  • Music Packs now show their name and item type descriptions in the purchase window
  • Battle Pass Boosters obtained from Gifts now show the correct amount number received
  • Fixed an issue where Champions sometimes persisted on screen or played a walking animation after being eliminated by a Golden Weapon
  • Fixed an issue where the Battle Pass icon appeared on every line when a player sent a chat message that was multiple lines long
  • Card images no longer disappear on the scoreboard screen when selecting Social
  • Fixed an issue where reconnecting after a disconnect would show a Loading Screen with garbage text (“%Missing map info mcts for Map Game ID”)
  • Fixed an issue where the Announcer for the Battle Suit Battle Pass was too quiet
  • HOTFIX NOTES
  • The following issues were addressed in hotfixes:
  • Fixed an issue where Zhin’s weapon shots clipped on map collision
  • Fixed an issue where Khan could Ult players who were CC immune
  • Fixed an issue where the Battle Suit Battle Pass read “0 Days Remaining”
  • Fixed an issue where Season 2 was listed as Season 3 in-game
  • Bulldozer description adjusted to include “deployables, pets, and illusions”
  • Fixed an issue where acquiring a real money purchase item from the store closed the client
  • Fixed an issue where swapping to the Mixer Store from any menu would leave leftover artifacts on the screen
  • Fixed an issue where players could crash the first time they viewed Imani’s loadout
  • Fixed an issue that prevented some PS4 players from logging in
  • Fixed a crash condition in the Shooting Range on Switch and Xbox
  • Fixed an issue where values over 1000 were displayed incorrectly in Russian
  • Fixed several other potential crash conditions
  • Disabled 30-second video playback on Switch to increase performance and decrease crash conditions
  • Fixed a case where the client could crash if the player was sent a number of specific strings with the profanity filter enabled
  • UNDER INVESTIGATION:
  • Below are some of our highest priority gameplay issues that we are putting effort and resources into fixing. Many of them are rare cases that require specific and particular repro steps. If you have any information or perspective that could aid in solving the below issues, please let us know through our dedicated Bug Reporting Forum.
  • Kill Cam sometimes causes looping sounds to continue indefinitely without stopping
  • Imani is locked out of using Frost Bolt in rare cases
  • Androxus can rarely get locked out of his Ultimate until death if he uses it right after a dash
  • Jenos’ Stellar Wind SFX loop sometimes persists for the remainder of the game
  • Bomb King’s Ultimate music can sometimes get stuck on him in matches
  • Using Nine Lives sometimes does not reset Maeve’s cooldowns
  • Terminus’ Ultimate sometimes cannot be used upon “death”
  • Terminus’ Power Siphon can remain active when respawning and mounted
  • Some players’ settings are regularly reset
  • When players respawn, they can sometimes see static enemy health bars on their screen
  • UI displaying timer and scores can disappear randomly during an Onslaught match
  • Grumpy Bomb can appear to explode, but the VFX will stay on screen until the actual explosion
  • Some players report not receiving “The Dedicated” and “The Insane” Titles
  • Dredge’s in-hand weapon fire, reload, and explosions are sometimes not heard in PS4 matches
  • “Damage Dealt” UI sometimes shows Champions who are not in the match
  • Cassie’s Ultimate is occasionally not revealing enemies to Cassie and her teammates
  • Terminus occasionally does not swing his axe while holding LMB
  • Ash’s shoulder bash is sometimes globally hearable
  • Skye sometimes cannot hear her own footsteps
  • Koga and Evie are reportedly too quiet to players when they are flanking
  • GENERAL:
  • CROSS-PLAY:
  • We are excited to be among the first games of the modern cross-play era! Champions on numerous platforms across the globe will now be able to group up and play like never before.
  • Players from PC, Xbox One, and Nintendo Switch will be part of the same matchmaking pool in Quickplay
  • Players may opt-out of cross-play, however, you will find higher quality matches more quickly with cross-play matchmaking enabled
  • Ranked will match-make players based upon their input method
  • You can set your input method and preferences in Settings
  • Players will now have a fully functionally cross-platform friends list
  • We are technically ready to support cross-play on other platforms as the opportunity arises
  • FAQ: https://www.hirezstudios.com/crossplay/
  • Note: Due to work done across all platforms for cross-play and cross-progression, all players’ keybinds will be set to default with the release of 2.02. Champions and Founder’s Packs will be available on all linked platforms in 2.02, and all other DLC purchased on Xbox will become cross-platform in 2.03.
  • CROSS-PROGRESSION:
  • PC, Xbox One, and Nintendo Switch players will be able to progress their linked account and keep their owned items across all platforms
  • We are technically ready to support cross-progression on other platforms as the opportunity arises
  • CONSOLE:
  • Added keyboard/mouse support for Xbox
  • Console players can now view text chat in matches with keyboard/mouse users
  • Nintendo Switch players can now link their account and earn Mixer Points on mixer.com/PaladinsGame
  • DISCORD RICH PRESENCE:
  • Added Discord Rich Presence functionality, which allows your Discord friends to see your current activity in Paladins
  • DEAL OF THE DAY:
  • Starting in 2.02, the Deal of the Day will be a real-money purchase at a greater overall value.
  • NEW SIEGE MAP: SHATTERED DESERT:
  • It was here that shards of the broken moon fell, destroying all that they touched. With the help of Jenos and Imani, the Paladins have followed the Magistrate to the Shattered Desert and now battle in the shadows of ancient ruins. Mysterious portals radiate otherworldly power. Could these portals be the source of the ancient evil known as the Darkness?
  • NEW EVENT: END TIMES:
  • A large tear in reality has appeared among the ruins of the Shattered Desert, distorting the region in strange ways. Drawn to this anomaly, both the Paladins and Magistrate have sent their forces to claim its unknown power.
  • Join the fray as both factions battle in the all-new End Times game mode. Players will choose from a selection of either Paladins or Magistrate Champions, as well as several neutral characters; ownership of Champions will not matter for this mode. Do your best to maintain control of the strange tear, but be aware that its unstable nature distorts the world in a new way wherever it relocates.
  • POINTS COLLECTION:
  • Complete limited-time quests or purchase the new Omega skins to earn Chrono-Shards. Collect these Shards to unlock over 20 new cosmetic rewards in End Times, including two Epic skins.
  • Every two weeks, new Champions will be available in End Times, new skins will be added, and quests will rotate out, giving you the chance to earn more Chrono-Shards.
  • REWARDS/UNLOCK TRACK:
  • 5 Chrono-Shards: Omega Crusher, Rare Spray
  • 10 Chrono-Shards: 15,000 Gold
  • 15 Chrono-Shards: Loose, Sha Lin MVP Pose
  • 20 Chrono-Shards: Gold Chest
  • 25 Chrono-Shards: Fist Bump, Ruckus Emote
  • 30 Chrono-Shards: 30,000 Gold
  • 35 Chrono-Shards: Future’s Protector, Avatar
  • 40 Chrono-Shards: Headsman, Terminus MVP Pose
  • 45 Chrono-Shards: 45,000 Gold
  • 50 Chrono-Shards: Windup, Makoa MVP Pose
  • 60 Chrono-Shards: Squidly, Animated Avatar
  • 70 Chrono-Shards: Swig, Dredge Emote
  • 80 Chrono-Shards: Gold Chest
  • 90 Chrono-Shards: Omega Wind, Animated Spray
  • 100 Chrono-Shards: Omega Loading Frame
  • 110 Chrono-Shards: Shimmy, Skye Emote
  • 120 Chrono-Shards: Omega Makoa
  • 130 Chrono-Shards: Omega Tear, 3D Spray
  • 140 Chrono-Shards: Kamae, Zhin MVP Pose
  • 150 Chrono-Shards: Hunter’s Cry, Tyra Emote
  • 160 Chrono-Shards: Lunar Altar, Death Stamp
  • 170 Chrono-Shards: Audacity, Vivian MVP Pose
  • 180 Chrono-Shards: Forlorn Future, Avatar
  • 190 Chrono-Shards: Koga Laugh, Koga Emote
  • 200 Chrono-Shards: Coming Soon
  • 220 Chrono-Shards: Chuckle, Imani Emote
  • 240 Chrono-Shards: Epic Skin Coming Soon
  • QUEST DETAILS:
  • Every two weeks, players will be tasked with three limited-time quests that reward Chrono-Shards.
  • QUESTS ROTATION:
  • Anomaly:
  • Objective: Play 5 Matches of End Times
  • Reward: 5 Chrono-Shards
  • Stand Your Ground:
  • Objective: Earn 900 Objective Time
  • Reward: 10 Chrono-Shards
  • Unleash the Beast:
  • Objective: Deal 1,000,000 Damage
  • Reward: 10 Chrono-Shards
  • 3 New Quests on February 27th, 2019, 1:00am EDST
  • 3 New Quests on March 13th, 2019, 1:00am EDST
  • 3 New Quests on March 27th, 2019, 1:00am EDST
  • EVENT SKINS:
  • All Omega Skin purchased during End Times come with 40 Chrono-Shards.
  • OMEGA SHA LIN:
  • Price: 400 Crystals
  • Includes 40 Chrono-Shards
  • OMEGA TERMINUS:
  • Price: 400 Crystals
  • Includes 40 Chrono-Shards
  • OMEGA DREDGE:
  • Price: 400 Crystals
  • Includes 40 Chrono-Shards
  • Releases mid-patch – February 27th, 1:00am EDST
  • OMEGA MAKOA:
  • Earn 120 Chrono-Shards to unlock Omega Makoa!
  • Releases mid-patch – February 27th, 1:00am EDST
  • CUSTOMIZATIONS:
  • SENPAI CHEST:
  • Price: 100 Crystals
  • Releases mid-patch – February 27th, 1:00am EDST
  • Includes:
  • Gentleman Jenos – NEW!
  • Academic Skye
  • Ronin Ash
  • FN-01 Helios
  • DZ-03 Draco Drogoz
  • Demon Slayer Zhin
  • Dragoncaller Cassie
  • Title – was a mistake (NEW!)
  • Voice Packs – Drogoz, Jenos, Skye, Zhin
  • 6 Epic and Rare emotes
  • BALANCE"
  • IMANI"
  • Pyre Ball"
  • Reduced charge time 1.6s ➡️ 1.2s
  • Reduced damage 1100 ➡️ 1000
  • Reduced mana regeneration rate
  • The below balance changes were made with 2.01 Hotfix #2.
  • Dragons Call"
  • Ultimate charge rate reduced
  • Using Frostfire Breath now slows the avatar’s movespeed
  • Duration reduced 25s ➡️ 20
  • Frostfire Glide"
  • Removed the functionality where flying into an obstacle and coming to a complete stop would cancel the ability

New in Paladins 2.01 Fire and Ice (Jan 4, 2019)

  • CHAMPION #40: IMANI, THE LAST WARDER:
  • Long ago, there was chaos and war. Dragons ruled the Realm, and mankind was left to fight over the scraps that remained. But one wise mage studied the ancient beasts’ secrets. She established the Warders and commanded the power of a dragon for the good of the people.
  • It was that Warder’s actions which paved the way for the Paladins’ golden age of peace. The Warders were thought to be dead and gone, a relic of a bygone age. But a beacon was lit in their ancient homeland, a call that the Warders were needed once again… If there were any left.
  • Imani answered that call. Little is known about the Last Warder’s past before she appeared in Dredge’s treasure trove to recover her relics, but one thing is sure: She will uphold the legacy of her lineage and stand against the darkness.
  • OVERVIEW:
  • Role – Damage
  • Health – 2200
  • [Passive] Clearcast – As Imani deals damage she generates mana. When her mana is full, the next Frost Bolt or Pyre Ball she casts is instant.
  • ABILITIES:
  • [WEAPON] DRAGON GAUNTLETS:
  • [Frost] Frost Bolt – Sling a Frost Bolt that deals 650 damage every 0.8s.
  • [Fire] Pyre Ball – Charge a Pyre Ball over 1.6s that deals 1,100 damage at max charge.
  • [ALT-FIRE] FROST BOMB/INFERNO CANNON:
  • [Frost] Frost Bomb – Release an orb of Frost that deals 800 damage at max range, and roots enemies hit for 1.5s. Reactivating this ability mid-air detonates it.
  • [Fire] Inferno Cannon – Unleash a torrent of piercing fire forward, dealing 110 damage every 0.9s over 3s.
  • [ABILITY 1] FROSTFIRE GLIDE:
  • Surf through the sky on frostfire for 3s. This ability is not affected by your elemental alignment.
  • [ABILITY 2] ELEMENTAL SHIFT:
  • Shift your elemental alignment, gaining access to new abilities.
  • [ULTIMATE] DRAGON’S CALL:
  • Imani summons and controls a frostfire breathing Draconic Avatar. The Draconic Avatar has its own control scheme. This ability is not affected by your elemental alignment.
  • TALENTS:
  • [Default] Splitting Ice:
  • Frost Bolt bounces to an additional enemy, dealing reduced damage.
  • [Level 2] Pyromania:
  • Every third Pyre Ball you hit explodes, damaging nearby enemies.
  • [Level 8] Mana Rift:
  • After standing still for 2s, create a Mana Rift around you that generates Mana. Leaving the Mana Rift destroys it.
  • CARDS:
  • Weapon/Armor:
  • Ancient Duty:
  • [Armor] Increase your Maximum Health by {scale=50|50}.
  • Elemental Grace:
  • [Armor] Dropping below 50% HP grants a {100|100} health Shield for 3s.
  • Heat Sink:
  • [Pyreball] Dealing damage with Pyreball reduces the Cooldown of Frost Bomb by {0.5|0.5}s.
  • Cooling Runes:
  • [Frostbolt] Dealing damage with Frostbolt reduces the Cooldown of Inferno Cannon by {0.5|0.5}s.
  • Frost Bomb or Inferno Cannon:
  • Permafrost:
  • [Frost Bomb] Increase the root duration of Frost Bomb by {scale=0.2|0.2}s.
  • Arcane Ice:
  • [Frost Bomb] Increase Frost Bomb’s Mana contribution by {scale=15|15}%.
  • Swift Sear:
  • [Inferno Cannon] Increase your movement speed while casting Inferno Cannon by {scale=20|20}%.
  • Arcane Flame:
  • [Inferno Cannon] Increase Inferno Cannon’s Mana contribution by {scale=15|15}%.
  • Elemental Shift:
  • Discipline:
  • Using Elemental Shift reduces the Cooldown of Frostfire Glide by {scale=1|1}s.
  • Elemental Barrier:
  • [Elemental Shift] Gain a {scale=50|50}hp shield for 3s after using Elemental Shift.
  • Affinity:
  • [Elemental Shift] Reduce the Cooldown of Elemental Shift by {scale=1|1}s.
  • Draconic Will:
  • [Elemental Shift] Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by {scale=1|1}s.
  • Frostfire Glide:
  • Mystic Fire:
  • [Frostfire Glide] Generate {scale=4|4}% Mana every second while in Frostfire Glide.
  • Pilgrimage:
  • [Frostfire Glide] Increase Frostfire Glide’s duration by {scale=0.5|0.5}s.
  • Ice in her Veins:
  • [Frostfire Glide] While in Frostfire Glide heal for {scale=50|50} Health every second.
  • Pyretic Momentum:
  • [Frostfire Glide] Frostfire Glide travels {scale=5|5}% faster.
  • THE HUNT:
  • We’re improving quality throughout Season 2 with The Hunt: an initiative focused on process and quality of life improvements, bug fixes, and polish. Along with extended PTS, we’ve also expanded our programming team and devoted 20-40% of each development cycle to polish.
  • The Hunt’s mission is simple: We want to end 2019 with Paladins in a better state than it’s ever been before. Here are a few of the first improvements:
  • POLISH:
  • All Siege maps now have callouts for different locations around the map. These callouts are found above your Champion’s portrait.
  • Bot pathing improvements have been added to allow bots to attempt to jump out of a place where they’ve become stuck.
  • The client no longer shows the “Return to Lobby” button in the escape menu after reconnecting to a match.
  • Event modifiers were previously additive to your end-of-match multipliers. In other words, it would calculate with other multipliers such as Battle Pass and Match Boosters, and then apply to your base value. Event modifiers will now multiply your rewards after all other calculations are done. This means 2x Experience events will now provide a true 2x value, etc.
  • Worked with our server vendor to improve lag issues in the Brazil. Vendors had a misconfiguration, on servers, which has now been corrected.
  • Optimized servers for northern LATAM by removing vendors that are lower performers . This will be an ongoing project as we try to remove vendors that are not performing to our expectations.
  • GENERAL BUG FIXES:
  • Fixed an issue that allowed players to select a non-saved loadout if the match popped while they were constructing it.
  • Fixed an issue where Lian’s Lounge Emote did not include her chair.
  • Fixed a text error with the Jenos Squidbert skin.
  • Corrected the Death Stamp order on the Profile Equip menu.
  • CC reduction now reduces percent effectiveness of slow instead of duration.
  • ITEMS:
  • Haven is now properly reducing damage from the following abilities:
  • Buck – Net Shot
  • Maeve – Pounce
  • Ash – Shoulder Bash
  • Lian – Grace
  • Zhin – Spite
  • Strix – Flare
  • Talus – Blitz Upper
  • Khan – Commander’s Grab
  • MAPS:
  • Fixed various Warder’s Gate collision issues, one of which could result in players falling through the floor of the map.
  • CHAMPION BUG FIXES AND POLISH:
  • Willo:
  • Fixed an issue were Willo’s acceleration and speed during Fae Flight was sluggish.
  • Jenos:
  • Now can’t fire emotes while Stellar Wind is active to prevent Roaming emotes like Tranquil Breeze from cancelling the speed boost but not cancelling the ability and putting it in cooldown.
  • Grover:
  • Verdant Expanse now correctly increases Blossom’s radius.
  • Lian:
  • Presence’s pre-fire animation now properly locks the firing of all other abilities for Lian so she can no longer fire up her Enlightenment or Grace while charging Presence.
  • Fixed an issue that prevented Presence from hitting when the target was partially occluded.
  • Vivian:
  • The knockback from exploding sensor drones with the Booby Trap talent no longer ignores CC immunity.
  • Sha Lin:
  • The knockback from Impaler Arrow’s explosion no longer ignores CC immunity.
  • Makoa:
  • The Shell Spin ability description now lists the damage it deals
  • Moji:
  • Boom Boom now detonates at 15 radius instead of 12.75.
  • Terminus:
  • Fixed a bug where Terminus could not use Reanimate in the shooting range.
  • Fixed a bug where Terminus’s 3P camera was not positioned correctly during Reanimate.
  • UNDER INVESTIGATION:
  • Below are some of our highest priority gameplay issues that we are putting effort and resources into fixing. If you have any information or perspective that could aid in the solving of the below issues, please let us know through our dedicated Bug Reporting Forum here.
  • Match Lobby:
  • Sometimes Players become disconnected from the match lobby or the match lobby fails to launch. Resulting in players being penalized with deserter.
  • Terminus:
  • Sometimes Players with high latency incur a client server desync that results in Terminus not being able to swing his Axe.
  • Power Siphon reportedly sometimes allows shots to travel through.
  • Sometimes Players with high latency stutter and warp through the air while Shatterfall is being performed.
  • Terminus can appear to move while Reanimate is firing.
  • Activating Reanimate after being Khan Ulted teleports Terminus.
  • Terminus is forced to Ult in certain circumstances.
  • Terminus interacting oddly with spawn doors while Ult is charged.
  • Terminus can receive targeted healing after dying if his Ult is charged.
  • Khan:
  • Sometimes a player will activate Commander’s Grab, not hit/stun an enemy, and still undergo the hit+throw animation lockout.
  • Sha Lin:
  • Sometimes players can lose FPS while playing this Champion.
  • BATTLE SUIT BATTLE PASS:
  • The new year kicks off with a Battle Pass of interstellar proportions! Unlock 50 waves of great loot in one simple purchase, including three awesome Battlesuit Skins and a brand-new Mount type.
  • The Battle Pass allows you to experience Paladins like never before. Get instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Battle Suit Battle Pass experience as soon as Update 2.01 is released, leveling up from 1 to 50. Battle Pass members unlock a reward every level and also unlock the rewards along the free track.
  • The Battle Suit Battle Pass costs 600 Crystals. You can unlock up to 150 Crystals through the Battle Pass, reducing the cost to 450 Crystals for a Mount, Announcer Pack, three Epic Skins and dozens more great rewards.
  • Get a jump start on this awesome Battle Pass with the Battle Passport, a quick purchase that unlocks the new Battle Pass itself and 30 Battle Pass Levels so you can start playing with the content right away — including Battlesuit Eagle Eye and Battlesuit Angel.
  • The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals versus buying the levels themselves.
  • INSTANT UNLOCKS (EXCLUSIVE TO BATTLE PASS PURCHASERS):
  • Limited Alpha Speeder Mount
  • Limited Paladanium Animated Loading Frame
  • Exclusive “High Command” Announcer Pack
  • 50% Boost for the duration of Battle Pass
  • Battle Pass Experience
  • Account Experience
  • Champion Experience
  • Gold Earned
  • LEVEL 10 – BATTLESUIT EAGLE EYE (KINESSA):
  • She’s the rising star of hope for the colonies–the bird that soars the skies and swallows her enemies whole. Nothing escapes Battlesuit Eagle Eye.
  • LEVEL 30 – BATTLESUIT ANGEL (FURIA)
  • The Galaxy’s hope. Its shield. And its blade of justice.
  • LEVEL 50 – BATTLESUIT GODSLAYER (ANDROXUS):
  • For the glory of the Imperial Magistrate! None can defeat one of the Aces of the Dark Battlesuit Godslayer Sword Squadron.
  • OTHER BATTLE PASS EXCLUSIVE UNLOCKS:
  • Level 20 – Get Mech’d Deathstamp
  • Level 40 – Defense Force Forever 3D Spray
  • Team Skin Boosters
  • Team Skin Boosters have returned, and can now be found on the free track. Use a booster to temporarily unlock all non-Limited skins for your team!
  • Static Sprays
  • Animated Spray
  • Avatars
  • Roaming Emotes:
  • Viktor: Tactical Assault, Roaming Emote
  • Emotes:
  • Bomb King: Grumpy Head
  • Fernando: Flex
  • Maeve: Disrespect
  • Torvald: Rock Paper Scissors
  • Zhin: Challenge
  • Animated MVP Poses:
  • Imani: Incarnate
  • MVP Poses:
  • Furia: Battle Angel
  • Kinessa: Smokin and Jokin
  • Androxus: Godslayer
  • Role Chests:
  • The Role Chests make their return featuring Voice Packs, Common and Uncommon Skins
  • Challenges:
  • Complete Battle Pass Challenges for experience to help speed your way through the rewards track. Completing all 5 Tiers of Battle Pass Challenges unlocks the Limited title “The Commander”.
  • BATTLE PASS PLUS:
  • Level 50 isn’t the end of the story! Battle Pass Plus gives players who complete the Battle Pass at light speed even more rewards to earn. Players who purchase the Battle Suit Battle Pass and reach level 50 can unlock the Plus track: Another 50 levels of rewards including emotes, a 3D Spray, and the Limited Suit Up Animated Avatar.
  • Battle Pass Plus is only available for Battle Pass Purchasers
  • Players who have purchased the Battle Pass will automatically begin progressing through Plus after reaching the max level of 50
  • The Battle Pass Plus Rewards Track features the same total experience as the original level 1-50
  • Completing all 5 Tiers of Plus Challenges unlocks the Limited title “The Ace”
  • Remix Battle Pass will become unpurchasable with the release of Update 2.01. The Battle Suit Battle Pass will be available for purchase with the release of Update 2.01 and is scheduled to end in mid-to-late March, 2019.
  • GENERAL:
  • END OF MATCH REWARDS:
  • We have refactored a how some of our end of match rewards were calculated:
  • Gold from matches will have a higher emphasis on performance. Players that perform well will see larger award amounts
  • Event modifiers were previously additive into your end of match multipliers. This means that it would calculate with other multipliers such as Battle Pass and Match Boosters, and then apply to your base value. Event modifiers will now multiply your rewards after all other calculations are done. This means 2x Experience events will now provide a true 2x value!
  • CROSS-PLAY:
  • We are excited to be among the first games of the modern crossplay era. Players on numerous platforms across the globe will now be able to group up and play like never before!
  • Cross-Play:
  • Players from PC, Xbox One, and Nintendo Switch will be part of the same matchmaking pool in Quickplay
  • Players may opt-out of cross-play. However, players will find higher quality matches, more quickly, by leaving cross-play matchmaking enabled.
  • Ranked will match-make players of the same input method
  • Set your Input Method and Preferences in Settings
  • We are technically ready to support cross-play on other platforms as the opportunity arises.
  • Cross-Progression:
  • PC and Xbox One players will be able to progress their account on either platform
  • Cross-Progression will become available during 2.01, but after patch day
  • We are technically ready to support cross-progression on other platforms as the opportunity arises
  • CHAMPION LEADERBOARD:
  • We have removed champion leaderboards due to the game-able nature of the system. This hurt the integrity and overall experience of Paladins.
  • SEASON PASS 2019 – $39.99
  • The Season Pass is your ticket to Exclusive content for every new Champion, all-year long.
  • You’ll instantly score three cosmetics only available in the Season Pass: The Limited Legionnaire Viktor skin, Legionnaire Warhorse Mount, and an Avatar.
  • Plus, you’ll unlock 1500 Crystals to grab the newest Battle Pass, a favorite Skin, or an Event bundle — the choice is yours!
  • Best of all: You’ll get the following incredible content for every new Champion as they are released in 2019.
  • Voice Pack
  • Season Pass Limited Rare Skin
  • All Talents Instantly Unlocked
  • Additional Uncommon Skin
  • Emote
  • MVP Pose
  • Note: The Season Pass 2018 is leaving the store with the release of the Fire and Ice update. This will be your last chance to unlock the Limited Grohk Lobster skin and to receive the Limited buy-in rewards from the 2018 Battle Passes!
  • LEGIONNAIRE VIKTOR
  • LEGIONNAIRE WAR HORSE
  • FIRE AND ICE AVATAR
  • DIGITAL DELUXE EDITION 2019 – $59.99:
  • Experience the best way to play Paladins!
  • The Paladins Digital Deluxe Edition 2019 includes the Champions Pack and the Season Pass 2019 at a $10 savings over buying them separately.
  • CUSTOMIZATIONS:
  • FLAIR CHEST:
  • Available for 50 Crystals
  • Added 19 new avatars
  • ESPORTS CHEST:
  • Readjusted drop rates to more favorably distribute skins and Announcer Packs
  • SEASON 2 RANKED:
  • Welcome to the true Season 2! With the official launch of Paladins earlier this year, last season will now be considered Season 1, and all Ranked matches before that as Season 0.
  • FORMAT:
  • Six Splits
  • Paladins will now have 6 Ranked splits throughout the year, rotating every two months with a new Battle Pass.
  • Players will qualify with every split.
  • MMR Soft reset
  • MMR will be soft reset at the start of Season 2. We will monitor ratings throughout the year to determine if more are needed between splits.
  • REWARDS:
  • Season 2 Rewards:
  • Reach Gold 5: Loading Frame based on your highest placement, awarded at the end of Season 2
  • Play 100 Games: Battle Hardened – Limited Title
  • Play 200 Games: Chieftain Grohk – Limited Skin
  • Split 1 Rewards:
  • Play 10 Games: Gold Chest
  • Play 25 Games: Shield Bearer – Limited Avatar
  • With six splits worth of rotating awards, players will no longer be awarded Crystals based on their leaderboard placements.
  • CHIEFTAIN GROHK:
  • SEASON 1 RANKED LOADING FRAMES:
  • Players who competed 200 Ranked wins during Season 1 will receive a Ranked Loading Frame based on the highest tier they reached.
  • BALANCE & GAMEPLAY CHANGES:
  • CARD CHANGES:
  • Developer Commentary: One of the important aspects of Paladins’ fun is the flow of each match. Players start fairly durable, but as offensive item shop picks come online, aspects like tankiness and healing are diminished and lead to more intense final moments. Cards and Talents that circumvent this disrupt the flow and lead to unnatural moments of weakness early on that persist throughout the entire game.
  • Removed all instances of cauterize, wrecker, reveal, and crowd control reduction from Champion loadout cards.
  • TALENTS:
  • Developer Commentary: A key part of Paladins is the ability to customize your own playstyle. Talents present one of the best avenues to define the way YOU want to play each Champion, and those playstyles should be as diverse and meaningful as possible. Returning to our original three Talent set-up allows us to make each Talent pick more unique and have a manner of impact distinctly its own.
  • All Champions now have three Talents.
  • ITEM STORE:
  • Developer Commentary: We want the item store to be a more effective element in creating diverse playstyles and counter options. Many useful items, like Illuminate, were often forgone because restrictions meant having to give up more general use items like Haven. We’re lifting these restriction to open up the potential combinations of item purchases and are excited to see the more flexible builds and playstyles players concoct.
  • Category resctrictions have been lifted.
  • New Prices:
  • Defense:
  • Resilience 250/500/750
  • Illuminate 150/300/450
  • Healing:
  • Kill to Heal 200/400/600
  • Life Rip 200/400/600
  • Offense:
  • Bulldozer 150/300/450
  • Deft Hands 250/500/750
  • CHAMPIONS:
  • Androxus:
  • Developer Commentary: The functional changes to Defiance in the past few updates have drastically improved the skill’s usability. However, Defiance’s ease of use does not match up to the damage output. We’ve adjusted this ability to deal equal damage to Androxus’ Revolver, giving players an option to use Defiance as a more confirmable finisher or filler during reloads.
  • Abilities:
  • Defiance damage reduced to 520
  • Talents:
  • Dark Stalker removed
  • Cursed Cylinder is now the default Talent
  • Cards:
  • Abyssal Touch scaling reduced to {1|1}s
  • Spiteful – NEW: Killing enemies with Defiance generates {3|3}% Ultimate charge
  • Ash:
  • Developer Commentary: Ash’s ultimate has always been an amazing defensive option, but is limited to only protecting herself. The 2s stun from Rally Here allows Assert Dominance to have a much wider range of uses during matches.
  • Abilities
  • Assert Dominance no longer applies knockback, now stuns on hit for 2s
  • Talents:
  • Rally Here removed
  • Cards:
  • Indomitable – NEW: Gain {10|10}% Lifesteal
  • Fervor – NEW: Increase your ammo count by {1|1}
  • Barik:
  • Talents:
  • Hair Trigger removed
  • Cards:
  • Brave and Bold – NEW: Increases Health by {150|150}
  • Bomb King:
  • Talents:
  • Demolition removed
  • Cards:
  • Reinforced Casing – NEW: Increase your ammo count by {1|1}
  • Uncontrolled – NEW: Eliminations reduce your active Cooldowns by {10|10}%.
  • Buck:
  • Talents:
  • Bucking Madness removed
  • Bounce House now knocks enemies straight up instead of away at an angle
  • Cassie:
  • Health:
  • Health reduced 2300 ➡️ 2200
  • Talents:
  • Just Breathe removed
  • Kinetics – NEW: Hitting an enemy with Blast Shot grants {1|1} Ammunition
  • Cards:
  • Tumble – NEW: Increase your health by {50|50}
  • Dredge:
  • Abilities:
  • Shortcut now allows allies to pass through your Shortcut
  • Talents:
  • Freebooter removed
  • Cards:
  • Crow’s Nest scaling reduced {600|200} ➡️ {500|100}
  • Spy Glass renamed to Crow’s Nest
  • Spy Glass – NEW: Broadside knocks you up for {600|200}
  • Drogoz:
  • W.Y.R.M. Jets was often regarded as the least attractive talent by Drogoz Players. Now the impact of the talent will be more apparent and better diversify Drogoz’s available playstyles.
  • Health:
  • Health reduced 2400 -> 2200
  • Talents:
  • Reign of Terror removed
  • W.Y.R.M. Jets – NEW: Now empowers your booster’s flight qualities
  • Cards:
  • Apex Predator – NEW: Gain {50|50} Health
  • Decimate – NEW: Increase Salvo’s explosion radius by {8|8}%
  • Follow the Scent – NEW: Increase the size of your Fire Spit by {20|20}%
  • Evie:
  • Talents:
  • Reprieve removed
  • Over the Moon is now the default Talent
  • Snow Globe now unlocked at Champion Mastery Level 2
  • Cards:
  • Frigid Field – NEW: Heal for {50|50} every second during Ice Block
  • Fernando:
  • Talents:
  • Dragonfire Lance removed:
  • Scorch no longer deals increased damage at base
  • Scorch subsequent target hit damage increased 30% ➡️ 45%
  • Cards:
  • Hot Pursuit – NEW: Fireball projectile speed increased {15|15}%
  • Incinerate – NEW: Reduce the cooldown of Fireball by {0.6|0.6}s (to provide consistency with similar Cards)
  • Brand – NEW: Hitting enemies with Fireball heals you for {100|100} Health
  • Immovable Object – While below 50% Health receive {5|5}% increased healing from other players.
  • Furia:
  • Talents:
  • Celerity removed
  • Cards:
  • Hallowed Sight – NEW: Hitting Pyre Strike causes you to not consume ammo for {1|1}s
  • Fire Siphon heal increased {50|50} ➡️ {75|75}
  • Pyre Walker cooldown reduction increased {0.5|0.5}s ➡️ {0.6|0.6}s
  • Stroke the Fire cooldown reduction increased {0.5|0.5}s ➡️ {0.6|0.6}s
  • Grohk:
  • Talent:
  • Wraith removed
  • Spirit’s Domain healing done to allies increased by 20%
  • Totemic Ward increased healing reduced from Totem 40% ➡️ 30%
  • Totemic Ward is now the default Talent
  • Grover:
  • Abilities:
  • Blossom range increased by 50%
  • Talents:
  • Efflorescence removed
  • Deep Roots now unlocked at Champion Mastery Level 8
  • Cards:
  • Force of Nature – NEW: Dropping below 50% health grants a {150|150} health shield for 3s.
  • Inara:
  • Talents:
  • Wrath of Stagalla removed
  • Treacherous grounds now unlocked at Champion Mastery Level 8
  • Cards:
  • Insurmountable – NEW: Increase your ammo count by {1|1}
  • Jenos:
  • Developer Commentary: Healing in Paladins is an integral part of strong team composition, with burst healing options being especially important. As one of the only Supports in Paladins without a burst heal, we felt Jenos was almost pigeon holed into picking Celestial Touch to maintain the healer identity. We’ve moved a portion of that Burst Heal to his base ability to allow Jenos more varied styles without having to give up his Support identity.
  • Abilities
  • Astral Mark now heals for an additional 5% of allies’ max health
  • Talents:
  • Celestial Touch removed
  • Cards:
  • Sidereal – NEW: Gain {50|50} Health
  • Eclipse – NEW: Every second channeling Void Grip heals you for {50|50}
  • Khan:
  • Developer Commentary: Khan’s Ultimate was too confirmable for the payoff it delivered. Particularly in higher level play, it practically guarantees a 5v4 team fight on use. Now, the Ultimate still retains its power, but requires aim and can be dodged or juked by wary opponents.
  • Abilities:
  • Overpower is now a skillshot and must be aimed.
  • Missing Overpower provides 30% ultimate charge back to Khan
  • Increased Overpower damage from 600 ➡️ 700
  • Overpower Range reduced 300 ➡️ 180
  • Players within Overpower range will appear with an orange outline
  • Talents:
  • Firing Line removed
  • Vortex Grip now unlocked at Champion Mastery Level 8
  • Kinessa:
  • Talents:
  • Suppression removed
  • Eagle Eye now unlocked at Champion Mastery Level 8
  • Cards:
  • Octoppressor – NEW: Oppressor mines affect up to {1|1} more enemies
  • Open Season – NEW: Full charged weapon hits refund {1|1} ammo
  • Lie in Wait – NEW: After 2s of standing still, regenerate {1|1} ammo every 2 seconds
  • Koga:
  • Developer Commentary: Koga’s Dragon Stance, while a powerful ranged burst option, had difficulty contending with the overall strength of his Submachine Guns, which provide comparable lethality with little cost. We’ve made these changes to shift the power of his tools and allow for more varied gameplay, which is the heart of Paladins’ identity.
  • Talents:
  • Master of Arms removed
  • Dragon Fangs health consumption per second reduced 200 ➡️ 150
  • Dragon Fangs now unlocked at Champion Mastery Level 8
  • Blood Reaper – NEW: Cyclone Strike charges 15% faster and now deals up to 100% of target’s health as damage over its duration.
  • Submachine Guns ammo capacity reduced 70 ➡️ 60
  • Time in/out of Dragon Stance reduced by 15%
  • Hellkite Claws damage increased 600 ➡️ 650
  • Hellkite Claws projectile speed increased by 10%
  • Skewer damage increased 600 ➡️ 700
  • Cards:
  • Surprise! ammo regeneration reduced {8|8} ➡️ {6|6}
  • Guild Tactics – NEW: Hits with Skewer restore {160|160} Health
  • Guild Tactics now has a 5s cooldown on its effect
  • Memento – NEW: Kills grant {2|2}% Ultimate Charge
  • Unyielding –NEW: Reduce energy consumption by {6|6}% while in Dragon Stance
  • Lex:
  • Abilities
  • The Law no longer slows hit enemies
  • The Law now destroys enemy shields
  • Retribution now selects targets globally
  • Talents:
  • The Law Won removed
  • Death Hastens now unlocked at Champion Mastery Level 8
  • Lian:
  • Developer Commentary: Like other Cards and Talents that bypass purchasing offensive items, Death and Taxes especially disrupted the flow of matches.
  • Talents
  • Death and Taxes removed
  • Precision – NEW: Hitting consecutive shots and abilities increases your Heirloom Rifle damage against those targets by 2% for 5 seconds, stacking up to 16%.
  • Cards:
  • Shining Topaz – NEW: Enemies hit by Valor reduces the cooldown of Presence by {0.5|0.5}s
  • Superiority – NEW: Ammo increase {1|1}
  • Royal Seal – NEW: Enemies hit by Presence reduce Valors cooldown {0.6|0.6}s
  • Eagle’s Emerald – NEW: Ammo regenerates on hit {1|1}
  • Maeve:
  • Abilities:
  • Nine Lives now also heals for 400 on activation
  • Talents:
  • Artful Dodger removed
  • Cat Burglar is now the default Talent
  • Street Justice now unlocked at Champion Mastery Level 8
  • Makoa:
  • Talents:
  • Davey Jones Locker removed
  • Cards:
  • Determination – NEW: While below 50% Health receive {5|5}% increased healing from other players.
  • Mal’Damba:
  • Talents:
  • Ripened Gourd removed
  • Wekono’s Curse now unlocked at Champion Mastery Level 2
  • Cards:
  • Pungent Gourd – NEW: Heal for {75|75} health when activating Gourd
  • Venomous Gourd – NEW: You and your allies gain {6|6}% lifesteal while standing in Gourd
  • Moji:
  • Talents:
  • Yummy removed
  • Cards:
  • Will-o-the-Wisp – NEW: Kills grant {8|8}% movement speed for 2s
  • Pip:
  • Talents:
  • Mischief removed
  • Catalyst now unlocked at Champion Mastery Level 2
  • Ruckus:
  • Talents:
  • Overdrive removed
  • Aerial Assault now unlocked at Champion Mastery Level 8
  • Cards:
  • At The Ready – NEW: Successful hits with Rocket Launcher restore {5|5} ammunition
  • Seris:
  • Developer Commentary: Restore Soul outputs a large amount of healing, but the occasions that Seris gets full use of that heal are rare. Many times, players are simply overhealing lower health champions while also being locked out from other actions. This forced players into using Void Abides to remain competitive with other Supports. We’ve reworked the Void Abides functionality into the base Restore Soul at slightly lower value. This allows Seris to be a more effective solo healer and widen her talent choices across all levels of play.
  • Abilities:
  • Restore Soul now also heals all allies within 50ft of your target for 30% of the healing value at base
  • Talents:
  • Void Abides removed
  • Mortal Reach now unlocked at Champion Mastery Level 2
  • Cards:
  • Dark Sight – NEW: Activating Rend Soul restores {1|1} ammunition
  • Sha Lin:
  • Talents:
  • Shifting Sands removed
  • Cards:
  • Quick Sand – NEW: Reduced Impaler Arrow’s cooldown by {0.6|0.6}s
  • Poise – NEW: Reduced the movement speed penalty while drawing your Long Bow by {20|20}%
  • Skewer – NEW: Successful hits with Impaler Arrow reduce the cooldown of planted by {1|1}s
  • Skye:
  • Developer Commentary: Smoke Screen’s ability to interfere with line of sight has often been a point of frustration, as it can’t be countered like normal stealth and its effect was applied in a very jarring, unclear way. We’ve changed the functionality to apply the stealth system that already has clear tells and counters.
  • Abilities:
  • Smoke Screen no longer interferes with enemy line of sight
  • Amount of visual effects on Smoke Screen has been reduced
  • Smoke Screen will now Grant Stealth every 0.5s while Skye is within the deployable
  • Smoke Screen will now refresh the benefits of Healing Vapors and Dissipate every 0.5s
  • Talents:
  • Surprise Attack removed
  • Smoke and Dagger – NEW: Smoke Screen now Heals allies inside it for 400 Health every 1s
  • Cards:
  • Healing Vapors now heals {100|100} health over 4s ➡️ 2s
  • Dissipate buff now lasts 2s
  • Dissipate now grants {10|10}% ➡️{7|7}% Movement Speed
  • Decrepify – NEW: Hitting poison bolts causes you to not consume ammo for {0.6|0.6}s
  • Twilight Armor – NEW: Increase your ammo count by {2|2}.
  • Quick Smoker cooldown reduction decreased {1|1}s ➡️ {0.6|0.6}s
  • Specter’s duration increase of Smoke Screen reduced {1|1}s ➡️ {0.6|0.6}s
  • Strix:
  • Developer Commentary: Unauthorized Use diverted from its intended design as a strong burst damage option for Strix’s pistol and instead became a very powerful utility card that could keep much of the enemy team revealed for far longer and more frequently than desired. We’ve removed the reveal component of the Talent and increased its projectile speed to shift it more towards the original intent as a powerful pistol burst option.
  • Talents:
  • Ambush removed
  • Unauthorized Use no longer reveals
  • Unauthorized Use projectile speed increased 100 -> 250
  • Unauthorized Use now unlocked at Champion Mastery Level 2
  • Cards:
  • Overburn – NEW: Flare lasts {0.6|0.6}s longer
  • Talus:
  • Talents:
  • Raging Demon removed
  • Inner Strength damage reduction removed
  • Inner Strength is now the default Talent
  • Cards:
  • Antediluvian – NEW: Increase the duration of Overcharge by {0.2|0.2}s
  • Dark Vision – NEW: Kills with Blitz Upper grant {5|5}% Ultimate charge
  • Terminus:
  • Developer Commentary: Power Siphon is an incredibly powerful tool at Terminus’ disposal and the freedom he has to use it at any moment, given he has the resources, makes it difficult to gauge when it’s the right time to attack him. We’ve added a short cooldown to prevent quick-swapping the Siphon and to make his vulnerability periods much more consistent.
  • Abilities:
  • Power Siphon Cooldown reduced 3s ➡️ 1s
  • Talents:
  • Seething Rage removed
  • Cards:
  • Abomination – NEW: Successful hits with Calamity blast grant {2|2}% Power Siphon Energy
  • It Follows – NEW: Gain {1|1}% movement speed per calamity charge
  • It Follows is now a Calamity Blast Card
  • It Watches – NEW: Hitting enemies with your Massacre Axe generates {2|2}% Power Siphon Energy
  • It Watches is now a Weapon/Armor Card
  • Forsaken – NEW: Hitting enemies with your Massacre Axe generates {10|10}% of a Calamity Charge.
  • Torvald:
  • Talents:
  • Alternating Current removed
  • Thanks, Grandpa is now the default Talent
  • Cards:
  • Rune Torrent – NEW: Every second channeling Nullify generates 2 ammo
  • Glyph of the Fist – NEW: Increase your ammo count by {1|1}
  • Glyph of Freedom – NEW: Eliminations reduce all active cooldowns by {8|8}%
  • Tyra
  • Developer Commentary: Mercy Kill, while a strong Frontline killer option, had trouble finding a place since Burn Monster already allowed you to effectively counter them. We’ve reworked it to grant Nade Launcher charges, giving Tyra a much more flexible pocket of burst she can pull out to finish opponents and help in duels.
  • Abilities
  • Auto Rifle now provides 15% lifesteal
  • Talents:
  • First Blood removed
  • Mercy Kill – NEW: Nade Launcher now has 3 charges
  • Mercy Kill is now the default Talent
  • Hunting Party now unlocked at Champion Mastery Level 2
  • Cards:
  • Napalm – NEW: Activating Fire Bomb restores {4|4} ammo
  • Trail Blazer – NEW: Kills grant {5|5} ammo
  • Viktor:
  • Talents:
  • Firefight removed
  • Burst Mode time between shots in burst decreased 0.07s ➡️ 0.05s
  • Burst Mode time between burst increased 0.38s ➡️ 0.40s
  • Burst Mode now unlocked at Champion Mastery Level 8
  • Cardio is now the default Talent
  • Cards:
  • Predator NEW: Gain {8|8}% Lifesteal while in Iron Sights
  • Vivian:
  • Talents:
  • Sapper Rounds removed
  • Opportunity in Chaos now unlocked at Champion Mastery Level 8
  • Cards:
  • Runic Ammunition – NEW: Provides {5|5}% Lifesteal
  • Willo:
  • Talents:
  • Scorched Earth removed
  • Scorn now unlocked at Champion Mastery Level 8
  • Cards:
  • Pixie Dust heal increased {25|25} ➡️ {50|50}
  • Nectar heal increased {50|50} ➡️ {75|75}
  • Ying:
  • Talents:
  • Lifelike removed
  • Life Exchange now unlocked at Champion Mastery Level 2
  • Resonance now unlocked at Champion Mastery Level 8
  • Cards:
  • Brittle cooldown reduction reduced {0.7|0.7} ➡️ {0.5|0.5}s
  • Zhin:
  • Developer Commentary: Counter can an effective tool in turning the tides of a duel in your favor, but a large part of its payoff relies on Zhin being in melee range. In practical use players are more often engaging further away with the ability instead functioning as a very brief moment of immunity. We’ve changed the retaliatory strike to fire one of his ranged projectiles, allowing the ability to regain its identity as a “counter” option in combat rather than a minor safety option.
  • Abilities:
  • Counter no longer deals melee strike upon receiving a hit while active
  • Counter now fires a Inferno Blade projectile at the player’s crosshair location upon receiving a hit
  • Counter damage increased 560 ➡️ 600
  • Spite range slightly increased
  • Cards:
  • Successful hits with Master Stance counter reduces the cooldown of Whirl by {scale=1|1}s
  • Viciousness ammo gain increased{1|1} ➡️ {2|2}
  • Talents:
  • Retaliation removed
  • Smolder now unlocked at Champion Mastery Level 8
  • Cards:
  • Perfect Block heal increased {50|50} -> {100|100} health

New in Paladins 1.9 - Merry Mayhem (Dec 11, 2018)

  • OVERVIEW:
  • Yo Ho Ho Ho, ’tis the season for Merry Mayhem, Champions!
  • Dredge may have some questionable holiday ethics, but he’s hauled in a bag full of new content for Update 1.9! Collect Sweets and exchange them in his shop, participate in daily community events, or gift a friend an epic skin with the new Gift Giving Bundle. There’s something for everyone in this Merry Mayhem.
  • MAPS:
  • NEW SIEGE MAP: WARDER’S GATE:
  • Do battle at the imposing Warder’s Gate: Paladins’ newest Siege map. Will you side with the Warders or try to siege their fortress from the nearby forest?
  • Warder’s Gate is Paladins’ first map with asymmetrical art. Each side features a unique visual theme — Defend the Warders’ magnificent architecture, or stand among the roots of a mystical forest. This theming also improves gameplay clarity, making it easier to identify your location are on the map. Plus: Catch some air with magical anti-gravity Crystals!
  • Since this map is one of our most ambitious to date, we’ll be testing it thoroughly throughout our two week PTS cycle. We expect to ship Warder’s Gate in 1.9, but may extend its development time to ensure the best level of quality for our players.
  • TEST MAP: DEATHGATE:
  • TEST MAP: THRONES:
  • NEW EVENT: MERRY MAYHEM:
  • Dredge is in charge of the presents… and this pirate has a sweet tooth! Purchase an event bundle to unlock access to Dredge’s secret Sweets Store, where you can trade in your Sweets for more awesome presents. Log in every day from Dec. 17-30 to see what new special event Dredge has in store!
  • SWEET COLLECTOR CHALLENGES:
  • Each week, Dredge will have a new set of challenges for you. Complete the challenges to unlock Sweets, and a free present: An avatar, Gold Chest, or Festive Chest!
  • Sweet Collector:
  • Available 1.9 Patch Release
  • Rewards: 4 Sweets, 15,000 Gold, Rowdy Corsair, Static Avatar
  • Candy Connoisseur:
  • Available December 19th, 2018 at 4:00am EST
  • Rewards: 4 Sweets, 30,000 Gold, Gold Chest
  • Stocking Stuffer:
  • Available December 26th, 2018 at 4:00am EST
  • Rewards: 5 Sweets, 60,000 Gold, Festive Chest
  • EVENT STORE ACCESS:
  • Stocking:
  • Players can only access Dredges Secret Sweet Shop if they own a stocking, which comes with any Merry Mayhem Event Bundle.
  • Sweets:
  • Players collect Sweets to spend in the event store by completing Dredge’s weekly challenges and purchasing event bundles
  • Unspent Sweets will automatically be exchanged for 1,000 Gold each at the end of the event, even if a player did not purchase an Event Bundle
  • EVENT STORE CONTENT:
  • 1 Sweet:
  • Festive Furia, Spray
  • Cutesy Yeti, Avatar
  • Unrefined, Vivian Emote
  • Judgment, Furia Animated MVP Pose
  • 3 Sweets:
  • Cutesy Lian, Animated Avatar
  • Naughty Yeti, Animated Spray
  • Gingerdead House, Death Stamp
  • Lounge, Lian Legendary Emote
  • Tranquil Breeze, Jenos Legendary Roaming Emote
  • Mistletoe, Legendary 3D Spray
  • 5 Sweets:
  • Barrier Wreath, Makoa Skin
  • Tough Cookie, Fernando Skin
  • MERRYMAKER DREDGE BUNDLE:
  • Price: 400 Crystals
  • Includes:
  • Merrymaker Dredge Skin
  • Thar She Blows, Dredge MVP
  • 5 Sweets
  • Stocking
  • ABOMINABLE TERMINUS BUNDLE:
  • Includes:
  • Abominable Terminus Skin
  • Rage, Terminus MVP
  • 5 Sweets
  • Stocking
  • Price: 400 Crystals
  • MERRYMAKER LIAN BUNDLE:
  • Includes:
  • Merrymaker Lian Skin
  • Poise, Lian MVP
  • 5 Sweets
  • Stocking:
  • Price: 400 Crystals
  • MERRYMAKER MAEVE BUNDLE:
  • Unlock the Merrymaker Maeve Bundle free by purchasing all three Merry Mayhem Event Bundles!
  • Includes:
  • Merrymaker Maeve
  • Ambush, Maeve MVP
  • Iced Out, Limited Title
  • 10 Sweets
  • Ice Palace, Limited Loading Frame
  • Merrymaker Maeve will be available for direct purchase after the Merry Mayhem event for the cost of the entire event, 1200 Crystals.
  • MERRY MAYHEM EVENT CALENDAR
  • Don’t forget to log in every day from December 17-30 to see what special event Dredge has in store. Unlock free holiday sprays, bonus Gold and XP, and amazing sales!
  • Dec 17th – 100% Bonus Battle Pass Experience
  • Dec 18th – First Win of the Day Reward – Chibi Grover Spray
  • Dec 19th – All Supports & Damage Champions Free
  • Dec 20th – 2X all end of Match Rewards
  • Dec 21st – First Win of the Day Reward – Chibi Bomb King Spray
  • Dec 22nd – Bonus Performance Gold
  • Dec 23rd – 200% Bonus Battle Pass Experience
  • Dec 24th – First Win of the Day Reward – Chibi Evie Spray
  • Dec 25th – All Champions Free
  • Dec 26th – Bonus Performance Gold
  • Dec 27th – First Win of the Day Reward – Chibi Makoa Spray
  • Dec 28th – 100% Bonus Battle Pass Experience
  • Dec 29th – All Flanks & Front Line Champions Free
  • Dec 30th – First Win of the Day Reward – Chibi Kinessa Spray
  • GIFT GIVING BUNDLE:
  • Take to the skies with Sugar Plum Willo and grace your friends with epic skins this holiday season!
  • Includes:
  • Sugar Plum Willo, Epic Skin – New!
  • 200 Crystals
  • 2 Large Gift Tokens (600 Crystal Value can be used in place of 300 crystals when purchasing a Large Gift for a friend)
  • Price: $9.99 USD
  • CUSTOMIZATIONS
  • VOICE PACK CHEST
  • Contains voice packs for every Champion
  • Price: 125 Crystals
  • GOLD SKINS
  • Updated Grover Golden weapon textures
  • Updated Ash Golden weapon textures
  • BALANCE
  • Developer Commentary: Update 1.9 is the last update of this Paladins Season! This is a relatively minor balance pass ahead of our next update, which will feature massive new season balance changes. Expect major adjustments to the Item Store, Champion Base Abilities, Champion Talents, and Cards (40+). We’ll be hosting special shows on Mixer to discuss the upcoming season changes. Follow us on social media for more details!
  • GENERAL
  • Reduced the Magnitude of the camera shake or “Aim Punch” that players received while taking damage
  • CHAMPIONS
  • Furia
  • Kindle Soul cooldown reduced from 5s ➡️ 4s
  • Developer Commentary: We are reverting the Kindle Soul cooldown nerf from Update 1.6. Furia released as one of the most winning Champions in Paladins, holding a top 3 spot at all player skill levels and queues for multiple patches. We feel she has finally settled into a much healthier spot overall, but still lacks the healing throughput to make her a competitive Support.
  • Dredge
  • Scuttle now has damage fall-off.
  • Ying
  • Added a unique sound to Life Exchange when successfully healing an ally with Shatter.
  • BUG FIXES
  • GENERAL
  • Fixed an issue where the Damage Dealt recap UI would sometimes display erroneous text.
  • CHAMPIONS
  • Cassie
  • Fixed an issue that would sometimes allow Cassie’s ultimate to permanently reveal the enemy team.
  • Inara
  • Fixed an interaction with Jenos that allowed Inara to move freely while channeling her Ultimate.
  • Jenos
  • Fixed an issue where Golden Star Splitter was untextured.
  • Kinessa
  • Oppressor Mines properly have two charges again.
  • Maeve
  • Fixed texture clipping on on Raeve Maeve’s Helmet.
  • Seris
  • Fixed instances of looping sound effects when using Restore Soul with either the Jade Priestess or Remix weapons equipped.
  • Willo
  • Cleaned up the Whirlibird emote animation.

New in Paladins 1.8 - Remix (Nov 15, 2018)

  • OVERVIEW:
  • Welcome to 1.8, Champions! This season’s final Battle Pass is capping the year off with a party to end all parties. Prepare to have your eyes and ears blown away by our 4 new Legendary Remix skins, each coming with incredible VFX and individual music tracks, and battle in our brand new Team Deathmatch Map “Dragon Arena,” a forgotten training ground for the Warders. Kick off the Season of Giving early with the return of the Festive Chest, benefiting Child’s Play Charity, and an all new gifting system!
  • Drop the beat while you’re dropping bodies and don’t forget to have fun!
  • BATTLE PASS 3 – REMIX:
  • Drop the beat with our brand new Battle Pass! Battle Pass #3 features new Remix skins, the highest quality skins ever assembled in Paladins. The Legendary Strix, Pip, Seris, and Jenos Remix skins feature an updated version of the music and VFX introduced with Raeve Maeve and include a unique song for each skin!
  • Battle Pass #2 (Ninja) cannot be purchased after the release of Update 1.8
  • Players will not be able to unlock any more Battle Pass #2 rewards. The Battle Pass #2 and Battle Pass #1 buy-in unlocks will still be available through the Season Pass.
  • Battle Pass #3 (EDM) will be available for purchase with the release of Update 1.8 and is scheduled to end in early January 2019.
  • The Battle Pass allows you to experience Paladins like never before. Receive instant rewards for purchasing and unlock over 100 more goodies by playing and leveling up your Battle Pass. All players start earning Battle Pass #3 experience as soon as Update 1.8 is released and can level up from 1 to 50. Battle Pass members unlock a reward every level and also unlock the rewards from the free track.
  • The Paladins Battle Pass #3 costs 600 Crystals and rewards you just for playing. You can unlock up to 175 Crystals in Battle Pass #3, reducing the cost to 425 Crystals for a music pack, four skins, and dozens more great rewards!
  • For more details, visit the Battle Pass website.
  • Instant Unlocks (Exclusive to Battle Pass Purchasers):
  • Remix Strix – New Legendary Skin!
  • Features unique VFX and Music
  • Exclusive “Beat Mania” EDM Music Pack
  • Exclusive “Equalizer” Animated Loading Frame
  • 50% Boost for the duration of Battle Pass on Battle Pass Experience, Account Experience, Champion Experience, and Gold Earned
  • Epic Tiered Rewards (Exclusive to Battle Pass Purchasers):
  • Level 10:
  • Remix Seris – New Legendary Skin!
  • Features unique VFX and Music
  • Level 20:
  • Light Show, 3D Spray
  • Level 30:
  • Remix Pepper – New Legendary Skin!
  • Features unique VFX and Music
  • Developer Commentary: We’re always looking to push our skins further, and with this skin we are excited to introduce an all-new Vulpin character with a familiar kit: Pepper! As seen in her splash art, the Pepper skin represents an alternate universe version of Pip. As a new character, Pepper will have her own unique Champion portrait in-game, but she plays exactly like Pip. Note: You can not have a Pip and a Pepper on the same team.
  • Level 40:
  • Chomp Chomp, Death Stamp
  • Level 50:
  • Remix Jenos – New Legendary Skin!
  • Unique VFX and Music
  • Other Battle Pass Exclusive Unlocks:
  • Team Skin Boosters – New!
  • Unlock all non-limited skins for you and your team!
  • Static Sprays
  • Animated Spray
  • Avatars
  • Community Avatars by MECHii and Rubiini
  • Roaming Dance Emotes:
  • Seris:
  • Drop the Beat
  • Pip:
  • Pepper Step
  • Dredge:
  • Jolly Jig
  • MVP Poses:
  • Legendary MVP:
  • Khan, Sentinel
  • Strix, Recline
  • Rare MVP:
  • Moji, Good Boys
  • EDM Role Chests:
  • The Role Chests make their return featuring Voice Packs, recolors, and a Legendary Dance emote for all roles.
  • Challenges:
  • Complete Battle Pass Challenges for experience to help speed your way through the rewards track. Completing all 5 Tiers of Battle Pass Challenges unlocks the limited title “The DJ”.
  • ENCORE!:
  • Completed the Battle Pass early? Play an Encore and complete it again! Players who own and complete the Battle Pass will automatically start gaining experience in our new Encore Rewards Track. This track features new Challenges, experience boosters, Crystals, and the ultimate Limited reward: Redux Strix!
  • Encore is only available for Battle Pass Purchasers
  • Players who have purchased the Battle Pass will automatically begin progressing through Encore after reaching the max level of 50
  • The Encore Rewards Track features the same total experience as the original level 1-50
  • Redux Strix is a Limited skin. It will never be available again after Battle Pass #3 is complete.
  • NEW TEAM DEATHMATCH MAP: DRAGON ARENA:
  • Dragon Arena, inspired by the Dragon’s Call event, is our newest Team Deathmatch Map. Explore a Warder training ground where the ancient dragon masters once honed their skills.
  • Powerup:
  • Located in the center building
  • Provides 100% Ultimate Charge to the Champion who picks it up
  • Respawns every 60 seconds
  • OBSIDIAN PACK:
  • Ride into battle atop a gleaming Obsidian Warhorse and speed up your Battle Pass progress with the new Obsidian Pack!
  • Price: $14.99
  • Obsidian Warhorse – New!
  • 200 Crystals
  • 3,000,000 Battle Pass Experience
  • Note that the Obsidian Pack will not be available on Nintendo Switch until 1.9.
  • CONSOLE:
  • Gyro Controls:
  • Switch and PS4 Players may now activate Gyro Control functionality in the Controls section of the Options Menu! Gyro is the next level of player-to-game interface and has strong advantages over the traditional console control scheme. The range of motion and responsiveness of a players wrists outclasses that of a players thumbs, a fact that Gyro controls makes apparent once a player is accustomed to the mechanics. Paladins is the first multiplayer game to support Gyro Controls on PlayStation 4!
  • Gyro Control Functionality:
  • Allows the player to move their camera by physically moving the game controller
  • The sensitivity of Gyro Controls allows players to easily fine-tune their aim
  • Players trying Gyro Controls for the first time should be patient and play many matches to develop their reflexes and aiming capability
  • Experienced users may adjust their X and Y axis Gyro sensitivity
  • GENERAL:
  • Dark Tides Event Ending
  • The Dark Tides event will come to a close with the release of 1.8. Players who have not spent their Vault Key will have it converted into Iron Madam Inara.
  • VFX/Music Skin Tech:
  • The VFX and Music technology used for Raeve Maeve has undergone several improvements to VFX visual fidelity and consistency of audio feedback.
  • Equipping the EDM Weapons from Jenos, Strix, and Maeve will modulate the brightness of non-EDM skin effects to the beat of the Weapon music.
  • Gifting:
  • Want to buy your friend an Epic skin or thank the player who carried your last Ranked match? 1.8 introduces the ability to purchase gifts for your friends! The Gift menu can be accessed from the Paladins main menu and will allow you to purchase one of three gifts for players on your friend list.
  • Large Gift: 300 Crystals
  • Contains Epic and Legendary skins along with two Rare Mounts
  • Medium Gift: 75 Crystals
  • Contains Rare and Epic Skins, emotes, weapons, and sprays
  • Small Gift: 50 Crystals
  • Contains Rare and Epic Emotes, titles, and MVP Poses
  • You can send gifts with your name attached or anonymously. You can also include the following messages with your gift:
  • Thank You!
  • You are Awesome!
  • Let’s Play Again!
  • Happy Holidays
  • Happy Birthday
  • This one’s on me
  • Players must be at least level 10 in order to send gifts.
  • New Chest Screen:
  • Our chest opening scene has been completely re-hauled. The new scene includes a brand new chest opening animation and a full 3D Champion model of the opened skin, emote, or MVP pose.
  • Test Maps:
  • Three Tests Maps are back for a limited time during 1.8. Players can access the Test Map queue in their Quick Play settings.
  • Rush (Siege)
  • Hangar 18 (Siege)
  • Arid (Siege)
  • Please note these maps are very early in development. The purpose of the test map queue is to gather data in order to create better maps for you in the future. If you run into any issues or have any feedback, please post on the Paladins Forums.
  • New Splash Art:
  • Barik: Team Fortress 2
  • Bomb King: Default, Monarch
  • Buck: Buck Wild
  • Fernando: Default, Daring
  • Maeve: Alley Cat
  • CUSTOMIZATIONS:
  • Skye Visual Rework:
  • Skye has undergone a visual rework. Now The Twilight Assassin looks more like she belongs in our fantasy Realm — the sort of Champion who might have once worked for The Thousand Hands.
  • The old default Skye is now named Twilight and will be purchasable for 1 Gold during 1.8.
  • Default – New!
  • Guild Skye – New!
  • Festive Chest:
  • Cost: 125 Crystals
  • The Festive Chest is making a return to the Realm! Celebrate the winter holidays in some holly jolly skins, now including the all new Cuddly Moji skin inspired by TheGrowingSeed’s fantastic Sock Puppet Moji art.
  • A portion of the sales from each Festive Chest roll will benefit Child’s Play, a charity that seeks to improve the lives of children in pediatric hospitals and other child welfare facilities by providing games, toys, and books.
  • Contents:
  • Epic Skins:
  • Cuddly Moji – New!
  • Merrymaker Evie
  • A-bomb-inable Bomb King
  • Weapon Skins
  • Mal’Damba, Spitzen
  • Jenos, Polaris
  • Makoa, Snow Cannon
  • Barik, Festive Blunderbuss
  • Pip, Festive Launcher
  • Sha Lin, Jolly Longbow
  • Mounts
  • Snowflake
  • Legendary Emotes
  • Evie, Double Axel
  • Voice Packs
  • Moji
  • Evie
  • Bomb King
  • Convention Skin:
  • Coldsnap Furia – New!:
  • Link your Mixer account and watch 14 hours of HRX live broadcasts from November 16-18 to unlock Coldsnap Furia, FREE!
  • Mastery Skins:
  • Golden Ash – New!:
  • Unlocked by reaching Mastery Level 50 on Ash
  • Golden Grover – New!:
  • Unlocked by reaching Mastery Level 50 on Grover
  • Golden Skye – New!:
  • Unlocked by reaching Mastery Level 50 on Skye
  • Esports Chest
  • The follow skins have been added to the Esports Chest, obtained from watching select eSports broadcasts on mixer.com/paladinsgame.:
  • Blood Moon Cassie
  • Quicksilver Ying
  • BALANCE
  • Developer Commentary: In 1.8, we put our focus towards sources of strong burst damage. Dealing high damage in a short time can be a very powerful tool in the right hands to secure kills, but we felt that many characters had too much potential damage, too frequently. We have made several changes to rein in the more potent burst combinations.
  • Androxus:
  • Talents:
  • Heads Will Roll:
  • Removed Headshot Damage Increase
  • Increased Ammo Bonus 2 ➡️ 3
  • Drogoz:
  • Abilities:
  • Fire Spit:
  • Reduced Damage 1000 ➡️ 900
  • Salvo:
  • Reduced Explosion Radius
  • Viktor:
  • Talents
  • Shrapnel:
  • Removed Damage Increase
  • Furia:
  • Talents:
  • Solar Blessing:
  • Added unique sound on Pyre Strike for allies when Solar Blessing is equipped.
  • Lex:
  • Magnums:
  • Reduced Damage 350 ➡️ 320
  • Increased Ammo Capacity 10 ➡️ 12
  • Increased range at which damage falloff begins
  • Reduced severity of damage falloff
  • Abilities:
  • In Pursuit:
  • Reduced Damage 1050 ➡️ 960
  • Willo:
  • Talents:
  • Nightshade:
  • Reduced Damage Bonus 800 ➡️ 500
  • Abilities:
  • Dead Zone:
  • Reduced anti-healing duration after exiting deadzone 2s ➡️ 1s
  • Kinessa:
  • Talents:
  • Eagle Eye:
  • Reduced Headshot damage increase 50% ➡️ 25%
  • BUG FIXES:
  • Champions:
  • Ash:
  • Fixed an issue with Assert Dominance that led to a jittery jump experience
  • Terminus:
  • Fixed an issue that led to a jittery Shatterfall experience
  • Fixed an issue where the “Playing God” card did not function
  • Fixed an issue where the “Strength of Stone” card did not function
  • Buck:
  • Fixed an issue that led to a jittery Heroic Leap experience
  • Fernando:
  • Fixed an issue where you could not headshot Fernando from certain angles
  • Grover:
  • Efflorescence now properly doubles the passive healing from Blossom on Grover without the need to die first
  • Kinessa:
  • Fixed an issue where the “Quick Scope” card was granting less of a benefit than intended
  • Lian:
  • Fixed an issue where Presence was not counting as a weapon attack
  • Mal Damba:
  • Fixed an issue that caused an incorrect icon to display for Snake Toss in the death recap screen
  • Audio:
  • Fixed a systemic issue where sounds would stop playing after the first time
  • Bots:
  • Bots are now properly awarded credit for assists
  • Maps:
  • Fixed a collision issue with a rock formation that allowed players to clip into the map on Jaguar Falls
  • Fixed a collision issue in the spawn rooms that caused players to get stuck in Maurader’s Port
  • Fixed a collision issue within the maps combat space that caused Talus to get stuck while using his Ultimate in Maurader’s Port
  • Match Queues:
  • First Win of the Day rewards enabled on Training maps
  • UI:
  • Portraits of champions in rotation are now colored in even if they aren’t owned
  • Champions in rotation are displayed as such even if they are owned
  • Healing values for scoreboard and MVP awards in the end of match lobby now show the same number
  • Talents now have a hover-over description on the Scoreboard
  • Players can set actions like “Reload” to the mouse wheel and it will correctly function in game now
  • While in the item store, you can now press tab to view other player’s loadouts
  • FWOTD indicator visible from the start now
  • Starting a shooting range match no longer causes Viktor to be displayed on the UI
  • The “Return to Lobby” button now appears in all training and custom matches
  • Players can now unmute teammates in match with the mute button

New in Paladins 1.7 - HRX-TREME (Oct 26, 2018)

  • Update 1.7 will kick off the final ranked split of Season 2.:
  • Soft Matchmaking Rating Reset
  • New Qualifying Matches
  • Leaderboard Wipe
  • New Split Rewards
  • Reward for playing 25 games: Lore Lady Announcer Pack
  • Reward for finishing your placement matches: Gold Chest
  • Leaderboard Crystals:
  • Players who end Split 2 atop the Individual Champion or Grandmasters Leaderboards will receive Crystals. You still have a little time to reach the top!
  • Overall Grandmasters Leaderboard:
  • 1st: 2500 Crystals
  • 2nd: 1500 Crystals
  • 3rd: 800 Crystals
  • 4th-10th: 400 Crystals
  • 11th-100th: 200 Crystals
  • Individual Champion Leaderboards:
  • 1st Place: 400 Crystals
  • 2nd Place: 200 Crystals
  • 3rd Place: 100 Crystals
  • HRX DIGITAL LOOT PACK
  • 800 Crystals
  • Buckules Buck:
  • Obtainable in the HRX Digital Loot Pack
  • Na’Vi Mal’Damba:
  • Obtainable in the HRX Digital Loot Pack
  • Molten Prowler Mount:
  • Obtainable in the HRX Digital Loot Pack
  • CYBER CHEST:
  • 125 Crystals
  • The Cyber Chest has arrived, featuring our notorious street rat Prototype Koga!
  • Prototype Koga:
  • Obtainable in the Cyber Chest
  • Epic Champion Skins:
  • Strix, Infiltrator
  • Grohk, Neon Demon
  • Kinessa, Cutthroat
  • Skye, Chrome
  • Champion Weapon:
  • Kinessa, Buster Rifle
  • Emotes:
  • Kinessa, Present Arms
  • Koga, Push Ups
  • Strix, 360 No Scope
  • Grohk, Insult
  • Skye, Flirting
  • MVPs:
  • Kinessa, Kneeling
  • Koga, Catch Ya Later
  • Strix, Mission Accomplished
  • Grohk, Elementalist
  • Skye, Superior
  • Voice Packs:
  • Kinessa
  • Koga
  • Strix
  • Grohk
  • Skye
  • BALANCE:
  • Androxus:
  • Defiance:
  • No longer passes through Power Siphon and Reversal
  • Now properly classified as Area of Effect damage
  • Added 0.5s Cooldown
  • Developer Commentary: Androxus’ Defiance is a strong option for burst damage in a close range engagement but the frequency at which you could use the ability was too high. We’ve added a cooldown so that the timing in which you choose to use the ability holds more weight.
  • Dredge:
  • Abilities:
  • Harpoon:
  • Reduced Harpoon’s ability to interrupt your inhand fire
  • Now properly classified as Area of Effect damage
  • Talents:
  • Abyss Spike:
  • Trigger Radius Increased (66%)
  • Explosion Radius Increased (16%)
  • Cards:
  • Hull Piercer:
  • Now reduces Harpoons cooldown by [1|1]s
  • Cursed Weaponry:
  • Now grants ammo on successful harpoon hit
  • Developer Commentary: Dredge has a lot of tools at his disposal to fight Frontlines. His Broadside ability in particular is a very effective tool at controlling space. He did not need the shield destroying capability that Hull piercer provided, especially in conjunction with the Hurl talent. We’ve changed the effect of Hull Piercer to modify the cooldown of Harpoon in order to give non-Hurl-using players the ability to increase their Harpoon frequency.
  • Furia:
  • Inflame:
  • Furia will no longer generate ultimate charge from dealing damage while under the effects of her ultimate
  • Lex:
  • The Law:
  • Now properly classified as Area of Effect damage
  • Skye:
  • Weapon:
  • Wrist Crossbow:
  • Reduced damage fall-off
  • Increased base ammo by 5
  • Developer Commentary: Comparing Skye to other Flanks, her potential damage in a single magazine was relatively low. We’ve expanded her max ammo and effective range a bit to put her on a more even playing field.
  • Vivian:
  • Updated Booby Trap’s description to display correct amount of damage dealt
  • BUG FIXES:
  • General:
  • Fixed an issue where taking damage on certain resolutions would move the players HUD UI
  • Improved death animations in spectator
  • Fixed an issue in spectator where the camera would clip into walls when viewing someone in third person perspective
  • Champions:
  • Cassie:
  • Fixed an issue where Exaction would not apply bonus damage to the crossbow shot after dodge rolling
  • Dredge:
  • Fixed a bug where golden weapon would not play the appropriate death FX
  • Drogoz:
  • Fixed an issue where Drogoz’s collision cylinder was incorrectly moving with Drogoz’s body while using certain abilities
  • Grohk:
  • Fixed a bug where “Spirit’s Domain” would amplify damage dealt to the target by allies
  • Grover:
  • Fixed a crash condition with Grover’s Vine Ability
  • Jenos:
  • Fixed an issue where Void Gripped enemies would not rotate to show the direction they were facing
  • Makoa:
  • Fixed an issue where Makoa’s melee attacks in Ancient Rage would fail to deal damage
  • Mal’Damba:
  • Fixed an issue where you could not heal allies partially obstructed by collision
  • Fixed an issue where a player with Wekono’s Curse equipped would hit a shield with Mending Spirits and deal no damage to the shield
  • Terminus:
  • Fixed an issue where reanimating shortly after using Shatterfall would result in an incorrect explosion location
  • Fixed an issue where Shatterfall would continue even if you killed Terminus in the middle of the ability
  • Torvald:
  • Fixed an issue that allowed Hyperbeam to pass through Inara’s Impasse wall
  • Viktor:
  • Fixed an issue that allowed Viktor to gain infinite ammo
  • Vivian:
  • Silvertongue Vivian’s hair is now silver
  • Ying:
  • Fixed an issue that prevented Ying from healing allies through shields when the Life Exchange talent was equipped
  • Maps:
  • Fish Market:
  • Fixed an issue where ground deployables would deploy inconsistently on the second story plank walkways
  • Under Investigation:
  • Champions using the MVP pose of a different champion:

New in Paladins 1.60 Dark Tides (Oct 9, 2018)

  • New Champion:
  • Dredge, Admiral of the Abyss:
  • Admiral Dredge ruled the eight oceans as as the Realm’s most feared pirate until one final treasure led to his doom. Dredge stole the Warders’ relics from the Paladins, but could not tame the dragons’ might. His ship was destroyed, his crew scattered, and Dredge sank to certain death in the the ocean’s depths. The Abyss intervened and bore Dredge back into the Realm of the living. Now the undead admiral sails the seas again. And none will take his treasure.
  • Overview:
  • Role: Damage
  • Health: 2200
  • Abilities
  • [Weapon] Cursed Howitzer:
  • Every 0.7s fire an explosive projectile that deals 800 Damage.
  • Reloading fires a slow traveling projectile that deals 1000 Damage.
  • [Alt-Fire] Broadside:
  • Fire three projectiles that each deal 950 Damage after a 2s fuse.
  • [Ability 1] Harpoon:
  • Hurl a piercing harpoon. Enemies hit by the harpoon take 800 Damage and are slowed by 50% for 2s.
  • [Ability 2] Shortcut:
  • Deploy up to two portals that you can travel between.
  • [Ultimate] Kraken:
  • Create a rift, after 2s Abyssal tentacles rip through reality dealing 4000 Damage in an area.
  • Talents:
  • [Default] Scuttle: [Weapon] Your reload projectile now explodes in an area of effect.
  • [Level 2] Abyss Spike: Harpoon now lodges into terrain and explodes for 1000 damage when enemies are nearby.
  • [Level 8] Hurl: Harpoon no longer has a cooldown or applies a slow.
  • [Level 12] Freebooter: Allies may pass through your Shortcut.
  • Cards:
  • Weapon/Armor:
  • Dreadnought:
  • Increase your Maximum Health by {scale=50|50}
  • Sea Dogs:
  • Increase all healing received by {scale=5|5}% when below 50% health
  • Gun Deck:
  • Increase your Maximum Ammo by {scale=1|1}
  • Hangman’s Ire:
  • Dropping below 50% HP grants a {scale=150|150}HP Shield for 3s
  • Broadside:
  • Spy Glass:
  • Enemies within {scale=10|10}ft of Broadside projectiles are revealed.
  • Reckless Barrage:
  • Dealing damage with Broadside heals you for {scale=50|50} HP
  • Abyss Cannon:
  • [Broadside] Dealing damage with Broadside grants you {scale=1|1} ammo
  • Heave Away:
  • Broadside increases your reload speed by {scale=8|8}% for 5s
  • Harpoon:
  • Hull Piercer:
  • Harpoon Deals {scale=75|75}% Damage to Shields
  • Mortal Skewer:
  • Heal for {scale=80|80} life when dealing damage with Harpoon
  • Blow the Man Down:
  • [Harpoon] Increase the strength of Harpoon’s Slow by {scale=5|5}%
  • Cursed Weaponry:
  • [Harpoon] Using Harpoon generates {scale=1|1} ammo
  • Shortcut:
  • Plank Walker:
  • Heal for {scale=100|100} HP when traveling through a Shortcut.
  • Expansive Vault:
  • Your first jump within {scale=1|1}s of exiting Shortcut will be empowered
  • Haul on the Bowline:
  • Gain {scale=8|8}% movement speed for 2s after exiting a Shortcut
  • Dark Bargain:
  • Standing near a Shortcut Heals you for {scale= 50|50} health every 1s
  • New Event:
  • Dark Tides:
  • Abyssal Horrors are invading the Realm! Expel these Abyssal Echoes from matches before they can escape, collecting the Dark Doubloons linking their spirits to our realm. The Merchants of the Dark Exchange may have interest in taking these Doubloons off your hands.
  • Note: The Dragon’s Call game mode and Dragon’s Call event cosmetics will no longer be available with the release of 1.6 and the Dark Tides event.
  • Abyssal Echos:
  • During the Dark Tides Event every Siege, Team Deathmatch, and Onslaught game will have a 25% chance to spawn one of four Abyssal Echos during the match. These Abyssal Echos are Boss variations of the exclusive Dark Tides event skins, featuring unique movesets and voice lines.
  • Death Speaker Ying
  • Knightmare Fernando
  • Day Walker Vivian
  • Full Moon Viktor
  • Defeat the Halloween Horrors:
  • Once an Abyssal Echo appears, players will have a short time to defeat the Echo before it tears open a portal and escapes to the Abyss. Destroying Death Speaker Ying, Knightmare Fernando, or Day Walker Vivian will award every contributing player 1 Dark Doubloon to spend at the Dark Tides event store, the Dark Exchange.
  • Careful! There have been sightings of a rare Abyssal Echo howling in the night. Defeat Full Moon Viktor and you’ll find yourself with a special Gold Doubloon. Gold Doubloons can be exchanged for Limited Special Variations of the Dark Tides skins – available only during this event.
  • Event Quests:
  • All players will receive 4 Event Special Quests during the Dark Tides update.
  • Privateer
  • Objective: Collect 15 Dark Doubloons
  • Reward: Gold Chest
  • Buried Treasure
  • Objective: Collect 30 Dark Doubloons
  • Reward: Little Box of Horrors
  • Ghost Catcher
  • Objective: Kill all the Abyssal Echoes (Ying, Fernando, Vivian, Viktor)
  • Reward: Grinning Gourds, Static Spray
  • Salty Salty Dog
  • Objective: Play 150 games
  • Reward: The Salty, Limited Title
  • Dark Exchange:
  • After collecting enough Dark Doubloons, visit the Dark Exchange event store to unlock spooky Halloween content! To access the Dark Exchange, players must own one of the event artifacts from the Death Speaker Ying, Knightmare Fernando, or Day Walker Vivian Bundles
  • 3D Spray
  • Jolly Roger
  • Price: 15 Dark Doubloons
  • Death Stamp
  • Blasphemous Idol
  • Price: 15 Dark Doubloons
  • Static Spray
  • Boo!
  • Price: 5 Dark Doubloons
  • Ruckus
  • Lil’ Andy, Rare Skin
  • Price: 5 Dark Doubloons
  • Androxus
  • Screech, Rare Skin
  • Price: 5 Dark Doubloons
  • Torvald
  • Grave-robber’s Spoils, Rare Skin
  • Price: 5 Dark Doubloons
  • Seris
  • Parasite, Rare Skin
  • Price: 5 Dark Doubloons
  • Jenos
  • Ghoulish Goalie, Rare Skin
  • Price: 5 Dark Doubloons
  • 1,000 Gold
  • Price: 1 Dark Doubloon
  • No purchase limit
  • 10,000 Gold
  • Price: 1 Gold Doubloon
  • No purchase limit
  • Note:
  • Your first Dark Tides event Bundle will unlock a coupon for 20% off your second Dark Tides Bundle.:
  • Death Speaker Ying Bundle:
  • Death Speaker Bundle
  • Price: 500 Crystals
  • Death Speaker Skin
  • Limitless, Ying MVP Pose
  • Death Speaker, Avatar
  • Death Speaker’s Artifact
  • Death Speaker Ying Edition – Banshee
  • Can be purchased only after purchasing the Death Speaker Bundle
  • Price: 1000 Crystals or 1 Gold Doubloon
  • Limited Skin
  • Knightmare Fernando Bundle:
  • Knightmare Bundle
  • Price: 500 Crystals
  • Knightmare Skin
  • Colossus, Fernando MVP Pose
  • Knightmare, Avatar
  • Knightmare’s Artifact
  • Knightmare Fernando Edition – Sanguine
  • Can be purchased only after purchasing the Knightmare Bundle
  • Price: 1000 Crystals or 1 Gold Doubloon
  • Limited Skin
  • Day Walker Vivian Bundle:
  • Day Walker Bundle
  • Price: 500 Crystals
  • Day Walker Skin
  • Complacent, Vivian MVP Pose
  • Day Walker, Avatar
  • Day Walker’s Artifact
  • Day Walker Vivian Edition – Contessa
  • Can be purchased only after purchasing the Day Walker Bundle
  • Price: 1000 Crystals or 1 Gold Doubloon
  • Limited Skin
  • Full Moon Viktor Bundle:
  • Owning all three Event Bundles will automatically unlock the Full Moon Viktor Bundle.
  • Full Moon Bundle
  • Full Moon Skin (Unlimited)
  • Vault Key, to unlock an additional Epic Skin
  • Feral, Viktor MVP Pose
  • Dark Tides, Loading Frame (Limited)
  • Harbinger, Avatar
  • Boo!-ty-licious, Limited Title
  • Developer Commentary – Unlimited Skins & Cosmetic Obtainability Updates:
  • Unlimited is the latest cosmetic classification in Paladins. Unlimited Skins and cosmetics are high-end event content that will become available for direct purchase after their event has ended for the full price of that event.
  • The direct purchase option for Unlimited Skins only becomes available after the event has ended.
  • The direct purchase option only includes the event reward skin, and not the content bundled with it during the event.
  • Full Moon Viktor will be the first Unlimited skin released for Paladins, available for 1500 Crystals starting in 1.8.
  • Unlimited Skins will always be available for direct purchase, and never rotate out.
  • Unlimited Skins will never be available at a discount or available in Chests or the Deal of the Day.
  • Unlimited Skins are our answer to a long time frustration with new players – the disappointment that there is no way to acquire certain event skins that were marked as Limited. We don’t anticipate that many players will choose to unlock Unlimited skins in this manner, but we wanted to give a path for collectors to be able to unlock these skins at a premium without hurting the exclusivity of these skins for players that actually participated in the events.
  • Character Progression Obtainability:
  • Items that become unlocked or available for purchasing through Character Progression
  • Examples: Mastery Emotes, Gold Skins, Champion Titles
  • Normal Obtainability:
  • Cosmetics that are available for direct purchase immediately
  • Examples: Champion Recolors, Huntsman Androxus, Alley Cat Maeve
  • Exclusive Obtainability:
  • Exclusive items are not available for direct purchase, but through other means – Events, Battle Passes, Chests, etc.
  • Exclusive content is rotated in and out, and not always available for purchase.
  • Examples: Archangel Tyra, Akuma Makoa, Cutting Shapes (Maeve Dance Emote), Trick or Treat Talus
  • Unlimited Obtainability:
  • Unlimited Items are event-based items that become available for direct purchase after their event has ended, but for the full premium price of that event.
  • Examples: Full Moon Viktor
  • Limited Obtainability:
  • Limited Edition are only available for a single time period. Once their special event or promotion has ended, they will never be available in-game again.
  • Example: Abyssal Lord Drogoz, Crimson Serpent Mount, Convention Skins
  • New Onslaught Map:
  • Marauder’s Port:
  • Fight for control on Paladins newest Onslaught map, Marauder’s Port.
  • In ancient times, this remote island was home to a dark sect: A cult that worshipped the Abyss. Its members vanished and most honest citizens fled, afraid to walk amongst the cursed ruins. The isle became a haven for crooks, scoundrels, and anyone escaping watchful eyes – including the pirate Dredge.
  • Vault Rotation
  • Purchase three event bundles to unlock two free skins: Full Moon Viktor and a skin of your choosing from the Vault. Exchange your Vault Key for the all new Iron Madam Inara skin or an Epic skin from past events.
  • Inara – New!:
  • Iron Madam
  • Androxus:
  • Fallen
  • Maeve:
  • Demonette
  • Tyra:
  • Archangel
  • General;
  • News Popup
  • We’ve added a news prompt upon login that will inform players of new Champions, community events, sales, and other important information.
  • New Splash Art:
  • Androxus
  • Default
  • Buck
  • Default
  • Ying
  • Default
  • Sound Mix:
  • Our sound mix has been updated to better convey the danger and various threat level of enemies around you. This is our first pass, and we will continue to adjust our mix as we gather more information and feedback.
  • Revamped our Threat System by adding multiple variations and volumes to our “damage taken” sound. This revamp better communicates the level of danger necessary for different situations by adjusting the volume of your in-game sounds to help you identify the biggest threats to your survival.
  • Reduced the volume of friendly sounds in varying magnitude to allow players to more accurately identify threats over teammates (footsteps, abilities, weapon fire, etc).
  • Added missing friendly ultimate lines
  • Willo
  • Strix
  • Moji
  • Cassie (various skins)
  • Deal of the Day:
  • Deal of the Day is a new feature that bundles together Paladins content at a discount. The Deal of the Day is unique to each player and located in the store. Your personal Deal of the Day bundle will feature 3 unowned cosmetics containing anything from Legendary Skins to Mounts, Voice Packs, and more.
  • Going forward, Deal of the Day will not include new content from the past 6 months
  • Steam Linking:
  • When launching Paladins from Steam, players will now be notified if their Steam and Hi-Rez accounts are not linked and be prompted to do so.
  • In 1.8, players with linked accounts who launch from Steam will bypass the Paladins Launcher and go straight into game.
  • Player Silhouettes:
  • Enemy players will now have white silhouettes when out of your weapon’s max range.
  • Crosshair Updates:
  • Drop Crosshair Style renamed to “Circle”
  • New Crosshair Style “Drop” added to options
  • Console:
  • With 1.6 we will be introducing an improved version of our console controls and settings. We received great feedback on our earlier versions that has shaped this latest implementation. This includes a new aim assist system, improvements to aiming and turning, and bringing our controller settings more in line with the modern console FPS experience.
  • Aim Assist:
  • Tracking enemies and landing shots will feel better and more consistent due to the new type of aim assistance that helps players smoothly acquire and track targets without feeling too strong and restrictive.
  • Steps have been taken to improve common issues with aim assist such as being “jerked” in an abrupt manner when nearby targets pass by your camera.
  • Aim assist has been improved when fighting groups of targets.
  • Improved Default Settings:
  • We have improved the functionality of our controller options and consolidated them into a settings suite akin to modern shooters.
  • With this Update your settings will be reset to the new defaults. We recommend playing with these new defaults and getting a feel for them before adjusting your settings.
  • Scope Sensitivity
  • Default set to -1
  • X Axis Sensitivity
  • Converted to 1- 10 scale
  • Default set to 3
  • Y Axis Sensitivity
  • Converted to 1- 10 scale
  • Default set to 3
  • Turn Acceleration Strength
  • Default set to 3
  • A turn acceleration value of 10 means that there is no acceleration and that you are immediately at max speed
  • Aim Assist Friction Strength
  • Option removed
  • Friction is no longer used, the new aim assist system serves the same purpose as friction without the unpleasant side effects.
  • Aim Assist Magnet Strength
  • Option removed
  • Magnetism is now used minimally making the option redundant.
  • Another vital part of console controls is Turn Acceleration Mode. Each mode represents a different way of playing Paladins with a controller; each style has its own positive and negative qualities. The core human-controller relationship that these modes represent is how your character turns based on your movement of the controller sticks. Below are descriptions of how these function.
  • Dynamic (Default):
  • Dynamic uses a non-linear turn speed ramp from stick tilt, allowing much finer movement around the inside of the stick, but ramping up faster toward the edges (ex. 17% max turn speed at 50% tilt, and 50% max turn speed at 80% tilt). Acceleration also changes as turn speed changes. For a few fractions of a second, it’s slower acceleration, to help people that aim by “flicking” the stick. It then accelerates massively to avoid feeling sluggish and allow turning quickly. It then slows the acceleration, allowing longer turns to remain accurate, while allowing further turn speed increase for quicker 180s. This is the recommended style.
  • Classic:
  • Classic uses a linear speed ramp, matching percent of max turn speed with stick tilt at a 1 to 1 ratio (50% stick tilt is 50% of max turn speed). Turn Speed approaches this target value at a constant rate (constant acceleration).
  • Precision:
  • Precision uses a linear speed ramp up to max stick tilt with no acceleration. However, at max stick tilt, the turn speed accelerates faster, based on the Turn Acceleration Strength setting.
  • Removed Aim Assist during the Following Abilities
  • These changes improve abilities that were often negatively affected by aim assist.
  • Ash: Shoulder Bash
  • Barik: Rocket Boots
  • Bomb King: King Bomb, Grumpy Bomb
  • Drogoz: Thrust, Dragon Punch
  • Evie: Ice Block
  • Grohk: Tempest
  • Grover: Whirlwind
  • Jenos: Stellar Wind
  • Khan: Commanders Grab, Overpower
  • Koga: Shadow Step, Skewer, Cyclone Strike
  • Lex: The Law
  • Lian: Grace
  • Makoa: Shell Spin, Shell Shield
  • Mal’Damba: Slither
  • Moji: Magic Barrier, Scamper
  • Seris: Shadow Travel
  • Terminus: Shatterfall, Reanimate
  • Torvald: Recharge
  • Willo: Flutter
  • Zhin: Billow, Whirl, Counter, Spite
  • Customizations:
  • Talus:
  • Trick or Treat
  • Obtainable in Little Box of Horror
  • Dredge:
  • Buccaneer (Recolor)
  • Price: 200 Crystals or 60,000 Gold
  • Golden Dredge (Mastery)
  • Unlocked by reaching Mastery Level 50
  • Little Box of Horrors:
  • The Little Box of Horrors has returned, featuring our latest candy-hunting Trick or Treat Talus skin and brand new Legendary Roaming Emotes! The Little Box of Horrors costs 150 crystals and contains:
  • Epic Skins
  • New! Trick or Treat Talus
  • Bewitching Evie
  • Nightbane Cassie
  • Pumpking Bomb King
  • Wickerman Mal’Damba
  • Epic Mount
  • Knightmare
  • Epic Weapon
  • Boo Blaster, Pip Weapon (turns your chickens into Ghosts!)
  • Legendary Emotes
  • New! Treat, Furia – Share some treats with the mortals you walk among!
  • New! Stealth Mode, Koga – Shhh, don’t get caught!
  • New! Termenstein, Terminus – Crrrrryyyyyssssttttaaallllsss
  • Spooky, Seris – Boo!
  • Death Stamp
  • Tombstone
  • Rare Skin
  • Raven Strix
  • Uncommon Skin
  • Blightbark Grover
  • Voice Packs
  • Bomb King
  • Cassie
  • Evie
  • Mal’Damba
  • Strix
  • Talus
  • Community Event Sprays:
  • These 4 Halloween Sprays will be obtainable through special Halloween-themed community events. Follow our social media @PaladinsGame and stay tuned for more details!
  • Cosplay Event Avatar
  • The Cosplay Avatar will be given to Paladins cosplayers at events throughout the year, starting with Hi-Rez Expo!
  • DZ-03 Draco
  • Has received a shiny new metallic coat of paint!
  • New Exclusive Deal of the Day Titles:
  • Hard Carry
  • Loose Cannon
  • The Hot Potato
  • The Impatient
  • The Best
  • Cries over Spilt Milk
  • Devil’s Advocate
  • Professional Snuggler
  • The Nefarious
  • The Wicked
  • The Absolute Madman
  • The Corrupt
  • Can’t be Stopped
  • Gun Wizard
  • Dream Killer
  • The Fabulous
  • Bloodseeker
  • Busy Bee
  • The Die-hard
  • Now Directly Purchasable:
  • Hemlock – Epic Willo Skin
  • 400 Crystals
  • Tinder – Rare Cassie Skin
  • 250 Crystals
  • Timber – Rare Cassie Skin
  • 250 Crystals
  • Slate – Common Viktor Weapon
  • 100 Crystals or 9,500 Gold
  • Carnage Assault Rifle – Common Viktor Weapon
  • 100 Crystals or 9,500 Gold
  • Twilight – Common Androxus Weapon
  • 100 Crystals or 9,500 Gold
  • Magma – Common Androxus Weapon
  • 100 Crystals or 9,500 Gold
  • Hard Candy – Common Bomb King Weapon
  • 100 Crystals or 9,500 Gold
  • Maps:
  • Fish Market:
  • Fixed a collision issue where players could shoot through stacked boxes near the point.
  • Lighting and material overhaul to increase visibility and performance.
  • The markets have been restocked with the freshest catch this side of the Realm
  • Balance:
  • Developer Commentary: With Hi-Rez Expo just around the corner, 1.6 and 1.7 balance will be minimized to allow our competitive players the most practice time possible with the current game state.
  • Click here for more information on the Paladins World Championship at Dreamhack Atlanta.
  • Androxus:
  • Talents
  • Defiant Fist
  • Increased damage per stack 10% ➡️ 15%
  • Ash:
  • Kinetic Burst
  • Damage increased from 300 ➡️ 450
  • Furia:
  • Pyre Blade
  • Reduced damage done at extended ranges
  • Abilities
  • Kindle Soul
  • Increased Cooldown 4s ➡️ 5s
  • Developer Commentary: We are still happy with Furia’s level of lethality at close ranges, but that lethality extends to longer range engagements too easily. We’ve increased Furia’s damage falloff to reduce her effectiveness at poking players out from afar.
  • Koga:
  • Hellkite Claws
  • Increased Range by 15%
  • Increased Projectile Speed by 15%
  • Talents
  • Master of Arms
  • Reduced chance of hits to cost no ammo 100% ➡️ 50%
  • Developer Commentary: Master of Arms was over performing in comparison to Koga’s other talents, allowing skilled players to significantly reduce their downtime and risk when fighting multiple opponents in a row. Dragon Stance is meant to be Koga’s moment of power, trading off his primary resource for powerful new weapons. Unfortunately the resource drain outweighed the value of Hellkite Claws in most situations – so we’ve made Hellkite Claws easier to confirm, giving more opportunities for Koga to be effective with Dragon Stance.
  • Lex:
  • Magnums
  • Reduced Accuracy loss per shot
  • Mal’Damba:
  • Gourd
  • Increased Gourds Health per second 280 ➡️ 300
  • Talus:
  • Veracharger
  • Increased the range before damage falloff begins.
  • Abilities
  • True Power
  • Decreased Ultimate knockback strength by 44%
  • Developer Commentary: Talus’ True Power was actively conflicting with the rest of his kit. The knockback was so powerful, enemies were pushed out of Talus’ effective range, taking reduced damage from his weapon and not allowing a strong follow-up. These adjustments fix two things:
  • Veracharger is now doing full damage to players knocked back by True Power
  • Enemies knocked back by True Power are now in range of Blitz Upper
  • Bug Fixes:
  • Champions:
  • Androxus:
  • Issues with Defiance’s hitbox at close range.
  • Steam Demon no longer players hover audio at start of match.
  • Drogoz:
  • Increased Fire Spit initial fire and explosion to enemies.
  • Fernando:
  • Fixed animation bug with weapon fire.
  • Furia:
  • Wings of Wrath orb damage is now properly reduced by Haven.
  • Khan:
  • Ameri-Khan’s Weapon now properly leaves bullet decals
  • Makoa:
  • Fixed an animation issue with Makoa’s Shell Spin when using Davy Jones’ Locker.
  • Mal’Damba:
  • Dread Serpent now properly fears through shields and deployables
  • Pip:
  • Sturdy now properly reduces knockback with Combat Medic equipped.
  • Sha Lin:
  • Removed an incorrect sound clip attached to Sha Lins jump and landing noises.
  • Terminus:
  • Damage Dealt UI now shows the correct name for Reanimate.
  • Crush no longer displays a slow debuff to enemies hit by Shaterfall.
  • Can now properly see enemy silhouettes when they are revealed.
  • General:
  • 14-day Daily Login cycle and 24-hour Daily Login cycle corrected to have the same end time – 9:00AM UTC. This will go into effect starting with September 26th’s cycle.
  • Players will no longer mount in TDM.
  • Fixed a case where Burst Fire weapons could get into a state where it would lock firing.
  • Reload is now blocked while silenced.
  • Fixed a case where lobbed projectiles could occasionally desync on other clients vs the server, resulting in differing visual explosion locations.
  • Fixed an issue where players would dismount on round start if they mounted early in spawn.
  • Under Investigation:
  • Grohk – Ultimate has increased Movement Speed

New in Paladins 1.4 Dragon's Call (Aug 31, 2018)

  • Claim the Warder’s Relics:
  • The beacon is lit and both Paladins and Magistrate have come to heed the dragon's call, arriving on the shores of the Warders' ancient homeland. Race to unlock seals guarding the island's inner vaults and capture what lies within. Who will claim the Warder's Relics and tip the scales in this conflict?As your team unlocks seals, you'll earn Goal Points which grant exclusive Dragon's Call event items. Acquire the Dragon's Call Bundle for battle-ready skins and an Ancient Idol which grants you twice as many Goal Points. You'll also gain one Vault Key from the Bundle, which can be spent in the Vault to unlock an exclusive Epic Skin of your choice!
  • Play Dragon's Call:
  • Face off in our new 4v4 event game mode - Dragon’s Call. The rules are simple: Carry the Warder’s Key Sphere into the opposing team’s Vault four times to win. Careful though, the Key Sphere is a power not meant to be handled alone, sapping you of your strength upon touch. Keep the Key Sphere moving by passing it to your teammates if you want to win.
  • Game Rules:
  • First Team to 4 Points wins
  • 15 Minute Time Limit
  • If the timer runs out before either team unlocks 3 seals, the team with the most points wins.
  • If the score is tied, the last team to touch the Key Sphere wins.
  • Key Sphere Carrier:
  • The Key Sphere carrier cannot use any abilities except
  • Primary Fire: Throw Key Sphere
  • Alt-Fire: Drop Key Sphere
  • The player cannot be healed
  • The player is revealed to all enemies
  • If the carrier dies, the Key Sphere will drop at their location
  • If the Key Sphere is unattended, it will reset back to the middle after 10 seconds
  • Unlock Rewards:
  • Each Seal unlocked by your team in Dragon’s Call progresses the event reward track. Unlock 60 seals to earn everything!
  • 5 Points: 10,000 Gold
  • 10 Points: 20,000 Gold
  • 15 Points: 30,000 Gold
  • 20 Points: Tranquility, Inara MVP Pose
  • 25 Points: Dragon’s Gauntlet Spray
  • 30 Points: Flametongue Avatar
  • 35 Points: Serpentine, Kinessa MVP Pose
  • 40 Points: Punch Out, Ash Emote
  • 45 Points: Coldfire, Animated Spray
  • 50 Points: Snack Time, Animated Avatar
  • 55 Points: Show Stopper, Evie Roaming Emote
  • 60 Points: Skylord Seal Deathstamp
  • Dragon’s Call Bundle:
  • Purchase the Dragon’s Call Bundle to unlock three new event exclusive skins, plus gain access to the Vault where you can unlock another exclusive skin of your choice! You’ll also double your Seals earned for the rewards track, unlock 3 other new event exclusive cosmetics. Players who purchase the Dragon’s Call bundle will be given all reward track items they failed to earn at the end of the event. The Dragon’s Call Bundle costs 1200 Crystals and contains
  • 3 Epic Skins
  • Sha Lin - Outlaw
  • Moji - Dragonborn
  • Khan - Overlord
  • 1 Vault Key (Unlocks another Epic Skin!)
  • Warder’s Loading Frame
  • Pacify, Legendary 3D Spray
  • Dragon Baller, Legendary Title
  • Ancient Idol (Doubles your Dragon’s Call reward track progress)
  • Outlaw Sha Lin:
  • Dragonborn Moji:
  • Overlord Khan:
  • Outlaw Sha Lin, Dragonborn Moji, and Overlord Khan will also be available for direct purchase at 600 Crystals each during 1.4. If you purchase one and later decide to upgrade to the Dragon’s Call Bundle, you will receive a discount equivalent to the Crystals spent.
  • The Vault:
  • The Vault is a new Special Store that holds past Exclusive Event Skins! The Vault will only be available for limited time frames and each skin costs 1 Vault Key. Dragon’s Call Vault Skins
  • Raeve Maeve
  • Academic Skye
  • Demon Slayer Zhin
  • Jade Priestess Seris
  • NEW - Aurora Furia
  • General:
  • Changed Daily Login rotation from 28 to 14 days
  • Customizations:
  • Ash:
  • Punch Out, Emote
  • Event Exclusive
  • Evie:
  • Show Stopper, Roaming Emote
  • Event Exclusive
  • Furia:
  • Aurora Skin
  • Vault Exclusive
  • Inara:
  • Tranquility, MVP Pose
  • Event Exclusive
  • Khan:
  • Overlord Skin
  • Dragon’s Call Bundle
  • Also available via direct purchase for 600 Crystals
  • Kinessa:
  • Serpentine, MVP Pose
  • Event Exclusive
  • Moji:
  • Dragonborn Skin
  • Dragon’s Call Bundle
  • Also available via direct purchase for 600 Crystals
  • Sha Lin:
  • Outlaw Skin
  • Dragon’s Call Bundle
  • General:
  • Fixed the Shogunate Loading Frame always displaying the player as loaded in
  • Party Leaders can no longer queued for ranked if there’s an unqualified player in their party
  • Fixed Raeve Maeve music stopping after respawn
  • Increased audio on Furia reload
  • Normalized Cassie Ultimate Lines across all Skins (excludes Vampire)
  • Allies hear "Target locked." Enemies hear "Go Ziggs!"
  • Normalized Moji Ultimate lines across all skins
  • Allies hear: "Abaly Kadabra!" Enemies hear: "Snack time!"
  • Normalized Strix Ultimate lines across all skins
  • Allies hear: "I'm gone." Enemies hear: "Flash out!"
  • Fixed an issue in ranked matchmaking where a user could select a champion they don’t own, which would cause the game to abort
  • Maps:
  • Updated collision on Foremans Rise objective building
  • Also available via direct purchase for 600 Crystals

New in Paladins 1.3 Koga's Revenge (Aug 2, 2018)

  • Overview:
  • Welcome to 1.3! Koga’s Revenge introduces our latest thrill seeking Champion - Koga. Run up walls, dash between platforms, and throw claws of flame at your enemies. Zhin’s former student has reappeared in the Realm, seeking revenge against the Thousand Hands Guild. Honestly, this patch is so packed there was no way we could fit all the awesome content in our normal overview. So here are some bullet points
  • NEW Champion - Koga, the Lost Hand
  • NEW Team Deathmatch Map - Abyss
  • Throne from Abyssal Spire is now a Custom Team Deathmatch Map
  • Multi-Queue is back!
  • Yes, that means that Team Deathmatch and Onslaught Queues have been separated :)
  • Battle Pass #2:
  • 25% Faster
  • 100% more unlocks (100+ in total)
  • 1 month longer to complete
  • Cooler Challenges (and maybe a secret?)
  • 3 Epic Skins
  • A DRAGON MOUNT
  • Cosmetic Wheel, so you have more ways to show off after eliminating your opponents
  • New Ranked Split:
  • You know that thing where you’re making a Loadout, the queue pops, then you get sad because you can’t finish the loadout before the match? Now you can - until all the other players have accepted!
  • Rise of Furia is ending with 1.3, this is your last chance to unlock Abyssal Lord Drogoz forever!
  • A DRAGON MOUNT

New in Paladins 1.10 Rise of Furia (Jun 11, 2018)

  • NEW CHAMPION - FURIA:
  • Sarah prayed to the Eternal Pyre for the strength to fight the Abyss and avenge her fallen sister. Her prayers were answered. She was saved from the Abyss and transformed into Furia: An avenging Angel of cleansing flame incarnate. Now the former sisters stand opposed, vessels of otherworldly powers far beyond that of mere mortals.
  • Overview:
  • Role: Support
  • Health: 2200
  • Abilities:
  • [Weapon] Pyre Blade:
  • Deal 330 damage every 0.5s in a medium spread. Healing allies builds your Wrath resource and increases your attack speed. Wrath decays over time.
  • [Alt-Fire] Kindle Soul:
  • Target an ally near your reticle and cast a spell that heals for 1000 and then 500 over 2s.
  • [Ability 1] Pyre Strike:
  • Summon a beam of searing light that travels forward. Enemies caught in its path are stunned for 1s and take an instant 400 Damage along with 20 damage every 0.05s they remain inside the beam.
  • [Ability 2] Wings of Wrath:
  • Propel yourself backwards and fire 3 attacks that seek out enemies, dealing 200 damage each.
  • [Ultimate] Inflame:
  • Channel the Pyre and become untargetable for 2s. Afterward, you and allies within 150ft of you gain 30% bonus damage and 30% movement speed for 8 seconds.
  • Talents:
  • [Default] Cherish:
  • [Kindle Soul] Kindle Soul heals up to 50% additional Health based on your allies’ missing health.
  • [Level 2] Celerity:
  • [Wings of Wrath] Wings of Wrath gains an additional charge.
  • [Level 8] Solar Blessing:
  • [Pyre Strike] Pyre Strike now stops on and heals allies it passes through for 300 health every 0.05s.
  • [Level 12] Exterminate:
  • [Pyre Strike] When Pyre Strike hits an enemy it stops moving until its duration ends.
  • Cards:
  • Weapon/Armor
  • Pyretic Dynamo
  • Increase your Ammo count by {scale=2|2}
  • Devout Dexterity
  • Gain {scale=7|7}% Reload Speed
  • Ruthless
  • Wrath decays {scale=10|10}% slower]
  • Incandescent Being
  • Increase your Maximum Health by {scale=50|50}
  • Kindle Soul
  • Burning Oath
  • Healing an ally with Kindle Soul also heals you for {scale=105|105} health over 3s
  • Light Forge
  • Reduce the Cooldown of Kindle Soul by {scale=0.25|0.25}s
  • Inner Fire
  • Healing an ally with Kindle Soul restores {scale=1|1}s ammo
  • Light of Dawn
  • Allies affected by Kindle Soul gain a {scale=100|100} health shield for 2s
  • Pyre Strike
  • Solar Flare
  • Increase the Radius of Pyre Strike by {scale=10|10}%
  • Conviction
  • Increase the Stun duration of Pyre Strike by {scale=0.1|0.1}s
  • Hallowed Sight
  • Reveals affected enemies for {scale=2|2}s
  • Ignition
  • Successful Pyre Strike hits reduce Wings of Wrath cooldown by {scale=1|1}s
  • Wings of Wrath
  • Righteous Path
  • Increase Wings of Wrath's distance by {scale=10|10}%
  • Stoke the Fire
  • Successful Wings of Wrath attacks reduce the cooldown of Pyre Strike by {scale=0.5|0.5}s
  • Fire Siphon
  • Successful Wings of Wrath attacks heal you for {scale=50|50}
  • Pyre Walker
  • Reduce Wings of Wrath cooldown by {scale=0.5|0.5}s
  • NEW EVENT - RISE OF FURIA:
  • ESCAPE THE ABYSS:
  • Relive the day the city of Seris was destroyed and thousands of souls were cast into the Abyss. You have been trapped in the vile recesses of this ancient hell… but there is still hope. Race against your doom and climb the Abyssal Spire. As you slay the wretched shadows atop, you’ll earn Abyssal Shards which can be exchanged for exclusive Rise of Furia event items. Face off in an epic Team Death Match at the top in front of the Abyssal Lord himself. Remember, child: Even in the blackest night, the Pyre will light your path.
  • Event Overview:
  • Climb the Spire:
  • Climb out of the Abyss, jumping from platforms, collecting Pyre Blessings, and racing up the Abyssal Spire with your team. Be careful along the way: one wrong step and you might fall into the Abyss itself. Once atop the Spire, face off against your shadows to determine which of you has earned the right to escape in front of the Lord of Abyss himself.
  • Collect Abyssal Shards:
  • Climb the Spire and collect Abyssal Shards for every kill your team earns at the top, or purchase Bundles to speed up the process.
  • Unlock New Cosmetics!:
  • There are over 15 new cosmetics this patch, including new Music Themes! Spend your Abyssal Shards and unlock exclusive content only available during the Rise of Furia event. To gain access to the event store, you must purchase one skin bundle.
  • Event Details:
  • The Champions:
  • Players are assigned a random Champion to race up the spire.
  • Both teams are comprised of the same Champions.
  • The Climb:
  • Players have increased movement speed and jump height to help them traverse the Abyssal Spire.
  • Players are unable to damage or impede their opponents’ progress during the climb.
  • The Abyss will slowly rise during the Climb, forcing players towards the top. Falling into the Abyss will reset you to the lowest current checkpoint.
  • Pyre’s Blessing are placed throughout the climb, providing ultimate charge to the team who can grab them first!
  • Destroying the Crystal near the top will unlock the Abyssal Spire’s Arena, bringing all players to the top of the Spire. The team that unlocks the Arena earns additional ultimate charge.
  • The Fight:
  • The fight follows Team Deathmatch Rules - first team to 30 kills wins the match.
  • Event Quests:
  • Call of the Abyss
  • Collect 100 Abyssal Shards
  • Reward: Gold Chest
  • Pyre’s Chosen
  • Acquire 200 Abyssal Shards
  • Reward: Diamond Chest
  • Event Store:
  • Unlocked by purchasing one of the event bundles
  • Available for 100 Abyssal Shards each
  • Unimpressed, Khan Roaming Emote
  • Spooky, Seris Roaming Emote
  • Break Dance, Makoa Roaming Emote
  • Rise of Furia, Music Pack
  • Death Stare, Animated Spray
  • Corrupter, legendary Avatar
  • Available for 1,000 Abyssal Shards
  • Divine Seris
  • Note: You must purchase an event Bundle to gain access to the Event Store.
  • Unspent Abyssal Shards will be exchanged for unowned store content at the end of the event.
  • Abyssal Lord Drogoz Bundle:
  • Unlock the ultimate skin as a free bonus! Abyssal Lord Drogoz is unlocked by purchasing the Demonette Maeve, Fallen Androxus, and Archangel Tyra Bundles. All content in this bundle is limited to 1.1 and only available during the event. It will never be unlockable again after the Rise of Furia concludes. Includes the following Limited content:
  • Abyssal Lord Drogoz Skin
  • Dominator, Drogoz MVP Pose
  • Effigy, Death Stamp
  • Title: The Demon
  • 1,000 Abyssal Shards
  • Demonette Maeve Bundle:
  • The Demonette Maeve Bundle costs 400 Crystals and includes the following:
  • Demonette Maeve Skin (Epic)
  • Crossed, Maeve MVP Pose (Epic)
  • 200 Abyssal Shards
  • Fallen Androxus Bundle:
  • The Fallen Androxus Bundle costs 400 Crystals and includes the following:
  • Fallen Androxus Skin (Epic)
  • Executioner, Androxus MVP Pose (Epic)
  • 200 Abyssal Shards
  • Archangel Tyra Bundle:
  • The Archangel Tyra Bundle costs 400 Crystals and includes the following:
  • Archangel Tyra Skin (Epic)
  • Reckoning, Tyra MVP Pose (Epic)
  • 200 Abyssal Shards
  • GENERAL:
  • Gold Skins
  • In our continued effort to produce higher quality content, we are making a change to our Mastery Skins. Starting with Furia, new Champions will no longer receive single-texture Obsidian and Cosmic skins, but instead, higher quality custom Golden Skins! Golden Skins will be unlocked at Champion Mastery Level 50, and are paired with the Champions Golden Weapon. We will be working towards making Golden Skins for all champions.
  • Main Menu
  • New Login Screen
  • New Landing Page Scenery
  • New Event
  • New Metal Music Theme
  • Replaces default Music theme in Lobby
  • Lasts duration of Event, but permanently unlockable through Rise of Furia event
  • Music Themes are now equippable in Account Profile
  • Daily Login & Featured Page
  • The Featured Store Page has undergone a few cosmetic and system improvements, and now contains daily login rewards. Players will now claim their login bonus in the featured page, and always be able to see their current weekly progress.
  • NEW Splash Art
  • Barik
  • Default, Foreman
  • Cassie
  • Sunkissed
  • Kinessa
  • Default
  • Lex
  • Longboard
  • Customizations:
  • Champions:
  • Furia
  • Iron Maiden
  • Golden
  • Diamond Chest
  • Rotating In:
  • Dark Lord Torvald
  • Dune Crawler Cassie
  • Firecracker Willo
  • Madame Seris
  • Prosperous Makoa
  • Rotating Out:
  • Hemlock Willo
  • Clockwork Torvald
  • Nightbane Cassie
  • Kingpin Buck
  • Genie Ying
  • Volcanic Makoa
  • The Volcanic Makoa skin for reaching level 30 during Paladins Beta will be going away with Update 1.1. This is your last chance to earn this exclusive skin!
  • Balance
  • Pip
  • Reduced Evil Mojo's charge rate
  • Sha Lin:
  • Reduced Impaler Arrow's projectile size
  • Strix:
  • Increased Scope's zoom distance
  • Console only
  • You can now preview Champion skills with D-Pad Down.
  • Fixed Turkish displaying as English on Xbox.
  • Fixed Online IDs not showing in PS4 Leaderboards.
  • Fixed an invisible UI element appearing after opening chests.
  • Fixed an issue with re-receiving acquisitions for previous DLC upon login.
  • Bug Fixes:
  • Champions:
  • Ash:
  • Improved Assert Dominance's performance with higher ping to address server correction.
  • Barik
  • Bowling Ball's shield now refreshes if still active when Rocket Boots is used again.
  • Drogoz;
  • Dragon Punch will no longer fail to connect if you are approaching your victim at a steep angle.
  • Khan:
  • Now plays different sounds for his regular fire vs. storm of bullets fire.
  • Kinessa
  • Fixed an issue with Calibrate where Sniper Mode shots were also reducing the cooldown of Transporter.
  • Lex:
  • Properly aligned your targets UI element when using non-centered skills.
  • Cleaned up animations when jumping after using Combat Slide.
  • Torvald:
  • Fixed an issue where the targeting of Protection could become a line trace instead of a cone.
  • Jenos:
  • Now plays different sounds for his regular fire vs binary star fire.
  • Fixed an issue where Void Grip would not properly end early when the lifted player would escape the effect or die during it.
  • Improved Void Grip's technical integrity during high ping situations for the player being lifted.
  • Sha Lin:
  • Fixed an issue where Planted appears jerky in spectator.
  • Terminus;
  • Eliminated erratic jump trajectory that could occur in various situations when using Shatterfall.
  • Improved Shatterfall's performance with higher ping.
  • Viktor:
  • Your Crosshair will now show while in Iron Sights when using the Reaver’s Firestorm Weapon Skin.
  • Zhin:
  • Fixed an issue where Zhin’s weapon attacks would fail to hit against close targets.
  • Maps
  • Addressed a bug where players could clip partway into trees on Fish Market.
  • Smoothed collision for various staircases on the Ascension Peak map.
  • Battle Pass:
  • Battle Chests now properly rolls Team Boosters if the player owns all other items in the chest.
  • Fixed incorrect message for Battle Pass Challenge Tier 3 “Get 15 Double Kills” to properly display “Get 3 Triple Kills”.
  • Fixed an issue where players were not receiving rewards for completing Tier 4 Challenges.
  • Fixed usernames of Battle Pass members in parties not displaying with Golden Font.
  • Updated Description on various Rewards.
  • General:
  • Fixed a crash when using Alt+Tab while in Fullscreen.
  • Fixed a crash on the Georgia Peach Logo when launching Paladins for players in India.
  • Fixed issue where some players were unable to purchase Dreadhunter Drogoz skin.
  • Fixed incorrect name displaying when party member receives deserter.
  • Fixed an issue where the third person mesh’s aim animations lagged behind.
  • Fixed profanity filter unintentionally not blocking a selection of bad words.
  • Fixed an issue where Ying’s mastery skins were using the incorrect veil.
  • Fixed an issue where currency amounts were incorrect in acquisitions history.
  • Fixed an issue where the loading art for Moji’s Plum skin was improperly formatted.
  • Fixed typo in Ruckus lore.
  • Fixed issue with players sometimes getting stuck in the match post-game.
  • Fixed end of match lobby reward showing correctly at level 29.
  • Fixed Tab Scoreboard menu not functioning in Demos and Replays of Spectated games.
  • Fixed custom Loading Frames to properly display 3 digit Champion Mastery Numbers.
  • Removed temp text "Challenges available soon" still displaying for all Challenge tiers.
  • Fixed a graphical corruption issue with Moji death.
  • Fixed Activity Center Acquisitions for Gold and Battle Pass points displaying multiple times.
  • Fixed an issue where the in-queue message on main menu would display the previous queue name after changing game modes.
  • Updated Willo’s Firecracker Collection Icon.
  • Updated text inconsistencies in the following:
  • Buck - Bucking Madness
  • Buck - Bulk Up
  • Grohk - Spirit’s Domain
  • Grohk - Gale
  • Jenos - Sidereal
  • Kinessa - Bob and Weave
  • Moji - Harmonious
  • Under Investigation
  • Known in-match texture loading error, causing massive graphical distortion. Commonly referred to as the “LSD Bug”, “Hall of Mirrors”, or “Psychedelic Screen Issues.”
  • If you experience this issue immediately type /DumpLevelStatus and press Enter. Then follow the steps found in this forum thread. This is a rare issue, but one that requires more information to identify and fix!
  • Researching issues surrounding deserter being given incorrectly.
  • Hotfix Notes: 6/7/2018:
  • Updated audio and added voicelines for Furia and Drogoz in the Rise of Furia event
  • Fixed an issue where Players could not change their region after playing a match
  • Fixed an issue where Furia’s Pyre Strike was not displaying for Players with Low Particle settings
  • Fixed an issue where Players were blocked from completing purchases of Rise of Furia bundles when using a Gamepad
  • Fixed issues where certain text characters in various European languages were not displaying correctly
  • Fixed an issue where purchasing Rise of Furia event bundles occasionally displayed acquisitions and animations incorrectly
  • Properly awarded Players who completed Tier 4 of Battle Pass Challenges with the correct amount of Battle Pass Experience
  • Fixed an issue where the Rise of Furia Team Deathmatch music was too loud
  • Fixed an issue where panels in the Featured Tab in the Store occasionally were not filled
  • Fixed an issue where accounts would say they were not linked with Facebook correctly
  • Fixed an issue where Fallen Androxus’ “Fallen Redeemer” Weapon was playing Default Revolver audio
  • Fixed an issue where Demon Lord Drogoz’ “Woohoo” audio was too quiet
  • Fixed an issue where the Abyssal Shard in the Forsaken Loading Frame was always lit
  • Fixed an issue where canceling a queue in the Friends Tab of Social with Gamepad brings up the “Search Friends” function
  • Fixed a description error with Kinessa’s Calibrate card
  • Fixed an issue where the Store could offer you bundles you have already purchased

New in Paladins 0.70 (May 3, 2018)

  • A New Frontier
  • Open Beta 70 Patch | April 25th
  • Overview
  • Welcome to OB70!
  • After millions of matches, Khan’s assault on Ascension Peak is coming to a end. So If you wanted to unlock that Soul Eater Jenos skin, I hope you’re reading this before the update has released!
  • We’re releasing the first of our three Battle Passes for 2018 in this update. The Battle Pass is packed full of skins and new content (like animated sprays!) for everyone to enjoy, and the more you play the more you unlock.
  • The last few updates saw major balance changes, so we’re giving a light touch to balance this patch as we watch the meta develop. The latest Champion to hit the realm, Khan, is seeing a few buffs that will allow him to better defend himself in the heat of battle.
  • Have fun in OB70, Champions!
  • SIEGE OF ASCENSION PEAK
  • The Siege of Ascension Peak Event will be coming to an end in OB70.
  • The Siege of Ascension Peak event game mode will no longer be playable in OB70
  • Siege of Ascension Peak Bundles and Emotes will no longer be available in OB70
  • Bundles
  • Academic Skye Bundle
  • Demon Slayer Zhin Bundle
  • Jade Priestess Seris Bundle
  • Emotes
  • Strix – Bold Bird
  • Maeve – Cutting Shapes
  • Androxus – Dab
  • Soul Eater Jenos will never be available again after OB69 ends
  • If you unlocked a Crest, but did not use it to claim a Roaming Emote, you will be awarded a Roaming Emote.
  • New Store Options
  • Our beta-exclusive Founder’s Pack will be leaving the store with OB70. Replacing it will be three new bundles: The Champions Pack, the Season Pass, and the Digital Deluxe Edition.
  • Founder’s Pack
  • Leaving the store in OB70
  • Champions Pack
  • $29.99
  • Includes:
  • All current and future Champions
  • Season Pass 2018
  • $39.99
  • Includes
  • 1,500 Crystals
  • 2018 Battle Pass 1
  • 2018 Battle Pass 2 (To be released July 2018)
  • 2018 Battle Pass 3 (To be released November 2018)
  • Digital Deluxe Edition
  • $59.99
  • Includes
  • Season Pass 2018
  • Champions Pack
  • GENERAL
  • Viktor Visual Rework
  • The former commander of the Sentinels is receiving a visual overhaul this patch.
  • Lobby
  • New presentation for Title screen and Main menu – Your welcome to the Realm has never looked better!
  • Sprays
  • Continuing on the work from OB69, Sprays are now a Global Equip which can be accessed from your profile page.
  • VIP Program
  • As detailed in OB69 Patch Notes
  • , VIP will be replaced by the Battle Pass in OB70.
  • End of match lobby changes
  • Our end of Match Lobby has received a visual overhaul.
  • Quests
  • With the introduction of Battle Pass we will be making some slight changes to our existing quest system.
  • Removed the Champion’s Quest
  • The Gold Chest reward will now be obtainable as a free reward in the Battle Pass. The Battle Pass free rewards track will also include a Diamond Chest!
  • Daily Quests now reward Battle Pass Experience instead of VIP Points.
  • Removed consecutive login bonus on Daily Quests.
  • Quest rewards will now scale based on Battle Pass level.
  • Customizations
  • NEW Skins
  • Androxus – Huntsman Skin
  • Thank you to all players who participated in our Community Skin contest!
  • Paladins Strike Skins
  • Want to play Paladins on the go? Paladins Strike puts the Champions you know and love in the palm of your hand. Experience the same abilities and gameplay from a new, top-down perspective that’s perfect for mobile. Paladins Strike is currently available on Android and iOS in a small group of countries, and will soon be available worldwide!
  • Stay up to date with all Paladins Strike news!
  • Maeve – Strike Skin
  • Download Paladins Strike
  • and link your Hi-Rez Account to obtain the Exclusive Maeve Strike Skin in Paladins.
  • Lex – Covert Ops
  • After Downloading Paladins Strike
  • and linking your Hi-Rez Account, collect 1500 Crystals in Paladins Strike to unlock the Lex Covert Ops Skin in Paladins! Players can complete the requirements now, Covert Ops Lex will be added in a future update.
  • Avatar and Title
  • Link your account and win 25 Strike matches in Siege or Summons to unlock the “Heavenly Striker” title and the Strike Avatar in Paladins.
  • Golden Weapons
  • Players can now permanently unlock Golden Weapons by reaching Champion Mastery 50.
  • NEW Esports Chest
  • We’re introducing a new Esports Chest! Fans of Paladins Esports will be able to obtain this by watching various streams such as the Paladins Premier League, Global Series, and Console Series. Be sure to check out our Esports Website
  • for up to date details on all Paladins Esports!
  • Chest Contents:
  • Uncommon and Common Champion Skins
  • Battle Pass Experience
  • Raynday, PrettyHair, and LeTigress Esports Announcer Packs
  • Sprays
  • All Skin Art and Card Sprays are now unobtainable and exclusive to Paladins Beta Players
  • Battle Pass
  • Experience Paladins like never before with the Battle Pass! Receive instant rewards for purchasing, and unlock over 60 more just by leveling up. All players start earning Battle Pass experience in OB70, leveling up from 1 to 50.
  • Battle Pass members will unlock a reward every level, and also unlock the rewards along the free track as well!
  • The Paladins Battle Pass costs 500 Crystals, and rewards you just for playing.
  • For more details, visit the Battle Pass website
  • Instant Unlocks (Exclusive to Battle Pass Purchasers)
  • Legendary “Mecha Prowler” Mount
  • Limited “Full Metal” Animated Loading Frame
  • Limited “Terminating” Animated Avatar
  • 50% Boost for the duration of Battle Pass
  • Battle Pass Experience
  • Account Experience
  • Champion Experience
  • Gold Earned
  • Epic Tiered Rewards (Exclusive to Battle Pass Purchasers)
  • Every 10 Levels players will earn an Epic Tier Completion reward, including two new cosmetic types exclusive to the Battle Pass!
  • New Cosmetic: “RIP” Death Stamp
  • This new cosmetic type leaves the RIP Death Stamp at the location of all your fallen foes!
  • Unlocked at Level 10
  • Ruckus – Robo Force skin
  • Unlock at Level 20
  • Jenos – Exarch skin
  • Unlocked at Level 30
  • New Cosmetic: “Gear Up” Animated Spray
  • Unlocked at Level 40
  • Grohk – Neon Demon Skin
  • Unlocked at Level 50
  • Additional Unlocks! (Exclusive to Battle Pass Purchasers)
  • You unlock content every level you advance in the Battle Pass!
  • Silly Hats
  • Four Unique Silly Hat Skins for Sha Lin, Mal’Damba, Lex, and Strix. Only available only in the Battle Pass.
  • Battle Pass Team Boosters
  • Boost your team so they, and you, earn more Battle Pass Experience at the end of a match.
  • Battle Chest
  • Unlock Uncommon Champion Skins, and the chance at more Battle Pass Team Boosters.
  • Battle Spray
  • Show off your Battle Pass Status with an exclusive Spray.
  • 25% Bonus Boost
  • The more you play the faster you unlock. Boost your boost by up to 25%!
  • 100 Crystals
  • Earn back crystals to use on other awesome content.
  • 125,000+ Gold
  • Earn additional Gold throughout the Battle Pass to get you that much closer to the Golden Weapons you want!
  • Title: Gearhead
  • Complete all the Battle Pass Challenges to earn the Limited “Gearhead” title.
  • Challenges will be locked until the next patch.
  • Free Rewards
  • Players who do not purchase the Battle Pass are still able to collect free rewards such as Gold and Diamond chests while leveling up (Battle Pass members will receive both!) If you decide to purchase the Battle Pass later, you will retroactively receive all the rewards up to your current Battle Pass Level.
  • Maps
  • Removed the remaining propaganda posters and war props from the maps.
  • Ascension Peak
  • Removed a ladder from scrolls
  • Fixed multiple collision errors with level boundaries.
  • Fixed a “Hall of Mirrors” visual bug with the Well map hazard.
  • Brightmarsh
  • Visual touch-up
  • Fish Market
  • Removed clutter props to improve performance.
  • Mirrored the crates around the objective.
  • Removed crates that falsely suggested players might be able to jump up.
  • Added a crate to fill a gap where some characters could not fit.
  • Adjusted lighting at the end push.
  • Frog Isle
  • Cliffside rocks are now mirrored.
  • Magistrate’s Archive
  • Fixed a hole in the collision that allowed some characters to escape the map.
  • Primal Court
  • Visual touch-up.
  • Serpent Beach
  • Reduced level-boundary foliage to improve performance.
  • Stone Keep
  • Removed a lattice to make it easier to read enemy silhouettes against a wall.
  • Champions
  • Bugs
  • Khan
  • Fixed an issue with Commander’s Grab where Khan would continue to dash past an enemy after hitting them.
  • Balance
  • Drogoz
  • Rocket Launcher
  • Increased Projectile speed
  • Khan
  • Heavy Repeater
  • Increased damage 180
  • 200
  • Reduced Damage Fall-off
  • Bulwark
  • Now activates instantly
  • Commander’s Grab
  • Reduced Lock-out time after throw
  • Jenos
  • Talents
  • Luminary
  • Removed 15% Weapon Damage buff to self
  • Pip
  • Cards
  • Gift Giver
  • Reduced Healing Received Scaling {30|30}%
  • {20|20}%
  • Medicinal Excellence
  • Reduced Radius Increase Scaling {10|10}%
  • {8|8}%
  • Ruckus
  • Abilities
  • Emitter
  • Removed 10% Slow
  • Cards
  • Proximity
  • Reduced Damage Reduction {4|4}%
  • {3|3}%
  • Reduced Duration of Damage Reduction 3s
  • Metal March
  • Reduced Damage Reduction {5|5}%
  • {3|3}%
  • Reduced Duration of Damage Reduction 3s
  • Strix
  • Cards
  • Overburn
  • Flare’s reveal effect lasts an additional {1|1}s
  • {0.6|0.6}s
  • Tyra
  • Auto Rifle
  • Reduced Recoil
  • Reduced Damage Fall-off
  • Nade Launcher
  • No Longer has Projectile Drop
  • Bug Fixes
  • [Console] Fixed an issue where players who were not in a party would sometimes be considered in one. This prevented them from queueing as they were not a party leader.
  • Fixed an issue where Khan’s title was displaying as Khan instead of Primus of House Aico.
  • Various localization cleanups in the User Interface.

New in Paladins 0.69 (Apr 16, 2018)

  • New Champion: Khan, Primus of House Aico
  • Health: 4000
  • Abilities
  • [LMB] Heavy Repeater
  • Fire one 180 damage shot every 0.26s.
  • [RMB] Bulwark
  • Activate your gauntlet’s Bulwark with 6000 Health. Regenerates while Inactive.
  • [Q] Battle Shout
  • Let out a fearsome Shout, briefly granting Damage immunity to yourself. Additionally, heal yourself and nearby allies for 800 health.
  • [F] Commander’s grab
  • Surge forward! Grabbing, stunning, and throwing the first enemy you contact. Deals 400 damage.
  • [E] Overpower
  • Target an enemy and drag them to you. You may move your powerless victim as you see fit or send them flying with a mighty blast.
  • Talents
  • [Default] Lian’s Shield
  • Your shield recharges at 60% effectiveness while it is raised.
  • [Level 2] Storm of Bullets
  • Your weapon fires 40% faster and has 10 more rounds, but deals 25% less damage per shot.
  • [Level 8] Firing Line
  • Champions affected by Battle Shout now also deal 20% increased damage and gain CC immunity for 4s.
  • [Level 12] Vortex Grip
  • Victims of Commander’s Grab are stunned for an additional 2s.
  • Cards
  • Bloodthirst
  • Gain {scale=4|4}% Lifesteal.
  • Excessive Force
  • Increase your clip size by {scale=2|2}.
  • Lifetaker
  • Eliminations reduce your active Cooldowns by {scale=8|8}%.
  • Platemail
  • Gain {scale=150|150} Health.
  • Hopeguard
  • Receive {scale=6|6}% increased healing while your Bulwark is up.
  • Ready for War
  • Increase the recharge rate of your Bulwark by {scale=4|4}%
  • Shield Wall
  • Increase the health of your Bulwark by {scale=2|2}%
  • Vigorous Defense
  • Heal {scale=10|10} health per second while your Bulwark is up.
  • Chokehold
  • Activating Commander's Grab heals you for {scale=80|80}.
  • Close and Personal
  • Gain {scale=6|6}% damage reduction for 3s when hitting an enemy with Commander's Grab.
  • Hulking Strength
  • Reduce the Cooldown of Commander's Grab by {scale=0.5|0.5}s.
  • Martial Law
  • Activating Commander's Grab generates {scale=4|4} ammo.
  • Hold the Line
  • Heal yourself for an additional {scale=60|60} when activating Battle Shout.
  • Into the Breach
  • Activating Battle Shout grants {scale=8|8}% movement speed for 3s.
  • Never Surrender!
  • Reduce the cooldown of Battle Shout by {scale=1|1}s.
  • Open Fire!
  • Activating Battle Shout generates {scale=4|4} ammo.
  • Customizations
  • The Valentine Chest is returning in OB69! The Valentine Chest features the new Love Machine Skin for Bomb King, Carnival Skin for Ying, and the Love Burn Emote for Ying. Skins that were previously only accessories have been rotated out of the chest!
  • Valentine Chest
  • NEW CONTENT
  • Bomb King - Love Machine Skin
  • Ying - Carnival Skin
  • Ying Emote - Love Burn
  • ROTATED CONTENT
  • Removed Pip Love Specs
  • Removed Grover Rosebud Canopy
  • Removed Viktor Lone Heart Patch
  • Champions
  • Khan
  • Royal Guard Skin
  • Avatars
  • Avatars have come to Paladins! Players will have a default Paladins Crystal Avatar during OB69, but this content will be expanded upon in future updates!
  • General
  • Shadows
  • Player Shadow rendering has been updated to reduce the frequency of shadows appearing through walls.
  • Champions Customization Page
  • With the removal of Parts and Pieces, the Champions Customization Page has received an overhaul! Players will now be able to see all skins available for a Champion upon opening the customization screen.
  • Updated Ability Icons
  • Cassie
  • Fernando
  • NEW Loading Screen Art
  • Ash - Hellion
  • Grohk - Beast
  • Inara - Sunstone
  • Jenos - Resplendent, Millenium
  • Khan - Default, Royal Guard
  • Lian - Dusk
  • Maeve - Dreamhack
  • Mal'Damba - Cursed
  • Seris - Expo 2018
  • Sha Lin - Bravado
  • Skye - Pilot Suit
  • Strix - Phoenix
  • Talus - Geist
  • Terminus - Monolith
  • Torvald - Arcanist
  • Tyra - Alluvial
  • Willo - Bluebell, Viceroy
  • Systems
  • VIP Program
  • As we approach launch, the development team is taking a close look at all of Paladins’ core systems. We’ve made great progress in recent patches, cleaning up our UI, launching our first event, and fixing long standing bugs. With that in mind, we are removing the VIP Program at the end of OB69, and introducing a new system - the Battle Pass - to replace it in a future update.
  • The VIP program had a number of issues, and this is another big step towards Paladins’ future. Be sure to read up on the full details surrounding the removal of VIP HERE.
  • We’re introducing all past VIP skins into the store rotation in OB69, so players who missed out on the previous great deals will now have a chance to spend their VIP Points on them!
  • New skins added to VIP rotation for 30,000 VIP Points
  • Oni (Talus)
  • Steam Demon (Androxus)
  • Plushy (Makoa)
  • Ice Walker (Inara)
  • Swashbuckler (Barik)
  • Genie (Ying)
  • Dire Wolf (Tyra)
  • Code Green Bandolier (Viktor)
  • Code Green Comms (Viktor)
  • Code Green Grenadier (Viktor)
  • Code Green Trooper (Viktor)
  • Chancellor (Mal’Damba)
  • Night Bane (Cassie)
  • Hemlock (Willo)
  • Troublemaker (Evie)
  • Cutthroat (Kinessa)
  • Snapdragon (Ying)
  • Ronin (Ash)
  • Dutchman (Makoa)
  • Kunoichi (Skye)
  • Triggerman (Buck)
  • Players with VIP time and points remaining in the update after OB69 will be compensated as follows:
  • VIP Membership Time Remaining
  • 4 Crystals per day of VIP remaining
  • VIP Tier
  • Players at Tiers 3, 4, 5 with receive an exclusive Avatar
  • Players at Tier 5 will receive the first Battle Pass (Includes a Legendary Mount) free
  • VIP Points in inventory
  • 1 Gold Chest for every 10,000 VIP Points up to 100,000
  • 1 Diamond Chest for every 50,000 VIP Points after 100,000
  • VIP Team Boosters
  • Converts 1:1 with a Battle Pass Team Booster
  • Boosts
  • Booster Weapons have been made unavailable to purchase
  • Account Boosts will be removed at the end of OB69
  • Players with an active Booster Weapon or Account Boost will keep their boost until it runs out
  • Esports Picks
  • Will be merged into our Battle Pass system once released!
  • Sprays & Global Equips
  • After OB69, Paladins will be moving to a global spray equip system. That means you will no longer have sprays locked to specific champions, and instead will be able to use all sprays no matter which Champion you want to play. We will be removing Champion-specific Mastery Sprays once OB69 goes live, and players will be refunded with the currency they purchased the spray with.
  • After OB69, players will no longer be able to unlock skin and card art sprays. We will be focusing on making higher quality and more desirable sprays as we get closer to Paladins’ launch. Players will still be able to unlock skin and card art sprays in OB69, and will retain any sprays unlocked in the new global spray equip system!
  • Sprays are becoming Global equips after OB69
  • Mastery Sprays will be removed in OB69. Players will be compensated with the currency purchased with.
  • Skin and Card Art sprays will only be obtainable until the end of OB69.
  • PPL Picks
  • The PPL Picks system is now active on PC and console! Choose the team you think will win each match, then tune in and see if you picked correctly!
  • Since the system was inactive for the first three weeks of PPL, all players who log in during OB69 will be awarded with 3,000 VIP points.
  • Maps
  • Frozen Guard:
  • Improved collision around doors in the bases.
  • Fixed an area where hitscan characters’ weapon hit FX did not match actual bullet locations.
  • Foreman’s Rise:
  • Added collision around door frame edges so that players won’t get caught against them.
  • Magistrate’s Archive:
  • The planter outside of spawn no longer slides players off.
  • Ascension Peak:
  • Fixed collision on a hazard edge where players could avoid falling to their deaths.
  • Stone Keep:
  • In the bend between bases and the gatehouse, there are no longer spots where hitscan weapon impact visuals are incorrect.
  • Champions
  • Bug Fixes
  • Grover
  • Ferocity
  • Updated description to accurately communicate bonus damage.
  • Inara
  • Stone Bulwark
  • Fixed an issue where this card was healing for more than intended.
  • Drogoz
  • Fire Spit
  • Fixed a bug where this ability was applying anti-healing FX when no anti-healing Cards or Items were equipped.
  • Terminus
  • Crush
  • No longer applies Slow in addition to the stun.
  • Balance
  • Drogoz
  • Cards
  • Follow the Scent
  • Now only works on Fire Spit Explosion
  • Grover
  • Blossom
  • No longer requires Line of Sight
  • Inara
  • Warders Field
  • Reduced Deployable Health from 2000 to 1500
  • Kinessa
  • Reposition
  • No longer reduces the Cooldown of Transporter by 2s
  • Torvald
  • Field Study
  • Reduced Damage Bonus from 40% to 30%
  • Viktor
  • Assault Rifle
  • Reduced strength of damage Fall-Off
  • Bug Fixes
  • Fixed issue with players stuck in excessively long queue times
  • Fixed Free Champion rotation not working
  • Fixed Ascension Peak not appearing in the Casual Siege rotation
  • Fixed Event and Casual queues missing from match history
  • Fixed AI getting stuck on top barriers in new Timber Mill
  • Fixed AI going through teleporter in Ascension Peak spawn room and getting stuck
  • Addressed Jade Priestess Seris weapon fire orbs being difficult to see at low particle settings
  • Fixed non party leaders being able to cancel party queue

New in Paladins 0.65 (Jan 11, 2018)

  • New Champion: Moji, and Friends:
  • “While the rest of the rabbit-like leipori fled to the forests to avoid getting involved in the war raging across the Realm, Moji took it upon herself to summon the great nature spirits to defend the world. She charges into battle atop her trusty familiar, Po-Li, who carries her through the fray as she unleashes a maelstrom of sorcerous destruction on her enemies. Once the war is over and the Realm has returned to its natural state, she hopes to return to the forest and help her people begin the healing process, restoring all that was lost.”
  • Health: 2200
  • Abilities
  • [LMB] Familiar Spit:
  • Every 0.6s your familiar fires out a magic projectile that deals 250 Damage. Deal more damage for every stack of Magic Mark on the target.
  • [RMB] Familiar Spray:
  • Every 0.1s deal 50 damage in a column of magical energy. Every hit applies 1 Magic Mark to the victim, stacking up to 10.
  • [Q] Magic Barrier:
  • Project an impenetrable field around your character for 2s. Enemies that damage you while your barrier is active receive 10 stacks of Magic Mark.
  • [F] Scamper:
  • Quickly Scamper forward.
  • [E] Bon Appetit:
  • Cast an arcane spell that Transforms a single victim into a delicious treat. Coming into contact with your transformed victim executes them and prevents ability-based revival.
  • Legendaries:
  • Boom Boom
  • Detonating a Magic Mark damages all enemies within {12.75|.75} units of the victim.
  • Snack Attack
  • Players you kill drop a pick up that heals you for {680|40} when picked up.
  • Toot
  • Leave a cloud that grants allies 30% movement speed and {510|30} health over 3s. Lasts 6s.
  • Yummy
  • Consuming a victim of your ultimate recharges your Ult by 50% and heals you for {850|50}.
  • Cards:
  • Boop
  • Your first Weapon Shot within 3s after scampering reveals enemies for {.5|.5}s.
  • Cozy
  • Heal for {20|20} health per second while Magic Barrier is active.
  • Dense Woods
  • Your Magic Marks last {.4|.4}s longer.
  • Fluffy
  • Gain {25|25} Health.
  • Glimmer
  • Being hit while Magic Barrier is active grants you {4|4}% movement speed for 2s.
  • Greater Good
  • Gain {4|4}% lifesteal against enemies with the maximum number of Magic Marks.
  • Harmonious
  • Being hit while your Magic Barrier is active Heals your for {50|50}.
  • Morning Breath
  • Consuming Magic Marks on a target reduces their healing by {5|5}% for 3s.
  • Nature's Blessing
  • Applying Magic Mark to an unmarked enemy increases your ultimate charge by {.1|.1}%.
  • Peppy
  • Eliminations reduce all cooldowns by {5|5}%.
  • Scoot
  • Reduce the cooldown of Scamper by {.25|.25}s.
  • Scurry
  • Using Scamper heals you for {50|50} health over its duration.
  • Shimmering
  • Reduce the cooldown of Magic Barrier by {.25|.25}s.
  • Symbiotic
  • While below 50% Health receive {5|5}% increased healing.
  • Will-o-the-Wisp
  • Gain {5|5}% Crowd Control reduction.
  • Wobbles
  • Gain {3|3}% damage reduction while using Scamper.
  • GENERAL:
  • Reward Claims:
  • The Profile screen shows Account Linking status. Players can currently link their Hi-Rez account to Twitch and/or Facebook
  • The Profile screen allows user to Claim rewards from partner promotions such as viewer drops
  • Pop-up for Primal Prowler Cat Mount:
  • Upon login user will see popup announcing the new cat mount and how it can be freely obtained
  • GENERAL BUG FIXES:
  • Fixed a condition where some players Daily Quest would no longer progress
  • Fixed some players getting two of the same Daily Quests
  • Fixed an audio issue with Shatterfall
  • Fixed an unintended side effect of healing when dying
  • Fixed a visual issue with Immovable Object values not match the description
  • Fixed Social menu not updating in real time (i.e. party and friend invites)
  • Time to open another Chest has been reduced.
  • CUSTOMIZATIONS:
  • VIP:
  • Exclusive Content:
  • Lian
  • [High Elf
  • Champion Skin + Weapon + Voice Pack + Spray
  • Current Rotation
  • Barik
  • Swashbuckler
  • Champions:
  • Ash
  • Accessory: Heirloom Crest
  • Bomb King
  • Twitch Prime King
  • Champion Skin + Spray
  • Drogoz
  • Weapon: Lunar Rocket Launcher
  • Makoa
  • Prosperous
  • Champion Skin (includes Plushy Voice Pack)
  • Weapon: Lunar Cannon
  • Moji
  • Rose Petal
  • Champion Skin + Weapon
  • Plum
  • Champion Skin + Weapon
  • Weapon: Rider Gold
  • Seris
  • Madame
  • Champion Skin + Voice Pack + Spray
  • Weapon
  • Tyra
  • Lotus
  • Champion Skin
  • Weapon
  • Willo
  • Firecracker Willo (includes Hemlock Voice Pack)
  • Mounts:
  • New Mount: Primal Prowler
  • “As we enter 2018 we are very excited to introduce a whole new mount type to the Realm. Champions will now be able to ride this new war cat into battle as the Ancestral Elves did in the time before the original Paladins. The Primal Prowler is free through a special promotion and will be “limited”, so only available for a very limited amount of time.”
  • Chests:
  • Lunar Chest:
  • Champion Skins
  • Firecracker Willo (includes Hemlock Voice Pack)
  • Lotus Tyra
  • Madame Seris
  • Prosperous Makoa (includes Plushy Voice Pack)
  • Accessories
  • Heirloom Crest Ash
  • Weapons
  • Rooster Brewster Pip
  • Lotus Stinger Tyra
  • Lunar Assault Rifle Viktor
  • Lunar Cannon Makoa
  • Lunar LMG Vivian
  • Lunar Rocket Launcher Drogoz
  • Madame’s Fortune Seris
  • Emotes (Existing)
  • Inferno Ash
  • Fireworks Makoa
  • Raging Beast Drogoz
  • Seeker Tyra
  • MODES:
  • New Game Mode: Team Deathmatch
  • “With this patch we are introducing Team Deathmatch as our newest game mode. The first team to reach 40 kills will win the game. The Team Deathmatch queue will consist of 3 maps. Trade District is a new map featuring rotational spawns, so the battle will flow throughout the map. Magistrate’s Archives and Foreman’s Rise will put players in head to head combat fighting from spawn to spawn.”
  • Payload has been removed from the game
  • “In cycling in new game modes we cycle out less popular modes to keep queues popping quickly. Payload has been the least played game mode for a while and was also confirmed as the least popular gamemode via the December player survey”
  • MAPS:
  • New TDM Map: Trade District
  • “In this brand new map, Trade District, the Champions of the Realm will once again battle in the shadow of the Magistrate’s Stone Keep. Usually bustling with trade and commerce from around the Realm the streets of this city center are now filled with the ongoing conflict between the Paladins and the Magistrate’s forces.”
  • CARDS AND LEGENDARIES:
  • Ash
  • Legendary Cards
  • Rally Here
  • Damage bonus increased from 30% to 35%.
  • Slug Shot
  • Damage bonus reduced from {21.25|1.25}% to {17|1}%
  • Barik
  • Legendary Cards
  • Tinkerin
  • Damage increased from {462.5|22.5} to {476|28}
  • Bomb King
  • Legendary Cards
  • Royal Subjects
  • Explosion size increase reduced from {42.5|2.5} to {25.5|1.5}.
  • Fernando
  • Legendary Cards
  • Dragonfire Lance
  • Damage increased from {85|5} to {102|6}
  • Damage increased from {85|5} to {102|6}
  • Pip
  • Legendary Cards
  • Combat Medic
  • Duration increased by 1.5s
  • Seris
  • Legendary Cards
  • The Void Abides
  • Fixed a bug with this card’s scaling.
  • Willo
  • Legendary Cards
  • Nightshade
  • Damage increased from {575|35} to {680|40}

New in Paladins 0.63 (Nov 15, 2017)

  • New Champion: Vivian, The Cunning:
  • Health: 2300
  • Abilities:
  • Light Machine Gun:
  • Fire a shot every 0.14s dealing 200 damage. Effective up to Medium range. While firing you move 50% slower.
  • Precision Sights:
  • Look down the barrel of your machine gun. You gain improved accuracy but move 50% slower. The slow does not stack with firing your gun.
  • Deflector Shield:
  • Project a frontal shield that blocks 1800 Damage for 6s. You may fire while Deflector Shield is active.
  • Sensor Drone:
  • Throw out a deployable sensor that reveals enemies to you in a large radius.
  • Sentinels:
  • Summon two Sentinel Drones that fire energy blasts while you shoot your Light Machine Gun. Each Sentinel fires once per second dealing 250 damage. Sentinels persist until destroyed or the player is killed.
  • Legendaries:
  • Suspect Everyone
  • [Sensor Drone] You and your deployables take 20% less damage from enemies revealed by your Sensor Drone.
  • Opportunity in Chaos
  • [Weapon] Deal 20% increased damage if you’ve stayed firing for 2s.
  • Sapper Rounds
  • [Weapon] Deal 150% increased damage to Shields.
  • Cards:
  • Numbed Heart
  • [Armor] Gain 50/100/150/200 Health
  • One Step Ahead
  • [Armor] Gain 5/10/15/20% Movement Speed.
  • Runic Ammunition
  • [Weapon] Heal for 10/20/30/40% of damage dealt to shields.
  • Unchecked Ambition
  • [Weapon] Hitting a shot has a 12/24/36/48% chance to not cost ammo
  • Controlling Nature
  • [Precision Sights] Shots in Precision Sights reduce the Cooldown of Sensor Drone by 0.04/0.08/0.12/0.16s
  • Eyes on the Prize
  • [Precision Sights] Reduce recoil by 20/40/60/80% while using Precision Sights.
  • Hidden Reserves
  • [Precision Sights] Every shot made in Precision Sights has a 8/16/24/32% chance to not cost ammo.
  • Lightweight Alloy
  • [Precision Sights] Bring up Precision Sights 15/30/45/60% faster.
  • Contingency
  • [Deflector Shield] Increase Deflector Shield’s Health by 200/400/600/800
  • Plans Within Plans
  • [Deflector Shield] Heal for 20/40/60/80 Health per second while Deflector Shield is active.
  • Scapegoat
  • [Deflector Shield] While Deflector Shield is active 15/30/45/60% of damage dealt to you is instead dealt to the shield.
  • Unfair Advantage
  • [Deflector Shield] Increase Deflector Shield’s lifetime by 1/2/3/4s.
  • Crack the Whip
  • [Sensor Drone] Activating Sensor Drone grants 10/20/30/40% Movement Speed for 4s.
  • Informants
  • [Sensor Drone] Gain 100/200/300/400 Health if you kill an enemy revealed by your Sensor Drone.
  • Joyless Eyes
  • [Sensor Drone] Increase the vision range of Sensor Drone by 10/20/30/40%.
  • Nowhere to Hide
  • [Sensor Drone] Sensor Drone’s reveal lasts an additional 1/2/3/4s after an enemy leaves its vision range.
  • GENERAL:
  • Daily Rewards:
  • “We’ve updated the Daily Quest UI to more clearly present rewards to users. This new system increases the overall reward opportunity for players and allows more leniency when a few days are missed.”
  • Daily Logins:
  • Daily Login progress will now persist over the entire 28 day cycle instead of resetting if a day is missed.
  • Every 7th login will increase quest rewards by 25%, up to 75%.
  • Daily login reward values have been adjusted
  • Gold per week increased from 475 to 1200
  • Essence per week decreased from 1750 to 1050
  • Crystals are now rewarded by Daily Quests
  • Players will receive a Radiant Chest as their day 7 reward.
  • Daily Quests
  • Replace weekly quests and first win of the day.
  • Every day players will receive a quest for Gold, a quest for a Radiant Chest, and a quest for Crystals.
  • Players may reroll 1 quest per day.
  • Quests that are not completed will roll over to the next day and keep your progress.
  • Quest reward values have been adjusted as quests have moved from weekly to daily.
  • Gold per week increased from average 2143 to 5600
  • Essence per week increased from average 1286 to 3500
  • Every 7 daily logins the currency rewards will increase by 25%.
  • Potential crystals per month increased from 140 to 154.
  • Daily quest rewards increase by 25% per completed week of daily logins until the end of the 28 day cycle.
  • Front Line Pack:
  • “With the Frontline Pack, we are excited to introduce a new type of Spray! The Legendary Frontline Victory Spray is the first of a new type of spray that tracks your stats and lets you show them off. This Spray counts the number of matches you have won as a Frontline since obtaining the it.”
  • Includes:
  • Enforcer Fernando
  • Champion Skin + Weapon + Voice Pack + Spray Art
  • 5 Legendary Keys
  • 5 Radiant Chests
  • 10,000 VIP Points
  • Front Line Victory Spray
  • Booster Weapons:
  • “OB63 introduces a new type of Weapon Skin that acts as a Booster, not only for you, but also your entire team! These unique Legendary weapon skins are available for every champion and include custom VFX and deaths animation.”
  • New Legendary weapon skins for each character.
  • While equipped grants the following benefits to you:
  • +100% Champion Mastery
  • +50% Gold
  • +100% Player XP
  • While equipped grants the following benefits to your team:
  • +20% Champion Mastery
  • +20% Gold
  • +20% Player XP
  • Once purchased Booster weapons will be equippable for 3 days.
  • New structure for persistent Chests: Radiant, Gold and Diamond:
  • “We’ve heard requests to roll for full skin collections (body, accessory, weapon), and introduced a new set of Chests toward that player desire. We’ll continue to explore various chest options to satisfy player requests.”
  • Radiant Chest:
  • Now includes all cards, Common and Uncommon cosmetics, Emotes, MVP poses, and Gold Cards.
  • No longer drops individual body and accessory pieces and instead will drop full champion skins.
  • 3 drops, can drop duplicates.
  • Purchasable with crystals or gold.
  • May use Enchanted Key, Legendary Key, or Role Legendary Key
  • Gold Chest:
  • Includes Rare and Epic cosmetics, emotes, MVP poses, and non-card sprays.
  • 1 drop, no duplicates.
  • Purchasable with crystals or VIP points.
  • May use Role Skin Key
  • Diamond Chest:
  • Includes epic and legendary cosmetics, mounts
  • Skins that Drop will be FULL collections
  • 1 drop, no duplicates.
  • Purchasable with crystals
  • May use Role Skin Key
  • Role Skin Key:
  • Available in the Gold and Diamond Chests. The Role Skin Key guarantees a Champion Skin for a Champion of a specific role.
  • Champion skin, Weapon, and Flair chest have been removed.
  • “Players who wanted to collect themed collections expressed frustration with content being packaged in separate chests. To address this, we are removing the chests that dropped pieces and parts and moving to more tiered and themed chests over time. Note that players that already have these chests will be able to roll them for a limited time.”
  • The Flair Chest is being removed. Players with inventory will still be able to open remaining chests and can still acquire via Realm Pack.
  • Guarantee mechanism for Gold chests:
  • After a set number of item drops from chests, players will be guaranteed an item or a certain rarity
  • Gold Chests will guarantee an Epic Skin or Weapon
  • Common and Uncommon Cosmetic Skins and Weapons are no longer purchasable with gold. You may still purchase them with crystals or roll them in the Radiant Chest.
  • “These skins were not very popular gold purchases. To help players obtain them, we increased the drop rate of cosmetics within Radiant Chests. Cosmetics also now drop as full sets or collections within the Radiant Chest! We will be looking to increase the frequency of free Radiant Chest acquisition in the near future.”
  • Harrowing Horrors Collection will no longer be purchasable. Players on the Harrowing Harrows Questline may still complete it.
  • Teammate Death indicator on HUD:
  • “When allied teammates die, an icon with their portrait and respawn timer will appear in the game world. This can be disabled in Gameplay settings. This is a nice quality of life improvement that many players have requested.”
  • GENERAL BUG FIXES:
  • Fixed an issue where Radiant Chest auto opened when only purchasing one
  • Fixed an issue where Jenos’ Void Grip would cause an unintended movement bonus
  • Fixed an issue with Mal’Damba’s Gourd hitbox was too large
  • Fixed a bug where players qualifying for competitive had the potential to match against players of high rank
  • Fixed an issue with Cauterize where newest wins was in effect
  • CUSTOMIZATIONS:
  • VIP:
  • Sha Lin (Exclusive Content)
  • Torvald (Exclusive Content)
  • Emote: Jiggity Jig
  • Mal'Damba (Current Rotation)
  • Chancellor Collection (Epic)
  • Limited- PWC 2018 Digital Loot Pack:
  • “We are excited to introduce this year’s HRX Bundle! All of these cosmetics are Limited and won’t be attainable again.”
  • Drogoz
  • HRX 2018
  • Champion Skin + Weapon
  • MVP Pose: Champion 2018
  • Seris
  • Expo 2018
  • Champion Skin + Weapon
  • MVP Pose: Champion 2018
  • Strix
  • Coldsnap
  • Champion Skin + Weapon
  • Vivian
  • Silver Tongue [Limited Conference Skin for 2018]
  • Champion Skin + Weapon
  • World Championship 2018 Spray
  • Champions:
  • Androxus:
  • Spray: Chibi Androxus
  • Cassie:
  • Dune Crawler
  • Champion Skin + Weapon + Voice Pack + Spray
  • Drogoz:
  • Spray: Chibi Drogoz
  • Fernando:
  • Spray: Chibi Fernando
  • Enforcer
  • Champion Skin + Weapon + Voice Pack + Spray
  • Lex:
  • Renegade
  • Champion Skin + Weapon + Spray
  • Maeve:
  • Spray: Chibi Maeve
  • Torvald:
  • Dark Lord
  • Champion Skin + Weapon + Voice Pack + Spray
  • Viktor:
  • Emote: Thigh Slapper
  • Vivian:
  • Deceiver
  • Champion Skin
  • Weapon
  • Emote: Delegate
  • MVP: Watchmen
  • Willo:
  • Spray: Chibi Willo
  • Emote: Whirilibird
  • Chests:
  • Galaxy Chest
  • Dune Crawler Cassie
  • Dark Lord Torvald
  • Renegade Lex
  • Nova Strike Kinessa
  • Replicant Ying
  • Star Slayer Ruckus
  • V1-KTOR Viktor
  • MAPS:
  • Test Queue rotation
  • Supa Rift
  • Salty Springs
  • CHAMPIONS (Balance and Bug Fixes):
  • Androxus:
  • Legendary Cards
  • Dark Stalker
  • Damage bonus reduced from 30% to 20%
  • Heads Will Roll
  • Now also increases clip size by 2.
  • Jenos:
  • Void Grip
  • Fixed an issue with getting Void Gripped during or after your movement ability will result in 100% Air Control after its CC
  • Legendary Cards
  • The Power Cosmeum
  • Fixed an issue where The Power Cosmeum dealt 60 more damage than it should.
  • Talus:
  • Overcharge
  • No longer consumes ammo.
  • Duration reduced from 4 to 3.
  • Legendary Cards
  • Raging Demon
  • Reworked.
  • Now increases the duration of Overcharge by 33%.
  • Terminus:
  • Massacre Axe
  • Fixed a bug where the hitbox was smaller in third person than it was in first person.
  • Power Siphon
  • Initial energy cost increased from 15% to 20%.
  • Reanimate
  • Charge Rate reduced by 15%.
  • Legendary Cards
  • Undying
  • Damage Reduction Threshold reduced from 50% to 40%.
  • Torvald:
  • Horizontal collision size increased

New in Paladins 0.62 (Nov 9, 2017)

  • GENERAL:
  • Introducing Legendary Class Keys (Guarantees one unique Legendary Card per Class)
  • Available in the Radiant Chest
  • Frontline, Damage, Flank, and Support keys will be displayed in addition to Regular, Enchanted, and Legendary Enchanted Keys.
  • New portraits for most Champions
  • Added Spray preview in Champion Customization
  • GENERAL BUG FIXES:
  • Fixed third person view no longer functioning after spending over three minutes in Shooting Range
  • Fixed rarity glow missing from items gotten out of Radiant Chests.
  • Fixed rarity announcer call out for Rare and above in Radiant Chests.
  • Fixed bots not using their Ultimate voice lines
  • Addressed an issue where players have no health bar and does not show up on scoreboard.
  • CUSTOMIZATIONS:
  • VIP:
  • Jenos (Exclusive Content)
  • Weapon: Shatterstar (Legendary)
  • Grohk (Exclusive Content)
  • Emote: Grohk Slide
  • Viktor (Current Rotation)
  • Code Green Collection
  • Champions:
  • Androxus:
  • Accessory: Cangaceriro
  • Ash:
  • Spray: Chibi Ash
  • Buck:
  • Weapon: Comrade's Shotgun
  • Spray: Chibi Buck
  • Evie:
  • Weapon: Comrade's Ice Staff
  • Fernando:
  • Fernando's Accessory is now his Shield
  • Grohk:
  • Champion visual update:
  • Grohk is receiving a full visual update this patch. We wanted to make sure that our favorite lightning wielding, blue orc got the respect he deserves and brought up to date with our current champion lineup. As part of his visual update we reworked him to fit with our current character standards, tech, and best practices which not only improves his visual quality but also should help with some performance optimizations and make him a better candidate for future skins. Grohk’s base appearance, weapon, and totem have all been updated to reflect this change and put him more in line with the lore and visual style of the game.
  • Weapon: Arc Staff (old default)
  • Obsidian and Cosmic (Mastery)
  • Champion Skins + Weapons + MVP +Emotes + Spray
  • Makoa:
  • Weapon: Comrade's Cannon
  • Skye:
  • Spray: Chibi Skye
  • Torvald:
  • Spray: Chibi Torvald
  • Tyra:
  • Red Winter
  • Champion skin + Weapon + Voice Pack + Spray
  • Spray: Chibi Tyra
  • Viktor:
  • Accessory: Ushanka
  • Ying:
  • Weapon: Comrade's Mirror
  • Chests:
  • World Wide Chest
  • MAPS:
  • Test Queue rotation: Triumph (Siege)
  • CHAMPIONS:
  • General:
  • Stealth
  • Soft Reveal effect has been updated to improve visual clarity.
  • Items
  • Illuminate
  • Range increased from 15 to 20.
  • Ranks are now 20/40/60.
  • Androxus:
  • Nether Step
  • Range reduced from 35 to 25.
  • Ash:
  • Legendary Cards
  • Battering Ram
  • No longer grants CC Immunity.
  • Rally Here
  • Now causes affected enemies to receive 30% more damage instead of nearby allies dealing 20% more damage.
  • Barik:
  • Legendary Cards
  • Architectonic
  • Fixed a bug that caused Architectonic’s projectiles to travel more slowly than intended.
  • Bomb King:
  • Legendary Cards
  • Demolition
  • Now also increases the blast radius of Grumpy Bomb by 30%.
  • Buck:
  • Cards
  • Deep Breath
  • Fixed a bug where this card was mitigating damage from Dragon Punch.
  • Legendary Cards
  • Bounce House
  • Fixed a bug where Bounce House’s knockback would not be mitigated by Crowd Control Reduction.
  • Cassie:
  • Legendary Cards
  • Impulse
  • Damage increased from 300 to 350.
  • Big Game
  • Max health damage increased from 5% to 10%.
  • Cards
  • Incitement
  • Cooldown reduced from 1/2/3/4 to .5/1/1.5/2s.
  • Blast Shower
  • Fixed a bug where this card had an internal cooldown at rank 4.
  • Drogoz:
  • General
  • Fixed an issue with DZ-03 Draco skin where fire VFX would appear over targets screen
  • Fixed missing “Woohoo!” from DZ-03 Draco skin and corrected “Wait” line.
  • Thrust
  • Reduced Vertical Distance by 30%
  • Cards
  • Thrill of the Hunt
  • Cooldown reduction reduced from 25/50/75/100% to 15/30/45/60%
  • Evie:
  • Soar
  • Flight speed reduced by 10%
  • Ice Storm (Ult)
  • Fixed a casting issue where the Ice Storm would be placed in the direction Evie was previously facing.
  • Fernando:
  • Cards
  • Last Stand
  • Healing Threshold reduced from 60% to 50%.
  • Grohk:
  • Lightning Staff
  • Ammo capacity increased from 75 to 100.
  • Shock Pulse
  • Damage increased from 125 to 150.
  • No longer slows.
  • Healing Totem
  • Health increased from 900 to 1500.
  • Cards
  • Monolith Totem
  • Health bonus increased from 100/200/300/400 to 250/500/750/1000
  • Jenos:
  • Through Time and Space
  • Prefire reduced from 1.5s to 1.2s.
  • Kinessa:
  • Sniper Rifle
  • Minimum accuracy increased from 85% to 90%.
  • Accuracy loss per shot decreased from 4% to 2%.
  • Lex:
  • Legendary Cards
  • Death Hastens
  • Damage bonus reduced from 30% to 25%.
  • Discovery
  • Damage bonus increased from 20% to 30%.
  • Makoa:
  • Base Health reduced from 4800 to 4500.
  • Legendary Cards
  • Pluck
  • Damage bonus reduced from 80% to 70%.
  • Leviathan
  • Health increased from 1500 to 1800.
  • Pip:
  • Weightless
  • Now allows the use of all abilities during weightless.
  • Ruckus:
  • Legendary Cards
  • Aerial Assault
  • Reduced vertical distance of Advance from 30 to 20.
  • Seris:
  • Restore Soul
  • Range increased from 70 to 100.
  • Legendary Cards
  • Agony
  • Stun duration increased from 1s to 1.5s
  • Soul Collector
  • Now also increases weapon damage by 2% per stack.
  • Sha Lin:
  • Cards
  • Run Like The Wind
  • Movement Speed reduced from 10/20/30/40% to 7/14/21/28%
  • Legendary Cards
  • Desert Shadow
  • Additional stealth time reduced from 3s to 2s.
  • Terminus:
  • General:
  • Fixed Terminus Ultimate meter from showing up on other players HUD.
  • Fixed Terminus bot pathing issues in Brightmarsh
  • Base Health reduced from 4900 to 4500.
  • Massacre Axe
  • Range increased by 25%
  • Power Siphon
  • Recharge rate reduced by 25%.
  • Reanimate (Ultimate)
  • Fixed screen shake from occurring on other players screens
  • Cards
  • Strength of Stone
  • Damage reduction per stack reduced from 1.5/3/4.5/6% to 1/2/3/4%
  • Willo:
  • Flutter
  • Distance reduced by 10%.
  • Fae Flight
  • Flight speed reduced by 25%.
  • Ying:
  • Dimensional Link
  • Postfire increased from 0.1s to 0.5s
  • Zhin:
  • Inferno Blade
  • Projectile Speed increased from 240 to 300 for the first two hits.
  • Billow
  • Cooldown Increased from 12s to 15s.
  • Legendary Cards
  • Guillotine
  • Now grants Damage Immunity during Spite.

New in Paladins 0.61 (Oct 20, 2017)

  • New Champion: Terminus, The Fallen:
  • Health: 4900
  • Abilities
  • Return to life after 2.5s in a large explosion of necromantic energy that deals 4000 damage to affected enemies.
  • Legendaries:
  • Undying
  • [Armor] Below 50% HP gain 35% Damage Reduction.
  • Decimation
  • [Calamity Blast] Charge blasts deal an additional 100 damage each
  • Crush
  • [Shatterfall] Stuns affected enemies for 1s. No longer Slows.
  • Cards:
  • We can rebuild him
  • [Armor] Below 50% Health receive 5/10/15/20% more Healing.
  • Forsaken
  • [Armor] Gain 8/16/24/32% crowd control reduction.
  • It Follows
  • [Armor] You cannot be slowed below 60/70/80/90% of your base movement speed.
  • Hulking Monstrosity
  • [Armor] Gain 150/300/450/600 Health.
  • It Watches
  • [Calamity Blast] Enemies affected by Charge blast are revealed for 1/2/3/4s
  • Abomination
  • [Calamity Blast] Charge blast shots reduce healing for 2s by 5/10/15/20% per charge
  • Devastation
  • [Calamity Blast] Kills with Charge blast generate 1/2/3/4 new Charges
  • Strength of Stone
  • [Calamity Blast] Gain up to 6/12/18/24% damage reduction based on the number of Charges you have stored.
  • It Waits
  • [Power Siphon] Channeling Absorption field for 4s grants 1/2/3/4 charges
  • Powerslave
  • [Power Siphon] Reduce the self slow of Absorption field by 15/30/45/60%
  • Playing God
  • [Power Siphon] Heal for 5/10/15/20% of the damage absorbed
  • Necromantic Might
  • [Power Siphon] Reduce the damage required to generate a charge by 100/200/300/400
  • Wrecking Ball
  • [Shatterfall] Increase the leap distance of Shatterfall by 10/20/30/40%
  • Despoiler
  • [Shatterfall] Every Affected enemy heals you for 100/200/300/400
  • Blood and Stone
  • [Shatterfall] Gain 10/20/30/40% lifesteal against affected enemies for 3s
  • Unfeeling
  • [Shatterfall] Gain 8/16/24/32% damage reduction for 2s after landing from Shatterfall.
  • General:
  • Third Person toggle (not in Competitive or Esports)
  • “We are experimenting with a user toggle between Third Person and First Person camera. The 3P|1P toggle is available in Casual Queues only and also as an option for players creating Custom Games. Expect a player survey regarding this feature and it may be refined or removed in a future release.“
  • Loading Screen additions
  • Upcoming Paladins Premier League matches
  • Game Mode tips
  • Removed Crowd Control overlay in First Person
  • Added Card cooldowns on HUD
  • Added additional audio for the following
  • Dances: Lex, Pip, Sha Lin, and Ying
  • Mastery: Barik, Pip and Seris
  • Emotes: Talus Default and Home Run
  • BUG FIXES:
  • Addressed an issue with Champions loading in without weapons.
  • Fixed rarity glow & Announcer for cards/cosmetics not playing when opening Radiant Chests
  • Loudness level adjustments for Evie Bewitched, Androxus Shattermaw, and chat notification.
  • Fixed Troublemaker Evie’s voice from being heard from too far away.
  • Fixed max HP values not returning to expected values after max is changed.
  • Fixed hit sound playing when loading into match.
  • Spectator
  • Fixed issues camera falling through world
  • Fixed Barik death perspective locked to ragdoll camera
  • Fixed voice lines playing twice
  • Fixed Ruckus 1p projectiles only coming out of one gun
  • Fixed issues with Beam weapons not rendering correctly in Spectator (and kill cam).
  • Fixed an issue preventing the heal feed from working.
  • Customizations:
  • VIP:
  • Drogoz (Exclusive Content):
  • DZ-03 Draco
  • Champion Skin + Weapon + Voice Pack + Spray
  • Bomb King (Exclusive Content):
  • Emote: Wick Whip
  • Tyra (Current Rotation):
  • Dire Wolf Collection
  • Champion Skin + Weapon + Voice Pack + Spray
  • Maps:
  • Test Queue rotation: Bash (Siege)
  • Balance:
  • General:
  • Diminishing returns
  • “With this release we are overhauling an existing behind the scenes system in Paladins. Up until now there were many different ways that these attributes were treated. Now there will be a single unified system of Diminishing Returns that functions uniformly for all attributes. Our goal is to make this system slightly more accessible while also improving build diversity and clarity.”
  • The functionality of Diminishing Returns has been normalized across the following attributes:
  • Movement Speed, Slow, Damage Reduction, Damage Amp, Damage increase, Healing Reduction, Healing increase, Crowd Control Reduction, Knockback Reduction, Cooldown Reduction, and Lifesteal.
  • Movement Speed now has a maximum increase of 150%.
  • All other attributes now have a maximum increase of 95%.
  • Diminishing Returns will never kick in until a player receives at least a 30% change in an attribute.
  • Players will always receive the full value of their single highest bonus in an attribute, and all other bonuses will diminish on top of that value.
  • E.G. a player has 4 movement speed bonuses: 30%, 20%, 20%, and 10%. The player is guaranteed to get the full value from the 30% bonus, the other will diminish on top of that 30%. Their total movement speed will be 55.00%.
  • Attributes that oppose each other will stack their diminished values additively against each other.
  • Movement Speed opposes slow. Damage Reduction opposes Damage amp. Healing increase opposes healing reduction.
  • Here is the formula for diminishing returns for movement speed increases:
  • x = total movement speed bonus
  • m = highest single movement speed bonus
  • y = final diminished value
  • y = m+(1.5-m)*((x-m)/((x-.3)+1.36))
  • Here is the formula for diminishing returns for all other attributes:
  • x = total attribute bonus
  • m = highest single attribute bonus
  • y = final diminished value
  • y = m+(.95-m)*((x-m)/((x-.3)+.8))
  • Barik:
  • Tinkerin
  • Damage reduced from 650 to 550.
  • Architectronics
  • No longer makes your turrets instant fire
  • Buck:
  • Health decreased from 2800 to 2300
  • Base speed increased from 380 to 385
  • Shotgun
  • Damage increased from 570 to 800
  • Ammo decreased from 6 to 4
  • Faster reload speeds
  • Less erratic spread
  • Net Shot
  • New visual tell on gun to indicate Net Shot is ready
  • Cooldown decreased from 12s to 10s
  • Projectile collision increased
  • Projectile speed increased from 260 to 350
  • Range increased from 150 to 250
  • Base duration increased from 1.5s to 2s
  • Damage increased from 150 to 200
  • Recovery
  • Now is a 1s Channel that heals for 1000 Health
  • Heroic Leap
  • Cooldown increased from 6s to 10s
  • Buck Wild
  • Grants 60% increased attack speed and infinite ammo
  • No Longer Increases Weapon Damage
  • No longer resets cooldowns
  • Legendary Cards
  • Bulk Up
  • Changed to: Using Recovery heals for an additional 600 instantly and increases your max health by 300 for 5s
  • Ensnare
  • Bonus damage decreased from 60% to 30%
  • Bounce House
  • Bonus damage increased from 450 to 600
  • Knockback increased by 50%
  • Cards
  • Deep Breath
  • Changed to: Gain 8/16/24/32% damage reduction for 2s after activating Recovery
  • Vigor
  • Changed to: Activating Recovery generates 1/2/3/4 ammo
  • Giga Siphon
  • Changed to: After Recovery ends gain 8/16/24/32% Lifesteal for 4s
  • Bully
  • Lifesteal values increased from 8/16/24/32% to 10/20/30/40%
  • Bomb King:
  • Poppy Bomb
  • Fixed a bug where Poppy Bomb could hit enemies through walls if it detonated in the air.
  • King Bomb
  • Fixed a bug where Bomb King couldn’t move after colliding with Zhin’s Spite.
  • Kinessa:
  • Cards
  • Bob and Weave
  • Movement Speed reduced from 40/80/120/160% to 35/70/105/140%.
  • Maeve:
  • Daggers
  • Damage reduced from 450 to 420 per hit.
  • Midnight
  • Duration now affected by resilience.
  • Cannot be reduced below 2s.
  • Legendary Cards
  • Artful Dodger
  • No longer cleanses debuffs, but still removes crowd control.
  • Cat Burglar
  • Damage increased from 20% to 30%.
  • Now affects the first 2 shots within 5s after prowl.
  • Makoa:
  • Ancient Rage
  • Fixed a bug where if Makoa’s health was below 4800 when Ancient Rage ended he would lose additional health.
  • Fixed Makoa able to use Ult while silenced from Torvald.
  • Talus:
  • Blitz Upper
  • Pre-fire time increased from 0.2s to 0.3s
  • Legendary Cards
  • Faustian Bargain
  • Now also reduces the base cooldown of Rune of Travel.
  • Torvald:
  • Gauntlet
  • Now has damage falloff over range.
  • Tyra:
  • Auto Rifle
  • Damage falloff adjusted to deal more damage over range.
  • Firebomb
  • Maximum Health Damage per tick increased from 3% to 4%.
  • Viktor:
  • Assault Rifle
  • Damage falloff to begin falloff 10ft further and at maximum falloff deal 10% more damage.
  • Zhin:
  • Counter
  • Improved the visual feedback of when this ability is used
  • PTS Only:
  • Items:
  • Wrecker
  • Reworked
  • Now increases damage dealt to Frontline Champions by 10/20/30%.
  • Ash:
  • Siege Shield
  • Base Shield Health reduced from 5000 to 3000
  • Legendary Cards
  • Fortress Breaker
  • Siege Shield Health bonus reduced from 3000 to 1800
  • Barik:
  • Barricade
  • Base Shield Health reduced from 5000 to 3000
  • Legendary Cards
  • Fortify
  • Barricade Shield Health bonus reduced from 4000 to 2400
  • Cards
  • Bunker
  • Barricade Shield Health bonus reduced from 250/500/750/1000 to 150/300/450/600
  • Fernando:
  • Shield
  • Base Shield Health reduced from 8000 to 4800 Health
  • Legendary Cards
  • Towering Barrier
  • Shield Health bonus reduced from 500/1000/1500/2000 to 300/600/900/1200
  • Cards
  • Heat Transfer
  • Shield damage required to activate reduced from 1000 to 600
  • Makoa:
  • Shell Shield
  • Base Shield Health reduced from 6000 to 3600
  • Legendary Cards
  • Barrier Reef
  • Shield damage required to activate reduced from 3000 to 1800
  • Cards
  • Carapace
  • Bonus Shield Health reduced from 250/500/750/1000 to 150/300/450/600
  • Ruckus:
  • Emitter
  • Base Shield Health changed from 3000 to 1800
  • Torvald:
  • Recharge
  • Base Shield Health changed from 2000 to 1200
  • Regeneration changed from 212.5 per tick to 127.5 per tick
  • Protection
  • Base Shield Health changed from 2000 to 1200

New in Paladins 0.60 (Oct 4, 2017)

  • MAPS:
  • New Onslaught Map: Foreman’s Rise
  • Design changes and features:
  • Frozen Guard
  • Fix sightlines that made it too easy to defend the capture point
  • Removed some meshes that made walkways tight
  • Lower capture point mesh
  • Fix end of game camera at both payload push points and capture point
  • Brightmarsh
  • Both sides of the capture point near the window have identical assets for balancing purposes.
  • Outpost
  • Fix a reverb volume
  • Rebuild blocking volumes
  • Frostbite Caverns
  • Fixed an area where players could walk through
  • Removed Onslaught Overtime mechanic.
  • GENERAL:
  • Added toggle ‘Show Cauterize on Team Healthbar’ in Options > Gameplay.
  • Added toggle ‘Character Music Volume’ in Options > Audio. This will control whether you hear music playing from Champions, currently only Raeve Maeve
  • In Chat, /r will autofill a name and tab can cycle through past whisper contacts.
  • Added sound notifications when you receive messages, party invites, etc. This had been accidentally added to OB59 release notes.
  • Added a variety of gameplay based voice lines for Champions (i.e. when on point, healing, etc)
  • Changed player perspective on initial round back to first person (FOR NOW)
  • Adding 15 new Achievements:
  • Here Comes a New Challenger
  • Unlock Ranked
  • Bullet Sponge
  • Shield over 200,000 damage in a match
  • Surgeon General
  • Heal over 100,000 health in a match
  • Citizen of the Realm
  • Get a daily reward 7 days in a row
  • This is My Style
  • Build your own custom loadout
  • Battle Thirsty
  • Play over 300 matches
  • To the Victor go the Spoils
  • Earn over 500,000 Gold over your play history
  • Millionaire
  • Earn over 1,000,000 Gold over your play history
  • Unstoppable
  • Reach a 20 kill streak in a match
  • Big Spender
  • Spend over 100,000 Credits in the item store over all your matches
  • Pinnacle
  • Reach Master in Ranked
  • Witness to History
  • Have a Paladins account over 1 year old
  • Variety is the Spice of LIfe
  • Have over 30 different champions at mastery level 10 or higher
  • The Dedicated
  • Have over 30 different champions at mastery level 15 or higher
  • The Insane
  • Have over 30 different champions at mastery level 20 or higher
  • Added 3 new Titles
  • Mr. Money Bags
  • Complete the Achievement “Millionaire”
  • The Dedicated
  • Complete the Achievement “The Dedicated”
  • The Insane
  • Complete the Achievement “The Insane”
  • GENERAL BUG FIXES:
  • Fixed a Mastery acquisition issue for players
  • Fixed Chat at End of Match Lobby showing in match chat from both teams
  • Fixed issue with Champions riding mounts and not properly rotating
  • Added Pirate Chest opening sound fx
  • Fixed music still being heard when slider set to 0
  • VIP:
  • Exclusive Content
  • Nightmare Mount
  • Bruce Buffer Announcer Pack
  • Pip Dance: Get Clucked
  • Current Rotation:
  • Ying Genie Collection (Champion Skin + Weapon + Voice Pack + Spray)
  • CUSTOMIZATIONS:
  • Androxus
  • Accessories: Screech
  • Bomb King
  • Emotes: Royal Wrath [Roar]
  • Drogoz
  • Emotes: Raging Beast
  • Evie
  • Bewitching (Epic)
  • Champion Skin + Weapon + Voice Pack + Spray
  • Grover:
  • Blightbark (Uncommon)
  • Champion Skin
  • Weapon
  • Emote: Nature’s Fury
  • Jenos
  • Accessories: Ghoulish Goalie
  • Makoa
  • Ghost Pirate
  • New pirate song plays during ultimate
  • Mal’Damba
  • Wickerman (Epic)
  • Champion Skin + Weapon + Voice Pack + Spray + Harrowing Horrors Quest line
  • Pip:
  • Weapon: Boo Blaster
  • Obsidian and Cosmic (Mastery)
  • Champion Skins + Weapons + MVP +Emotes + Spray
  • Ruckus:
  • Accessories: Lil’ Andy
  • Seris
  • Accessories: Parasite
  • New Sound on Infernal Shadow Travel
  • Strix
  • Raven (Rare) (Unlock via Harrowing Horrors Quest line)[web2.hirez.com]
  • Champion Skin + Weapon + Voice Pack + Spray
  • Torvald
  • Accessories: Grave-robber’s Spoils
  • CHESTS:
  • Little Box of Horrors
  • QUESTS:
  • NEW Harrowing Horrors Quest line
  • A Night’s Haunting
  • Heal for 200,000 Health
  • Reward: Wickerman Spray + Unlocks Toil and Trouble Quest
  • Toil and Trouble
  • Win 10 Games
  • Reward: Strix Raven Talon Rifle + Unlocks Give em a Scare Quest
  • Give em a Scare
  • Get 40 Kills
  • Reward: Strix Raven Champion Skin
  • Feudal Strife Quest line will be closing and rewards will be given out to anyone with active quests. The collection will also be no longer purchasable.
  • Improved messaging for Item Quest
  • Quest show as a purchase item in Purchase Confirmation
  • Update text on item to say "Quest Item" rather than just "Quest"
  • CHAMPIONS:
  • Androxus:
  • General
  • Fixed missing death sound fx on Androxus Shattermaw
  • Defiance
  • Reworked
  • Quickly strike a nearby enemy, dealing 700 damage.
  • With this release we are entirely reworking Androxus’s altfire. His new ability will be a short range strike that is effective for finishing off enemies.
  • Cards
  • Abyssal Touch
  • Reworked
  • [Defiance] Defiance reduces the cooldown of Nether Step by 1/2/3/4s if it hits a champion.
  • Marksman
  • Reworked
  • [Defiance] Defiance generates 1/2/3/4 Ammo if it hits a champion.
  • Vengeance
  • Reworked
  • [Defiance] Killing an enemy with Defiance grants you 200/400/600/800 Health.
  • Spite
  • Reworked
  • [Defiance] Hitting an enemy with Defiance grants you 10/20/30/40% Movement Speed for 4s.
  • Bomb King:
  • General
  • Fixed a bug where Bomb King's bombs would not all detonate properly
  • Buck:
  • General
  • Fixed a bug where Buck’s attack speed was inadvertently increased.
  • Inara
  • General
  • Fixed a double reload animation issue with Inara during auto-reload
  • Cards
  • Fixed Treacherous Ground not working with Sacred Ground and Caretaker
  • Jenos
  • General
  • Fixed a bug where Jenos Eclipse eye emissive was misplaced in lobby
  • Lex
  • General
  • Fixed Lex Bad Cop Emote clipping when using Default body and L-EXO suit
  • Magnums
  • Minimum accuracy increased from 78% to 92%
  • Makoa
  • General
  • Fixed Chain distorting while mounted
  • Dredge Anchor
  • Fixed abilities locking out a second time after hooking an enemy
  • Legendary Cards
  • Pluck
  • Now only affects your first shot after firing.
  • Pip
  • Legendary Cards
  • Acrobatics
  • Reworked
  • Renamed to Combat Medic
  • Hitting an ally with Healing potion increases your attack speed by 50% for 3s.
  • “Pip’s Acrobatics legendary was not seeing much success, but we think that Combat Medic will be a fantastic choice for players who are splitting the difference between healing allies and attacking enemies.”
  • Sha Lin
  • General
  • Fixed Sha Lin able to emote while holding his primary fire
  • Skye
  • Legendary Cards
  • Surprise Attack
  • Fixed a bug where this card was dealing true damage.
  • Talus
  • Veracharger
  • Damage increased from 95 to 110
  • Rune of Travel
  • Now heals Talus for 500 health.
  • True Power
  • Added extra battlecry line to Talus Ultimate
  • Cards
  • Revitalize
  • Healing reduced from 200/400/600/800 to 100/200/300/400.
  • “We’re generally happy with the way Talus is being played and he does have a bit of a learning curve as players get used to the versatility and options provided by Rune of Travel. However, at all levels of play he was not dealing an appropriate amount of damage for his role. Furthermore, we felt that Revitalize was too necessary of a card, so we have given him some of that healing as a baseline effect.”
  • Torvald
  • Nullify
  • Now affected by CC reduction.
  • Fixed ability only dealing 32 total damage in Shooting Range
  • Recharge
  • Shield health per tick increased from 85 to 212.5
  • Duration reduced from 2.5s to 1s
  • Total shield health returned has not been changed.
  • Cooldown increased from 10s to 15s
  • Legendary Cards
  • Alternating Current
  • Duration reduced from 1.5s to 1s.
  • “We’re very happy with the gameplay of Torvald now, but he’s currently an incredibly strong champion at all levels of play. First off, we wanted to make sure that Nullify could be properly countered. Secondly, we made a shift to Recharge to make sure that it was good at filling Torvald’s shields, but it wouldn’t mitigate large chunks of damage by constantly reapplying small shield amounts.”
  • Willo
  • General
  • Fixed Hemlock Willo wings clipping in Criss-Cross MVP pose

New in Paladins 0.59 (Sep 21, 2017)

  • New Champion: Talus, of the Ska’drin:
  • Health: 2000
  • Abilities:
  • [LMB] Veracharger
  • A short to medium ranged weapon that deals 95 damage every 0.1s.
  • [RMB] Blitz Upper
  • Charge forward, hitting enemies for 600 and knocking them straight back.
  • [Q] Overcharge
  • Overcharge your weapon, causing it to fire 33% faster for 4s.
  • [F] Rune of Travel
  • Inscribe a rune on the ground that will teleport you back to its location after 10s or when reactivated. Teleporting cleanses all effects.
  • [E] True Power
  • After a brief charge-up, target an enemy and travel directly to them from anywhere, dealing 600 damage and knocking them back.
  • Legendaries:
  • Raging Demon [Default]
  • [Overcharge] You no longer consume ammo while Overcharge is active.
  • Inner Strength
  • [Rune of Travel] Rune of travel now resets the cooldown of Overcharge and Blitz upper when it activates.
  • Faustian Bargain
  • [Rune of Travel] Rune of travel no longer automatically activates when the duration ends. If the rune is not used the cooldown is entirely diminished.
  • Cards:
  • Last Remnant
  • [Weapon] Increase your ammo count by 3/6/9/12.
  • Spirited
  • [Weapon] Gain 5/10/15/20% Reload Speed.
  • Guts
  • [Armor] Take 8/16/24/32% less damage when below 40% health.
  • Perseverance
  • [Weapon] Gain 10/20/30/40% lifesteal when below 40% health.
  • Relic Affinity
  • [Blitz Upper] Hitting an enemy with Blitz Upper generates 4/8/12/16 ammo.
  • Daredevil
  • [Blitz Upper] Activating Blitz Upper heals you for 50/100/150/200 Health.
  • Carry through
  • [Blitz Upper] Hitting an enemy with Blitz Upper grants you 10/20/30/40% movement speed for 3s.
  • Dark Vision
  • [Blitz Upper] Hitting an enemy with Blitz Upper reveals them for 1/2/3/4s.
  • Reclamation
  • [Overcharge] Activating Overcharge generates 4/8/12/16 ammo.
  • Primeval Might
  • [Overcharge] Gain 8/16/24/32% lifesteal while Overcharge is active.
  • Antediluvian
  • [Overcharge] Enemies hit by Overcharge receive 20/40/60/80% reduced healing for 2s.
  • Ancient Power
  • [Overcharge] Hitting an enemy while Overcharge is active reduces the cooldown of Blitz Upper by .5/1/1.5/2s.
  • Revitalize
  • [Rune of Travel] Rune of Travel heals you for 200/400/600/800 when you teleport to it.
  • Eternal
  • [Rune of Travel] The duration of Rune of Travel is increased by 1/2/3/4s.
  • Transient
  • [Rune of Travel] The duration of Rune of Travel is reduced by 1/2/3/4s.
  • Evanescent
  • [Rune of Travel] Move 8/16/24/32% faster while Rune of Travel is active.
  • General:
  • Introduce Overtime to Onslaught
  • If contesting the point while the other team would win, you will instead enter overtime.
  • During overtime respawn times will gradually increase.
  • Makoa’s Accessory has been changed from his eyes to his shell.
  • When building decks, cards that are already in use will turn grey.
  • Enabled more automatic voice lines such as “Heal me!” and “Sniper!”
  • Enabled DX11 screen resolution scaling.
  • Players will now be notified when someone leaves the end of match lobby chat.
  • Pop up for message when lobby fails (also stays in system chat)
  • Added an audio notification for messages such as invites and direct messages.
  • Raeve Maeve's custom music volume is now tied to the in-game music slider.
  • Chat will now persist when leaving a game.
  • New decks will now automatically be named after the first card chosen.
  • Mount Functionality
  • Mounts will now change direction to match where your character is moving.
  • Players can now free look around their character when mounted and stationary.
  • “With OB59 we’re making some updates to how Mounts work. These changes are intended to improve visual clarity around the actions players are taking on their mount, and improve aesthetic value with the ability to free look.”
  • BUG FIXES:
  • Fixed an issue where Friends Forever Silver was granting more points than intended
  • Fixed an issue where VIP points were awarded inconsistently
  • Fixed an issue with healing projectiles not moving through shields
  • Fixed an issue where accessing game chat and dying affected input
  • Fixed an issue where Leaderboard order was flipped
  • Fixed an issue where environmental deaths gave the enemy team points in Onslaught
  • Fixed an issue with Oppressor Mines not applying slow properly
  • VIP:
  • VIP Content:
  • Exclusive Content:
  • Androxus Weapon: Shattermaw
  • Kinessa: Star Silver
  • Lex Emote: Bad Cop
  • Sha Lin Emote: Top Rock
  • Ying Emote: Belly Dance
  • Current Rotation
  • Adding
  • Skye: Heartbreaker
  • Removing
  • Androxus: Steam Demon
  • Customizations:
  • Androxus
  • Weapon: Shattermaw
  • Barik
  • Swashbuckler[web2.hirez.com]
  • Champion Skin + Weapon + Voice Pack + Spray
  • Obsidian and Cosmic
  • Champion Skin + Weapon
  • Hi-Tek
  • Champion Skin price changed to 200 Crystals
  • Weapon price changed to 125 Crystals
  • Kinessa:
  • Star Silver
  • Champion Skin + Weapon + Voice Pack + Spray
  • Lex:
  • Emote: Bad Cop
  • Makoa
  • Dutchman
  • Champion Skin + Weapon + Voice Pack + Spray
  • Seris:
  • Infernal
  • Champion Skin + Weapon + Voice Pack + Spray
  • Obsidian and Cosmic
  • Champion Skin + Weapon
  • Sha Lin:
  • Emote: Top Rock
  • Talus
  • Moonstone
  • Champion Skin + Weapon
  • Geist
  • Champion Skin + Weapon
  • Ying
  • Emote: Belly Dance
  • Chests:
  • Booty Box Chest
  • Maps:
  • Test Queue rotation
  • Remove
  • Eastwatch
  • Add
  • District
  • Jaguar Fall
  • Remove two pillars next to the stairs infront of the spawn room
  • Frozen Guard
  • Widen top flank route next to capture point.
  • You can now fly over the trees at the top flank route.
  • Removed ice blocks by the steps near Ice Cave.
  • Timber Mill
  • Removed some cover on the rooftops over looking the capture point.
  • Brightmarsh
  • Spawn points are now spread out.
  • Champions:
  • General
  • We have disabled the system of diminishing returns for crowd control. Now being hit by a crowd control effect will no longer reduce the duration of subsequent crowd control effects.
  • Abilities that previously required a player to be standing on the ground will now instead require that player to be close to the ground. This should add some leniency for jumping or small knockbacks.
  • Androxus
  • “The Godslayer is seeing a significant increase in potential attack speed and overall weapon-feeling. Aim carefully and be conscious of your decreasing accuracy as you take advantage of the new fire rate!”
  • Revolver
  • Is now semi-automatic
  • Maximum fire rate increased from 0.5s to 0.36s
  • Damage reduced from 600 to 580.
  • Recoil increased
  • Now loses accuracy when fired at maximum speed.
  • Inara
  • Stone Spear
  • Time between shots reduced from 0.2s to 0.15s.
  • Self inflicted slow reduced from 40% to 30%.
  • Self inflicted slow duration reduced from 0.8s to 0.5s.
  • Kinessa
  • General
  • Fixed a bug where the Blue transition lighting could get stuck on Cutthroat Accessory in game
  • Lian
  • Presence
  • Fixed a bug where Presence’s damage was not properly mitigated by Blast Shields
  • Fixed a bug where Presence’s damage type was not listed as AoE.
  • Grace
  • Fixed a bug where Grace’s damage type was not listed as direct.
  • Skye
  • Kunoichi Skin
  • Increased the volume of skye leaving stealth.
  • Strix
  • Fixed a bug where Strix would not autobuy items.
  • Fixed a bug where activating Stealth could cancel the postfire of the Talon Rifle.
  • Tyra
  • Nade Launcher
  • Increased projectile size by 16%
  • Increased projectile Speed from 270 to 400
  • Torvald
  • “Torvald’s Shooting experience has received an upgrade. Changing Torvalds primary fire to a projectile based weapon allows for more depth in his weapon experience and drastically improves his area of influence on the battlefield. Additionally we have made alterations to his kit that compliment his new in-hand attack.”
  • Health Reduced from 5000 to 3500.
  • Gauntlet
  • Reworked
  • Now fires projectiles that deal 200 damage every 0.25s
  • Recharge
  • No longer drains enemy shields.
  • Moved to Ability 2 (F)
  • Runic Blast
  • Removed from the game
  • Nullify
  • New Altfire
  • Focus the power of your gauntlet and channel a beam of energy on a single enemy for 2.5s, silencing them and dealing 800 damage over the duration.
  • Cards
  • Direct Current
  • Now adds 500 damage to Nullify.
  • Infusion
  • Now applies to Nullify.
  • Scribes Wit
  • Now applies to Nullify.
  • Arcane Etching
  • Now applies to Nullify.
  • Rune Torrent
  • Now applies to Nullify.
  • Ammo restore reduced from 4/8/12/16 to 3/6/9/12.
  • Induction
  • Ammo restore per second reduced from 2/4/6/8 to 1/2/3/4
  • Zhin
  • Fixed a bug where Zhin would not enter combat if he absorbed a hit with Counter but did not hit an opponent.

New in Paladins 0.58 (Sep 11, 2017)

  • General:
  • The Preparatory phase of each match will be in third person
  • Before a match you will notice something different! For the first spawn room phase of a game you will now be able to control and navigate your character in third person!
  • In the Competitive Queue player will have an additional 15 seconds to pick a character.
  • Added a new flow for opening Radiant Chests in place of the Enchant Key button when selecting Open Chest.
  • Muting a player will now also mute their VGS.
  • Damage and Healing Indicator Improvements
  • Corner damage VFX will now better correspond to where the player is being hit from.
  • Added incoming damage indicators around the crosshair.
  • Added incoming healing feedback with 2 possible locations:
  • Defaults to the left of the crosshair, can be set to above the player health bar.
  • Incoming heal numbers will now change color to indicate that the healing was reduced by healing reduction.
  • Friendly health bars will appear yellow-green when that player is under the effect of healing reduction.
  • "This patch we’ve put a big focus on improving feedback for both incoming damage and incoming heals. Now players should have the tools they need to better react to the world around them."
  • Aim Acceleration has been renamed to Turn Acceleration.
  • "We found that because of the use of the word “aim” some players were initially confused and thought that this setting somehow controlled Aim Assist. We have renamed it to Turn Acceleration which should be much more clear."
  • GRAPHICAL ENGINE UPDATES:
  • DirectX 11 Beta:
  • DirectX 11 is coming to Paladins. Using DirectX 11 will improve both CPU and GPU performance on devices that support DirectX 11 (both integrated and dedicated cards). Additionally, this unifies our rendering codebase between PC and Consoles, allowing any future performance improvements to benefit all our clients.
  • To participate in the DirectX 11 Beta go to Settings -> Video Options -> Check “Use D3D11 (BETA)” and restart your game.
  • NOTE: For PTS you will need to modify the “Optional Game Command Line Parameters” in the Launcher to: -dx11
  • While performance will generally be improved, memory usage may be higher. We will continue to optimize memory before our final release.
  • If you encounter a graphical issue or client instability, please report any issue you encounter. If you need to switch back simply uncheck “Use D3D11 (BETA)”.
  • Resolution Scaling
  • Players will now have the option to adjust their Resolution Scaling.
  • At values below 100%, the in-game resolution will decrease providing improved performance while the UI will stack at a higher display resolution for legibility.
  • At values above 100%, you can use additional GPU power to render the in-game resolution higher than your display resolution. This provides improved anti-aliasing (supersampling) which looks especially good in motion and provides more fine-grained detail.
  • 64-Bit Client
  • We’re beginning tests of our new 64-bit client. We will roll this out to more and more players in the future and will provide specific improvements to the 64-bit client.
  • To use the 64-Bit client players will need to modify their “Optional Game Command Line Parameters” in the Launcher. To do this, hit the Cog Wheel on your launcher and type “-Use64” in the “Optional Game Command Line Parameters” and hit “Apply”.
  • GENERAL BUG FIXES:
  • Fixed Quest page to display more Quests.
  • Fixed an issue with Backspace not functioning in some situations.
  • Fixed an issue with Strix Resourceful not applying to Flare properly.
  • Fixed an issue with Strix weapon swapping and Bushwack.
  • Fixed an issue with Strix Chronos not interacting with Flare.
  • Fixed an issue with Strix Guerilla Tactics not functioning properly.
  • Fixed an issue with Strix Stealth resource UI not appearing properly.
  • Fixed an issue with Skye Surprise Attack description.
  • Fixed an issue with Mal’Damba not healing in some situations.
  • VIP:
  • "With this patch we are introducing the brand new VIP system! Players will earn points to unlock VIP exclusive content by playing games, completing daily quests, and selecting winners for Paladins esports matches. Players wanting to access this content faster can purchase VIP Membership or the VIP pack. Over the course of future patches we’ll be adding more and more content to the VIP store."
  • VIP Content:
  • Every Patch we will release new exclusive content for the VIP store and/or rotate in previously available non-VIP content that will be available at a discount using VIP points.
  • Exclusive Content:
  • Raeve Maeve
  • FN-01 Erebos Fernando
  • Goddess Lian
  • Pretty Hair Announcer Pack
  • Raynday Announcer Pack
  • Current Rotation
  • Steam Demon Androxus
  • VIP Points:
  • Every game of Paladins you play will now earn you VIP Points.
  • 50 Points per win.
  • 25 Points per loss.
  • Stay in touch with our Esports scene (coming later this fall) and correctly guess the winners of our upcoming matches for additional VIP Points.
  • 50 Points per correct guess.
  • Complete your weekly quests for even more VIP Points.
  • 100 Points per weekly quest completed.
  • VIP Membership:
  • Players who purchase the VIP membership bundle will gain membership status which gives bonuses to VIP point gain for a period of time. We also have plans for other cosmetic benefits for VIP members. VIP members also get
  • +100 Points per win (in addition to normal 50 points).
  • +35 Points per loss (in addition to normal 25 points).
  • +100 Points per correct esports pick (in addition to normal 50 points).
  • +400 points per weekly quest (in addition to normal 100 points).
  • Pricing:
  • VIP Pack ($14.99):
  • Conqueror Zhin Collection
  • 70 Day VIP Membership (5x 2-week memberships)
  • 25 Radiant Chests
  • 25 VIP Team Boosters
  • 100,000 VIP Points
  • 14 Day VIP Membership (200 Crystals):
  • 5 Radiant Chests (250 Crystal value!)
  • 20,000 VIP Points
  • 5 VIP Match Boosters
  • VIP Points (70 Crystals):
  • 10,000 VIP Points
  • Only Purchasable if VIP
  • Customizations:
  • Champions:
  • Barik:
  • General
  • New visual update to the Champion’s base model.
  • "Barik is getting a serious visual update this patch, addressing some art consistency and technical concerns. Our favorite little Master Mechanic got a new look that better reflects his personality and character in a way that ties him in better to our Paladins’ art style and fantasy theming. His trusty Blunderbuss and turrets are also getting a strong visual upgrade with model, animation, vfx, and audio improvements to reflect that wonderful Dwarven engineering. We are also giving Barik’s ultimate turret a unique model that reflects its importance and functionality."
  • Hi-Tek (old default skin)[web2.hirez.com]
  • Champion Skin + Weapon
  • Available for 1 Gold for a limited time
  • Cassie:
  • Copacabana (Epic)[web2.hirez.com]
  • Champion skin + Voice Pack
  • Drogoz:
  • Weapon: Samba Rocket Launcher
  • Fernando:
  • FN-01 Erebos (Epic)[web2.hirez.com]
  • Champion skin + Weapon + Voice Pack + Spray
  • Jenos:
  • Eclipse (Rare)[web2.hirez.com]
  • Champion skin
  • Weapon
  • Lex:
  • Sarrada (Epic)
  • Champion skin + Voice Pack
  • Lian:
  • Goddess (Epic)[web2.hirez.com]
  • Champion Skin + Weapon + Voice Pack + Spray
  • Kinessa:
  • Weapon: Samba Sniper Rifle
  • Maeve:
  • Raeve (Legendary)[web2.hirez.com]
  • Champion Skin + Weapon + Voice Pack + Spray
  • Ruckus:
  • Ruckus B.E.T.A
  • Champion Skin is now 200 Crystals
  • Weapon is now 125 Crystals
  • Skye:
  • Weapon: Samba Wristbow
  • Tyra:
  • Weapon: Samba Auto Rifle
  • Zhin:
  • Conqueror[web2.hirez.com]
  • Champion Skin + Weapon + Voice Pack
  • Announcer Packs:
  • Nick “Prettyhair” Koegh (VIP store only)
  • Evan “Raynday” Raynr (VIP store only)
  • Chests:
  • Samba Chest:
  • Get a free Samba Chest when winning 5 Onslaught matches
  • Quests:
  • Beach Bash:
  • Quest: Win 5 Onslaught Games
  • Reward: 1 Samba Chest roll
  • Maps:
  • Test Queue rotation
  • Siege: Eastwatch
  • Bug fixes:
  • Brightmarsh
  • Added explosion cart particles
  • Raised cart destination vfx
  • Champions:
  • General:
  • Bulldozer:
  • Cost reduced from 300 to 200.
  • "Because deployables generally have fairly low health, Bulldozer is actually very effective at what it does. However, 300 credits was still too high a price for the utility when compared to other Damage cards. With this change hopefully we’ll see Bulldozer picked up when a player cares about being able to quickly deal with pesky deployables."
  • Jenos:
  • Celestial Touch
  • Healing reduced from 15% of maximum health to 10% of maximum health.
  • "Jenos has proven to be a very strong healer with his potential for very high throughput when picking cards to buff his team more often, for longer. However, with Celestial Touch Jenos had strong throughput and strong burst, which is too powerful of a combination."
  • Lian:
  • Legendary Cards
  • Eminence
  • Now begins scaling at 0ft.
  • "With the last round of Changes Lian has settled to a good spot, but Eminence is still under performing. Now players will get the effects of the card immediately."
  • Maeve:
  • Daggers
  • Time between daggers reduced from 0.1 to 0.05
  • Projectile Size increased by 16%
  • Projectile Speed Increased from 260 to 400
  • Projectile Gravity Increased by 33%
  • "Maeve’s burst damage is undeniably powerful and her mobility is in a good spot right now, however the properties of Maeve’s weapon could make using it feel like a chore. With these changes players should be able to be more consistent with their deadly dagger throws."
  • Ruckus:
  • Missile Launcher
  • Projectile speed increased from 300 to 400.
  • Cooldown reduced from 10s to 8s.
  • "We feel that Ruckus’s gameplay is in a much better and clearer place now, but Missile Launcher could feel a little underwhelming, especially with the burden of aiming a projectile while aiming an instant-fire weapon. With these changes it will be more accessible and consistent."
  • Pip:
  • Weightless
  • Fixed a description issue that listed the duration of Weightless instead of 3s instead of 2.5s.
  • "Oops"
  • Sha Lin:
  • Withdraw
  • No longer goes on cooldown until Sha Lin exits stealth.
  • Legendary Cards
  • Desert Shadow
  • Only grants increased damage to shots fired during stealth.
  • "With Sha Lin getting played more and more, some players would use Desert Shadow to preload an amplified shot then wait for withdraw to come off cooldown to create a one two punch. This change will resolve that unintended behavior."
  • Strix:
  • Talon Rifle
  • Damage reduced from 1300 to 1200.
  • Flash Bang
  • Augmented the blind effect to be less jarring.
  • Flare
  • Fixed a bug where flare was revealing enemies to Strix’s team, now only reveals enemies to Strix.
  • Stealth
  • Increased the initial energy cost of stealth by 65%
  • Reduced the Stealth energy charge rate by 20%
  • Increased the Minimum energy level required to enter stealth by 33%
  • "Strix released strong and made a big impact on the realm. He hits very hard while dying less than other damage champions. With these changes his damage output will be a little lower and he won’t be able to spend as much time in stealth."
  • Tyra:
  • Legendary Cards
  • Hunting Party
  • Also reduces the cooldown of Hunter’s Mark by 2s.
  • "Hunting Party proved to be a lot of fun, but it felt like Tyra had to wait around for too long to use Hunter’s Mark again."
  • Willo:
  • Dead Zone
  • Fixed a bug where Dead Zone’s description incorrectly indicated that the ability lasted 4 seconds instead of 5.
  • Fae Flight
  • Ultimate charge reduced by 16%.
  • "Willo had a relatively fast ultimate charge, and when combined with her ability to deal high area damage she could take to the skies multiple times per push phase. Now she’ll have to spend a little more time on the ground."
  • Zhin:
  • Counter
  • Fixed a bug that caused a longer than intended lockout after countering an attack.
  • "It should feel better now."

New in Paladins 0.57 (Aug 25, 2017)

  • New Champion: Strix, Ghost Feather:
  • Health: 2000
  • Abilities
  • A powerful rifle that fires one 1300 damage shot every second. Side Arm: A semi-automatic pistol that deals 250 damage per shot.
  • Look down your scope and gain pin point accuracy. Flare: Fire a flare that reveals enemies in a large radius.
  • A semi-automatic pistol that deals 250 damage per shot.
  • Fire a flare that reveals enemies in a large radius.
  • [Q] Quick Switch
  • Switch to your other weapon.
  • Enter stealth and hide yourself from vision. While in Stealth your energy is consumed.
  • Throw a Flash Bang grenade that detonate on contact blinding nearby enemies for 3 seconds
  • Legendaries:
  • Nocturnal [Default]
  • [Stealth] Your Stealth bar consumes 50% slower
  • Ambush
  • [Stealth] Weapon Shots Made in stealth deal 15% more damage
  • Crack Shot
  • [Weapon] your side arm deals 20% more damage to targets that your sniper has damaged within 4s
  • Cards
  • Grizzled
  • [Armor] Gain 50/100/150/200 Health.
  • Trigger Control
  • [Weapon] Reduce Maximum Side Arm inaccuracy by 8/16/24/32%.
  • Infused Crystals
  • [Weapon] Increase the ammo count of both of your weapons by 1/2/3/4.
  • White Knuckle
  • [Weapon] Reduce Side Arm recoil by 20/40/60/80%.
  • Relentless
  • [Scope] Reduce the movement speed penalty of Scope by 25/50/75/100%.
  • Overburn
  • [Flare] Flare reveals for an additional 1/2/3/4s
  • Roost
  • [Scope] While stationary and in Scope, consume 8/16/24/32% less Stealth resource
  • Flare XL
  • [Flare] Increase the Reveal range of Flare by 20/40/60/80%.
  • Dexterous
  • [Quick Switch] Reduce the time to Swap to your Side arm by 20/40/60/80%.
  • Cooled Mags
  • [Quick Switch] Every 2 Seconds your inactive Weapon generates 2/4/6/8 Ammo
  • Bushwhack
  • [Quick Switch] Swapping to your Pistol grants 10/20/30/40% Lifesteal for 2s
  • Resourceful
  • [Quick Switch] Flare cools down 10/20/30/40% faster while your Side Arm is not active.
  • Stalker [Stealth]
  • Increase your Reload Speed by 10/20/30/40% while Stealthed.
  • Guerilla Tactics
  • [Stealth] Eliminations grant 15/30/40/60 Stealth Resource
  • Escape Plan
  • [Stealth] Entering stealth below 65% HP heals you for 100/200/300/400
  • Tactical Retreat
  • [Stealth] Gain 10/20/30/40% Movement Speed for 2s when entering stealth.
  • General:
  • Added ‘Reticle Change Over Target’ setting to the Gameplay Options menu.
  • Added ‘Use Profanity Filter’ setting at the bottom of the Gameplay Options menu
  • The featured Champion during Top Play will now play a Top Play specific line. VGS will be blocked for all others but only during the intro and only while this Top Play voice line is playing.
  • When action is taken against a player that you have reported, there will be a message in the Notification Center and in chat.
  • Added automatic Vox callouts when being attacked.
  • New Champions will now be automatically banned in Competitive for 2 weeks.
  • General Bug Fixes:
  • Fixed an issue with the the Kunoichi spray displaying the wrong image
  • Fixed an issue with the Quest reroll button not working
  • Ranked Bug Fixes:
  • Fixed an issue where personal losses would always display as 25 at the top of the leaderboard.
  • Fixed a bug where players would not receive notification that they unlocked TerrorMorph Drogoz.
  • Customizations:
  • Strix
  • Ghillie (Common)
  • Champion Skin
  • Weapon
  • Phoenix (Uncommon)
  • Champion Skin
  • Weapon
  • MISC
  • Voice Pack: Strix
  • Emote: 360 No Scope
  • MVP: Mission Accomplished
  • Viktor:
  • V1-KTOR (Epic)
  • Champion Skin + Voice Pack
  • Weapon
  • Spray
  • Lex:
  • L-Exo Suit (Epic)
  • Champion Skin + Voice Pack
  • Weapon
  • Spray
  • Inara:
  • Sunstone (Uncommon)
  • Champion Skin + Weapon
  • Cassie
  • Obsidian and Cosmic
  • Champion Skin + Weapon
  • Inara
  • Obsidian and Cosmic
  • Champion Skin + Weapon
  • Chests:
  • Deep Space Chest
  • Quests:
  • Deep Space Spoils
  • Win 3 Siege games and be rewarded with a Deep Space Chest
  • Maps:
  • Test Queue rotation
  • Add
  • Siege: Waterway
  • Bug fixes:
  • Fixed an issue where Jaguar Falls would display the incorrect map name in Practice
  • Fixed an issue on Frozen Guard where the user could get stuck outside the map
  • Champions:
  • General:
  • Improved the behavior of how Root and Void Grip detect what abilities they can interrupt and prevent.
  • “Root and Void Grip will now use the same logic as Cripple to determine what abilities they work against.”
  • Champions without a Reload can no longer buy Deft Hands.
  • Fernando
  • Charge
  • Now passes through shields.
  • Cooldown increased from 8s to 10s.
  • Shield
  • Description updated to indicate that Shield lasts for 10s.
  • Fireball
  • No longer reduces healing.
  • Cards
  • Brand
  • Reworked
  • Fireball reduces healing by 20/40/60/80% for 3s.
  • Jenos
  • Stellar Wind
  • Movement Speed reduced from 75% to 65%
  • Astral Mark
  • Healing reduced from 250 per second to 220 per second.
  • Lex
  • Magnums
  • Now semi-automatic, will no longer repeatedly fire when holding down LMB.
  • Time between shots reduced from 0.7s to 0.35s.
  • Damage reduced from 680 to 400.
  • Ammo count increased from 6 to 10
  • Now loses accuracy when fired repeatedly.
  • Animations updated so that one gun can be finishing the fire animation as the other gun fires.
  • Legendary Cards
  • Heroism
  • Reworked
  • Gain 90% Damage Reduction and CC Immunity while using Combat Slide.
  • Lian
  • Legendary Cards
  • Precision
  • No longer grants increased damage.
  • Maeve
  • Weapon
  • Fixed a bug where Maeve's weapons would fire slightly slower at lower framerates.
  • Makoa
  • Dredge Anchor
  • Fixed a bug where shooting your weapon before hooking someone could cancel the hook.
  • Pip
  • Cards
  • Reload
  • Updated text to indicate that Reload does not activate when Pip heals himself.
  • Pep in the Step
  • Fixed a bug where this card could increase Pip’s movement speed.
  • Ruckus
  • Repulsor Field
  • Removed from the game.
  • Emitter
  • Moved from Altfire (Right Mouse) to Ability 1 (Q)
  • Missile Launcher
  • New ability
  • Fire two missiles that deal 250 damage each in a large area.
  • Cards
  • Metal March
  • Reworked
  • [Missile Launcher] Gain 5/10/15/20% damage reduction for 3s after activating Missile Launcher.
  • At the ready
  • Reworked
  • [Missile Launcher] Hitting an enemy with Missile Launcher reveals them for 1/2/3/4s.
  • Crystal Capacitor
  • Reworked
  • [Missile Launcher] Reduce the Cooldown of Missile Launcher by .5/1/1.5/2s.
  • Opulence
  • Reworked
  • [Missile Launcher] Heal for 75/150/225/300 health when activating Missile Launcher.
  • Legendary Cards
  • Flux Generator
  • Reworked
  • Increase the Shielding from Emitter by 50%.
  • Skye
  • Poison Bolts
  • Duration Reduced from 5s to 4s
  • Tick frequency increased from 1s to 0.2s
  • Damage is now .5% per tick but still 10% over the duration of each poison bolt
  • No longer reduces healing.
  • Legendary Cards
  • Surprise Attack
  • Damage increased from 300 to 500.
  • Debilitate
  • Reworked
  • Poison Bolts DoT now deals 33% more damage twice as fast.
  • Cards
  • Decrepify
  • Reworked
  • Poison Bolts reduce healing by 20/40/60/80% for 3s.
  • Ying
  • Dimensional Link
  • Added UI indicator for targeting specific illusions to swap places with.
  • Illusory Rift
  • No longer spawns deployables.
  • Now applies a global buff on all allies that heals them for 600 health per second for 8 seconds.
  • While Illusory Rift is active Dimensional Link can now teleport you to any ally

New in Paladins 0.56 (Aug 10, 2017)

  • General:
  • Added custom animations for weapon inspection for all Champions (G key or R3 click in)
  • Custom game creation menu improvements
  • Added new menu for 1st selecting game mode, then map
  • Added Spectator Password option
  • Added Restore to Default button in Options menu for Audio, Gameplay, Controls, Bindings, and Spectator
  • Improved presentation at end of match for rewards
  • Added Scope Sensitivity setting in Options menu to set the sensitivity of Kinessa's scope
  • Disabling reticle bloom now sets the reticle to the smallest size
  • GENERAL BUG FIXES:
  • Fixed an issue where Gold Team bonus was not applying properly
  • Fixed an issue where user’s couldn’t purchase Boosters after purchasing a Champion
  • Fixed an issue with Opt-In emails
  • Fixed an issue where Drogoz Thrust description was incorrect
  • Fixed issue with Jenos Stellar Wind in Spectate
  • Fixed an issue where gamepad sensitivity was being modified inaccurately by FOV
  • Ranked 2.0:
  • Paladins Competitive has been built up from our BETA ranked test system into a tiered system in which players clash to climb the ranks from Bronze to Grandmaster and earn Ranked-exclusive rewards.
  • There are 7 Tiers[web2.hirez.com] in Ranked 2.0:
  • Bronze
  • Silver
  • Gold
  • Platinum
  • Diamond
  • Master
  • Grandmaster
  • Bronze through Diamond each have 5 Divisions within their Tiers. Playing Competitive now earns you Triumph Points (TP). Earning enough TP will promote you from your current division. Master is the highest division that can be reached this way and from there, the 100 players with the most TP are placed into the Grandmaster Division.
  • Entering Ranked:
  • Before playing Ranked games a player must be level 15 and own at least 12 characters. There are no mastery level requirements for those characters.
  • New Players will have to play 15 qualifying games before they are placed within a division. Their placement will be based on performance in their qualifying games.
  • Partying:
  • If you are placed in Bronze, Silver, Gold, or Platinum you may now form up to a five-man party to play competitive games but only if all partied members are also in Bronze, Silver, Gold, or Platinum.
  • Players in Diamond, Master, and Grandmaster may only duo-queue into Competitive games. Diamond players may duo-queue with players in Platinum, Diamond, Masters, or Grandmaster. Master and Grandmaster players may only duo queue with players in Diamond, Master, or Grandmaster.
  • Qualifying players may duo-queue with each other or players in Bronze, Silver, Gold, or Platinum to other enter their Qualifiers.
  • Ranked Progression:
  • Winning Competitive games now earns you TP. If you reach 100 TP you are promoted to a higher division and your TP is set back to 0. Excess points carry over into your new division. Exceptional performance may allow you to skip forward a few divisions when promoted.
  • Losing Competitive games will lower your TP. If you lose a Competitive game when at 0 TP you will be demoted to a lower division. You can not be demoted this way until you play at least 5 games within your division. Players are set to 70TP when demoted.
  • Rewards:
  • As you play ranked you may receive special rewards exclusive to the ranked season.
  • Qualify for Ranked to receive a loading frame that displays your highest reached division in the current split.
  • Qualify for Ranked to receive a Champion Skin Chest Roll.
  • Play 25 Competitive games to receive a Weapon Chest Roll.
  • Reach the Gold 5 Division to receive the Epic Drogoz Skin Set: Terrormorph.
  • Win 100 Competitive games to receive the Epic Drogoz Weapon: Terrormorph’s Maw.
  • Win 200 Competitive games to receive the “Forged in Battle” title.
  • End the Season placed in Grandmaster or in the top 3 spots of any Champion Leaderboard to receive Crystals as a reward.
  • Customizations:
  • Ash
  • Ronin (Epic)
  • Champion Skin + Voice Pack
  • Weapon
  • Bomb King
  • Obsidian (Mastery level 10)
  • Champion Skin + Weapon
  • Cosmic (Mastery level 15)
  • Champion Skin + Weapon
  • Drogoz:
  • Terrormorph (Ranked Reward)
  • Champion Skin + Dreadhunter Voice Pack
  • Weapon
  • Fernando:
  • Obsidian (Mastery level 10)
  • Champion Skin + Weapon
  • Cosmic (Mastery level 15)
  • Champion Skin + Weapon
  • Kinessa
  • Atomic (Uncommon)
  • Champion Skin
  • Weapon
  • Lex
  • Weapon: Eroded Oath
  • Seris
  • Weapon: Gaze of Nergal
  • Skye
  • Kunoichi (Epic)
  • Champion Skin + Voice Pack
  • Weapon
  • Obsidian (Mastery level 10)
  • Champion Skin + Weapon
  • Cosmic (Mastery level 15)
  • Champion Skin + Weapon
  • Zhin
  • Weapon: Deathbringer
  • Chests:
  • Necromancer's Chest
  • Quests:
  • Way of the Warrior
  • Obtain by unlocking the Feudal Strife Collection.
  • Get 40 Eliminations and be rewarded with the Ronin Spray.
  • Seeker of Vengeance
  • Obtain by completing Way of the Warrior Quest.
  • Get 20 Kills and be rewarded with the Kunoichi Spray.
  • Path of the Assassin
  • Obtain by completing Seeker of Vengeance Quest.
  • Deal 300,000 Damage and be rewarded with Kunoichi Skye.
  • Maps:
  • Test Queue rotation
  • Onslaught: Vex and Toxic
  • Bug fixes:
  • Stone Keep: Fixed an issue where the player could sit on top of a steeple.
  • Champions:
  • General
  • “This patch we’ve made a pass to improve on underused or underperforming legendary cards. These changes should make these cards more enticing, and we will continue to monitor them in future patches.”
  • Androxus
  • Cards
  • Watchful
  • Fixed a bug where this card was applying incorrect VFX.
  • Ash
  • Legendary Cards
  • Rally Here
  • Now also increases ultimate charge rate by 15%.
  • Barik
  • Turret
  • No longer detects stealth.
  • Legendary Cards
  • Fortify
  • Now also reduces the cooldown of Barricade by 3s.
  • Buck
  • Legendary Cards
  • Bulk Up
  • Now also grants 15% increased damage while Recovery is active.
  • Cassie
  • Legendary Cards
  • Exaction
  • Damage bonus reduced from 40% to 30%.
  • “While most of our changes were to underused legendary cards, Exaction was a unique case. Despite Cassie’s other options performing well, Exaction was used the vast majority of the time. This card was clearly over-budget in how much damage it was contributing to Cassie’s kit.”
  • Jenos
  • Health reduced from 2600 to 2400.
  • “Jenos has been performing very well, he’s keeping his teams alive and dealing damage where it counts. However, his greatest strength currently is how hard he is to kill. We like that Jenos is slippery, but we want him to be in a little more danger when he’s been caught.”
  • Cards
  • Sidereal
  • Fixed a bug where this card was applying incorrect VFX.
  • Lex
  • Retribution
  • No longer reveals stealthed targets.
  • “With the recent buffs to the Discovery legendary, we felt it was too easy for Lex players to completely nullify the effects of stealth. You’ll still be able to track Stealthed characters when they’re on cooldown, ensuring that they don’t have time to rest, but now they have a chance to get the jump on you.”
  • Legendary Cards
  • Heroism
  • Attack speed increased from 25% to 35%.
  • Lian
  • Cards
  • Shining Topaz
  • Fixed a bug where this card was applying incorrect VFX.
  • Legendary Cards
  • Eminence
  • Now starts dealing bonus damage at 50 ft instead of 100 ft.
  • Grover
  • Throwing Axe
  • Prefire reduced from 0.3s to 0.2s
  • Postfire reduced from 0.8s to 0.7s
  • Damage reduced from 400 to 330.
  • “The Root of the Grover experience is his big axe hits from long range, strong enough to Chop down even Ash or womp Willow out of the Skye. While Elder players were resting on their Laurels, Sapling Grover players were Pining for a Spruced up weapon experience. With this change Grover won’t delay his Axe throws as much, allowing him to be more consistent. Let us know what Yew think!”
  • Whirlwind
  • Fixed a bug where Whirlwind could heal deployable shields.
  • “Grover is weird, but we felt this was a little too strange.”
  • Makoa
  • Dredge Anchor
  • Fixed a bug where Makoa could spin to trap players in the hook for longer than intended. Makoa’s pull will no longer update its endpoint once the target is within 8 ft of Makoa.
  • “This change is only meant to remove the ability to spin players indefinitely. You will still be able to pull off 180° no scope hooks to throw your opponents off a ledge.”
  • Cards
  • Ebb and Flow
  • Fixed an issue where Makoa’s Ebb and Flow IV didn’t have a proper internal cooldown
  • Ruckus
  • Miniguns
  • Spin up time reduced from 3s to 1s.
  • Damage reduced from 53 to 48.
  • “One of the best ways to reduce Ruckus’ damage output was constantly forcing him to spin down, and Ruckus players would often spend all game shooting just so they never had to spin back up. This felt strange and unintuitive, so now Ruckus can spin up his miniguns a little faster.”
  • Seris
  • Soul Orb
  • No longer required to hold firing input for the first orb to shoot out
  • Sha Lin
  • Reduced the amount Sha Lin is slowed while drawing his bow from 30% to 10%.
  • “Sha Lin had started to lag behind other damage characters. With this change, he’s got a little bit more pep in his step.”
  • Skye
  • Health increased from 1800 to 2000.
  • “The range changes to Skye’s weapon helped her be a little more versatile and a little less extreme. As a result it is no longer necessary for her to be such a glass cannon, she’ll now be able to take a little bit more damage before going down.”
  • Willo
  • Legendary Cards
  • Scorched Earth
  • Now also reduces the cooldown of Dead Zone by 3s.
  • Ying
  • Illusory Mirror
  • Refire time reduced from 0.7s to 0.5s
  • Time between shots reduced from 0.1s to 0.05s
  • Ammo Count increased from 6 to 8
  • Damage per shot reduced from 120 to 90
  • Updated VFX and Sound to improve weapon experience
  • “Ying’s weapon was strong when used well but unintuitive for many players. Now with a faster refire and a quicker burst it should feel a little more snappy and consistent.”
  • Legendary Cards
  • Focusing Lens
  • Bonus Damage reduced from 200 to 150
  • “Because Ying is now firing faster and more consistently, the values of Focusing Lens had to be reduced. We still expect this card to be stronger than it was in previous patches.”

New in Paladins 0.55 (Jul 27, 2017)

  • New Champion: Jenos, the Ascended:
  • Jenos is our newest Support who has descended from his mountaintop home to confront the aggressors of the world below. He soars through the battlefield with 2600 Health utilizing his long lasting heals, powerful setups, and devastating finishers to turn the tide of battle.
  • Abilities
  • [LMB] Star Splitter:
  • An otherworldly weapon that channels the power of the stars. Deals 120 damage every 0.13s at medium range.
  • [RMB] Astral Mark:
  • Apply a celestial blessing through all obstacles, healing for 250 Health every second for 10 seconds.
  • [Q] Void Grip:
  • Channel gravitational energy and lift an enemy up, dealing 150 damage every second for 2.5s. If the victim manages to move while lifted it will interrupt Void Grip.
  • [F] Stellar Wind:
  • Lower your weapon and move 75% faster while increasing your jump height and lowering your fall speed.
  • [E] Through Time and Space:
  • Lock yourself in place and gather the power of the cosmos for 1.5s becoming CC immune, then unleash your energy in a long range blast that pierces through all obstacles and deals 2400 damage.
  • Legendaries:
  • The Power Cosmeum [Default]
  • [Void Grip] Enemies affected by Void Grip are crippled and take an additional 150 damage per second.
  • Luminary
  • [Astral Mark] You and allies who are affected by Astral Mark deal 15% more weapon damage.
  • Celestial Touch
  • [Astral Mark] When you cast Astral Mark on an ally, they are immediately healed for 15% of their Maximum Health.
  • Cards
  • Sidereal
  • [Weapon] Weapon attacks reveal enemies to you for 1/2/3/4 seconds.
  • Inertia
  • [Armor] You cannot be slowed below 50/60/70/80% of your base movement speed.
  • Penumbra
  • [Weapon] Gain 8/16/24/32% Lifesteal.
  • Lorentz Configuration
  • [Weapon] Increase your ammo count by 2/4/6/8.
  • Eclipse
  • [Void Grip] Enemies affected by Void Grip receive 20/40/60/80% reduced healing.
  • Heavenly Pull
  • [Void Grip] Increase the Range you can use Void Grip by 10/20/30/40%.
  • Inner Peace
  • [Void Grip] Decrease the cooldown of Void Grip by 1/2/3/4s.
  • Falling Star
  • [Void Grip] If a victim of Void Grip dies within 4s of being hit by the ability, reduce all active cooldowns by 15/30/45/60%.
  • Lightyears
  • [Astral Mark] Increase Astral Mark's range by 10/20/30/40%.
  • Retrograde
  • [Astral Mark] Reduce the Cooldown of Astral Mark by 0.5/1/1.5/2s.
  • Relativity
  • [Astral Mark] Applying Astral Mark heals you for 40/80/120/160 Health per second over 10 seconds.
  • Astral Cycle
  • [Astral Mark] Increase the duration of Astral Mark by 0.5/1/1.5/2s.
  • Star Seeker
  • [Stellar Wind] Increase air control by 10/20/30/40% while using Stellar Wind.
  • Solar Sails
  • [Stellar Wind] Gain 2/4/6/8 ammo per second during Stellar Wind.
  • Cosmic Barrier
  • [Stellar Wind] Gain 8/16/24/32% damage reduction while using Stellar Wind.
  • Space Jam
  • [Stellar Wind] Increase your jump height by 12/24/36/48% while using Stellar Wind.
  • GENERAL:
  • Legendary Enchanted Key Option for Radiant Chests
  • “We are introducing a new Enchanted Key option for Radiant Chests. In addition to the previously existing Enchant option, players will now be able to use a key that guarantees no duplicate items and at least 1 Legendary.”
  • Free Champions are now: Cassie, Fernando, Pip, Skye, and Viktor
  • Added a Champion Rotation
  • This week’s Free Champions are: Ruckus, Drogoz, Lex and Ying.
  • “With 0.55 we are adding a weekly champion rotation. On top of the static 5 free champions, players will be able to play 4 additional champions. Each week 2 of the 4 champions on rotation will change. Cards, cosmetic items, and masteries earned for those champions will be available when those champions are unlocked or next on rotation. Players who played before 0.55 will continue to have champions that were previously free unlocked.”[/list]
  • New Quest:
  • A Clockwork Heart
  • Win 5 games and be rewarded with a Clockwork Chest. This quest will replace the Summer Fun quest.
  • GENERAL BUG FIXES:
  • Custom Matches are now sorted Alphabetically by Lobby Name
  • Fixed issue where switching classes multiple times in Shooting Range would disable Legendary card effects
  • Fixed an issue where Legendaries or Loadouts couldn’t be selected when loading late into the start of a match
  • Fixed issue where Evie could Blink while Rooted
  • Fixed Sprays not equipping properly in Match Lobby
  • Fixed issue with Lian’s Grace drawing two firing traces
  • Fixed instance with Lian’s Legendaries not showing properly on entering match
  • Fixed captured waypoint icon saying persisting on screen for too long
  • Fixed missing text for Founder’s Pack Essence acquisition
  • Fixed end of match lobby chat disappearing right after a match ends
  • Fixed issue with players who didn’t receive account level 30 beta Achievement from OB53 adjustments
  • Fixed end of match reward issues with Onslaught Practice
  • Small clean ups in the items section of the store.
  • Shooting Range
  • Fixed issue with all Champion Emotes playing Viktor’s.
  • Fixed not being able to use non-default Emotes
  • Fixed unable to use Sprays
  • CUSTOMIZATIONS:
  • Champions:
  • Jenos:
  • Capricorn (Common)
  • Champion skin
  • Weapon
  • Millennium (Uncommon)
  • Champion skin
  • Weapon
  • MISC
  • Voice Pack: Jenos
  • Emote: Parting Gift
  • MVP: Almighty
  • Mal’Damba
  • Defiler (Rare)
  • Champion skin
  • Weapo
  • Ruckus:
  • New visual update to the champion’s base model
  • Bringing his base more in line with the fantasy style of the game and to better match his backstory and lore
  • The visual rework also includes a lot of significant, targeted FPS performance improvements for the champion
  • B.E.T.A. (old default skin)
  • Champion Skin + Weapon
  • Available for 1 Gold for a limited time
  • Torvald
  • General
  • Changed his Accessory from Spectacles to Rucksack
  • Historian's Rucksack (Common)
  • Cartography Rucksack (Common)
  • Arcanist's Rucksack (Common, Exclusive)
  • Clockwork (Epic)
  • Champion Skin + Voice Pack
  • Weapon
  • Obsidian
  • Champion Skin + Weapon
  • Cosmic
  • Champion Skin + Weapon
  • MISC
  • Emote: Mastery
  • MVP: Mastery
  • Spray: Mastery
  • Willo:
  • Hemlock (Epic)
  • Champion Skin + Voice Pack
  • Weapon
  • Ying:
  • Obsidian
  • Champion Skin + Weapon
  • Cosmic
  • Champion Skin + Weapon
  • MISC
  • Emote: Mastery
  • MVP: Mastery
  • Spray: Mastery
  • The following have been added to the Champion Skin and Weapon Chests:
  • Replicant
  • Replicant’s Reflection
  • Viceroy
  • Viceroy Wand
  • Pandamonium
  • The following have been added to the Flair Chest:
  • Gunshow
  • Showman
  • Discount Rates on Common and Uncommon Champion Skins have changed to reflect their new prices:
  • Common Head Discount: 25 Crystals | 7,125 Gold
  • Common Body Discount: 25 Crystals | 7,125 Gold
  • Uncommon Head Discount: 25 Crystals | 11,250 Gold
  • Uncommon Body Discount: 50 Crystals | 11,250 Gold
  • CHESTS:
  • Clockwork Chest
  • MAPS:
  • New Siege map: Splitstone Quarry
  • Environment Art
  • “We are bringing a whole new art set and visual look to the Realm with our latest siege map, Splitstone Quarry. Set deep in a large scale gold mining operation it was an opportunity to explore a more industrial setting. It also allowed us to showcase an area that ties heavily into the backstories of a couple of our champions and introduce new types of environmental hazards.”
  • Level Design
  • "Splitstone Quarry's capture point is cut into the deepest section of the quarry and forces players to defend from above while contesting the objective. While there are quick side routes, flankers will have to watch out for dangerous environmental hazards. The payload must be pushed through a corridor that emphasizes long range firefights.”
  • Added Brightmarsh and Jaguar Falls to the rotation of Onslaught maps
  • Test Queue rotation
  • Remove
  • Tilted
  • Add
  • Shade (Onslaught)
  • CHAMPIONS:
  • General:
  • All champions are now immune to damage when in a base healing volume.
  • Ultimates are no longer usable in a base healing volume.
  • All Emotes will now lock players out of all actions, including movement for 2s. Emotes may be interrupted at any time after the 2s lockout.
  • “We think it’s really cool that players can emote to enter 3rd person with free rotation whenever they want, however, emoting had too many gameplay advantages without any risk. Players could use emotes to look around corners with very little risk. Now, emoting will be a little more risky, but there will be no benefit to using shorter emotes.”
  • Barik
  • Cards
  • Failsafe
  • Will no longer go on cooldown when Rocket Boots are already available.
  • Buck
  • Net Shot
  • Cooldown reduced from 14s to 12s.
  • Cassie
  • Cards
  • Somersault
  • Will no longer go on cooldown when Dodge Roll is already available.
  • Drogoz
  • Fire Spit
  • Reduced range at which falloff starts from 70% of the effect radius to 50% of the effect radius.
  • Cards
  • Survival
  • Will no longer go on cooldown when Thrust is already available.
  • Evie
  • Blink
  • This ability should be more responsive in a high ping environment.
  • Fernando
  • Maximum health reduced from 5500 to 5000.
  • Cards
  • Unstoppable Force
  • Fixed a bug where Unstoppable Force’s knockback was not applying its full knockback value.
  • Grohk
  • Shock Pulse
  • No longer hits stealthed targets.
  • Grover
  • Maximum health reduced from 3000 to 2700.
  • Cards
  • Over Growth
  • Will no longer go on cooldown when Vine is already available.
  • Whirlwind
  • Fixed a rendering issue
  • Kinessa
  • Teleporter
  • This ability should be more responsive in a high ping environment.
  • Makoa
  • Cannon
  • Cannon
  • Increased minimum damage at maximum falloff from 30% to 40%.
  • Ancient Rage
  • Melee swings during Ancient Rage now act as a weapon attack.
  • Cards
  • Ebb and Flow
  • Will no longer go on cooldown when Shell Spin is already available.
  • Lex
  • Cards
  • Requip
  • Will no longer go on cooldown when Lex has full ammo.
  • Restock
  • Will no longer go on cooldown when Lex has full ammo.
  • Lian
  • General
  • [Lian][2d Art] Legendary card art not showing in match unless first viewed from Champion loadouts
  • Fixed camera reload issue when using Deft Hands
  • Sha Lin
  • Impaler Arrow
  • Fixed an issue that caused the knockback and stun of this ability to work inconsistently.
  • “Impaler arrow is a fun ability and one of the best tools in Sha Lin’s arsenal, but it has suffered from some inconsistency. We’ve spent some time working to improve the function of this ability so it should work much more consistently across a variety of circumstances”
  • Skye
  • Wrist Crossbow
  • Reduced maximum inaccuracy from 90% to 94%.
  • Increased minimum damage at maximum falloff from 15% to 30%.
  • Reduced range at which maximum falloff occurs from 120ft to 100ft.
  • Reduced damage from 150 to 140.
  • “Currently, Skye has the highest damage potential in the game, with a weapon that gets much weaker over distance. Now she’ll see a little less damage up close, but her weapon will be much more versatile and consistent.”
  • Cards
  • Emergency Exit
  • Will no longer go on cooldown when already Stealthed.
  • Viktor
  • Assault Rifle
  • Ammo count increased from 25 to 30.
  • Frag Grenade
  • Self damage reduced from 250 to 100.
  • Effect radius increased from 25 to 30.
  • Zhin
  • Counter
  • Damage over Time damage ticks can no longer be Countered.

New in Paladins 0.54 (Jul 13, 2017)

  • New Champion: Lian, Scion of House Aico:
  • Role: Damage
  • Health: 2000
  • Abilities
  • A rifle that has been passed down through your noble house through the ages. Deals 400 damage every 0.45s at medium range.
  • Fire a charged shot dealing 400 damage to all enemies in front of you. Acts as a weapon attack.
  • Charge your rifle for 0.5s then fire a long range shot that pierces enemies and deals 800 damage. Acts as a weapon attack.
  • Quickly dodge in the direction you are moving and fire a rifle a shot dealing 400 damage to the enemy nearest to where you are aiming. Acts as a weapon attack.
  • Channel the power of your noble blood to gain damage and CC immunity for 1s then fire a powerful blast that passes through enemies and deals 1600 damage. Killing an enemy with Enlightenment will refund 50% of your ultimate charge.
  • Legendaries:
  • [Presence] Presence deals up to 50% more damage past 100 feet., and its Cooldown is reduced by 4s.
  • [Grace] Grace now hits all enemies in front you instead of only one, and its Cooldown is reduced by 1s.
  • [Rifle] Deal 10% more damage with your rifle, and Grace generates 8 ammo.
  • Cards:
  • Noble Crest
  • [Armor] Gain 50/100/150/200 Health.
  • Inheritance
  • [Armor] Eliminations reduce all cooldowns by 10/20/30/40%.
  • Highborn
  • [Armor] Gain 5/10/15/20% Movement Speed.
  • Superiority
  • [Armor] You cannot be slowed below 50/60/70/80%.
  • Eagle's Emerald
  • [Valor] Headshots reduce the Cooldown of Valor by 1/2/3/4s.
  • Revitalizing Gem
  • [Valor] Heal for 30/60/90/120 for every enemy hit with Valor.
  • Swift Jade
  • [Valor] Reduce the Cooldown of Grace by .5/1/1.5/2s for every enemy hit with Valor.
  • Shining Topaz
  • [Valor] Valor reveals enemies for 1/2/3/4s.
  • Signet Ring
  • [Presence] Gain 10/20/30/40% movement speed for 3s when using Presence.
  • Royal Seal
  • [Presence] Presence reduces healing by 50% for 1/2/3/4s.
  • Heraldry
  • [Presence] Hitting an enemy with Presence reduces its cooldown by 1.5/3/4.5/6s.
  • Present Arms
  • [Presence] Heal for 75/150/225/300 health after using Presence.
  • Heir to the Throne
  • [Grace] Move 10/20/30/40% faster during Grace.
  • Bloodline
  • [Grace] Heal for 50/100/150/200 Health after using Grace.
  • Divine Right
  • [Grace] Gain 10/20/30/40% movement Speed for 2s after using Grace.
  • Manifest Destiny
  • [Grace] Increase the dash distance of Grace by 8/16/24/32%.
  • GENERAL:
  • Match Lobby improvements:
  • Added ability to purchase and equip Collections
  • Added preview of map selection
  • Added new Acquisition notifications to Activity Center like Realm Pack and awarded Chests.
  • Added Filter by Champion in the Store.
  • Added new setting Toggle Zoom in Options > Gameplay for Iron Sights (Viktor) & Scope (Kinessa) to be toggled instead of held.
  • GENERAL BUG FIXES:
  • Fixed Draft Mode match lobby where other players selecting Champions would close your Champion view after locking in.
  • Fixed 7-Day Booster acquisition showing incorrect count.
  • Fixed Mastery skins not equipping after unlocking from the Champion Overview.
  • Fixed Champions initially appearing locked after purchasing (Visual only).
  • GAME MODES:
  • General:
  • Players will now be able to earn match rewards from Training matches past account level 13
  • Onslaught:
  • Teams will now gain additional respawn time based on how far ahead in tickets they are
  • CUSTOMIZATIONS:
  • Champions:
  • Lian:
  • Viridian (Common)
  • Champion skin
  • Weapon
  • Peridot (Common)
  • Champion skin
  • Weapon
  • Dusk (Uncommon)
  • Champion skin
  • Weapon
  • MISC
  • Voice Pack: Lian
  • Emote: Condemn
  • MVP: Nobility
  • Tyra
  • Dire Wolf (Epic)
  • Champion skin + Voice Pack
  • Weapon
  • Inara:
  • Ice Walker (Epic)
  • Champion skin + Voice Pack
  • Weapon
  • Announcer Packs:
  • Drybear
  • Price increase from 1 Gold to 200 Crystals
  • ECONOMY AND PROGRESSION:
  • “At present, cards are too difficult to unlock. It’s always been our goal to offer meaningful character progression as you play Paladins, but as we have been listening to feedback and monitoring our data, it is clear that the time necessary to acquire cards is too long.
  • This Patch we will be addressing this issue from a few different angles. Players will be earning chests at an accelerated rate along with lower crafting costs (without a reduction in duplicate values), New avenues to earn essence, and a 60% increase in weekly quest gold rewards. Having a healthy economy is a balancing act and gold costs of cosmetic items and Champions will be increasing.”
  • Radiant Chest Cosmetic Drop Rates:
  • Increased the Drop Rates of Cosmetics in Radiant Chests by 33%
  • The experience required per player level between levels 1 and 50 has been Reduced.
  • Previously experience requirements would cap out 1 million experience per level at level 30, now that cap is met at level 50.
  • As a result, almost all players will see their level increase and levels between 1 and 50 will require on average 35% less experience.
  • Card Crafting
  • Essence Cost Reduction
  • Legendary: 12,000 to 10,000
  • Epics: 5,000 to 4,000
  • Uncommon: 1,250 to 1,000
  • Common: 500 to 350
  • Daily login bonus:
  • Give 250 essence at Day 4 (instead of 350g)
  • Give 500 essence at Day 5 (instead of 500g)
  • Give 1,000 essence at Day 6 (instead of 15 crystals)
  • Weekly Quest Reward Increases and Addition of Essence
  • Cry Havok!
  • Now rewards 1250 Gold and requires 5 games played as a Damage champion.
  • Hold the Front
  • Now rewards 1250 Gold and requires 5 games played as a Frontline champion.
  • Blindsider
  • Now rewards 1250 Gold and requires 5 games played as a Flank champion.
  • Never say Die
  • Now rewards 1250 Gold and requires 5 games played as a Support champion.
  • Adventure Awaits
  • Now rewards 1000 Essence and requires 10 games played.
  • Champion
  • Now rewards 1000 Essence and requires winning 6 games.
  • Together, Indomitable
  • Now rewards 1000 Essence and requires winning 4 games in a party.
  • Champion Price Changes
  • 7,500 Gold Champs are now 12,500 Gold
  • 5,000 Gold Champs are now 7,500 Gold
  • 4,000 Gold Champs are now 5,000 Gold
  • Common/Uncommon Cosmetic Price Changes
  • Common Champion Skin Price
  • Gold Price Increased from 9500 to 14250
  • Crystal Price Decreased from 75 to 50
  • Common Weapon Price
  • Gold Price Increased from 4,750 to 7,125
  • Crystal Price Decreased from 50 to 25
  • Common Voice Pack Price
  • Gold Price Increased from 4,750 to 7,125
  • Crystal Price Decreased from 50 to 25
  • Uncommon Champion Skin Price
  • Gold Price Increased from 15,000 to 22,500
  • Crystal Price Decreased from 100 to 75
  • Uncommon Weapon Price
  • Gold Price Increased from 9,500 to 14,250
  • Crystal Price Decreased from 75 to 50
  • CHESTS:
  • Winter is coming… in July!
  • Festive Chest is back for a limited time with additional new Character and Weapon Skins!
  • Tyra
  • Dire Wolf (Epic)
  • Champion skin + Voice Pack
  • Weapon
  • Inara
  • Ice Walker (Epic)
  • Champion skin + Voice Pack
  • Weapon
  • + All past Festive content
  • NOTE: Evie Merrymaker Champion Set will include: Accessory, Body, and Voice Pack.
  • MAPS:
  • Test Queue rotation
  • Tilted (Onslaught)
  • Bug fixes:
  • Fixed an issue on Frozen Guard where players could see clip and see through certain collisions.
  • CHAMPIONS:
  • “This patch, we have focused efforts around our Legendary Cards. We have a healthy variety of choices, but we believe some legendary cards are too strong when compared to the other available options. Additionally, many players have expressed that our hyper-movement based Legendaries are frustrating and not fun to play against. We highly value the experience of our players playing our characters AND playing against our characters. We believe strong and rewarding legendary options are important, and that we can introduce these cards without creating the frustration associated with the hypermobility Legendaries.
  • We are also taking this opportunity to make changes and improvement to some of our least used Legendary cards. Some will receive buffs, others will be entirely reworked. The legendary system is at it best when all 3 choices are genuine options, and some characters are in a good place! These changes are an attempt to move more characters in that direction, and we’ll be keeping a close eye on legendary usage throughout future patches.”
  • Androxus:
  • General
  • Fixed reload on Steam Demon Kompressor Weapon where the camera would zoom in.
  • Fixed Steam Demon Ult impact fx sometimes appearing incorrect in dark areas.
  • Dark Stalker
  • Reworked
  • Deal 30% more damage to enemies below 40% health.
  • Revolver
  • Fixed a bug that allowed Androxus to headshot for 901 damage at some ranges.
  • Ash
  • Burst Cannon
  • Your projectiles will now automatically detonate further from enemies.
  • “After the range increase in OB53 Ash’s weapon was feeling less like a Flakk cannon. Now your Flak Projectiles will burst in the air when close to enemies, bringing the weapon more in line with its intended direction feel.
  • Fortress Breaker
  • Increased the size of Siege Shield by 50%.
  • Barik
  • Tinkerin
  • Reworked
  • Modify your Blunderbuss to fire a single slug that deals 650 damage.
  • Buck
  • Bounce House
  • Reworked
  • Heroic Leap now deals 450 damage and knocks up enemies within 35 feet of where you land.
  • Heroic Leap
  • No longer deals damage.
  • Ensnare
  • Increased damage bonus from 40% to 60%.
  • Cards
  • Exhilarate
  • Increased hit radius from 25 to 35.
  • Bomb King
  • Accelerant
  • Rework
  • Grumpy bomb explodes 50% faster.
  • Demolition
  • Now applies the effects of Grumpy Bomb through shields as well as destroying them.
  • Cassie
  • Impulse
  • Also reduces the cooldown of Blast Shot by 2s.
  • Big Game
  • Reworked
  • After hitting an enemy with disengage, subsequent shots will deal an additional 5% of their Maximum health in damage for 6s.
  • Drogoz
  • W.Y.R.M. Jets
  • Reduced Flight Speed from 65% to 40%.
  • Evie .
  • Over the Moon Re-Work
  • Deal 20% more damage for 3s after Soar ends.
  • Reprieve
  • Reduce the healing from 600 health per second to 300 health per second.
  • Teleport
  • Reduced value from 25/50/75/100% to 10/20/30/40%
  • Fernando
  • Fireball
  • Projectile Speed increased from 140 to 180.
  • Reduced cooldown from 9s to 6s.
  • Cards
  • Hot Pursuit
  • Duration reduced from 3s to 2s.
  • Grover
  • Vine
  • Fixed Grover moving slower than walking speed if using Vine with a controller.
  • Ferocity
  • Increased Damage Scaling modifier from 30% to 60%.
  • Blossom
  • No longer heals deployables.
  • Inara
  • Treacherous Ground
  • Now also increases the radius of Warder’s Field by 50%.
  • Tremors
  • Reworked
  • Reduce the cooldown of Impasse by 80% as long as it is not destroyed.
  • Lex
  • Magnums
  • Fixed a bug that caused enemy silhouettes to not properly change color when Lex’s damage falloff starts.
  • In Pursuit
  • Description updated to list damage and mention that In Pursuit acts as a weapon attack.
  • Discovery
  • Reworked
  • Deal 20% more damage to your Retribution target and reduce the cooldown of Retribution by 15s.
  • Maeve
  • Cat Burglar
  • Reworked
  • Deal 30% more damage with your first shots after prowl.
  • Makoa
  • Leviathan
  • Grants CC immunity during Ancient Rage.
  • Mal’Damba
  • Spirit’s Chosen
  • Now applies whether or not you already have Mending Spirits on your target.
  • Wekonos Wrath
  • Reworked
  • Snake Toss deals an additional 500 damage.
  • Snake Toss
  • Now always deals 200 damage
  • Pip
  • Acrobatics
  • Reworked
  • Weightless removes crowd control and makes you immune to its effects.
  • Ruckus
  • General
  • Fixed weapon tracers not appearing correctly in killcams
  • Overdrive
  • Deal up to 30% more damage based on your missing health.
  • Fuel Reserves
  • Reworked
  • Increases the Distance of Advance by 7/14/21/28%
  • Seris
  • Soul Orb
  • Remote Proximity Distance increased from 2.5 to 3.
  • Sha Lin
  • Planted
  • Description updated to mention that Planted acts as a weapon attack.
  • Desert Shadow
  • Also grants 30% damage to shots that break stealth.
  • Shifting Sands
  • Reworked
  • Reset the Cooldown of Planted when you kill an enemy.
  • Torvald
  • Direct Current
  • Reworked
  • Runic Blast now deals 500 damage.
  • Tyra
  • Fire Bomb
  • Can deal damage to Deployables.
  • Hunting Party
  • Increased value from 15% to 25%.
  • Zhin
  • Counter
  • Fixed being able to counter Drogoz’s Combustible damage over time.

New in Paladins 0.53 (Jul 4, 2017)

  • GENERAL:
  • New Realm Pack (Ice Mount/etc) for $5 USD
  • Includes:
  • Frostmare Mount
  • 7 Day Booster
  • 10 Radiant Chests
  • 2 Flair Chests
  • Bans have been added for Draft competitive match lobby
  • We will be testing Bans in PTS, Live release will be pending results.
  • Added the ability to delete Loadouts from the Loadout screen. Also added the ability to delete Loadouts from the edit screen by clearing out a deck and then clicking save.
  • When selecting a Champion they will now say their name based on the Voice Pack you have selected.
  • Improved Visual effects feedback from being healed by allies.
  • Players will receive a one-time quest that grants a free chest roll of the new Summer Chest. Win a single game of Onslaught to collect your prize!
  • GENERAL BUG FIXES:
  • Fixed a bug where some controllers would occasionally snap their view to straight up or straight down.
  • Addressed an issue where Aim Assist would function incorrectly while moving up and down an incline.
  • Fixed a bug where a player's crosshairs could get permanently stuck at maximum inaccuracy.
  • Fixed a bug where proximity indicators for abilities such as Grumpy Bomb or Time Bomb could incorrectly show that you were out of range.
  • Fixed a bug where clicking options while loading would soft lock the game.
  • Fixed a bug where players could not filter in the Champion Cards screen when using a Gamepad.
  • Fixed a bug where viewing champion masteries with a gamepad would stop you from navigating to other submenus on the Champion screen.
  • Fixed a bug that caused strange visual states when changing Texture Detail from low to a higher setting.
  • Fixed a bug where high level players partying with new accounts was functioning inconsistently across different queues. All queues will now function like Siege has been.
  • Addressed an issue where players could get deserter when accepting a match invite at the last second. There should now be a slightly longer grace period.
  • Addressed an issue where sometimes emotes would not play in killcam.
  • Fixed a bug that caused Status Effect messages to stop triggering.
  • Fixed a bug where Cauterize would trail characters when they teleported as if they had moved directly.
  • Fixed a bug that caused legendary effects such as Combustible to deactivate when the player died. Now if the projectiles persist they will maintain the properties they would have if the champion were still alive.
  • Fixed a bug that caused Weapon icons to not appear blocked when players are unable to fire.
  • Fixed end of match lobby scoreboard sometimes not showing separate teams
  • Fixed Mastery coin being stuck on Champions when they die with the Mastery Emote equipped
  • CUSTOMIZATIONS:
  • CHAMPIONS:
  • Androxus
  • Steam Demon
  • Champion skin + Voice Pack
  • Weapon
  • Obsidian
  • Champion Skin + Weapon
  • Cosmic
  • Champion Skin + Weapon
  • MISC
  • Mastery Emote
  • Mastery MVP
  • Mastery Spray
  • Buck
  • Obsidian
  • Champion Skin + Weapon
  • Cosmic
  • Champion Skin + Weapon
  • MISC
  • Mastery Emote
  • Mastery MVP
  • Mastery Spray
  • Cassie
  • Sun Kissed
  • Champion skin + Voice Pack
  • Lex
  • Longboard
  • Champion skin + Voice Pack
  • Maeve
  • Dreamhack
  • Champion skin + Weapon
  • Willo
  • Obsidian
  • Champion Skin + Weapon
  • Cosmic
  • Champion Skin + Weapon
  • MISC
  • Mastery Emote
  • Mastery MVP
  • Mastery Spray
  • Freedom Weapons
  • Ash: Freedom Cannon
  • Lex: Freedom Magnums
  • Maeve: Freedom Daggers
  • Viktor: Freedom Rifle
  • MOUNTS:
  • Frostmare
  • CHESTS:
  • Summer Chest
  • Get a free Summer Chest when winning 1 Onslaught match (during OB53)
  • MAPS:
  • Onslaught Mode: Reduced ticket gain for holding the point by 50%
  • “Onslaught has proven to be a great addition to our selection of game modes. We are reducing the capture area’s influence on scoring in order to prioritize kills as the primary factor in a team's success. The mode is intended to be fast paced and fun, but currently stacking the point with multiple tanks and healers is too effective. We will continue to polish and improve this mode in future patches.”
  • Test Queue rotation
  • New map: Sierra
  • Bugs
  • (Frozen Guard) Fix bug where players can hit an invisible wall near capture point.
  • (Snowfall Junction) Players were hitting props that affect mobility. We simplified collision around capture point and near spawn rooms.
  • CHAMPIONS:
  • “Many of the Champion changes this patch are targeted at improving the shooting experience and weapon feel of our characters. In some cases this means modifying projectile speed, in others, it’s tweaking the way the screen FOV animates when the weapon is fired. We also extended the range of some Champions who we felt were too limited to close combat encounters. We will continue to monitor the balance implications of these changes and review further shooting experience improvements in the future.”
  • Androxus
  • General
  • Improvements made to weapon fire feel.
  • Reversal
  • Fixed a bug where Androxus would remain immune after Reversal was interrupted.
  • Fixed a bug where Reversal could return too much damage when absorbing an AoE effect.
  • Defiance
  • Fixed a bug that caused Defiance to fire an extra shot when used to cancel an emote.
  • Card
  • Sleight of Hand:
  • Sleight of Hand no longer goes on cooldown if the player already has full ammo when they use nether step.
  • Ash
  • Burst Cannon
  • Increase Weapon range from 50 to 80.
  • Increased Explosion Falloff
  • Kinetic Burst
  • Fixed a bug where Kinetic burst could be fired multiple times before going on cooldown.
  • Fixed a bug where hitting someone with Shoulder Bash then Kinetic Burst could send them flying very far.
  • Fixed a bug where trying to fire Kinetic Burst after Shoulder Bash could stop Shoulder Bash from dealing damage.
  • Fixed a bug where Kinetic Burst remains active on Respawn if Ash died with the ability active.
  • Barik
  • Blunderbuss
  • Increased damage when hitting with less pellets.
  • Buck
  • General
  • Improvements made to weapon fire feel
  • Heroic Leap
  • Fixed an issue where Heroic Leap would not properly go on Cooldown if Buck was pulled to the ground by an external source.
  • Bomb King
  • Legendary
  • Accelerant
  • Fixed a Tooltip bug where Accelerant said it was increasing knockback by more than it was.
  • Cassie
  • Crossbow
  • Increase Projectile Speed from 500 to 600.
  • Drogoz
  • Fixed a bug where Drogoz’s Fire Spit detonation was not properly mitigated by Blast Shields.
  • Cards
  • Bask
  • Fixed a bug that caused Bask to only heal you if your rockets hit while Salvo was actively firing.
  • Evie
  • Ice Staff
  • Increase projectile speed from 100 to 200
  • Blink
  • No longer grants bonus damage.
  • Fixed a bug where blinking off the map to your death would result in your next blink possibly killing you again.
  • Fernando
  • Flame Lance
  • Increase Weapon Range from 30 to 50
  • Reduced cone attack angle
  • Grohk
  • Lightning Staff
  • Increase attack range from 100 to 120.
  • Legendary
  • Wraith
  • Fixed a bug where Wraith could only activate once per life. It will now recharge after 30s.
  • Grover
  • Throwing Axe
  • Increased Projectile Speed from 230 to 350.
  • Reduced Damage Scaling Value from 200% bonus to 150% bonus.
  • Damage scaling max range reduced from 300 to 250.
  • Crippling Throw
  • Increased damage of Crippling Throw from 300 to 400.
  • Increased Projectile Speed from 230 to 350.
  • Whirlwind
  • Ultimate now grants CC immunity.
  • Fixed a bug where Whirlwind could not be cancelled.
  • Kinessa
  • General
  • Improvements made to weapon fire feel.
  • Lex
  • Fixed a bug where Lex's retribution would not reveal his target through Maeve ult.
  • Maeve
  • Daggers
  • Reduce projectile drop by 25%.
  • Cards
  • Scar Tissue
  • Fixed a bug causing this card to work incorrectly.
  • Makoa
  • General
  • Improvements made to weapon fire feel.
  • Increased projectile speed from 185 to 250.
  • Dredge Anchor
  • Fixed a bug where Dredge anchor was ending its travel to the left of the crosshair at maximum range. Dredge Anchor will now converge with the crosshair at maximum range.
  • Shell Shield
  • Fixed a bug where Shell Shield wasn't showing up for other players in certain scenarios.
  • Mal’Damba
  • Mending Spirits
  • Fixed a bug where Mending Spirits could not heal through enemy shields.
  • Spitting Cobra
  • Increased projectile speed from 180 to 240.
  • Pip
  • Potion Launcher
  • Increased projectile speed from 250 to 300.
  • Evil Mojo
  • Fixed a bug where if Evil Mojo hit Inara’s Wall it would persist until the wall dropped then continue traveling. It now will explode on contact with the wall.
  • Seris
  • Soul Orb
  • Increased projectile speed from 70 to 150.
  • Decreased Remote Proximity Distance from 4 to 2.5.
  • Shadow Travel
  • Duration reduced from 5s to 4s.
  • Cooldown Increased from 12s to 14s.
  • Skye
  • Preparation now only affects kills.
  • Torvald
  • Range increased from 41 to 50.
  • Reduced Shield health from 5000 to 2000.
  • Increased Health from 3500 to 5000.
  • “Torvald is performing far above average in all queues, in part because of the forced reliance on items to effectively combat him. The Distribution of his Shielding and Health Values also contributed to this polarized experience. For example without the appropriate items Torvald is a juggernaut but once his opponents acquire the necessary items he becomes far too ineffective. These changes will allow him to rely on a larger health pool while also reducing the necessity of items to fight him effectively.”
  • Willo
  • Increase projectile speed from 250 to 300.
  • Zhin
  • Fixed his inhand projectiles not simulating properly on other clients.
  • Counter
  • Now blocks projectiles while swinging the counter attack even when not equipped with the Retaliation legendary.
  • Billow
  • Reduced the Pre hit of Billow from 0.2s to 0s.
  • You may now jump while in Billow.

New in Paladins 0.51 (Jun 5, 2017)

  • NEW CHAMPION: Ash, The War Machine:
  • Abilities:
  • [LMB] Burst Cannon
  • Fire a shrapnel round every 0.9s that explodes in an AOE dealing 400 damage.
  • Superheat your next shrapnel round. When you next fire, the round will instantly explode in a frontal cone, dealing 300 damage and applying a knockback.
  • Deploy a 5000 health siege shield that advances forward. Lasts 6 seconds.
  • Lower your shoulder and hurtle forward. Hitting an enemy will deal 800 damage and apply a strong knockback.
  • Leap forward and Plant your Banner in the ground dealing 350 damage on impact and creating a Damage Immune zone for yourself that lasts 8s. You must remain in the zone to receive the Immunity.
  • Legendaries:
  • Battering Ram
  • [Shoulder Bash] Gain CC Immunity and 90% Damage Reduction While Channeling Shoulder Bash.
  • Fortress Breaker
  • [Siege Shield] Siege Shield Moves 80% Slower and has 3000 More Health
  • Rally Here
  • [Dominance] Assert Dominance now Stuns affected enemies for 2 seconds on impact and grants Allies within 100ft 20% increased Damage for 3 seconds.
  • Cards
  • Heavy Metal
  • [Armor] Increase your base maximum Health by 150/300/450/600.
  • Indomitable
  • [Armor] Gain 8/16/24/32% crowd control reduction.
  • Fervor
  • [Armor] You cannot be slowed below 50/60/70/80% of your base movement speed.
  • War Machine
  • [Armor] Eliminations reduce all cooldowns by 10/20/30/40%.
  • Percussion
  • [Kinetic Burst] Increase the knockback distance of Kinetic Burst by 8/16/24/32%.
  • Castle Forged
  • [Kinetic Burst] Reduce Cooldown of Kinetic Burst by 0.5/1/1.5/2s.
  • Brawl
  • [Kinetic Burst] Heal for 80/160/240/320 Health over 2s for each enemy hit by Kinetic burst
  • Siege Engine
  • [Kinetic Burst] Reduce the cooldown of Siege Shield by 0.5/1/1.5/2s for each enemy hit with Kinetic Burst.
  • Ramparts
  • [Siege Shield] Reduce the Cooldown of Siege Unit by 0.5/1/1.5/2s.
  • Trebuchet
  • [Siege Shield] Generate 1/2/3/4 ammo when activating Siege Shield.
  • Battlement
  • [Siege Shield] Increase the duration of Siege Unit by .5/1/1.5/2s.
  • Watchtower
  • [Siege Shield] Siege Shield reveals nearby enemies for 1/2/3/4s.
  • Gate Crasher
  • [Shoulder Bash] Reduce the Cooldown of Shoulder Bash by 1/2/3/4s.
  • Furious Charge
  • [Shoulder Bash] Increase the knockback distance of Shoulder Bash by 8/16/24/32%.
  • Thrive
  • [Shoulder Bash] Heal for 150/300/450/600 Health when hitting with Shoulder Bash.
  • Vanguard
  • [Shoulder Bash] Gain 8/16/24/32% Damage Reduction for 2s after using Shoulder Bash.
  • GENERAL:
  • Introducing “Champion Skins”:
  • “We are reorganizing how we package our Skin cosmetics in order to accommodate players seeking full outfits. Players will still be able to equip parts individually and mix & match as they like. But Accessory and Body Pieces (along with Voice Packs when available) can now be acquired together as a unit referred to as a “Champion Skin”
  • Champion Skin
  • Accessory
  • Body
  • Voice Pack (included with Epic and above)
  • New Match Lobby presentation
  • All team members Champion models now show on pedestals
  • “We feel that this is a great way for players to get a better sense of their team composition and to show off their skin of choice”
  • Toggle Auto purchase items option added
  • Introducing Uncommon rarity tier for Customizations
  • Skins Moving into this Rarity
  • Tyrant (Drogoz)
  • Beast (Grohk)
  • Monarch (Bombking)
  • “This new rarity will include premium recolor skins where you will see entire color scheme and texture changes instead of the single, primary color shift you see with the Common tier”
  • Price discount now given for bundle when already owning pieces.
  • Removed Disenchant from Legendary and Gold Cards
  • “After the ability to disenchant cards was introduced we noticed players were playing less champions than before as they were now disenchanting legendaries for champions they had not yet played. We want to preserve legendaries as powerful and valuable assets to the game and keep them as something that encourages players to play a variety of champions”
  • Banner now pops up after an Item has been Auto Purchased from the Item Shop
  • Added option to turn off Auto Purchase directly from Item Shop
  • Increased volume of purchasable announcer packs
  • Added an additional 10s to Customizing your Champion in Match Lobby
  • Improvements made to Bomb King Announcer Pack
  • “With the release of the Bomb King announcer pack we got feedback that Bomb King didn’t sound like himself. We had altered the process on his voice to be more clear and distinguished to assume the announcer role, but we realize that this move may have jeopardized qualities of his voice that people recognized. We have taken another pass at his voice to bring it more in line with the standard Bomb King Voicepack.”
  • GENERAL BUG FIXES
  • Fixed Notification Center 'Go-to' link not taking you to correct items
  • Fixed an issue that would cause a loud audio bug when using the arrow keys to adjust volume sliders.
  • CUSTOMIZATIONS:
  • CHAMPIONS:
  • Ash
  • Tempered
  • Champion skin
  • Weapon Skin
  • Plated
  • Champion skin
  • Weapon skin
  • Hellion (Uncommon)
  • Champion skin
  • Weapon skin
  • MISC
  • Voice Pack: Ash
  • Emote: Inferno
  • Emote: Give me a break
  • MVP: Aftermath
  • Barik
  • Stone-Cut
  • Champion skin
  • Weapon Skin
  • Pip
  • Pandamonium
  • Champion skin
  • MOUNTS
  • Scarlet Charger
  • “Ride gloriously into battle on our first direct purchase mount”
  • CHESTS:
  • Added an Enchant Key option to guarantee no duplicates in the Radiant Chest
  • New Chest - Champion Skin Chest
  • Drops Full Champion skins of Rare, Epic and Legendary quality.
  • Accessory
  • Body
  • Voice Pack if Epic Quality or Above
  • If a player rolls a Champion Skin that they already own a piece of, they will be granted an equivalent Essence value for the previously owned part.
  • If a player owns all the parts of a Champion Skin then they will not roll that Champion Skin again from the chest
  • New Chest - Weapon Chest
  • Includes Rare, Epic and Legendary Weapons.
  • If a player owns a Weapon Skin then they will not roll that Weapon Skin again from the chest
  • “We are extremely excited to introduce these two new chests! With the Champion Skin chest you no longer have to get lucky multiple times to receive a full Champion Skin, and with the Weapon Chest, you no longer have test your luck against a large amount of non-weapon parts and pieces. We hope you enjoy this simpler and more rewarding experience!”
  • MASTERY CUSTOMIZATIONS:
  • “We are phasing out our beta rewards structure and bringing in some of the baddest mastery content in the realm. Mastery skins and customizations will be unlocked for purchase as you progress through your Champion’s Mastery levels. In this release, the following Champions will have Mastery Customizations: Drogoz, Lex, Maeve, Makoa, Tyra, and Viktor. Expect to see more in the coming releases and we hope you love these Customizations as much as we do!”
  • Mastery MVP:
  • Unlocked for purchase at Level 5
  • A unique MVP pose for your character that displays your Mastery level.
  • Mastery Emote:
  • Unlocked for purchase at Level 8
  • A unique Emote for your character that displays your Mastery level.
  • Obsidian Mastery Skin:
  • Unlocked for purchase at Level 10
  • Includes both Champion and Weapon skin
  • Mastery Spray:
  • Unlocked for purchase at Level 12
  • A unique Spray for your character that displays your Mastery level.
  • Cosmic Mastery Skin:
  • Unlocked for purchase at Level 15
  • Includes both Champion and Weapon skin
  • New Champion Mastery level rewards:
  • Level 1: Radiant Chest
  • Level 2: Radiant Chest
  • Level 3: 500 Gold
  • Level 4: 500 Gold
  • Level 5: Mastery MVP unlocks for purchase
  • Level 6: Radiant Chest
  • Level 8: Mastery Emote unlocks for purchase
  • Level 10: Obsidian Mastery Skin unlocks for purchase
  • Level 12: Mastery Spray unlocks for purchase
  • Level 15: Cosmic Mastery Skin unlocks for purchase
  • Level 20: Champion Title
  • MAPS:
  • Test Queue rotation
  • New Map: Rift
  • Design changes and features
  • It is now possible to buy Items in the Shooting Range. Players have extra starting credits.
  • MAP BUG FIXES
  • Fixed a bug where players could not change Loadouts or Legendaries in the Shooting Range.
  • Fixed an exploit on Frog Isle where it was possible to contest the payload cart through a wall.
  • Fixed a bug on Ice Mines near the base where a wall was not blocking weapon projectiles.
  • Fixed a bug on an Ice Mines spawn room damage volume that was damaging the wrong team.
  • Fixed various exploits where it was possible to push or contest a payload through walls.
  • Fixed some character lighting bugs in numerous levels.
  • CHAMPIONS:
  • Androxus
  • Legendary
  • Dark Stalker
  • Increased the recharge rate of dashes by 1s
  • “Dark Stalker is a lot of fun, because of the increased mobility and versatility, but Androxus always felt like he had one more dash. With this change he’ll have to be a little more careful.”
  • Drogoz
  • Legendary
  • Fusillade
  • Reduced direct shot bonus damage from 50% to 35%
  • “Fusillade was always meant to be about awesome damage if you can land the shot. With the recent networking improvements made to Drogoz, this damage became a little too consistent.”
  • Booster
  • Reduced recharge rate by 17%.
  • “One of Drogoz’s key strengths is his ability to stay in the air, this change allows him to stay airborne for just as long, but when he does hit the ground he’ll have to wait a bit longer to take flight.”
  • Inara
  • Legendary Cards
  • Mother’s Grace
  • No longer grants Debuff Immunity.
  • Now grants CC Immunity.
  • “We’re happy with the boost Inara got last patch, but Debuff immunity was confusing and had some strange consequences. Moving to CC Immunity should be more clear without sacrificing much effectiveness.”
  • Earthen Guard
  • Now increases healing taken by 60%.
  • “In losing Debuff immunity, Earthen Guard will no longer remove Cauterize. However, this change will allow Inara to get more healing even while under the effects of Cauterize, but also ensure that Cauterize is still useful against her. The two effects will stack additively against each other.”
  • Stone Spear
  • Firing Stone Spear will now apply a 40% movement speed slow to Inara while firing.
  • “Inara was dealing a lot of damage, but we want to make sure that she isn’t chasing people down.”
  • Grohk
  • Champion Price reduced from 200 Crystals 5000 Gold to 150 Crystals 4000 Gold
  • “ As we grow our champion pool we will continue to discount some champions over time while new champions will retain their release price for longer.”
  • Kinessa
  • Legendary
  • Steady Aim
  • Increased time interval between empowered shots from 5 to 7s
  • “Steady Aim is about taking your time to land those big shots, this should make that feel a little more natural.”
  • Seris
  • Convergence
  • Reduce the charge rate from dealing damage by 15%
  • “We felt that Seris was able to charge her ultimate a little too easy through dealing damage, especially when following up after using Convergence. This does not affect her charge rate via healing..”
  • Willo
  • General
  • Increased health from 2000 to 2200
  • Legendary
  • Blastflower
  • Increased the bonus damage per hit from 50 to 100.
  • Now only stacks up to 3 times.
  • “While Willo is not meant to be a duelist, she felt a little too vulnerable in a 1v1. These two change should help her in that situation, especially now that Blastflower gives her more damage sooner..”
  • Scorn
  • Reduced fuse time by 25%
  • “With this change to Scorn, players opting into a Seedling-focused build should be able to be a little more consistent with their primary ability.”
  • Fae Flight
  • Weapon shots fired while in Fae Flight no longer consume ammo
  • “Activating Fae Flight without reloading first could waste valuable time, now you won’t have to worry as you can fire your weapon freely during your ultimate.”

New in Paladins 0.50 (May 18, 2017)

  • GENERAL:
  • Announcer packs:
  • Players are now able to purchase and equip custom announcer packs that will alter the in game announcements.
  • Purchase in Store > Items. Equip from Account settings.
  • Rory
  • As part of reaching 1 million YouTube subscribers we’re selling this Announcer Pack for 1 Gold!
  • Bomb King
  • Evie
  • Activity Center
  • New tab added to the Home Panel that will show Notifications that include recent acquisitions and Daily Rewards. Future plans include event information.
  • Champion Screen will now sort from Newest Items then Highest Rarity.
  • New layout for customize selection in Match Lobby. Equip selections will be highlighted.
  • Can now equip customizations directly after purchasing.
  • Improved Controller vibration feel for reloads.
  • GENERAL BUG FIXES:
  • Fixed issue with new players not getting prompt for Region selection
  • Fixed a number of language issues with cards preventing them from being used at certain ranks.
  • Fixed an issue with chat where long text entries do not display
  • Fixed Report System to allow for more than 1 entry line.
  • Champion AI when using VGS now use the correct button callout.
  • Fixed localized languages showing incorrect and unlocalized text at Keybindings.
  • Projectiles no longer consider shields for remote proximity distance (ex. Drogoz fire spit exploding on shields from far away)
  • Fixed accuracy of projectiles on clients to closer match that on the server
  • Fixed Grumpy Bomb and Salvo’s bonus damage to shields not reducing the bleed over damage to health
  • MAPS:
  • Test Queue rotation
  • New map: Bend
  • Standing near enemy spawn room doors will now cause damage. Deployables on the enemy spawn doors will also be destroyed.
  • On Stone Keep, the payload now starts in the center the capture point, instead of off-center
  • Jaguar Falls endzone moved back by 16 units
  • Shooting Range
  • Added a second patrolling Pip bot.
  • Added a trigger circle to toggle the existence of the autofire Cassie bots. They are disabled by default.
  • Added push-success end of match cinematics to all siege maps
  • Moved Top Play location for Timber Mill
  • MAP BUG FIXES:
  • On Jaguar Falls, fixed a bug where the capture point was slightly off-center.
  • Fixed visual bug on Frog Isle where distant fog was disabled.
  • At the capture point on Fish Market, the tarps and second-floor crates are now symmetrical. The ropes no longer block weapons.
  • CUSTOMIZATIONS:
  • Buck:
  • Buck Wild
  • Accessory: Buck Wild Bandanna
  • Body: Buck Wild
  • Voice Pack: Buck Wild
  • Emote: Showman
  • MVP: Gunshow
  • Evie:
  • Star Glam
  • Accessory: Star Glam Shades
  • Body: Star Glam
  • Weapon: Star Glam Blaster
  • Kinessa:
  • Nova Strike
  • The Nova Strike Bundle will no longer be available for Purchase. You will still be able to complete your quests.
  • Sha Lin
  • Vigilante
  • Accessory: Vigilante Mask
  • Body: Vigilante
  • Weapon: Vigilante Compound
  • Voice Pack: Vigilante
  • Guardian
  • Accessory: Guardian Visor
  • Body: Guardian
  • CHESTS:
  • REKT Chest
  • CONTENTS
  • Androxus: REKT Hand Cannon
  • Barik: REKT Boom Stick
  • Buck: REKT Shotty
  • Cassie: REKT Impaler
  • Grover: REKT Hacker
  • Kinessa: REKT Long Gun
  • Sha Lin: REKT Great Bow
  • Tyra: REKT Carbine
  • Viktor: REKT War Rifle
  • Spray: GET REKT
  • CHAMPIONS:
  • Androxus:
  • Reversal
  • Bug Fix
  • Shots will no longer pass through Reversal while walking backwards
  • Bomb King:
  • Legendary Cards
  • Demolition
  • Fixed a bug where sometimes shields would not be fully destroyed.
  • Buck:
  • Reduced Maximum Health from 3000 to 2800.
  • Drogoz:
  • Rocket Launcher
  • This Weapon and its projectiles are now Lag compensated
  • Salvo
  • This Ability and its projectiles are now lag compensated
  • Bug Fix
  • Will no longer fail to fire the full amount of loaded rockets
  • Salvo no longer gets interrupted when mounting
  • Salvo animation bugs fixed (sometimes not playing last shot animation, sometimes not playing other animations from the subsequent shots.
  • Fire Spit
  • This ability is now lag Compensated
  • Cards
  • Spitfire
  • Fixed spitfire to stack if hitting multiple players with the same rocket (maybe other issues too… not sure of the behavior on live)
  • Fixed Drogoz booster refilling twice as much booster fuel as intended through cards.
  • Fernando:
  • Shield
  • Bug Fix
  • Shots will no longer pass through Fernandos Shield while walking backwards
  • Inara:
  • Impasse
  • Increased deploy range from 60 to 80.
  • Now knocks up enemies slightly when deployed underneath them.
  • Stone Spear
  • Now has gradual damage falloff.
  • Legendary Cards
  • Mother’s Grace
  • Now grants debuff immunity.
  • Maeve:
  • Pounce
  • Fixed a bug where Pounce damage was not correctly being mitigated by Haven.
  • Makoa:
  • Dredge Anchor
  • Cooldown increased from 9 to 11.
  • Ancient Rage
  • Makoa will now gain increased health after 0.3s instead of 0.5s.
  • Seris:
  • Restore Soul
  • Cooldown decreased from 5s to 4s.
  • Convergence
  • Pull delay reduced from 1.5s to 0.5s.
  • Willo:
  • General
  • Fixed Evie icon showing for Willo’s Title requirement.
  • Seedling
  • Added UI markers to the second wave of Seedlings.
  • Ying:
  • Illusion
  • Time between Illusion heals increased from 1s to 1.2s.
  • Dimensional Link
  • Description corrected to no longer state that Dimensional link clears debuffs on use

New in Paladins 0.49 (May 5, 2017)

  • NEW CHAMPION: Willo, of the Summer Court:
  • Abilities:
  • [LMB] Wand of Overgrowth
  • Fire a blast of fae energy that deals 500 damage every 0.75 seconds.
  • [RMB] Dead Zone
  • Fire out a toxic spore that prevents all healing in an area for 4s. Enemies affected by the spore that move out of the infested area cannot heal for 2s.
  • [Q] Seedling
  • Toss a seed that explodes after a 1 second fuse, dealing 500 damage and spawning 4 additional seeds that each explode for 500 damage after 1 second.
  • [F] Flutter
  • Quickly flutter your wings and propel yourself forwards and upwards.
  • [E] Fae Flight
  • Harness the power of the Fae and take to the sky for 10 seconds.
  • Cards
  • Legendary - Scorn [Default]
  • [Weapon] [Seedling] Increased the damage of each seedling by 350.
  • Legendary - Blastflower
  • [Weapon] Targets hit by your attacks take 50 additional damage from you, stacking up to 5 times.
  • Legendary - Scorched Earth
  • [Dead Zone] Dead Zone damages shields for 50% of their maximum health over 1s.
  • Flitter
  • [Flutter] Reduce the Cooldown of Flutter by .5/1/1.5/2s
  • Pixie Dust
  • [Dead Zone] Heal for 20/40/60/80 Health per second while standing in Dead Zone.
  • Sprouts
  • [Seedling] Reduce the Cooldown of Seedling by .5/1/1.5/2s if you hit an enemy with Seedling.
  • Hijinks
  • [Flutter] Heal for 50/100/150/200 Health when activating Flutter.
  • Nectar
  • [Seedling] Heal for 50/100/150/200 after activating Seedling.
  • Spritely
  • [Flutter] Gain 15/30/45/60% increased Air Control for 3s after Flutter ends.
  • Twilight
  • [Dead Zone] Reduce the Cooldown of Dead Zone by .5/1/1.5/2s
  • Antics
  • [Weapon] Gain 5/10/15/20% Reload Speed.
  • Fauna
  • [Armor] Gain 8/16/24/32% Movement Speed when Out of Combat.
  • Flora
  • [Armor] Gain 50/100/150/200 Health.
  • Germination
  • [Seedling] Generate 1/2/3/4 ammo when activating Seedling.
  • Hummingbird
  • [Flutter] Generate 1/2/3/4 ammo when activating Flutter.
  • Photosynthesis
  • [Seedling] Gain 10/20/30/40% Reload Speed for 3s after using Seedling.
  • Shenanigans
  • [Dead Zone] Gain 10/20/30/40% Movement Speed for 2s when entering Dead Zone.
  • Sparkle
  • [Dead Zone] Increase the duration of Dead Zone by .5/1/1.5/2s
  • MAPS:
  • New Siege Map: Brightmarsh:
  • Environment
  • “Brightmarsh is an exotic, colorful setting with lots of interesting spaces. Taking the idea of a marsh but making it feel lived-in and giving it character with bright, cheerful lighting really lent itself well to creating an aesthetically unique map.”
  • Level Design
  • “This map embodies moment to moment gameplay in both corridor and open-air spaces. The capture point promotes “tug of war” firefights while the payload route provides strong options for defenders.”
  • Test Queue Rotation
  • Added: Arid v2
  • MAP BUG FIXES:
  • Adjusted collision on the wall side of Frog Isle to fix a Kinessa exploit.
  • Fixed a collision bug on Fish Market giving Kinessa an unintended sniper spot.
  • CUSTOMIZATIONS:
  • ‘Heads’ category has been renamed ‘Accessories’
  • “We are excited to change the format of this cosmetic category. For the most part we have adhered to this slot modifying something in or around a character's head area. Moving Forward, the Accessory cosmetic can still modify a character's head if we choose, but may also be a more iconic part of a character’s model. A good example of this is Willo and her accessory piece being her wings! ”
  • Willo
  • Lilac
  • Accessories: Lilac Wings
  • Body: Lilac
  • Weapon: Lilac Wand
  • Bluebell
  • Accessories: Bluebell Wings
  • Body: Bluebell
  • Weapon: Bluebell Wand
  • Misc
  • Voice Pack: Willo
  • Emote: Flower Dance
  • MVP: Criss Cross
  • Grover:
  • Weapon
  • Throwing Axe (Click to see image.)[hzweb.hi-rezgame.net]
  • Has a New Default Axe Weapon model
  • Old Default Axe now called Forest Foe 3000 and will be given to all.
  • “ Grovers old axe could use a visual update and a realignment with his character. The Old axe will remain as a skin option and be granted to all current players who own Grover.“
  • Doom Shroom Grover (Click to see image.)[hzweb.hi-rezgame.net]
  • Doom Shroom Chopper (Click to see image.)[hzweb.hi-rezgame.net]
  • Doom Shroom
  • Accessories: Doom Shroom Caps
  • Body: Doom Shroom
  • Weapon: Doom Shroom Chopper
  • Voice Pack: Doom Shroom
  • Availability
  • Overgrown Chest
  • Invader Pip (Click to see image.)[hzweb.hi-rezgame.net]
  • Pip
  • Invader
  • Accessories: Invader’s Antennae
  • Body: Invader
  • Weapon: Invader’s Plasma-Caster
  • Voice Pack: Invader
  • Availability
  • Direct Purchase 400 Crystals
  • Can also be found in the Colossal Chest
  • Overgrown Chest (Click to see image.)[hzweb.hi-rezgame.net]
  • Chest
  • Overgrown Chest
  • Availability
  • 75 Crystals Per Roll
  • Overgrown Weapons
  • Androxus: Monarch Revolver
  • Cassie: Undergrowth Crossbow
  • Maeve: Splinter-blades
  • Drogoz: Caecilian Rocket Launcher
  • Skye: Dragonfly Wristbow
  • Grohk: Tropic Lightning Staff
  • Sha Lin: Lotus Long Bow
  • Fernando: Tiki Torch Lance
  • Pip: Ginseng Potion Launcher
  • Card Art Sprays:
  • 50 new Sprays added for the following Champions:
  • Androxus
  • Barik
  • Bomb King
  • Buck
  • Cassie
  • Drogoz
  • Evie
  • Fernando
  • Grohk
  • Grover
  • Inara
  • Kinessa
  • Lex
  • Maeve
  • Makoa
  • Mal’Damba
  • Seris
  • Pip
  • Ruckus
  • Sha Lin
  • Skye
  • Torvald
  • Tyra
  • Viktor
  • Ying
  • PTS ONLY:
  • All PTS players will receive ample amounts of currency in order to purchase and test all of the new content on the PTS server!
  • GENERAL BUG FIXES:
  • Fixed an issue where the 3rd item received from Radiant Chests wouldn’t display sometimes.
  • Fixed various lobby sound bugs (mouse over Champion Audio clipping and countdown timer volume dropping).
  • Fixed incorrect art displaying on gold card when unlocking Sprays in Radiant Chests.
  • Fixed an issue where players who just gained their 12th Champion Mastery couldn’t join Competitive until relaunching the game.
  • Fixed an issue where kicked Party members sometimes had their UI lock up after being re-invited.
  • Fixed Top Play displaying incorrect border and Mastery.
  • Fixed an issue where scrollbar was not working for Referred Friend list.
  • Fixed reticle bloom sometimes not working for Tyra and Viktor.
  • Fixed wrong values being displayed for all cards containing description “cannot be slowed”.
  • Fixed match lobby portraits displaying as an incorrect icon.
  • General:
  • Competitive Rating Adjustments
  • “We have tuned the rating system to remove the large and drastic ratings changes. The new ratings calculations should be more accurate and consistent as you play competitive”
  • Integrated Voice Chat
  • Voice chat is available in match lobby, during matches and end of match lobby.
  • Voice settings are available in Options > Audio
  • Enable voice chat (Enabled by default).
  • Use voice chat push to talk (Disabled by default).
  • Push to Talk setting found in Keybindings (Left Alt by default).
  • Voice chat speaker volume.
  • Voice chat microphone volume.
  • Mute
  • Match Lobby: Mute Teammates by clicking on the speaker icon next to their portrait.
  • During Match: Open Scoreboard and click the speaker icon next to the player you wish to mute. Also available in the ESC Menu under Mute Players button.
  • PvE Challenge Que is being temporarily retired.
  • “A big thankyou to all of our players who tested our Beta PvE queue! We are really pleased with the early results and involvement. We look forward to bringing you even more ambitious and polished encounters in the future! ”
  • Added new server region: LatAm North
  • Unique Per-Champion Keybindings
  • “We are excited to make per-Champion keybindings available. A big part of mastering the game comes from customizing your interaction with it, and now you can! In order to ship saved keybindings per Champion, all player keybinds will be reset. Thank you for your understanding”
  • Removed the item tally on the Radiant Chest screen
  • Founder’s Pack purchase option added to Champion screen and Store
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • Bomb King:
  • Sticky Bombs
  • Fixed a typo in the description that displayed the throw rate as 0.6s instead of 0.7s
  • Barik:
  • Barricade
  • The cooldown on Barricade will now start when it is destroyed or despawns
  • “Our shielding system was a little too favourable in regards to it’s cooldown mechanics. It allowed players to begin counting down their ability cooldowns while still benefiting from the ability. With certain card combinations this lead to an extremely high shield uptime.”
  • Buck
  • Shotgun
  • Increased Shotgun damage from 550 to 570
  • “ As a flank buck was packing less of punch than some of his peers, obviously he has some other attributes to make up for this (larger Health pool, Healing, etc) but we feel he should bring a little more damage to the table. ”
  • Cassie
  • Scout
  • Fixed a bug where this ability was not applying superior crowd control Immunity.
  • Maeve
  • Increased maximum health to 1900 from 1800
  • “In terms of survivability Maeve could stand to be a little tougher. Without the defensive attributes that other flanks benefit from (Damage immunity / Damage absorption and reflection / Stealth / Large health pool) she’s been falling short (Figuratively, no disrespect to her stature)”
  • Makoa
  • Half Shell
  • Shell Shield will now start it’s cooldown timer once it is destroyed or despawns
  • Ruckus
  • Price Reduced to 4000 Gold 150 Crystals from 5000 Gold 200 Crystals
  • Seris
  • Soul Orb
  • Seris can no longer apply Soul Orb stacks to Evie while she is in Ice Block
  • “This is a bug and was never intended. Even inter-dimensional Soul Orbs cannot harm Evie while she is encased in her enchanted ice refuge!”
  • Convergence
  • Ultimate Projectile will now bounce off of players
  • Sha Lin
  • Fixed animation clipping when using emotes in lobby

New in Paladins 0.48 (Apr 20, 2017)

  • NEW CHAMPION: Seris, Oracle of the Abyss:
  • Abilities:
  • Soul Orb:
  • Fire a stream of magic projectiles from your hand that deal 210 damage every 0.3s. Your projectiles pass through enemies and apply a Soul Orb stack with every hit. Stacks up to 4 times.
  • Restore Soul:
  • Restore the soul of an ally. Healing them for 1000 health every second for 2 seconds.
  • Rend Soul:
  • Detonate all of your active Soul Charges. Deal 100 damage to the afflicted enemy for every charge detonated. Every charge detonated also heals you for 15% of your maximum life.
  • Shadow Travel:
  • Step into another plane of reality for 5 seconds. While this ability is active you are in stealth and immune to all harmful effects.
  • Convergence:
  • Cast your soul core into the battlefield. After a delay, a tear in reality will manifest and drag in nearby enemies.
  • Cards
  • Legendary - Soul Collector [Default]
  • [Weapon] Soul Charges you detonate increase your Maximum Health by 2% per charge. Stacks up to 8 times. Stacks clear on death.
  • Legendary - Agony
  • [Rend Soul] Rend Soul Now applies a 1s Stun to the victim when they are afflicted with 4 soul charges.
  • Legendary - Mortal Reach
  • [Restore Soul] Increase the range of Restore Soul by 300% and the Duration by 1s.
  • Blood Pact
  • [Restore Soul] While channeling Restore Soul you heal yourself for 70/140/210/280 Health per second.
  • Essence Rip
  • [Rend Soul] Rend Soul heals you for 8/16/24/32% more.
  • Spirit Leech
  • [Restore Soul] Every Second channeling Restore Soul generates 2/4/6/8 ammo.
  • Bane
  • [Rend Soul] Every Soul Charge you detonate reduces the Cooldown of Restore Soul by 0.2/.4/.6/.8s.
  • Dark Sight
  • [Rend Soul] Rend Soul Reveals enemies affected with Soul Charges for 1/2/3/4s.
  • Dark Whisper
  • [Shadow Travel] Increase your movement speed in Shadow Travel by 20/40/60/80%.
  • Fade to Black
  • [Restore Soul] Restore Soul reduces the Cooldown of Shadow Travel by .3/.6/.9/1.2s every second while channeling.
  • Nether Siphon
  • [Shadow Travel] Heal for 50/100/150/200 Health every second while in Shadow Travel.
  • Dusk Walker
  • [Shadow Travel] Reduce the Cooldown of Shadow Travel by 0.5/1/1.5/2s.
  • Ebon Dynamo
  • [Weapon] Increase your Ammo count by 2/4/6/8
  • Revenant
  • [Armor] Increase your Maximum Health by 50/100/150/200.
  • Sorceress
  • [Weapon] Gain 5/10/15/20% Reload Speed.
  • Soul Forge
  • [Restore Soul] Reduce the Cooldown of Restore Soul by 0.5/1/1.5/2s.
  • Umbral Gait
  • [Weapon] If an enemy is affected with a Soul Charge you move 8/16/24/32% faster
  • Veil
  • [Shadow Travel] Reduce the cast time of Shadow Travel by 15/30/45/60%.
  • Wickedness
  • [Rend Soul] Reduce the Cooldown of Rend Soul by 0.5/1/1.5/2s.
  • GENERAL:
  • Match Lobby:
  • Champion names and role are displayed when highlighted
  • Champion abilities now viewable when selected (press and hold K)
  • Added vibration for controllers on PC
  • Spectator settings now available at all times in Options menu
  • General performance improvements for visual effectsGENERAL BUG FIXES
  • Fixed an issue with sometimes not being able to Disenchant cards
  • Competitive and Custom
  • Fixed Champion pick phase not selecting players in order
  • Fixed Champion trading not working
  • Fixed overtime bar triggering more than once when a team captures the point
  • Fixed Payload cart missing silhouette in Siege and Payload game modes
  • CUSTOMIZATIONS:
  • Seris:
  • Taboo
  • Head: Taboo Hood
  • Body: Taboo
  • Weapons: Taboo Trappings
  • Prophecy
  • Head: Prophecy Hood
  • Body: Prophecy
  • Weapons: Prophecy Trappings
  • Umbral
  • Head: Umbral Hood
  • Body: Umbral
  • Weapons: Umbral Trappings
  • Misc
  • Voice Pack: Seris
  • Emote: Helping Hand
  • MVP: Wanderer
  • Mal'Damba
  • Chancellor
  • Head: Chancellor’s Visage
  • Body: Chancellor
  • Weapon: Chancellor’s Basilisk
  • Voice Pack: Chancellor
  • Maeve:
  • Alley Cat
  • Head: Alley Cat Ears
  • Body: Alley Cat
  • Weapon: Alley Cat Daggers
  • Bomb King:
  • Biz-King
  • Head: Biz-King Crown
  • Body: Biz-King
  • Chests:
  • Emporium Chest
  • Card Art Sprays
  • Following cards are now available as gold cards / sprays
  • Territorial (Cassie)
  • Explosive Entrance (Bomb King)
  • Ebb and Flow (Makoa)
  • Justice Served (Lex)
  • Moxie (Pip)
  • Steadfast (Inara)
  • Cut and Run (Maeve)
  • Timeshaper (Torvald)
  • Spring Forward (Ying)
  • Opulence (Ruckus)
  • MAPS:
  • Co-op: Cops and Robbers
  • Test Queue rotation
  • Add
  • Sandbridge
  • MAP BUG FIXES and IMPROVEMENTS:
  • Collision bug fixed around the pillars in the Frog Isle spawn room
  • Fixed camera clipping exploits and wall jittering bugs across Jaguar Falls
  • Improved collision around the spawn room doors on Jaguar Falls
  • Improved collision around snow-capped trees on Ice Mines and Frozen Guard.
  • Disabled player collision on lanterns and other small props on Ice Mines.
  • Removed two small props from the cliff entrance to the igloo, widening the path.
  • Improved collision around doorframes on Stone Keep
  • Fixed bug where Kinessa could become permanently stuck below the map on Ice Mines
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • General:
  • Cards
  • All cards that put a limit on how much a player can be slowed now have the same phrasing.
  • “With this patch we took a look at our ‘Slow Cap’ cards. We think this effect can be very powerful in the right circumstances, but we wanted to make sure that it was strong enough and that players had a better understanding of what these cards do.”
  • Androxus
  • Revolver
  • Expanded weapon description to communicate effective weapon range
  • Barik
  • Cards
  • Healing Station
  • Fixed a bug where the VFX for this card only appeared in Spectator.
  • Buck
  • Price Reduced from 200 Crystals / 5000 Gold to 150 Crystals / 4000 Gold
  • Shotgun
  • Expanded weapon description to communicate effective weapon range
  • Cassie
  • Scout
  • Now increases Cassie’s movement speed by 30% for the duration.
  • “While a strong ult from a team perspective, we felt Cassie should personally benefit more when using her ultimate.”
  • Cards
  • Drain Life
  • Increased heal amount from 75/150/225/300 over 3 seconds to 100/200/300/400 over 2 seconds
  • “Cassie’s sustain options were not on par with her peers, this change improves that should you choose to put your points into it.”
  • Bomb King
  • Reduced Maximum Health from 2500 to 2400
  • Sticky Bombs
  • Increased Refire Rate from 0.6 to 0.7
  • Cards
  • Accelerant
  • Reduced Self Knockback from 60% to 50%
  • Uncontrolled
  • Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
  • “Bomb King had disproportionately high health, damage, and mobility compared to other characters in his role. The above changes bring him more in line while still allowing him to have a strong presence on the field of battle ”
  • Drogoz
  • Cards
  • Masterful
  • Fixed a bug where Masterful would not apply additional Cooldown reduction for hitting more than one target.
  • Reduced Cooldown reduction from 1/2/3/4s to 0.5/1/1.5/2s
  • “We felt the Fire Spit cooldown reset was too easy to achieve. Now the potential for a full reset still exists but requires better positioning to pull off.”
  • Fernando
  • Weapon
  • Increased Damage of Flame Lance from 30 to 35 per hit.
  • Grohk
  • Lightning Staff
  • Expanded weapon description to communicate effective weapon range
  • Grover
  • Cards
  • Force of Nature
  • Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
  • Inara
  • Stone Spear
  • Increased effective range by 25%.
  • “Inara is a character that excels at mitigating damage at the cost of having no way to augment her movement. As a result, we’ve noticed she’s fighting at a longer range than most tanks do so we’ve increased her effective range to compensate.”
  • Cards
  • Rolling Stones
  • Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
  • Kinessa
  • General
  • Fixed Kinessa poking her finger through her helmet when using her Default Emote with Nova Strike Helmet.
  • Teleporter
  • Fixed an issue where Kinessa could get stuck on Ice Mines when using Teleporter
  • Steady Aim
  • Will no longer activate when hitting Deployables or Shields.
  • Cards
  • Headstrong
  • Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
  • Lex
  • Death Hastens
  • Will no longer activate when hitting Deployables or Shields.
  • Magnums
  • Reduced Damage from 700 to 680
  • Slightly Increased Damage fall off
  • “Combinations of damage modifiers such as Death Hastens + Headshot damage was giving Lex a slightly higher amount of burst than is fair, this coupled with his lenient damage fall off gave him the edge in too many match ups”
  • Cards
  • Fortitude
  • Now only heals when In Pursuit hits a target.
  • Reworded to “Every shot hit with In Pursuit heals you for 25/50/75/100 Health.”
  • “We like how players are using Fortitude to give themselves some self healing in combat, but using In Pursuit to heal while shooting at a wall didn’t fit with the spirit of Lex’s character.”
  • Juke Boots
  • Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
  • Maeve
  • Cards
  • Persistence
  • Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
  • Makoa
  • Ancient Rage
  • Fixed a bug where getting stunned during the first half second of the ultimate would heal you to full but not consume the ultimate.
  • Makoa must now finish the casting time of Ancient Rage before gaining the increased health.
  • Ruckus
  • Minigun
  • Expanded weapon description to communicate effective weapon range
  • Cards
  • Slow Dampener
  • Increased slow limit from 40/50/60/70% to 50/60/70/80% of base movement speed.
  • Skye
  • Wrist Crossbow
  • Expanded weapon description to communicate effective weapon range
  • Time Bomb
  • Time Bomb is now thrown
  • The fuse starts once the bomb has landed
  • Hidden
  • Duration increased by 4s
  • Cards
  • Cloak
  • Hidden duration reduced from 2/4/6/8s to 1/2/3/4s.
  • “We liked the way Hidden feels with a fully ranked up Cloak but Hidden seemed far too weak when not using Cloak at all. To compensate, we’ve increased the base duration of the ability, but reduced the value per rank of the card.”
  • Sha Lin
  • Planted
  • Increased the time it takes planted to start firing from 0.4 to 0.6s
  • “Sha Lin’s Planted ability is one of his biggest assets, but we feel like there were too many situations where Impaler Arrow’s stun was guaranteeing multiple hits from planted. Slowing down the startup on this ability will give Sha Lin’s victims a better chance at dodging that third shot.”
  • Tyra
  • Auto Rifle
  • Expanded weapon description to communicate effective weapon range
  • Viktor
  • Assault Rifle
  • Reduced recoil
  • Expanded weapon description to communicate effective weapon range
  • Ying
  • Illusory Mirror
  • Expanded weapon description to communicate effective weapon range

New in Paladins 0.47 (Apr 6, 2017)

  • GENERAL:
  • Titles:
  • A new type of item that is equipped on the account profile.
  • Titles are earned by getting a champion to Mastery level 20 and is the tittle of that specific champion.
  • New titles are planned to be added based on Achievements and various awards.
  • Mastery:
  • The Mastery page has been updated to better show the list of rewards available for each champion Mastery level.
  • Improve flow for disenchanting cards used in a Loadout.
  • Added warning when about to disenchant a card used in a Loadout
  • Disenchanted card now removed from Loadout
  • Show that loadout is in an invalid state
  • Added additional sound fx for UI elements
  • Joining a queue
  • Selecting a Champion and Customizations in Match Lobby
  • All champions have had their remaining temp card art replaced. Over 100 finished card art added.
  • BUG FIXES:
  • Fixed not being able to use VGS before transitioning to end of match.
  • Fixed next reward on the champion mastery screen showing the reward for the level after next.
  • Fixed scoreboard showing card rarity instead of card level for loadout points.
  • Directed Taunts should now trigger more accurately, will now reference the right character.
  • CUSTOMIZATIONS:
  • Kinessa *NEW* Item Quest Unlock
  • Upon unlocking the Nova Strike collection, you will receive 4 items and a new type of Item Quest will appear. Playing games with Kinessa will complete the Item Quest and unlock the remaining 4 items in the Nova Strike collection for free.
  • Nova Strike
  • Heads
  • Nova Strike Helm
  • Nova Strike Optics
  • Nova Strike Visor
  • Nova Strike Gaze
  • Body
  • Nova Strike
  • Weapons
  • Nova Strike Vaporizer
  • Nova Strike Atomizer
  • Voice Pack
  • Nova Strike
  • Makoa:
  • Volcanic
  • Unlocked for free upon reaching account level 30 or above during Paladins Open Beta.
  • Head: Volcanic Embers
  • Body: Volcanic
  • Weapon: Volcanic Crag Cannon
  • Voice Pack: Volcanic
  • Sha Lin:
  • Burrito Esports
  • A portion of the proceeds goes to Burrito Esports.
  • Head: Burrito Shades
  • Body: Burrito Jersey
  • Spray: Champions 2017
  • MVP: Burrito GG 2017
  • MAPS:
  • Co-Op:
  • Lair of the Dreadhunter
  • In cold lonely caves, monsters lurk, waiting for unsuspecting prey to devour.
  • Test Queue rotation
  • Water way
  • Sand Bridge
  • Fixed an exploit on Frozen Guard
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • Androxus
  • Reversal
  • Updated description to correctly show Direct damage.
  • Barik
  • Dome Shield
  • Updated description to correctly show Area damage.
  • Turret
  • Updated description to correctly show Direct damage.
  • Bomb King
  • Sticky Bomb
  • Increased Damage falloff based on distance from the point of detonation.
  • Buck
  • Buck Wild
  • Updated description to correctly show Direct damage.
  • Heroic Leap
  • Fixed a bug where Heroic Leap’s damage was not reduced by Blast Shields.
  • Updated description to correctly show Area damage.
  • Cassie
  • Increased Maximum Health from 2100 to 2200
  • Fernando
  • Pyre
  • Reworded description to refer to Overheat instead of Ammo.
  • Looks that Kill
  • Reworded description to refer to Overheat instead of Ammo.
  • Grohk
  • Totemic Ward
  • Increased Totemic Wards healing bonus from 20% to 50%
  • Electrostatic
  • Reworded description to refer to Overheat instead of Ammo.
  • Healing Ward
  • Reduced healing totems healing per second from 520 to 420
  • Maelstrom
  • Cooldown reduction of Shock Pulse increased from 0.1s per hit to 0.3s per hit.
  • Cards
  • Thunderstruck
  • Reworked
  • Reduce your Overheat by 4/8/12/16% for every unique enemy hit by Shock Pulse.
  • Inara
  • Increased Maximum Health from 4500 to 4700
  • Seismic Crash
  • Updated description to correctly show Area damage.
  • Fixed a bug where this ability was not properly mitigated by Damage Reduction.
  • Warder’s Field
  • Updated description to correctly show Area damage.
  • Cards
  • Stone Bulwark
  • Increased Healing from 20/40/60/80 to 30/60/90/120.
  • Lex
  • Basic Loadout
  • Fixed a bug where Conditioned was higher rank than Inescapable.
  • Combat Slide
  • Fixed an issue where Lex’s Magnums would have a chamber slide get stuck after using In Pursuit.
  • In Pursuit
  • Updated description to correctly show Direct damage.
  • Retribution
  • Added additional voice lines as Lex selects different targets from each role (Front Line, Support, Damage, Flank).
  • Added additional sound effects.
  • The Law (Ultimate)
  • Additional sound fx added for ability activation and firing
  • Fixed beams not being distinguishable between executable and non-executable targets.
  • Cards
  • Death Hastens
  • Reduce Bonus Damage from Death Hastens from 40% to 30%
  • Maeve
  • Midnight
  • Updated description to correctly show Area damage.
  • Cards
  • Chase
  • Increased movement speed bonus from 8/16/24/32% to 10/20/30/40%
  • Patch Up
  • Increased healing from 50/100/150/200 to 80/160/240/320
  • Walk it off
  • Increased healing from 25/50/75/100 to 40/80/120/160
  • Makoa
  • Shell Spin
  • Updated description to correctly show Area damage.
  • Fixed a bug where this ability was not properly mitigated by Damage Reduction.
  • Mal’Damba
  • Spitting Cobra
  • Increased the projectile speed from 160 to 180.
  • Ruckus
  • Hexa Fire
  • Updated description to correctly show Direct damage.
  • Rockets now count as Direct damage.
  • Sha Lin
  • Impaler Arrow
  • Updated description to correctly show Direct damage.
  • Planted
  • Updated description to correctly show Direct damage.
  • Torvald
  • Hyper Beam
  • Updated description to correctly show Area damage.
  • Fixed a bug where this ability was not properly reduced by Blast Shields.
  • Tyra
  • Fire Bomb
  • Updated description to correctly show Area damage.
  • Fixed a bug where this ability was not properly reduced by Damage Reduction.
  • Ying
  • Illusion
  • Reduced healing range from 100 to 85.
  • Shatter
  • Updated description to correctly show Area damage.

New in Paladins 0.46 (Mar 24, 2017)

  • NEW CHAMPION: Lex, The Hand of Justice:
  • Abilities:
  • [LMB] Magnums
  • Dual magnums that fire every 0.7s dealing 700 damage.
  • [RMB] In Pursuit
  • Begin rapidly firing your Magnums at the nearest target to you with perfect aim. Deals 1050 damage over 1.5s. Automatically aims at the nearest target including deployables.
  • [Q] Retribution
  • You have a Retribution target that is revealed to you when nearby. Killing your target grants additional Credits if they are on a killstreak. Activating Retribution randomly selects a new target. Enemies that kill you automatically become your new target.
  • [F] Combat Slide
  • Activate to quickly slide forward in the direction you are facing.
  • [E] The Law
  • After a charge up delay, release an infallible surge of judgement that executes targets in range at or below 65% Health. Targets above 65% will take 600 damage and be slowed for 1s. Requires line of sight and does not travel through shields.
  • Cards:
  • Legendary - Heroism [Default]
  • [Combat Slide] Gain a 25% attack speed for 2s using Combat Slide.
  • Legendary - Death Hastens
  • [Weapon/Armor] Your weapon shots deal 40% more damage to targets over 65% Health.
  • Legendary- Discovery
  • [Retribution] Your target is also revealed to your teammates if they are revealed to you.
  • Conditioned
  • [Weapon/Armor] Increase your Movement Speed by 6/12/18/24%.
  • Juke Boots
  • [Weapon/Armor] You cannot be slowed more than 30/40/50/60%.
  • Well Oiled
  • [Weapon/Armor] Gain 5/10/15/20% Reload Speed.
  • Restock
  • [Weapon/Armor] Kills and Eliminations grant you 1/2/3/4 ammo.
  • Fortitude
  • [In Pursuit] Heal for 150/300/450/600 Health over Pursuit's duration.
  • Assail
  • [In Pursuit] Gain 8/16/24/32% Movement Speed during Pursuit.
  • Hardiness
  • [In Pursuit] Gain 4/8/12/16% Damage Reduction during Pursuit.
  • Compel
  • [In Pursuit] Reduce the Cooldown of Pursuit by 1/2/3/4.
  • Justice Served
  • [Retribution] Killing your target refills 15/30/45/60% of your maximum Health.
  • Keen Sight
  • [Retribution] Increase the range at which your target becomes revealed by 10/20/30/40 units.
  • The Hunted
  • [Retribution] You gain 10/20/30/40% Lifesteal against your target.
  • Inescapable
  • [Retribution] You gain 7/14/21/28% Movement Speed when you are within 60ft of your target.
  • Wicked Don't Rest
  • [Combat Slide] Landing a headshot lowers the remaining cooldown on Combat Slide by 25/50/75/100%.
  • Requip
  • [Combat Slide] Regain 1/2/3/4 ammo after using combat slide
  • Commencement
  • [Combat Slide] Increase the distance of Combat Slide by 20/40/60/80%
  • Warrants Out
  • [Combat Slide] Gain 10/20/30/40% Movement Speed after Combat Slide ends.
  • GENERAL:
  • MISC:
  • Owned cards may now be disenchanted for Essence. Note that doing this removes the card from your collection and will deactivate any decks the card is currently in.
  • BUG FIXES:
  • Fixed Legendary Card pick order to sort by owned
  • Fixed Legendary Icons not showing on the Chest screen
  • Fixed Booster purchase pop up showing sometimes showing after crafting cards
  • Fixed Quest to display correct time remaining
  • CUSTOMIZATIONS:
  • Lex:
  • Justicar
  • Head: Justicar Circlet
  • Body: Justicar
  • Weapon: Justicar Magnums
  • Lawbringer
  • Head: Lawbringer Circlet
  • Body: Lawbringer
  • Weapon: Lawbringer Magnums
  • Peacekeeper
  • Head: Peacekeeper Circlet
  • Body: Peacekeeper
  • Weapon: Peacekeeper Magnums
  • MISC
  • Voice Pack: Lex
  • Emote: Deadshot
  • MVP: Reach for the Sky
  • Fernando:
  • FN-01 Helios
  • Head: FN-01 Helios Greathelm
  • Body: FN-01 Helios
  • Weapon: FN-01 Helios Incinerator
  • Voice Pack: FN-01 Helios
  • New Chest: Helios Force Chest:
  • FN-01 Helios Fernando
  • Triggerman Buck
  • Star Slayer Ruckus
  • Night Bane Cassie
  • MAPS:
  • Co-Op:
  • Minefield
  • A rogue band of 5 Kinessa have overclocked their Oppressor Mines to deal lethal amounts of damage. Tread lightly across Primal Court as there are mines behind every corner.
  • Test Queue rotation
  • Sunken City
  • Moss Garden
  • Salt
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • Items:
  • Illuminate
  • Modified description from % increase to additional range.
  • Increased stealth detection range increase to 15/30/45 units.
  • Androxus
  • Increased Base Movement Speed from 365 to 380.
  • Barik
  • Blunderbuss
  • Damage reduced from 600 to 500
  • Tinkerin
  • Now increases Blunderbuss damage by 100.
  • Cards
  • Grudge
  • Renamed to Red Streak
  • Buck
  • Cards
  • Exhilarate
  • Fixed a bug where sometimes Exhilarate would not activate on a target hit by Heroic Leap.
  • Cassie
  • Dodge Roll
  • Reduced Cooldown from 6s to 5s.
  • Drogoz
  • Reduced Health from 2500 to 2400.
  • Reduced Ult Charge Rate by 10%.
  • Cards
  • Masterful
  • Fixed Combustible Legendary acting as a second hit.
  • Fernando
  • Immortal
  • Reduced activation time from .3s to .1s.
  • Formidable
  • Increased Health Threshold from 30% to 40%.
  • Increased Healing value from 40% to 60%.
  • Grohk
  • Reduced Lightning Staff Damage from 82 to 75 per hit.
  • Inara
  • Increased Health from 4400 to 4500.
  • Earthen Guard
  • Reduced Cooldown from 12s to 10s.
  • Seismic Crash
  • Increased damage from 200 to 500.
  • Kinessa
  • Cards
  • Tracking
  • Renamed to Calibrate
  • Makoa
  • Ancient Rage
  • No longer grants CC Immunity.
  • Mal’Damba
  • Mending Spirits
  • Increased Remote Proximity Distance from 1 to 1.5.
  • Pip
  • Side Tanks
  • Reduced Cooldown Reduction from 1/2/3/4s to .5/1/1.5/2s.
  • Evil Mojo
  • Fixed a bug where players who died while affected by Evil Mojo would see their weapons while dead.
  • Torvald
  • Protection
  • Cooldown increased from 7s to 9s.

New in Paladins 0.45 (Mar 10, 2017)

  • NEW CHAMPION: Inara, the Stone Warden:
  • Abilities:
  • [LMB] Stone Spear
  • Fire a burst of 3 projectiles dealing 225 damage each over 0.4 seconds, every 1 second.
  • [RMB] Earthen Guard
  • Enter a defensive state that lasts 5s where you and your deployables take 30% reduced damage.
  • [Q] Impasse
  • Deploy a wall that grows out of the ground and lasts 5s.
  • [E] Seismic Crash
  • Throw your spear, passing through shields and stunning any enemies within 40 units of its impact for 2s.
  • [F] Warder’s Field
  • Place a stone obelisk that pulses which slow enemies for 60% and deals 150 damage per second.
  • Cards
  • Legendary - Mother’s Grace [Default]
  • Earthen Guard gains 20% increased damage reduction.
  • Legendary - Treacherous Ground
  • Warder’s Field now cripples.
  • Legendary - Tremors
  • Reduce the Cooldown of Impasse by 7s.
  • Geomancer
  • Reduce the cooldown of Earthen Guard by .5/1/1.5/2s.
  • Sacred Ground
  • Standing in Warder’s Field grants you 5/10/15/20% Damage Reduction.
  • Summit
  • Activating Impasse underneath you knocks you up by 600/700/800/900 units.
  • Living Stone
  • Reload 10/20/30/40% faster during Earthen Guard.
  • Plateau
  • Increase the duration of Impasse by .5/1/1.5/2s.
  • Standing Stones
  • Reduce the Cooldown of Warder’s Field by 1/2/3/4s.
  • Stone Bulwark
  • Heal for 20/40/60/80 Health per second during Earthen Guard.
  • Whetstone
  • Eliminations grant you 10/20/30/40% Reload Speed for 5s.
  • Caretaker
  • Standing in Warder’s Field heals you for 20/40/60/80 Health per second.
  • Cloudbreaker
  • Impasse gains 500/1000/1500/2000 Health.
  • Crag
  • Impasse gains 10/20/30/40% more Damage Reduction from Earthen Guard.
  • Insurmountable
  • Gain 8/16/24/32% Crowd Control reduction.
  • Lodestone
  • Activating Warder’s Field generates 1/2/3/4 ammo.
  • Rolling Stone
  • You cannot be slowed by more than 60/50/40/30%.
  • Shear
  • Activating Earthen Guard generates 1/2/3/4 ammo.
  • Steadfast
  • Gain 150/300/450/600 maximum Health.
  • GENERAL:
  • MISC:
  • All Achievements now reward 1000 Essence.
  • Players that already earned achievements will be retroactively refunded Essence.
  • Added an alert to items that have been recently earned.
  • The home screen now supports additional images.
  • BUG FIXES:
  • Fixed an issue with duplicate customizations received from Radiant Chests not granting Essence. We’re working on a solution for players affected by this during OB44 release.
  • Fixed the First Win of the Day Gold received at end of match lobby displaying the incorrect value.
  • CUSTOMIZATIONS:
  • Inara
  • Garnet
  • Head: Garnet Blossom
  • Body: Garnet
  • Weapon: Garnet Spear
  • Amethyst
  • Head: Amethyst Blossom
  • Body: Amethyst
  • Weapon: Amethyst Spear
  • Celestine
  • Head: Celestine Blossom
  • Body: Celestine
  • Weapon: Celestine Spear
  • MISC
  • Voice Pack: Inara
  • Emote: Paramount
  • MVP: Zenith
  • Tyra
  • Baroness Tyra
  • Head: Baroness Tress
  • Body: Baroness
  • Weapon: Baroness Stinger
  • Androxus:
  • Exalted Androxus
  • Head: Exalted Arch
  • Body: Exalted
  • Weapon: Exalted Pistol (existing weapon that goes with collection)
  • MAPS:
  • Co-Op:
  • Mid Life Crisis
  • Tyra, Buck, Makoa, Maeve, and Sha Lin in a 5v5 Survival encounter. When any of them reach 50% health they activate their ultimate permanently until they are killed.
  • Test Queue rotation
  • Added Grotto V2, Dark Crossing, and Arid
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • Barik:
  • Architectonics
  • Fixed a bug where this card was not properly reducing the Cooldown of Turret by 3s.
  • Updated card description.
  • Tinkerin
  • Updated card description.
  • Bomb King
  • Poppy Bomb
  • Fixed a bug where Poppy Bomb would knock back for more if it was detonated before hitting a surface.
  • Buck
  • Bounce House
  • Now increases the Cooldown of Heroic Leap by 2s.
  • Drogoz
  • Combustible
  • Fixed a bug where Combustible’s Damage over Time effect was dealing True damage.
  • Fire Spit
  • Fixed a bug where sometimes fire spit would appear to hit a target on the client, but not hit them on the server.
  • Evie
  • Ice Block
  • Now grants immunity to all debuffs
  • Grohk
  • Shock Pulse
  • Will now only slow each target once per cast.
  • Totemic Ward
  • Updated card description to indicate that this card increases the healing of Healing Totem by 20%.
  • Grover
  • Deep Roots
  • Fixed a bug where the minimum duration of the root was 1s instead of 0.5s.
  • Kinessa
  • Fixed a condition where Reconfigure card was incorrectly granting ammo.
  • Maeve
  • Nine Lives
  • No longer heals Maeve by default.
  • Pounce
  • Reduced damage from 600 to 500.
  • Range reduced from 70 to 50.
  • Fixed an issue with Maeve able to cast twice.
  • Prowl
  • Reduced Movement Speed from 80 to 65%.
  • Increased Cooldown from 9 to 12s.
  • Artful Dodger
  • Nine lives now also heals Maeve for 500 in addition to cleansing debuffs.
  • Cards
  • Patch Up
  • Description updated to indicate that Nine Lives no longer heals by default.
  • Pip
  • Healing Potion
  • Reduced projectile size by 50% to allow it to travel through spaces easier.
  • Torvald
  • General
  • Reduced Shield Health from 6000 to 5000
  • Fixed an issue with Torvald's Arcanist skin not playing animations
  • Tyra
  • Fire Bomb
  • Fixed a bug where Fire Bomb’s damage over time effect would not last its full duration.
  • First Blood
  • Lifesteal increased from 20% to 30%.
  • Ying
  • Lifelike
  • Now reduces healing of Illusions by 30%.

New in Paladins 0.43 (Feb 9, 2017)

  • NEW CHAMPION - Maeve, of Blades:
  • Abilities:
  • [LMB] Daggers
  • Throw two Daggers every second that each deal 450 Damage.
  • [RMB] Pounce
  • Quickly Dash Forward. Collide with an enemy to perform a melee Strike for 600 Damage.
  • [Q] Nine Lives
  • Heal for 500 Health and reset the cooldowns of Pounce and Prowl.
  • [E] Midnight
  • Enemies within 300ft have their vision restricted to a 30 foot radius for 4 seconds.
  • [F] Prowl
  • Move 80% Faster and increase your jump height for 4 seconds. Firing your weapon or using another ability will cancel Prowl.
  • Cards:
  • Cut and Run
  • Kills and Eliminations grant 10/20/30/40% Movement Speed for 4s.
  • Street Cred
  • Increase your maximum health by 50/100/150/200.
  • Persistence
  • You cannot be slowed by more than 60/50/40/30%.
  • Predation
  • Gain 10/20/30/40% Movement Speed while out of combat.
  • Savagery
  • Pounce heals you for 70/140/210/280 Health on a successful hit.
  • Sixth Sense
  • Enemies hit by Pounce are revealed for 1/2/3/4s.
  • Shred
  • Reduce the cooldown of Pounce by 0.5/1/1.5/2s.
  • Scamper
  • Gain 10/20/30/40% Movement Speed for 2s after Pounce ends.
  • On Edge
  • Reduce the Cooldown of Nine Lives by 1/2/3/4s.
  • Fight or Flight
  • Gain 10/20/30/40% Movement Speed for 2s when you activate Nine Lives.
  • Patch Up
  • Increase the amount that Nine Lives heals for by 50/100/150/200.
  • Scar Tissue
  • Gain 5/10/15/20% Damage Reduction for 2s after using Nine Lives.
  • Walk it off
  • Heal for 25/50/75/100 Health every second during Prowl.
  • Streetrunner
  • Increase the duration of Prowl by 0.5/1/1.5/2s.
  • Chase
  • Increase the speed bonus of Prowl by 8/16/24/32%.
  • Featherlite
  • Reduce Your fall speed in Prowl by 10/20/30/40%
  • GENERAL:
  • PVE:
  • NEW SPECIAL QUEST
  • Win 5 matches of PVE
  • Reward: 50 Crystals
  • One time only, cannot be repeated per account
  • Chat now automatically opens at match lobby
  • Clicking on Champions Page will now directly go to Customizations
  • Continued improvements have been made to overall sound and music. Notably the music loudness has been increased for this release. Further improvements are planned.
  • GAMEPLAY
  • Improved the slide off physics for rooftops where players are not intended to linger, which will now push you more aggressively.
  • Improved hit detections for area of effect explosions.
  • CHEST IMPROVEMENTS:
  • Added options to buy multiple Radiant Chests in bulk quantities.
  • Bigger bulk options include discounts.
  • 1x Radiant Chest - 50 Crystals (50 Crystals per chest)
  • 5x Radiant Chests - 225 Crystals (45 Crystals per chest)
  • 10x Radiant Chests - 400 Crystals (40 Crystals per chest)
  • 15x Radiant Chests - 550 Crystals (37 Crystals per chest)
  • 20x Radiant Chests - 700 Crystals (35 Crystals per chest)
  • Added an option to open chests quickly by pressing Spacebar or ESC during the opening.
  • Added an option to equip an item right when it is dropped from a chest.
  • BUG FIXES:
  • Fixed issue Mounts in Store not previewing centered.
  • Fixed end of match lobby from sometimes showing incorrect name.
  • Fixed Active Quests sometimes showing incorrect count.
  • Viktor now throws a proper green grenade when using any Code Green Body.
  • Improved Strongest Wins logic for Movement Speed Buffs.
  • Fixed an issue where damage falloff on AOEs started too early when shooting near targets head or feet.
  • Improved hit detection for AOEs, and the warning UI indicator is now more accurate.
  • Fixed a crash when disconnecting from a game as a spectator.
  • CUSTOMIZATIONS:
  • Maeve:
  • Heads
  • Vagrant Clasp
  • Riff Raff Clasp
  • Guttersnipe Clasp
  • Bodies
  • Vagrant
  • Riff Raff
  • Guttersnipe
  • Weapons
  • Guttersnipe Daggers
  • Riff Raff Daggers
  • Vagrant Daggers
  • Emotes
  • Copy Cat
  • Voice Packs
  • Maeve
  • MVP Poses
  • Rapscallion
  • Barik
  • TF2
  • May now be used as separate pieces.
  • Colossal Chest
  • “Based on the feedback from the community on the addition of Emotes and the MVP Poses into the Colossal Chest, we have removed these items from the Colossal Chest and added a new Flair Chest where they can be obtained. Players who received an Emote or MVP Pose from the Colossal Chest in OB42 will receive a refund for the difference in price.”
  • All Emotes and MVP Poses have been removed from this chest.
  • New Flair Chest
  • Contains all Emotes and MVP Poses.
  • New Valentine's Day Chest:
  • Heartbreaker Skye Collection
  • Head
  • Heartbreaker’s Barrette
  • Body
  • Heartbreaker
  • Weapon
  • Heartbreaker’s Caress
  • Emote
  • Smokey Love
  • Voicepack
  • Hearbreaker
  • MVP Pose
  • Bombshell
  • Spray
  • Lovestruc
  • Heads
  • Love Specs Pip
  • Lone Heart Patch Viktor
  • Rosebud Canopy Grover
  • Weapons
  • Loveless Revolver Androxus
  • Heartthrob’s Staff Grohk
  • Cherub Crossbow Cassie
  • General
  • Spray
  • McDreamy
  • Mount
  • Candy Unicorn
  • MAPS:
  • Test Map Queue
  • “We want to personally thank all the players who have been playing the Test Queue and giving regular feedback on our maps for testing. We have removed the current maps and added a new rotation of maps, some with major reworks we are excited to hear your feedback on.”
  • Ice Mines Redo v2 - Improve payload route. Update and scaled down capture point.
  • District v2 - Raised the floors around the sea side flank area. Made it easier to get into the second story building above the capture point.
  • Grotto A
  • Grotto B
  • Stride v2 - Update the capture point to improve flow.
  • Removed Undercity and Atrium
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • Items
  • Blast Shields
  • “Blast Shields and Haven provided too much of an easy option against many champions in the game, and with the removal of Aggression doesn’t provide the level of counter-play that we would like. Bringing down the values of both means the Defense tier can lend itself more to Resilience or Illuminate.”
  • Reduced damage reduction from 10/20/30 to 7/14/21%.
  • Cauterize
  • Fixed an issue where Cauterize was stacking with other healing reduction mechanics and different ranks of itself. Healing reduction will now take the strongest present value.
  • Haven
  • Reduced damage reduction from 10/20/30 to 7/14/21%.
  • Nimble
  • Fixed an issue where if a stronger Movement Speed Buff overwrote Nimble, it would deactivate until you respawned.
  • Veteran
  • Reduced credit cost from 300 to 200.
  • Life Rip
  • Lifesteal now correctly works off of exact damage dealt to the target. This excludes damage dealt to personal shields and damage that has been mitigated by Damage Reduction.
  • Lifesteal is now properly reduced by Healing Reduction.
  • You can no longer lifesteal from deployables.
  • Cards
  • Fixed various bugs in which some cards or abilities had Movement Speed Buffs that would stack with other sources of Movement Speed.
  • Drogoz
  • General
  • Improved Drogoz's W.Y.R.M. Jets card performance with high ping.
  • Salvo
  • “Salvo has been an under used part of Drogoz’ kit, and we wanted to bring it back into a strong viability. The danger we wanted to avoid was allowing it to deal full damage where it could become an opportunity to burst a target at full Health when it is available. Instead, we are increasing the usability and greatly increasing the size of the explosions to turn it into a strong option against large groups of enemies.”
  • Increased explosion radius per rocket by 70%.
  • Reduced the time between Rockets from 0.2s to 0.15s
  • Increased the accuracy from 90% to 95%
  • Evie
  • Blink
  • Improved Evie's Blink's root under high ping.
  • Kinessa
  • Oppressor Mines
  • Now affected by Cooldown reduction, such as Chronos.
  • Ruckus
  • Advance
  • Now affected by Cooldown reduction, such as Chronos.
  • Hexa Fire
  • Hexa Fire Rockets now count as Area of Effect damage.
  • Improved Ruckus's Hexafire's slow under high ping.
  • Torvald
  • General
  • Fixed an issue with reload UI clipping into Shield UI.
  • Gaunlet
  • Fixed an issue where Torvald's gauntlet targeting would not target the lower half of his targets.
  • Sha Lin
  • Long Bow
  • Fixed an issue where Sha Lin's bow would not get interrupted when pulled back, upon getting disarmed.
  • Planted
  • Fixed an issue where Sha Lin's animations would get stuck in the planted state during killcam and spectate.
  • Skye
  • Hidden
  • Fixed a bug where activating Hidden would remove the speed boost from Victory Rush. The stronger value will now be used.
  • Tyra
  • Trail Blazer
  • Fixed a bug where this card’s description had values of 50/60/70/80% instead of 50/40/30/20%.

New in Paladins 0.42 (Jan 27, 2017)

  • NEW CHAMPION - Torvald “Runic Sage”:
  • Abilities:
  • [LMB] Gauntlet:
  • A channeled beam of runic energy that locks on and deals 50 damage every 0.1s to a single target.
  • [RMB] Recharge:
  • Regenerate 850 Shield Health per second for 2.5s. Channeling on an enemy Shield siphons 2000 Shield Health per second, regenerating your Shield.
  • [Q] Protection:
  • Project a 2000 Health shield onto an ally for 2s.
  • [E] Hyper Beam:
  • Unleash the latent power of your Gauntlet, channeling a blast that applies a massive knockback to all enemies for 2.35s.
  • [F] Runic Blast:
  • Shoot out a short blast that Silences and Disarms enemies for 1.5s.
  • Cards:
  • Glyph of Health
  • [Armor] Gain 150/300/450/600 Health.
  • Glyph of Freedom
  • [Armor] Reduce the duration of Crowd Control by 6/12/18/24%
  • Glyph of the Fist
  • [Weapon] Reduce reload speed by 5/10/15/20%.
  • Glyph of Siphoning
  • [Armor] Eliminations grant you 100/200/300/400 Shield.
  • Conduction
  • [Recharge] Reduce the cooldown of Recharge by .5/1/1.5/2s.
  • Eldritch Speed
  • [Recharge] Gain 8/16/24/32% Movement Speed during Recharge.
  • Induction
  • [Recharge] Recharge generates 2/4/6/8 ammo per second.
  • Vital Grasp
  • [Recharge] Recharge generates 5/10/15/20% more shield.
  • Lifegiver
  • [Protection] Activating Protection heals you for 50/100/150/200.
  • Winddancer
  • [Protection] Protection grants 5/10/15/20% Movement Speed to its target for as long as they are shielded.
  • Timeshaper
  • [Protection] Reduce the cooldown of Protection by .5/1/1.5/2s.
  • Hearthwarder
  • [Protection] Activating Protection grants you 100/200/300/400 Shield.
  • Infusion
  • [Runic Blast] Activating Runic Blast heals you for 50/100/150/200
  • Scribe's Wit
  • [Runic Blast] Reduce the Cooldown of Runic Blast by 1/2/3/4s.
  • Rune Torrent
  • [Runic Blast] Activating Runic Blast grants you 4/8/12/16 ammo.
  • Arcane Etching
  • [Runic Blast] Activating Runic Blast grants you 100/200/300/400 Shield.
  • GENERAL:
  • PVE Mode:
  • Introducing a new PVE Weekly event. This week’s event is called
  • “Tank it to the Limit”
  • PVE Encounters are queued from the Casual queue setting.
  • PVE Encounters give full match rewards.
  • Raised level cap from 500 to 999
  • Added Mounts tab to Store
  • Now show item from Radiant chest before it turns into gold.
  • Sound has received a major mix pass across the board.
  • Main menu music has been turned down.
  • Fixed Ying Genie chest to show correct description.
  • Fixed issue with Supports able to charge their Ultimates while in base.
  • Fixed Master Collector not showing progression.
  • Fixed Friends Forever Achievement not progressing.
  • Fixed the countdown timer continuing while paused.
  • Fixed Emotes locking input while on mount.
  • Fixed an issue where projectile range wasn't being calculated properly for range-limited projectiles.
  • Improved dead zones for gamepads, and added the ability to configure them per stick.
  • Improved slippery rooftops to force players off.
  • CUSTOMIZATIONS:
  • Code Green Viktor Collection (Available in Code Green Chest):
  • Heads:
  • Code Green Cover
  • Code Green Helmet
  • Code Green Kepi
  • Code Green Cpt. Cap
  • Bodies:
  • Code Green Trooper
  • Code Green Grenadier
  • Code Green Bandolier
  • Code Green Comms
  • Weapons:
  • Code Green AR-Melee
  • Code Green AR-LMG
  • Code Green AR-SK9
  • Code Green AR-Compact
  • Sprays:
  • Wolf Pack
  • Viktory
  • MVP Poses:
  • Ten-Hut!
  • Hot Potato
  • Emote:
  • War Games
  • Voice Pack:
  • Code Green (Available for direct purchase)
  • Pip:
  • Weapon: Rooster Brewster
  • All emotes and poses are now in the Colossal Chest as well as the Radiant Chest.
  • MAPS:
  • Optimized performance for Stone Keep.
  • New maps added to the Test Queue.
  • Ice Mines Redo
  • This map features a test revision of the existing Siege map “Ice Mines”. We are excited to hear your feedback on these revisions.
  • Stride
  • Test Map updates:
  • District - Expanded capture point & added short route to capture point.
  • Atrium - Expanded various spaces.
  • Undercity - Fixed an issue where bots would be unable to path.
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • General:
  • Fixed an issue where Support champions could gain ultimate charge before the round has begun.
  • Items:
  • Aggression
  • Temporarily removed from the game.
  • Life Rip
  • Reduced cost from 400 to 300.
  • Rejuvenate
  • Reduced cost from 300 to 200.
  • Barik:
  • Turret
  • Fixed a bug where Turret’s damage was not being mitigated by Haven.
  • Bomb King:
  • General
  • Fixed an issue where Bomb King could get locked out of firing his Weapon (bomb king swimming bug).
  • Sticky Bomb
  • Increased minimum damage from worst case explosion fall off from 15 to 30% of max damage.
  • Increased explosion radius from 9 to 10 units.
  • Cassie:
  • Scout
  • Updated description to indicate that this ability grants Cassie CC immunity.
  • Drogoz:
  • General
  • Fixed an issue where Drogoz could get locked out of firing his Weapon.
  • Fernando:
  • General
  • Improved Fernando's weapon fire under high ping.
  • Improved hit calculations on Fernando's Weapon.
  • Grover:
  • Crippling Throw
  • Fixed a bug where this ability was applying twice the usual amount of Diminishing Returns
  • Cards
  • Pick up
  • Fixed a bug where this card was not correctly applying the intended values.
  • Mal’Damba:
  • Spitting Cobra
  • Targets stunned by Snake Toss cannot be stunned again by Snake Toss for 3s.
  • Makoa:
  • General
  • Improved hit calculations on Makoa's Ancient Rage.
  • Cards
  • Fixed an issue where Rampage III was able to stack with other Movement Speed boosts
  • Pip:
  • Potion Launcher
  • Increased minimum damage from worst case explosion fall off from 15 to 35%.
  • Tyra:
  • Auto Rifle
  • Increased minimum accuracy from 85 to 89%.
  • Increased accuracy lost per shot from 2.8 to 3%.
  • Viktor:
  • Barrage
  • Reduced the time it takes for a Barrage strike to hit from 1 to 0.75s.

New in Paladins 0.41 (Jan 17, 2017)

  • General:
  • The Legendary and Epic Founder’s Packs are no longer available.
  • Weekly Quests are now available to complete each week.
  • Siege Mode
  • Teams now gain 300 credits for capturing an objective.
  • Teams now no longer gain credits for defending a payload push.
  • Payload Mode
  • Starting credits increased from 400 to 1000.
  • Increased credit spooling in Payload from 1 to 2 credits every 1s.
  • Fixed an issue where Weapon Skin, Emote, and Spray selections would reset to default.
  • Using a Spray will no longer put you in-combat.
  • Deployables and pets now show an outline like players.
  • Added improvements to the display conditions for Player Names and Health Bars.
  • Fixed an issue where players were not getting placed on a mount upon respawn when activating an ability right as the respawn timer ends.
  • Fixed issue with UI elements overlapping at Social Menu.
  • Fixed an issue where the HRX Bundle Poses would sometimes not show the Invitational trophy.
  • Fixed crash condition when spectating on Fernando in first person.
  • Fixed an issue where animations could get stuck (Evie Soar, Getting Pulled, Androxus Ult)
  • Fixed rounding issues when showing current health numbers.
  • SKINS/WEAPONS/EMOTES:
  • Ying Genie Collection available in the Genie Chest
  • Heads
  • Genie's Feather
  • Genie's Diadem
  • Genie's Eye
  • Genie's Turban
  • Body
  • Genie
  • Weapons
  • Genie's Winged prism
  • Genie's Cloud Prism
  • MVP Poses
  • 3 Wishes
  • Emote
  • Wish Granted
  • MAPS:
  • New Siege Map: Stone Keep
  • Performance optimizations have been made to Jaguar Falls and Serpent beach.
  • New Queue: Test Queue (available at level 15)
  • The Test Queue is a place to feature maps that are unfinished, allowing players to give active feedback on maps that are in progress. The Test Queue is available from the Casual Queue select.
  • Maps available in OB41:
  • Atrium - Siege
  • District - Siege
  • Undercity - Siege
  • ITEMS:
  • Cauterize
  • Reduced duration from 2 to 1.5s.
  • Cauterize of different ranks no longer stack on each other. The strongest reduction will be the only reduction applied to a single target.
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • General
  • Support champions now gain ultimate charge from effective healing done to teammates. Self healing or healing done to teammates that heals for 0 do not provide ultimate charge.
  • Barik
  • General
  • Increased Health from 2900 to 3400.
  • Fernando
  • General
  • Fixed Invitational MVP pose not showing trophy on first view.
  • Grohk
  • Healing Totem
  • Increased healing from 340 to 520 per second.
  • Sha Lin
  • Impaler Arrow
  • Fixed issue with immediately being able to draw another Impaler arrow after initial activation.
  • Skye
  • Wrist Crossbow
  • Increased ammo count from 15 to 20.
  • Tyra
  • General
  • Increased Health from 2200 to 2400.
  • Nade Launcher
  • Changed various text instances of Grenade Launcher to Nade Launcher
  • Cards
  • Salamander Hide
  • Fixed a tooltip error.
  • Viktor
  • General
  • Fixed Invitational MVP pose not showing trophy on first view.
  • Ying
  • General
  • Fixed Convention 2017 skin not showing the correct arm bands in first person view.

New in Paladins 0.40 (Dec 21, 2016)

  • NEW CHAMPION - Tyra “The Untamed”:
  • Abilities:
  • [LMB] Auto Rifle
  • Fire one shot every 0.09 seconds that deals 120 damage.
  • [RMB] Nade Launcher
  • Fire a grenade that deals 700 damage in a small area of effect.
  • [Q] Fire Bomb
  • Hurl an incendiary device that leaves a pool of fire for 6s. Enemies that contact the fire will burn for 9% of the maximum health over 0.6s. Continued Contact refreshes this effect.
  • [E] Crossfire
  • Gain 40% attack speed and 40% movement speed for 4.5 seconds. Firing does not consume ammo.
  • [F] Hunter’s Mark
  • Mark an enemy for 6s. Marked enemies are revealed and take 15% increased damage from your basic attacks.
  • Cards
  • Incensed
  • [Fire Bomb] Gain {8/16/24/32}% Movement Speed for 3s when activating Fire Bomb.
  • Napalm
  • [Fire Bomb] Fire Bomb reduces healing by {5/10/15/20}% more.
  • Salamander Hide
  • [Fire Bomb] Reduce self damage taken from Fire Bomb by {20/40/60/80}%.
  • Volatile
  • [Fire Bomb] Reduce the Cooldown of Fire Bomb by {1/2/3/4}s.
  • Favored Quarry
  • [Hunter’s Mark] The reveal portion of your Hunter’s mark lasts {1/2/3/4}s longer.
  • Hunting Season
  • [Hunter’s Mark] Gain {200/400/600/800} Health if you kill the Hunter’s mark target.
  • Ranger
  • [Hunter’s Mark] Reduce the Cooldown of Hunter’s Mark by {1/2/3/4}s.
  • Tracker
  • [Hunter’s Mark] Gain {5/10/15/20}% Movement Speed while Hunter’s mark is active.
  • Bandolier
  • [Grenade Launcher] Reduce the Cooldown of Grenade Launcher by {0.5/1/1.5/2}s.
  • In the Fray
  • Reduce the self damage taken from Grenade Launcher by {25/50/75/100}%.
  • Quick Release
  • [Grenade Launcher] Gain {10/20/30/40}% reload speed for {3/6/9/12}s after using Grenade Launcher.
  • Turn the Table
  • [Grenade Launcher] Heal for {50/100/150/200} after hitting an enemy with Grenade Launcher.
  • Locked and Loaded
  • [Weapon] Increase your ammo count by {2/4/6/8}s.
  • Primal Might
  • [Armor] Getting an elimination reduces all active cooldowns by {10/20/30/40}%.
  • Survivalist
  • [Armor] Increase your maximum Health by {50/100/150/200}.
  • Trail Blazer
  • [Armor] You cannot be slowed by more than {50/60/70/80}%.
  • GENERAL:
  • The free champions have been changed
  • Viktor
  • Cassie
  • Drogoz
  • Kinessa
  • Fernando
  • Tyra
  • Pip
  • Skye
  • Items that are Exclusive or Limited now have an improved presentation to make their obtainability clearer.
  • Models may now be rotated when viewed in the Store.
  • Ultimates are now blocked from firing before the round has begun.
  • Fixed an issue in Payload where items would incorrectly display as owned after the round restarted.
  • Stealth is no longer removed when a stealthed player is stunned.
  • Damage increases are now properly affected by damage falloff.
  • Addressed an issue with the fourth boosted item in a Radiant chest when you are not boosted.
  • Fixed an issue where the ‘Go To Chest’ button wouldn’t direct you to the correct chest.
  • Fixed an issue where the ‘Go To Chest’ button was not appearing correctly in store details.
  • Fixed an issue where the Store filter ‘Available’ wouldn’t correctly filter items.
  • Added rarity border on items in the Store and Champion Customize screens.
  • Added camera blur when unlocking Chests once items appear to improve readability.
  • First person Health bar now flashes red when taking damage and at low health
  • Added silhouettes to Barik Turrets, Bomb King bombs, Kinessa Mines.
  • Increased visibility of hit feedback on enemies.
  • COSMETICS:
  • Tyra:
  • Alluvial
  • Head: Alluvial Plaits
  • Body: Alluvial
  • Weapon: Alluvial Auto Rifle
  • Conifer
  • Head: Conifer Plaits
  • Body: Conifer
  • Weapon: Conifer Auto Rifle
  • Heartwood
  • Head: Heartwood Plaits
  • Body: Heartwood
  • Weapon: Heartwood Auto Rifle
  • Cassie:
  • Cassie has undergone a visual update. Players who played before OB40 will receive Cassie’s old model as a skin for free.
  • Amaranthine
  • Head: Amaranthine Braid
  • Body: Amaranthine
  • Weapon: Amaranthine Crossbow
  • Azure
  • Head: Azure Braid
  • Body: Azure
  • Weapon: Azure Crossbow
  • Cheshire
  • Weapon: Cheshire
  • Coral
  • Head: Coral Braid
  • Body: Coral
  • Weapon: Coral Crossbow
  • Hornet
  • Weapon: Hornet
  • Northern Watch
  • Body: Northern Watch
  • Timber Collection
  • Timber
  • Head: Timber Braid
  • Body: Timber
  • Tinder
  • Body: Tinder
  • Vampire Slayer
  • Head : Night Bane’s Brim
  • Body: Night Bane’s Raiment
  • Weapon: Night Bane
  • Ruckus:
  • H.A.W.K.
  • H.A.W.K. Jumpsuit has been updated with new goggles.
  • Colossal Chest
  • The following items have been added to the Colossal Chest:
  • H.A.W.K.
  • H.A.W.K. Jumpsuit
  • H.A.W.K. Miniguns
  • Timber Braid
  • Timber
  • Northern Watch
  • Tinder
  • HRX Digital Loot Pack
  • The HRX Digital Loot Pack is now available for a limited time only, which includes all of the following items:
  • Fernando
  • Head: Invitational 2017 Helm
  • Body: Invitational 2017
  • Weapon: Invitational 2017 Lance
  • MVP Pose: Champion 2017
  • Viktor
  • Head: Invitational 2017 Patch
  • Body: Invitational 2017
  • Weapon: Invitational 2017 Rifle
  • MVP Pose: Champion 2017
  • Ying
  • Head: Convention 2017 Veil
  • Body: Convention 2017
  • Weapon: Convention 2017 Mirror
  • Sprays
  • HRX 2017
  • Invitational 2017
  • Trophy 2017
  • Gold Cards:
  • Gold Cards are now available in Radiant Chests.
  • Gold Cards replace existing cards in your collection with an updated gold frame.
  • Once you acquire a Gold Card, you will also receive a spray of that card’s art. Gold Card sprays are usable only by the champion the card belongs to.
  • In this patch, only some of the Gold Cards come with sprays. More Gold Card sprays will be added in coming patches.
  • MAPS:
  • Map Visual Update - Jaguar Falls
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • Androxus
  • Accursed Arm
  • Explosion damage now falls off towards the edge of the explosion.
  • Fixed an issue where Androxus’s arm would get stuck when activating Accursed Arm.
  • Revolver
  • Reduced damage from 620 to 600.
  • Cassie
  • Crossbow
  • Reduced damage from 700 to 650.
  • Evie
  • Ice Staff
  • Reduced bonus damage after using Blink from 30% to 20%.
  • Grover
  • General
  • Increased Health from 2700 to 3000.
  • Weapon
  • Increased base damage from 350 to 400.
  • The damage scaling over distance has been adjusted to end at the same damage at max range.
  • Mal’Damba
  • Gourd
  • Fixed an issue where Gourd would fail to deploy in some areas on some maps.
  • Pip
  • Evil Mojo
  • Evil Mojo’s projectile will now travel through shields.
  • Evil Mojo’s explosion will now hit targets through shields.
  • Sha Lin
  • General
  • Fixed an issue where some visual effects were persisting after using abilities before mounting.
  • Impaler Arrow
  • Added first person camera visual effects when target is stunned.
  • Skye
  • General
  • Reduced Health from 2000 to 1800.
  • Poison Bolts
  • Increased projectile hit detection radius by 100%.
  • Wrist Crossbow
  • Increased minimum accuracy from 84 to 90%.
  • Reduced accuracy lost per shot from 2% to 1%.
  • Hidden
  • Addressed various issues with the stealth material appearing incorrectly.
  • Fixed Skye’s hair retaining stealth visual effects after Hidden expires.
  • Updated tooltip to correctly show that Hidden applies bonus Movement Speed.
  • Cards
  • Ninja
  • Ninja now adds it’s Movement Speed on top of the base Hidden Movement Speed rather than setting it to a new value.
  • Reduced Movement Speed bonus from 15/30/45/60 to 8/16/24/32%.
  • SPECTATOR:
  • Added a new visual state for ultimates and kill streaks.
  • Added a new presentation for team names and scores.

New in Paladins 0.39 (Dec 8, 2016)

  • Updated Founder's Packs to include:
  • 10 more Radiant chests to each Founder's Pack.
  • All Standard Champion Voice Packs
  • Account Boosters now provide additional Crystals and Gold for each Daily Login Bonus you collect.
  • Bonus +5 Crystals
  • Bonus +200 Gold
  • Account Boosters still provide:
  • +50% Account XP
  • +50% Champion XP
  • +100% Gold Earned
  • Radiant Chests drop an additional item
  • Unlocked items now have “owned” tag in Store and Champion Customize screen.
  • Added Store filtering options for Items.
  • Locked champions now appear greyed out in match lobby.
  • Player's personal Health bars will now show shield health as a total health bar. The separation will show health, then shields, then missing health.
  • Improved hitmarker feedback by increasing the length of the X and changing color when killing an enemy.
  • Stat credit for personal shields now given to character that applied the shield
  • Damage calculation against personal shields modified:
  • Base damage applied first, before bonus damage to shields, resulting in less bleed over from personal shields to health
  • Damage to personal shields now dismounts players
  • Targetable health bar overlays improved so the shadow portion of the healthbar always represents only missing health, instead of missing health + missing shield
  • Minor knockbacks no longer reduce air control
  • Fixed an issue where player could be locked out from firing for an entire life under certain conditions on respawn
  • Increased the max number of health segments, so they will more closely represent 250 health each for characters with high health
  • Addressed an issue where sound loops would get stuck on if you interrupt them during KillCam (eg. Bomb King’s Ultimate rolling sound)
  • Addressed an issue where Bomb King Sticky Bomb sounds were getting stuck on when you threw more than 6 Sticky Bombs before detonating.
  • Fixed a bug where players could not view the scoreboard while on the items or loadouts screens.
  • Fixed bug where if you interrupted your Emote with certain abilities it would allow you to move when you are supposed to be locked in place
  • Improved the ability for “TakeHit” sounds to indicate the direction from which you were damaged.
  • COSMETICS:
  • Heads:
  • Merry Maker Ribbons
  • Chillweave Beanie Kinessa
  • Dasher’s Antlers Androxus
  • Frosty Foliage Grover
  • Weapons:
  • Merry Maker Cane Evie
  • Festive Blunderbuss Barik
  • Snow Cannon Makoa
  • Festive Launcher Pip
  • Jolly Longbow Sha Lin
  • Twitch Illusory Mirror
  • Exclusive skin for Twitch account linking.
  • Bodies:
  • Merry Maker Evie
  • Voice Packs
  • Merry Maker Evie
  • MAPS:
  • Ice Mines:
  • Ice Mines has had a visual theming pass.
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • General:
  • Addressed a bug where knockbacks would have different behavior based on the position of the source.
  • Buck:
  • “Buck excels as a Flanker, but boasts a large amount of control for how mobile he is. We want to reward players who consistently land Net Shots, and Heroic Leap’s slow allowed Buck to extend the slow duration longer than it should last.”
  • Heroic Leap
  • No longer slows enemies upon landing.
  • Evie:
  • Ice Block
  • Ice block is now able to be themed for skins.
  • Cards
  • “Wormhole provided Evie too much breathing room around using her Blink, and was too valuable at ranks 1 and 2. Reducing the scale down means players now need to place more points into Wormhole to get similar value out of it.”
  • Wormhole
  • Reduced duration allowing the return blink from 2/4/6/8 to 1/2/3/4s.
  • Drogoz:
  • “Through card combinations and precise timing Drogoz players were able to exceed booster’s maximum speed for long durations of time allowing for an unintended amount of mobility. With the new booster behaviour he can still momentarily hit high speeds but will not be able to maintain them.”
  • Booster
  • Implemented a gradual speed reduction to booster when surpassing the maximum intended speed.
  • Booster is now disabled for 1 second after being knocked back
  • Fernando:
  • “Fernando is a formidable Front Line to deal with and can bring incredible point control to his team. However, we feel Fernando excels a bit too much at chasing enemies. We are reducing his base Movement Speed and Health to ensure risky positioning stays risky as it gave him a lot of forgiveness if he chased too far. The Cooldown recovery mechanic was short enough along with his ability to chase where it allowed Fernando to play more of a Flank role.”
  • General
  • Reduced Health from 5700 to 5500.
  • Reduced Movement Speed from 365 to 360.
  • Shield
  • Increased the minimum Cooldown when cancelling Shield early based on amount of Health remaining from 7 to 9s.
  • Kinessa:
  • Transporter
  • Reduced Cooldown from 12 to 10s.
  • Makoa:
  • “Makoa excels at isolating targets and provides a strong contrast to the other Front Line champions in that way. He falls a bit behind champions like Fernando or Barik in point control, but we want to highlight his uniqueness by increasing the amount of damage he can deal.”
  • Ancient Rage
  • Increased damage from 600 to 650.
  • Cannon
  • Increased damage from 600 to 650.
  • Mal’Damba:
  • “While Mal’Damba has a strong list of healing and control options for his team, his survivability is lower than other Support champions. We are increasing his base Health to allow him to take a few extra hits and stay in the fight.”
  • General
  • Increased Health from 2500 to 2650.
  • Sha Lin
  • Cards
  • Grounded
  • Fixed an issue where this card was healing for 13% less than intended at all ranks.
  • Ying:
  • Cards
  • “Carry On held too much value at low ranks, giving a significant increase in healing output without encouraging the player to put a lot of points into it in their loadout.”
  • Carry On
  • Reduced the amount of duration increase from 3/6/9/12 to 1/2/3/4s.
  • SPECTATOR:
  • The Spectator UI has had a presentation update with new features.

New in Paladins 0.38 (Nov 22, 2016)

  • GENERAL:
  • Improvements have been made to the Basic Tutorial.
  • Boosters may now be purchased after opening a Radiant Chest granting the fourth item.
  • Added Payload related lines to VGS.
  • Improved various projectile effects.
  • Adjusted the sound that plays when you successfully damage an enemy.
  • Fixed Cyrillic font not showing in skills screen.
  • Fixed an issue when pressing Y in "Redeem Code" bringing up Founder's pack pop up.
  • Fixed an issue where receiving an MVP Pose in a Radiant Chest would show as a gold drop.
  • Fixed an issue where the Exit button was missing when at login screen.
  • Updated the loot drop presentation that now shows what champion an item is for as well as better highlighting item rarity.
  • COSMETICS:
  • Ruckus:
  • Head
  • Star Slayer Flight Suit
  • H.A.W.K. Jumpsuit
  • Sprocket Jumpsuit
  • Gizmo Jumpsuit
  • Assembly Jumpsuit
  • Body
  • Star Slayer
  • Sprocket
  • Gizmo
  • Weapon
  • Star Slayer Cannons
  • H.A.W.K. Miniguns
  • Sprocket Miniguns
  • Gizmo Miniguns
  • Assembly Miniguns
  • MAPS:
  • Serpent Beach has undergone a visual update.
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • General
  • Fixed an issue with knockbacks that affected enemies having an extra impulse.
  • Added tracers on instant fire weapons
  • Androxus
  • Reversal
  • Added projectile trail.
  • Barik
  • “Barik has been over performing in many ways, and is too self sufficient with the right card combination. We are bringing down Healing Station to fit more of an in-combat persistent heal, pushing Barik to lean more on his Support for stronger healing. Reducing his Health and increasing Rocket Boots’ Cooldown makes him a bit less slippery when he is correctly caught out.”
  • General
  • Reduced Health from 3000 to 2900.
  • Blunderbuss
  • Bonus damage on targets hit by your Turrets reduced from 15 to 10% per Turret.
  • Rocket Boots
  • Increased Cooldown from 12 to 14s.
  • Cards
  • Healing Station
  • Reduced from 60/120/180/240 to 45/90/135/180 per second.
  • Bomb King
  • [BUG FIX] Jolt & Accelerant are applying increase incorrectly
  • Cassie
  • Blast shot is now more responsive with high ping. (lag compensated)
  • Grohk
  • “Grohk’s Healing Totem was a bit too vulnerable to collateral damage, so we’ve increased its Health to help it survive a bit longer.”
  • Healing Totem
  • Increased the Health of Healing Totem from 400 to 900.
  • Grover
  • “Grover’s damage output was below what we would expect for him. Raising his base damage up both improves his damage output and helps him deal with shields.”
  • Throwing Axe
  • Increased base damage from 300 to 350.
  • Throwing Axe combo damage over distance has been adjusted to match the new base.
  • Makoa
  • Improve Makoa’s cannon muzzle flash has particles that distract from the traveling projectile.
  • Makoa’s cannon projectile impact reads as an explosion, and is difficult to read from distance.
  • Mal’ Damba
  • Fixed Mending Spirits VFX not showing when using an alternate weapon skin.
  • Pip
  • Fixed an issue with the tooltip of Explosive Flask and Healing potion displaying incorrect values.
  • Cards
  • Gift Giver
  • Fixed an issue where this card was healing pip for much more than intended.
  • Ruckus
  • Miniguns
  • Updated firing sound.
  • Sha Lin
  • Cards
  • Bullseye
  • Fixed an issue where this card was not working at times.
  • Oasis
  • Fixed an issue where this card was not working at times.
  • Quick Sand
  • Fixed an issue where this card was not working at times.
  • Run Like the Wind
  • Fixed an issue where this card was not working at times.
  • Viktor
  • “Viktor is filling the role we expect for him, but is effective at too far of a range. Bringing in the range at which his damage starts to fall off and adding a slight additional recoil to his Iron Sights by default means he will be less effective fighting from a sniper’s range.”
  • Assault Rifle
  • Weapon falloff damage now starts at 90ft instead of 135ft.
  • Updated firing sound.
  • Iron Sights
  • Increased vertical recoil when firing during Iron Sights.
  • Ying
  • Fixed low particle settings not showing the projectile beam

New in Paladins 0.37 (Nov 11, 2016)

  • NEW CHAMPION: Sha Lin, The Desert Wind:
  • Weapon [LMB] - Long Bow
  • A long bow that draws back an arrow and releases it for up to 1100 damage every 1.5s.
  • Secondary Fire [RMB] - Impaler Arrow
  • Replace your arrow with an Impaler Arrow that knocks enemies back and stuns them for 1s if they hit a wall.
  • Ability [Q] - Planted
  • Plant yourself in place, becoming stationary for 3s. While planted, your Long Bow draw time is increased by 200% and you fire continuously. Re-activating Planted cancels the ability.
  • Ability [F] - Withdraw
  • Leap backwards and enter stealth for 2s, leaving a mirage at your original location for 3.5s.
  • Ultimate [E] - Heat Haze
  • Enter stealth and gain 30% Movement Speed for 8s. While active, you draw your bow 50% faster and leave a mirage behind for 2s each time you fire.
  • GENERAL:
  • Multi-queuing is now available. Players can choose to queue for both Siege and Payload simultaneously, which will enter whichever queue comes up first.
  • The Store has undergone a visual and functional update. All items in the game as well as new items can be viewable in the store. Chests will now be located in the Store as well.
  • Item previews in the store will now more clearly show what is changing on the champion.
  • The champion customization screen has undergone a visual and functional update, allowing you to preview items together including those you don’t own.
  • Players can now swap champions at the end of the picking stage in a Competitive Queue match lobby.
  • Improvements to the audio system.
  • Addressed an issue where using a rapid movement ability under a ceiling would cause you to jitter.
  • Addressed an issue where the first reload of the match would not display correctly.
  • Best in Class namings are now team colored to show what team each player was on.
  • Fixed an issue where keybindings would get reset with a new patch.
  • Fixed an issue where players would get stuck on the Top Play screen.
  • Improved the algorithm for determining the Top Play.
  • While active, Account Boosters now cause Radiant Chests to drop a 4th item.
  • Addressed an issue where players would sometimes not get a mount upon spawning.
  • Fixed an issue where some abilities would still deal damage into an enemy spawn room.
  • Capture Points may no longer be progressed until the round has begun.
  • SPECTATOR:
  • Fixed issue where Androxus Ult would not show up correctly for the spectated player.
  • Added spectator options menu that only shows up while spectating.
  • MAPS:
  • Timber Mill has undergone a visual update along with various cleanups.
  • Timber Mill now features portals that take players up onto select rooftops.
  • Fixed an issue where Fish Markets would not display Top Play correctly.
  • Fixed an issue where players could get underneath Frog Isle.
  • Fixed an issue where team decorations were not displaying correctly on Fish Markets.
  • The full changelog can be found here: http://steamcommunity.com/games/444090/announcements/detail/743486197387751418

New in Paladins 0.36 (Nov 1, 2016)

  • GENERAL:
  • At the end of every match, players will now see the Top Play from that match.
  • Added Boosters that increase the rate at which players gain Experience and Gold, available in 7-day and 30-day options.
  • Players that play together in a party will now get 10% more Experience and Gold.
  • Players may now trade champions at the end of a draft lobby.
  • Added a screen to display the top player of each role to the end of match lobby.
  • Addressed a variety of issues with when and how music is played.
  • Added new music for when both teams are tied at 3 points.
  • General improvements to audio system:
  • “We’ve enabled an improved occlusion system to increase clarity around what sounds are being made in the immediate vicinity of the player. Sounds on the other sides of walls should be occluded, although ultimates will never be affected by this system. This is the first step in a series of ongoing improvements to our audio system.”
  • Added options to control aim acceleration on gamepad.
  • Added gradiated movement speed on the left thumbstick for gamepad.
  • Shooting range will now automatically show a champion selection screen.
  • Shooting range champ select should make the esc menu go away when a champ is selected.
  • Increased experience gained from completing the Basic Tutorial.
  • Added a warning dialog for skipping the tutorial to indicate that the player is missing out on rewards.
  • Added region flags to each player on the leaderboard.
  • Radiant Chests now randomly drop Gold ranging from 400 to 1000, in addition to cards and cosmetics.
  • Addressed an issue where players could duo queue into competitive without having 12 champions at Mastery 4.
  • The champions page now shows each champion’s rating by frame.
  • Players in the shooting range may now change their deck at any time.
  • Added additional matchmaking logic.
  • Added the Emote key to the keybindings menu.
  • Siege Game Mode:
  • “We have made several updates to the Siege game mode. Our goal is to improve the early to late game scaling, and ensure there are enough incentives to both capture the objective as well as push the payload cart successfully. We have also added additional incentives for champions in each role to play to their strengths. We will continue to evaluate Siege in coming patches.”
  • Objectives and Payload carts no longer progress faster with multiple players, one player will give the maximum amount of progress.
  • Objective capture rate and Payload cart speed now increases over the course of the match.
  • The team that captures the Objective gains an additional 300 credits per player.
  • The defending team no longer gains credits when successfully defending the Payload push.
  • Objective capture rate and Payload cart speed is no longer altered when you are ahead or behind in points.
  • Each role now gains additional credits for doing their intended role:
  • Front Line champions gain 100% more credits for standing near an objective.
  • Support champions gain 100% more credits for healing allies.
  • Flank champions gain 100% more credits for eliminations on enemies when they are behind enemy lines.
  • Damage champions gain 100% more credits for dealing damage to enemy champions.
  • Addressed an issue where players could crash when loading into a match.
  • SKINS/WEAPONS:
  • Grover:
  • Grover may now customize accessories for his head separately from his body.
  • Common Skins
  • Autumn
  • Saffron
  • Lavender
  • Buck:
  • Buck may now customize accessories for his head separately from his body.
  • Buck’s character model has undergone visual updates. The old model and its variants remain as optional skins.
  • Epic Skins
  • Triggerman
  • Kingpin
  • Rare Skins
  • Brawler
  • Envy
  • Common Skins
  • Summit
  • Alpine
  • Mesa
  • Bomb King:
  • Epic Skins
  • Pumpking (limited time)
  • SPECTATOR:
  • UI now shows ultimate status, health, and highlights currently selected player.
  • Now more clearly shows what player is currently highlighted.
  • Persistent objective text is no longer displayed in spectator mode.
  • Spectators can now fly through spawn gates.
  • Fixed an issue where frame color of bottom elements was inversed.
  • Deck name is no longer shown.
  • MAPS:
  • Added art to the Shooting range
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • General:
  • Improved firing range of hitscan weapons.
  • Drogoz:
  • Dragon Punch
  • Reduced duration in flight from 5s to 4s.
  • Salvo
  • Increased bonus damage to shields per hit from +100% to +200%.
  • Fernando:
  • Charge
  • “We like where Fernando is sitting in a team composition, but feel he is too good at chasing kills and repositioning. This change is aimed at bringing him more in line with his role.”
  • Increased cooldown from 6 to 8s.
  • Mal’Damba:
  • Gourd
  • “Mal’Damba’s Gourd was intended to have a strong area of effect impact, and was not filling that role with the healing and damage it dealt.”
  • Increased healing from 200 to 280 per second.
  • Increased damage from 100 to 200 per second.
  • Spitting Cobra
  • Reduced the effective hit size of Spitting Cobra’s projectile.
  • Snake Toss
  • Increased the effective hit size of Snake Toss’ projectile.
  • Makoa:
  • Cannon
  • Increased the distance at which Cannon’s damage starts its fall off from 40 to 60 units.
  • Shell Shield
  • Shell Shield’s channel is now interrupted by hard crowd control effects.
  • Skye:
  • Fixed bug where minimum accuracy was too low.
  • Ying:
  • Illusion
  • Reduced duration from 12 to 8s.

New in Paladins 0.35 Beta (Oct 12, 2016)

  • New Champion: Mal'Damba, Wekono's Chosen:
  • Weapon [LMB] - Spitting Cobra
  • Fires as glob of venom every .55s dealing 450 damage to a single target.
  • Bonus Damage: Reloading throws the cobra dealing up to 550 based on how much ammo is missing and stunning enemies for 1s.
  • Secondary Fire [RMB] - Mending Spirits
  • Summon a spirit to enchant an ally healing 280 Health every second for 5 seconds.
  • Ability [Q] - Gourd
  • Toss a gourd full of venom that heals allies for 200 Health every second and damages enemies for 100 Damage every second.
  • Ability [F] - Slither
  • Quickly slither forward, becoming untargetable for the duration.
  • Ultimate [E] - Dread Serpent
  • Fire a dark vessel that explodes when it lands, fearing all enemy Champions for 2s and causing them to take 20% additional damage from all sources for the duration.
  • Cards
  • Incorporeal
  • Gain 50/100/150/200 Health.
  • Feed the Spirits
  • Reduce all active cooldowns by 10/20/30/40% when getting an elimination.
  • Snake Pit
  • Gain 5/10/15/20% Reload Speed.
  • Sustenance
  • Receive 5/10/15/20% more healing when below 50% Health.
  • Eerie Presence
  • Reduce the cooldown of Mending Spirits by .5/1/1.5/2s if you miss.
  • Ritual Magic
  • Heal for 15/30/45/60 Health every second Mending Spirits is active on an ally.
  • Swift Spirits
  • Mending Spirits grants 7/14/21/28% Movement Speed to allies.
  • Possession
  • Gain 4/8/12/16% Damage Reduction every second Mending Spirits is active on an ally.
  • Many Gourds
  • Reduce the Cooldown of Gourd by .5/1/1.5/2s.
  • Venomous Gourd
  • Gourd generates 1/2/3/4 ammo.
  • Lighter Gourd
  • Gourd gains 10/20/30/40% projectile speed.
  • Pungent Gourd
  • Gain vision on enemies for .5/1/1.5/2s after hitting them with Gourd.
  • Liminal Passage
  • Increase the distance Slither travels by 10/20/30/40%.
  • Fleeting
  • Reduce the Cooldown of Slither by .5/1/1.5/2s.
  • Spirit’s Touch
  • Activating Slither heals you for 50/100/150/200
  • Otherworldly
  • Gain 10/20/30/40% Movement Speed for 2s after Slither ends.
  • GENERAL:
  • Added a Tutorial for new players to learn the game.
  • Improved Custom match support
  • Players can now purchase cards for gold during the Loadout import process
  • Improved jitters near payload
  • Net code improvements (smoother movement corrections)
  • Fixed an issue where champions’ voices would react to getting healed when they were already at full health.
  • Players can now copy decks from the leaderboard
  • Fixed a bug where longer chat messages would get cut off
  • Addressed an issue where the overtime bar would get stuck on
  • Extend Payload round begin phase for attackers from 30s to 50s (Defenders can still leave their base at 10s).
  • Fixed a bug with round 2 of Payload where both teams lose 5 seconds from their preparation time due to the slow motion effect at the end of round 1.
  • Party members have a slightly different tint in-game
  • Sources of healing, such as Ying illusions, now have a + icon above them
  • Added crystal icons to the loading screen to signify that players are still loading.
  • Added an audio notification during overtime.
  • Added Cyrillic font to the game
  • Fixed a number of crash conditions.
  • Additional VFX performance updates for low end machines.
  • New emotes are now available.
  • UI:
  • Locked champions now are desaturated and have a lock frame.
  • Champions that are not able to be selected now have a strikethrough presentation.
  • Updated champion mastery frame art.
  • EW SKINS AND COSMETICS
  • Common Quality Weapon Skins price reduced to 50 crystals and 4750 gold
  • Rare quality weapons skins price reduced to 125 Crystals
  • Epic quality weapon skins price reduced to 200 crystals
  • Epic quality voice packs reduced to 50 crystals
  • Skin sets have had their gold price added to their set price
  • Skye:
  • Aqua Set
  • Aqua Body
  • Aqua Guise (Head)
  • Aqua Wrist Crossbow (Weapon)
  • Canary Set
  • Canary Body
  • Canary Guise (Head)
  • Canary Wrist Crossbow (Weapon)
  • Blush Set
  • Blush Body
  • Blush Guise (Head)
  • Blush Wrist Crossbow (Weapon)
  • Ying:
  • Haunt renamed to Snapdragon’s Mirror
  • Lazuli Renamed to Mystic’s Mirror
  • Mystic Set
  • Mystic Body
  • Mystic’s Veil (Head)
  • Mystic Mirror (Weapon)
  • Seer Set
  • Seer Body
  • Seer’s Veil (Head)
  • Seer’s Mirror (Weapon)
  • Soothsayer Set
  • Soothsayer Body
  • Soothsayer’s Veil (Head)
  • Soothsayer’s Mirror (Weapon)
  • Mal’Damba:
  • Hexer Set
  • Hexer Body
  • Hexer’s Mask (Head)
  • Hexer’s Spitting Cobra (Weapon)
  • Juju Set
  • Juju Body
  • Juju Mask (Head)
  • Juju Spitting Cobra (Weapon)
  • Cursed Set
  • Cursed Body
  • Cursed Mask (Head)
  • Cursed Spitting Cobra (Weapon)
  • MAPS:
  • Fixed end of mission cinematics on the payload maps
  • Various minor collision improvements
  • CHAMPIONS - BALANCE/UPDATES/FIXES:
  • General:
  • Addressed an issue where small knockbacks applied by some champions could interrupt other abilities.
  • Barik:
  • Turret
  • Fixed bug where turret projectiles were spawning on top of the turret’s head.
  • Bomb King:
  • Addressed an issue where Sticky Bombs were sometimes not dealing damage when stuck to enemies.
  • Fixed a case where bomb king would continuously try to detonate a poppy bomb that doesn’t exist, instead of throwing a new one
  • Drogoz:
  • Booster
  • Improved performance on high ping.
  • Evie:
  • Ice Block
  • Fixed a typo in the tooltip description that listed a duration of 2s instead of the correct 3s.
  • Fernando:
  • General
  • Reduced Health from 6000 to 5700.
  • Fireball
  • Reduced bonus damage for each additional target hit from 100% to 50%.
  • Kinessa:
  • Fixed issue where Kinessa’s mine (and other projectiles) could be placed at the end of round 1 and persist to round 2
  • Makoa:
  • Reduced characters sliding when getting hooked by Makoa.
  • Ruckus:
  • Fixed an issue where Ruckus’s Emitter and Repulsor Field cards were in the wrong places in the loadouts screen.
  • Repulsor Field
  • No longer interrupts fire when activating.
  • Skye:
  • Time Bomb
  • Better HUD indicator warning for skye ult
  • Damage now falls off the further you are away from the Time Bomb’s center.
  • “Time Bomb is an ability intended to create area control and spread out groups, but it was too effectively punishing players who were correctly reacting to the bomb and spreading out. The goal of these changes is to make sure Time Bomb is still a powerful tool for splitting up groups, but it’s not as good at picking up kills on players who are moving away from it.”
  • Viktor
  • Assault Rifle
  • Reduced the bonus damage of the first four shots from 50 to 40.
  • Frag Grenade
  • Knockback value reduced substantially
  • No longer indicated on the UI as a knockback.
  • Cards
  • Grenadier
  • Fixed an issue where the 5 second internal cooldown was not working.

New in Paladins 0.34 Beta (Sep 29, 2016)

  • New Game Mode: Payload:
  • New Game Mode: Payload
  • Payload is an Attack / Defend style game mode with two rounds. The team on Attack will attempt to push a Payload cart from their base to the enemy base within the time limit. When round one is complete, both teams swap sides (I.E. a team on Defense will play on Attack for the next round) and the match is played again. The team that got the Payload cart furthest will win the match. If both teams push the Payload cart all the way, then the team that pushed it to the end point in less time will win the match. In Round 2, the Payload cart location will be displayed on the HUD and a marker will be placed in the world to show how far the cart must be pushed to win.
  • In this patch, Payload will be playable on these three maps:
  • Outpost
  • Hidden Temple
  • Frostbite Caverns
  • General:
  • Standard Champion and Cosmetic Voice Packs can now be unlocked.
  • Updated the in-match Item Store screen.
  • Updated the layout of the Champion screen in the main menu.
  • Introduced Champion Sets
  • Players can now view, unlock, and equip Sets in the Champion screen.
  • Sets are groups of items for a Champion that are themed to match.
  • Improved the in-match Loadout screen.
  • Addressed several issues with Killcam.
  • Improved performance of several visual effects.
  • The time it takes for overtime to expire now diminishes the longer overtime lasts, down to a minimum of 1s.
  • Players can choose their preferred Region which will apply for all game modes, including casual queues.
  • Fixed an issue where matchmaking could assign players to servers outside their selected region in the Competitive queue .
  • Added stricter rules around how matchmaking groups players together.
  • Practice Queue now includes all Siege maps.
  • Added more music to the lobby and in-match.
  • Made improvements to jittery movements when colliding with a payload standing still. Further improvements to the experience is planned for future releases.
  • Payload collision size now more closely matches the visuals.
  • The frequency of "false fires" has been greatly reduced after using abilities and reloads.
  • Added an overall leaderboard for MMR in Competitive play
  • The full changelog can be found here: http://steamcommunity.com/games/444090/announcements/detail/991180365029408816