Micro Car Racing Changelog

What's new in Micro Car Racing 1.0.6.0 Beta

Oct 7, 2014
  • BUGS FIXED:
  • Vehicle cost dissapears under seemingly random circumstances
  • Fixed some collision issues in the turns
  • Resetting your profile wasn't reinitializing the game
  • Vehicles getting stuck in walls has been fixed
  • The following features were in beta versions provided to testers:
  • Fixed "You finished in position 0"
  • Fixed no-respawn when you left track
  • NEW FEATURES:
  • AI is totally redone, drives much better and is more competitive:
  • AI now has target velocity
  • AI now detects if a car is in front of them instead of assuming it was a wall
  • AI now try to pass you
  • AI will not be tricked into running into a wall if you sideswipe them in a corner
  • AI will do whatever is neccessary to get you out of the way
  • Hudmap:
  • Vehicle 'blip' colors are based on the vehicle color
  • Can be turned off
  • New menu music
  • Music toggle in options
  • New credits menu
  • Physics improvements:
  • Better collision physics
  • Better aerodynamics
  • You can change these back to 'arcade' mode using game.ini in your installation folder
  • Track 1 now has scenery
  • Ambient sounds in tracks are now possible
  • "sprites" are now possible in tracks
  • New more efficient model format introduced. Old one still works
  • New flipping algorithm. Won't mess your rotation up, also fixed cars getting stuck in walls
  • MINOR CHANGES:
  • New loading screen
  • Repair powerup won't work unless your health points are < 90%
  • Notes in options menu for buttons
  • Vehicle sounds slightly tuned
  • New crash sound for light hits
  • The following features were in beta versions provided to testers
  • Added tree shadows. (May be laggy on some systems)
  • Added more trees to level 1
  • MAJOR CHANGES:
  • Removed GameJolt API. Was buggy and never really worked well. Sorry.
  • NON-GAME CHANGES:
  • Installer has a new image

New in Micro Car Racing 1.0.4.0 Beta (Oct 7, 2014)

  • Level editor (accessed through console with command 'editor')
  • Bound cube generator (accessed through console with command example 'genbound vehicles/suv/suv.tml &#xmy;docs%/suv_collision.txt')
  • Windowed finally works
  • Console accessible with ~ key
  • A few general bugfixes
  • New TML format with materails. (Converter is a WiP. Hold tight!)
  • Faster level loading times
  • New track