Minecraft Changelog

What's new in Minecraft 1.14.4

Jul 22, 2019
  • Fixed bugs:
  • Performance improvements:
  • Suspicious stew made from poppies now gives you night vision instead of speed
  • Added /debug report for getting more detailed information. Please include this while making bug reports about performance!
  • Fixed a memory leak
  • Removed camera pivot offset in first-person
  • Improved chunk loading when travelling at high speed
  • Fixed incorrect Pillager texture
  • /reload and /forceload is now available to gamemasters
  • function-permission-level is a new setting in server.properties that controls which commands functions have access to
  • Villagers now stock more items
  • Villagers will now remember their gossip after becoming a Zombie Villager
  • Improved performance of Villager pathfinding
  • Villagers can now work without also restocking at the same time
  • Gossip about players who converted a zombie villager will now last longer
  • The Player Activity button on the Realm screen has been removed
  • Villagers now wait with restocking until they have trades that need restocking
  • Village sieges no longer occur on mushroom islands
  • Mobs will no longer try to pathfind their way through bamboo
  • Pinged the human
  • FIXED BUGS IN 1.14.4:
  • MC-150623 - The game crashed whilst rendering overlay: Unable to fit texture
  • MC-156389 - Game Crashes when Shift + Command + Delete 18 characters at once on Anvil
  • MC-156407 - Unobtainable (speed) suspicious stew can be obtained from villagers
  • MC-156574 - Villager demand values increase/decrease indefinitely
  • MC-149018 - High Idle CPU usage on Server Edition (Minecraft 1.14 Release)
  • MC-154271 - Rolling shutter issue on MacOS since 1.14.3 Pre-Release 2
  • MC-149880 - Villager trades wrong book
  • MC-151282 - Villager trade GUI doesn’t show the correct price on servers if trade demand is high
  • MC-156042 - Villager demand never goes down over time unless traded with
  • MC-156349 - Cannot press Enter on Direct Connect
  • Fixed debug reports in worlds with a dot in their name
  • Fixed server freeze when Villagers fell into the void
  • MC-145769 - Villagers aren’t shutting doors behind them
  • MC-148613 - Aquatic mobs are not spawning / Fish spawned from buckets count towards the aquatic mob cap again
  • MC-152908 - When a player joins a server, everything that happened during the time offline queued on connecting to the server
  • MC-153406 - Score JSON Component Crash in items
  • MC-153749 - Trusting Foxes attack player when self-injured
  • MC-153852 - Concrete powder deleting waterlogged blocks when falling
  • MC-155711 - Functions capable of running commands they shouldn’t be able to (publish, debug …)
  • MC-156013 - Breaking Blocks “re-appear” to nudge player
  • MC-136318 - Floatable mobs are unable to walk when in waterlogged blocks
  • MC-151150 - Entities (Villagers) cause massive lag when attempting to pathfind
  • MC-151376 - Villagers are not pathfinding towards their POI; POI detection range is too small
  • MC-151810 - Mobs don’t try to avoid fall damage anymore
  • MC-154214 - Chunks refusing to unload due to incorrect player ticket additions
  • MC-155147 - Mouse acceleration with the new 1.14.3 update
  • MC-155906 - Failed to save debug dump if the destination location contains a space
  • MC-100946 - Bow with mending undraws when receiving XP while drawed
  • MC-113968 - Zombies of village siege spawn despite gamerule doMobSpawning being false
  • MC-113970 - Zombies of village siege do not spawn centered on a block
  • MC-134964 - Unexpected error: java.util.NoSuchElementException
  • MC-142037 - java.lang.NullPointerException: Initializing game
  • MC-143755 - Arbitrary score/selector/NBT resolution using lectern without operator rights
  • MC-143886 - Acacia leaves render improprly from a distance
  • MC-146289 - Farmer villagers don’t stop to pick up their crops
  • MC-147844 - Pillagers don’t pathfind around obstacles & out of water
  • MC-152094 - End city/end ship generation gets cut at chunk borders sometimes
  • MC-152636 - Killing a zombie right as it converts into a Drowned will drop the loot from zombie while still converting into a Drowned
  • MC-153498 - Cyrillic letter Є is not included in the Minecraft font
  • MC-153665 - Full villager inventory creates invisible items
  • MC-153712 - Java using 100-200% CPU (MacOS)
  • MC-153766 - Rabbits no longer need sand/grass in order to spawn in deserts/tundras
  • MC-153892 - Mending slows down breaking blocks
  • MC-154019 - Beacon deactivate sound not sounds when you break the base
  • MC-154031 - villagers give away all food if they want to share it
  • MC-154068 - parrots occasionally disappearing when you take them from a boat
  • MC-154201 - Trying to trade with villager immediately closes trading menu for some villagers
  • MC-154362 - Crossbow has to re-load when mending takes place
  • MC-154509 - Bashkir letters Ҙ, ҙ, Ҡ, ҡ, Ҫ, and ҫ are not included in the Minecraft font
  • MC-154668 - Invalid characters crash the game in jigsaw block input upon pressing enter
  • MC-154830 - All wall signs use oak color on maps
  • MC-155092 - Zombie sieges can happen on mushroom islands
  • MC-155104 - when closing a menu while moving the mouse, the screen will move in that direction
  • MC-155172 - Hostile Wolf AI has been broken. Wolves can no longer attack enemies efficiently.
  • MC-155238 - Villagers picking up workstation through wall
  • MC-155345 - ConcurrentModificationException when a player leaves an active raid
  • MC-155571 - Silverfish & Endermite spawners no longer functioning

New in Minecraft 1.14.3 (Jun 25, 2019)

  • Commands:
  • /gamerule:
  • Added /gamerule disableRaids which disables raids when set to true.
  • When true, the Bad Omen will not be removed from a player when entering a village.
  • If set to true while a raid is in progress, the raid will stop, but the existing raid mobs will not despawn.
  • Options:
  • Languages:
  • Added Bashkir (Башҡортса) language.
  • Added Gothic (Gutrazda) language.
  • Changes:
  • Blocks:
  • Lanterns:
  • Can now be placed on iron bars and glass panes.
  • Can now be attached below iron bars and glass panes.
  • Pressure plates and torches
  • Can now be placed on iron bars and glass panes.
  • Items:
  • General:
  • Items can once again be repaired by crafting them together, as they could before 1.14.
  • Mobs:
  • Villagers:
  • Panicked villagers now have to work and sleep so they cannot be in a state of panic all the time.
  • The "last slept" and "last worked" properties for villagers are now saved properly.
  • Panicking villagers now have a higher chance of spawning iron golems.
  • Farmers now spend more time farming when they are working.
  • Farmers now always give away food even if other villagers do not need it.
  • Gameplay:
  • Illager patrols:
  • Vindicators are no longer part of patrols.
  • Doubled the minimum time to spawn from 5 minutes to 10-11 minutes.
  • Patrols no longer spawn if the block light level disallows monster spawning.
  • Patrols are now allowed to spawn in any biome except mushroom biomes.
  • Enchantments:
  • Protection, Projectile Protection, Fire Protection, and Blast Protection are now mutually exclusive again, as they were prior to 1.14.
  • Advancements:
  • Saturation is no longer required for the "How Did We Get Here?" advancement.
  • General:
  • Performance:
  • Improved performance.
  • Fixes:
  • 69 issues fixed:
  • From released versions before 1.14:
  • MC-47699 – Blazes are able to see a player through blocks.
  • MC-72390 – Rcon is not thread-safe
  • MC-74407 – Villager inventories can get into a state where villagers cannot do anything useful
  • MC-93892 – Flame arrows and fireballs set player on fire even when blocking with shield.
  • MC-99198 – Villagers cannot breed using beetroot
  • MC-110004 – Endermen and blazes do not drop experience when hit with splash or lingering potion.
  • MC-123836 – Double blocks are not loaded in structures
  • MC-124170 – Performance issue with particles causing lag
  • MC-129491 – Advancement location trigger works inconsistently for structures added in 1.9 or later
  • MC-135001 – Beds drop as an item when loaded in a structure
  • From 1.14:
  • MC-138053 – /gamerule spectatorsGenerateChunks being false prevents chunks from being loaded
  • MC-139257 – Server crash on reload when world border is modified.
  • MC-141301 – Illager patrols spawning on blocks mobs should not spawn on, such as slabs, carpets, stairs, etc.
  • MC-142360 – Pillagers patrols can spawn pillagers on top of trees inside a leaf block
  • MC-143369 – Wandering trader text implies trades refresh
  • MC-144107 – Miscalculation of camera position in windowed mode on Linux
  • MC-144507 – The legs on cats clip through to the top of the model
  • MC-144929 – When there is water above a water source, other water sources adjacent to the water source flow outwards
  • MC-145202 – Blazes can see through blocks they shouldn't be able to
  • MC-145863 – Villagers breed even if there are not enough beds
  • MC-146429 – Farmer villagers stumble between farming and using their composters
  • MC-146433 – Double chest does not display custom name
  • MC-146835 – Illager captain spawned from raids will still give the bad omen effect to its killer, causing raids to never end
  • MC-147619 – Foxes that trust a player will still avoid wolves and other players they are angry towards instead pursuing them.
  • MC-147740 – Villagers sometimes don't restock
  • MC-147851 – Villagers frequently run right into mobs they are trying to avoid
  • MC-148013 – Farmer villager behavior too lazy / not farming at all
  • MC-148354 – Guardians require water to spawn from spawners
  • MC-148600 – Zombie pigmen will spread their anger forever if they can continuously respawn
  • MC-148610 – Hostile mobs spawning on top of trapdoors, glowstone and sea lanterns
  • MC-148986 – Low-tier enchants from level 30 standard enchanting setups
  • MC-149207 – Water with blocks above will convert to flowing water for no reason
  • MC-149372 – Game crashes when opening a 1.13.2 world
  • MC-149443 – Iron golems spawn too often
  • MC-149518 – Skylight appearing under blocks.
  • MC-149877 – Baby foxes suffocate when jumping under blocks
  • MC-150319 – Crash after using /kill
  • MC-150401 – Chickens suffocate if jumping while under a solid block
  • MC-150954 – Pillager patrol spawning is off: they spawn too close to each other, in odd biomes, and too frequently.
  • MC-151079 – An employed villager quickly becomes unemployed and employed when he works, even if its workstation has not been deleted.
  • MC-151084 – Chunk rendering is slow and random
  • MC-151144 – Hostile mobs in lazy chunks no longer count towards mob cap, breaking mob switches
  • MC-151185 – Game crash after breaking villager point of interest
  • MC-151337 – Mob spawn rate too high
  • MC-151346 – Crash while F3 menu tries to access tags while using /reload
  • MC-151395 – Farmers create bread only when they pick up at least 3 wheat at once
  • From 1.14.1:
  • MC-151225 – Upgrading worlds from 1.14 causes villagers to lose their brain memories
  • MC-151566 – Pillagers patrols can spawn outside world border
  • MC-151710 – Enties not functioning in forceloaded chunks.
  • MC-151753 – More than one raid can happen in a village
  • MC-151771 – Villagers do not try to run away from zombie villagers
  • MC-151772 – Mob cap in the hundreds to over 1000 per player.
  • MC-151802 – Spawning causes massive TPS CPU load on a flat world.
  • MC-151989 – Players in Survival do not get Dolphins Grace effect if Dolphin cannot path to Player
  • MC-151995 – Patrol leaders spawn without banner
  • MC-152044 – Baby trader llamas disappear immediately
  • MC-152638 – Villager trade GUI does not close when a major change happens to the villager, leading to free trades and quick stock refreshing
  • From 1.14.2:
  • MC-152053 – High client-side lag when pistons activate
  • MC-152182 – Trading halls are non-viable: employed villagers sometimes un-bond from an existing workbench within 2 blocks, Apprentice ranks and above cannot re-bond unless moved 96 blocks away and back.
  • MC-152228 – Can not /summon trader llama
  • MC-152542 – Resource warning "Codepoint '1ed0' declared multiple times in minecraft:textures/font/accented.png"
  • MC-152810 – Cat's natural spawning causes null pointer exception
  • MC-153221 – Dragon fireball causes FPS to crash
  • MC-153222 – Broken/incorrect recipe files cause a data pack not to load with nothing in log
  • MC-153355 – java.util.NoSuchElementException ticking entity crash when a workstation is destroyed near a villager with a job
  • MC-153470 – Language map does not close internal en_us.json file after reading.
  • MC-154000 – When dispenser places shulker box it decreases its stack twice.
  • MC-154080 – Wandering trader'd trading GUI does not close when it changes dimensions allowing infinite trades.
  • MC-154081 – Opening the survival inventory when opening a world crashes the game.

New in Minecraft 1.14.2 (May 30, 2019)

  • CHANGES IN 1.14.2:
  • All light will now be re-calculated the first time you open a world saved in a pervious version
  • Errors encountered while loading regions now print more diagnostics to the log file
  • Fixed so parrots can spawn on grass blocks and not only on grass
  • Added server-side chunk count to debug screen
  • Modified raider spawning so they can only ever spawn in fully loaded chunks
  • Increased search radius for bell when starting a raid from 48 to 64 blocks
  • Fixed bugs:
  • FIXED BUGS IN 1.14.2:
  • MC-152824 - Stuck in Doorways and fence gates
  • MC-147715 - Entities clip through blocks after travelling through an end gateway
  • MC-142134 - Light sources spontaneously not working in some chunks
  • MC-147715 - Entities clip through blocks after travelling through an end gateway
  • MC-148933 - You cannot swim while sneaking
  • MC-149111 - When hovering over a world that needs to be updated, the game calls the current version a snapshot even if it is a release
  • MC-149916 - Teleporting long distances on servers causes you to clip into the ground
  • MC-152272 - Server stops responding after log out error
  • MC-148898 - Hebrew letters aren't assigned to their correct textures
  • MC-148627 - Swimming up to a ceiling makes the player crouch
  • MC-16883 - Villagers play the trade sound multiple times overlapping on shift-click
  • MC-90423 - Ender Dragon makes breath attack at highest block placed in the center column of the portal
  • MC-140174 - No item pickup sound when a villager picks up an item
  • MC-142134 - Light sources spontaneously not working in some chunks
  • MC-145730 - Iron golem does not attack players when hitting villagers
  • MC-147431 - Max item stack amount can be skipped using new villager trades menu
  • MC-148064 - "Ghost" End Crystals stay behind after destruction on ender dragon respawns.
  • MC-148073 - Beacon beam doesn't have the correct color if the colored glass isn't directly on top of the beacon
  • MC-148626 - Shulker boxes lose their names
  • MC-148677 - Mobs do not spawn on soul sand
  • MC-148805 - Breaking an empty shulker box in Creative mode causes it to drop itself
  • MC-148847 - Guardian zapping noise is looped when played
  • MC-149511 - No sounds for villagers planting crops
  • MC-149993 - Cut Sandstone Slabs aren't part of the slabs block tag
  • MC-150170 - Animals, Villagers, Item Frames, Armor Stands, etc are disappearing
  • MC-150414 - Constructing and placing a beacon doesn't give the advancement
  • MC-150969 - The Wither is attacking undead mobs
  • MC-151047 - Trader llamas immediately disappear when being bred or spawned with a spawn egg
  • MC-151062 - Grindstoning an enchanted book without a custom name names the new (unenchanted) book "Enchanted Book"
  • MC-151185 - Game crash after breaking villager point of interest
  • MC-151329 - Major FPS drop after running a mob farm for 30 minutes
  • MC-151365 - Flaming arrows can light waterlogged campfires
  • MC-151418 - Observers don't update redstone properly
  • MC-151674 - RegionFiles are not closed when they are evicted from cache

New in Minecraft 1.14.1 (May 14, 2019)

  • Changes:
  • Blocks:
  • Campfire:
  • Can now be lit by flaming arrows.
  • Crafting table:
  • Updated texture to fix incorrect planks texture.
  • Iron ore:
  • Changed texture to fix miscolored pixels.
  • Items:
  • Iron horse armor:
  • Tweaked colors slightly.
  • Leather horse armor:
  • Updated to the Texture Update.
  • World generation:
  • Villages:
  • Many structures are tweaked to have better lighting.
  • Fixes:
  • 52 issues fixed
  • From released versions before 1.14:
  • MC-44793 – Tamed wolf cannot sit on slime blocks.
  • MC-110390 – Villager AI has problems with non cubic/not straight houses
  • MC-126946 – Execution order is reversed when calling a function in some cases.
  • MC-128441 – /tp uses context dimension rather than destination entity's dimension.
  • MC-128565 – Function tag ordering is inconsistent across reloads and does not respect datapack ordering.
  • MC-131014 – Observers and block states not updated by tree growth.
  • MC-134847 – Mobs cannot pathfind on bottom half slabs.
  • MC-136442 – Blocks of giant mushrooms do not send block updates after growing.
  • MC-144496 – Selectors have inconsistent return order
  • From 1.14
  • MC-140317 – Ladder in village house does not reach the floor.
  • MC-142817 – Mobs try to pathfind through corners.
  • MC-143699 – Trader llamas will not despawn.
  • MC-144316 – Setblocking/filling a sign without explicitly setting all Text tags, shows 'an unexpected error occurred'.
  • MC-144562 – Leather horse armor has inconsistent texture.
  • MC-144904 – Enderman can teleport to the void.
  • MC-145097 – Leather horse armor is higher in inventory slot.
  • MC-145265 – Night is not skipped when all but one players on a server are sleeping, and the remaining player leaves the server.
  • MC-145744 – Villager AI (POI detection) pegs CPU at 100%, causes lag.
  • MC-145862 – Villagers try to sleep in occupied beds.
  • MC-146674 – Missing jigsaw blocks for beds in some village structures.
  • MC-146811 – Enderman AI causing HIGH ms tick lag
  • MC-146935 – Crafting table uses outdated plank texture.
  • MC-147013 – Villagers can get hit by their own firework.
  • MC-147022 – Many village houses are inadequately lit.
  • MC-147212 – Iron golems can spawn in spaces less than three blocks high and get stuck.
  • MC-147479 – Villagers continue to shake their head after they found a workstation.
  • MC-147578 – Beacon NBT Levels is missing.
  • MC-147590 – Missing floor block in village/desert/houses/desert_medium_house_1.
  • MC-147643 – Villagers do not sleep in beds.
  • MC-147676 – The event.raid.horn sound effect cannot always be heard whilst in a village.
  • MC-147819 – Custom villager with large trades has scroll bar that goes outside GUI screen.
  • MC-147880 – Pillager outposts do not generate in snowy biomes.
  • MC-147890 – Hostile mobs are not spawning.
  • MC-147905 – Mobs and villagers try to pathfind through fences and closed corners.
  • MC-148165 – Bow with Flame enchantment does not activate TNT when hit on the top.
  • MC-148179 – The ender dragon flies in circles after shooting projectile at it and never comes down to the portal.
  • MC-148454 – Villager trade GUI shows incorrect price when a discount is applied on servers.
  • MC-148476 – Books still have an NBT tag (RepairCost of 0) after removing enchantments using a grindstone.
  • MC-148529 – Name of enchanted book is lost after removing its enchantments in a grindstone.
  • MC-148567 – taiga_animal_pen_1 water trough has water recessed 1 block beneath trapdoors.
  • MC-148580 – Server lighting still broken.
  • MC-148624 – The banner on the pillager outpost structure is incorrectly named.
  • MC-148657 – Characters using the nonlatin_european file do not display properly if using the "Programmer Art" resource pack.
  • MC-148830 – Game crashed while loading chunks.
  • MC-149040 – Iron ore texture has four miscolored pixels.
  • MC-149178 – Chunk rendering is extremely slow and random.
  • MC-149209 – Cats jitter when sitting on slime blocks.
  • MC-149278 – Wolf AI can cause extremely severe lag spikes when in combat with a distant mob.
  • MC-149420 – Hostile mobs not despawning at 128+ blocks.
  • MC-149576 – Villagers will not sleep in their beds.
  • MC-149835 – Villagers can find a job, but cannot lose their job.
  • MC-151014 – Illagers can join raids outside of village range and unending raids.

New in Minecraft 1.14.0 (Apr 24, 2019)

  • VILLAGE & PILLAGE CHANGELOG:
  • FEATURES:
  • Lots of accessibility improvements!
  • Added bamboo blocks into the game
  • Added bamboo jungles in the world
  • Added barrels
  • Added the bell
  • Added yummy sweet berries and sweet berry bushes to the game! Be careful skipping merrily through those bushes though...
  • Added blast furnace
  • Rewrote the book & quill editing to be more intuitive
  • Added campfire
  • Added cartography table
  • Split cats and ocelots to their own creatures and updated cats with new features!
  • Added composter
  • Added crossbows
  • Added lots of new blocks!
  • Added lots of new decorative blocks!
  • Added fletching table
  • Added new dyes and flowers
  • Added some community suggestions
  • Updated the credits list
  • Added in-game buttons for reporting bugs or giving feedback
  • Improvements to invisibility to allow it to correctly work in many cases where it didn't but you'd expect it to
  • Added grindstone functionality
  • Added 'Hero of the Village' effect
  • Added leather horse armor
  • Added lantern
  • Added lectern
  • Added loom
  • Existing special banner patterns can now be crafted into a new item that is not consumed when used, Banner Patterns
  • Added a new "Globe" banner pattern and item
  • We're now using the new textures!
  • Added new noteblock sounds
  • Added pandas
  • Added foxes
  • Added Illager patrols
  • Added Pillagers
  • Added Pillager outpost
  • Added raids
  • Added Ravager
  • Added Wandering Trader
  • Added scaffolding
  • Rewrote the sign editing to be more intuitive
  • Added smithing table
  • Added smoker
  • Added stonecutter
  • Added suspicious stew – hmmmm!
  • Trading changes
  • Villager changes
  • Biome based architecture for villages
  • ACCESSIBILITY:
  • There's a new Accessibility menu which provides a useful place for all of our accessibility features to be toggled
  • When the narrator is turned on, buttons will be narrated on focus
  • Most screens allow tab and shift+tab navigation through buttons, edit boxes and other UI elements
  • Most lists allow up/down arrow keys to navigate through them
  • We've added a new option for turning up the background of all transparent text elements, which should help make them more readable for some people
  • BAMBOO:
  • They call it exotic. Which is just people talk for awesome. Which it is, which is why we're so happy that we added it to the game.
  • Can be found in Jungles and the two new biomes: bamboo jungle and bamboo jungle hills
  • Can grow to a max height of 12 to 16 blocks
  • When sprinkled with bone meal, bamboo will grow with one or two bamboo blocks on the top
  • When struck with a sword, bamboo will instantly break
  • Two bamboo can be crafted into a single stick
  • Can be used as fuel, with four bamboo required to smelt a single item
  • Bamboo can be placed into flower pots
  • Bamboo can also be found in shipwrecks and jungle temples
  • BARRELS:
  • Do a barrel roll!
  • Store things in them!
  • Rotate them!
  • Find them in villages!
  • BELLS:
  • Ding dong, who's there? A RAID? GET INSIDE!!!
  • Trade with certain villagers to obtain the bell
  • Use the bell to alert villagers of nearby danger
  • A villager will ring the bell to alert other villagers of an impending raid
  • Ringing bells reveals all nearby mobs that can appear in raids
  • BERRIES:
  • Delicious!
  • Not very filling!
  • Plant your berries in the ground and look with your special eyes as they grow up into a strong, independent bush!
  • BERRY BUSHES:
  • Commonly found in taiga, taiga hills, and taiga mountains
  • Rarely found in snowy taiga and snowy taiga hills and snowy taiga mountains
  • You can stand inside them, but be careful, it will hurt to move
  • Has four stages of growth: sapling, no berries, some berries, full berries
  • Drops one or two berries in younger stage, then two or three in full growth stage
  • Supports bone meal!
  • Doesn't support silk touch!
  • BIOME BASED ARCHITECTURE FOR VILLAGES:
  • Villages have recieved an updated look, with several new themes
  • The theme depends on the biome the village is in, taking both climate and to available resources into consideration
  • Uses the new mysterious jigsaw block for generation
  • Adds new structure files, quite many actually
  • BLAST FURNACE:
  • A new furnace upgrade that allows for smelting ores and melting metals faster than the traditional furnace
  • Can be crafted via three smooth stone, one furnace, and five iron ingots
  • Added to world gen in some villager buildings
  • CAMPFIRES:
  • Come one, come all, and toast your buns around the campfire!
  • A decorative fireplace without fire spread
  • Cooks up to four foods, but slowly
  • Acts as a smoke signal you can see very (VERY!) far away when a hay bale is below (hint: think note blocks!)
  • Cosy light source
  • Can be lit/unlit
  • CARTOGRAPHY TABLE:
  • New functional block that provides an easier and simpler way of cloning, extending, and locking of maps
  • New map functionality with cartography table
  • Map Locking: allows you to lock maps in the cartography table with a glass pane so that they can no longer be modified
  • Fancy UI to more closely represent what the recipes actually do functionally
  • Crafted with two planks and two paper
  • CAT AND OCELOT SPLIT:
  • Anti-fusion!
  • Stray cats can be tamed
  • Tamed cats can give lovely (or less lovely) morning gifts to their owners
  • Ocelots can't be tamed, but might start trusting you if you feed them with fish
  • Phantoms are terribly scared of cats - how convenient!
  • Cat collars can now be dyed
  • Added several new cat skins!
  • COMMUNITY SUGGESTIONS:
  • As it turns out, you guys have GREAT suggestions!:
  • Leaves now have a small chances to drop sticks
  • Chorus fruit flowers now break when shot by an arrow
  • Dead bushes can now be used as furnace fuel
  • Rabbit stew and beetroot soup have been changed to a shapeless recipe
  • Creepers will now drop records when killed by Stray in addition to skeletons
  • Dispensers with shears in them will now shear sheep that have wool in front of them
  • TNT and TNT minecart explosions now have 100% drop rate
  • COMPOSTER:
  • Instead of eating your veggies you can make fertilizer from it!
  • Crafted with 3 planks and 4 fences
  • CROSSBOWS:
  • This is such a fearsome weapon that it makes us quiver!:
  • Shoots arrows with base power slightly stronger than the bow, but has less durability
  • Three unique enchantments
  • Fun, challenging advancements
  • New loading mechanics
  • Unique load animation
  • ENCHANTMENTS:
  • Choose between the following three enchantments for your crossbow:
  • MULTISHOT (I):
  • Ever wanted to shoot more than one arrow at once? Look no further! With multishot, your crossbow splits your arrow into three, shooting the usual arrow straight ahead and two more at angles off to the sides!
  • Cannot be combined with piercing
  • PIERCING (I, II, III, IV):
  • With this pointy enchantment, arrows shot from your crossbow can travel through mobs, hitting more than one per shot
  • The number of mobs that can be damaged by a single arrow is equal to the level of this enchantment + 1
  • Cannot be combined with multishot
  • QUICK CHARGE (I, II, III):
  • Each level of quick charge decreases the amount of time it takes to fully charge your crossbow by .25 seconds
  • LOADING MECHANICS:
  • To charge the crossbow, hold down the "Use" button
  • Once the crossbow string has been pulled all the way back, let go
  • Boom! Your crossbow is now loaded and ready to shoot with a single click of the "Use" button
  • DECORATIVE BLOCKS:
  • Oh my, a bunch of new blocks!:
  • Changed all existing stone slabs to smooth stone slabs (same look, new name!)
  • Changed all existing signs to oak signs (same look, new name!)
  • Made smooth stone slabs craftable from smooth stone
  • Added spruce, birch, jungle, acacia and dark oak signs
  • You can now right click on signs with dyes to change the text colour
  • Added stone stairs and slabs
  • Added granite stairs, slabs and walls
  • Added polished granite stairs and slabs
  • Added diorite stairs, slabs and walls
  • Added polished diorite stairs and slabs
  • Added andesite stairs, slabs and walls
  • Added polished andesite stairs and slabs
  • Added sandstone walls
  • Added smooth red sandstone stairs and slabs
  • Added smooth quartz stairs and slabs
  • Added brick walls
  • Added stone brick walls
  • Added mossy stone brick stairs, slabs and walls
  • Added nether brick walls
  • Added end stone brick stairs, slabs and walls
  • Added prismarine walls
  • Added red sandstone walls
  • Added red nether brick stairs, slabs and walls
  • Added smooth sandstone stairs and slabs
  • Added mossy cobblestone stairs and slabs
  • Made smooth stone obtainable by smelting stone
  • Made smooth sandstone obtainable by smelting sandstone
  • Made smooth red sandstone obtainable by smelting red sandstone
  • Made smooth quartz obtainable by smelting quartz block
  • Changed the recipe of nether brick fence to four brick blocks and two brick items
  • Changed the recipe of signs to require all of the same wood type, not any wood type
  • DYES:
  • We've been dyeing to tell you more about this!
  • Separated bone meal, ink sac, cocoa beans, and lapis lazuli into their own dyes
  • Unified all dye names (red, yellow, and green dyes no longer have special names)
  • Added new recipes to obtain coloured stained glass and coloured carpet
  • FLETCHING TABLE:
  • Crafted with four planks and two flint
  • Villagers use it as a work site
  • FLOWERS:
  • Get your green fingers!
  • To celebrate our new dyes, we added... flowers! Say hello to cornflower, wither rose and lily of the valley
  • Be careful of the wither rose! Don't let its subdued beauty lull you into a false sense of security...
  • FOX:
  • What do they say? ...but really, what do they say?
  • Foxes come in two variants: red and snowy
  • Foxes are nocturnal
  • Foxes will hunt rabbits, chickens, and fish
  • Foxes are hunted by wolves and polar bears
  • Foxes are nimble and quick, so sneak up on them carefully!
  • Breed foxes with berries
  • If you breed two foxes, their offspring will trust you forever
  • Trusting foxes will defend you, but will still eat your chickens
  • Foxes like to eat any and every food item they find on the ground
  • You may find a fox exploring a nearby village at night
  • GRINDSTONE:
  • Moved inventory and crafting table repairing into the grindstone, this will be its new home
  • Has the ability to remove all non-curse enchantments from an item; for each enchant removed some XP is reimbursed
  • HERO OF THE VILLAGE
  • Hero of the Village effect causes the cost of trades with villagers to be reduced by a percentage and scales with level of the effect.
  • Hero of the Village additionally causes Villagers to occassionally toss items to you to thank you!
  • HORSE LEATHER ARMOR
  • Added a new armour type for horses
  • Dye it in lots (yes, LOTS!) of different colours
  • ILLAGER PATROLS:
  • Spawn in the world as a pack of five random illagers
  • Spawn in all variations of the Plains, Taiga, Deserts, Savanna
  • Scary-spooky new banner can be found a top the patrol leaders head
  • LANTERN:
  • Wait, another new block!?
  • The lantern is a new light source
  • The lantern can be placed either hanging under a block or on top of a block
  • It gives slightly more light than the torch
  • LECTERN:
  • Ermahgerd berks... holder... thingy?
  • Right-click an empty lectern to place book
  • Right-click a lectern with book to open
  • Current page is persistent and shared between all readers
  • Emits redstone pulses when page is changed
  • Use a comparator to get book reading progress
  • LOOM:
  • Bröther, may I have some lööm?
  • New and easier way of being able to apply patterns to banners, can still only apply six max patterns to a banner
  • Generic patterns now only require one dye in order to create patterns, instead of one to eight (depending on the pattern)
  • Special banner patterns (oxeye daisy, creeper skull, wither skeleton skull, enchanted golden apple) can now be crafted. These patterns don't consume the pattern item when used in the loom
  • Old pattern recipes in the crafting table for apply patterns to banners have been removed
  • NEW BLOCKS:
  • Even more! Can you believe it?!
  • Added barrel
  • Added smoker
  • Added blast furnace
  • Added cartography table
  • Added fletching table
  • Added grindstone
  • Added lectern
  • Added smithing table
  • Added stonecutter
  • Added village bell
  • NEW TEXTURES:
  • The extraordinary Minecraft Texture Update has been available at minecraft.net for quite a while, and now it’s finally available by default in the game
  • We’ve renovated the old textures of Minecraft and polished them for a new beginning
  • If you're feeling nostalgic you can always enable the old "Programmer Art" textures in the resource pack menu
  • NOTEBLOCK
  • 5 new Noteblock sounds have been added: Iron Xylophone, Cow Bell, Didgeridoo, Bit, and Banjo
  • 1 previously existing, but unused, sound effect has now been made available: Pling
  • The new Noteblock sounds can be heard by using Iron Blocks, Soul Sand, Pumpkins, Emerald Blocks, Hay Blocks, or Glowstone
  • PANDA:
  • We bring pandamonium!
  • Pandas come in different types and personalities! There is even a rumour about a brown panda...
  • Pandas love bamboo! They kinda like cake as well
  • Pandas can be bred, and the cubs can inherit traits through a special panda inheritance system
  • Pandas spawn naturally in the new bamboo forest biome
  • Pandas drop bamboo when killed. Don't kill pandas :(
  • Most importantly: pandas are cute and terribly silly!
  • The babies are, in general, even more silly than their parents. Silly panda cubs!
  • PILLAGER:
  • A new type of illager that, well, pillages!
  • Pillagers wield a new weapon, the crossbow!
  • PILLAGER OUTPOST:
  • As if finding pillager patrols out in the wild wasn't scary enough, keep an eye out during your explorations and you may just find one of their outposts
  • Can be found in any biome villages generates in
  • Takes advantage of the new mystery block, the jigsaw, for generation
  • RAIDS:
  • If you find an illager wearing a banner on its head, be careful not to kill it!
  • If you do kill it, you might find yourself facing a 'Bad Omen'
  • If you find yourself with a bad omen buff, be especially careful not to walk into a village
  • If you do walk into a village with it? Best of luck!
  • RAVAGER
  • A fearsome new foe who packs quite a wallop. Grab your sword and shield and prepare to get knocked around!
  • REWRITE OF BOOK & QUILL EDITING:
  • The pen is mightier than the sword. Unless you're fighting a pillager!
  • Movable cursor for free text editing
  • Selection support
  • Copy & paste
  • Keyboard and mouse handling
  • Improved page filling and line wrapping
  • Increased book length (100 pages)
  • REWRITE OF SIGN EDITING:
  • Movable cursor for free text editing
  • Selection support
  • Copy & paste
  • SCAFFOLDING:
  • Here to make your life easy! No strings attached.
  • Easily buildable
  • Easily destroyable
  • Easily climbable
  • Easily the best use of your Bamboo
  • SMITHING TABLE
  • Crafted with 4 planks + 2 iron ingots
  • Villagers use it as a work site
  • SMOKER:
  • New furnace upgrade that allows for the smelting of foods faster than the traditional furnace
  • Can be crafted via four Logs, and one furnace
  • Added to world gen in some villager buildings
  • STONECUTTER
  • New functional block that provides a simpler way to craft various stones (stairs, slabs, chiseled, and more)
  • Crafted with three stone + one iron ingot
  • SUSPICIOUS STEW:
  • Hmmmm...
  • Found in buried ship treasure chests
  • Also craftable!
  • Whoever eats this stew will be imbued with an unknown effect for several seconds!
  • Whoever crafts the stew will know what effect they gave it
  • TRADING CHANGES:
  • Lots of new trades have been added
  • Villagers now level up in a new way
  • The trading UI is updated (WIP)
  • The trading prices now depend on your reputation and on demand
  • The villagers will restock up to two times per day (if they can work at their work station!)
  • Added visual trading; villagers will display the item they want to trade for your in-hand item
  • VILLAGER CHANGES:
  • Villagers and zombie villagers now have new fancy skins
  • Added mason profession
  • Cured zombie villagers retain their trades
  • Villagers now have a daily schedule. They will for example go to work and meet up at the village bell
  • Each villager will try to find their own bed and work station
  • Each profession has a specific block that works as a work station for them (e.g. lectern for the librarian and cauldron for the leatherworker)
  • Village detection is now based on beds, job sites, and meeting points instead of doors
  • Iron Golems will spawn when enough villagers meet
  • WANDERING TRADER:
  • A mysterious trader that can be randomly found around
  • Provides various random trades from a variety of different biomes
  • Is escorted around by a few llama with some sweet new decorations! (Careful! They can be temperamental)
  • TECHNICAL:
  • New optional tag for block items: BlockStateTag - contains map of block state properties to be overwritten after block is placed (note: item model is not affected).
  • Creative menu search box now accepts tags (starting with #)
  • Tooltip in creative search menu now lists item's tags
  • New item model property custom_model_data, backed directly by CustomModelData integer NBT field
  • Extended NBT path syntax
  • New sub-commands for NBT manipulation and querying
  • New chat component for displaying values from NBT
  • Textures for potion effects, paintings and particles are now split into individual files. As a side effect, they can now be animated in the same way as blocks and items.
  • Sprites for particles can now be configured in resource packs (though particle still controls how they will be used).
  • Added entity type tags. They work exactly the same as other ones (blocks, items and fluids, etc). Stored in tagsentity_types
  • Added a feature registry
  • Added a registry for decorators
  • Added a registry for carvers
  • Added a registry for surface builders
  • Item lore tag now uses chat component syntax
  • Profiler now lists time spent waiting for next tick (mostly idling or waiting for asynchronous tasks). Previous root is now listed under tick
  • Paintings and item frames in item form now support EntityTag(same as spawn eggs)
  • Command parser now accepts ' as string quotes. Inside '-quoted string " is handled as normal character and requires no escaping (and vice-versa) - so now it's easier to input text components in NBT
  • New Light engine!
  • loot command - evaluates loot commands items in various contexts
  • Block drops are now controlled by loot tables
  • Players, armor stands and wither now have loot tables
  • Performance Improvements
  • Added schedule command for delaying execution of functions
  • Time arguments in time set, time add and schedule function can now have units (t - ticks, s - seconds, d - days). Fractions are allowed (for example 0.5d), but result will be rounded to nearest integer.
  • teammsg command - Sends a message to all players on your team.
  • ADVANCEMENTS:
  • Entity type predicates now accept tags (#baz)
  • DAMAGE SOURCE PREDICATE:
  • Damage source predicate now has option: is_lightning
  • ENTITY EQUIPMENT PREDICATE:
  • Entity predicate now accepts equipment field
  • This predicate can contain up to six fields: head, chest, legs, feet, mainhand, offhand
  • If this predicate is non-null, test will fail for entities that have no equipment (i.e. not mobs, players or armor stands)
  • ENTITY FLAGS PREDICATE:
  • Entity predicate now accepts flags field
  • Available tests: is_on_fire, is_sneaking, is_sprinting, is_swimming, is_baby
  • CHAT COMPONENTS:
  • NBT CHAT COMPONENT:
  • Block variant {"nbt": , "block":""}, where field uses same format as /setblock
  • Entity variant {"nbt": , "entity":}, where selector field uses same format as /kill
  • Additionaly, if field interpret is present and set to true, contents of selected tags will be interpreted as chat components
  • Works same as selector components:
  • if there are no elements, returns empty string
  • if there are multiple elements, merges them with ,
  • COMMANDS:
  • type field in @ selectors now accepts entity type tags (type=#fooand type=!#bar)
  • Item frame contents can now be modified with /replaceitem
  • DATA:
  • data modify
  • Apply operation to selected fields
  • Basic operation: set - replaces value
  • List operations: insert | prepend | append
  • Object operations: merge
  • Sources:
  • from - copies value from existing tag
  • value - uses NBT literal
  • EXECUTE:
  • execute if data (and execute unless)
  • when used as command, return count of matched elements
  • when used as part of command, continues on non-zero(if) or zero(unless) count
  • LOOT:
  • General syntax: loot
  • SOURCES:
  • fish [tool |mainhand|offhand] - uses fishing context
  • loot - uses loot chest context (can be also used for advancement awards and cat gifts)
  • kill - simulates entity drops
  • mine [tool |mainhand|offhand] - simulates block drops
  • TARGETS:
  • spawn - drops in world
  • replace - works similar to /replaceitem. If count is missing, command will try to place all returned items. If count is higher than number of items, remaining slots will be cleared.
  • entity [] - replaces range of slots.
  • block [] - replaces range of slots.
  • give - inserts items into player's inventory (similar to /give)
  • insert - inserts items into container (similar to shift left-click)
  • SCHEDULE:
  • Schedules function or tag to run in gametime ticks. Returns trigger time. Any tag or function can be scheduled only once. Calling this command for already scheduled function or tag will replace older record.
  • TEAMMSG:
  • General syntax: teammsg Sends to all players on the team of the player who runs the command. Available to all players on a team.
  • ALIAS:
  • NBT PATHS:
  • Can now return multiple values. When used as target, modification will be applied to every element
  • When setting location and no elements are found, new matching element will be created:
  • For example writing to Items[{Slot:10b}] will either found element in Items for slot 10 or create new one
  • Add [{k1:v1,k2:v2}] to match objects in list that have matching fields
  • Add {k1:v1,k2:v2} to match objects (selects 0 or 1 elements, mostly as safeguard against mismatched entries)
  • Note: this also works with root object: {} is valid path for referencing root object
  • Allow negative indices in [index] to select element from end (i.e. [-1] is last element, [-2] second to last, etc)
  • Add [] to select all elements from list
  • DEDICATED SERVER:
  • SERVER.PROPERTIES:
  • difficulty and gamemode settings now accept string names (integer values are still allowed as legacy option)
  • Server will exit faster is eula.txt is not set
  • COMMAND LINE:
  • Added new option --help. Not going to tell you what it does.
  • New command line option initSettings initializes eula.txt and server.properties with defaults, then exits
  • LIGHT ENGINE:
  • We are de-lighted to have a new light engine!
  • Moved light storage from chunks to a separate structure
  • Moved light calculation from all over the code to a self-contained place
  • Moved light computation off the main thread (on the server)
  • Added support for directional opacity of blocks (used by slabs, stairs, snow layers, non-full-block dirt-related blocks and extended piston base blocks)
  • Also made enchanting table, end portal frame block and piston base block block light correctly
  • LOOT TABLES:
  • Note: Some functions and predicates (like set_name, set_lore, fill_player_head, entity_properties) accept entity target parameter. Possible values are:
  • Block drops are now controlled by loot tables (stored in loot_tables/blocks/)
  • Tables and pools accept functions
  • Added new loot table entry types: dynamic, tag, alternatives, sequence, group
  • Added new loot table functions: apply_bonus, explosion_decay, copy_name, limit_count, set_contents, set_loot_table, set_lore, fill_player_head, copy_nbt
  • Added new loot table conditions: survives_explosion, block_state_property, table_bonus, match_tool, damage_source_properties, location_check, weather_check and two special modifiers: inverted and alternative
  • Integer values can now specify random number generator (available types: constant, uniform, binomial). If omitted, defaults to uniform
  • Loot tables have optional type, used to validate function usage (available types: empty, chest, fishing, entity, advancement_reward, block). Using function that references data not available in given context (for example, block state in fishing table) will cause warning
  • New entity parameter in predicates: direct_killer - allows access to projectiles etc.
  • this - usually entity performing action
  • killer_player
  • killer - primary source of damage
  • direct_killer - direct source of damage (may be different than killer - for example, when killing with bow, killer will be bow user, while direct_killer will be arrow entity)
  • MODIFIED CONDITIONS
  • ENTITY_PROPERTIES
  • Now uses same predicate syntax as advancements (like player_killed_entity). Parameters are now described in predicatefield. If this field is empty object, any entity is accepted (but still has to be present).
  • MODIFIED FUNCTIONS:
  • SET_NAME:
  • Added new parameter entity (see note about entity target parameter for values). If present, name will be resolved with that entity (allows using selector and score components).
  • NEW CONDITIONS:
  • ALTERNATIVE:
  • Joins conditions from parameter terms with "or" ("disjunction").
  • BLOCK_STATE_PROPERTY:
  • Check properties of block state.
  • Parameters
  • block - id of block. Test will fail, if broken block does not match
  • properties - map of property:value pairs
  • DAMAGE_SOURCE_PROPERTIES:
  • Checks damage source. Same syntax as entity_properties, but uses damage source predicate (see player_hurt_entity advancement trigger).
  • INVERTED:
  • Inverts condition from parameter term
  • LOCATION_CHECK:
  • Applies advancement location predicate.
  • Parameters
  • predicate - predicate applied to location. Uses same structure as advancements.
  • MATCH_TOOL:
  • Checks tool (available for block breaking and fishing).
  • Parameters
  • predicate - predicate applied to item. Uses same structure as advancements.
  • SURVIVES_EXPLOSION:
  • Return true with 1/explosion radius probability.
  • TABLE_BONUS:
  • Passes with probability picked from table, indexed by enchantment level.
  • Parameters
  • enchantment - id of enchantment
  • chances - list of probabilities for enchantment level, indexed from 0
  • WEATHER_CHECK:
  • No surprise here.
  • Parameters
  • raining - optional boolean
  • thundering - optional boolean
  • NEW ENTRIES:
  • ALTERNATIVES:
  • Tests conditions of child entries and executes first that can run. Has no weight or quality, but may have conditions.
  • DYNAMIC:
  • Gets block specific drops. Currently implemented:
  • minecraft:contents - block entity contents, for shulker boxes
  • minecraft:self - for banners and player skulls
  • GROUP
  • Executes child entries when own conditions pass. Has no weight or quality.
  • SEQUENCE:
  • Executes child entries until first one that can't run due to conditions. Has no weight or quality, but may have conditions.
  • TAG:
  • Adds contents of item tag. Fields:
  • name - id of tag
  • expand - if false, entry will return all contents of tag, otherwise entry will behave as multiple item entries (all with same weight and quality)
  • NEW FUNCTIONS:
  • APPLY_BONUS:
  • Applies one of predefined bonus formulas.
  • Common fields
  • enchantment - id for enchantment level used for calculation
  • formula - type of used bonus formula
  • parameters - values required for formula (depend on type)
  • Formulas (based on existing fortune bonuses):
  • binomial_with_bonus_count:
  • parameters: extraRounds : int, probability : float
  • adds random value using binomial distribution with n

New in Minecraft 1.12.2 (Sep 18, 2017)

  • MC-15152 – Standing in a nether portal and opening a chest will render the chest open until another chest is opened
  • MC-79154 – Hoppers occasionally duplicate items (within chunks)
  • MC-86850 – Ender Pearling through a nether portal in the over-world tp's you to the portals nether coordinates but in the overworld
  • MC-91803 – Cave / ambiance music can play far away from the player and is not audible
  • MC-104259 – Player / mob stuck on farmland while it changes to dirt
  • MC-118976 – Landing on farmland gets you stuck in flight mode
  • MC-120444 – Almost any entity inside farmland gets teleported when it turns into dirt
  • MC-120611 – Player stuck in grass path when it changes to dirt

New in Minecraft 1.12.1 (Aug 3, 2017)

  • Changes:
  • Game credits:
  • Updated game credits to include more Mojang staff
  • Credits scroll 50% faster when viewed directly from the menu screen than through the End Poem.
  • Fixes:
  • MC-86016 – Some Mojang staff are not mentioned in credits.txt
  • MC-117087 – Class.getSimpleName performance issue with large number of block entities
  • Private issues:
  • MC-119011 – Security issue with recipe book

New in Minecraft 1.12 (Jun 8, 2017)

  • New colored blocks are added:
  • Concrete and concrete powder.
  • Glazed terracotta.
  • Beds are now bouncy and dye-able [2].
  • Updated color palette of most colored blocks to be more vibrant.
  • Parrots in multiple colors [3].
  • Illusioner, a new illager.
  • Recipe book and Knowledge book.
  • Replacing Achievements with Advancements [4].
  • Functions.
  • Several commands.
  • Narrator – says what is typed in chat out loud (Ctrl+B to turn on).
  • New sounds.
  • Your hotbar can now be saved and loaded in Creative mode (C+number to save and X+number to load).

New in Minecraft 1.11.2 (Dec 21, 2016)

  • Added rocket-propelled elytra flight
  • Added Iron Nuggets
  • Added Sweeping Edge enchantment for swords
  • Changed the attack indicator to hint when you should attack

New in Minecraft 1.11 (Nov 17, 2016)

  • New mobs and new places to put your precious items!
  • Added cursed enchantments
  • Added the Observer block
  • Added escape portals in The End
  • Added the Shulker Shell and Shulker Box
  • Added exploration maps
  • Added the Woodland Mansion
  • Added Illagers, and the Vex
  • Added Llamas
  • New command: /locate
  • Removed Herobrine

New in Minecraft 1.11 Pre-Release 1 (Nov 8, 2016)

  • Notable changes:
  • Included one frowny one
  • Bugs fixed in 1.11-pre1:
  • [Bug MC-67665] - Mouse click position always lags a few frames behind the crosshair
  • [Bug MC-101457] - JSON signs with the “score” tag don’t work.
  • [Bug MC-103399] - /debug command create empty files
  • [Bug MC-107581] - Animation of totem is affected by “fixed” display setting rotation (and is inverted)
  • [Bug MC-107848] - Shulker and shulker boxes have dark corners
  • [Bug MC-108270] - Wither skeleton spawing quelled by normal skeletons
  • [Bug MC-108934] - The “ench:[]” tag doesn’t have glint with potions, but name is colored otherwise
  • [Bug MC-108984] - Server can “softlock” client
  • [Bug MC-109303] - Hoppers do not pass items back and forth at a regular speed and comparators can not read them correctly
  • [Bug MC-109507] - Placing Shulker Box at 0 0 0 Causes Client Crash
  • [Bug MC-109563] - Trapped chests no longer update components it powers through the block it’s on
  • [Bug MC-109566] - Inventory: Single Stack Items don’t drop off into a slot when cursor is moving
  • [Bug MC-109568] - Cannot drag all held items
  • [Bug MC-109576] - Curse of Binding in no creative inventory tab anymore
  • [Bug MC-109577] - Unbreaking and Mending are only listed in Tools creative inventory tab
  • [Bug MC-109587] - Elytra are sometimes transparent on an armor stand
  • [Bug MC-109603] - Observers can cause powerable blocks to be stuck on
  • [Bug MC-109605] - Inverting redstone torches prints “lskdjfldskjf” to log

New in Minecraft 1.10.2 (Jun 23, 2016)

  • [Bug MC-103981] - Missing BlockEntity (Piston_Extension, …)

New in Minecraft 1.10 (Jun 13, 2016)

  • Features:
  • Added Polar Bear
  • Added Husk and Stray
  • An auto-jump option
  • Structure blocks for custom maps
  • Underground fossils made from bone blocks
  • Added Magma Block
  • Added Nether Wart Block and Red Nether Bricks
  • Improvements to some commands
  • Some huge mushrooms can be even larger
  • A rare chance to find lonely trees in plains
  • Find abandoned mineshafts filled with gold in mesa biomes
  • Villages generate better paths between the buildings
  • More variations of villages, based on the biomes they are built in
  • Endermen have been spotted in the Nether
  • Many bug fixes
  • Removed Herobrine

New in Minecraft 1.10 Pre-Release 1 (Jun 3, 2016)

  • [Bug MC-3437] - Flowers/tall grass being placed on top of Gravel by the World Generator
  • [Bug MC-90659] - Mobs that are on fire will not jump into water
  • [Bug MC-98430] - Endermen forces cacti to have a missing texture
  • [Bug MC-98654] - Legacy ender dragon not moving
  • [Bug MC-101118] - Mobs’ pathfinding is confused by grass paths
  • [Bug MC-101325] - Loading Village.dat containing player reputation causes NullPointerException
  • [Bug MC-102048] - Particle Blockdust (assuming that is the title of the new particle under suspended sand) does not collide with blocks below it.
  • [Bug MC-102049] - witches dont drink fire resistance potion while on magma block
  • [Bug MC-102051] - Unable to place anything on Nether Wart Blocks
  • [Bug MC-102070] - Nether Wart Block Unable to be set on fire
  • [Bug MC-102081] - Mob the oxygen value is too low
  • [Bug MC-102096] - Some stairs in Villages generate with path blocks instead of dirt below
  • [Bug MC-102119] - Polar Bear gets stuck in blocks when trying to chase the player
  • [Bug MC-102135] - Structure block: Empty names allowed
  • [Bug MC-102146] - Cannot type / or : into structure blocks
  • [Bug MC-102159] - Gravel spawns around Village Wells instead of Grass Paths
  • [Bug MC-102178] - Structure block border lines invisible in spectator mode (gamemode 3)
  • [Bug MC-102203] - Strucure blocks don’t rotate skulls
  • [Bug MC-102207] - Crash when using fishing rod in same tick as @e command with type= or name=
  • [Bug MC-102270] - Village paths generate incorrectly under trees.
  • [Bug MC-102278] - Mob pathfinding do not avoid the magma block
  • [Bug MC-102372] - Fences in Savanna and Taiga villages use oak fence instead of acacia/spruce fence
  • [Bug MC-102378] - Signs, banners, end rods and anvils mirrored incorrectly
  • [Bug MC-102401] - Relative teleportation interrupts elytra flight
  • [Bug MC-102455] - Mob pathfinding AI not to regard as nether wart block is obstructions / Unable to path finding on top
  • [Bug MC-102460] - “Zombie Villages” generating without zombies/zombies despawning
  • [Bug MC-102530] - AreaEffectCloud (wrong) fallingsand particle command does not show mobSpell default particle
  • [Bug MC-102557] - Wrong item frames place after loading by structure block
  • [Bug MC-102575] - In crash reports, the “CPU” is “bcw$7@"
  • [Bug MC-102598] - /tping entities results in teleportation relative to the player
  • [Bug MC-102607] - Villagers don’t run away from zombies during the day
  • [Bug MC-102614] - Able to paste invalid characters into structure blocks
  • [Bug MC-102679] - Villager are attacked by husks but they don’t run away from them
  • [Bug MC-102835] - Hostile mobs can spawn on magma block

New in Minecraft 1.9.4 (May 10, 2016)

  • Notable changes:
  • Improved memory usage of the pathfinder
  • Performance of the chunk cache improved
  • Use less memory for biome caching
  • Several tweaks to the AI
  • Tweaks to the Realms
  • Added /stopsound command
  • Removed herob…. (ok, this is getting old, I know)

New in Minecraft 1.9.3 Pre-Release 3 (May 3, 2016)

  • Changed some changes that we made in 1.9.3 pre-release 2
  • Fixed a potential crash with spreading water or lava
  • Added 0.17% more cowbell

New in Minecraft 1.9.3 Pre-Release 2 (Apr 28, 2016)

  • Notable changes:
  • The server is now more stable
  • The client is now more stable
  • Introduced a new bug
  • Made sure the new bug “should never happen”
  • Everything is now more stable
  • Bugs fixed in 1.9.3-pre2:
  • [Bug MC-87907] - Endermen don’t become aggressive when players look at their head/feet
  • [Bug MC-101150] - Notch skin appear black
  • [Bug MC-101155] - game crashes when opening my redstone world or joining the server
  • [Bug MC-101282] - Crash after playing for 1 or 2 hours

New in Minecraft 1.9.3 Pre-Release 1 (Apr 21, 2016)

  • Notable changes:
  • Performance should be improved for most players
  • Some players may experience the same performance as before
  • Very few players should have worse performance
  • Nobody should have no performance
  • Bugs fixed in 1.9.3-pre1:
  • [Bug MC-82464] - Colored 'dead' skin template parts cause in-game issues
  • [Bug MC-89760] - Skin's jacket parts do not show up under specific conditions
  • [Bug MC-95973] - Adult Horse/Donkey Pathfinding Issue: 1 block elevations treated as "non-traversable" terrain
  • [Bug MC-100410] - Currupting world by teleporting to y=(-)Infinity

New in Minecraft 1.9.2 (Mar 31, 2016)

  • Added Elytra sound effects
  • Improved AI
  • Improved entity selectors
  • Loot tables now also work in dispensers and droppers
  • Hoppers can now pull items out of blocked chests
  • Increased limit for “executed command blocks per tick”

New in Minecraft 1.9.1 Pre-Release 3 (Mar 14, 2016)

  • Fixed another crash in pathfinding code (NPE)

New in Minecraft 1.9.1 Pre-Release 2 (Mar 11, 2016)

  • Fixed crash in pathfinding code (CME)
  • Tweaking of cooldown mechanics intensifies

New in Minecraft 1.9.1 Pre-Release 1 (Mar 10, 2016)

  • Added Elytra sound effects
  • Improved AI
  • Improved entity selectors
  • Tweaked cooldown mechanics to be less confusing
  • Applied paper patch 0078
  • Loot tables now also work in dispensers and droppers
  • Hoppers can now pull items out of blocked chests
  • Increased limit for “executed command blocks per tick”
  • Bugs fixed:
  • [Bug MC-56162] - Worldborder damage 0
  • [Bug MC-96219] - Block Duplication Bug with Pistons (ghost blocks)
  • [Bug MC-98327] - Elytra texture transparency issues

New in Minecraft 1.9 (Mar 1, 2016)

  • Added shields
  • Attacking now has a “cool-down” delay, making it more important to time your attacks
  • You can now hold items in both hands (default quick key to swap items is ‘F’)
  • Swords have a special sweep attack
  • Axes have a special crushing blow attack
  • Added the elytra
  • New mob: Shulker
  • Expanded The End
  • Added Chorus plants
  • New Purpur blocks
  • New End Rod block
  • Added dragon head block
  • Ender Dragon can be resummoned
  • Added beetroot and beetroot soup (from MC:PE)
  • Added grass path block
  • Added igloos
  • Armor protection values have been lowered
  • Added tipped arrows
  • Added spectral arrows
  • Added Frost Walker enchantment and frosted ice block
  • Added a whole bunch of new sound effects
  • Added sound effect subtitles
  • Brewing Stand now requires Blaze Powder to activate
  • Added skeleton riders
  • We believe we’ve fixed MC-10 and a whole bunch of other issues
  • Removed Herobrine

New in Minecraft 1.9 Pre-Release 4 (Feb 29, 2016)

  • Player entities ticking twice on servers
  • Fixed an issue that can affect sound positions
  • Invulnerability during dimension changes
  • Projectile scaling
  • Handling of r= in entity selectors (commands)
  • Some cleaning up in the code that doesn’t change any behavior

New in Minecraft 1.8.9 (Dec 10, 2015)

  • Realms:
  • Better Realms integration
  • New buttons to configure/leave realms without having to select them first.

New in Minecraft 1.8.8 (Jul 29, 2015)

  • Additions:
  • Realms:
  • Added the minigame Splatter by SethBling to Minecraft Realms.[3] SethBling had originally named the map Splatoon after the Wii U game, but it was renamed by Marc for "obvious reasons".[4]
  • Realm-wide resource packs for custom maps and minigames
  • Changes:
  • Blocks and items:
  • BannersOnly up to 16 layers are rendered now
  • Fixes:
  • 6 issues fixedFrom released versions before 1.8.8MC-73731 – Player heads with empty SkullOwner strings cause severe rendering glitches
  • MC-80817 – Server Does Not Start - OSHI / JNA - java.lang.UnsatisfiedLinkError
  • MC-81080 – Client Resource Reload Upon Disconnection
  • Private bugsMC-81018 – Potential server crashing exploit
  • MC-81405 – Client crashing exploit
  • MC-82629 – Lag exploit with banners

New in Minecraft 1.8.7 (Jun 5, 2015)

  • [Bug MC-80749] – Resource packs do not get cleaned up
  • [Bug MC-80750] – Resource packs continue downloading after disconnect
  • [Bug MC-80875] – Specific unicode character pair crashes tr_TR clients
  • [Bug MC-81001] – Signs can cause crashes

New in Minecraft 1.8.6 (May 26, 2015)

  • [Bug MC-75630] – Exploit with signs and command blocks

New in Minecraft 1.8.5 (May 25, 2015)

  • MC-79632 – Phantom Custom Player in Scoreboard / UUIDs of non-player entities on scoreboards truncated after relog
  • Private bugs:
  • MC-75630 – Exploit with signs and command blocks
  • MC-80478 – Better server validation for movement packets
  • MC-80479 – Invalid beacon effects are not validated
  • MC-80480 – Certain attribute values are not bound

New in Minecraft 1.8.2 (Feb 20, 2015)

  • Additions:
  • New statistics:
  • Cake Slices Eaten
  • Cauldrons Filled
  • Water Taken from Cauldron
  • Armor Pieces Cleaned
  • Banners Cleaned
  • Interactions with Brewing Stand
  • Interactions with Beacon
  • Droppers Searched
  • Hoppers Searched
  • Dispensers Searched
  • Noteblocks played
  • Noteblocks tuned
  • Plants potted
  • Trapped Chests Triggered
  • Ender Chests Opened
  • Items Enchanted
  • Records Played
  • Interactions with Furnace
  • Interactions with Crafting Table
  • Chests Opened
  • New frame time graph in debug screen:
  • Activated by pressing Alt+F3 to display frame time bar chart in lower left of screen
  • Changes:
  • Spectator Mode:
  • Mobs no longer follow/attack you in spectator mode
  • TNT:
  • Reverted explosion physic changes to those before the 14w31a snapshot.
  • Explosion force is no longer directionally biased
  • Oak and dark oak trees:
  • Oak and Dark oak branches no longer replace blocks
  • Beacons:
  • Now ignore bedrock above them when determining a clear view to the sky.
  • Mobs:
  • Ocelots now spawn at or above sea level, rather than at Y=63.
  • Squids now spawn below sea level, rather than at Y=63.
  • Carrot on a Stick:
  • Crafting one now removes all enchantments from the original fishing rod.
  • Fixes:
  • From released versions before 1.8.2:
  • MC-141 – /spawnpoint command fails directly on Pressure Plates, Cobwebs, Signs, Open Fence Gates
  • MC-417 – Arrows first bounce back then appear at correct location
  • MC-1973 – Items placed into a beacon are lost upon destroying it or reloading a world
  • MC-3416 – Player location marker invisible on map (wrong Z-Order). One-line fix included.
  • MC-3885 – Arrows shot into the underside of a block appear black
  • MC-4405 – Beacons work inconsistently in the Nether
  • MC-8578 – Hopper sometimes doesn't suck items above when they are overlaying
  • MC-10176 – Oak/Dark Oak Tree Branches can replace all solid blocks (including Bedrock and Barrier)
  • MC-13057 – Multiplayer "back to title screen" button incorrect
  • MC-31338 – No eggs with /summon
  • MC-40275 – Credit screen/End Poem music not playing correctly
  • MC-41881 – Hopper minecart acts like it is in a different position
  • MC-42192 – WitherSkulls flash for a brief moment when being summoned
  • MC-44634 – Invulnerable Fireballs are invisible/being client-side rendered on hit
  • MC-47683 – Black particles when breaking a block / Torch particles dark
  • MC-48219 – Keyboard input causes mouse look to stutter or jerk (Fixed in LWJGL 2.9.3)
  • MC-48969 – Tellraw crashes if clickEvent is an URL without "http://"
  • MC-49704 – Mooshroom udder texture does not display correctly
  • MC-50769 – Mooshrooms incorrectly display custom mushroom models
  • MC-51573 – Hostile mobs continue to follow/attack you in spectator mode
  • MC-51804 – Corner fences / cobblestone wall with a block next to them turn black (Smooth lighting off)
  • MC-63370 – Baby Cows are Milkable
  • MC-64444 – Wither Skulls are being rendered for a moment
  • MC-65697 – Explosion force on entities is directionally biased
  • MC-66089 – Explosion physics changed, range of some TNT cannons greatly reduced
  • MC-66090 – TNT is no longer colliding with a block placed above it when the TNT is triggered
  • MC-67727 – Beacons in Nether need clear path to "sky"
  • MC-71163 – Bed can overlap when placed on grass
  • MC-72574 – /stats command doesn't work on players who aren't op
  • MC-73866 – Game crash when an item is thrown into a nether portal.
  • MC-74686 – Marker armorstand block placing issue
  • MC-74866 – Chunk flickering (only Intel HD Graphics / Driver version 10.18.10.3958)
  • MC-75083 – Single Player: Can't select any of the previous created worlds in Java 8 (Fixed by installing Java 7) (Windows 8)
  • MC-75195 – Armor stands with the "Marker" tag set to 1 don't show their nametag
  • MC-75722 – Buy a realm has no "Back" button with no internet connection
  • MC-75885 – World generator crashes when generating pumpkins (e.g. seed "Cows")
  • MC-76239 – Minecraft Realms main menu button's text between quotation marks
  • MC-76611 – villages.dat stores player names instead of UUIDs
  • MC-76650 – Glass Pane image flipped
  • MC-76747 – Various particles near world border rendered incorrectly.
  • From the 1.8 development versions:
  • MC-47832 – Certain entities can't be selected by type
  • MC-57691 – Water generates above sea level as part of ocean monument generation
  • MC-57769 – Server Console spams "0"
  • MC-58184 – Cocoa block texture bug
  • MC-59549 – Graphical Arrow Glitch in Position
  • MC-60859 – Regular stone villages spawning desert biomes
  • MC-61475 – Using /setblock to set block entities with items in their inventory does not update comparators adjacent to the block entity
  • MC-61897 – Crash when dispensing any minecart types out of upside-down dispensers onto powered rails or activator rails
  • MC-67150 – Ocean Monument cuts unnaturally into ocean floor
  • MC-70104 – Arrow visual glitch (fake arrow)
  • From the 1.8.1 development versions:
  • MC-73062 – Ambiguous Realms error "Incompatible client, consider updating" at newest snapshot
  • MC-73406 – Beacon stops working at a certain height
  • From the 1.8.2 development versions:
  • MC-77656 – When Exiting Realms get taken to Multiplayer scanning screen

New in Minecraft 1.8.2 Pre 7 (Feb 17, 2015)

  • From released versions before 1.8.2MC-141 – /spawnpoint command fails directly on pressure plates, cobwebs, signs, open fence gates
  • MC-3416 – Player location marker invisible on map (wrong Z-Order). One-line fix included.
  • MC-13057 – Multiplayer "back to title screen" button incorrect
  • MC-31338 – Can't spawn eggs with /summon
  • MC-63370 – Baby cows are milkable
  • MC-66090 – TNT is no longer colliding with a block placed above it when the TNT is triggered
  • MC-72574 – /stats command doesn't work on players who aren't op
  • From the 1.8 development versionsMC-47832 – Certain entities can't be selected by type
  • MC-57691 – Water generates above sea level as part of ocean monument generation
  • MC-67150 – Ocean monument cuts unnaturally into ocean floor
  • From the 1.8.2 development versionsMC-76677 – Realms can crash with no internet connection
  • MC-77047 – Fullscreen mouse out-of-bounds behavior
  • From the previous development versionMC-77055 – Non-ASCII characters rendered wrong (Unicode issue)
  • MC-77059 – Realms world loading animation shows characters
  • MC-77432 – Enchanted fishing rods make enchanted carrots on sticks

New in Minecraft 1.8.2 Pre 5 (Jan 28, 2015)

  • Bug
  • [MC-1973] - Items placed into a beacon are lost upon destroying it or reloading a world
  • [MC-4405] - Beacons work inconsistently in the Nether
  • [MC-48219] - Keyboard input causes mouse look to stutter or jerk (Fixed in LWJGL 2.9.3)
  • [MC-48969] - Tellraw crashes if clickEvent is an URL without "http://"
  • [MC-49704] - Mooshroom udder texture does not display correctly
  • [MC-50769] - Mooshrooms incorrectly display custom mushroom models
  • [MC-67727] - Beacons in Nether need clear path to "sky"
  • [MC-73406] - Beacon stops working at a certain height
  • [MC-75083] - Single Player: Can't select any of the previous created worlds in Java 8 (Fixed by installing Java 7) (Windows 8)
  • [MC-76493] - Able to hit a block behind out of range entity.
  • [MC-76611] - villages.dat stores player names instead of UUIDs
  • [MC-76614] - Preexisting vines on east and west sides of blocks are rendered at the wrong face of the block (floating)
  • [MC-76650] - Glass Pane image flipped
  • [MC-76691] - Huge Mushrooms Generate Incorrectly
  • [MC-76716] - Hopper: java.lang.NullPointerException: Updating screen events
  • [MC-76747] - Various particles near world border rendered incorrectly.
  • [MC-76778] - Hoppers grab items from minecarts, that aren't standing directly above them
  • [MC-76946] - Changing owner of Enderpearl doesn't work.

New in Minecraft 1.8.2 Pre 4 (Jan 17, 2015)

  • Fixes:
  • [MC-10176] - Oak/Dark Oak Tree Branches can replace all solid blocks (including Bedrock and Barrier)
  • [MC-40275] - Credit screen/End Poem music not playing correctly
  • [MC-51804] - Corner fences / cobblestone wall with a block next to them turn black (Smooth lighting off)
  • [MC-71163] - Bed can overlap when placed on grass
  • [MC-76562] - Hoppers don't work

New in Minecraft 1.8.2 Pre 1 (Dec 18, 2014)

  • Changes:
  • Spectator mode:
  • Mobs no longer follow/attack you in spectator mode
  • TNT:
  • Reverted explosion physic changes to 1.7.10
  • Explosion force is no longer directionally biased
  • Fixes:
  • MC-65697 – Explosion force on entities is directionally biased
  • MC-66089 – Explosion physics changed, range of some TNT cannons greatly reduced

New in Minecraft 1.8.1 (Nov 25, 2014)

  • Gamerules:
  • doTileDrops no longer affects entities
  • Jack o'Lanterns:
  • Can be used to create iron golems and snow golems again
  • Maps:
  • Changed some colors
  • Mobs:
  • No longer run from creepers
  • Performance:
  • Various improvements
  • Many optimizations
  • Potion of Leaping:
  • Can now be extended with redstone
  • Witch huts:
  • Newly generated witch huts can spawn witches on Y 64 to 71
  • This allows for three spawning floors in witch farms
  • Options:
  • Renamed "Multiplayer Settings" to "Chat Settings".
  • Off/fancy/fast clouds
  • Off/on entity shadows
  • Fast/fancy now only controls leaves and rain particles
  • Dropped items:
  • Now rotate on fast graphics
  • Jump to: navigation, search
  • 1.8.1
  • Release date
  • November 24, 2014
  • Development versions
  • View all
  • Pre-releases
  • 1.8.1-pre1
  • 1.8.1-pre2
  • 1.8.1-pre3
  • 1.8.1-pre4
  • 1.8.1-pre5
  • Download
  • Client
  • Server
  • Other editions of 1.8.1
  • Computer beta
  • ◄◄ 1.7.10
  • ◄ 1.8
  • 1.9 ►►
  • Disambig color.svg This article is about the computer edition. For other editions, see Version history (disambiguation).
  • 1.8.1[1] is an update for Minecraft which was released on November 24, 2014.[2]
  • Contents [hide]
  • 1 Additions
  • 2 Changes
  • 3 Fixes
  • 4 Trivia
  • 5 References
  • Additions[edit]
  • GamerulesdoEntityDrops - Works like doTileDrops but applies to non-mob entities (minecarts, paintings etc.) instead.[3]
  • Changes[edit]
  • CreditsRyan Holtz (TheMogMiner) and Michael Stoyke (Searge) are now mentioned in the credits
  • GamerulesdoTileDrops no longer affects entities
  • Jack o'LanternsCan be used to create iron golems and snow golems again
  • MapsChanged some colors
  • MobsNo longer run from creepers
  • PerformanceVarious improvements
  • Many optimizations
  • Potion of LeapingCan now be extended with redstone
  • Witch hutsNewly generated witch huts can spawn witches on Y 64 to 71
  • This allows for three spawning floors in witch farms
  • OptionsRenamed "Multiplayer Settings" to "Chat Settings".
  • Off/fancy/fast clouds
  • Off/on entity shadows
  • Fast/fancy now only controls leaves and rain particles
  • Dropped itemsNow rotate on fast graphics
  • Fixes:
  • 117 issues fixedFrom released versions before 1.8.1MC-3 – Player facing changes when passing through nether portals in certain cases
  • MC-349 – Villagers ignore data tags in trading
  • MC-460 – Experience orb position client-server desync
  • MC-954 – Air Blocks floating in Water
  • MC-1237 – Anvil GUI truncating long item names and showing garbage at the end
  • MC-1279 – Slow (Choppy) Rotating Beacon Block
  • MC-1607 – Ghost End Portal in The End / Missing layer with AMD/ATI graphics cards
  • MC-2545 – Persistent Chunk error / Corrupted world / Wrong location spam
  • MC-3448 – Statistic screen icons messed up
  • MC-4158 – Nether Portal sometimes places you a fraction of a block in the air
  • MC-4167 – EXP orbs will switch locations after a second or so from killing a mob.
  • MC-6261 – Brewing Stand Dosen't Drop Custom Potions
  • MC-6594 – Non-living entities (boats, minecarts, falling sand, item frames, paintings) drop items even if doTileDrops is set to false
  • MC-10808 – Sprinting and breaking particles of piston arms use same particles as piston even though there is no stone on the arms
  • MC-12013 – Experience Orbs are invisible for one second right after spawning
  • MC-25646 – Music keeps playing when putting in a disc in a jukebox and breaking it at the same time
  • MC-37586 – Ghost Players in Multiplayer / Item Duplication
  • MC-37782 – Items held by witches are too small and held wrongly
  • MC-38372 – Sprint glitch
  • MC-38385 – Hopper: java.lang.IllegalArgumentException: bad Base64 input character at 4036: 5 (decimal)
  • MC-44542 – Tools with CanDestroy set to allow the breaking of certain blocks don't display proper block name on the tooltip (English (US) language only)
  • MC-45537 – Cannot place buttons under stairs or slabs, or on top of upside down stairs or slabs
  • MC-46579 – Items are too high up on the arm in 3rd person mode while sneaking
  • MC-48011 – Ender dragon experience drops are not affected by doMobLoot gamerule
  • MC-48130 – /fill replace command not filling when clicking tab
  • MC-49126 – Glowstone crystal formations are missing their bottom layers
  • MC-49538 – Achievement "Overpowered" Has Misleading Icon
  • MC-52717 – Placing heads / skulls break existing blocks
  • MC-53718 – Chicken jockey riding inside chicken
  • MC-54551 – Resizing window while in Customized World Settings snaps back to Customized Settings page 1
  • MC-54707 – Command: /setblock minecraft:sign produces a confusing error message
  • MC-55661 – Animals don't teleport to Player when target is air block
  • MC-56574 – /tellraw open_url isn't showing url
  • MC-58307 – Air bubbles appear after drowning and still dead
  • MC-58568 – Item frames with items in them do not frustum culling properly causing sevre FPS lag.
  • MC-59216 – Unable to build iron golem and snow golem with jack o'lantern
  • MC-59358 – "/spawnpoint " (without coordinates) is not working
  • MC-59360 – Levers Pop Off Non-Solid Blocks
  • MC-61587 – /summon Rotation
  • MC-61640 – Snow layers can't be placed on top of another full snow layer block
  • MC-62140 – 2 block tall flowers generated in previous version removes the 2nd block
  • MC-62758 – Tall flowers drop two items when block below is broken
  • MC-63466 – Ctrl +Pick Block gives a steve head instead of a head with the owner's skin
  • MC-64082 – Enchantment options for individual players are reset after death. KeepInventory does not have any affect.
  • MC-64427 – /worldborder,/scoreboard and /debug with invalid arguments don't print an error message
  • MC-64484 – Fire charge plays no sound due to incorrect sound file reference
  • MC-64653 – /execute particle Leaves a False Particle Trail to 0,0,0
  • MC-64773 – /particle autocompletion
  • MC-64846 – Cannot extend Potion of Leaping to eight minutes using redstone in a brewing stand.
  • MC-65603 – Ender Dragon does not obey NoAI tag
  • MC-65834 – Snow layers placed against the side of a block are placed one block too far out
  • MC-65945 – Enderman blocks look weird when invisible
  • MC-66324 – /clone has incomplete syntax
  • MC-66658 – /kill does not tab autocomplete with a player's name
  • MC-66786 – Incorrect death message for dispensed harming potions
  • MC-66861 – when press Tab ↹ on /entitydata, players pop up
  • MC-66922 – argument in /effect does not show clear in help syntax
  • MC-67437 – Lightning gives AI to Witches and Zombie Pigman that were originally Pigs and Villagers that had NoAI set to 1
  • MC-68160 – Placing a coloured banner on a cactus drops a black banner
  • MC-68247 – Beacon Beam disappears while looking upwards from it
  • MC-68400 – Creative Inventory vert. scrollbar changes without scrolling.
  • MC-68497 – Cut/Copy function updates clipboard even if nothing is selected
  • MC-68654 – Tab Complete - /effect and /enchant
  • MC-68745 – /resourcepacks/ folder is not automatically created when initially starting the game
  • MC-68891 – Mobs think daylight sensor is a full block, causing them to jump while trying to get off it
  • MC-69266 – Snow layer placing behavior buggy and inconsistent
  • MC-69323 – Certain commands do not allow tab completing coordinate arguments
  • MC-69823 – /debug help text wrong
  • MC-69983 – Multiplayer Settings named wrongly
  • MC-69984 – The "Defaults" popup on the customized world generation options screen doesn't disable hovering over stuff behind it
  • MC-69989 – Debug worlds generate one column twice
  • MC-70054 – Rabbits don't follow players holding golden carrots or dandelions
  • MC-70111 – When a thrown ender pearl is in the air, it disappears after relogging.
  • MC-70305 – "Sprint" is in the wrong category in Controls screen
  • MC-70308 – Bottom outline is missing in the Controls screen buttons
  • MC-70338 – Hopper: java.lang.OutOfMemoryError: Java heap space - creating debug image whilst stitching textures
  • MC-70359 – Block breaking remains when eating/blocking with a sword
  • MC-70431 – Minecraft 1.8 skin bug!
  • MC-70472 – Crash when trying to connect to a server with more than 73 characters address
  • MC-70565 – when opening a chest in modded servers Minecraft crashes continuously
  • MC-70675 – End credits make no mention of Ryan Holtz (TheMogMiner) or Michael Stoyke (Searge)
  • MC-71436 – Screen goes black when "highlighting" players in spectator mode
  • MC-71777 – /achievement take taking too many achievements
  • MC-71973 – Tab list headers and footers stay even when rejoining a different server
  • MC-71981 – Uploading a hardcore world to Realms retains auto-ban
  • MC-72166 – Banners disappear at some angles.
  • MC-72524 – Can't place buttons on top of redstone blocks
  • MC-72583 – doTileDrops affects item frames
  • MC-72688 – /execute Detect gives false positive when in different dimension
  • MC-72806 – When using /stop server executes the shutdown sequence twice (and hangs if players are online)
  • MC-72868 – Mobs glitch through the ground under certain conditions
  • MC-72869 – The 'Defaults' button on the Customized world screen does not disable itself after use
  • MC-72871 – Resizing the game makes buttons on "Defaults" popup on Customized world GUI disappear

New in Minecraft 1.8.1-pre5 (Nov 20, 2014)

  • Fixes:
  • 3 issues fixed:
  • From released versions before 1.8.1:
  • MC-64653 – /execute particle Leaves a False Particle Trail to 0,0,0
  • MC-71436 – Screen goes black when "highlighting" players in spectator mode
  • From the 1.8 development versions:
  • MC-58132 – Spectator Mode Layer glitch

New in Minecraft 1.8.0 (Sep 2, 2014)

  • Added Granite, Andesite, and Diorite stone blocks, with smooth versions
  • Added Slime Block
  • Added Iron Trapdoor
  • Added Prismarine and Sea Lantern blocks
  • Added the Ocean Monument
  • Added Red Sandstone
  • Added Banners
  • Added Armor Stands
  • Added Coarse Dirt (dirt where grass won’t grow)
  • Added Guardian mobs, with item drops
  • Added Endermite mob
  • Added Rabbits, with item drops
  • Added Mutton and Cooked Mutton
  • Villagers will harvest crops and plant new ones
  • Mossy Cobblestone and Mossy Stone Bricks are now craftable
  • Chiseled Stone Bricks are now craftable
  • Doors and fences now come in all wood type variants
  • Sponge block has regained its water-absorbing ability and becomes wet
  • Added a spectator game mode (game mode 3)
  • Added one new achievement
  • Added “Customized” world type
  • Added hidden “Debug Mode” world type
  • Worlds can now have a world barrier
  • Added @e target selector for Command Blocks
  • Added /blockdata command
  • Added /clone command
  • Added /execute command
  • Added /fill command
  • Added /particle command
  • Added /testforblocks command
  • Added /title command
  • Added /trigger command
  • Added /worldborder command
  • Added /stats command
  • Containers can be locked in custom maps by using the “Lock” data tag
  • Added logAdminCommands, showDeathMessages, reducedDebugInfo, sendCommandFeedback, and randomTickSpeed game rules
  • Added three new statistics
  • Player skins can now have double layers across the whole model, and left/right arms/legs can be edited independently
  • Added a new player model with smaller arms, and a new player skin called Alex?
  • Added options for configuring what pieces of the skin that are visible
  • Blocks can now have custom visual variations in the resource packs
  • Minecraft Realms now has an activity chart, so you can see who has been online
  • Minecraft Realms now lets you upload your maps
  • Difficulty setting is saved per world, and can be locked if wanted
  • Enchanting has been redone, now costs lapis lazuli in addition to enchantment levels
  • Villager trading has been rebalanced
  • Anvil repairing has been rebalanced
  • Considerable faster client-side performance
  • Max render distance has been increased to 32 chunks (512 blocks)
  • Adventure mode now prevents you from destroying blocks, unless your items have the CanDestroy data tag
  • Resource packs can now also define the shape of blocks and items, and not just their textures
  • Scoreboards have been given a lot of new features
  • Tweaked the F3 debug screen
  • Block ID numbers (such as 1 for stone), are being replaced by ID names (such as minecraft:stone)
  • Server list has been improved
  • A few minor changes to village and temple generation
  • Mob heads for players now show both skin layers
  • Buttons can now be placed on the ceiling
  • Lots and lots of other changes
  • LOTS AND LOTS of other changes
  • Removed Herobrine

New in Minecraft 1.8.0 Pre-release 3 (Sep 1, 2014)

  • [Bug MC-61844] – Creepers target Iron Golems, causing terrain damage without interaction of a player
  • [Bug MC-62066] – String duplication glitch
  • [Bug MC-66511] – Creeper's new Attack Golem AI takes priority over Avoid Ocelot/Cat
  • [Bug MC-69052] – Hang up when move out of 30,000,000
  • [Bug MC-69638] – Combined minecart explosions duplicating destroyed armor stands' items and creating ghost items

New in Minecraft 1.8.0 Pre-release 2 (Sep 1, 2014)

  • [Bug MC-46082] – Crashes when populating a chunk with empty (void) columns
  • [Bug MC-57926] – Thrown splash potions have the colour of water
  • [Bug MC-64521] – Inverted Daylight Sensor doesn't drop anything when mined
  • [Bug MC-67626] – Item frames do not work outside 524289 x -524288 coordinates
  • [Bug MC-68718] – Placing Redstone dust on certain other objects destroy the object
  • [Bug MC-68726] – Skin is using wrong model
  • [Bug MC-68740] – Cannot Summon Fireball/WitherSkull With/Without Direction (Unable To Summon Object)
  • [Bug MC-68748] – Crash: Command "Summon SmallFireball" on Mobs!

New in Minecraft 1.7.9 (Apr 15, 2014)

  • Bug fix:
  • "Add player" packets and "Remove player" packets being sent out of order

New in Minecraft 1.7.8 (Apr 11, 2014)

  • Bug fixes:
  • [MC-52668] - Player skulls UUID compatibility incomplete (NBT tag SkullOwner was of wrong type)
  • [MC-52673] - Invert mouse setting defaults when closing and reopening
  • [MC-52718] - Minecraft skin problems recent with 1.7.7
  • [MC-52755] - Staying on a server for more than 24 hours crashes everyone

New in Minecraft 1.7.7 (Apr 10, 2014)

  • Skins and capes are now distributed through servers
  • Support for name changing (Only the support for changing names, actually being able to change names will come after 1.8 release)
  • The Server Resource Packs option is now per-server
  • The minimum setting for the FOV option is now 30 instead of 70
  • Not backward compatible with Minecraft 1.7.2 - 1.7.5

New in Minecraft 1.7.6 (Apr 9, 2014)

  • General:
  • Skin:
  • Skins and capes are now distributed through servers
  • Skins server outages will occur less frequently and have less impact[2][3]
  • Skin changes will no longer require client restarting, at worst re-logging will update the skin for everybody
  • Server-altered skins/capes are not possible - only signed URLs are stored server-side
  • Duplicate skins no longer need to be downloaded twice
  • Server traffic will barely be affected
  • Name Changing:
  • Support for name changing
  • Only the support for changing names, actually being able to change names will come after 1.8 release [4]
  • Options:
  • The Server Resource Packs option is now per-server, and has three settings: Prompt, Enabled, and Disabled.
  • The minimum setting for the FOV option is now 30 instead of 70.
  • Realms:
  • Can now OP players[5]

New in Minecraft 1.7.5 (Feb 28, 2014)

  • CHANGES:
  • Minecraft Realms:
  • Now able to temporarily turn a Minecraft Realm into a mini game. [2]
  • Can switch between mini-games and your main world
  • Choose from a list of mini games:
  • Cake Defense 2, by FVDisco
  • Blocks vs. Zombies, by Sethbling
  • The Walls, by Hypixel
  • Autospleef, by Sethbling
  • Dash of Doom, by Dragnoz
  • Preparations to bring Minecraft Realms to more countries
  • Several server-side performance improvements and bug fixes
  • FIXES:
  • MC-42174 - Chicken Jockeys causing lag on Multiplayer servers
  • MC-46329 - Realms player count is no longer updating
  • MC-47857 - Realms Backups "No" button doesn't work

New in Minecraft 1.7.4 (Dec 10, 2013)

  • MC-2488 - The Unicode font is illegible in fullscreen mode.
  • MC-5002 - Some texts can't be translated in a language file.
  • MC-11129 - Unicode font text shadow in fullscreen mode.
  • MC-13046 - Certain supported characters glitch out, clearing out lines of text.
  • MC-32322 - World loading screen uses wrong font
  • MC-33035 - Loading text in Polish (and other languages with Unicode font) isn't showing properly.
  • MC-34573 - Font file of Unicode Page C2 (Korean) shows character '?'(U+C23C) at the position of '?'(U+C274).
  • MC-40587 - Broadcast Server List Giving Same Values.
  • MC-41135 - Players become invisible+immune for PvP damage, after being killed and relogging instead of respawning.
  • MC-41528 - No taskbar workbench icon in Windows.
  • MC-41537 - Hopper don't suck items from above if all the slots have an item.
  • MC-41554 - Hopper: java.lang.IllegalStateException: Failed to add player.
  • MC-41566 - Chicken Jockeys, when zombie is killed, chicken still attacks
  • MC-12964 - Server performance issue: Chunk coordinates use a bad hash function
  • MC-41623 - "Force Unicode Font" button in languages section of the options doesn't work if GUI Scale is set to "Auto"
  • MC-41668 - "Old graphics card detected" Watermark on title screen is in quotes

New in Minecraft 1.7.2 (Oct 25, 2013)

  • New world generation:
  • Double the amount of biomes, with new trees/flowers/blocks.
  • New “Amplified” world option.
  • Less ocean, more awesome.
  • New blocks:
  • Two new types of wood.
  • Stained glass! With both blocks and panes.
  • Packed ice, red sand, podzol.
  • Lots of new flowers, including double-tall versions of current plants.
  • Portals can be bigger sizes!
  • Fishing:
  • Added more type of fish.
  • Redone the fishing mechanics. Can now catch junk and treasure too.
  • Fishing rod enchantments!
  • Maps:
  • Put them in an item frame and hang them on your wall. They’re extra big!
  • Lots of new colours for lots of blocks!
  • Now with less lag!
  • Achievement & Statistics overhaul:
  • Now both world (or server) specific.
  • In multiplayer, it’s announced to everybody when you get an achievement.
  • You can move your mouse over this in the chat to see what it was!
  • Some new achievements and statistic types were added.
  • Zoomable achievements screen!
  • Multiplayer enhancements:
  • Servers can now put a 64×64 image called “server-icon.png” in their folder, that you will see on your server list.
  • You can see who’s online before joining a server; move your mouse over the player count!
  • Lots of hidden preparation for allowing name changes.
  • Resource pack changes:
  • You can now have multiple selected.
  • They can completely re-do your sounds, adding new ones or changing current ones.
  • Servers can now recommend a resource pack for you to use.
  • Chat & command improvements:
  • New commands to spawn mobs or blocks of any type.
  • Command block minecart!
  • Clickable links to achievements and items.
  • Click on somebody’s name in the chat to message them!
  • Lots and lots of technical work:
  • Completely rewrote how the network (multiplayer) works.
  • Completely rewrote the sound manager.
  • New graphics options.
  • Basic shader support testing.

New in Minecraft 1.6.2 (Jul 9, 2013)

  • MC-149 – Powered pistons drop as items in creative
  • MC-1545 – Player's and Horses head while riding having strange behaviour when looking at the skin in the inventory
  • MC-5686 – Entities cooldown timer is reset when the entity touches a nether portal
  • MC-5770 – When putting a sign in front of water it keeps running
  • MC-7486 – Trapped Chest looks like Regular Chest in inventory / item frame
  • MC-12962 – Attacking wild Wolves with any kind of projectiles (Arrows, Snowballs, Potions) will cause any nearby tamed Wolves to attack their owner
  • MC-13167 – Reloading a world while player is in moving Minecart or riding a horse is glitchy in F5 mode
  • MC-13632 – Horses can be pushed into blocks and then take suffocation damage
  • MC-13695 – Ctrl+Click = Right Click on Mac not working
  • MC-13949 – Leads attached to mobs drop as items when right clicked in creative
  • MC-14157 – Numlock Enter not recognized as Return
  • MC-14359 – Direct Connect does not remember port
  • MC-14415 – Rope part of the leash turns invisible in some angles
  • MC-15024 – Hay blocks can not be crafted back into wheat
  • MC-15161 – Gliding crosshair when on a saddled horse
  • MC-15547 – "Nether-Fortress-Only" Mobs no longer spawning in previously generated Fortresses
  • MC-16170 – Unarmored horses appear as wearing diamond armor
  • MC-16222 – Baby Zombies are far too fast
  • MC-16267 – Cannot change Horse Armor like Player Armor by clicking with another armor piece on slot
  • MC-16761 – Sprint does not happen straight away
  • MC-17673 – Distorted fonts when using a converted texturepack on startup
  • MC-18365 – Breaking sound and particles appear when placing water/lava into another source block
  • MC-18627 – The "clear" command is causing a player in creative mode to be unable to move items in their inventory.
  • MC-18828 – /clear command causes problems with animations of held items
  • MC-18976 – Health boost resets additional health every 30 seconds
  • MC-19082 – Signs placed on Fences don't have Text
  • MC-19585 – Trying to jump on an unsaddled Horse, then equipping it with a saddle makes the Horse jump automatically
  • MC-19592 – 1.5.2 clients show server 1.6.1 as 1.3 in Multiplayer screen
  • MC-19605 – the /playsound command does not work with @a when >1 player passes the query
  • MC-20050 – Minecraft 1.6.1 demo has crashed
  • MC-20169 – Missing library starting the game
  • MC-21145 – Demo crashes when unable to find 'name' of a bound mousebutton
  • MC-21172 – resourcepack crashes
  • MC-21436 – nested colors in json chat don't work
  • MC-22401 – Cannot pick block lead in creative.

New in Minecraft Pre-release 1.6.2 (Jul 6, 2013)

  • [MC-149] – Powered pistons drop as items in creative
  • [MC-1545] – Player's and Horses head while riding having strange behaviour when looking at the skin in the inventory
  • [MC-2025] – Animals going out of fenced areas/suffocate in blocks when loading chunks
  • [MC-2840] – Chat concurrency issues
  • [MC-2841] – Packet flood degrades server peformance
  • [MC-5770] – When putting a sign in front of water it keeps running
  • [MC-7486] – Trapped Chest looks like Regular Chest in inventory / item frame
  • [MC-12962] – Attacking wild Wolves with any kind of projectiles (Arrows, Snowballs, Potions) will cause any nearby tamed Wolves to attack their owner
  • [MC-13167] – Reloading a world while player is in moving Minecart or riding a horse is glitchy in F5 mode
  • [MC-13632] – Horses can be pushed into blocks and then take suffocation damage
  • [MC-13695] – Ctrl+Click = Right Click on Mac not working
  • [MC-13949] – Leads attached to mobs drop as items when right clicked in creative
  • [MC-14157] – Numlock Enter not recognized as Return
  • [MC-14359] – Direct Connect does not remember port
  • [MC-14415] – rope part of the leash turns invisible in some angles
  • [MC-15024] – Hay blocks can not be crafted back into wheat
  • [MC-15161] – Gliding crosshair when on a saddled horse
  • [MC-15547] – "Nether-Fortress-Only" Mobs no longer spawning in previously generated Fortresses
  • [MC-16170] – Unarmored horses appear as wearing diamong armor
  • [MC-16222] – Baby Zombies are far too fast
  • [MC-16267] – Cannot change Horse Armor like Player Armor by clicking with another armor piece on slot
  • [MC-16761] – Sprint does not happen straight away
  • [MC-17673] – Distorted fonts when using a converted texturepack on startup
  • [MC-18365] – Breaking sound and particles appear when placing water/lava into another source block
  • [MC-18627] – The "clear" command is causing a player in creative mode to be unable to move items in their inventory.
  • [MC-18828] – /clear command causes problems with animations of held items
  • [MC-18976] – Health boost resets additional health every 30 seconds
  • [MC-19082] – Signs placed on Fences don't have Text
  • [MC-19585] – Trying to jump on an unsaddled Horse, then equipping it with a saddle makes the Horse jump automatically
  • [MC-19592] – 1.5.2 clients show server 1.6.1 as 1.3 in Multiplayer screen
  • [MC-19599] – Item Dupe
  • [MC-19605] – the /playsound command does not work with @a when >1 player passes the query
  • [MC-20050] – Minecraft 1.6.1 demo has crashed
  • [MC-21145] – Demo crashes when unable to find 'name' of a bound mousebutton
  • [MC-21172] – resourcepack crashes
  • [MC-21436] – nested colors in json chat don't work
  • [MC-22315] – Item Duplication by Mules/Donkeys
  • [MC-22401] – Cannot pick block lead in creative.

New in Minecraft Stable 1.6.1 (Jul 1, 2013)

  • GENERAL:
  • Additions:
  • Resource pack system
  • Replaces the texture pack system.
  • A conversion tool which converts texture packs into resource packs was released by Dinnerbone
  • Contains:
  • Textures
  • Sounds
  • Fonts (partially)
  • End credit
  • End Poem
  • Splash text
  • New "missing texture" texture
  • Attribute system
  • Item attributes using NBT tags:
  • Attributes can be additive, subtractive and multiplicative using a set value
  • Some items have default modifiers in place of previously hard-coded attributes
  • Examples of possible changes players could make: A bow that slows the holder, a helm that buffs health, etc.
  • Entity attributes:
  • These properties can now be changed as easily as any other NBT attribute
  • Entity speed, base health, base attack
  • Other properties like weapon damage/bow draw speed/sword swing speed are yet to follow
  • Splash screens
  • "HURNERJSGER?"
  • "What's up Doc?"
  • Improvements & changes:
  • Support for Java 5 and PowerPC users will be dropped
  • If you have a PowerPC based computer and/or Java 5 installed, a warning will be shown at the main menu.
  • Internal chat system
  • Lots of messages should be translated now that were not previously
  • Messages are now better modularized
  • Server messages can be sent by their code-defined name, allowing the client to utilize the correct translation according to their language settings
  • Color can be specifically designated, preventing leakage into further messages
  • Launcher
  • Increases performance and stability
  • Allows LWJGL to be updated, fixing many launcher bugs
  • Supports multiple versions/installs
  • Self updatable.
  • New password storing system
  • More user friendly.
  • A major step towards the Plugin API.
  • New authentication system - "Yggdrasil", which is more secure and has more features
  • GAMEPLAY:
  • Additions:
  • Status effects
  • Health Boost effect
  • Gives player 4 (Empty Heart.svgEmpty Heart.svg) base health; extra health vanishes when the effect ends
  • Can be acquired ingame by the command /effect 21
  • Absorption effect
  • Gives player 4 (Heart.svgHeart.svg) "absorption" health that cannot be replenished by natural regeneration or other effects, but would return every 30 seconds, regardless of the state of the rest of the health bar; extra health vanishes when the effect ends
  • Can be acquired ingame by the command /effect 22 or by eating either tier of Golden Apple
  • Saturation effect
  • Causes food meter to be replenished by 1 (Half Hunger.svg) per tick.
  • Can be acquired ingame by the command /effect 23
  • Commands
  • /spreadplayers
  • Spreads certain players from an origin point
  • Has a Max Spread and Minimum Distance from player to player
  • Can be used with the teams scoreboard functionality to spread team members to the same location
  • /playsound
  • Can use to play sound to player
  • Can change the pitch and/or volume
  • Can use sound from resource pack
  • Added /gamerule arguments
  • naturalRegeneration
  • Toggles natural health regeneration
  • doDaylightCycle
  • Toggles the day-night cycle (the sun stops moving and stays where it is)
  • Improvements & changes:
  • Riding mounts
  • When riding a mob, its health is on the Heads-up display
  • When riding on an entity, dismounting has changed from right-clicking the entity to using the Sneak key (? Left Shift by default)
  • Boat controls have been changed from the A, S, and D keys to mouse control
  • Respiration enchantment
  • Now also helps seeing underwater
  • Changed the idea of mob difficulty
  • Regional difficulty: The longer you spend in one area, the harder it gets
  • Scales with difficulty - items, enchants or AI improve with difficulty
  • Tooltips
  • Added extra tooltip info in the search tab for the creative inventory, which shows what category a block/item is in
  • Tooltips for swords, pickaxes, shovels, axes, and potions show how much damage the sword/tool does and what effect a potion will give
  • Status effect
  • Balanced to improve gameplay
  • Instant Health nerfed by 33% (heals only 4 health points/2 hearts at level I)
  • Regeneration nerfed by 50% (takes 50 ticks/2.5 seconds to restore 1 health point/.5 heart at level I)
  • Invisibility potions now work better with teams
  • Hunger
  • Natural health regeneration now costs hunger points/saturation points
  • Creative mode
  • It is no longer possible to break blocks with swords in Creative mode
  • BLOCK & ITEMS:
  • Additions:
  • Horse Armor
  • Exist in diamond, iron and gold variants
  • Cannot be crafted. Can only be found in most types of generated chests, including in dungeons, Nether Fortresses, Desert Temples, and Jungle Temples
  • Horse Spawn Egg
  • Works like any other spawn egg
  • Just like naturally spawned Horses, these Horses will have one of seven base colours and one of five variations of markings
  • Sometimes a Donkey will be spawned instead
  • Hay Bale
  • Can be placed in all orientations
  • Crafted with wheat in a 3x3 arrangement
  • Lead
  • Can be used to bind mobs to fences or lead them around
  • Right click mob first, then right-click fence or right-click the mob again to get the leash back
  • Crafted with 4 string and 1 slimeball, yields 2 leads
  • Carpets
  • Crafted with 2 colors of wool in a horizontal line, yields 3 carpets
  • Can be placed on any block (even translucent ones)
  • Name Tag
  • Found in dungeon chests
  • Name it in an anvil, then right click a mob to name it.
  • Hardened Clay
  • Obtained by smelting a clay block in a furnace
  • Stained Clay
  • Comes in 16 colors, one for each dye.
  • Similar to wool.
  • Made by surrounding any dye with hardened clay
  • Block of Coal
  • Crafted with 3x3 coal.
  • Crafted only with coal, not charcoal.
  • Can be used as furnace fuel and smelts 80 items, more than 9 coal (72 smelted items).
  • Improvements & changes:
  • Charcoal
  • Retextured, with more brown shading to differentiate from coal
  • Lapis Lazuli Block
  • Retextured subtly, it now has a border around it
  • Saddle
  • You can now put a saddle on a horse
  • Redstone Comparator
  • Now give out a signal for Cauldrons and End Portal frames depending on their state
  • Cauldrons give from zero signal (empty) to three signal strength (full) depending on water inside
  • End Portal frame varies between zero and fifteen signal strength, depending on if an Eye of Ender is present
  • Golden Apple
  • Golden apples now require gold ingots instead of gold nuggets to craft
  • Golden apples now give Regeneration II for 10 seconds and both tiers give Absorption for 1 min 30 seconds
  • Glistering Melon
  • Glistering melons now require 8 gold nuggets
  • Spawn Eggs
  • Spawn eggs work on water
  • MOBS:
  • Additions:
  • Horses
  • Must be tamed before use
  • Ridable by right-clicking them with a saddle - Hold the jump key to fill up their jump bar, release it to jump accordingly, steer them by using the usual movement keys - maximum movement speed and jump height differ between horses
  • Have various amounts of maximum health - Regenerates naturally, but wheat can be used to speed it up
  • When killed they drop leather, as well as any equipment that they were wearing
  • Can be bred using wheat - Baby horses can be grown using apples, golden apples and wheat
  • Creation assisted by DrZhark
  • Donkeys
  • Like horses, but smaller and grey, and can carry chests on their saddles that can be opened if sneaking and then right-clicking the donkey or mule. The chest has 15 inventory slots.
  • Mules
  • Similar to donkeys, just brown and taller than a normal donkey
  • Obtained by breeding a horse and a donkey
  • Can wear chests on their saddles, just like donkeys
  • Not breedable with horses, donkeys, or other mules
  • Skeleton and Zombie Horses
  • Introduced as the code of the normal Horse, although require third-party modifications to be used in the game. There is no current use at this time.
  • Improvements & changes:
  • All mobs
  • Mobs named "Dinnerbone" or "Grumm" are now flipped upside down
  • Zombies
  • Now have a small chance to spawn additional zombies when damaged or not being looked at
  • Able to lock onto the player from 40 blocks away (formerly 16 blocks).
  • Mobbing zombies can now move when further than 32 blocks from player
  • Villagers
  • Now have sounds.
  • Spiders
  • Now have a chance to spawn with potion effects
  • WORLD GENERATION:
  • Additions:
  • Improvements & changes:
  • Deserts
  • No longer contain water lakes
  • The Nether
  • Added chest generation in Nether Fortresses
  • BUG FIXES
  • MC-73 - Green arrow bug on maps in frames
  • MC-137 - Ping packet doesn't include host information
  • MC-188 - 'doFiretick' makes fire to not extinguish. Lighting makes fire all over the place!
  • MC-483 - Keyboard Unresponsive on OS X
  • MC-507 - Teleporting to Large Numbers Creates a Broken Error
  • MC-552 - Command block choosing wrong people / Selecting players cross-dimensional
  • MC-590 - Mobs not realizing they killed their attacker and trying to attack empty space
  • MC-607 - Running at a high resolution causes large portions of the screen to be UNCLICKABLE
  • MC-671 - Minecarts with Furnace consume coal in creative mode
  • MC-820 - Death messages in english regardless of the selected language (Multiplayer)
  • MC-1038 - Beacon Block Incorrect Texture When Surrounded by Blocks
  • MC-1124 - Mouse "Back" and "Forward" open menu in windowed mode.
  • MC-1126 - Server Command "/whitelist list" doesn't display the full list of players
  • MC-1202 - Mobs spawn and then quickly despawn in peaceful. Looks like the "ender-porting-out-of-water" effect.
  • MC-1320 - Dogs wont stop snarling after punched by someone else
  • MC-1497 - Damaged Anvils do not show damage in inventory or item frame
  • MC-1903 - Console Command and Set Console for Block in Command Block merges when in windowed mode
  • MC-1980 - Zombie villagers are able to despawn during curing process
  • MC-2097 - You can't get "The End?" achievement
  • MC-2200 - Sleeping while in a Minecart produces a graphical glitch
  • MC-2419 - Persistence Required Tag Freezes Mobs
  • MC-2453 - Jack-o-lantern name is mispunctuated
  • MC-2559 - Squids taking damage while in water
  • MC-2692 - Hard to spawn Squids
  • MC-3008 - Regular skeleton's melee damage is unaffected by the sword type
  • MC-3090 - Unable to play game unless LWJGL is manually replaced
  • MC-3304 - Infinite Looting Sword bug
  • MC-3695 - Boats/Minecarts and Ender Pearls don't mix
  • MC-3737 - Placing Water Source into some blocks yields no drops
  • MC-3798 - 3D Anaglyph Biome Colour Corruption
  • MC-3960 - After the last use of a bow you get a glitch bow that when dropped and picked up again duplicates
  • MC-4266 - Death counter does not update
  • MC-4631 - Lava decay fails to schedule block update
  • MC-4822 - Skeletons attacking like zombies when hit in creative
  • MC-6721 - Ctrl + Alt + Esc crashes minecraft
  • MC-6828 - Brewing stand feet's sides are transparent when placed against a wall
  • MC-7134 - Silverfish breaking blocks when "mobGriefing" is set to false
  • MC-8073 - Switching from windowed to fullscreen and back moves the point of view
  • MC-8220 - Water/Lava from Bucket replacing Ladder
  • MC-9026 - Splash potions particles are incorrect
  • MC-9317 - /scoreboard syntax missing (/help scoreboard)
  • MC-9355 - Argument "team" do not work with "!" for other players
  • MC-9584 - Cactus texture error when near a wall
  • MC-9917 - In multiplayer screen holding shift and pressing "down" without selecting any server crashes the game
  • MC-10601 - Cant use scroll wheel in crash reports
  • MC-10976 - Single player: "java.io.IOException: Stream Closed" when quitting game
  • MC-11033 - Item count / numbers randomly flickering in item bar, inventory, workbench
  • MC-11199 - Eye of Ender does not always lead to the nearest Stronghold
  • MC-11385 - Scoreboard problem with "seeFriendlyInvisibles"
  • MC-11439 - Memory leak switching texture packs
  • MC-11595 - 1.5 HD Texture pack stitched images greater than 2048 resolution results in massive performance drops.
  • MC-11605 - Certain death message will print "null" as the player/mob name that caused the death
  • MC-11765 - Command Blocks breaking easily in survival
  • MC-12017 - Can get permanently stuck in a minecart in a nether portal
  • MC-12241 - Minecart collision boxes are briefly positioned wrong
  • MC-12526 - Minecarts off track float
  • MC-12569 - Sitting in minecart is higher than it should be
  • MC-12733 - Minecart hit box too large
  • MC-13177 - New Client and Server Outputs Increase Loading Time
  • MC-13276 - Zombies with increased health don't deal damage
  • MC-13559 - Pick block from inventory in creative doesn't preserve size of stacks
  • MC-14218 - Minecraft can't handle 4096x4096 or larger cloud textures
  • MC-14757 - Stacked Entity Spawner creating mass duplicate ghost entities
  • MC-14926 - Cannot use resolution clock and compass textures with resolutions higher than 16x16
  • MC-15145 - Receiving very high amount of damage at once creates ghost mode in multiplayer
  • MC-15732 - Achievement "We Need to Go Deeper" rewarded for going through an End Portal
  • MC-16075 - Entities other than the player can't leave the end
  • MC-16530 - When under resistance effects above 5, /kill command does not work.
  • MC-16554 - lang files for en_US is gramaticly incorrect at death.fell.finish.item
  • MC-17037 - No error report when minecraft crashes
  • MC-17280 - Freezes When Moving
  • MC-17701 - Fire Animation Jumps and skips frames.
  • MC-18088 - Sticky and unregistering keys during normal Minecraft play only, AMD processor driver conflict?
  • MC-18324 - Text misplaced on Direct connect, Rename World screen
  • MC-18483 - Shift clicking on the destroy item button in multiplayer doesn't work.
  • MC-18640 - Crash when language file of currently selected language is missing
  • MC-18713 - If a team name has "-" in it, the argument for seeing if anyone is in the team doesn't work
  • MC-19029 - Instant health effect set to a 29, 61, 93...253 value kills any player without any death message

New in Minecraft Pre-Release 1.6 (Jun 26, 2013)

  • Added Horses
  • Added Donkeys, Mules
  • Added Horse Armor
  • Added Leads
  • Added Carpets
  • Added Hardened Clay, Stained Clay
  • Added Block of Coal
  • Added Name Tags (item)
  • Added Hay Bales
  • Texture packs are now “resource packs” that also can hold sound etc
  • Food meter is now drained when healed by full food meter
  • Removed Herobrine
  • Added Grum

New in Minecraft Snapshot 13w25c (Jun 21, 2013)

  • 'doFiretick' makes fire to not extinguish. Lighting makes fire all over the place!
  • Death counter does not update
  • Pick block from inventory in creative doesn't preserve size of stacks
  • Tamed Wolves/Cats Teleporting when Leashed to a Fence
  • Entities other than the player can't leave the end
  • Other player's cats can be tied to a lead and dragged away
  • Unable to load ResourcePack with missing directory-ZipEntries.
  • Credits end too fast
  • Dogs' health depleted upon world loading
  • Keeping items with /clear glitch
  • First my sound was off and I was going to turn it up, but when I did it crashed.

New in Minecraft Stable 1.5.2 / Snapshot 13w25a (Jun 19, 2013)

  • 3D Anaglyph biome color corruption
  • Incorrect/inconsistent command success criteria breaks Comparator behavior
  • Possible to create a scoreboard objective without a name
  • Birch leaves don't use the right texture
  • Last played singleplayer world changes date last opened to 1/1/70
  • Crash selecting resource pack
  • Server crash / hang after typing /kill
  • Flowing water / lava color corrupted after switching off 3d anaglyph
  • Igniting TNT doesn't reduce flint and steel durability
  • Some animated textures only show the placeholder texture
  • Crash uploading textures to graphics card
  • Armor bar shown too high during Health Boost or Absorption
  • Health and Absorption is confusing when displayed on the same line
  • Resource packs not effective until after restart
  • Grum no longer affected by gravity

New in Minecraft Snapshot 13w24a (Jun 14, 2013)

  • FEATURES:
  • Removed Texture Pack support, added Resource Packs
  • Added new gamerule for day-night cycle
  • Things and stuff
  • BUGFIXES:
  • Mobs spawn and then quickly despawn in peaceful. Looks like the "ender-porting-out-of-water" effect.
  • You can't get "The End?" achievement
  • Persistence required tag freezes mobs
  • Squids taking damage while in water
  • Hard to spawn Squids
  • Scoreboard "health" objective set to display "belowname" disconnecting player on multiplayer with end of stream
  • Lava texture animation moves too fast / Animated textures ignoring text files

New in Minecraft Snapshot 13w23a (Jun 8, 2013)

  • FEATURES:
  • Added new /spreadplayers command
  • Added new game rule for natural health regen
  • Some balancing to potions and hunger
  • BUG-FIXES:
  • Cows eat buckets. Seems unhealthy!
  • Teleporting to "NaN" crashes the game
  • Grum no longer gets stuck in Stone
  • Remove ‘docm77' mob as it is not working as intended
  • Custom Mob spawner crashing game
  • Dogs attack Horses

New in Minecraft Snapshot 13w22a (May 31, 2013)

  • FEATURES:
  • Villagers now have sounds
  • Horses, donkeys, and mules now have sounds
  • BUGFIXES:
  • Sleeping while in a Minecart produces a graphical glitch
  • Argument "team" do not work with "!" for other players
  • Scoreboard problem with "seeFriendlyInvisibles"
  • Horse can climb ladders/vines
  • Horses graze on non-grass blocks, also underwater
  • Leashes break when riding a horse
  • Cannot tie wild horses and foals
  • Stacked Entity Spawner creating mass duplicate ghost entities
  • Horse armor not keeping enchantments when dropping from a horse
  • Crash due to corrupt pack.png in texture pack
  • horses break lead when being lead when they stop to eat grass
  • Unable to move previously ridden horses after reloading the world
  • Problem with horse movement.
  • Villagers can now ride on Grum
  • Horses not running fast in creative
  • Horse – Shift Key Locking
  • IllegalStateException: Server tried to update attributes of a non-living entity
  • Horse Speed does not remain constant

New in Minecraft Snapshot 13w21b (May 24, 2013)

  • FEATURES:
  • Added new UI for horses, to control saddle/armour/inventory.
  • Started to move over various things to a new Attribute system. You may see some new tooltips, don’t be scared!
  • Lots of work towards a new Resource Pack system, but not finished yet. Currently still compatible with texture packs.
  • New internal chat system; lots of messages should be translated now that weren’t previously.
  • BUGFIXES:
  • Damaged Anvils do not show damage in inventory or item frame
  • XP Bar in creative
  • Hay Bales do not burn when set on fire
  • XP, Health and hungerbar are buggy with horses
  • Using a horse spawn egg on a horse works only when riding the horse
  • Can’t throw enderpearls while mounting a horse
  • Player appearance not updating in multiplayer (armor, tools)
  • No way to remove armor or saddles off a horse
  • Horse name tag is shown while riding
  • Sides of cauldron has compass texture after placing compass in Item Frame
  • Bottom part of some types of horses-harness is misplaced
  • Selected item disappears when armor breaks

New in Minecraft Snapshot 13w19b (May 11, 2013)

  • Added new stained hardened clay.
  • Enabled access to the donkey & mule inventories by sneaking and interacting.
  • New textures for Charcoal, Coal Block, and Lapis Lazuli.
  • Made mobs spawn as groups again.
  • [Bug MC-671] – Minecarts with Furnace consume coal in creative mode
  • [Bug MC-3960] – After the last use of a bow you get a glitch bow that when dropped and picked up again duplicates
  • [Bug MC-15061] – Coal blocks do not burn away
  • [Bug MC-15148] – Blurred menu background textures

New in Minecraft Stable 1.5.2 (May 3, 2013)

  • MC-22 - Jukebox audio volume doesn't decrease
  • MC-1123 - SMP: Anvils charge level for nothing when using languages other than English
  • MC-1407 - Tamed wolves and cats despawn
  • MC-4253 - Endermen are rendered hostile if they take environmental damage
  • MC-8112 - Pick-Block and Furnaces
  • MC-8260 - Achievement "Hot Topic" Uses Faceless Furnace Icon
  • MC-12133 - Arrows visually float when shot into a block
  • MC-11229 – Using the anvil for free
  • FPS issues when using high-resolution textures
  • Minecraft Realms-related fixes

New in Minecraft Snapshot 13w18b (May 3, 2013)

  • Added a coal block.
  • Start of a new texture loading system. May blow up.
  • Added crafting recipes for leads and hay bales.
  • Added horse armour to dungeons.
  • [Bug MC-73] – Green arrow bug on maps in frames
  • [Bug MC-590] – Mobs not realizing they killed their attacker and trying to attack empty space
  • [Bug MC-1320] – Dogs wont stop snarling after punched by someone else
  • [Bug MC-1980] – Despawning cured zombie
  • [Bug MC-4631] – Lava decay fails to schedule block update
  • [Bug MC-14221] – Blocks stop updating one minute after entering the Nether or the End
  • [Bug MC-14586] – You can pick up command blocks with any pickaxe
  • [Bug MC-14786] – Can't place carpet on translucent blocks

New in Minecraft Snapshot 13w17a (Apr 26, 2013)

  • Added a new “Hardened Clay” block
  • Added extra tooltip info in the search tab for the creative inventory
  • Made deserts more deserty
  • Zombies made slightly more sociable
  • Bug fixes!

New in Minecraft Pre-Release 1.5.2 (Apr 26, 2013)

  • Jukebox audio volume doesn’t decrease
  • SMP: Anvils charge level for nothing when using languages other than English
  • Tamed wolves and cats despawn
  • Endermen are rendered hostile if they take environmental damage
  • Pick-Block and Furnaces
  • Achievement "Hot Topic" Uses Faceless Furnace Icon
  • Using the anvil for free
  • Arrows visually float when shot into a block
  • Improvements to FPS when using high-resolution texture packs
  • Many Realms fixes

New in Minecraft Snapshot 13w16a (Apr 19, 2013)

  • Added horses, based on the work of John Olarte (DrZhark), of Mo’ Creatures fame
  • Added hay bales
  • Added leashes
  • Added carpets
  • The “Respiration” enchantment now also helps seeing underwater

New in Minecraft Pre-release 1.5.1 (Mar 25, 2013)

  • Fixed a bunch of bugs
  • Improved performance
  • Notable: Falling blocks no longer glitch one step
  • Notable: White stitching between blocks should be less frequent
  • Notable: Crash on Mac OS X on “OpenGL Function Not Supported”
  • Notable: Unable to place paintings

New in Minecraft Snapshot 13w11a (Mar 15, 2013)

  • Ender Dragon can still grief stuff like cobblestone and chests even if the gamerule mobGriefing is set on false.
  • White stitching on polygon edges / White lines or black dots between blocks
  • Unable to combine enchanted books for a higher level enchant.
  • Hopper doesn't try to place items from other slots if unable from first.
  • Fire doesn't show on 8 layered snow and hopper
  • Long scoreboard objective titles can be offset screen
  • Breaking a Container with Items that is connected via a solid block with a Comparator does not update the Comparator
  • Falling Block entities start visually falling from 1 block higher than they were placed
  • Paintings popping out / cannot place new ones
  • a few Minecraft Realms changes

New in Minecraft Stable 1.5 (Mar 13, 2013)

  • General:
  • Engine optimizations:
  • Support for more realistic lighting
  • Lighting interacts correctly with slabs and stairs
  • Texture Packs:
  • New format
  • Textures use one PNG file per block or item, which are stitched together at runtime, texture sizes don't need to be consistent
  • Textures can be animated.
  • Animation frames are underneath each other in the same image
  • Use a separate text file to specify frame order and duration
  • Special rules apply for water, lava, compass, and clock
  • Vanilla textures will be used if texture files are missing
  • Support for HD texture packs.
  • Support for HD fonts
  • Gameplay:
  • Scoreboard system
  • Commands
  • /testfor command
  • Tests for whether specified player is online (testfor [player]), or at specified coordinate and/or in radius (testfor @p[x,y,z], testfor @p[r=radius] or testfor @p[x,y,z,r=radius])
  • Signal output to any Redstone Comparators surrounding the command block like testing content of a chest
  • /effect command
  • Usage: /effect player effect [seconds] [amplifier]
  • To remove effects: /effect player effect 0
  • Inventory:
  • Double click items to fill the stack up as much as possible.
  • Drag item stacks around to divide them up over the dragged-over slots.
  • Drag item stacks around with the right mouse button to place one of that stack in each dragged-over slot, if that slot is not occupied already.
  • Shift+ double click items in a crafting area to place all items in the inventory.
  • Shift+ double click an item stack to move all other item stacks of that kind to that part of the inventory.
  • Pressing Q while the mouse is over an item in the inventory or a container to drop it
  • Held armor can be equipped by right-clicking.
  • Detailed Death Messages
  • Renaming:
  • Improved renaming of Spawn Eggs
  • Mobs spawned from renamed eggs have the name of the egg and the names will appear in the death message
  • Mobs spawned from named Spawn Eggs display their name over their head when viewed within a 6 block radius
  • Improved renaming of Containers
  • Renamed Chests, Trapped Chests, Dispensers, Furnaces, Brewing Stands, and Enchantment Tables display the new name in their GUI
  • Renamed Command Blocks use their name in the chat
  • Updated Language files
  • Options & Title Screen:
  • Moved Texture Packs button to options menu, instead of title screen
  • New chat settings in Multiplayer Settings
  • Scale, Focused Height, Unfocused Height and Width is configurable
  • Smooth Lighting can be changed to Minimum, Maximum & Off
  • Minimum uses the old Smooth Lighting, and Maximum fixes a bug with stairs
  • Creative Mode:
  • All potions are categorized
  • In Creative mode, you can hit mobs or players from five blocks away
  • Blocks & Items:
  • Activator Rail:
  • The crafting recipe is 2 sticks, 6 iron ingots and 1 redstone torch
  • Used to trigger Minecart with TNT
  • Used to stop item passing on Minecart with Hopper
  • Block of Redstone:
  • The crafting recipe is 9 Redstones
  • Stores 9 Redstone
  • Emits constant redstone signal
  • Works as pushable redstone power source
  • Daylight Sensor:
  • The crafting recipe is 3 Wooden Slabs, 3 Nether Quartz and 3 Glass blocks
  • Outputs a signal with a strength corresponding to the intensity of the sun
  • Only works with the sun's light (not man made light such as torches)
  • Rain affects the sensor's output
  • Dropper:
  • The crafting recipe is 7 Cobblestones and 1 Redstone
  • Places items in containers in front of them, if there is no container it will dispense the item without using it
  • A dispenser 'shoots' items at you, while a dropper 'throws' items at you
  • Can face all 6 directions, with a different texture when facing up or down
  • Need redstone signal to drop items
  • Hopper:
  • The crafting recipe is 5 iron ingots and 1 Chest
  • Places and takes out items in Hoppers, Chests, Furnaces, Minecart with Chests, Minecart with Hoppers, Dispensers, Droppers, and Brewing Stands
  • Allows for the automation of many processes collecting drops
  • Powering the Hopper stops it from [taking] in items and releasing them
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • 1 item will give a signal strength of 1, a third of a stack (21 for items which stack to 64) gives a signal strength of 2
  • Minecart with Hopper:
  • Crafting recipe is a hopper on top of a minecart
  • Can only be emptied by passing over a hopper
  • Can pick up items from containers when it passes over
  • Minecart with Spawner entity:
  • Only obtainable with world editors
  • Uses the same NBT format as a normal Spawner
  • Minecart with TNT:
  • The crafting recipe is 1 TNT and 1 Minecart
  • Triggered by Activator Rails
  • Explodes even more violently the faster it goes
  • Doesn't destroy rails and supporting blocks
  • Still blows up redstone materials
  • Redstone Comparator:
  • The crafting recipe is 3 Redstone Torches, 1 Nether Quartz and 3 Stone
  • It is the same as a repeater, but with 2 inputs
  • If input A is stronger or equal to input B, it either repeats the signal or outputs the difference between A and B, so this can be used as an easier way make redstone contraptions like Piston Doors
  • Output is toggleable by right clicking
  • If input A is weaker than input B, then there is no output
  • All containers output a redstone signal when a Redstone Comparator is placed against it directly. The strength of it depends on how full the container is and what disc number is used in a Jukebox
  • This works with Trapped Chests as well, meaning it can provide two redstone signals with different causes at the same time
  • Trapped Chest:
  • The crafting recipe is 1 Chest, and 1 Tripwire Hook
  • Gives out a signal depending on the amount of players looking inside
  • Large Trapped Chests can be staggered with Large Chests to allow more compact storage
  • Transmit signal downward through one block. This does not apply horizontally
  • Texture is slightly different than a normal chest, with a red stain around the latch
  • Weighted Pressure Plate(s):
  • Used to detect item drops
  • Gold(light) version reaches full strength at 60 items
  • Iron(heavy) version reaches full strength at 600 items
  • Nether Brick (item):
  • Obtained by smelting Netherrack
  • Used to make Netherbrick
  • Nether Quartz:
  • Picked up when you break or smelt Nether Quartz Ore
  • Is a crafting ingredient for Daylight Sensors and Redstone Comparators
  • Can be crafted into decorative blocks
  • Nether Quartz Ore:
  • Drops 1 Nether Quartz item when mined
  • Can be smelted in a Furnace to obtain Nether Quartz
  • Can be legitimately obtained by Silk Touch enchantment
  • Block of Quartz:
  • The crafting recipe is 4 Nether Quartzes in a square
  • Quartz Slab
  • Quartz Stairs
  • Chiseled Quartz Block
  • The crafting recipe is 2 Quartz Slabs
  • Pillar Quartz Block
  • The crafting recipe is 2 vertical Block of Quartz
  • can be placed sideways, using the side of the block to place similar to sideways Wood.
  • Multiple snow heights:
  • Fully implemented - previously, a world editor could be used for different heights of snow
  • Drops one snowball for every layer of snow
  • Crafting recipe is 3 snow blocks in a row to create 6 snow layers
  • Changes:
  • Beacon:
  • Increased range
  • Bone Meal:
  • Now picks a random stage of growth each time as opposed to automatically pushing them to the final growth stage
  • Gives off green particles when used
  • Brewing Stand:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Chest:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Detector Rail:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the fullness of the container on the rail
  • Added activated detector rail texture
  • Dispenser:
  • Now equip armor to players that are up to 1 block away
  • Can place and activate TNT
  • Now use Bone Meal on a crop or sapling in front of them
  • Can create fire in front of them with Flint and Steel, which consumes durability
  • They can now face all 6 directions, and use a different texture when facing up or down
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on its fullness
  • Jukebox:
  • Redstone signal emitted when a Redstone Comparator is placed against it directly - signal length depends on the number of the disc used.
  • Lava:
  • Updated texture
  • Locked Chest:
  • Removed texture
  • Now uses the "Missing Texture" texture
  • Nether Brick:
  • The crafting recipe is now 4 Nether Brick (item)
  • Stairs:
  • Improved lighting
  • Stairs no longer prevent sprinting
  • Stone Double Slab:
  • Double stone slabs now have a block ID of 43:8
  • This allows double stone slabs to be given through commands
  • Water:
  • Creating an infinite water source no longer needs a block underneath, but has to have a water source block.
  • World Generation:
  • Nether:
  • Nether Quartz Ore
  • Abandoned Mineshaft:
  • Now spawn items in Minecart with Chests, instead of Chests
  • Mobs:
  • Skeleton:
  • Now shoot from 16 blocks away, instead of 10
  • They now shoot faster when their target is closer
  • Slimes:
  • Slime spawn rates in swamps now depend on the current moon phase.
  • Zombie:
  • They now alert other Zombies within a radius when they see a player
  • They get more powerful as they lose health
  • When on fire, they can now set players on fire
  • Now become aggressive and come towards you when shot from farther away
  • All Mobs:
  • Mobs no longer walk over rails unless they are pursuing the player
  • Mobs can now be spawned riding other mobs
  • Bug Fixes:
  • Fixed 105 bug

New in Minecraft 1.5 Pre-Release (Mar 7, 2013)

  • Added Redstone Comparator (used in Redstone logic)
  • Added Hopper (collects items and moves them to containers)
  • Added Dropper (similar to Dispensers, but always drops the item)
  • Added Activator Rail (activates TNT Minecarts)
  • Added Daylight Sensor
  • Added Trapped Chest
  • Added Weighed Pressure Plate
  • Added Block of Redstone
  • Added Nether Brick (item)
  • Added Nether Quartz and ore
  • Added Block of Quartz, with half blocks and chiseled variants
  • New command: /scoreboard
  • New command: /effect
  • Containers and mobs can have custom names
  • Inventory management has been changed, for example you can drag-place items over slots
  • Texture packs now have separate images for each block and item, and can have animations
  • Nether Quartz Ore now spawns in the Nether
  • Smooth lighting now has three settings (none, minimal, maximum)
  • More detailed death messages
  • Some hostile mobs now are harder in Hard difficulty
  • Many, many, bug fixes
  • Removed Herobrine

New in Minecraft Snapshot 13w10b (Mar 6, 2013)

  • Notable changes:
  • Dispensers and droppers will now only fire once when they receive a redstone signal. To fire again, the signal must be turned off and on again. (Previously a dispenser would fire whenever it had a signal and a nearby block changed.)
  • Redstone and components stay powered after unloading chunks
  • Dispenser and Dropper shooting out when updated
  • Server crashes if spaces are input on the console
  • Night Vision Potions that are edited to last longer create a potentially seizure-inducing flashing sky background.
  • Furnace interface occasionally closes when adding fuel, deleting all items in the furnace
  • Named Mobs Don't have Named Babies
  • Getting into a minecart with a mob in it crashes minecraft
  • 2 Hoppers funneling unstackable items into a 3rd Hopper at the same time cause the 3rd Hopper to not funnel items into a container
  • Dispensers continually shoot/use certain items like water buckets and flint&steel
  • Comparators still giving off power when hopper inventory is empty
  • Animals can breed over distances up to almost 8 blocks when only seperated by fences
  • Message "THIS TOO" in console
  • Full hoppers feeding into full hoppers causes the forward hopper to stall
  • Adding items to brewing stand using dropper does not change state of comparator

New in Minecraft Snapshot 13w10a (Mar 5, 2013)

  • Bug Fixes:
  • Unicode font text shadow misaligned
  • Activated detector-rails moved by a piston keep their activated state
  • Single player mode, creative mode, E to select block, select block from grid, E to return to game, game freezess, crash log created
  • Furnace Tile Entities reproducing – Internal performance bug
  • Furnace interface occasionally closes when adding fuel, deleting all items in the furnace
  • Redstone block and torches don't power dispensers, droppers, TNT and Noteblocks
  • Adding an item to a hopper with a dropper does not change comparator state.
  • Piston retracting disapears if pushed out by another piston
  • Issues with Baby Cows' hitboxes
  • Last Direct Multiplayerconnection does not get saved
  • Hard Crash
  • Hopper Cool-Down is messed up
  • Slowness 127 and Speed 110 together flip view
  • Using /clear on more than 1 player will stop clearing inventories once an empty inventory is encountered
  • /me cannot use @p correctly
  • updated redstone bug (detectorrail)
  • "/scoreboard teams empty teamName" error message says "%s" instead of the team's name

New in Minecraft Snapshot 13w09c (Mar 2, 2013)

  • Features:
  • All potions are now categorized in Creative Mode
  • Removed the amplifier effect limit
  • effect Playername (PotionID) 0 will take away the effect from the player if he/she got the effect
  • You can now go up to 1.000.000.000 but most of the effects will do weird after 127
  • Bugfixes:
  • TP Bug when you sit in Minecart/Boat/Riding pig
  • Minecart going in a circle will make any minecart close to them go super fast.
  • Sounds: Fire extinguish sound does not work in survival
  • Redstone and components stay powered after unloading chunks
  • Breaking Doors moves the other part of the door sometimes
  • Swords do not lose durability when used on the Ender Dragon
  • Creative Menu potion values are not the same as when brewed (issue redo)
  • Brewing stand comparator output inconsistent
  • Non-standard resolutions (and small standard resolutions) not detected properly
  • Nether cave/tunnel generator produces incorrect/cut tunnels
  • Missing quartz, hopper, and comparator textures
  • Quartz slabs and double slabs using wrong texture
  • Inconsistent distribution system (based on hopper, hopper bug) using rails and minecart-chest over hoppers
  • Powered mechanisms react when receiving a 0 tick redstone signal
  • Comparator use off state texture / do not emit any light when powered
  • Minecarts with Hoppers duplicating items when multiple carts are in the same space
  • Hitting mobs with a sharpness I wooden sword and weakness III crashes the game
  • Powering 2 pistons extends the wrong piston!
  • Mobs with the old AI have inverted head movement
  • Rows of Vertical Down Piston Extenders have a >50% failure rate
  • Minecraft crashes when a saddled pig you ride dies or when changing between rideable entities
  • Animations for items and blocks do not work properly
  • Unable to craft with blocks which have a damage value greater than 0
  • Invisible entities infinite spawn loop (client side) using minecart spawners causing severe performance issues.
  • Crash when near crops
  • View Upside Down with Speed 5 and FOV Quake Pro
  • Minecraft has stopped running because it encountered a problem; Ticking player
  • Same redstone line, two different redstone level
  • Internal error when using /effect with an id >31

New in Minecraft Snapshot 13w09b (Feb 28, 2013)

  • Bugfixes:
  • Entry entity.WitherBoss.name is missing – German translation is "Withern"
  • Self-Powered Redstone Lamp / Breaking a repeater with a piston pointing at a block won't stop the circuit
  • Potatoes are not affected by the Fortune enchantment
  • Items with NBT data do not stack correctly due to serialization
  • Cannot Drop Items in Creative Mode
  • texturepacks no longer work
  • Rail Duplication glitch
  • World crashes after a few seconds
  • blocks keep the redstone state when breaking a comparator that powers that block
  • Pistons can't destroy comparators
  • Crash with 512x texture pack
  • Fortune doesn't affect the drop rate of apples and saplings
  • "Pick Block" on certain items then switching to survival creates infinite or ghost items
  • When removing "Ghost Items" from the inventory, the number may be negative or zero
  • clear with command blocks not working with armor that has been worn with custom damage values.
  • Minecraft crashes when a saddled pig you ride dies or when changing between rideable entities
  • Pressing Single or Multiplayer Button crashes the game
  • Mining Fatigue broken
  • Added an /effect command

New in Minecraft Snapshot 13w09a (Feb 26, 2013)

  • Mobs can now ride stuff that rides other stuff
  • Players riding stuff will keep it when logging off (ie, if you’re on a minecart and log off, you will take that minecart with you)
  • Animated blocks and items in texture packs now requires the animation definition (previously it was optional)
  • Fixes:
  • Language files have been updated
  • Cannot Connect To Own Server While Not Online (LAN) / Playername being E-Mail address when offline
  • Comparators causes block updates while idle
  • Hopper's name doesn't change in its GUI after renamed in anvil
  • Command Block Arguments Length
  • Unnecessary delay of "Done" button in the texturepacks menu
  • Hopper don't update comparator when receiving item stack
  • Mob Spawners failing to "Saving entity NBT"
  • EntityAIAvoidEntity Interference
  • Scoreboard accepts arguments for @p but if not found it will use a wrong name

New in Minecraft Snapshot 13w07a (Feb 15, 2013)

  • Bug Fixes:
  • Slight optimizations to lighting
  • Map item placed in item frame experiences Z-fighting
  • Nametag of certain mobs too low / too high
  • Team colors/prefixes/suffixes are not displayed with "@a, @p\, @r"

New in Minecraft Snapshot 13w06a (Feb 8, 2013)

  • Some lighting optimizations, no bug fixes yet
  • Pigs constantly jumping, when player control them on half slabs and stairs.
  • Z-fighting of iron bars / glass panes with the block below / above
  • Leaves replace transparent blocks
  • Clouds have a transparency when you are above/in them but not when you're underneath them.
  • Baby mob collision boxes are too large.
  • Village lamp post floating torches
  • Corner Fence Has Incorrect Collision Box
  • Wither skeletons have wrong hitbox
  • Double Trapped chest, makes two sounds when opening and closing.
  • No sound from some trapped chests
  • Villager trade menu missing name
  • Placing a block East of the Hopper makes the inside appear black
  • Piston pushing piston bugs / piston duplicating piston
  • Comparators do not update their output signal
  • Team option "friendlyfire" is not saved to disk; resets upon map reload
  • Scoreboard name duplication
  • FallingSand support for block IDs > 128

New in Minecraft Snapshot 13w05a (Feb 1, 2013)

  • Added team based functionality to scoreboards
  • Adjusted balancing of bone meal
  • Implemented multiple snow heights
  • Drops more snowballs
  • 4th height fork as slab
  • Crafting recipe for snow

New in Minecraft Stable 1.4.7 / Snapshot 13w04a (Jan 25, 2013)

  • Added a fancy new Scoreboard system
  • Added some new functionality to dispensers
  • Taught dispensers and droppers about the 3rd dimension
  • Scared mobs away from the dangerous minecart tracks
  • Former bugs listed below, have now been fixed:
  • Achievements lost after update
  • Flowing water still drags the player while flying.
  • Piston extended and retracted at the same time
  • Chest glitch that lets them appear as if they are opened while they are not.
  • Doors texture wrong
  • Particle Effects are messed up again...
  • Breeding cows can consume more than one wheat
  • Variable redstone strength causing strange update behavior
  • Hopper doesn't accept items from second slot when container has different items in first slot
  • Redstone signals shortened by devices that output a shorter signal
  • Iron door stays powered when retrieving the redstone block
  • Changing the Texturepack ingame renders strange
  • Boats and minecarts should not be dropped in Creative
  • Using Pick Block on Minecart with TNT or Hopper gives you just a Minecart
  • Monostable Circuits only work in a North/South Configuration
  • Armor enchantments (besides Thorns) have no effect on mobs
  • If a minecart with hopper falls into the void, the game will crash
  • Hopper minecart behave like they are on powered Activator rail if they never touched one.
  • Wrong death message of renamed mobs spawned by dispensers
  • Minecart with hopper is not placed on rail

New in Minecraft Snapshot 13w03a (Jan 18, 2013)

  • Made Zombies & Skeletons stronger, scaled to difficulty
  • Added a new Dropper block
  • Added a Minecart with Hopper item
  • Added some new chat options (In multiplayer menu)
  • At least 19 bugs squished

New in Minecraft Snapshot 13w02b (Jan 12, 2013)

  • The stitcher should now make sure to create textures that have sizes in powers of two (fixes all-white textures)
  • Trapped Chests can now transmit signal downward through one block. This does not apply horizontally (through walls)
  • When powered, the hopper can't receive items
  • Fixed Trapped chests only transmit redstone signal via redstone dust
  • Fixed Crash at 13w02a Startup [Failed to start game]
  • Fixed Hopper item looks odd when dropped
  • Fixed Texture of the furnace and the dispenser in the inventory are not showing the blocks "face"
  • Fixed Biome's grass color does not get applied to the sides of the grass block in 13w02a
  • Fixed Looking at certain items crashes the game
  • Fixed the tnt minecart is missing the ssss sound once triggered
  • Fixed Minecart with TNT fails to return correct items when removed by player
  • Fixed Ghast fireball / Fireball texture
  • Fixed White textures everywhere!
  • Fixed stitched_terrain.png and stitched_items.png on desktop
  • Fixed Cauldrons have no bottom texture inside
  • Fixed TNT Minecarts cannot be dispense from a dispenser onto rails
  • Fixed TNT Minecarts Disappear on Reload
  • Fixed [Regression] Brewing Stand does not show water bottles/potions in world.
  • Fixed Dupe planks
  • Fixed Hopper still duplicating items

New in Minecraft Snapshot 13w02a (Jan 11, 2013)

  • Textures for blocks and items now have individual image files
  • Improved death messages
  • Improved naming (using the anvil) of containers and mob eggs
  • Trapped chests now give off the redstone signal through walls
  • Improved hoppers and made them controllable by redstone
  • Updated language files
  • Language files can now be updated via the background downloader (no need for a new Minecraft release)

New in Minecraft Stable 1.4.7 (Jan 9, 2013)

  • Fixed crash related to arrows fired from dispensers
  • Fixed a multiplayer crash when using fireworks without a fireworks star
  • Fixed long timeout when checking SRV records

New in Minecraft Stable 1.4.6 / Snapshot 13w01b (Jan 5, 2013)

  • TNT explosion delayed until exiting and re-entering world
  • Infinite rail duplication glitch
  • Tile entity crashing bug
  • Removing a block with a Redstone Torch on it will not remove the Redstone Torch
  • Crash when using new inventory features
  • Infinite loop caused by a comparator (on subtractor mode) feedback loop.
  • Only one block dissappears when an Iron Golem or Snow Golem or Wither is created
  • You can place anything in a container or Minecart or Furnace Minecart with the Hopper
  • New inventory mechanics can break crafting
  • TNT explosions that destroy the chest being viewed causes a crash.
  • You can't smelt the Nether Quartz Ore
  • Yellow text object counter (displaying a 0)
  • hopper does not pick up all items dropped into it
  • Cactus can grow next to blocks
  • Duplications - ingots/diamonds etc.
  • Comparator looks activated but has no output.
  • redstone comparator fixes

New in Minecraft Snapshot 13w01a (Jan 4, 2013)

  • Redstones circuits are more consistent, and pistons should be more stable
  • Added the Redstone Comparator
  • Added the Daylight Sensor block
  • Added a Hopper block (still work in progress)
  • Places and takes out items in Hoppers, Chests, Furnaces, Chest Minecart, Dispencers, and Brewing Stands. Still W.I.P.
  • Added a Trapped Chest that activates redstone
  • Gives out a signal depending on the amount of players looking inside. 1 person = 1 signal, 2 people = 2, etc.
  • Crafted with a Chest and a Tripwire Hook.
  • Large Trapped Chests can be staggered with Large Chests to allow more compact storage.
  • Texture is slightly different than a normal chest.
  • Added Weighted Pressure Plates that detects item stacks
  • Added Block of Redstone (works as a pushable redstone torch)
  • Added a new Nether Quartz Ore to the Nether
  • Drops Nether Quartz
  • Added a Nether Brick (item) for crafting Nether Brick blocks
  • Obtained by smelting Netherrack
  • Crafting recipe is 2x2 Nether Bricks.
  • Inventory changes
  • Holding down the left and right mouse buttons and dragging when holding an item now splits the items across the boxes you dragged over. Left button splits them equally across the boxes and leaves the remainder in your hand. Right mouse button drops them one by one as you drag.
  • Double-clicking an item stacks as much of that item in your inventory as possible (up to a full stack) and picks it up without stacking any other loose stacks together.
  • Double-shift-clicking an item in a chest moves all of that item into your inventory neatly stacked into as few stacks as possible. The opposite is also true, moving all the items to the chest in as few stacks as possible.

New in Minecraft 1.4.6 (Dec 21, 2012)

  • New blocks & items:
  • Firework Rocket
  • Firework Star used to create Firework Rockets
  • Enchanted Books for enchanting items
  • Nether Brick Slabs
  • New chest textures in Christmas.
  • Gameplay:
  • Improved some enchantments:
  • Unbreaking enchantment for all items with durability[1]. Some unregular tools (e.g. Shears, Fishing rods) requires Enchanted Books.
  • Silk Touch can now be applied to shears and swords on the anvil using Enchanted Books. Cobweb can be harvested this way.
  • Added Thorns enchantment. When a mob hits the player, it gets damage. It can be cast on armor.
  • Thorns damage is customizable.[2]
  • Fire Protection now extinguishes players more quickly.
  • Blast Protection now reduces explosion recoil.
  • You are now required to use the proper tool on a block, even if the tool you are using has efficiency
  • Improved drops:
  • 3D rendering for dropped items.[3]
  • Only renders with Fancy graphics.[4]
  • When pressing CTRL+Q, the player drops a full stack instead of one item.
  • Items now show their enchantments when dropped on the ground and in items frames, only in fancy graphics mode.
  • Improved the block placement on chests, crafting tables, furnaces, beacons, anvils, enchantment tables, brewing stands, etc.
  • When sneaking, the player can place blocks and items on it.
  • New notice features:
  • Added tool highlight when switching items in the hotbar
  • To disable it, open options.txt and change heldItemTooltips to false.
  • Added a notice/warning for users still playing on PowerPCs or Java 5 (Java 1.5)
  • New option:
  • Added an option to toggle touchscreen in-game.
  • NBT code:
  • The blast radius of fireballs a specific Ghast shoots can be customized with an editor.
  • Bug Fixes:
  • Fixed mouse wrongly positioned in fullscreen
  • Fixed mobs walking slowly when you hit them
  • Fixed server/client desync of chests
  • Fixed flame effect on arrows when fired into a pressure plate and player immediately engages flight mode
  • Fixed zombies which sometimes stop attacking
  • Fixed the inability to remove partial XP bars from the "xp -1L" command when you're between level 0 and 1
  • Fixed arrows shot at Endermen disappearing
  • Fixed a bug with custom mob spawners not spawning different types of entities correctly
  • Fixed animals appearing to walk through fences in SP
  • Fixed some items with multi-layer textures rendering both layers separately when on the ground
  • Fixed tools differing only in damage not being able to be swapped in the inventory
  • Fixed some Z-Fighting with the beacon
  • Fixed some graphical issues in the trading GUI
  • Fixed /say not showing the text in the original purple color
  • Fixed placing double slabs ignoring damage value
  • Fixed minecarts being unable to travel through Nether portals
  • Fixed lightning not flashing
  • Fixed the Nether and the End generating random client-side blocks in MP
  • Fixed FallingSand spawners failing to save properly and causing crashes
  • Fixed the blocks in lowest layer of the map not being recognized by beacons
  • Fixed enchantments not showing in Item Frames, but fixed only in fancy graphics mode.
  • Fixed 1-9 clicking an item out of a furnace not giving XP
  • Fixed mobs reverting farmland to dirt when mob griefing gamerule is set to false
  • Fixed setting an Enderman on fire with lava or flint and steel not making it teleport away
  • Fixed animals on fire not fleeing
  • Fixed boats being placed in the wrong direction
  • Fixed Endermen not being able to dodge flaming arrows
  • Fixed the game auto-selecting the first item on the toolbar when entering the Nether
  • Fixed leaves having the incorrect tooltip
  • Fixed drowning in creative mode
  • Fixed the /enchant command not enchanting with ID 0 (Protection)
  • Fixed not hearing the XP sound every 5 levels
  • Fixed minecarts and falling entities jittering
  • Fixed passive mob spawn eggs not being consumed
  • Fixed Endermen not opening their mouths when being attacked by other mobs
  • Fixed F3+B hitboxes rendering invisibility potions
  • Fixed the Wither sometimes destroying its own star

New in Minecraft 1.4.5 (Dec 14, 2012)

  • Tweaked Fireworks effect and sounds
  • Item entities are rendered as 3d objects in the world when in Fancy graphics mode
  • This includes items placed in Item Frames
  • Items now show their enchantments when dropped on the ground
  • Added Enchanted Book to Villagers and Chests
  • Can be found in dungeons with special enchantments normally not obtainable
  • Overall Protection enchantment is no longer as effective as all the other Protection enchantments combined[2]
  • Silk Touch can now be applied to shears by using the anvil
  • Cobweb can be harvested utilizing this feature
  • Unbreaking enchantment can be applied to anything with durability using Enchanted Books
  • Added “Thorns” enchantment for armor
  • When hit by a mob, the mob will receive damage
  • Added tool highlight when switching items in the hotbar
  • Renamed items will display the changed name
  • To disable it, open options.txt and change heldItemTooltips to false.
  • Added a notice/warning for users still playing on PowerPCs or Java 5 (Java 1.5)
  • Mojang plans to drop support for Java 5 by Minecraft 1.6.[3] This is due to the most recent versions of LWJGL no longer supporting Java 5, with PowerPC also no longer supported by Apple to be made compatible with Java 6 or newer.[4]
  • When pressing CTRL+Q, you drop a full stack instead of one item
  • Removed Firework Rocket in Creative inventory
  • Added xmaschest.png, largexmaschest.png, and skis.png textures
  • Chest will use these textures on December 25
  • Bug Fixes:
  • Fixed the Firework Star crafting recipe consuming unneeded items
  • Fixed arrows shot at Endermen disappearing
  • Fixed a bug with custom mob spawners not spawning different types of entities correctly
  • Fixed animals appearing to walk through fences in SP
  • Fixed some items with multi-layer textures rendering both layers separately when on the ground
  • Fixed tools differing only in damage not being able to be swapped in the inventory
  • Fixed some Z-Fighting with the beacon
  • Fixed some graphical issues in the trading GUI
  • Fixed /say not showing the text in the original purple color
  • Fixed placing double slabs ignoring damage value
  • Fixed minecarts being unable to travel through Nether portals
  • Fixed lightning not flashing
  • Fixed Firework Star duplication crafting recipe
  • Fixed the Nether and the End generating random client-side blocks in MP
  • Fixed FallingSand spawners failing to save properly and causing crashes
  • Fixed the blocks in lowest layer of the map not being recognized by beacons
  • Fixed enchantments not showing in Item Frames

New in Minecraft 12w49a Snapshot (Dec 8, 2012)

  • Added fireworks (sound effects will come soon)
  • Added enchanted books for enchanting items
  • Netherbrick slabs?!
  • Plenty of bugs addressed!

New in Minecraft 1.4.5 (Nov 21, 2012)

  • Fixed "Open to LAN" feature
  • Fixed the incorrect positions of some particles[1]
  • Mostly a client-side update, thus staying at protocol version 49 (1.4.4)
  • Compatible with 1.4.4 servers
  • Various other bug fixes

New in Minecraft 1.4.5 Pre-release (Nov 16, 2012)

  • A number of SMP related issues were addressed here - crashing when entering certain servers, baby villagers only being farmers, and issues with spawning baby wolves, among others.

New in Minecraft 1.4.4 (Nov 15, 2012)

  • [MC-2] - Enchanted items show its background on the beacon-block
  • [MC-5] - In Minecraft ore emerald can be broken with a minimum iron pickaxe, but the block emerald can be broken with all the pickaxes.
  • [MC-6] - Minecart sound doesn’t stop
  • [MC-7] - Skeletons holding swords will shoot arrows!
  • [MC-13] - Arrows do not stick (and stay) in mobs
  • [MC-15] - Item drops drop into transparent blocks and cannot be picked up.
  • [MC-17] - Anvil block collision box appears “sunken”
  • [MC-20] - Getting door drop in creative
  • [MC-23] - Falling out of the world while chunks are loading
  • [MC-30] - Some of the regular sounds are now server-sided
  • [MC-33] - Placing 2 wooden-slabs will play the sounds from 12w38a
  • [MC-34] - Pink dye on Sheep appears white on top
  • [MC-36] - Using /tp on a player in different world will teleport to needed coordinates, but not change the world
  • [MC-38] - Fence Gate Texture flips inside out
  • [MC-39] - Mobs in minecarts can vanish when minecarts are broken
  • [MC-40] - Calculate name plate length based on username stripped of color codes
  • [MC-47] - Cant kill slimecubes
  • [MC-51] - You Can Duplicate Dragon Eggs, Sand, and Gravel
  • [MC-54] - mobs are immediately transfered back to the overworld upon spawning in the nether
  • [MC-56] - Broken or missing animations with potion of invisibility
  • [MC-57] - Anvil rendering error in item frames
  • [MC-66] - score doesn’t work anymore
  • [MC-74] - when a block is placed next to an end portal block with an eye of ender in it, you can see through it
  • [MC-81] - Item Frames in Multiplayer don’t store item NBT data
  • [MC-86] - Graphical glitch with cactus in a flower pot near a wall.
  • [MC-100] - Odd chance where you take fall damage when sprinting off 2 or 1 blocks
  • [MC-110] - Breaking effects sometimes duplicate sounds & effects
  • [MC-116] - Music discs reverting to original name after being played, even if they’ve been renamed by the anvil
  • [MC-118] - Dying dogs collar doesn’t use your dye
  • [MC-125] - Signs missing text
  • [MC-141] - /spawnpoint command block fails directly on tripwire string / pressure plate
  • [MC-147] - Tree leaves break half slabs
  • [MC-154] - Multiple consecutive newlines in books do not create a space between lines in editor
  • [MC-155] - Wither Despawns in Peaceful and Shouldn’t
  • [MC-159] - Death from a 2-4 block drop while changing gamemodes
  • [MC-160] - Dragon egg particles are missing
  • [MC-166] - Potatoes and carrots uproot themselves
  • [MC-176] - Map item placed in item frame experiences Z-fighting
  • [MC-187] - teleporting a player triggers a pressure plate sometimes
  • [MC-191] - Minecart flickers when looking backwards
  • [MC-196] - Falling anvils do not maintain orientation while falling
  • [MC-212] - Faulty fall damage when logging out and logging back in while falling
  • [MC-218] - Breaking a block touching an open trapdoor closes it.
  • [MC-222] - Vines, Fern, Grass and Lily Pad appear grey when held in F5 mode
  • [MC-231] - Teleport through walls glitch
  • [MC-264] - Different stacking slab sound
  • [MC-270] - Skeletons shoot arrows faster than humanly possible
  • [MC-298] - Text misplaced in demo mode window and 4:3 screen
  • [MC-303] - “Your game mode has been changed” shows in log when it hasn’t.
  • [MC-310] - Dropped items stop minecarts on their track
  • [MC-311] - If you put an anvil ( or a few other items) into a display case and turn it upside down then the orange from the case will start to overlay the item in the case
  • [MC-313] - Chest Hitbox Wrong
  • [MC-335] - Dropped items with NBT tags do not stack
  • [MC-347] - Open Doors and Levers hate each other
  • [MC-388] - Squids spawning everywhere.
  • [MC-398] - Structures generating in wrong biomes
  • [MC-418] - Particles don’t show correctly when sprinting on blocks with different variations like wool, wood and biome colored grass.
  • [MC-491] - Ladders breaking glitching out
  • [MC-504] - Mobs try to jump nether brick fence
  • [MC-529] - Buggy fall damage in 1-deep water
  • [MC-541] - Flaming arrows won’t trigger tnt when shot from above.
  • [MC-598] - When you have detailed item descriptions on, renamed item’s name is not in italic.
  • [MC-606] - zombies can pick up items while dying
  • [MC-645] - Items at the top-left corner of a container cannot be duplicated with the pick block key
  • [MC-647] - Tnt sometimes makes item drops when it is ignited by the explosion of another Tnt
  • [MC-652] - Books allow client to apply any name and enchantment
  • [MC-740] - Invisibility Potions not completed in correct time displayed
  • [MC-743] - More Ender Egg Render Problems
  • [MC-760] - Denial of Service with LAN worlds if someone logs into a LAN server with the host’s username
  • [MC-767] - Creating world with seed and map world “QUATREPOINTDEUX” fails
  • [MC-771] - Death by Bat
  • [MC-827] - Server Crash when client logs in with invalid difficulty
  • [MC-853] - Item frames do not show directly after entering the game
  • [MC-864] - Snow Golem won’t die
  • [MC-894] - “where are we now” disc is unavailable
  • [MC-973] - Bat noises are painful and cause headaches.
  • [MC-977] - When riding a minecart, fall damage lags.
  • [MC-1004] - Custom spawners with no delay variance crash the game
  • [MC-1023] - Potion of Weakness removes ability to destroy paintings and item frames
  • [MC-1037] - Missing pitch rotations in OpenAL implementation
  • [MC-1088] - Lightning strikes can create client side fires (ghost fires)
  • [MC-1102] - Minecraft crashes in creative inventory
  • [MC-1132] - Netherportals create a huge lag, especially when serveral entities have to be teleported
  • [MC-1136] - Enderpearls (and other throwable objects) loose their link to the thrower when reloaded
  • [MC-1162] - When you jump on wheat crops usually the farmland become dirt, then seeds and wheat be dropped. However if you jump on potatoes and carrots crops farmland become dirt, but crops stay there.
  • [MC-1181] - SkullOwner lost when breaking a player skull block
  • [MC-1195] - Beacon particles show if below beacon
  • [MC-1236] - Escape key doesn’t take you back to main menu from Multiplayer screen
  • [MC-1243] - Wither Breaks End Portals
  • [MC-1285] - Put An Item Frame In A Item Frame And Sometimes You Only Get 1 Item Frame Back!
  • [MC-1301] - Named maps lose their title after copying
  • [MC-1318] - By placing a bed at the same time as throwing it away makes it a half bed.
  • [MC-1319] - Getting bed drop in creative
  • [MC-1332] - Cobblestonewall has fence-collisions
  • [MC-1378] - Adventure mode graphical issue breaking blocks
  • [MC-1381] - Mushrooms spawn on the top of the Nether
  • [MC-1385] - Placing Trapdoors on half-slabs
  • [MC-1399] - Block textures held by players (third person view) are mirrored
  • [MC-1444] - Flying through cobwebs in creative affects the player and shouldn’t
  • [MC-1454] - Shift (crouch) will not stop you from falling off of an anvil.
  • [MC-1464] - Falling sand appears on fire when falling into lava
  • [MC-1473] - Fire doesn’t show if you shoot a mob in a minecart
  • [MC-1547] - Spinning while placing a bed creates a triangular bed
  • [MC-1574] - Can’t destroy glass in Adventure Mode
  • [MC-1586] - Minecraft crashes if connection is lost when editing signs
  • [MC-2196] - Reopened - Map item placed in item frame experiences Z-fighting
  • [MC-2417] - serious balance issues regarding bookshelf recipes
  • [MC-2483] - Pushing and knocbacking bugs
  • [MC-9] - Dropped anvil makes no sound when it breaks
  • [MC-334] - Tab key not working for any function on mac
  • [MC-450] - Chicken head movement is inverted
  • [MC-473] - Linux users can’t open to lan because it’s binded to 127.0.0.1
  • [MC-515] - Chest glitch that lets them appear as if they are opened while they are not.
  • [MC-527] - “seed” command doesn’t work in Minecraft server command line
  • [MC-936] - Squids are flying!
  • [MC-984] - Internal exception: java.io.IOException: Bad packet id 249
  • [MC-1079] - Killing animals with fire aspect on the first hit does not cook the drops
  • [MC-1153] - Torch texture
  • [MC-1608] - Iron Golems crash the player when they walk
  • [MC-1622] - Enderchest doesn´t have the right hitbox.
  • [MC-1647] - Cannot fall into void
  • [MC-1661] - Crash when placing minecart on powered rail.
  • [MC-1741] - Loading a world that has been moved or deleted causes a crash
  • [MC-1745] - player can jump over cobblestone walls
  • [MC-1789] - Squids do not suffocate on land
  • [MC-1793] - Nether Brick Fence bad texture
  • [MC-1845] - Crash with rendering item entities
  • [MC-1871] - Running on leaves produces grey particles
  • [MC-2229] - Fences are not rendered correctly from underneath
  • [MC-2362] - Item frames disappear without drop when a block is placed in their position
  • [MC-2400] - disappearing mobs and items after dying
  • [MC-2574] - Slimes on water

New in Minecraft 1.4.2 / 1.4.4 Pre-release (Nov 8, 2012)

  • Tab key not working for any function on mac
  • Chicken head movement is inverted
  • Linux users can't open to lan because it's binded to 127.0.0.1
  • Chest glitch that lets them appear as if they are opened while they are not.
  • "seed" command doesn't work in Minecraft server command line
  • Squids are flying!
  • Internal exception: java.io.IOException: Bad packet id 249
  • Killing animals with fire aspect on the first hit does not cook the drops
  • Torch texture
  • Iron Golems crash the player when they walk
  • Torches don't place properly, get instantly moved to adjacent wall
  • [Water current too strong|Can't swim up in deep water
  • Enderchest doesn't have the right hitbox.
  • Cannot fall into void
  • Crash when placing minecart on powered rail.
  • Loading a world that has been moved or deleted causes a crash
  • player can jump over cobblestone walls
  • Squids Can Breathe Air
  • Nether Brick Fence bad texture
  • Crash with rendering item entities
  • Running on leaves produces grey particles
  • Fences are not rendered correctly from underneath
  • Item frames disappear without drop when a block is placed in their position
  • disappearing mobs and items after dying

New in Minecraft 1.4.2 (Oct 25, 2012)

  • Improved server list:
  • Server IPs can now be hidden individually when editing or adding a server
  • Server version is now displayed left of the connection bars
  • Server ping tooltip now shows if the server and client have mismatching protocol versions
  • Mismatching servers can't be joined
  • Improved settings menu:
  • Renamed Chat Settings to Multiplayer Settings
  • Added an option for cape-owners to hide their capes in-game
  • Added Fullscreen and VSync toggles
  • Improved F3 mode:
  • The piechart is now shown when using shift+F3 instead of vice versa
  • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
  • Now shows which chunk and where in that chunk the player is in on X and Z values
  • Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
  • Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
  • Pressing T while holding F3 will reload the texture pack
  • Updated language files
  • GAMEPLAY:
  • Improved Multiplayer:
  • Spawn protection now is disabled if there's nothing in ops.txt
  • Spawn protection radius can now be changed in the server.properties file
  • Improved Creative inventory:
  • Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
  • Items can now be shift-clicked around on the survival inventory screen
  • Improved General inventory:
  • Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
  • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
  • Added & improved a few commands:
  • Added /difficulty command to change difficulty
  • /difficulty 0 = peaceful
  • /difficulty 1 = easy
  • /difficulty 2 = normal
  • /difficulty 3 = hard
  • Toggling PvP[2]
  • Added /spawnpoint to change your own or other players' spawnpoint to where you are standing or to specified coordinates
  • /spawnpoint
  • Added /w, an alias for /tell
  • Added /weather to change the current weather and optionally set the duration for the new weather
  • /weather [clear | rain | thunder]
  • Added /gamerule to look up and change gamerules regarding Command Block output
  • /gamerule doFireTick - Whether fire should spread
  • /gamerule doMobLoot - Whether mobs should drop items
  • /gamerule doMobSpawning - Whether mobs should naturally spawn
  • /gamerule doTileDrops - Whether blocks should have drops (does not work for paintings)
  • /gamerule keepInventory - Whether the player should keep items in their inventory if they die.
  • /gamerule mobGriefing - Whether creepers, endermen and withers should be able to change blocks.
  • Added /clear to clear a specified player's entire inventory or remove only one block/item from it
  • Changed /xp so it can be used to give and take entire experience levels by appending "L" to the number
  • Changed /tp to work with relative coordinates
  • Added command target selectors:
  • Available selectors:
  • @p - Closest player
  • @a - All players
  • @r - Random player
  • Can have arguments specified in [] using the syntax x=0, where x is the argument
  • Available arguments:
  • x,y,z - Coordinates
  • r - Range
  • m - Gamemode
  • l - Minumum experience level
  • lm - Maximum experience level
  • rm - Minimum range
  • Special argument only usable with @a:
  • c - the maximum count of players to return. Numbers below 0 will make it return the last x amount of entries
  • Updated the sound engine:
  • Added sounds for placing Wood-, Stone-, Plant-, Sand- and Gravel-like blocks
  • Added sounds for walking on Sand, Gravel, Soulsand, Grass and Stone
  • Added sounds for zombies, skeletons, cows, pigs, spiders, endermen, ghasts, silverfish, magma cubes, wolves, the ender dragon, bats and the anvil.
  • Added sounds for curing a zombie, infecting a villager and a remedy sound.
  • Added sounds for setting things on fire and shearing sheep
  • Added sounds for climbing ladders and riding minecarts
  • Added a sound for levelling up which is played every 5 levels
  • Added constant noise to liquids
  • Improved Portals:
  • Mobs, items and projectiles now pass through them, preserving momentum
  • Entities will pass through instantly, but at a longer "cooldown"
  • Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things
  • Portals will teleport an entity relative to where it entered
  • Players are now positioned correctly when going through Nether Portals
  • Nether Portals are now instant for players in Creative mode
  • Improved Adventure mode:
  • Blocks can now be mined with the proper tools
  • Blocks can now be placed
  • Improved Breeding:
  • Chickens now use seeds instead of wheat to breed
  • Pigs now use carrots instead of wheat to breed
  • You can now restore a desolate village or create a completely new village
  • Added & changed many minor things:
  • Added Boss Names above boss health bars
  • Experience is now awarded for fishing and breeding
  • Worlds can now be re-created from the world selection screen
  • Changed many items, improving item icon style to be more consistent
  • Items spawned using /give are picked up almost instantly now
  • Doors, trapdoors, levers and buttons are no longer triggerable with the left mouse button
  • Added an NBT tag for items to have lores
  • Added an NBT tag for mobs to decide whether they can despawn
  • Fixed many bugs:
  • Fixed /me command only working for ops
  • Fixed /tell not working correctly
  • Partially cured lighting glitches
  • Fixed held items being colored when wearing tinted blocks/armor
  • Fixed the second layer on skins not being placed correctly when sneaking
  • Blazes now properly spawn in Nether Fortresses
  • Fixed pets teleporting around randomly
  • Fixed pvp-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
  • Fixed entities in minecarts becoming invisible
  • Fixed mobs randomly suffocating
  • Fixed stairs, slabs & fences glitching visually sometimes
  • Fixed mobs falling through blocks
  • Fixed wet wolves looking way too scary
  • WORLD GENERATION:
  • Customizable World generation:
  • Made superflat worlds customizable
  • Are now made up of layers specified with block id, data value and height
  • Biome can now be changed
  • All generation settings are stored in a preset, which can be shared and re-used
  • Terrain can now be decorated and structures other than villages can spawn
  • Default presets:
  • Classic Flat - 2;7,2x3,2;1;village
  • Tunnelers' Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
  • Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
  • Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
  • Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
  • Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
  • Desert - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
  • Redstone Ready -
  • Preset format with example: 95;35:2;2x20;1;stronghold – 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.
  • Added Witch Huts in swamps
  • Silverfish blocks now rarely generate in Extreme Hills biomes
  • On average, nearly one Silverfish block is generated per Extreme Hills chunk
  • Carrots and potatoes can now be found growing in village
  • BLOCKS & ITEMS:
  • Command blocks:
  • Runs editable commands when triggered by redstone
  • Intended for adventure maps
  • Can only be edited by OPs, as long as enable-command-block in server.properties is enabled
  • Only obtainable using /give playername 137
  • Can operate in silent mode where it doesn't display commands in the chat box.
  • Beacons:
  • Intended as an endgame block
  • Continuously glows and gives a selected status effect to players within 16 blocks while beaming a beacon of light directly upwards (as bright as glowstone)
  • Activated by building a solid pyramid of iron/gold/emerald/diamond blocks underneath and selecting an effect
  • The cheapest configuration requires 9 blocks, while the best configuration requires 164 blocks
  • Has to be directly exposed to skylight to work
  • Building square platforms of increasing size and the same material per layer will activate it and increase range and status effect selection
  • Viable materials are iron, gold, diamond and emerald blocks
  • Changing selected status effects costs 1 emerald, diamond, gold ingot or iron ingot
  • Unlockable effects, with increasing amount of required layers of blocks required:
  • Speed and Haste
  • Resistance and Jump Boost
  • Strength
  • When all 4 layers of blocks underneath are built correctly, a second status effect can be chosen
  • This second status effect is Regeneration or tier II of the previously chosen effect
  • Effects given by the Beacon will have less intrusive particles than others on the screen, such as those of potions
  • Anvils:
  • Used for repairing and combining enchanted items as well as for renaming any item/block for experience levels
  • Tools can also be repaired using one piece of their material
  • Enchantments that are the same are upgraded by one level as long as they are both the same level and the higher level exists
  • Conflicting enchantments will be removed and only the first one will be kept
  • Becomes damaged from using and dropping it - Damage persists in inventory and splits up into 3 categories: Anvil, Slightly Damaged Anvil & Very Damaged Anvil
  • Can be placed in 4 orientations, but can't be moved by pistons
  • Experience level cost depends on enchantment levels & rarities, whether the item will be renamed and whether the item has been used with an anvil before - Maximum experience level cost is 39 levels, unless in Creative mode
  • For a more detailed explanation on how enchantments are combined using the anvil, see the Anvil mechanics page
  • Is affected by gravity and does 1 heart of damage to mobs and players it falls on per block it fell, excluding the first one - Players killed by a falling anvil cause the death message "Player was squashed by a falling anvil" to appear in chat
  • Certain blocks are destroyed when an anvil falls on them: levers, buttons, torches, redstone torches, redstone repeaters, flower pots, rails & mob heads
  • Mob Spawners:
  • Added a few NBT tags to change a few key spawning rules
  • Range can now be changed
  • Maximum amount of spawned entities within spawning range can now be changed
  • Horizontal spawning radius can now be changed
  • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
  • Added an NBT tag for mobs to decide whether they can despawn
  • Added an NBT tag for mobs to decide whether they are invincible
  • Repeaters:
  • Can now be locked by powering their sides with another repeater
  • When locked, they show a little bedrock barrier in place of the delay indicator torch and won't change their output signal
  • Flower Pots:
  • Lets players plant all kinds of saplings, mushrooms, flowers, cacti, dead shrubs and ferns
  • Using pick block on it gives the potted plant
  • Right-click it with something to plant it, hit it to get both back
  • Cobblestone Walls:
  • Available in cobblestone and moss stone variants
  • Behave like fences - Connect to each other, to other blocks and to fence gates & have a 1.5 blocks high collision box
  • Have a different, higher shape in corners and when blocks are placed on them
  • Wooden logs:
  • Changed placement: Instead of facing the player, it will face the surface it is placed on
  • Place it on the side of a block to get a sideways log.
  • Place it on the top or bottom of a block to get a topside log.
  • Stairs:
  • Now connect to other stairs to form corner stairs
  • Item Frames:
  • All items and blocks can be framed
  • Clocks, compasses and maps function - Maps show only one marker, the frame itself
  • Mounted maps show markers on copies of that map
  • Using pick block on it gives the framed item/block, but only works in Creative
  • Paintings:
  • Added Wither painting
  • Mob Heads:
  • Are very rarely dropped when mobs are killed by players
  • Only drop from Wither Skeletons, but also exist for creepers, zombies, skeletons and players
  • Can be put on the ground in 16 orientations and hung on walls
  • Can be worn
  • Using external editors or mods player skulls can be assigned to specific players - They then have tooltip "Player's Head"
  • Add the NBT tag "SkullOwner" -> (player name) on the skull items.
  • Trapdoors:
  • Can now be placed on the top half of blocks
  • Placement works similar to that of slabs and stairs
  • Buttons:
  • Now stays active for 0.2 seconds longer
  • New crafting recipe – Only 1 stone block required
  • Wooden Buttons:
  • Additionally can be activated by arrows
  • Requires 1 wooden plank to craft
  • Fire:
  • Now spreads more aggressively depending on difficulty
  • Saplings:
  • Decreased hitbox size
  • TNT:
  • Is now triggered by flaming arrows
  • Potatoes:
  • Can be planted on hydrated soil and drop 1-4 potatoes when fully grown
  • Can be grown instantly using bonemeal
  • Can be Smelted to receive a baked potato
  • Rarely drop poisoned potatoes
  • Potatoes give 0.5 hunger points, poisoned potatoes give 1 hunger point and have a chance to poison you, baked potatoes give 3 hunger points
  • Carrots:
  • Can be planted on hydrated soil and drop 2-4 carrots when fully grown
  • Can be grown instantly using bonemeal
  • Can be crafted surrounded with 8 gold nuggets to get a golden carrot
  • Carrots give 2 hunger points, golden carrots give 3 hunger points
  • Carrot on a Stick:
  • Used to control pigs
  • When held, it dictates the direction pigs players are riding will head in
  • Nearby pigs flock towards players holding it
  • Slowly loses durability when riding pigs
  • Pigs start slow but end up going about 5 blocks per second
  • Can be right-clicked to give the pig a short speed boost - This takes up a chunk of the durability
  • The pigs ‘eat’ the carrot eventually, leaving the player a fishing rod and will require another carrot to continue riding.
  • To craft, the carrot must be placed at a diagonal below the fishing rod
  • Pumpkin Pie:
  • Restores 4 hunger points
  • The crafting recipe is shapeless: assemble a Pumpkin, Egg and Sugar into the crafting inventory
  • Nether Star:
  • Drops from Withers
  • Used to craft the Beacon
  • Glows like an enchanted item
  • Night Vision Potion:
  • Brewed by adding a Golden Carrot to an Awkward Potion
  • Invisibility Potion:
  • Effect now hides the nametag and cape[44]
  • Mobs only attack you when you walk into them or attack them
  • Splash potions of invisibility can also make mobs partially invisible, although eyes of some mobs still show
  • Brewed by adding a Fermented Spider Eye to a Potion of Night Vision
  • Potions:
  • Can now have any available potion effects, level and duration
  • Data are saved using NBT tags, but potions retain their original color
  • Maps:
  • Are now crafted as an Empty Map and will become a real map by right-clicking
  • Start out at their closest zoom level and can be extended by adding more pape
  • Players see other players moving around on the same map
  • Craft an existing map with an empty map to receive an extra copy of the map
  • Removed text overlay
  • Are labelled 'Map #0' and so on
  • Now align to a grid and can be stacked to 64
  • When outside a map's range, the player is displayed as a small circle at the edge
  • Armor:
  • Diamond Armor sleeves now have a notch on the inner side
  • Completely revamped leather armor
  • Leather Armor:
  • Can now be dyed in 16,777,216 potential different colors
  • Putting it in a crafting grid with dyes applies all colors
  • Dyed armor's tooltip will display ‘’Dyed’’
  • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron
  • Changed item and model color and texture
  • Now uses two overlayed textures, one being the color
  • MOBS:
  • Wither:
  • Three-headed flying player-created boss mob shooting projectiles at mobs that are not undead and players
  • Place 4 pieces of Soulsand in a T-shape and place 3 Wither Skeleton Skulls on top to summon it
  • After spawning, it flashes blue, builds up health, grows slightly and is invincible for a few seconds - Then it explodes and starts attacking players and mobs
  • Each head can fire projectiles, so called Wither Skulls, at different targets - Projectiles explode on impact
  • Shoots two kinds of projectile - a blue one from the little heads, targeting mobs and a dark one from the big head targeting players
  • When hit by projectiles, players get the ‘’Wither II’’ effect, which acts like a slower poison effect that can kill and turns affected players' health bars' hearts black
  • Constantly regenerates health
  • Gains Wither armor when taken down to half health, making it immune to arrows
  • Drops a Nether Star when killed
  • Darkens the sky when spawned in the Overworld
  • Wither Skeletons:
  • Carry and rarely drop Stone swords when killed by players
  • Drop bones, coal, and rarely wither skulls
  • Give players Wither effect when hitting them
  • Spawn in Nether Fortresses
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Witch:
  • Looks like an offshoot villager
  • Throws splash potions of poison, slowness, weakness and instant damage at players
  • Holds a potion and wiggles its magical nose with a wart on it when attacking
  • Has a hat, which sometimes emits particles
  • Regenerates health over time
  • Drinks potions of instant health and fire resistance to defend themselves in combat
  • Is immune to 80% of splash potions' effects
  • Drops Sticks, Glowstone, Redstone, Gunpowder, Sugar, Spider Eyes, Empty Bottles & Water Bottles when killed
  • Has a chance to drop the potion it is holding if killed by players
  • Spawn in Witch Huts in swamps
  • Bats:
  • Hang on the ceiling when idle, starts flying when players come near
  • Spawn in dark caves
  • Sleep at day
  • Don't trigger pressure plates or tripwire
  • Tamed wolves:
  • Their collars can now be dyed by right-clicking the wolf with dye
  • Iron Golems:
  • Now attack creepers, Slimes and Magma Cubes
  • All hostile mobs:
  • Will now jump down to players as long as they can survive the fall
  • Depending on difficulty, they are willing to take more damage
  • Creepers:
  • Will start exploding when they hit the ground, with explosions being more imminent with higher falls
  • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
  • Zombies:
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death
  • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection
  • Infected baby villagers turn into baby villager zombies
  • Baby zombies are 50% faster, don't age, don't burn up in the sun and can wear armor
  • Right-clicking a villager zombie under the influence of a Weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager
  • Now rarely spawn holding iron swords or iron shovels
  • When holding something in their hands, their arms move upwards when attacking
  • Added baby zombie, which is only spawnable using mods or third-party tools
  • Will now rarely drop carrots and potatoes when killed by players
  • Skeletons:
  • Will now rarely spawn with armor of all kinds, sometimes enchanted
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • When wearing helmets, they will not burn up - Instead all damage is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
  • Zombie Pigmen:
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops now are damaged when it drops
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now rarely carry enchanted golden swords
  • Dropped Golden Swords now sometimes are damaged
  • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools
  • Villagers:
  • Improved villagers to make them more self-aware
  • All villagers of one village can now like and dislike specific players
  • Will like players more for trading with them
  • Will like players less for hurting them or their golems
  • When players are really disliked, iron golems of that village can become aggressive towards those players
  • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
  • Changed and added some trades to counteract emerald farming and improve gameplay
  • Will show particle effects indicating a change of liking towards a player
  • Pigs:
  • Can now accelerate to up to 5 m/s
  • Now drop their saddle when killed
  • Slimes:
  • Now spawn in swamps at night
  • Sheep:
  • Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)

New in Minecraft 12w42b Snapshot (Oct 17, 2012)

  • Anvil block has been tweaked (it’s cheaper to create, minor visual changes, and you can repair tools using wood/ingots/diamonds)
  • Bats no longer trample crops or trigger pressure plates
  • Redstone repeaters can be “locked” (fixed output) by having a powered repeater connected to its left or right side
  • Updated language files
  • More bugfixes & tweaks!

New in Minecraft 12w41b Snapshot (Oct 12, 2012)

  • Added a new Anvil block for repairing, merging & naming items
  • Three different damage states: Anvil, Slightly Damaged Anvil, and Very Damaged Anvil.
  • Renamed Chat Settings to Multiplayer Settings
  • Contains the old chat settings menu
  • Option for cape-owners to hide their capes ingame
  • Tweaks to debugging
  • F3+H now shows tool and armor durability on damaged items
  • Now shows which cardinal direction the player is facing on the f value
  • The pie chart on the F3 overlay is now shown when opening it using shift+F3 instead of vice versa
  • Mobs no longer forget that they are aggressive against a player in Creative mode after a few seconds anymore
  • Creepers now can have custom explosion radius and fuse timer using edited mob spawners and NBT tags (ExplosionRadius & Fuse)
  • Effects given by the Beacon will be less intrusive on the screen
  • Level-up sound now only plays every 5 levels
  • Gaining experience from breeding animals.

New in Minecraft 1.3.2 / 12w41a Snapshot (Oct 12, 2012)

  • Added a new Anvil block for repairing, merging & naming items
  • Three different damage states: Anvil, Slightly Damaged Anvil, and Very Damaged Anvil.
  • Renamed Chat Settings to Multiplayer Settings
  • Contains the old chat settings menu
  • Option for cape-owners to hide their capes ingame
  • Tweaks to debugging
  • F3+H now shows tool and armor durability on damaged items
  • Now shows which cardinal direction the player is facing on the f value
  • The pie chart on the F3 overlay is now shown when opening it using shift+F3 instead of vice versa
  • Mobs no longer forget that they are aggressive against a player in Creative mode after a few seconds anymore
  • Creepers now can have custom explosion radius and fuse timer using edited mob spawners and NBT tags (ExplosionRadius & Fuse)
  • Effects given by the Beacon will be less intrusive on the screen
  • Level-up sound now only plays every 5 levels
  • Gaining experience from breeding animals.

New in Minecraft 1.3.2 / 12w40a Snapshot (Oct 5, 2012)

  • Added huts for the witch in swamps
  • Added superflat preset "Redstone Ready" with a 52 layers of sandstone, 3 layers of stone, and 1 layer of bedrock
  • Flatworld configuration now allows you to generate trees, strongholds etc
  • Now pumpkins, tall grass, flowers, trees, mineshafts, dungeons, strongholds, lakes, desert wells, ravines and ores will spawn on superflat maps
  • A number of new NBT tags for items (intended for custom map makers)
  • Better inventory management
  • The pick block action now works on items
  • Pressing the 1-9 hotkeys while hovering over an item will put that item into the inventory bar
  • In creative mode, you can now shift-click items from the hotbar to the survival inventory screen
  • The left-click action will no longer open doors, pull levers, push buttons or open trapdoors. Use the right mouse button!
  • Firespread has been slightly nerfed again to prevent infinitely spreading fires
  • Beacon Texture altered, as well as the beam.
  • Slimes now spawn in Swamps at night.
  • Bug fixes:
  • Fixed the wither's starting explosion not being disabled by the mobGriefing gamerule
  • Fixed a few crash bugs related to world generation, map item expansion, and other things
  • Reverted previous lighting changes, which corrected such bugs as:
  • The Nether being extremely CPU intensive.
  • Map generation taking extremely long.
  • Fixed mob AI considering cobblestone walls as blocks of normal height
  • Fixed a few texture oddities with the witch
  • Fixed entities in water producing glitchy water sound
  • Gaining multiple levels at a time will no longer play the leveling up sound over itself as many times as leveled.
  • Fixed the "A 64 bit Java installation is recommended for 'Far' render distance (you have 32 bit)" message being covered by the bottom 2 buttons
  • Fixed pets teleporting around randomly
  • Fixed being unable to place paintings larger than 1x2 and them popping off if they have been placed before
  • Fixed destroying blocks under you with Efficiency-enchanted gear
  • Fixed potion spawners crashing the game

New in Minecraft 1.3.2 / 12w39a Snapshot (Sep 28, 2012)

  • Lighting system overhauled
  • Lots of blocks interact correctly with lighting now (stairs, slabs)
  • Few sound tweaks
  • When you place glass, ice etc it won't sound like you break it anymore
  • After you shoot an arrow into the water it won't play that infinite water splash sound anymore
  • Fixed Witch being white for some
  • Changed Witch texture size

New in Minecraft 12w37a Snapshot (Sep 14, 2012)

  • Tweaks to the Wither:
  • He continues to be refined - this time, with a bit of nasty self-defense
  • Carrots are now carrot, and added new food item
  • Tweaks to a couple of item sprites:
  • Specifically, Bread, Raw Chicken, Cooked Chicken, Raw Beef, Steak, Raw Porkchop, Cooked Porkchop, Red Apple, and Nether Star no longer have a dark outline. Golden Carrot now matches the carrot, and heads are centered properly
  • Leather armor now has a non-dyed layer
  • Superflat customization options:
  • Comes with 7 presets: Classic Flat, Tunnelers' Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit, and Desert. Also, Custom starts off with Classic Flat with three options: Add Layer, Edit Layer, Remove Layer. Adding and editing are NYI.
  • Pigs are now able to jump when players ride on them
  • Added /clear command to empty the inventory
  • Evil mobs are now a little bit more fearless in hard difficulty

New in Minecraft 12w36a Snapshot (Sep 6, 2012)

  • A new scary decoration block
  • The “secret” from previous snapshots is now spawnable
  • A new mob variant in the Nether
  • Minor changes to the leather dye (the colors will attempt to maintain intensity, and not dilute as much)
  • The “work in progress block” is now called “Beacon”
  • Carrot on a stick!
  • Numerous bug fixes

New in Minecraft 12w34b Snapshot (Aug 27, 2012)

  • Fixed item frame crashes
  • Fixed nether portal stuff
  • Changed recipes for buttons
  • Minor armor gfx changes

New in Minecraft 12w34a Snapshot (Aug 24, 2012)

  • Added item frames
  • Added cobblestone walls (yes, mossy too)
  • Maps now align to a grid, making it easier to create adjacent maps. Maps can also be cloned
  • Stairs now auto-arrange into corners. This is a test and may change based on feedback
  • Mobs can travel through portals
  • Leather clothes can be dyed
  • Removed the “wip block” from the creative menu
  • Added two new crops and associated items
  • F3+P will toggle the auto-pause when the window loses focus (it’s for debugging, mainly)
  • F3+H will toggle detailed item descriptions (also for debugging)
  • Added arrow-sensitive wooden buttons
  • Trapdoors can be placed in top-most position (based on cross-hair aim)

New in Minecraft 1.3.2 (Aug 16, 2012)

  • Large Oak Trees now generate with sideways logs.
  • You can now toggle showing server addresses in the server list using the F1 key.
  • Bug Fixes:
  • Fixed players sometimes falling out of the world when entering the Nether after having been there before in the same session[1]
  • Fixed players taking damage when water pushes them into corners
  • Fixed various uncommon crash bugs

New in Minecraft 12w32a Snapshot (Aug 10, 2012)

  • Villagers will now react positively on new trades, and negatively if you hurt them
  • Villagers will not remove trades, but trading something else may be required to renew the old ones
  • Zombies and Skeletons have new equipment, depending on difficulty
  • There’s a new kind of Zombie, too
  • Added the “Command Block” intended for adventure maps. It’s not craftable and not in the menu, but its id is 137
  • A surprise block! This block is still work in progress, but will get a crafting recipe later on

New in Minecraft 1.3.1 (Aug 1, 2012)

  • General:
  • Updated the launcher
  • Includes demo mode.
  • No visual changes.
  • Improved overall stability and performance
  • Reduced CPU, RAM & bandwidth usage.
  • Accelerated chunk loading.
  • Decreased lag spike frequency.
  • Made the Nether less laggy.
  • Decreased unnecessary world updates.
  • Made the chat work smoothly even when the server is laggy.
  • Decreased packets sent between client and server.
  • Made Singleplayer internally use a Multiplayer server
  • Decreased world saving intervals.
  • Added optional single-player commands called "Cheats" on non-hardcore worlds
  • Type / and then hit tab to autocomplete & get help on various commands.
  • Most commands from MP are available.
  • Added option to let LAN friends join SP games
  • You can choose which gamemode players join in and whether they are allowed to use cheats.
  • Added demo mode for non-premium users
  • Lasts 5 game days per world.
  • Singleplayer only.
  • Added Chat Settings
  • Change which parts of chat are shown and how opaque it is.
  • Toggle chat colors, links being clickable and warning prompts for links.
  • Option to rebind the command key, which opens the chat with / in the textfield.
  • Added Snooper Settings
  • Allows users to toggle anonymous data being sent to Mojang.
  • Shows which data will be sent.
  • Added video options
  • Have to be toggled manually in options.txt for now.
  • Fullscreen mode
  • Mobs can now spawn on top slabs and upside down stairs.
  • Improved F3 mode:
  • Truncated coordinates to 5 fractional digits.
  • The y-coordinate now shows both the feet level and the eye level.
  • Removed frame rendering time history graph (bottom-left).
  • Added 3 values:
  • ws: Walking speed (constant).
  • fs: Flying speed (constant).
  • g: Boolean value, true when you touch the ground.
  • Updated language files
  • Added tooltips for all types of Monster Egg blocks and the End Portal Frame.
  • Added more descriptive tooltips for different types of tree-related blocks, sandstone and stone bricks.
  • Localized server commands.
  • Added missing commands-related strings.
  • Added missing double chest GUI caption.
  • Fixed many bugs
  • Fixed texture packs in folders not showing their icon and description.
  • Fixed Man-in-the-middle attack allowing hackers to log in as you when you visit their server.
  • Fixed the Open texturepack folder button not working on OS X.
  • Gameplay:
  • Added Adventure mode
  • Only playable using commands.
  • Building, setting things on fire and using buckets is disabled.
  • Players can only interact with mobs and the environment.
  • Added trading
  • Using emerald as currency, villagers will, depending on profession, offer different trades to players.
  • There are three kinds of trades: Selling, buying and enchanting.
  • As displayed in the top-most part of the trading GUI, villagers take one or more items or item stacks and give back something.
  • After trading, villagers will sometimes emit purple particles for a few seconds to indicate that their trades changed.
  • Otherwise unobtainable bottles o' enchanting and chainmail armor can be obtained by trading.
  • Improved Creative mode inventory
  • There are categorized tabs for various groups of items and blocks.
  • Added a search tab which will automatically be switched to when the chat key is hit.
  • Added survival inventory tab, which shows the full inventory, a 'Destroy item' slot and armor slots including a preview of your character.
  • Items can now be deleted from the inventory by shift-clicking them.
  • Added layered snow block, Monster Egg Blocks (Silverfish spawning blocks), Ender Portal frame and all potions.
  • Now shows potion effects' timers like in Survival.
  • Improved experience collection
  • Depending on ore type, experience now drops from ores that drop items.
  • Taking smelted items out of furnaces gives small amounts of experience now.
  • Destroying mob spawners gives experience now.
  • Adjusted experience level progression:
  • Levels 1-15 cost 17 XP points each.
  • Levels 16-30 cost 3 more XP points than the previous (cost = 17 + (level - 15) * 3).
  • Levels 31-∞ cost 7 more XP points than the previous (cost = 62 + (level - 30) * 7).
  • Improved enchanting
  • The new maximum level with bookshelves is 30, without 8.
  • 15 bookshelves are enough to reach level 30.
  • The 3rd slot shows the highest possible enchantment more often.
  • Increased chances for multiple enchantments at once.
  • Adjusted enchantments to go with the new maximum level and balance gameplay.
  • Added writing in books
  • Right-click with a Book and Quill to write on or read up to 50 pages.
  • Click 'Done' to save the book, 'Sign' to choose a title and finalize the book.
  • Improved Multiplayer
  • Made entities less likely to glitch through blocks. Comparison: before(http://minus.com/mbgKLB1J1f) and [after]
  • Added automagical downloading of standard sized texture packs when joining servers.
  • Made server commands more descriptive.
  • Added reason parameter to /ban.
  • Added /seed command to show the map seed.
  • Added /defaultgamemode command to choose the gamemode new players start in.
  • Added /debug command to enable and disable profiling.
  • /kick messages can now contain "\n" to force a new line.
  • Blocks other players are mining now show cracks.
  • /tp can now be used to teleport to specific coordinates.
  • Made server list re-orderable: shift+click or shift+arrow keys move selected servers.
  • Server list now scans for LAN servers.
  • Added hardcore difficulty: Players are banned upon death.
  • Added SRV Record Lookup Support - Explanation - Service name should be "minecraft"; ie "_minecraft._tcp.example.com"
  • Added & changed many minor things:
  • Individual, stackable items near each other on the ground now become one item stack.
  • Added shift clicking support to armor slots, brewing stands & enchantment tables.
  • Added setting to disable servers offering you texture packs.
  • Made the stars smaller and brighter.
  • Villagers spawned from spawning eggs will get a random profession now.
  • Removed the downwards knockback while drowning.
  • Doors being broken by zombies now show their damage.
  • You now spawn with an empty inventory in Creative mode.
  • The "Mojang" splash screen when opening the game appears for 1 instead of 3 seconds now.
  • The sky color in the End changed.
  • Blocks now show cracks when destroying them while the GUI is hidden.
  • You can now fall 4 blocks without getting hurt - might be a bug as there exist other, higher distances that don't cause damaga either.
  • Improved the Pick Block key:
  • You now get the actual block.
  • You can now pick paintings, boats, minecarts and mobs, which will give you their spawn eggs.
  • Picking huge mushroom blocks now gives mushrooms.
  • You can no longer pick portal blocks.
  • Fixed many bugs:
  • Fixed liquids slowing down flying players.
  • Fixed blocks with the same id but different data/damage values stacking in Creative inventory.
  • Fixed boats & minecarts not being one-hit breakable in Creative.
  • Fixed raw fish, dyes, saddles, potions, milk buckets and tools depleting in Creative.
  • Fixed water destroying non-solid blocks when breaking them from above.
  • Fixed Silk touch giving you only one slab from double slabs.
  • Fixed redstone updates not propagating through unloaded chunks.
  • Fixed repeaters getting stuck when loading their chunk.
  • Fixed tools taking damage when breaking insta-breakable blocks.
  • Fixed a few misalignments in the item sprite sheet.
  • Fixed the arrow representing players on held maps being offset.
  • Fixed being able to duplicate sand, gravel and powered rail.
  • Fixed placing a piston in front of another powered, but not extended one resulting in a glitched piston with the head's texture on all sides.
  • Fixed TNT dropping as a resource on creative mode.
  • Fixed powering specifically glitched pistons crashing the game.
  • Fixed the End Portal Frame block not showing as a block in the inventory.
  • Fixed weather not working correctly in certain biomes.
  • Fixed Overworld portals above Y=127 not being recognized when leaving the Nether.
  • Fixed various hacked mob spawners crashing the game.
  • Fixed thrown splash potions not preserving their type when reloading the world.
  • Fixed many Multiplayer-specific bugs:
  • Fixed arrows scooting up to the top of the block they were shot on.
  • Fixed endermen not opening their jaws.
  • Fixed fully charged arrows not showing their particle effect.
  • Fixed many sounds not playing.
  • Fixed magma cubes' and slimes' jumping animations not showing.
  • Fixed thunderstorms not darkening the sky.
  • Fixed weather not fading in or out.
  • Fixed enchanted armor and tools not glowing to other players.
  • Fixed explosions not pushing players back.
  • Fixed TNT not knocking back players.
  • Fixed pistons not pushing back players.
  • Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location.
  • Fixed sneaking players' nameplates not staying hidden when loading the chunks they are in.
  • Fixed Unbreaking-enchanted tools sometimes breaking and then re-appearing a few times.
  • Fixed potion effects losing their graphical effects when traveling between dimensions.
  • Fixed blocks disappearing when placing them under yourself and jumping.
  • World Generation:
  • Made sub-biome type mountains like Desert Hills or Ice Mountains taller
  • Made cocoa beans appear on some small jungle trees
  • Added optional starting chest on non-hardcore worlds
  • Contents: wooden & stone tools, bread, apples, logs, planks and sticks
  • Added large biomes world type, increasing biome sizes immensely
  • Added desert-specific villages
  • Added desert temples:
  • Built out of various kinds of sandstone and wool
  • Include hidden chest room and TNT trap, with loot including rotten flesh, bones, iron ingots and gold ingots, diamonds and emeralds
  • Added jungle temples:
  • Built out of various kinds of cobblestone
  • Contain multiple tripwire traps triggering dispensers filled with arrows
  • Loot chests include bones, rotten flesh, gold ingots, iron ingots, diamonds and emeralds
  • Added emerald ore:
  • Only generates in Extreme Hills biomes
  • Occurs up to 8 times per chunk in veins of 1
  • Generates between layers 4 and 31, inclusive
  • Blocks & Items:
  • Emerald Ore:
  • Drops Emerald
  • Emerald:
  • Is used to trade with villagers
  • Block of Emerald:
  • Crafted by putting 9 emeralds on a crafting table
  • Ender Chest:
  • Crafted by surrounding an eye of ender with 8 pieces of obsidian
  • Stores each player's contents across dimensions and all Ender Chests
  • Contents are preserved even if all Ender Chests are destroyed
  • Explosion-resistant
  • Emits light and purple particles
  • Unless mined using a**Silk Touch*-enchanted pickaxe, they drop 8 obsidian
  • Tripwire Hook:
  • String in between needs to be placed manually
  • Breaking the string triggers a redstone signal, cutting it using shears doesn't
  • Entities like boats, mobs, arrows or players touching the string trigger a redstone signal
  • String can be up to 40 blocks long
  • Crafting recipe: Iron ingot on top of a stick on top of a wooden plank
  • String:
  • Can now be placed on the ground decoratively
  • Wooden logs:
  • Can now be placed in 3 different directions
  • Placement works like similar to piston placement
  • Furnaces:
  • Can be fueled by wooden tools now
  • Return an empty bucket when using lava buckets as fuel now
  • Ice:
  • No longer creates water in the Nether
  • Can be obtained using Silk Touch -enchanted gear now
  • Glass Panes:
  • Can be obtained using Silk Touch -enchanted gear now
  • Nether portal:
  • Leaks into the Overworld now: Depending on difficulty, zombie pigmen rarely spawn in them
  • Slabs:
  • Added all wood types
  • Wooden slabs crafted after the update act like wood
  • Stairs:
  • Added Sandstone Stairs
  • Added wooden stairs for all kinds of wood
  • Adjusted hitbox
  • Slabs and Stairs:
  • Will now be placed upside-down when placed on the upper half of a block's side
  • When placed upside down, rails, pressure plates, levers, doors, torches, redstone torches, repeaters, redstone dust and beds can be placed on them - Redstone dust behaves like on glowstone - It transmits power horizontally and upwards, but not downwards. Redstone torches don't power redstone placed on slabs/stairs above them.
  • Leaves:
  • Water slowly drips through them when it's raining
  • Cauldrons
  • Slowly fill up when it's raining
  • Dispensers:
  • Minecarts & boats will now be placed if there's rails/water in place
  • Instead of dispensing buckets, dispensers will now suck in or place water or lava in front of them
  • Gravel:
  • Changed texture
  • Jungle leaves
  • Have a 1/200 chance to drop a cocoa bean when destroyed now
  • Lever:
  • Can be placed on the ceiling now
  • Wooden pressure plates
  • Are triggered by arrows now
  • Pistons:
  • Now take 0.05 seconds longer to expand
  • TNT:
  • Depending on difficulty, does different amounts of damage now:
  • Peaceful: no damage
  • Easy: ~50% less damage
  • Normal: same damage as before
  • Hard: 33.3…% more damage
  • Cocoa beans:
  • Retextured item
  • Can be planted & grown on jungle wood now
  • Can be grown instantly using bone meal
  • Cookies
  • Give a full hunger poi:nt now
  • Nether Warts:
  • Can now be grown in the Overworld and in the End
  • Book:
  • Changed crafting recipe: 3 pieces of paper and one piece of leather in any possible shape
  • Book and Quill:
  • Crafting recipe: 1 ink sac, 1 feather and 1 book in any possible shape
  • Written Book:
  • Can only be obtained by signing a Book and Quill
  • Can be sold to villagers
  • Empty buckets:
  • Stack up to 16 now
  • Stacked buckets work just like stacked glass bottles do
  • Signs:
  • Stack up to 16 now
  • Crafting now gives 3 signs instead of 1
  • Golden Apple:
  • Has two crafting recipes now, the new one replacing gold nuggets with gold blocks
  • Second tier gives Regeneration IV,Resistance and Fire resistance effects
  • Only second tier glows like enchanted tools
  • Spawners:
  • Added NBT tags to further customize spawned entities
  • Only changeable using map editors or mods
  • Boats:
  • Are not broken by lilypads anymore, instead they run straight through the lilypad now, breaking and sometimes dropping it
  • Are less glitchy and more responsive now
  • Increased maximum speed
  • When exiting, players will be moved from the boat
  • When broken by a player, they drop a boat now
  • Minecarts:
  • When on rails, they can be accelerated a bit while sitting in them
  • When exiting, players will be moved from the minecart
  • Mobs:
  • Pigs:
  • Drop 1-3 meat now
  • Slimes:
  • Reduced spawn rate in superflat maps
  • Silverfish:
  • When suffering from poison potions, they will now spawn more silverfish from nearby silverfish blocks more often
  • Creepers:
  • Increased knockback effect
  • Depending on difficulty, they do different amounts of damage now:
  • Easy: ~50% less damage
  • Normal: same damage as before
  • Hard: 33.3…% more damage
  • Creepers & Spiders:
  • Become aggressive towards the last mob or player that hit them now
  • Skeletons, Creepers & Zombies:
  • Become neutral against players again a few seconds after being hit in Creative

New in Minecraft Pre-release 1.3 (Jul 27, 2012)

  • The game now runs an internal server in single-player mode
  • The single-player server can be shared on LAN, with LAN server detection
  • Made it possible to use client-side commands by enabling cheats (this is defaulted as disabled for old worlds)
  • Added an optional “bonus chest” to get started quicker
  • It’s now possible to trade with villagers. Added emeralds as a currency
  • You gain enchantment orbs from other tasks than just destroying monsters. Max enchantment level has been decreased to 30
  • Servers can automatically suggest and distribute texture packs
  • Added new world map elements (does not need a new map, but they’ll only appear in new areas)
  • Added cocoa beans
  • Added an Ender chest
  • Added tripwire
  • Stairs and levers can be placed up-side-down
  • Wooden logs can be placed sideways

New in Minecraft 1.2.5 Stable / 12w30c Snapshot (Jul 25, 2012)

  • Fixed piston block animation bug
  • Fixed rain particles in certain biomes
  • Fixes for a few uncommon crashes
  • Fixes for minor text bugs, and portal placement

New in Minecraft 1.2.5 Stable / 12w30a Snapshot (Jul 23, 2012)

  • Improved performance
  • Accelerated chunk loading
  • Decreased lag spike frequency
  • Made the Nether less laggy
  • Made chat work smoothly even when the server is laggy
  • Decreased unnecessary world updates
  • Decreased packets sent between client and server
  • Added VSync
  • Has to be toggled manually in options.txt
  • Added Fullscreen mode
  • Has to be toggled manually in options.txt
  • You can now use decimals when /tp'ing to specific coordinates
  • Fixed some bugs
  • Fixed existing signs not showing text
  • Fixed Mob Spawners all looking like pig spawners
  • Fixed cmd+c, cmd+x & cmd+v not working on OS X
  • Fixed sneaking players' nameplates not staying hidden when loading the chunks the sneaking players are in
  • Fixed multiple chunks often not displaying
  • Fixed trying to spawn an entity that is not a mob via spawner editing crashing the game
  • Fixed higher server-set view distances instantly kicking joining players
  • Fixed sections above Y=191 becoming invisible when loading worlds
  • Fixed not completely generated chunks not updating to visually when walking into them
  • Fixed compasses not pointing to spawn but to X=8 & Z=8 after respawning
  • Fixed other players' fishing lines looking like they start from their feet
  • Maybe: Fixed a bug with Unbreaking-enchanted tools and destroying blocks
  • Fixed being able to move LAN servers in the server list and crashing the game
  • Fixed opening SP worlds to LAN, saving and quitting it leaving the server running and showing up in the server list
  • Fixed pushing a minecart with the movement keys causing the camera to shake in the direction pressed
  • Fixed potion effects losing their graphical effects when traveling between dimensions
  • Fixed ghast's fireballs getting stuck mid-air when unloading their chunk, might apply to fire charges and blaze's fireballs as well
  • Fixed the last slot in the opened creative inventory's hotbar being one pixel too short on all but the survival inventory tabs and a few pixels being off on the survival inventory tab
  • Fixed blocks disappearing when you placing them under yourself and jumping
  • Fixed the client trying to trample crops instead of letting the server dictate trampling

New in Minecraft 1.2.5 Stable / 12w27a Snapshot (Jul 6, 2012)

  • Boats, when broken, now drop boats
  • Re-added debug graph on F3 menu
  • Signs are stackable now: Crafting them now gives 3 signs instead of 1, stack up to 16
  • Added /debug command to enable and disable profiling
  • Changed a few things around pistons - Most contraptions still work fine, but some require changes to repeater delays and similar. Overall, pistons should have fewer bugs, but will appear to update slightly slower.
  • Improved performance on MP and SP, including reduced CPU, RAM & bandwidth requirements
  • When opening SP worlds, users are now given their local IP address & port instead of hostname & port to avoid OS conflicts
  • Creative mode inventory now shows potion effects
  • Fixed some bugs
  • Fixed /kill not working
  • Fixed powering specific glitched pistons crashing the game
  • Fixed a visual bug causing pistons to be partially invisible or in the wrong location momentarily
  • Fixed being able to place portals in the nether in locations where they would end up in illegal locations in the overworld
  • Fixed the game crashing when publishing SP worlds with certain language settings
  • Fixed players on minecarts, boats or pigs and spider jockeys not being displayed in the correct location
  • Fixed a bug with dispensers
  • Fixed /say not accepting some strings form the console, often triggering the help dialogue
  • Fixed being able to transmute blocks to certain data values using an orientation-dependant tripwire bug
  • Fixed drinking potions in creative not consuming the potions, but still giving empty bottles
  • Fixed signs sometimes not saving the text when placing them

New in Minecraft 1.2.5 Stable / 12w26a Snapshot (Jun 28, 2012)

  • Monster Spawners now support extra information for the mobs it spawns. This allows unmodified games to have spawners for special variants of mobs. The player still requires external or modified means to set these parameters, though. Some examples of what Monster Spawners can spawn are Charged Creepers, Endermen holding specific blocks, Green Robe Villagers, and Villagers with custom trade offers.
  • Performance improvement.
  • Added crafting recipes for wooden stairs
  • Fixed changing the name of a world, loading that world, saving and quitting it undoing the world rename
  • Fixed the game crashing when it automatically selects the "Scanning for LAN Worlds" item in the server list and you delete it
  • Fixed the arrow representing the player on the map item not pointing in the right direction
  • Fixed clicking "Save and Quit" or "Disconnect" twice quickly crashing the game
  • Fixed the SMP server fairly regularly dropping all players and showing many NullPointerExceptions in the console every few hours
  • Fixed save files being closed each time the world was auto-saved
  • Fixed being able to duplicate sand and gravel
  • Fixed placing a piston in front of another which is powered, but not extended, causing the placed piston to become broken and have the same texture on all sides
  • TNT no longer drops as a ressource on creative mode
  • Numerous bugfixes

New in Minecraft 1.2.5 Stable / 12w25 Snapshot (Jun 22, 2012)

  • Added an "Open to LAN" menu in the in-game menu, which allows players to open their world to other players. In the menu, the player can choose to turn cheats on or off, and choose the game mode.
  • The multiplayer menu now scans for LAN servers (singleplayer worlds which are on the same LAN and have been published with the /publish command).
  • Villagers may remove a trade option after it has been used at least 3 times.
  • Added wooden stairs for the remaining three wood types (spruce, birch and jungle).
  • Redstone (including repeaters, torches, levers, and pressure plates) and Rails can now be placed on slabs and stairs positioned upside down.
  • Removed the downwards knockback while drowning.
  • Pigs now drop 1-3 Porkchops instead of 0-2.
  • Improved memory usage.
  • The /tp command now allows teleporting to specified coordinates.
  • The syntax for this is /tp [target player] .
  • The other functionality of the /tp command is still there.

New in Minecraft 12w24a Snapshot (Jun 15, 2012)

  • Features:
  • You can now use “/publish” to open your single-player game for LAN friends to join. This is still very much work in progress, so it lacks some necessary settings such as what game mode your friends will get, and if they should be able to use cheats or not. Also, the “/publish” command is temporary, you can’t even access it if you haven’t enabled cheats
  • The Ender Chest has been changed to have an inventory per player and not per world. Also, knocking down the chest will break it into 8 obsidian, unless you have Silk Touch.
  • The texture pack folder button now works on Mac
  • Fixes:
  • Fixed bug when Minecraft doesn't save your progress, stops generating chunks and freezes all the mobs.
  • Fixed the Enderdragon not dealing any damage to the player after it has been hit once
  • Fixed explosions not pushing back players
  • Fixed buckets not picking up or placing water within the spawn protection

New in Minecraft 12w23a Snapshot (Jun 8, 2012)

  • Enchantment levels are slightly exponential again.
  • It now takes 825 Experience to reach level 30.
  • Added Ender Portal frame to creative inventory.
  • Tripwire is now activated by all entities, including arrows.
  • The max distance has been increased to 40 blocks.
  • Boats can accelerate to faster than previous speeds.
  • Boats are now easier to control.
  • Wooden Pressure Plates detect arrows.
  • String placed down has a smaller black frame unless on TNT, leaves or pistons.
  • A lot of smaller changes and fixes.
  • Texture Packs that are in folders and not in a zip file are recognized as a texture pack.
  • Texture Packs image is displayed for folder based texture packs.
  • The player can now see the cracking effect on blocks when other players mine blocks in multiplayer.
  • Bug Fixes:
  • Pressing F no longer reloads chunks.
  • Fixed a bug when pistons pushed a wire.
  • NPC Villagers procreate again.
  • Mining a ore give now 3 times less experience orbs.
  • Weathers transitions are back.
  • Slime and Magma Cube jumping animations have been fixed.
  • Armor and Tool enchantments now show on multiplayer.
  • The search function in the creative inventory now only activates within the search tab, meaning that the inventory key now allows you to exit the creative menu once again.

New in Minecraft 12w22a Snapshot (May 31, 2012)

  • New/Improved Features:
  • Trading with villagers has been updated
  • Villagers can now trade 2 items with you (e.g. 1 emerald 10 gravel -> 10 flint)
  • Enchantment system has been re-balanced
  • A full enchantment table set with bookshelves doesn't go up to 50, but 30
  • At the bottom of the 3 enchantments it always shows you the highest number possible
  • Using level 30 you have a lot more luck; almost all items get at least 2 enchantments
  • Emerald Ore can be found underground again (only in Extreme Mountain Biomes still)
  • Added Tripwire Hooks
  • Added potions to the creative inventory; found under brewing
  • Added Block of Emerald
  • Added delete item, armor and crafting to survival inventory when in creative
  • Pausing should work in single-player now
  • Some minor terrain changes
  • Added an "adventure" game mode (/gamemode 2)
  • You cannot break or place any blocks
  • You can interact with any blocks like doors and levers and you can buy things from villagers
  • Added cobblestone and stonebrick monster eggs to the creative inventory
  • Bug Fixes:
  • In the redstone tab of the creative inventory, the redstone torch is now on instead of being off
  • In the decoration tab of the creative inventory, the redstone torch got removed

New in Minecraft 12w19a Snapshot (May 11, 2012)

  • Added cocoa plants to jungles
  • Added a “large biomes” world type
  • Added specific names for the different sandstone and smooth stone blocks

New in Minecraft 12w18a Snapshot (May 3, 2012)

  • More fixes to silk touch and block picking
  • Wooden tools work in furnaces
  • Villagers spawned from spawning eggs will get a random profession
  • Updated language files
  • Miscellaneous editions

New in Minecraft 12w17a Snapshot (Apr 26, 2012)

  • Added editable books
  • Wooden half slabs in four colors (and they act as wood instead of stone)
  • Bug fixing and tweaks, notably about entity collisions, “picking blocks” (creative mode), and chat
  • Some other, censored stuff

New in Minecraft 12w16a Snapshot (Apr 19, 2012)

  • Added a demo mode for non-premium users
  • Added bonus chest option to create world screen
  • Added option to enable single-player commands to create world screen
  • Updated language files
  • Bug fixing and tweaks

New in Minecraft 1.2.5 (Apr 5, 2012)

  • New Features:
  • Added shift-clicking support in furnaces.
  • Added method to easily acquire blocks you have selected in the world in Creative mode using the “Pick block” key.
  • Made the Direct Connect dialog remember the last IP for the current session.
  • Made cats less eager to sit on things and less patient.
  • Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls.
  • Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT).
  • Bug Fixes:
  • Fixed issues detected certain links in chat.
  • Fixed wild ocelots behaving like tamed cats.
  • Fixed various chat crashes.
  • Fixed world generation failing under certain circumstances.
  • Fixed issues turning off sound under certain circumstances.
  • Fixed ghost entities in multiplayer.
  • Fixed crash when pasting certain characters in chat.
  • Fixed slash (/) key not behaving correctly in certain environments.
  • Fixed command matching being too greedy (for example: typing “/stophammertime” no longer stops a server).
  • Fixed not being able to click coloured links.
  • Fixed potential issue with village door detection (which could cause too many villagers to spawn).
  • Fixed shortcuts not quitting the app on OS X.

New in Minecraft 1.2.5 Snapshot (Mar 30, 2012)

  • Added shift clicking support in furnaces
  • Added method to easily acquire blocks you have selected in the world in Creative mode using the ‘pick block’ key
  • Made the Direct Connect dialog remember the last IP for the current session
  • Fixed issues detected certain links in chat
  • Fixed wild ocelots behaving like tamed cats
  • Fixed various chat crashes
  • Made cats less eager to sit on things
  • Made cats less patient
  • Fixed world generation failing under certain circumstances
  • Fixed issues turning off sound under certain circumstances
  • Removed all ghost entities under the command of Lord Herobrine
  • Fixed crash when pasting certain characters in chat
  • Fixed slash ‘/’ key not behaving correctly in certain environments
  • Fixed command matching being too greedy (for example: typing ‘/stophammertime’ no longer stops your server)
  • Fixed not being able to click coloured links
  • Fixed potential issue with village door detection (which could cause too many villagers)
  • Made using a stack of bowls on Mooshrooms not consume the whole stack of bowls
  • Made punching a TNT block with flint and steel in hand destroy and drop a TNT block (right-clicking will activate the TNT)

New in Minecraft 1.2.4 (Mar 23, 2012)

  • New Features:
  • Chat history and much better chat editing
  • You can click on links in chat.
  • Scroll up/down for history.
  • Up/down keys for recently sent messages.
  • Tab complete for player names.
  • Copy & paste in chat.
  • Just like type §k in chat displays random characters, §l §m §n and §o creates bold, striked, underlined and italic text respectively. Whilst §r resets any set states. These can not be typed using vanilla clients.
  • A few new decoration blocks
  • Wooden planks now have the color of the type of wood they came from instead of the original wooden plank texture.
  • New Sandstone Blocks.
  • Back” and “Quit” buttons added to “Out of memory” screen.
  • Cats will now purposely sit on chests, furnaces, and beds, preventing players from using them.
  • Added a “minimal” debug menu for testing with. It can be accessed with ? Shift+F3 and is the same as the regular F3 menu, except without the graph/profiler.
  • Armor outlines in the inventory are back.
  • Bug Fixes:
  • Made placing half blocks on existing half blocks (to make a full block) easier.
  • Limit framerate on menu screens, no longer uses 100% CPU.
  • Fixed fatal crash for converted worlds to anvil, when there’s blocks at max height.
  • Fixed an old bug with signs clearing text while you’re editing them in SMP.
  • Fixed crash when logging in while there are blocks at maxheight at spawn.
  • Fixed TNT ghosts in multiplayer.
  • Fixed storage minecarts dropping enchanted items.
  • Fixed crashes on invalid server addresses when joining a server.
  • Fixed entities being uninteractable if they existed at login in multiplayer.
  • Fixed dupe exploit with paintings.
  • Fixed furnaces and dispensers dropping enchanted items.
  • Fixed the “flickering” of chat as it vanishes off the screen.
  • Fixed text rendering over items in the container screens.
  • Fixed exploit with jungle saplings (turns other saplings into jungle ones).
  • Fixed launcher opening minecraft dir if the path contains a space.
  • Fixed an off-by-one lighting bug.
  • Fixed block transmuting (turning one block into another via pistons).
  • Fixed placing mushrooms in daylight, where they can’t survive.
  • Fixed redstone lamps dropping powered block items when destroyed while on.
  • save-all” (server command) now works even when you have toggled “save-off”.
  • Fixed turning half-blocks into full-blocks while you’re standing on them.
  • Fixed seed displaying in F3 debug when the seed is unknown in multiplayer.
  • Fixed villager texture changing clientside per profession.
  • Fixed falling off ledge corners while holding shift.
  • Fixed players falling when reconnecting to servers where they were previously flying.
  • Glass can again be picked up using Silk Touch enchanted tools.
  • Bugs:
  • When you type a full bar of chat, then backspace, you crash your client.
  • Text being typed in SMP will disappear if the Minecraft window is resized. Chat already entered remains visible.
  • ⌘ chat shortcuts don't work on Macs.
  • The buttons in the "do you want to click this link" screen are positioned incorrectly.
  • Snow Golems die in snow biomes when it's snowing.
  • The following text [(Otra razón para odiarte...nn) (Translation: Another reason to hate you)] still remains inside [Uruguayo (Uruguay)].
  • [Uruguayo (Uruguay)] under translations should be correctly labeled as [(Español (Uruguay)]
  • [Español Venezolano (Venezuela)] under translations should be correctly labeled as [Español (Venezuela)]
  • The translation [Quenya (Arda)] has "Lever" labeled as "Mechanic Pen*s".
  • [Español (MX)] should be correctly labeled as [Español (México)]
  • [Castellano (Argentina)] should be correctly labeled as [Español (Argentina)]

New in Minecraft 1.2.3 (Mar 3, 2012)

  • Bug Fixes:
  • Fixed light bug at height 255.
  • Corrected Zombies and Skeletons not burning in sunlight.
  • With this, fixed all natural light (not torchlight) being 1 shade darker than it should be, except at world creation.
  • Corrected birch and spruce saplings not growing at height > 127.

New in Minecraft 1.2.2 (Mar 3, 2012)

  • Bug Fixes:
  • "Uploaded Minecraft 1.2.2 because birches and pine trees were missing..."
  • Big trees, swamp trees and giant mushrooms generation fixed.
  • Snow appears on Maps again.
  • Bugs:
  • Enchanted Tools and Armor have their labels glitched.
  • If a player builds to the height limit, and stands on top of that structure, the game will crash with a false "saving chunks" screen.
  • Iron Golems become passive when in water.
  • Looking upwards towards the sky can sometimes cause the game to randomly crash without a crash log.
  • In converted maps placing a block sometimes cause the game to crash with the "saving chunks" screen and without a crash log.

New in Minecraft 1.2.1 (Mar 3, 2012)

  • New map file format called Anvil, allowing a new height limit (256 instead of 128).
  • However, in the Nether, layers 128 to 256 are only accessible in creative mode, due to the unchanged ceiling bedrock at layer 127.
  • New Jungle biome.
  • Added Ocelots.
  • Added Cats.
  • Added Iron Golems.
  • New AI for mobs
  • Tame wolves can have puppies.
  • Villagers will have children if there is room in their village.
  • Zombie sieges will occur occasionally at night.
  • Zombies break down doors on hard difficulty.
  • New items and blocks.
  • Crafting recipe for ladder now yields 3 ladders instead of 2
  • Crafting recipe for slab now yields 6 slabs instead of 3
  • Added rare drops for mobs.
  • Added the items Fire Charge and Bottle of Enchanting.
  • Added Redstone Lamps.
  • Added 3 new blocks textures ( ), that aren't yet used in survival (Circle Stone Brick is accessible in creative).
  • Changed Dispenser and Oak Sapling textures. ()
  • Slabs and Stairs can be placed upside-down by placing them below a block.
  • Placing blocks on Grass will replace it.
  • Lava now has a faint rumbling sound effect, and large particles that hop out of the lava produce a popping sound.
  • Very rare Desert Wells can be found in Desert biomes.
  • Third person view may now show the sides of the player's head when rotating.
  • F3 has some changes and additions:
  • lc:
  • b: Shows what biome you are in.
  • bl: Block brightness.
  • sl: Sky brightness.
  • rl: Raw brightness.
  • Due to popular demand, Seed info is now "0" in SMP to avoid people recreating the world in SSP
  • Clouds cast very faint shadows onto the terrain and when an undead or enderman mob is in the shadows, they can resist the daylight.
  • Vines can now be climbed like Ladders.
  • Many other minor tweaks and fixes.
  • When in the Nether, Snow Golems will turn red and die.
  • Apparently Mobs spawn often
  • Zombies will break doors even in Normal difficulty.
  • Bug Fixes:
  • Doors have been updated so that double-doors work better with redstone
  • Ambience works in Multiplayer
  • Mob spawners show the correct mob in SMP (instead of a pig)
  • Bugs:
  • Big trees are very rare in Forest, birches, pines in Taiga, swamp trees in Swamps, giant mushrooms in Mushroom Biomes
  • 99% of the big trees are replaced by small trees, so no big trees in biomes like Mountains that could generate rare big trees
  • Snow doesn't appear on maps
  • F3 takes more resources than before (but less in SMP), making the game unplayable on old computers
  • The biome "FrozenRiver" and "DesertHills" does not have a space like other biomes (e.g. "Ice Mountains")
  • Mushrooms are generated on bedrock layer in The Nether
  • In SMP, the cloud shadows aren't sometimes under a cloud, because clouds are different at each client, but the shadow remains same.

New in Minecraft 1.2 (Mar 1, 2012)

  • New jungle biome
  • Added ocelots
  • Added cats
  • Added iron golems
  • New AI for mobs
  • Tame wolves can have puppies
  • Villagers will have children if there is room in their village
  • Added rare drops for mobs
  • New items and blocks
  • New map height limit (256 instead of 128)
  • Doors have been updated so that double-doors work better with redstone
  • Many other minor tweaks and fixes
  • Removed Herobrine 

New in Minecraft 12w08a Snapshot (Feb 23, 2012)

  • Added a defense mob to villages
  • Added up-side-down stairs
  • Many changes to the world and lighting system

New in Minecraft 12w07b Snapshot (Feb 16, 2012)

  • Added new world file format called “Anvil” (256 max height and 4096 block IDs*)
  • Multi-player light calculations do no longer cause affected blocks to be transmitted to the clients, instead the clients will recalculate the light on their own
  • Villagers will repopulate villages based on how many houses there are available
  • Some nights in villages will be worse than others…
  • Added a redstone-controlled light source
  • Decreased chance for the rare mob drops
  • All animals use the new AI system now

New in Minecraft 1.1 (Jan 13, 2012)

  • Added enchantments to Bows
  • Arrows which are on fire now set entities they hit on fire.
  • New Golden Apple recipe (Uses gold nuggets instead of gold blocks)
  • 56 new language translations, including fictional ones such as Pirate
  • Slightly smoothed color transitions between biomes
  • Added beaches
  • Biomes are slightly more varied
  • Reduced brewing time to 20 seconds
  • Added Spawn Eggs to creative mode
  • Added a world type option (available types: Superflat and Default)
  • Removed collision box from Ladders
  • Sheep eat Grass, converting them to Dirt, and regain their Wool again
  • Sheep only drop 1-3 wool per shearing.
  • Fixed collision box on fence gates
  • Fence Gates can now be opened and closed with redstone
  • Walking on Crops no longer tramples them
  • Magma Cubes now drop Magma Cream
  • Leaves now have a slight chance of dropping Red Apples
  • NPC Villages now spawn treasure chests in blacksmith shops
  • Melons and Pumpkins can now grow on Dirt, instead of just on Farmland.
  • New settings in Server.properties:
  • level-type
  • spawn-npcs
  • generate-structures
  • Bug fixes:
  • Fixed "Sniper Duel" achievement
  • Fixed Powered Rail Non-Depowering Bug
  • Fixed Powered Rail Failure-to-Update on Placement Bug
  • Bugs:
  • Major crash bug in the loading screen for some users
  • Ice blocks spawning in non-ice biomes and in waters previously not ice

New in Minecraft 1.0.1 (Nov 26, 2011)

  • Bug fixes:
  • "Invalid server key" error fixed when attempting to log into servers.
  • "Null pointer exception" error fixed when logging into servers.

New in Minecraft 1.0 (Nov 19, 2011)

  • Fixes & Changes:
  • New achievements
  • Glowstone changed from "stone" to "glass".
  • Amount of Experience Orbs dropped by a player on death now limited.
  • The ability of Endermen to carry blocks reduced in some way.
  • Minor changes to some textures (most notable Monster Spawner).
  • Ghast fireballs have a different texture.
  • On death, a proper score is given based on how many experience orbs the player has collected.
  • When flowing lava hits a water source directly from above, it creates Stone where previously the lava would flow through the water.
  • You can toggle between three states when pressing F5 (first person, third person back, third person front), having the addition of 3rd person view from the front.
  • Ender Pearls have a unique ability. When thrown, the player will teleport to the Ender Pearl's impact location, but take 2 and 1/2 hearts of fall damage. They will not work in Creative.
  • Golden Apples now glow purple in inventory.
  • Fences no longer block you from moving onto their space. You can now stand next to them, like you can with glass panes and iron bars.
  • They will also connect to solid blocks.
  • There is a slight delay between jumps when holding down the jump button, so that the player no longer bounces between ceiling and floor in two-block-high spaces.
  • Labels for items have a blue border.
  • Random loot chests in Strongholds.
  • Blocking now moves the player's arm, rather than the sword just floating right in front of the player.
  • Weapon and tool damage has been nerfed to make space for the increased damage enchantments (Diamond swords do 3.5 hearts now instead of 5).
  • Some mob health has been changed (Sheep, Spiders, Zombies)
  • Many blocks mining speeds have been decreased. This is mostly blocks that used to take a long time to mine.
  • Redstone Ore
  • Iron Doors
  • Stone Brick
  • Iron Block
  • Gold Block
  • Diamond Block
  • Furnace
  • Dispenser
  • Wood Door
  • Obsidian (from about 15 seconds to about nine seconds)
  • Nether Brick
  • Nether Brick Fences
  • New Features:
  • In the Nether:
  • Nether Bricks.
  • Nether Fence.
  • Nether Stairs.
  • Nether Fortresses.
  • "The End" (unofficially called "The Ender", or "Enderlands"), which replaces the previously announced Sky Dimension.
  • End Portals take the player from the Overworld to The End. To go back to the Overworld, one must defeat the Enderdragon and jump through the portal that appears.
  • End Portal Frame (Name not confirmed)
  • End Portal Block (Name not confirmed)
  • Endgame/Credit screen (You can still play your world)
  • End Stone
  • New Items:
  • Ghast Tear
  • Blaze Rod
  • Nether Wart
  • Gold Nugget
  • Glass Bottle
  • Spider Eye
  • Fermented Spider Eye
  • Blaze Powder
  • Magma Cream
  • Glistering Melon
  • Eye of Ender
  • Activates Ender Portal Frame blocks.
  • new Music Discs.
  • Finished Biome code and new Biomes.
  • Snowy Biomes.
  • Swamp Biomes adjusted to appear "swampier."
  • Darker Grass
  • Darker Water
  • Lily Pads
  • Mushroom Biomes.
  • Naturally generated Huge Mushrooms.
  • New Mushroom Cow, the Mooshroom.
  • Mycelium blocks.
  • New sound effects, including:
  • Minecart sounds.
  • Shears sounds.
  • Additional Bow sounds.
  • Big Slime sounds.
  • The true sounds of Endermen and Silverfish.
  • Changes in already existing sounds:
  • A change in the sound of Rain.
  • New sounds for Doors.
  • New sounds for the Skeletons' walk to make them sound more skeleton-y.
  • Bow models now appear in third-person larger and in 3D.
  • Bows no longer have an infinite number of uses.
  • If water or lava is above a ceiling that is a single block thick, particles of water or lava will drip through, provided you are within 13 blocks of the ceiling.
  • New Mobs:
  • Enderdragon (Boss Mob)
  • Enderdragon eggs
  • Mooshroom Cows.
  • NPCs in Villages, as Villager Mobs.
  • Snow Golem mob.
  • Can be crafted.
  • Melts in hot biomes.
  • Spreads snow around when it walks.
  • Passive, but throws snowballs at enemies.
  • At least two new aggressive mobs for the Nether.
  • Magma Cube
  • Blaze
  • Experience (skills) is now enchantments.
  • Each Experience Orb is worth one Score Point.
  • Animal Breeding.
  • Wheat Bundles feed animals and make them come towards you.
  • Feeding animals makes them enter "love mode".
  • Hearts will come out of animals while in love mode.
  • Breeding will produce Baby Animals. Smaller versions of the parents with large heads that have a faster animation and a higher pitched sound.
  • Unlimited Strongholds per map (changed from three).
  • New/Improved Armor system.
  • Increased armor durability.
  • Sun and moon changes:
  • Moon phases.
  • Sun and moon now rise in the east.
  • Game mechanics changes:
  • Hardcore Mode - Locks the difficulty to Hard and forces you to delete your world if you die. The health bar changes appearance to indicate you are playing in Hardcore mode.
  • Item Repair
  • Potions, Splash Potions, Potion effects, Brewing Stand, and Brewing.
  • Enchantment Table, and Enchanting

New in Minecraft Beta 1.8.1 (Sep 16, 2011)

  • Shift-clicking into a full chest/inventory crashing the game was fixed.
  • Shift-clicking items in and out of a dispenser crashing the game fixed.

New in Minecraft Beta 1.8 (Sep 14, 2011)

  • Rollover labels for items.
  • User-placed leaf blocks nlonger decay.
  • Cloud height raised tthe top of the map, sclouds nlonger gthrough buildings.
  • Pressing F3 will nlonger show numbers above the mobs heads.
  • Rain and snow renders faster.
  • Cloud movement syncs with the time.
  • Skeletons now hold full-size bows.
  • Skeleton arrows originate from about their eyes tthe bow, instead of above the head.
  • The snout on pigs now protrude from their head.
  • Passive mobs will randomly flee if attacked by the player or other mobs (such as Wolves).
  • More Mob-To-Mob interactions.
  • Armor bar moved tabove hearts, due tfood bar.
  • Clay is now commonly found under shallow Water.
  • Player tmob damage decreased by half a heart.
  • Right clicking with a sword lets you parry.
  • new crafting recipes.
  • Stone Brick.
  • Stone Brick Slabs.
  • Stone Brick Stairs.
  • Brick Slabs.
  • Brick Stairs.
  • Fence Gates.
  • Glass Panes
  • Iron Bars
  • Melons
  • Melon Seeds
  • Pressure plates can now be placed on fences.
  • New Creative game modes.
  • Flying by double tapping Space
  • Unlimited resources
  • A new screen, the Unlimited Item Selection screen
  • Three new mobs.
  • New Enderman mob.
  • They take damage from water.
  • They emit black smoke particles.
  • They drop Ender Pearls.
  • They open their mouth when hostile/looked at.
  • New Silverfish mob.
  • Will spawn from rarely generated blocks, that look identical tstone, or stone bricks.
  • New Cave Spider mob.
  • They spawn in Abandoned Mine Shafts.
  • Their attacks are venomous, and turn the player's health yellow upon being poisoned (will not kill you but will make you lose 4 health bars, if you are below 4 health bars then it will bring you down tHalf heart).
  • Have a unique mob spawner.
  • They are smaller than regular spiders.
  • Zombies drop Rotten Flesh instead of Feathers.
  • New features in the terrain generator; things which will only appear in new worlds/chunks.
  • Optional NPC Villages with farms and "town borders".
  • Wells for villages.
  • Made of: Cobblestone, Mossy Cobblestone, Wooden Planks, Wood, Torches, Cobblestone Stairs, Gravel, Fence, Glass and/or Glass Panes, Ladders, Wooden Doors, Crops, Farmland, Water, Lava, Furnaces, Iron Bars, Black Wool, and Pressure Plates.
  • Contain "Smithies".
  • Will spawn only on flat areas.
  • Underground Ravines including canyons on the surface and ledges twalk on.
  • Strongholds, consisting of 4 new blocks: Stone Brick, Mossy Stone Brick, Cracked Stone Brick, and Iron Bars.
  • Will only spawn 3 times in a map.
  • Abandoned Mine Shafts.
  • Naturally found Cobweb.
  • New, fractal-based biome code.
  • new biomes.
  • New "Mushroom biome". which will include Huge Mushrooms, both brown and red.
  • Rivers flowing through/in between biomes.
  • Ocean Biomes, that are deeper and larger than before.
  • Mountain biomes.
  • Swamp biome.
  • Taiga biome removed until Beta 1.9
  • Larger Biomes.
  • New combat Mechanics.
  • Hold-to-charge bows.
  • different charged states; takes less than 1 second tfully charge.
  • Fully charged bows causes the player twalk slower.
  • Critical hits.
  • When the player hits a mob while jumping.
  • When the bow is fully charged.
  • Player blocking attack animation and hostile mob attack animations.
  • Block "stance".
  • New farming options, more interesting farming.
  • Plantable pumpkins and melons, each with a central stem that grows tmax size and spawns a fruit next tit.
  • Melon Seeds.
  • Pumpkin Seeds.
  • New Food System.
  • There is now a food meter.
  • Food nlonger heals directly but indirectly.
  • If the food meter is above 80%, heals Half about every 5 seconds.
  • All food (except Mushroom Stew) is stackable.
  • Food takes 1.6 seconds tconsume.
  • There is now a food eating animation.
  • new food items.
  • Cooked Chicken.
  • Raw Chicken.
  • Has a chance t"give you a disease".
  • Raw Beef.
  • Steak.
  • Melon Slices.
  • Cooked Porkchops have a different texture.
  • New achievement.
  • Kill a skeleton with an arrow at 50 meters.
  • Sprinting: By double pressing the forward button, the player will move faster.
  • Sprinting is limitless, but will deplete your hunger bar.
  • Hitting a mob while sprinting sends them flying.
  • Jumping while sprinting boosts the jump ta length of about 4 blocks.
  • Sprinting makes particles come up from the ground.
  • While sprinting, the field of view slightly increases.
  • Glass Panes.
  • Can be mined and picked up without breaking.
  • Arrows get stuck on mobs when they hit.
  • Vine blocks.
  • They are not climbable.
  • Players can walk through them.
  • Improved chest model with a 3D lock and an open state/animation.
  • They are now slightly smaller than one full block.
  • New uses for shears.
  • Vine
  • Tall Grass
  • C418 mentioned new Minecraft music.
  • New improved lighting - day/night cycles nlonger require chunk updates. Lighting is updated via a texture, whose coordinates are the block's sky light and block light levels.
  • Warmer light from torches.
  • Moonlight is blue.
  • New texture for Moss Stone.
  • Sliders for field of view and Brightness in videoptions.
  • Redesigned HUD, including twnew features, food and experience bars.
  • Killing a mob gives you tiny flashing Experience Orbs that add tyour experience.
  • New particle effects.
  • Performing a critical hit on any mob will cause 'sparks' tfly.
  • Explosion particles are now shockwaves instead of smoke.
  • The ability tsee the world seed when pressing F3.
  • New animated main menu background.
  • The version in the main menu is in the lower left, instead of the upper left.
  • Tiny stationary bubble particles can be seen when underwater.
  • Fog is now thicker and darker deep underground.
  • The void is now black and gives off particles.
  • Multiplayer server list.
  • Improved server join screen: The server join screen features a list of servers.
  • Player List - Press tab in multiplayer and player list comes up.
  • The ability tallow moderators tenter creative mode in SMP.
  • Modding Support.
  • Easier changing of the max level (map) height.
  • The terrain generation code is tidier.
  • Toggle Fog is now F3 + F
  • May already be in place ; Brown and Red Mushrooms spawn frequently under trees in the swamp biome
  • Shift-Clicking items will craft the maximum possible amount of what you are trying tcraft with the limit at 64. (e.g. You have 16 coal above 16 sticks and you shift click the torches, a stack of torches (64) will appear in your bottom usage bar)
  • Bug Fixes:
  • Shift+Click on items now work correctly.
  • Fixed Redstone circuits not working after /time set x glitch going tbe fixed in SMP.
  • Destroying boats and minecarts now creates particles.
  • Ghast attack sounds are fixed in SMP.

New in Minecraft Beta 1.7.3 (Jul 9, 2011)

  • Corrected a block duplication bug when using pistons
  • Corrected a redstone torch duplication bug when using pistons
  • Corrected a client crash when placing a sign in front of the piston, powering the piston and then removing the block beneath the sign
  • Ice blocks are now pushed without causing water streams breaking everything
  • Booster rails are no longer being powered magically without a power source
  • Pistons connected to the end of a piston-transistor via redstone are now properly closed when the power goes out
  • Doors no longer create purple particles
  • Hacking clients can no longer edit texts of placed signs in multiplayer
  • Changed so that paintings pushed by pistons will pop off

New in Minecraft Beta 1.7.2 (Jul 2, 2011)

  • Crashed worlds now work again.
  • Disappearing piston fixes.
  • Piston machine that duplicates blocks is now fixed.
  • Pistons that caused crashing for multiplayer servers fixed.

New in Minecraft Beta 1.7.01 (Jul 1, 2011)

  • Fixed piston bug. Blocks that used to make the game crash in 1.7 now just get removed by the piston.
  • Fixed right clicking on a sheep empty-handed causing game to crash.
  • Worlds crashed are now loadable again.

New in Minecraft Beta 1.6.5 (May 30, 2011)

  • Advanced OpenGL re-added. (Still with same Toggle bug as of 1.5)
  • Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Except for the 40 FPS setting, the framerate will only be capped when there are any chunk updates.[1]
  • Improvements for slow and old computers.[citation needed]
  • Shift-clicking an item in the crafting window now only moves the crafted item into the player's inventory.
  • Version number no longer displayed while playing. Still visible on title screen.
  • Players riding anything or sleeping in anything will stop doing so when they leave the game now.
  • Sneaking effect got decreased. The character's feet looks like it's in the air.
  • It is now possible to climb stairs and slabs while sneaking.
  • Bug Fixes:
  • Dropped equipment no longer breaks on the first use.
  • Objects will now be pushed out if they are within a block.
  • Lighting acts normal again when placing/removing torches.
  • The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa.
  • Fixed CPU issue on multiplayer.
  • Saving while crouched no longer consistently teleports the player into blocks above or below when loading the save.
  • Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move.
  • Fixed the players health appearing to be full when entering/exiting the nether.
  • Fixed some entities appearing to fall through the ground repeatedly in multiplayer (some might still do so).
  • Fixed the server sometimes thinking the player hit a corner when walking when they didn’t.
  • Fixed the achievements window rendering some graphics outside the clip window.
  • Fixed a couple of instances where beds would act strange in multiplayer, primarily the “already occupied” bug.