MidBoss Demo Changelog

What's new in MidBoss Demo 0.7.2 Beta

Apr 11, 2016
  • Abilities:
  • Ability icons added for: Fear, Fireball, Heart Strike, Life Leech, Magic Missile, Scurry, Dive Attack.
  • Audio:
  • Added all new music by @yuzukimasu (again). Includes three new stage themes, and remastered versions of Imp's Lament (title screen) and new game over music.
  • Ambient music (when no mobs are around) is now much more low-key.
  • Bug Fixes:
  • Fixed a bug where game debug logging could theoretically crash the game on startup.
  • Poison related soft locks fixed, hopefully?
  • "You have failed to envenom " log message now displays in detrimental color, was beneficial.
  • " resisted fear from " no longer displays in the wrong log color.
  • Mobs no longer rapidly cycle through turns when game should be paused during some circumstances when the player dies and is between forms.
  • Mobs standing on closed doors on load no longer trigger both the door close and open sounds when loading a game.
  • Command line option -nomusic no longer causes a crash on load.
  • Fixed a bug that could cause progressive framerate loss over time in certain circumstances.
  • Fixed an audio bug that could cause intermittent crashes when exiting the game.
  • Controls & Interface:
  • Now shows a control style picker dialog on startup, for those who can't be bothered looking at the options menu to rebind their movement keys. This can be shown again by checking "Show control orientation picker" in the Gameplay tab of the Options menu and restarting the game.
  • Game notifications should no longer overlap menus.
  • Zoning should no longer occasionally discard your next mouse click.
  • Graphics:
  • The imp's tail flame is now animated.
  • When in non-imp form, the imp's tail flame floats overhead, marking the player entity.
  • Items:
  • Item comparisons in tooltips added.
  • Added a rare chance of finding odd looking potions. I wonder what those do?
  • Ability tome colors improved to be less samey.
  • Tutorials:
  • All tutorials have been replaced with conversations with Mid (the imp's tail flame).
  • Tutorial system greatly enhanced.

New in MidBoss Demo 0.7.1 Beta (Sep 4, 2015)

  • Input:
  • Mouse input bug where input would not register under certain circumstances fixed.

New in MidBoss Demo 0.7.0 Beta (Aug 29, 2015)

  • (NOT savegame compatible with older versions)
  • Abilities:
  • Fireball minimum damage decreased.
  • Audio:
  • Added all new music by @yuzukimasu. Includes three new stage themes, a new version of Imp's Lament (title screen), and new game over music.
  • Reimplemented dynamic music system which dynamically switches between two tracks depending on whether monsters are around.
  • Upgraded to the latest version of FNA, this should hopefully fix an intermittent audio cut-out bug that happened on some systems.
  • Bug Fixes:
  • Fixed crashing bug when switching main/off-hand slots under certain circumstances. (credit to GreyFalcon, @perfumednight, Michael Bolton)
  • Fixed crashing bug on some systems when switching from windowed to full resolution fullscreen. (credit to @ZenithTheOne)
  • Form points are no longer shown as earned in the log when a form is mastered.
  • Minimap no longer wraps around in the X direction when collapsed.
  • Fixed a freezing bug that could occur when the player died without other mobs around.
  • Fixed bug where double clicking a selected item in the equipment window would deselect and reselect instead of use the item.
  • Command Line:
  • Added -nomusic command line argument to disable music entirely.
  • Added command line arguments section to readme.txt.
  • Controls & Interface:
  • Mouse movement going up and down stairs improved. (no more rapid switching between levels)
  • Ability combo boxes in the forms window now show tooltips for the currently selected ability.
  • Environment:
  • Levels now spawn clusters of crates. These crates can be smashed and sometimes contain loot.
  • Levels now spawn chests. Chests always contain some equipment, and come in three varieties: plain (copper), ornate (silver) and royal (gold).
  • Every level spawns a single royal chest, find the chest to get some of the best loot in the game!
  • Some rooms are spawned as libraries. These rooms have bookshelves in them, one of which contains an ability tome. Attack bookshelves to search them.
  • Levels now spawn doors between rooms. Move into a door tile to open it. Doors cannot (currently) be closed.
  • Graphics:
  • Added pixel perfect rotation option, enabled by default. Disable this to gain FPS, but get blurry rotated sprites.
  • Walls will no longer show edges for rooms which have not yet been explored by the player.
  • Revamped title screen.
  • Items:
  • Added ability tomes. These books drop from library rooms and rarely as loot and have a number of charges. Double click tomes to use the ability.
  • Item rarity rebalanced completely. Uncommon and common items are now much more common, rare items are actually rare, and epic and legendary items are very rare. The royal chest is now the best chance of finding epic or legendary equipment.
  • Equippable item tooltips now show rarity along with item slot.
  • Added item rarity tutorial message.
  • Mobs:
  • All mobs rebalanced for greater availability of loot, stats increased. (significantly in some cases)
  • Warlock attribute multipliers rebalanced; Force, Power and Spirit multipliers reduced.