Oathguard Changelog

What's new in Oathguard 0.2

Dec 7, 2012
  • SFX cuts out randomly; sorry for the awkward silences
  • Jamming on the shift key (run button) at the same time you touch an event triggered by On Hero Touch condition will bypass it. If it seems you've skipped an event trigger, retrace your steps.
  • On that note, do not jam on the shift key during cutscenes if you are playing the game via the RM2k3 editor; you'll mess up animations
  • The canyon ambush battle refuses to add LP to Gela...sorry!
  • A lot of "mapping errors"--misplaced/missing/misused tiles, etc
  • Stun Baton doesn't always Daze, despite supposedly having 100% chance of infliction and the enemies being susceptible to it; I guess this is an rm2k3 bug
  • No Bocheul/Rhedon portrait; thanks Ghost (jk jk :3)
  • The Rhedon multipart battle is pretty phoned in. Sorry!
  • Tossed Vorpal Sword and Stun Baton back in at the last minute. Hope they don't break the game :p
  • Changed one of the events that controls adding your weapon's command in battle at the last minute; did testing, but not extensive. If you have two weapon commands, it means something went wrong...