New in Might and Magic X - Legacy Patch 1.1.1 (Oct 17, 2013)
- Changes:
- 4 new character classes:
- Orc Shaman
- Human Mercenary
- Elf Druid
- Dwarf Scout
- Resting and conditions:
- The following conditions are now removed by simple resting:
- Weak
- Paralyzed
- Feebleminded
- Asleep
- Unconscious
- Shops get new stocks each day
- Cure in temple is also resetting the resting timer
- Time management has been updated
- Time spent per turn has been updated as follows:
- City: 1 minute per turn
- Dungeon: 2 minutes per turn
- Outdoor: 5 minutes per turn
- Item break chance is now applied as designed. Break chance is not checked on each fight action anymore.
- Actions can no longer be removed from action bar by simple drag and drop as it confused players. It is now only possible to overwrite them with other actions.
- New “identify item logic” for mechants and spell is added with a specific UI.
- Potions can now be consumed by dropping the potion on the character portrait.
- Hireling inventory implemented (Mule/Aonbarr).
- Voice overs for Narrator and Dunstan in Act 1 added.
- Several screens and popups now have hotkey shortcuts for closing/canceling (escape) and confirmation (space/return). Space can no longer be used within save game name (player’s feedback). Conversations can now also be left with escape.
- New video player is added (Bink). Videos are converted accordingly.
- New font system integrated for Asian language support
- Ashan Calendar tooltip is added to day/night clock (next to minimap).
- Exploration party barks added.
- Item compare added to the game.
- Other UI Polishing:
- Level up attributes UI updated.
- Quests in the quest log window are sorted like in the journal screen.
- Action log messages added when push back of “Gust of Wind” is not working and also when a (de)buff cannot be applied.
- Quest tokens are now shown in the journal.
- Trading screen shows also party and their current equipment.
- Quest and action log now fades in and out by use or hover (can be configured in the options screen).
- Toolips for Hirelings added.
- Some icons and tooltips added to map and minimap.
- Performance improvements (asset and occlusion improvements).
- Outdoor world.
- Dungeons: Spider Lair, Lighthouse, Den of Thieves, Castle Portmeyron Sorpigal.
- Uplay:
- Promotion codes from Gamescom and Pax East can now be redeemed in Sorpigal (chest next to the garrison).
- Bug Fixes:
- The actual effect of Kenshi's ability - Relentless is not consistent with tooltip.
- The ending card is improper and won't end.
- The text in gold HUD is missing after selecting “Repair”, “Training” or “identified”.
- The vocal samples in other languages are still in English.
- The Quests in Journal will be displaced with "Quest Tokens" when clicking the token above the mini-map.
- The tooltip of spell "Poison Spray" cannot match its actual result.
- The certain equipment which can convert damage to Health/mana has no function actually.
- The spell - Mana Surge works incorrectly when it is casted on Rogue Mage.
- The prime spell Identify can identify all unidentified items in inventory, which is against the description in tooltip.
- The monster Cyclops never dropped any items after killing it.
- The damage value in splash shows improperly.
- All the texts in “Confirmation” are missing.
- All the texts in “Help” are missing.
- Some texts in “Options” are missing.
- The tooltip when adding attributes point is inconsistent with players actually gain.
- The additional effect of specific shield never carried out.
- The opened barrel which has had spider in it will be highlighted when party move close to it.
- The icon of items is still remaining in shortcut action bar after items has been used up.
- Some texts in “Inventory” are missing.
- Debug item exists in chest randomly.
- Many texts in HUD are missing.
- The “QuickLoad” doesn't work after pressing “Confirm” button with all languages except English.
- Luke is still standing in the thief even if players choose the option "Let Luke Go".
- There are variable texts in many NPC's dialogue.
- The location “Castle Portmeyron” already appears on world map after entering the game.
- The gold reduced after selling items in vendor under certain situation.
- The tooltip when interacting with Arcane Library is debug text.
- The items cannot be sold successfully by dragging, but the gold is increased under certain situation.
- The changed input key still works even after clicking “Default” button.
- The forward navigation button shows grey after exiting any house in Sorpigal.
- The first member always got more EXP than others after killing any monster.
- The required skill of equipment shows improperly after loading.
- Player can all use blanks to name the character.
- The red indicator of negative condition will vanish when casting curative spells and choosing characters.
- The titles “Select Difficulty Mode” and “Select Party Creation Mode” are missing in all languages.
- The name of air magic which can grant resistance to characters is inconsistence with others branch of magic.
- The text in drop-down list of languages overlaps with the “Input” and “Graphics” button in option window.
- There are some incorrect buttons in the Load/Save interface when player press Load/Save/Delete button in game.
- No more gold will be consumed for PackHorse if the party hired him for the 2nd time.
- Sparks can deal much more damage than it is said in tooltip after reaching Air magic Level 2.
- Celestial Armor cannot prevent ranged attack from monsters.
- The unidentified item already identified after switching map under certain situation.
- Melee weapon will be broken when range attack is blocked.
- Monsters have no actions when they are being attacked from more than 5 ranges away.
- The effect of Mana Surge still will remain on Ghost, even though she is immune to it.
- The character still poisoned even the attack from enemy missed after using the spell “Shadow Cloak”.
- The weapon "Wand" has no background color even if it is enchanted or unidentified.
- The last turns of spell "Shadow Cloak" is improper when Dark Magic reaches Level 4.
- There should be added some symbols match the type of NPCs on the mini-map.
- Regeneration only works on the first turn when party members are under unconscious.
- There need a prompt when player pressing "F9" to load the quicksave.
- The actual effect of the spell scrolls is inconsistent with the tooltips.
- The healing value of spell - Regeneration is inconsistent with tooltip.
- Cure in temple isn't resetting the resting timer.
- The texts are overlapping in Quests book after loading the auto-save record.
- The certain weapon which can add level to skill/spell is invalid.
- The red camp icon will not be removed after weak characters were cured via Chapel.
- An incorrect game message will present after any character is cured by magic spell.
- The last turns mentioned in tooltip are different from actual results of the spells.
- The turns of the spell "Regeneration" consumed improperly.
- The looting message which players loot from treasure box won't display in the game message box.
- The loot items cannot be picked up automatically when inventory is full, even though there are already same items in pack.
- The looting bags still remain on the ground after players pick up items already.
- The turn won’t be finished after character used a potion in combat if once he used any scroll.
- The debuff on monsters shows improperly.
- Character can equip two handed magical foci even though he/she hasn't reached the expert bonus effect of skill Magic Focus.
- The tooltip of debuff - Chilled is incorrect.
- The tooltip of Keys in game is debug info.
- The spell - Gust of Wind still can push monster back, even the strike is missed.
- The Time Count Down about buff “Well Rested” is missing after resting with the party already gets the buff.
- There is a debuff added to monsters when casting Ice Bolt, but it's not mentioned in the spell tooltip.
- The gold reduced while switching map under situation.
- The spell regeneration still has effect on the dead character.
- The spell - Fire Ward & Arcane Ward will also grant Armor Value to each member, which is against description in tooltip.
- The air spell - Wind Shield doesn't seem to bring any effect to the party.
- Items in vendor won't be refreshed if player went out of Sorpigal until 8 o'clock the next day then return.
- The message “All items identified” remains in game after pressing “ESC” button.
- Monster will lose their aggro-flag if party stand on a certain tile in Castle_3.
- The certain equipment which can add resistance against all magic schools is improper.
- The magic item which can add resistance of all kinds of magic only added the resistance of Primordial magic.
- The effect turns of Celestial Armor cannot match the description in tooltip after it reaches level 4.
- There is no confirmation for players when they want to sell items.
- The decreased Evade Value isn't consistent as the tooltip described.
- The camera cannot be rotated while right-clicking after opening a chest/barrel.
- The bark will be triggered repeatedly when character doesn't have mana.
- The increased damage by large ability is improper.
- Some certain weapons can almost seckill monsters without limit.
- Some arrears in world map have incorrect collision with monsters.
- Cost for Identify or Repair in the stores should be displayed somewhere in the dialogue.
- Word of Light cannot make any damage to enemy.
- Master tier bonus of sword has no effect when character executes first successful strike with a sword in main-hand.
- Loot UI is improper if the party’s inventory is full under a certain condition.
- There should be an option to set the balance for voices.
- When equipping a new item, there should be a sound (signs & feedback).
- A certain grave in the world map cannot be opened.
- The health and mana won't set to 100% after resting if the character is under weakened condition.
- There is a debug text when players submit the quest Jassad's Bestiary.
- Debug texts pop up after characters get leveled up.
- The title crashed when running game under vista.
- Range attack cannot be used when monsters are in close combat.
- There is no option for players to buy one unit supplies, and they have to buy 6 every time.
- The combat turn will get stuck when starting battle with two Rogue Mages in 2nd floor of Castle Portmeyron.
- Monsters' spell "Paralyzed" has animation, but no actual effect.
- The monster "Cyclops" in map Dangerous Cave will miss under a certain circumstance.
- Cannot delete any archive after entering the game and exiting to main menu.
- The number of potions is not consistent with it is in inventory.
- Spell Mana Surge has no function.
- The hints will repeatedly pop up when player opens the "Show hints" again in Options.
- The option when hiring Packhorse is incorrect.
- The ending card doesn't fill in the screen.
- The healing spells which must be chosen by players cannot be used during battle under a certain circumstance.
- Characters' buffs will exist forever and show improperly after character uses spell "Dispel Magic".
- The tooltip of the buffs will become confused under a certain circumstance.
- The shortcut action bar becomes completely corrupted after loading the archive randomly.
- The green ticks on characters' portrait will be corrupted when mouse-over on some skills in character customization page.
- The spells in the shortcut bar cannot be dragged.
- Expert tier bonus of sword's effect is not the same as it is said in tooltip.
- The "Equipment" hints will lead the game get stuck.
- The game message is incorrect when characters in unconscious condition.
- The hireling Felipe near the stables cannot be fired once he's been hired.
- Equipment is easily to be broken and it forces player return to town to repair.
- Time in game is too fast.
- All the buttons on “Identify Items” window doesn’t work by left-clicking the mouse.
- Quest frame shows improperly after completing any quest under a certain circumstance.
- The special function of the equipment which can add protection against negative condition will be triggered without limit.
- The "cancel" button in points distribution page is not clickable again after adding 1 point then quitting.
- The name of map "Cave" is spelled in a wrong way.
- Player only can buy 1 potion in shop no matter how many numbers he enters.
- Player can’t continue to create a party in Manual Creation under certain circumstance.
- Game cannot continue when loading any archive after "Exit to Menu".
- The further damage of spell Poison Spray is improper when casting on some certain monsters.
- The character who is in negative condition (Dead) still can open the secret.
- The splash damage which is related to Magic school is missing in Ranged Attack.
- It will cost adjacent two characters' action turn when using the scroll - Water Flows Freely.
- The quest "Jassad's Bestiary" cannot be completed even if there were more than 10 creatures in the bestiary.
- Delete button of the input options has no function.
- The Dialogue of Rosalie will pop-up every time the party moves to the entrance of Lair_of_Thief.
- The description of item Clarity Potion is incorrect.
- There is only 1 blood splash when characters equip Dual Wield skill to perform 2 attacks.
- Icon of the scrolls in the shortcut bar will become improper under a certain condition.
- When the whole party is weak / feebleminded, all characters bark at the same time and sound will be overlapped.
- A certain chest and a pile of items' collisions are missing in Castle_2.
- There should be a warning message to tell players that they should restart game after switching language.
- The location on world map will miss after loading any archive.
- The NPC dialogue will transfer to Arthur's after selecting Hire horse at Felipe.
- Loot items will lead to the game gets stuck under a certain circumstance.
- The effect of deleting a hotkey will not reflect in game immediately until rebooting the game.
- The party still can choose Repair Weapons even though they only have broken armors and shields.
- The items which were assigned to quick action slot will be disappeared under certain circumstance.
- The texts in NPC's dialog will become corrupted after interacting with several NPCs.
- Unexpected blanks are shown in the area map of Cave and Crypt.
- No buff was added to the party if they rested in the inn.
- The triggered lever will be reset to original status after loading the record.
- Main menu will stay in the foreground under certain conditions.
- Two monsters are easy to stand at same point in front of Lighthouse entrance.
- Cannot input "space" character when creating a new save-game.
- The monster's ability Retaliation still can bring damage to party member even after that monster is dead.
- The loot item UI will overlap with NPC's dialogue under certain circumstance.
- Damage of magical focus attack won't increase after reaching the grand master tier of Magical focus.
- The Buff which was applied to the party before saving will disappear after loading the record.
- The difficulty setting is not displayed in the archive info.
- The description of Mamushi's 3 abilities - Boss, Curling, and Push are debugged.
- The interface of Trade will be overlapped with NPC's dialogue interface.
- The Might & Perception values don't decrease as described when characters are Weak.
- There is an incorrect message displaying in Bestiary page.
- One word is wrong in tooltip of Medium Armor expert tier.
- Items in vendors never been refreshed.
- The Cyclops displays incomplete in the monster animation frame of Bestiary.
- The data in debuff icon cannot match that in spell tooltip of Sundering at certain levels.
- The negative condition appearance of characters will be removed after loading the game record.
- Cyclops' ability - Sweeping Attack always will hit the first character in party.
- There is no splash damage number showed for the further damage of Poison Spray.
- Party will get an attacked feedback when Coral Priestess cast Liquid Membrane.
- The tooltip of spell "Mana Surge" cannot match its actual result.
- Loot Items will vanish when the inventory was full.
- Game resolution cannot change to the highest in window mode.
- Some of the secrets can be opened twice under a certain circumstance.
- There is a blank gap between looted items and updated gold value randomly.
- The tooltip of characters' HUD will remain on NPC's dialog box under certain circumstance.
- The basic combat action and best health / mana potion which are assigned to quick action slot will vanish under certain circumstance.
- The monster Kenshi can trigger the ability - Relentless twice in a row at the same time.
- The tooltips of combat will be overlapped with monsters' buffs.
- Mumashi will trigger his "Boss" ability in improper times after suffering a debuff from the party.
- Player cannot hire Kengi in inn no matter what choice was selected.
- Only one splash damage was displayed if one character attacks enemy with 2 strikes.
- Rent a room in inn also consumes one unit of supplies.
- Player cannot load any archive when the saved record is paralleled with "OK" button of confirmation box.
- The effect turns of Burning Determination cannot match that in tooltip.
- The page numbers in Load interface is always same as save interface, even they have different number of record.
- There is still a game message for reaching a new skill tier, even though players didn't add skill points successfully.
- Monster's buff always placed in front of the game frames.
- The UI of range attack and some attack spells in shortcut bar are improper.
- Mamushi still can suffer from the damage of Poison Spray debuff, even he has the Boss ability.
- The effect of action bar will be performed when typing corresponding numbers during saving game.
- The camera will shake each time when players are switching equipment by right-clicking the mouse.
- Monsters HP bar will also move if turning camera during battle.
- The detailed information of deleted record will still remain in the left side of Load/Save interface.
- Only 1 condition will display in tooltip when Unconscious character gets weak or feebleminded.
- HP bar and Mana bar will not change timely if the max value is increased by skills.
- The selected character will be reset to first one after loading the game record.
- One of Elite Cyclops' ability buff - Demonic Lineage displays as debug.
- Wrong texts like '10%%' exist in tooltip of equipment.
- The spell Challenge is not working on Bosses.
- The scroll still will be performed when right-click the scroll to sell it in vendor's room.
- Tooltip of Token in inventory is debug info.