New in Nova Blitz 1.1 Alpha (Patched 7/21/14) (Jul 22, 2015)
- We’ve got a great update for you this week: We’ve enabled full-screen mode in the client! To enter Full-Screen mode, click the broken square in the top right hand corner. To exit, click the square again. You’ll have to re-download the client to get access to this feature.
- Also, we’ve done a lot of card balance changes. We focused on removal cards this week – we’d found that in general, we had too much removal, so controlling strategies were too consistent. Here’s the changes:
- Brutalize: Increase cost to 3 from 2
- Polymorph: Increased cost to 4 from 3
- Death Grasp: This card becomes “Shadowcaster“, a 3-cost 2/4 Wizard for that creates a Zombie every time your opponent plays a Power.
- We wanted more Zombie-related cards, more cards that survive removal, and more cards that punish Power-heavy decks. This is all three in a tidy package.
- Pestilence: This card becomes “Lord of Rot“, a 4-cost 3/4 Zombie that gives your other Zombies +1/+1, and gives you a Zombie every turn.
- We decided that Poison wasn’t worth it on only 2 cards. We’ll bring it back in an expansion!
- Electrocute: Now only affects units that cost 2 or less. Also, art swapped with Stun.
- Stun: This card becomes “Shockwave“. 2-cost: Stun target enemy, & deals 1 damage to it and all other enemies. Uses the old “Electrocute” art.
- Elf Ninja: She’s now a 4/4, up from 4/3. Also, her ability becomes “When Elf Ninja survives damage, unsummon her and destroy the strongest enemy unit that costs 2 or less”
- Shadow Ninja: Now only affects units that cost 2 or less.
- Assassinate: Now only affects units that cost 5 or less.
- Judgment: Now only destroys units with Power 4 or greater.
- This makes Judgment more of a “build around me” card, and less of an all-out sweeper.
- Contaminate: New card. “Blight Druid” 3-cost 3/4 Druid. with “When your opponent plays a power, gain 1 max energy”
- Rigged to Blow: Increased cost to 4 from 3
- Other Changes:
- Secret Cache: Now limited to finding Powers that cost 3 or less.
- It’s not clear that this is actually a nerf, but we like the card more now.
- Augury: Now only returns Units.
- Augury’s still good; it’s no longer un-fun now it can’t return itself.
- Archangel: Now a 7/4 with Shield, and “When one of your units heals, it gains Shield”.
- This allows the Archangel to combo with other Angels a little more.
- Demonic Dragon: Now costs 7, and has “When you’re damaged by an enemy, deal 8 damage to that enemy”
- A 5-cost dragon with a drawback wasn’t what we wanted. This monster really punishes your opponent for hurting you, which is much more fun (for you!)
- Finally, we’ve updated the starter decks. If you want to get the new starter decks on your account, you can do so by deleting all your decks (this will auto-populate your account with new starter decks)