Nova Blitz Changelog

What's new in Nova Blitz 1.44.5

May 3, 2018
  • Lots of bug fixes in here!
  • Challenge and new message icons will clear correctly
  • SARAH will now play curses and bombs
  • Qualifier Points now display correctly if you have over 100
  • Cancelling game requests will no longer cause glitches
  • Season prizes are now displayed correctly at the end of each month
  • Deck editor updates deck name when renaming in the deck editor panel
  • Duplicate music track bug squashed
  • Scrolling panels work more consistently, and are smoother for both mouse and trackpad
  • Purify no longer steals units, or adds text to units without text
  • Zirell no longer gives crazy-huge stat bonuses with Mutate
  • Many more minor bugs fixed
  • A couple of feature upgrades too:
  • More in-game achievements are available
  • Un-earned achievements now show the achievement name

New in Nova Blitz 1.1 Alpha (Patched 7/21/14) (Jul 22, 2015)

  • We’ve got a great update for you this week: We’ve enabled full-screen mode in the client! To enter Full-Screen mode, click the broken square in the top right hand corner. To exit, click the square again. You’ll have to re-download the client to get access to this feature.
  • Also, we’ve done a lot of card balance changes. We focused on removal cards this week – we’d found that in general, we had too much removal, so controlling strategies were too consistent. Here’s the changes:
  • Brutalize: Increase cost to 3 from 2
  • Polymorph: Increased cost to 4 from 3
  • Death Grasp: This card becomes “Shadowcaster“, a 3-cost 2/4 Wizard for that creates a Zombie every time your opponent plays a Power.
  • We wanted more Zombie-related cards, more cards that survive removal, and more cards that punish Power-heavy decks. This is all three in a tidy package.
  • Pestilence: This card becomes “Lord of Rot“, a 4-cost 3/4 Zombie that gives your other Zombies +1/+1, and gives you a Zombie every turn.
  • We decided that Poison wasn’t worth it on only 2 cards. We’ll bring it back in an expansion!
  • Electrocute: Now only affects units that cost 2 or less. Also, art swapped with Stun.
  • Stun: This card becomes “Shockwave“. 2-cost: Stun target enemy, & deals 1 damage to it and all other enemies. Uses the old “Electrocute” art.
  • Elf Ninja: She’s now a 4/4, up from 4/3. Also, her ability becomes “When Elf Ninja survives damage, unsummon her and destroy the strongest enemy unit that costs 2 or less”
  • Shadow Ninja: Now only affects units that cost 2 or less.
  • Assassinate: Now only affects units that cost 5 or less.
  • Judgment: Now only destroys units with Power 4 or greater.
  • This makes Judgment more of a “build around me” card, and less of an all-out sweeper.
  • Contaminate: New card. “Blight Druid” 3-cost 3/4 Druid. with “When your opponent plays a power, gain 1 max energy”
  • Rigged to Blow: Increased cost to 4 from 3
  • Other Changes:
  • Secret Cache: Now limited to finding Powers that cost 3 or less.
  • It’s not clear that this is actually a nerf, but we like the card more now.
  • Augury: Now only returns Units.
  • Augury’s still good; it’s no longer un-fun now it can’t return itself.
  • Archangel: Now a 7/4 with Shield, and “When one of your units heals, it gains Shield”.
  • This allows the Archangel to combo with other Angels a little more.
  • Demonic Dragon: Now costs 7, and has “When you’re damaged by an enemy, deal 8 damage to that enemy”
  • A 5-cost dragon with a drawback wasn’t what we wanted. This monster really punishes your opponent for hurting you, which is much more fun (for you!)
  • Finally, we’ve updated the starter decks. If you want to get the new starter decks on your account, you can do so by deleting all your decks (this will auto-populate your account with new starter decks)