What's new in Myth II: Soulblighter Patch 1.8.2
Aug 1, 2018
- Ability to join co-operative games while they're in progress.
- Updated higher-resolution Myth II interface, included by default.
- Notifications when a player sends you a private message while Myth is in the background.
- Fix for the Warlock Elder's fireball attack on The Seventh God plugin.
- A new “Long Player List” preference that shows more players in the metaserver lobby.
- A new preference to persist the camera zoom level between games and launches of Myth.
New in Myth II: Soulblighter Patch 1.8.1 (Oct 3, 2016)
- Ability to host games even when firewalled through a new metaserver proxy.
- Player pings will now be shown in the multiplayer game lobby (toggled by typing “.ping”).
- Support for Hi-DPI / Retina displays on Mac OS X and Windows.
- On Mac OS X, an improved full-screen menu experience that doesn't switch resolutions.
- The full list of changes can be found here: http://projectmagma.net/downloads/myth2_181/Readme_1.8.1.pdf
New in Myth II: Soulblighter Patch 1.8.0 (May 29, 2013)
- New game type: "King of the Map". This mode uses territories flags and weighted king of the hill scoring based on number of flags held.
- New "Rehost" and "Restart" buttons in the multiplayer quit/pause dialog for the host, so that it's no longer necessary to drop or suicide to restart the game.
- New hosting option to display narrations and cutscenes during cooperative multiplayer.
- Extended zoom: up to 5x in replays and when observing (requires DX11/OpenGL).
- New "Motion Interpolation" option to make the game even smoother.
- Improved New Game and Multiplayer New Game dialogs, with enhanced and streamlined plugin management.
- Numerous performance optimizations to improve game launch speed, save game load time, and CPU use while playing.
New in Myth II: Soulblighter Patch 1.8.0 Beta 2 (May 8, 2013)
- UI Changes:
- Moved unit trading dialog to the top of the screen.
- Swap shift behavior so that cycle presets now centers on the selection by default. Use shift to only select.
- Prevent a # key double tap from switching formations in place if (a) the two taps had different modifiers or (b) the first tap was used to set/recall a preset.
- Made unit experience display toggleable (and remembered) by double clicking, between showing a number after 10 kills or only when the status bar fills up.
- Made alphabetical vs. mesh count sorting toggleable (and remembered) by clicking on "Campaigns" or "Mapsets".
- Bug fixes:
- Fixed some causes of FPS slowdown and OpenGL not working in PB#1.
- Fixed occasional "ERROR" message getting shown in game description.
- "Allow old clients" setting now persists between games.
- Inventory is now controllable by team captain, just like everything else.
- Failing to join a game will no longer copy over any game settings.
- Fixed issue causing some maps to fail to load, such as Institutionalized from IX Thorn Castle 2.
- Restored support for map-making features to override vet icons and not draw selection boxes.
- Restored multi-monitor support in Mac OS X Universal build.
- Fixed issue where cutscenes were not skippable in Mac OS X Universal build.
- Fixed several OOS bugs when playing with older versions.
- Fixed "cannot find foundation files" issues with localized versions of Myth II.
New in Myth II: Soulblighter Patch 1.8.0 Beta (Apr 26, 2013)
- New Multi-Player Features:
- New game type: "King of the Map". This mode uses territories flags and weighted king of the hill scoring based on number of flags held.
- New "Rehost" and "Restart" buttons in the quit/pause dialog, so that it's no longer necessary to drop or suicide to restart the game.
- New hosting option for coop narrations and cutscenes.
- Multiplayer checkbox "Allow Old Clients". If unchecked, players on previous versions of the game won't be able to join.
- In-game ping display (shown below FPS in netgames).
- Improved tracking and display of damage and damage received. Damage values are now properly scaled (i.e. to unit trading cost) and consistent with metaserver scores.
- Major Graphics Improvements:
- Extended zoom: up to 5x in replays and when observing (requires DX11/OpenGL).
- New "Motion Interpolation" option to make the game even smoother.
- Significant performance improvements under OpenGL and DX11 renderers.
- Eliminated many cases of sprite flickering and units heads being cut off by models.
- Improved view distance and eliminated "hall of mirrors" effect.
- Added mipmaps to all textures which eliminates flickering and shimmering with high resolution sprites viewed from a distance.
- Made the overhead map "visible region polygon" (the yellow box) more accurately reflect what is really on screen.
- Built-in screenshot support: activated by printscreen or option+f12 (saved to "screenshots" folder). Under OpenGL or DX11, hold shift to capture a "mega" screenshot 8000 pixels wide.
- Other Major Features:
- Improved New Game and Multiplayer New Game dialogs, with enhanced and streamlined plugin management.
- New Auto-Save feature for single player will create save games whenever a new level is reached.
- Switching formations in place: simply double-tap the formation # key or shift-click on a formation button in the control bar.
- New resizable control and status bars allow the game to support every screen resolution. (Previous versions supported only a limited set of resolutions).
- New OpenAL audio support (available in preferences).
- New "alternate preset recall" control option:
- Recall a preset by pressing one of the # keys (no modifiers required).
- Assigning formations is still done by Alt+# (mappable), but holding the keys down is no longer required.
- To change formations, first hit the F (mappable), followed by the number.
- Shift+F + # changes formations "in place".
- Double-tap # selects and centers the view on the preset.
- Shift+# will add/remove a preset from the selection.
- Important Gameplay Fixes:
- Fixed the vanguard formation so that the tip is right where you clicked, instead of a little bit in front.
- Fixed attack ground "stickiness"; a second normal click won't cause another ground attack.
- The "guard" command now also works with non-melee units.
- Fixed a bug which could cause random objects to detonate unexpectedly, potentially breaking the game if it was e.g. a netgame ball.
- Fixed some cases where an object could pass through a model (e.g. the ball on Venice).
- User Interface and Miscellaneous Improvements:
- Several improvements to UI responsiveness make the game feel a lot more speedy.
- Chronological sorting for saved games and newly-saved time-stamped films.
- Status bar unit experience display will now switch to a number at 10 kills.
- "Rotate preset" will no longer center the camera, unless you hold shift down at the same time.
- A selected unit becoming controllable no longer needs to be re-selected to receive orders.
- All GUI "list" elements can now receive keyboard focus, and be used with the type-to-seek feature which was introduced in 1.7.2.
- Adjusting the game volume via F3/F4 will now affect sounds that have already begun playing, including narrations, intros and cutscenes.
- Shift+zoom now cycles through a few preset zoom levels. Note that most of these zoom levels are only available in replays and when observing.
- Numerous performance optimizations to improve game launch speed, save game load time, and CPU use while playing.
- Windows-specific Changes:
- The Myth window can now be resized or maximized normally. Alt-enter or alt-f11 toggles between windowed mode and windowed fullscreen mode on which ever monitor the window is currently on.
- Added basic multitouch navigation support including: 1) two-finger orbit and zoom, 2) three-finger pan and 3) press-and-tap for right click.
- When "Use Multicore" is enabled, the Myth window now runs in a separate thread from the game logic. This allows the window to continue to move or resize while the game is busy.
- New function to "grab" the cursor (lock the cursor inside the window). Toggle with Ctrl+G. Mouse movement at edges of screen is disabled when grabbing is off.
- Added "32 bit" checkbox in preferences, which applies to all graphics except detail textures. 1.7.2 and earlier have always used 16 bit on Windows.
- Fixed DirectSound volume ramp. Previously, all volume levels over 60% were equal to full loudness.
- Added 'Always On Top' and 'Fullscreen' options to the window system menu.
- Multiple minor bug fixes, several small improvements to multimonitor support.
- Mac-specific Changes:
- Myth's file, networking, screen and input code has been completely re-written for the Universal Binary build to use modern Mac OS X APIs.
- The Software renderer is now available on the Mac OS X Universal Binary build.
- Improved scroll-wheel and trackpad support including faster scroll-zoom and support for smooth scroll-panning (depending on prefs).
- Fear and Loathing are now built as Universal Binaries.
New in Myth II: Soulblighter Patch 1.7.2 (Sep 29, 2012)
- Massive OpenGL optimizations, especially with detail textures (2x - 5x as fast on modern hardware)!
- New DirectX10/11 rendering backend!
- New event-based input system that guarantees every character typed will be registered.
- New preference to automatically save multiplayer films.
- Elimination of up to two ticks of baked-in latency in the Myth net code.
- Overhead map zoom level will now be saved between games.
- Fix for the endless "Waiting for other players..." dialog.
- Type-to-seek functionality for the new game, recordings and saved game lists.
- Restored custom plugin images in the single-player new game dialog.
- Optimized gameplay code, resulting in 30% faster save game loads.
- New high resolution icons.
New in Myth II: Soulblighter Patch 1.7.1 (Feb 24, 2010)
- Support for high-resolution detail textures under OpenGL, bringing Myth's graphics into the 21st century.
- Improvements to the in-game camera which make the game feel smoother and more responsive than ever before.
- A resizable overhead map, which can be easily scaled to any size by shift-clicking and dragging.
- A system to automatically find missing plugins, if they are available on The Tain.
- Support for high-resolution quicktime cutscenes.
- Numerous bug fixes eliminating many causes of crashing and Out of Sync errors.
- New mapmaking enhancements to allow for even more creative variations of gameplay in 3rd party add-ons.