NAEV Changelog

What's new in NAEV 0.5.2

Mar 26, 2012
  • This is mainly a bugfix release, though it also introduces a small amount of content in the form of missions and outfits.
  • The new asset discovery mechanics have bothered quite a few people, so we’ve introduced a jump scanner outfit that greatly increases jump detection range, as well as local maps which behave similarly to the traditional star maps found in 0.5.0 and earlier releases.

New in NAEV 0.5.0 (Mar 2, 2012)

  • Many new missions, and improvements for older ones.
  • Soromid faction added.
  • Full array of ships for the faction.
  • Populated northern area of the galaxy.
  • New disable mechanic
  • Disabling damage is separate from regular damage.
  • Player ships can now be disabled, boarded and looted!
  • Disabled ships will recover automatically over time.
  • Jump points, planets and stations must now be discovered through exploration.
  • Maps now reveal fixed routes, mostly between major factions’ space.
  • Fancier map search shows details about found items.
  • New planet and station graphics.
  • Large AI ships now have greater weapons diversity.
  • General usability improvements for low resolutions.
  • Missiles lock on gradually, depending on electronic warfare values.
  • The tutorial has been substantially expanded and reworked.
  • Active outfits allow for powerful, temporary abilities to be toggled.
  • New key bindings make the it possible to use the keyboard most of the time.
  • Autonav is now more flexible and can travel to planets in addition to systems.
  • Navigate the spaceport with keytips.
  • Improved faction reputation logic.
  • Factions now have ceilings for reputation gained through killing.
  • Missions are necessary to elevate your standing beyond this.
  • Completing major missions can increase the reputation ceilings.
  • Landing permissions enhanced beyond the simple boolean (hostile or friendly) model.
  • Landing at military and other special assets typically requires high reputation with a faction.
  • When you don’t meet the required standing but aren’t hostile, assets are marked ‘restricted’.
  • Overhaul of spaceport bar NPCs. NPCs will now often say meaningful things and can even help the player out by hinting at missions or updating his galaxy map.
  • Complete ship health rebalancing.
  • Store user data in XDG-compliant locations (*nix-only)
  • Misc. bug fixes