Of Guards And Thieves Changelog

What's new in Of Guards And Thieves r87.55

Nov 1, 2018
  • New Sandbox TDM (sbTDM) mode hosting for Gold users
  • Racing is now free to play with upgraded features
  • New Racing skins available for PGA and FA dlc.
  • Improved performance and netcode
  • Improved graphics engine
  • Item Spawner for Training and sbTDM mode
  • Vehicles now available in Map Editor, and compatible with almost every game mode such as GaT / DE / TDM / MB / ZR / etc
  • Terrain sculpt in Map Editor
  • Over 900 new objects available in map editor
  • Water availability for custom maps
  • Racing is now compatible with custom maps
  • Training is now compatible with custom maps
  • Permanent gold account DLC upgraded with Gold Skins and new Avatars
  • 7 new languages translation available in-game
  • New dedicated server for Asia and US-West
  • 53 unlockable achievements
  • Level cap increased to 70

New in Of Guards And Thieves r86.21 (May 8, 2018)

  • Of Guards and Thieves - New In-Game UI, Huge Map Editor update, Badges, Rebalance, Fix & Improvements and more!
  • Update 86.21
  • Hi guys! We're happy to announce the r.86.21 OGAT Official Update release.
  • Has been a long and stressful task, but now we are ready to move forward with new contents and features for the next updates, can't wait to release more stuff!
  • OGAT r.86.21 Full Changelog
  • NEW FEATURES
  • MULTILANGUAGES SUPPORT v.1 (in testing and costantly updating)
  • Language selection in Settings menu
  • In-Game German translation
  • In-Game Polish translation
  • In-Game Russian translation
  • In-Game Italian translation
  • In-Game French translation
  • In-Game Spanish translation
  • In-Game Japanese translation
  • In-Game Swedish translation
  • In-Game Turkish translation
  • In-Game Bulgarian translation
  • In-Game Brasilian Portuguese translation
  • In-Game Serbian translation
  • In-Game Croatian translation
  • In-Game Latvian translation
  • Steam Page translation
  • Steam Pages German translation
  • Steam Pages French translation
  • Steam Pages Polish translation
  • Steam Pages Japanese translation
  • Steam Pages Italian translation
  • Steam Pages Swedish translation
  • Steam Pages Turkish translation
  • Steam Pages Russian translation (coming soon)
  • Steam Pages Brasialian Portuguese translation (coming soon)
  • BADGES v.1
  • NEW Badges icons in Lobby profile pop-up
  • NEW Badges icons in personal profile screen
  • NEW Polaroid Badges icons
  • NEW Veteran Badges - based on account age
  • NEW IN-GAME UI
  • New Weapons/Gadgets selection GUI +
  • New Cooldown indicator GUI
  • New Timer and Objective GUI
  • New Start match objective UI
  • Polaroid / Death screen remake, now with badges support
  • Objectives arrow indicator remake, now with arrow indicator support for almost every gamemode.
  • New Interaction messages UI
  • New "Kill event" messages UI
  • New "NO AMMO" mouse cursor
  • New Class icons in class selection screen
  • New Skins selection system (placeholder)
  • New Avatars graphic
  • New Shader for 3d class selection preview
  • New Shader for 3d character for End Game podium
  • New Steam Avatars
  • NEW IN-GAME Map UI
  • Gamemode objectives icons support for Custom Made Maps
  • New In-Game Map system
  • CHANGES, IMPROVEMENTS & FIX
  • MAP EDITOR Day & Night cycle support
  • MAP EDITOR Now support Breakable+Interactive objects combo
  • MAP EDITOR Selectable gamemode compatibility when save maps
  • MAP EDITOR Roof visibility option and graphics improvement
  • MAP EDITOR Icons for terrain details painting tileset
  • MAP EDITOR additional vip escape tile added
  • MAP EDITOR All Classic GaT Objectives added (x30 tiles)
  • MAP EDITOR Wall and Roofs decorations object are now available inside ROOFS
  • AND DECORATIONS layer, allowing new props combinations
  • MAP EDITOR Carpets tilesets are now available inside GROUND DECORATION layer, allowing new props combinations
  • MAP EDITOR improved Spawn/Objectives visibility
  • MAP EDITOR Gamemode objectives no longer rendered in map image
  • CHANGES: Racing classes now equipped with iron pipe only
  • CHANGES: Sandbox classes now equipped with iron pipe only
  • NEW: AZERTY keyboard support
  • NEW: 4k monitor support
  • NEW: interactive objects: refrigerators and showers
  • Account DB refactoring
  • Rewritten login system
  • Improved Server List system
  • Tombstone Case Tiles now walkable
  • Improved Orange Switch visibility (top indicator)
  • Improved Orange ShutterDoor visibility (now visible if placed over windows)
  • Improved Hit detection for Breakable object
  • Improved Blue/Red protection walls collision
  • Improved Hit Detection for Zombie Rush Big Brains
  • FIX: Custom Skin selection no longer select unavailable skins
  • FIX: DE bomb missing explosion
  • FIX: Office Map Box collision problem (Office A1 area)
  • FIX: Red square under Kart not visible anymore
  • FIX: Zfight problems with carpet tiles
  • FIX: VIP on Red team bug fixed
  • REBALANCE AND CHANGES
  • Frag Grenade A Damage: 70 (was 90)
  • Frag Grenade B Damage: 60 (was 80)
  • Caltrop slowdown power: 0.4 (0.3)
  • Scout new HP value: 74 (was 72)
  • Shadow new HP value: 72 (was 70)
  • Zombie Tank new HP value: 170 (was 150)
  • Zombie Smoke new HP value: 100 (was 80)
  • Zombie Runner new HP value: 75 (was 55)
  • Zombie Meat new HP value: 96 (was 76)
  • Zombie Fat new HP value: 150 (was 130)
  • Zombie Acid new HP value: 90 (was 70)
  • Match length for normal mode is now 6 minutes (was 5)
  • Match Length for Racing mode is now 10 minutes (was 15)
  • MAP EDITOR NEW CONTENT: Urban Security pack v.1
  • NEW Road Signs tiles (x159 new tiles)
  • NEW SideWalks Variant - Asphalt material
  • NEW SideWalks Variant - Brown concrete material
  • NEW Orange plastic fences tiles (x4 tiles)
  • NEW Road security props (x56 new tiles)
  • NEW Switchable Metal barrier
  • NEW Switchable Round metal roadblock
  • NEW Switchable Metal spiked roadblock
  • NEW Emergency exit lights/props (x3 new tiles)
  • NEW Decorative Ground Lines tileset (x100 new tiles)
  • NEW Bulletproof Glass wall corner tile
  • NEW Brekable+Interactive Monitor Panels (x12 tiles)
  • MAP EDITOR NEW CONTENT: Platforms and barricades Pack v.1
  • NEW Wooden platforms tiles with different elevation (x6 tiles - FLOOR layer)
  • NEW Metal Fence Wall tiles (x6 new tiles)
  • NEW Wooden Fence Wall tiles (x12 new tiles)
  • NEW Wooden Spiked barricades (x2 new tile)
  • NEW Medieval Wooden Wall tiles (x8 tiles)
  • MAP EDITOR NEW CONTENT: Prison Pack v.1
  • NEW Prison fence wall tiles (x8 tiles)
  • NEW Switchable one-side-only Prison fence doors tiles (x4 tiles)
  • NEW Switchable Reinforced metal doors (x4 new tiles)
  • NEW Prison beds tiles (x20 tiles)
  • NEW Prison bathroom furniture tiles (x5 tiles)
  • NEW Laundry related tileset (x39 tiles)
  • NEW Handrail tileset (x5 tiles)
  • NEW Cafeteria props tiles (x12 tiles)
  • NEW Industrial kitchen tiles (x48 tiles)
  • NEW Storage tiles (x35 tiles)
  • MULTILANGUAGES SUPPORT v.1 (in testing and costantly updating)
  • Default language will be automatically selected based on your Country, also can be manually changed inside the Settings menu.
  • BADGES v.1
  • Account type Badges/DLC
  • Veteran / Account Age Badges
  • World Chat profile with badges
  • NEW IN-GAME UI
  • New Shader for 3d Class/Skin preview
  • New Avatars graphics
  • CHANGES, IMPROVEMENTS & FIX
  • Map Editor Day&Night Cycle (soon in game!)
  • MAP EDITOR NEW CONTENT: Urban Security pack v.1
  • MAP EDITOR NEW CONTENT: Platforms and barricades Pack v.1
  • MAP EDITOR NEW CONTENT: Prison Pack v.1
  • MAP EDITOR NEW CONTENT: Industrial Kitchen
  • OGAT Official Reddit
  • https://www.reddit.com/r/OGAT_official/
  • If you need help reach us on the official OGAT Discord server!
  • DISCORD Official Server
  • Official Discord server is now available!
  • If you want to invite other players please use this link → https://discord.gg/ogat
  • *Discord is available as Browser application and Standalone client for Win/Mac/Linux iOS and Android.
  • Check here to download the client - https://discordapp.com/apps
  • Official Community Forum → http://www.subvertgames.com/community
  • Development roadmap board on Trello
  • OGAT Development roadmap is now available on Trello board.
  • HERE IS THE BOARD → https://trello.com/b/nIaR1oR2

New in Of Guards And Thieves r82.5 (Apr 3, 2017)

  • Improved Ragdoll with different bullets force by killer weapon
  • Improved Hit Detection and Damage calculation
  • Improved Melee Weapons Hit Detection - "Fake Hit" with no damage are no longer displayed as effective hit.
  • New Death Icon on Tab player list
  • New HP indicator (Full Dot/Half Dot/Empty Dot)
  • FIX: Flamethrower hit detection range wrong VFX render
  • FIX: GaT objective visible as Spectator(Blue Team)
  • FIX: Various Score calculation problems
  • FIX: Occasional Persistent Shot pointlight with Medic/Shadow pistol
  • FIX: Exp gain removed for Map Editor and Training Modes
  • FIX: Improved Grenade hit detection
  • FIX: WRONG MAPS LIST during voting phase.
  • FIX: Wrong Team rating when level 1 player is present
  • FIX: Little changes on Mansion/Military Camp
  • ZR autobalance team composition changes, 65% Zombie - 35% Guards
  • Added automatic AFK kick for Dedicated Servers
  • Dedicated Servers - New settings: Free Team Build (used for Tournament private servers)
  • Dedicated Servers - Now support map voting for single mode server
  • Dedicated Servers - Custom Gamemodes list support
  • Rebalance Pyro: Explosive Pistol ammo reduced to 2 (was 3)
  • NEW Equipment Deploy Time and Deploy Sound
  • FIX: Dedicated Server occasional empty voting screen
  • Generic Autobalance improvements
  • Better new players redistribution during in-game phase
  • Guard Medic Syringe/Bonesaw swapped equipment slot

New in Of Guards And Thieves Beta r82.0 (Mar 14, 2017)

  • Map improvements: Mansion, Terrain and Grass remake
  • Map improvements: Police Department, Terrain and Grass remake
  • FIX: Missing sound for Meat Zombie healing touch
  • Improved Autobalance

New in Of Guards And Thieves Beta r81.5 (Mar 10, 2017)

  • Classes/Loadouts Rebalance (*check above for details)
  • Military Camp map Remake and Rebalance (*check BELOW! for details)
  • Cemetery map Remake and Rebalance (*check BELOW! for details)
  • Policed Department map improvements (*check BELOW! for details)
  • Mansion map improvements (*check BELOW! for details)
  • Rebalance EXP gain System - Total Exp gain increased by 150% (x 2.5)
  • Rewritten Respawn/Death system
  • New Destructible Cover for Yellow/Green Passages (40 HP)
  • Improved Map Loading Screen (custom map by Gamemodes with details)
  • In-Game Map with gamemodes objectives and player position (opens with "M")
  • gTDM/gCTF support for standard official map (Mansion, Office, Police Dep, Cemetery, Military Camp)
  • New look and graphics for Thieves GaT Escape points.
  • FIX: Damage on Respawn with Area Damage gadget fixed
  • FIX: Weird body effect on death/respawn transition
  • FIX: Occasional explosion damage during "death phase" does not happen anymore
  • FIX: Wrong flag respawn counter when pickup after teamates death (CTF modes)
  • FIX: Improved Flashlight collision detection
  • FIX: Occasionally broken Objective Text showing information about the other team
  • FIX: Voting system, server does not stop anymore with 0 votes.
  • FIX: 0 Exp and k/d wrong count on result screen fixed.
  • Improved Particles Performance
  • Improved Sound System for Melee Weapons
  • New Sounds for Scout Baton
  • New Sounds for Guardian Baton
  • New Sounds for Cobra Tactical Knife
  • New Sounds for Crowbar
  • New Sounds for Medic Syringe
  • New Sounds for Plastic Knife
  • New Sounds for Zombie Melee Attacks
  • Classes/Loadouts Rebalance:
  • Classes rebalance aims to rebalance the game mechanics by giving more importance to the less used classes.
  • In this particular case we're going to buff Scout and Carrier for Guards and Cobra, Saboteur and Medic for Thieves faction.
  • Both classes statistics and loadouts stats have been changed in order to achieve this goal, details in the list below.
  • OGAT r.81.5 Classes/Loadouts Rebalance Details
  • Scout: HP changed 68 -> 72
  • Scout: Zlock 18 replaced by WK usp
  • Scout: Fluorescent Glue duration increased 12.5 -> 15.5
  • Scout: Fluorescent Glue slowdown power increased 0.5 -> 0.6
  • Scout: Fluorescent Glue Radius increased 0.6 -> 0.7
  • Scout: Light Baton Damage increased 34 -> 36
  • Scout: NP5 damage changed to 20 (was 18)
  • Flare: Light Range increased 3.5 -> 4
  • Carrier: HP changed 74 -> 76
  • Saboteur: HP changed 70 -> 72
  • Molotov: Duration changed 8.5 -> 11
  • Incendiary Grenade: Duration changed 12.5 -> 15
  • Cobra HP changed 48 -> 54
  • Cobra: Glue Bottle ammo count increased 2 -> 3
  • Cobra: Glue Bottle duration increased 12.5 -> 14.5
  • Cobra: Glue Bottle slowdown power increased 0.4 -> 0.5
  • Cobra: Glue Bottle Radius increased 0.6 -> 0.7
  • Medic (Thieves): HP changed 60 -> 62
  • Wooden Barricades HP changed to 70 (was 100)
  • In-Game maps and Improved Loading Screen:
  • Improved Loading Screen
  • Loading Map Screen now provides more helpful details by showing the goals of the game that's going to play.
  • In-Game map with local player position:
  • Map image is also available during the game, to display it just press the M button on your keyboard.
  • New Destructible Cover for Yellow/Green Passages (40 HP):
  • By now almost all the passages (Yellow/Green) are closed with destructible metal covers.
  • To pass through you must first destroy them, keep in mind that their presence can 'be both an advantage or a disadvantage.
  • Maps Remake, Rebalance and Changes:
  • The most used maps are only "Office" and "Mansion", there are reasons behind that and we want to address this problem.
  • Maps Like "Cemetery" and "Military camp" in particular have some balancing problems, like too much darkness on the main points of interest giving a huge advantage to the thieves and not well-balanced objectives placement.
  • We've improved the situation by changing maps Layouts, Lighting, objectives placement, Spawn zones and more.
  • MAP Rebalance and Changes: Military Camp:
  • Redone Thieves spawn zone
  • One new entrance for Guards left Spawn zone
  • New Zone added: Cars Depot
  • New Zone added: Guard Spot
  • Support for gTDM/gCTF
  • Mayor layout and lighting changes
  • Yellow/Green Vent covers
  • Little changes in GaT Thieves escape zones
  • New rocks appearance
  • New Terrain, Grass and Roads aspect
  • Improved Water
  • MAP Rebalance and Changes: Cemetery:
  • Redone Thieves spawn zone
  • Redone Guards spawn zone and position
  • Rebalance in GAT objectives placement
  • Rebalance in DE objectives placement
  • Support for gTDM/gCTF
  • Important layout and lighting changes
  • Yellow/Green Vent covers
  • Changed VIP escape zone
  • Changed GaT Thieves escape zones
  • New rocks appearance
  • New Terrain, Grass and Roads aspect
  • MAP Rebalance and Changes: Police Department:
  • Redone Thieves spawn zone
  • Support for gTDM/gCTF
  • Important layout and lighting changes
  • Yellow/Green Vent covers
  • New Vents passages near Green Beret offices.
  • Changed VIP escape zone
  • Changed GaT Thieves escape zones
  • New rocks appearance
  • MAP Rebalance and Changes: Mansion:
  • Redone Thieves spawn zone
  • Improved Right Road zone
  • Support for gTDM/gCTF
  • Yellow/Green Vent covers
  • Changed VIP escape zone
  • New rocks appearance
  • MAP Rebalance and Changes: Office:
  • Support for gTDM/gCTF
  • Yellow/Green Vent covers
  • Wooden Barricades (in testing)

New in Of Guards And Thieves Beta r80.7 (Jan 13, 2017)

  • Removed Christmas decoration
  • NETCODE FIX: Wrong players position synch
  • CTF FIX: Flag position desynch
  • BOMB DEFUSAL: Bomb cannot pickup problems on Dedicated Server
  • BUG - Soccer Ball random spawn on normal Maps/Gamemode
  • CTF BUG: Wrong Flag pickup
  • BUG DE: Bomb do not explodes randmly on Dedicated Servers
  • BUG SOCCER - Dedicated with Vote, Ball is broken
  • Reworked Voting System for Gamemodes/Maps

New in Of Guards And Thieves Beta r80.5 (Dec 16, 2016)

  • FIX: Limited modes/maps selection on F2P hosting
  • Voting time changed to 20 seconds for each phase
  • FIX: Vote PopUp between games no longer appears
  • FIX: Vote PopUp during game-result phase no longer appears
  • Vote System: Added extra timer control in case of a tie during voting

New in Of Guards And Thieves Beta r80.4 (Dec 15, 2016)

  • Vote Mode/Map system for Dedicated Server
  • Vote Mode/Map system for Client
  • FIX Bomb Defusal: Bomb now explode correctly on dedicated server
  • FIX Bomb Defusal: Bomb pick-up now works correctly
  • Zombie Rush - Removed Level limitation for "Tank" class
  • Zombie classes rebalance
  • Vote Mode/Map System:
  • Voting system for Modes and Maps is available both for Dedicated Server and Client Hosted servers.
  • Voting System for Dedicated Servers:
  • Voting System start automatically once server reach the minimum number of players (Usually 4 players).
  • Dedicated server with Voting System ON are named as "Free Vote Modes/Maps

New in Of Guards And Thieves Beta r80.3 (Dec 14, 2016)

  • FIX Class selection timer
  • Winter/Christmans decoration
  • FIX teleport on first respawn
  • Dedicated server monitoring system for better crash/issue recovery
  • Dedicated server improvements, better performance and less crash

New in Of Guards And Thieves Beta r80.0 (Dec 8, 2016)

  • BUGFIX wrong recoil recover value
  • New End Game screen
  • New Start Logo
  • Free To Play release
  • Notification System v.1 (Level up/class unlock)

New in Of Guards And Thieves Beta r79.5 (Dec 5, 2016)

  • Performance improvements on Low/Medium end PC
  • CPU usage optimization
  • Quick Play button on Main Menu
  • BUGFIX: empty slot can not longer be equipped with keyboard number

New in Of Guards And Thieves Beta r79.4 (Dec 2, 2016)

  • New quality setting: "Fastest" for low end pc (in testing)
  • Fixed invisible Caltrop on slow hardware
  • Profile menu minor fix
  • "Civilian" to "Permanent Gold Account - DLC" - Migration Preparation
  • New Login System (in testing)
  • Netcode fix and improvements
  • FIX: No more flickering characters movement

New in Of Guards And Thieves Beta r79.3 (Nov 30, 2016)

  • FIX: Improved FPS count and performance
  • FIX: FPS Drop on first interaction doen not happen more
  • DEDICATED: Server updated to r.79.3 version
  • DEDICATED: Improved performance

New in Of Guards And Thieves Beta r79.2 (Nov 28, 2016)

  • Completely Rewritten character movement netcode (early testing)
  • Rewritten 2d sound system
  • New Personal Profile Menu v.1
  • Chat Beep sound replaced
  • New netcode hotfix and improvements

New in Of Guards And Thieves Beta r79.0 (Nov 21, 2016)

  • FIX: Soccer sounds again, again and again
  • Free Class setup with level unlock system
  • All the classes are now Free To Play, unlocked by reaching certain level
  • "Gold" user have all the classes unlocked by default.
  • Improved Loading screen with random hints
  • Pop-up for locked class with requirements
  • RIP zongyi

New in Of Guards And Thieves Beta r78.7 (Nov 11, 2016)

  • Improved Caltrop collision
  • FIX: Office C1 Big Brain fixed
  • UI Email setup menu for Steam users
  • Reduced volume for MadBall explosions
  • Optimized collision for all particles effect
  • Optimized performance for Zombie related VFX
  • Unified M4 Magazine type (compact MAG no longer 'available, standard MAG with 20 bullets are now used for every M4 variants)

New in Of Guards And Thieves Beta r78.6 (Nov 8, 2016)

  • New VFX effect for Railgun (IG modes)
  • FIX: No more invincible Big Brain in Zombie Rush mode
  • Pumpkin ball for Soccer removed
  • Reduced Backward speed malus for Sandbox mode classes
  • Hit Environment VFX improvements
  • Pump-Action Shotgun rebalance: Less distance damage falloff
  • FIX: Wrong Slowdown effect for windows on RiverCity map
  • UI Email setup menu
  • Now game ask to setup an email if you have not set yet
  • You can change your mail inside the Profile menu
  • Friend List is now alphabetically ordered
  • FIX: Stuttering audio fixed
  • FIX: Wrong objective message for Guards in GaT.

New in Of Guards And Thieves Beta r78.5 (Nov 7, 2016)

  • NEW VFX: New and improved Blood Effect
  • Being fired/stabbed inside a bush do not reveal your position easly anymore
  • Being fired/stabbed in dark area do not reveal yout position easly anymore
  • Added Blood effect on ground when you're hit, blood trace on the ground can be used as tactical information (bleed affect disappear in 4-5 seconds)
  • Blood effects depends on weapons type, there are 5 different effect type
  • NEW VFX: New Hit effect for environment
  • The new hit effect on environment is not visible in dark areas
  • Environment Hit effects depends on weapons type, there are 3 different effect type
  • Supports for multiple contemporary hit particles
  • FIX: Wrong bullet rotation for Parabellum projectiles
  • FIX: Melee Hit scan for Big Brain fixed
  • FIX: Caltrop are no longer invisible

New in Of Guards And Thieves Beta r78.4 (Nov 3, 2016)

  • NEW VFX: Muzzle Flash + smoke effect for weapons
  • NEW VFX: Projectiles shell emission with physics when shooting
  • Little improvements to trail renderer for bullets
  • Reworked Melee hit scan system
  • Lot of changes for Map Editor server side networking code

New in Of Guards And Thieves Beta r78.3 (Nov 1, 2016)

  • FIX: Death body do not block doors anymore
  • FIX: Death body do not block shoot anymore
  • FIX: rare Flashlight drop on death for host fixed
  • FIX: "Death Freeze" effect when killed with destroyed weapons
  • FIX SOCCER: Protection collider after goal now disappear correctly
  • FIX: Wrong weapon icon on death fixed (death log)
  • FIX: Wrong respawn for bomb after death fixed
  • FIX: (manual) Delete local cache file in order to fix invisible or wrong username in friend list
  • Other minor fix and improvements.

New in Of Guards And Thieves Beta r67 (Feb 17, 2015)

  • Changelog
  • New gamemode: gCTF (Guards only Capture The Flag)
  • Bug fix: stepping over a granade explosion now cause damage
  • First tests for Dedicated Servers
  • Server list: show icon and ping for dedicated servers
  • Level cap upped to 25
  • Arena map is now available for gTDM gamemode

New in Of Guards And Thieves Beta r64.5 (Dec 20, 2014)

  • Here's the complete changelog for 64.5 update:
  • New and improved aiming system (better accuracy and support for shooting enemies on different floors)
  • New full-3d movement system (stairs, yay!)
  • 2 new maps for IG-igCTF-MadBall
  • Xmas decorations
  • Official TeamSpeak server (more info soon...)
  • OGAT demo is now available also on Steam

New in Of Guards And Thieves Beta r63.0 (Sep 22, 2014)

  • Changelog:
  • Spectators now can join anytime during a match (optional in server settings)
  • New Ability Cooldown system
  • Upgrade: endless uses for zombie abilities
  • New Zombie: The Fat (with Puke ability)
  • Wooden debris footstep sound
  • Bullet trail remake
  • New gadget for Scout: Glue Bomb
  • New slowdown effect for gadget and ability
  • Bug fix: invisibile Fire/Acid pool damage
  • Bug fix: fake damage feedback
  • Bug fix: no more particles persistence after explosion

New in Of Guards And Thieves Beta r62.1 (Sep 13, 2014)

  • Changelog:
  • Bug fix: avoid Flag duplication
  • Zombies classes rebalance
  • Rebalance of molotov and incendiary grenade

New in Of Guards And Thieves Beta r62.0 (Sep 6, 2014)

  • New gamemode: Capture the Flag (CTF)
  • New gamemode: Instagib Capture the Flag (igCTF)
  • Runner and Heavy zombie classes REMAKE
  • New Zombie classes: Tank, Acid, Smoke
  • Zombie ability: Acid Spit, Smoke Bomb, Throwable Rock
  • New Guard class: Carrier
  • New Thief class: Saboteur
  • New Primary Weapon: XN8 automatic rifle, NP5 Kompact SD
  • New Gadget: Incendiary grenade, Molotov
  • Capture the flag (CTF):
  • In this mode, there are two teams (Blue and Red). There is a time limit of 5 minutes at the end of which the team with most points is the winner. Each team have to defend their own Flag and must steal the enemy Flag to make points. If at the end of the 5 minutes teams have the same score, the game will switch to "golden flag" phase: during this phase the first team to score a point wins the game.
  • Instagib Capture the flag (igCTF):
  • igCTF rules are the identical to the normal CTF mode, the differences are the presence of the same class for both teams and daylight illumination. * For more details, see the information about instagib (IG) gamemode.
  • Tips about CTF and igCTF:
  • Remember, every time your Flag is stolen, the opposing team scores one point.
  • If the Flag Carrier is killed, the flag falls to the ground and can be picked up again within 15 seconds, if no one picks it up will return automatically to the respective base.
  • You can not collect your own flag from the ground but you have to protect it until it respawns automatically to your base.
  • Think about what you are doing, rushing the enemy base will result in a easy enemy flag capture, but leaving your own flag unprotected is very risky.
  • Try to intercept the flag carrying enemy before he reaches the capture point.
  • New Zombie classes and Abilities
  • Carrier and Saboteur:
  • The Carrier (Guard) and the Saboteur (Thief) are two new classes with an ibrid Support/Assault role. They are equipped with two new main weapons, the XN8 automatic rifle and the NP5 Kompact SD submachinegun.

New in Of Guards And Thieves Beta r61.2 (Aug 9, 2014)

  • New gamemode: VIP escape (VIP)
  • New gamemode: Instagib (IG)
  • New Maps for IG and MB: VR Arena v2 & VR Arena v3
  • Zombie Rush: added arrow pointing the brain position (for survivor only)
  • Bug fix: missing level 17
  • Bug fix: minimum resolution on Steam game client.
  • Bug fix: wrong class respawn Bug fix: mixed gamemode bug

New in Of Guards And Thieves Beta r58.5 (Jul 12, 2014)

  • Soccer Field decoration
  • Free Soccer Month
  • Soccer improvements
  • Bug fix
  • Level cap set to 15