Overture Demo Changelog

What's new in Overture Demo 4.0.5

Dec 15, 2016
  • Fixed Cheetah bug
  • Fixed Sloth bug

New in Overture Demo 4.0.4 (Dec 2, 2016)

  • Decreased Barbarian's base move speed
  • Decreased Witch base move speed
  • Removed Paladin's invulnerability to melee on RMB (make sure to update in set_perks)
  • Cleric has increased mana regen when not attacking (make sure to update in set_perks)
  • Fixed particle effect bug for health and mana potions
  • Reduce Trickster base health
  • Increased Trickster LMB attack range
  • Added a new passive to the Barbarian
  • Added a new passive to the Bandit
  • Added a new passive to the Brute
  • Added a new passive to the Trickster
  • Added a new passive to the Ranger
  • Added a new passive to the Wizard's LMB attack

New in Overture Demo 4.0.3 (Nov 25, 2016)

  • Fixed a few bugs
  • Steam cloud support

New in Overture Demo 3.0.1 (Apr 18, 2016)

  • AlienFX and Logitech Keyboard/Mouse Lighting support has been implemented

New in Overture Demo 2.2.0 (Jul 17, 2015)

  • ADDED:
  • Added new post-boss music tracks
  • Added new dungeon tracks
  • Added new final boss track
  • Added new end-game track
  • Added new enemy: Fireball Caster
  • Added new enemy: Pyromancer Caster
  • Added new enemy: Beefy Red Slime
  • Added new enemy: Brute Warrior
  • Added new enemy: Armored Warrior
  • Added new VFX on taking damage
  • Added room transition effects
  • MODIFIED:
  • Modified orb sprites
  • Modified character select screen VFX
  • Soldier RMB now costs 2x more mana
  • Smoke screen now lasts twice as long
  • Ranger LMB now deals 2x more damage
  • Reduced chance for rain
  • Reduced wall gibs
  • Gold mobs now have gold health bars
  • Modified victory screen display
  • Modified edge of map display
  • FIXED:
  • Fixed Duelist explosion bug
  • Fixed Rogue boss room LMB range bug
  • Fixed entrance object bug
  • Fixed darkened top bar controller display bug
  • Fixed errant cursor bug
  • Fixed HP going into negative bug

New in Overture Demo 2.1.5 (Jul 10, 2015)

  • FIXED:
  • Fixed gold not properly saving between save/load bug

New in Overture Demo 2.1.4 (Jul 10, 2015)

  • ADDED:
  • Rain environmental effect
  • Day and night effect

New in Overture Demo 2.1.3 (Jul 10, 2015)

  • ADDED:
  • Added boss trail effect to boss during charge
  • Added better charging indicator to bosses
  • MODIFIED:
  • Modified loot statistics display
  • Invoker's LMB in human form now grants mana on cast
  • Knight's RMB now reduces damage by 66%, up from 50%
  • Reduced Knight's RMB mana cost by 50%
  • Paladin has 25% more damage reduction
  • Paladin's RMB now makes him immune to melee attacks
  • Cleric now summons light beams every 4 attacks, down from 5
  • Monk now moves faster in both normal form and charged form
  • Necromancer skeletons cost 20% less to summon
  • Thief's RMB now summons 10 crescents, up from 6
  • Reduced stair guardian HP by 25%
  • Closer range rotating orbs now spin 50% slower
  • Renamed gib density to particle density
  • Reduced saturation on backgrounds
  • Added small chance for enemies to drop health potions on hit
  • FIXED:
  • Fixed sticky player movement in boss room bug
  • Fixed music attempting to play twice on Continue bug
  • Fixed controller attacks bug

New in Overture Demo 2.1.2 (Jun 15, 2015)

  • MODIFIED:
  • Bosses can no longer charge at the player right away
  • Stair guardian orbs are more noticibly dangerous
  • Increased follower starting HP by 50%
  • RMB Attacks may now be used to interrupt when LMB is held down
  • Slightly reduced the difficulty of Floor 1-1
  • FIXED:
  • Fixed bug where pressing 'i' in-game would reduce player's HP
  • Fixed Tutorial Tooltip bug
  • Fixed swarm facing bug
  • Fixed screenshake toggle not working bug
  • Fixed Witch LMB tooltip bug
  • Fixed dagger attack crashing bug
  • Fixed bosses getting stuck on walls bug

New in Overture Demo 2.1.1 (Jun 7, 2015)

  • MODIFIED:
  • Modified compilation method, which should increase frame rate stability

New in Overture Demo 2.1.0 (Jun 5, 2015)

  • FIXED:
  • Fixed chests not being able to be purchased bug
  • Fixed music not playing properly bug
  • Fixed enemies spawning too close to player bug
  • Fixed numerous save/load issues
  • Fixed victory screen text not displaying bug
  • Fixed arsonist frame rate issue
  • Fixed continue screen visual glitch

New in Overture Demo 2.0.9 (Jun 4, 2015)

  • ADDED:
  • Added "Gib Density" Option in settings menu
  • Added new breakable items to each tileset
  • Added major performance optimizations
  • Added large trees
  • MODIFIED:
  • If player presses A or Start in splash screen, enable controller support
  • If player presses any keyboard key or clicks mouse, disable controller support
  • Sped up Right Analog stick movement
  • Modified victory screen aesthetic
  • Modified save/load backend
  • Modified XP bar display
  • Improved controller responsiveness
  • Stair guardians now drop plenty of gold on slay
  • FIXED:
  • Fixed blood pattern bug
  • Fixed several display issues
  • Fixed ranged enemies not attacking bug

New in Overture Demo 2.0.8 (May 26, 2015)

  • ADDED:
  • Player now gets thoroughly punished by monsters on death
  • Added major performance optimizations
  • Added support for Arrow Keys
  • MODIFIED:
  • Hitflash text is now more pronounced
  • Hitting certain enemies will slow them down
  • Hitting bosses will slow them down
  • Right Analog Stick can now be used to navigate menus
  • Right Trigger can now be used to select menu items
  • Barrels can now spawn smoke and poison
  • Barrels are now much more common
  • Fast and large enemies will blow through walls
  • FIXED:
  • Fixed persistent rumble bug
  • Fixed movement animation bug

New in Overture Demo 2.0.7 (May 25, 2015)

  • MODIFIED:
  • Pressing "Start" on a controller in menu will enable controller mode
  • Controller mode cannot be toggled on without a controller plugged in
  • FIXED:
  • Fixed bug where controller mode was being switched on without a controller plugged in

New in Overture Demo 2.0.6 (May 25, 2015)

  • ADDED:
  • Added controller toggle button
  • Added controller rumble support

New in Overture Demo 2.0.5 (May 13, 2015)

  • Fixed NPCs not attacking bug

New in Overture Demo 2.0.4 (May 12, 2015)

  • Fixed a few minor bugs

New in Overture Demo 2.0.3 (May 11, 2015)

  • FIXED:
  • Fixed a few more stability issues

New in Overture Demo 2.0.2 (May 11, 2015)

  • ADDED:
  • Implemented Achievements
  • FIXED:
  • Fixed several instability issues

New in Overture Demo 2.0.1 (May 2, 2015)

  • MODIFIED:
  • Bosses now drop items when slain
  • Druid's LMB now speeds up
  • Brute's LMB now deals double damage
  • Brute's LMB now has double width
  • Brute's RMB no longer slows him down
  • Witch's LMB now shoots two bubble streams
  • Witch's RMB now shoots two extra bubbles
  • Soldier's RMB now has blur trail
  • FIXED:
  • Fixed skeleton attack crashing bug
  • Fixed druid wolf pet crashing bug

New in Overture Demo 2.0.0 (May 1, 2015)

  • ADDED:
  • Added CONTROLLER SUPPORT
  • Added DOUBLED ATTACK SPEEDS
  • Added DOUBLED ENEMY HEALTH
  • Added FULLY PERSISTENT GORE AND GIBS
  • Added ONE MAJESTIC MUSIC TRACK
  • Added TONS OF PERFORMANCE OPTIMIZATIONS
  • Added EXTRA POLISH AND JUICE
  • MODIFIED:
  • Modified explosion animation
  • Modified blood and bone duration
  • White trail has been modified to blur trail
  • Player's HP bar is now drawn above particles
  • Warlock's LMB will now go through enemies
  • Warlock's RMB now deals double damage
  • Barbarian now heals a bit if damaged while RMB is active
  • Necromancer's LMB now has bonus range, but slower to start
  • Invoker's ALT FORM LMB now has bonus range, but slower to start
  • Increased Ranger movespeed to 6, from 5.5
  • Increased Bandit movespeed to 5, from 4
  • Explosions now destroy walls
  • FIXED:
  • Fixed explosion visual glitch
  • Fixed wall alignment bug
  • Fixed several wall-related bugs
  • Fixed cursor bug
  • Fixed sound effect stacking bug
  • Fixed text file not closing bug
  • Fixed various crashing bugs
  • Fixed camera transition bug
  • Fixed floor display bug
  • Fixed double cursor bug

New in Overture Demo 1.2.8 (Feb 21, 2015)

  • MODIFIED:
  • Added fade transitions to menus
  • Added additional enemy variation
  • Druid wolf form now grants a speed boost on switch
  • Druid wolf form now has same base speed as human form
  • Druid human form now grants a stuning missle barrier on switch
  • Increased summoned skeleton move speed
  • Modified save functionality
  • Darkened bone piles
  • Reduced Floor 1 difficulty
  • FIXED:
  • Fixed Ranger arrow color bug

New in Overture Demo 1.2.7 (Feb 17, 2015)

  • MODIFIED:
  • Increased necro skeleton speed
  • Doubled effectiveness of Necro's RMB
  • Necro skeletons are now darker
  • Added death animation to summoned skeletons
  • FIXED:
  • Fixed skeleton stuck on wall bug

New in Overture Demo 1.2.6 (Feb 16, 2015)

  • MODIFIED:
  • Decreased Druid's LMB damage
  • Increased Soldier's LMB damage
  • Modified victory screen
  • Added indicator for enemy reanimation
  • FIXED:
  • Fixed crashing bug
  • Fixed pause bug

New in Overture Demo 1.2.5 (Feb 14, 2015)

  • Added:
  • Added new blood particle effects
  • Added additional particle effects
  • Added even more particle effects
  • Added more enemy variations
  • MODIFIED:
  • Ranger LMB now restores twice as much mana on hit
  • Necromancer LMB now fires rapid homing fireballs
  • Modified larger enemy variations
  • FIXED:
  • Fixed skeleton blood bug
  • Fixed wall depth bug
  • Fixed several decor bugs
  • Fixed glow item bug
  • Fixed potion clarity bug

New in Overture Demo 1.2.4 (Feb 13, 2015)

  • MODIFIED:
  • Reduced LMB damage on Cleric
  • Reduced RMB damage on Cleric
  • Modified potion drop rates
  • FIXED:
  • Fixed RMB on top of loot bug
  • Fixed water tile bug
  • Fixed wall bug

New in Overture Demo 1.2.3 (Feb 12, 2015)

  • ADDED:
  • Game will automatically pause when out of focus
  • MODIFIED:
  • Knight's LMB is now a straight dagger attack
  • Knight's RMB now grants 50% damage reduction
  • Cleric's RMB now activates a charged bolt nova
  • Cleric's RMB now activates a barrier which destroys projectiles
  • Warrior now has 20% chance to cast mini-vortex on hit
  • Druid's Wolf form LMB is now larger
  • Increased mana cost of Warrior's RMB
  • Increased effectiveness of large potions by 50%
  • Thief RMB now destroys enemy projectiles
  • Increased Thief RMB mana cost
  • Explosions now destroy enemy projectiles
  • Increased Druid human speed
  • Decreased Druid wolf speed
  • Druid's Bird cannot fire when Druid is in Wolf form
  • Reduced Monk base walk speed
  • Reduced Bandit base walk speed
  • Increased Bandit RMB mana cost
  • Reduced distance of most enemy projectiles
  • Reduced Paladin RMB damage
  • Reduced Monk's base health by 50
  • Gold mobs can no longer be stunned
  • FIXED:
  • Fixed enemy spawning inside walls bug
  • Fixed large enemy movement bug
  • Fixed stairs spawning next to player bug

New in Overture Demo 1.2.2 (Feb 11, 2015)

  • ADDED:
  • Added ability to redeem scrolls
  • Added ability to reset game data
  • MODIFIED:
  • Druid Wolf form now deals 2x damage
  • Druid Wolf form now takes 2x less damage
  • Doubled priestess RMB damage
  • Quadrupled peltast LMB damage
  • Modified charged bolt to pierce
  • Increased Ranger move speed
  • Decreased Bandit move speed
  • Spider now has charge attack
  • Modified spawning for goblins
  • Extra large enemies now see through Rogue’s smoke
  • Increased range of all enemy ranged attacks
  • Increased duration of Deadshot’s molten arrows
  • Warrior RMB now costs less mana
  • Thief RMB now bounces once
  • Boss room Q now grants +15% max hp
  • Boss room Q now grants +30% max mana
  • FIXED:
  • Fixed mana draining bug
  • Fixed health UI icon bug
  • Fixed legacy display bug
  • Fixed HP regen after boss fight bug
  • Fixed gold scaling bug
  • Fixed exp bug
  • Fixed peltast naming bug
  • Fixed Load_Characters crashing bug
  • Fixed HP/Mana cap bug

New in Overture Demo 1.2.1 (Feb 10, 2015)

  • MODIFIED:
  • Doubled mana regen rate across the board
  • Q in boss room now increases HP by 33%
  • E in boss room now increases Mana by 33%
  • Increased Witch's purple orb size
  • Increased Arsonist mana cost for RMB
  • Increased Arsonist fire rate for RMB
  • Warlock's RMB attack now decreases in size
  • FIXED:
  • Fixed OCON_CONTROL crashing bug
  • Fixed several music bugs
  • Fixed mud depth bug

New in Overture Demo 1.2.0 (Feb 9, 2015)

  • MODIFIED:
  • Druid right click costs 25% of max mana if in human form
  • NPC health bars are now green
  • TOUGH heroes now gain 12 HP and 2 mana per level up
  • SWIFT heroes now gain 9 HP and 3 mana per level up
  • MYSTICAL heroes now gain 6 HP and 4 mana per level up
  • Paladin's base speed has been increased
  • FIXED:
  • Fixed explosion not damaging bosses and shrines bug

New in Overture Demo 1.1.6 (Feb 5, 2015)

  • FIXED:
  • Fixed music not playing bug
  • Fixed explosion sound on spawn bug

New in Overture Demo 1.1.5 (Feb 5, 2015)

  • ADDED:
  • Added screen shake toggle
  • FIXED:
  • Fixed music not working bug

New in Overture Demo 1.1.4 (Feb 5, 2015)

  • ADDED:
  • Added Two additional bosses
  • Added Kickstarter backers to credits
  • Added Kickstarter backer names to game
  • MODIFIED:
  • Modified Warlock left mouse attack
  • Modified Warlock right mouse attack range
  • Modified Knight left mouse attack
  • Modified Knight right mouse attack
  • Reduced Knight starting HP
  • Reduced Ranger starting HP
  • Reduced Thief starting HP
  • Modified Duelist right mouse attack
  • Changed MPS to MRGN
  • Modified full potion procs to normal potions
  • Reduced Druid human form move speed
  • Reduced mana regen from potions by 20%
  • Refined Necromancer skeletons
  • Chests in boss room now roll better stats
  • Getting hit while in rage mode with Brute will turn it off
  • Getting hit while in rage mode with Brute will deplete mana
  • Damage taken is now reduced by 1% per player level
  • Modified post-game screen display
  • FIXED:
  • Fixed highest stage bug
  • Fixed boss collision mask bug
  • Fixed items spawning outside of perimeter bug
  • Fixed items spawning inside walls
  • Fixed save state bug
  • Fixed view controller crash bug
  • Fixed spacebar splash screen bug
  • Fixed dagger attack boss room bug
  • Fixed entrance/exit centering
  • Fixed Trap enemies dropping potions bug

New in Overture Demo 1.1.3 (Feb 2, 2015)

  • MODIFIED:
  • Modified Bandit's left mouse attack
  • Made opaque enemies less transparent
  • FIXED:
  • Fixed enemy sizing bug
  • Fixed data structure crashing bug