What's new in Myth II: Soulblighter Patch 1.8.2

Aug 1, 2018
  • Ability to join co-operative games while they're in progress.
  • Updated higher-resolution Myth II interface, included by default.
  • Notifications when a player sends you a private message while Myth is in the background.
  • Fix for the Warlock Elder's fireball attack on The Seventh God plugin.
  • A new “Long Player List” preference that shows more players in the metaserver lobby.
  • A new preference to persist the camera zoom level between games and launches of Myth.

New in Myth II: Soulblighter Patch 1.8.1 (Oct 3, 2016)

  • Ability to host games even when firewalled through a new metaserver proxy.
  • Player pings will now be shown in the multiplayer game lobby (toggled by typing “.ping”).
  • Support for Hi-DPI / Retina displays on Mac OS X and Windows.
  • On Mac OS X, an improved full-screen menu experience that doesn't switch resolutions.
  • The full list of changes can be found here: http://projectmagma.net/downloads/myth2_181/Readme_1.8.1.pdf

New in Myth II: Soulblighter Patch 1.8.0 (May 29, 2013)

  • New game type: "King of the Map". This mode uses territories flags and weighted king of the hill scoring based on number of flags held.
  • New "Rehost" and "Restart" buttons in the multiplayer quit/pause dialog for the host, so that it's no longer necessary to drop or suicide to restart the game.
  • New hosting option to display narrations and cutscenes during cooperative multiplayer.
  • Extended zoom: up to 5x in replays and when observing (requires DX11/OpenGL).
  • New "Motion Interpolation" option to make the game even smoother.
  • Improved New Game and Multiplayer New Game dialogs, with enhanced and streamlined plugin management.
  • Numerous performance optimizations to improve game launch speed, save game load time, and CPU use while playing.

New in Myth II: Soulblighter Patch 1.8.0 Beta 2 (May 8, 2013)

  • UI Changes:
  • Moved unit trading dialog to the top of the screen.
  • Swap shift behavior so that cycle presets now centers on the selection by default. Use shift to only select.
  • Prevent a # key double tap from switching formations in place if (a) the two taps had different modifiers or (b) the first tap was used to set/recall a preset.
  • Made unit experience display toggleable (and remembered) by double clicking, between showing a number after 10 kills or only when the status bar fills up.
  • Made alphabetical vs. mesh count sorting toggleable (and remembered) by clicking on "Campaigns" or "Mapsets".
  • Bug fixes:
  • Fixed some causes of FPS slowdown and OpenGL not working in PB#1.
  • Fixed occasional "ERROR" message getting shown in game description.
  • "Allow old clients" setting now persists between games.
  • Inventory is now controllable by team captain, just like everything else.
  • Failing to join a game will no longer copy over any game settings.
  • Fixed issue causing some maps to fail to load, such as Institutionalized from IX Thorn Castle 2.
  • Restored support for map-making features to override vet icons and not draw selection boxes.
  • Restored multi-monitor support in Mac OS X Universal build.
  • Fixed issue where cutscenes were not skippable in Mac OS X Universal build.
  • Fixed several OOS bugs when playing with older versions.
  • Fixed "cannot find foundation files" issues with localized versions of Myth II.

New in Myth II: Soulblighter Patch 1.8.0 Beta (Apr 26, 2013)

  • New Multi-Player Features:
  • New game type: "King of the Map". This mode uses territories flags and weighted king of the hill scoring based on number of flags held.
  • New "Rehost" and "Restart" buttons in the quit/pause dialog, so that it's no longer necessary to drop or suicide to restart the game.
  • New hosting option for coop narrations and cutscenes.
  • Multiplayer checkbox "Allow Old Clients". If unchecked, players on previous versions of the game won't be able to join.
  • In-game ping display (shown below FPS in netgames).
  • Improved tracking and display of damage and damage received. Damage values are now properly scaled (i.e. to unit trading cost) and consistent with metaserver scores.
  • Major Graphics Improvements:
  • Extended zoom: up to 5x in replays and when observing (requires DX11/OpenGL).
  • New "Motion Interpolation" option to make the game even smoother.
  • Significant performance improvements under OpenGL and DX11 renderers.
  • Eliminated many cases of sprite flickering and units heads being cut off by models.
  • Improved view distance and eliminated "hall of mirrors" effect.
  • Added mipmaps to all textures which eliminates flickering and shimmering with high resolution sprites viewed from a distance.
  • Made the overhead map "visible region polygon" (the yellow box) more accurately reflect what is really on screen.
  • Built-in screenshot support: activated by printscreen or option+f12 (saved to "screenshots" folder). Under OpenGL or DX11, hold shift to capture a "mega" screenshot 8000 pixels wide.
  • Other Major Features:
  • Improved New Game and Multiplayer New Game dialogs, with enhanced and streamlined plugin management.
  • New Auto-Save feature for single player will create save games whenever a new level is reached.
  • Switching formations in place: simply double-tap the formation # key or shift-click on a formation button in the control bar.
  • New resizable control and status bars allow the game to support every screen resolution. (Previous versions supported only a limited set of resolutions).
  • New OpenAL audio support (available in preferences).
  • New "alternate preset recall" control option:
  • Recall a preset by pressing one of the # keys (no modifiers required).
  • Assigning formations is still done by Alt+# (mappable), but holding the keys down is no longer required.
  • To change formations, first hit the F (mappable), followed by the number.
  • Shift+F + # changes formations "in place".
  • Double-tap # selects and centers the view on the preset.
  • Shift+# will add/remove a preset from the selection.
  • Important Gameplay Fixes:
  • Fixed the vanguard formation so that the tip is right where you clicked, instead of a little bit in front.
  • Fixed attack ground "stickiness"; a second normal click won't cause another ground attack.
  • The "guard" command now also works with non-melee units.
  • Fixed a bug which could cause random objects to detonate unexpectedly, potentially breaking the game if it was e.g. a netgame ball.
  • Fixed some cases where an object could pass through a model (e.g. the ball on Venice).
  • User Interface and Miscellaneous Improvements:
  • Several improvements to UI responsiveness make the game feel a lot more speedy.
  • Chronological sorting for saved games and newly-saved time-stamped films.
  • Status bar unit experience display will now switch to a number at 10 kills.
  • "Rotate preset" will no longer center the camera, unless you hold shift down at the same time.
  • A selected unit becoming controllable no longer needs to be re-selected to receive orders.
  • All GUI "list" elements can now receive keyboard focus, and be used with the type-to-seek feature which was introduced in 1.7.2.
  • Adjusting the game volume via F3/F4 will now affect sounds that have already begun playing, including narrations, intros and cutscenes.
  • Shift+zoom now cycles through a few preset zoom levels. Note that most of these zoom levels are only available in replays and when observing.
  • Numerous performance optimizations to improve game launch speed, save game load time, and CPU use while playing.
  • Windows-specific Changes:
  • The Myth window can now be resized or maximized normally. Alt-enter or alt-f11 toggles between windowed mode and windowed fullscreen mode on which ever monitor the window is currently on.
  • Added basic multitouch navigation support including: 1) two-finger orbit and zoom, 2) three-finger pan and 3) press-and-tap for right click.
  • When "Use Multicore" is enabled, the Myth window now runs in a separate thread from the game logic. This allows the window to continue to move or resize while the game is busy.
  • New function to "grab" the cursor (lock the cursor inside the window). Toggle with Ctrl+G. Mouse movement at edges of screen is disabled when grabbing is off.
  • Added "32 bit" checkbox in preferences, which applies to all graphics except detail textures. 1.7.2 and earlier have always used 16 bit on Windows.
  • Fixed DirectSound volume ramp. Previously, all volume levels over 60% were equal to full loudness.
  • Added 'Always On Top' and 'Fullscreen' options to the window system menu.
  • Multiple minor bug fixes, several small improvements to multimonitor support.
  • Mac-specific Changes:
  • Myth's file, networking, screen and input code has been completely re-written for the Universal Binary build to use modern Mac OS X APIs.
  • The Software renderer is now available on the Mac OS X Universal Binary build.
  • Improved scroll-wheel and trackpad support including faster scroll-zoom and support for smooth scroll-panning (depending on prefs).
  • Fear and Loathing are now built as Universal Binaries.

New in Myth II: Soulblighter Patch 1.7.2 (Sep 29, 2012)

  • Massive OpenGL optimizations, especially with detail textures (2x - 5x as fast on modern hardware)!
  • New DirectX10/11 rendering backend!
  • New event-based input system that guarantees every character typed will be registered.
  • New preference to automatically save multiplayer films.
  • Elimination of up to two ticks of baked-in latency in the Myth net code.
  • Overhead map zoom level will now be saved between games.
  • Fix for the endless "Waiting for other players..." dialog.
  • Type-to-seek functionality for the new game, recordings and saved game lists.
  • Restored custom plugin images in the single-player new game dialog.
  • Optimized gameplay code, resulting in 30% faster save game loads.
  • New high resolution icons.

New in Myth II: Soulblighter Patch 1.7.1 (Feb 24, 2010)

  • Support for high-resolution detail textures under OpenGL, bringing Myth's graphics into the 21st century.
  • Improvements to the in-game camera which make the game feel smoother and more responsive than ever before.
  • A resizable overhead map, which can be easily scaled to any size by shift-clicking and dragging.
  • A system to automatically find missing plugins, if they are available on The Tain.
  • Support for high-resolution quicktime cutscenes.
  • Numerous bug fixes eliminating many causes of crashing and Out of Sync errors.
  • New mapmaking enhancements to allow for even more creative variations of gameplay in 3rd party add-ons.