What's new in Mini Guns Online Client 1.0.31

Apr 18, 2019
  • New Minis:
  • Introducing the Artillery Base, Bombardment Base and Artillery Fort! Unleash your artillery strike a safe distance away directly from your base with these new Legendary minis!
  • New Easter Skins:
  • Get your bunny suit out and celebrate Easter with the new Easter Base skin.
  • Mini Balancing:
  • Base / Standard Base / Fort: Damage increased from 140 to 145, Radius increased from 20 to 25
  • Photon Base / Laser Base: Damage increased from 20 to 30
  • Turret Base / Anti-Air Base / Anti-Air Fort: Range increased from 31m to 32m
  • Soldier / Infantry / Rifleman: Speed increased from 40 to 45, Run Speed increased from 110 to 115
  • Combat Medic: Health increased from 200 to 250
  • Photon Trooper / Laser Trooper: Damage increased from 20 to 30
  • General / Commander: Max in Play reduced from 3 to 2, AP generation rate increased from 1 per 8 seconds to 1 per 7 seconds, Range increased from 15m to 16m, Damage increased from 300 to 320
  • Mechanic / Engineer: Health increased from 200 to 250
  • Paratrooper / Airborne Trooper: Max Squad increased from 1 to 5
  • Stinger / Missile Soldier: Range increased from 32m to 33m
  • Pyroblaster / Flamethrower: Clip Size increased from 30 to 40, Damage increased from 100 to 110
  • Mecha-Soldier / Power Armor: Max Squad increased from 1 to 2, Missile Damage vs Planes reduced from 50% to 0%
  • Turret Truck / Anti-Air Truck / Mongoose Truck: Damage increased from 150 to 160
  • Ambulance / Turtle Truck: Health increased from 1200 to 2000, Upkeep reduced from 12% to 8%, Damage (Healing) increased from 100 to 130
  • Turret Tank / Anti-Air Tank: Damage increased from 30 to 35
  • Recon Tank / Mini-Tank: Targeting priority adjusted to Truck (1st), Tank (2nd), Infantry (3rd), Heavy Infantry (3rd), Base (4th)
  • Heavy Tank / Rhino Tank: Aim Time increased from 1s to 1.5s, Reload Time increased from 1.5s to 2s, Damage increased from 1400 to 2000
  • Missile Defense / S.A.M.: Upkeep reduced from 20% to 12%, Max in Play reduced from 2 to 1, Range increased from 37m to 43m, Range halved when attacking ground minis, will now target Tanks, targeting priority adjusted to Planes (1st), Helicopters (2nd), Tanks (3rd), Damage vs Infantry and Heavy Infantry reduced from 100% to 0%, Damage vs Trucks and Tanks reduced from 100% to 50%
  • Command Tank: Aim Time reduced from 0.4s to 0.2s, Reload Time reduced from 0.5s to 0s, Clip Size reduced from 2 to 1
  • Helicopter / Chopper: Range increased from 18m to 21m
  • Zeppelin: Health reduced from 1500 to 1400, Missile Reload Time increased from 1s to 1.2s, Spawn Clip Size (minis dropped) reduced from 5 to 4
  • Glider / Stork Plane: Max Squad increased from 1 to 3, Max in Play increased from 2 to 4
  • Warthog: Missile Fire Time reduced from 1s to 0.8s, Missile Clip Size increased from 4 to 6
  • Stealth Bomber / Doomsky: Damage increased from 2750 to 2800
  • Other:
  • AP generation rate when base is destroyed reduced by approximately 8%

New in Mini Guns Online Client 1.0.30 (Feb 2, 2019)

  • Chinese New Year:
  • Happy Chinese New Year, everyone! We’re celebrating with some new Skins - this time for the Republic Mortar, Empire Small Bertha, and Dominion Hover Truck!
  • Daily Offers:
  • New in the shop - Daily Offers! These are randomized little packs for a dollar or two that pack a lot of bang for your buck. Limited to one purchase each day per pack.
  • Mini Balancing:
  • Combat Medic: Hunting increased from 20 to 40
  • Mechanic / Engineer: Hunting increased from 20 to 40
  • Machine Gun Truck / Attack Truck / War Hound Truck: Health increased from 500 to 600, Aim Time increased from .1s to .2s, Fire Time reduced from .1s to .05s, Clip Size increased from 40 to 50, Damage reduced from 50 to 30, Spread increased from 20 to 30
  • Bike / Motorcycle / Cheetah Bike: Health increased from 200 to 250, Reload Time reduced from .6s to .4s, Clip Size increased from 20 to 30, Damage increased from 35 to 45
  • Dragon Tank: Range increased from 12m to 13m, Damage increased from 180 to 190
  • Missile Defense / S.A.M.: Health increased from 1000 to 1500, Stealth increased from 0 to 40, Fire Time increased from 1.25s to 2s, Damage increased from 800 to 1000
  • Transport / Mini Tank Transporter: Health reduced from 2000 to 1800
  • Warthog: Health increased from 600 to 900, Missile Range adjusted from 25m-50m to 12m-50m, Missile Damage increased from 500 to 600, Turret Range adjusted from 25m-50m to 18m-50m, Turret Clip Size increased from 100 to 200, Turret Damage increased from 45 to 50
  • Other:
  • Safe and Mega-Safe now cost 250 and 1000 Shards, respectively, instead of Gold.
  • Decreased the time necessary for minis to begin passthrough/phasing when blocked (approximately 30% faster)
  • Bug Fixes:
  • Fixed issue with Shard amount given by highest value Shard package in Shop
  • Fixed issue with Faction and Rarity packs costing Shards

New in Mini Guns Online Client 1.0.29 (Jan 19, 2019)

  • Mini Balancing:
  • These changes apply to all minis listed.
  • Sniper / Marksman: Reload Time increased from 2s to 2.2s
  • Engineer / Mechanic: AP Cost increased by 1, Health increased from 150 to 200, Gun Damage increased from 15 to 25, Healing increased from 50 to 75
  • Pyroblaster / Flamethrower: Damage increased from 90 to 100
  • Machine Gun Truck / Attack Truck / War Hound Truck: Speed increased from 55 to 120
  • Bike / Motorcycle / Cheetah Bike: Speed increased from 120 to 150, Run Speed increased from 180 to 200
  • Trike / Sidecar / Siamese Bike: Speed increased from 100 to 120, Run Speed increased from 150 to 180
  • Tank / Standard Tank / Lion Tank: Health increased from 1600 to 1700
  • Siege Tank / Artillery Tank / Giraffe Tank: Range adjusted from 31m-43m to 37m-43m
  • Shredder / Crocodile Tank: Reload Time decreased from 3s to 0s, Clip Size increased from 120 to 1000
  • Rocket Siege Tank / Rocket Artillery Tank / Cobra Tank: Projectile Speed decreased, Fire Time increased from .3s to .4s, Reload Time increased from 3s to 3.2s, Range adjusted from 31m-40m to 34m-40m, Spread increased from 30-120 to 50-150
  • Hybrid Tank / Dual-Tech Tank / Fox Tank: Health decreased from 1800 to 1500
  • Heavy Tank / Rhino Tank: Health increased from 2750 to 3000
  • Dragon Tank: Health increased from 1700 to 1900, Reload Time decreased from 3s to 0s, Clip Size increased from 30 to 1000
  • Command Tank: Health increased from 1500 to 1600
  • Ace Tank: Health increased from 2000 to 2200
  • Laser Tank: Health increased from 1500 to 1600
  • Attack Helicopter / Rocket Copter: No longer targets Infantry and Heavy Infantry
  • Typhoon: Projectile Fire Time decreased from .8s to .6s, Turret Aim Time decreased from .4s to .3s
  • Stealth Bomber / Doomsky: Damage increased from 2500 to 2750, Blast Radius reduced from 150 to 125
  • Dominion-Specific Balancing:
  • These changes are for the Dominion faction only.
  • Doomsky: Increased AP Cost by 1, Health and Damage modifiers removed (stats now equal to same-level Republic Stealth Bomber)
  • Empire-Specific Balancing:
  • These changes are for the Empire faction only.
  • Lion Tank: Damage modifier increased from -10% to -20%, Health modifier increased from -15% to -20%
  • Giraffe Tank: Damage modifier increased from -10% to -20%, Health modifier increased from -15% to -20%
  • Crocodile Tank: Damage modifier increased from -10% to -20%, Health modifier increased from -15% to -20%
  • Cobra Tank: Damage modifier increased from -10% to -20%, Health modifier increased from -15% to -20%
  • Fox Tank: Damage modifier increased from -10% to -20%, Health modifier increased from -15% to -20%
  • Pelican Plane: Damage modifier increased from +10% from +20%, Health modifier increased from +15% to +20%
  • Dragon Plane: Damage modifier increased from +10% from +20%, Health modifier increased from +15% to +20%
  • Match Reward Drop Rate:
  • We've increased the pack drop rate for both wins and ties.
  • Wins: 70% chance of pack dropping, up from 50% chance
  • Ties: 40% chance of pack dropping, up from 30% chance
  • Losses: Remains the same at a 10% chance of pack dropping
  • Increased Seasonal Alliance Chest Honor Requirements
  • The required Honor for levels 4-9 have been increased.
  • Level 4 increased from 75,000 to 100,000
  • Level 5 increased from 100,000 to 500,000
  • Level 6 increased from 125,000 to 1,000,000
  • Level 7 increased from 150,000 to 2,500,000
  • Level 8 increased from 200,000 to 5,000,000
  • Level 9 increased from 250,000 to 10,000,000
  • Other:
  • World Chat restricted to players Level 5 and above
  • AP generation rate reduced for players with destroyed bases (approximately, 16.6% slower)

New in Mini Guns Online Client 1.0.28 (Dec 10, 2018)

  • New Seasonal Alliance Chest Reward:
  • Players can now unlock a seasonal Alliance chest for earning Honor as an Alliance each season. The more Honor you earn, the higher the level of the chest - and each Alliance member reaps the rewards! So work together to reach the maximum level!
  • New World Chat:
  • Chat with everyone playing Mini Guns in our new global chat!
  • New Map: The Desert:
  • Warm up this winter with the new hot and sunny Desert map!
  • New Holiday Skins:
  • Get into the holiday spirit with the new Christmas Commando, Drone and Grenadier skins!
  • New Honor Perks:
  • Daily Login Reward Increase the quantity of the reward received for Daily Login.
  • Daily Goals Reward Increase the quantity of the reward received for completing Daily Goals.
  • New Army Randomization:
  • With everything beyond the first three Minis in an army having their order randomized, matches now play out a lot more differently than they used to!
  • Mini Balancing:
  • Sniper Base: Reload Time reduced from 2s to 1.5s
  • Was proving too weak in comparison to other bases
  • Soldier / Infantry / Rifleman: Damage increased from 70 to 80
  • Intent is to make this actual Mini more playable as a “main” option, rather than purely from spawners
  • Mortar / Small Bertha: Range adjusted from 18m-37m to 21m-37m
  • Was a little too safe. Making it unable to shoot so close to itself should make it a bit more vulnerable.
  • Assault / Attack Trooper / Elite Rifleman: Damage vs Tanks reduced from 50% to 10%
  • Doesn’t target Tanks by default, but was still dealing too much damage to them with incidental fire. Brought damage back in line with intended results.
  • Special Ops: No longer targets Heavy Infantry
  • Mini should now be able to complete its primary purpose better by not getting as distracted (particularly with targets it can’t really fight very well)
  • Pyroblaster / Flamethrower: Health increased from 600 to 700, Damage increased from 80 to 90
  • Was less appealing than other heavy Mini options. Small buff to increase usefulness.
  • Tank Lady: Health increased from 800 to 900
  • Was less appealing than other heavy Mini options. Small buff to increase usefulness.
  • Mecha-Soldier / Power Armor: Missile rotation speed increased
  • Missiles were turning too slowly to hit targets sometimes. Corrected to bring back in line with expectations.
  • Machine Gun Truck / Attack Truck / War Hound Truck: Range increased from 12m to 15m
  • Small buff to try to increase Mini usefulness
  • Tank Buster Truck / Cannon Truck / Ram Truck: Upkeep increased from 8% to 12%, Damage reduced from 700 to 650, No longer targets Infantry
  • Was too effective at removing light infantry. Change should give Machine Gun Truck more purpose and let Tank Buster focus on its intended purpose of destroying vehicles.
  • Trike / Sidecar / Siamese Bike: Health reduced from 350 to 250, Upkeep increased from 8% to 12%, Reload Time increased from 1s to 1.2s, Damage reduced from 400 to 350, Damage vs Bases reduced from 50% to 25%, Resistance vs Trucks reduced from 25% to 0%, Resistance vs Tanks reduced from 25% to 0%
  • Far too big a part of the current meta. Changes made to make easier to counter (particularly in Sudden Death) while still being useful.
  • Mine Layer / Alligator Truck: Upkeep increased from 8% to 12%
  • Minor upkeep tweak to discourage spam
  • Tempest: Damage vs Bases reduced from 100% to 50%
  • Was too effective at base destruction if able to get into position
  • Tank / Standard Tank / Lion Tank: Damage increased from 350 to 400
  • Basic tanks were under-performing compared to more specialized options. Buff to try to increase usefulness.
  • Shredder / Crocodile Tank: Health reduced from 1000 to 800, Upkeep increased from 16% to 20%, Damage vs Tanks reduced from 15% to 5%, Resistance vs Infantry reduced from 50% to 25%, Resistance vs Heavy Infantry reduced from 50% to 25%
  • Too relevant in meta. Effectiveness reduced to let more specialized Minis shine, upkeep increased to discourage heavy spam
  • Sonic Tank / Soundwave Tank: Upkeep increased from 16% to 24%
  • Adjusted to bring in line with other Minis that don’t require line of sight (e.g. artillery)
  • Rocket Siege Tank / Rocket Artillery Tank / Cobra Tank: Fire Time reduced from .6s to .3s, Reload Time reduced from 3.4s to 3s, Range increased from 31m-37m to 31m-40m, Spread increased from 10-100 to 30-120, Damage increased from 250 to 300
  • Wasn’t as useful as other options. Increased speed and range to attempt to give it its own niche.
  • Hybrid Tank / Dual-Tech Tank / Fox Tank: Cannon Reload Time to 1s, Turret Aim Time to .7s, Turret Reload Time to 1.8s, Turret Damage vs Infantry, Heavy Infantry, Trucks and Tanks reduced from 100% to 25%, Turret Damage vs Bases reduced from 50% to 25%
  • Reload speed brought in line with other tanks, AA strength reduced to give more specialized Minis room to shine
  • Dragon Tank: Damage increased from 160 to 180
  • Was underperforming compared to alternatives. Minor damage buff to make more appealing.
  • Helicopter / Chopper: Speed increased from 40 to 50, Run Speed increased from 100 to 110, Damage increased from 20 to 25
  • Currently doesn’t have much of a role. Made faster and more damaging to enable it to fill a quick-response role.
  • Attack Helicopter / Rocket Copter: Aim Time reduced from .3s to .2s, Fire Time reduced from .7s to .5s, Reload Time reduced from 2s to 1.6s
  • Was previously too slow to really be effective.
  • Interceptor / Intercopter: Turret Aim Time reduced from .4s to .1s, Missile Fire Time increased from .2s to .3s, Missile Reload Time increased from 1.3s to 1.5s
  • Now more balanced between air and ground targets - aerial targets are acquired faster, but missile burst slowed.
  • Typhoon: Missile Reload Time reduced from 3.3s to 3s
  • Minor reload speed increase to boost Mini usefulness
  • Zeppelin: Missile Damage vs Tanks reduced from 100% to 75%
  • Was too effective against vehicles in addition to everything else it brought to the table. Minor nerf to enable more specialized Minis to shine.
  • Stealth Bomber / Doomsky: Health reduced from 500 to 250, Damage vs Helicopters reduced from 100% to 5%, Damage vs Planes reduced from 100% to 0%
  • Removed anti-air capability of bombs as Mini is intended as anti-ground. Made more fragile to allow anti-air to be more effective.

New in Mini Guns Online Client 1.0.26 (Oct 26, 2018)

  • Daily Goals:
  • Complete various goals every day (play X Rare Minis, play Y matches as Dominion, etc.) to receive rewards!
  • Skin Purchases:
  • You can now purchase skins with shards!
  • Mini Cap:
  • Some Minis are now limited to having a maximum amount on the battlefield at one time!
  • New Skins:
  • Halloween skins for the Tank, Standard Tank and Lion Tank!
  • Donation Limit Change:
  • Rather than a daily 100 Donation cap, donations now cap at 20% of the total request amount for each individual request!
  • Upgrade Ready Icon:
  • When you have Minis in your army ready to be upgraded, a green arrow will show on the lower right corner of faction images from the factions tab
  • Used Minis Highlight:
  • At the open pack summary, the Minis that are currently used in your army will be highlighted
  • Fixed Mini Amounts:
  • No more random amounts when buying a pack, now you know the exact amount of each type of Mini you'll get!
  • Extended Shop Refresh Time:
  • The Shop now restocks every 24 hours instead of every 12, to give you more time to buy what you need!
  • À La Carte Requirement Display:
  • Before buying a Mini in the à la carte section, the prompt will now inform you of how many Minis you need to upgrade to the next level!
  • Mini Balancing:
  • Balancing changes are planned but are still being finalized. We'll update this post soon with more details.
  • Bug Fixes:
  • Fixed an issue where players with no legendary Minis unlocked would sometimes not receive legendary Minis from secret and/or ultimate pack
  • Fixed an issue where names displayed in wrong order in 2v2 and 3v3 matches on the beginning of match and match summary screens
  • Fixed an issue where two prompts could show when winning a pack at the end of a match
  • Player's names no longer capitalized in the leaderboards
  • Fixed an issue where notification icons were showing on the alliance and shop tabs even if there was nothing new
  • Fixed an issue where sometimes Minis gained would show twice (e.g. showing you gained 30 Minis instead of 15)

New in Mini Guns Online Client 1.0.25 (Oct 12, 2018)

  • New Leaderboards:
  • Now you can see previous season rankings along with current and all-time rankings. Rankings are also separated by each faction.
  • Other:
  • New prompt when boxes are full to either wait or open now
  • Bug Fixes:
  • Fixed issue where claiming season rewards on low quality settings was impossible
  • Fixed progress bar not updating on first unit obtained from an Ultimate pack
  • Fixed Revenge matchmaking with random players

New in Mini Guns Online Client 1.0.19 (May 1, 2018)

  • Minis
  • Flame Base: Reduced aim time from 0.25 to 0.2 sec, increased range from 200 to 220
  • Turret Base / Anti-Air Base / Anti-Air Fort: Increased damage from 30 to 40
  • Assault / Attack Trooper / Elite Rifleman: Reduced damage versus trucks from 100% to 75%, reduced speed/run speed from 55/120 to 40/100
  • Sniper / Marksman: Increased damage from 500 to 800
  • Stinger / Missile Soldier: Increased damage versus tanks from 25% to 50%
  • Blaster / Heavy Infantry / Armored Infantry: Increased health from 700 to 800
  • Mecha Soldier / Power Armor: Increased health from 800 to 900
  • Tank Buster Cannon / Anti-Vehicle Cannon: Reduced reload time from 1.3 to 1.2 sec,
  • increased damage from 500 to 600
  • Tank Buster Truck / Anti-Vehicle Truck / Ram Truck: Increased aim time from 0.2 to 0.5 sec, reduced damage from 600 to 550
  • Trike / Sidecar / Siamese Bike: Reduced aim time from 0.2 to 0.1 sec
  • Siege Tank / Artillery / Giraffe Tank: Reduced reload time from 3.3 to 3 sec
  • Rocket Siege Tank / Rocket Artillery / Cobra Tank: Reduced reload time from 3.9 to 3.4 sec
  • Hybrid Tank / Dual-Tech Tank / Fox Tank: Increased cannon range from 100 to 105, increased cannon damage from 300 to 350, reduced turret spread from 10-40 to 5-35
  • Interceptor / Intercopter: Removed plane targeting
  • Bomber / Pelican Plane: Increased damage to helicopters and plane from 50% to 100%
  • Other
  • Rebalanced multiple story missions to make them easier on "Easy" difficulty
  • Changed story mission difficulty toggling to be a global toggle
  • Added animation to display when losing a life when failing a story mission
  • Added progress bar for story missions stars
  • Added progress bar for next faction unlock
  • Added redeem code button in the settings
  • Added visual feedback when purchasing certain packages
  • Added last chance prompt for timed packages
  • Added speed up option for upgrades/pack opening to remove time by watching an ad on supported platforms
  • Multiple UI adjustments and minor visual tweaks
  • Bug Fixes
  • Fixed Gift Packages being layered incorrectly in the main HUB
  • Fixed multiple alignement issues in the edit army screen
  • Fixed player's experience not displaying properly in the player info screen
  • Fixed level 50 players information not displaying properly
  • Fixed an issue with vibrations not playing properly
  • Fixed an issue where bases' skins were not showing in story missions
  • Fixed an issue where the Standard Base was showing in the army editor when a skin is equipped
  • Fixed an issue where the base's health bar wasn't fillng properly when healed in Empire mission 2-4
  • Fixed an issue with health bars sometimes not depleting after the first hit taken
  • Fixed multiple low occurency crashes
  • Fixed multiple display issues with Simplified Chinese, Japanese and Korean