Micro Car Racing Changelog
What's new in Micro Car Racing 1.0.6.0 Beta
Oct 7, 2014- BUGS FIXED:
- Vehicle cost dissapears under seemingly random circumstances
- Fixed some collision issues in the turns
- Resetting your profile wasn't reinitializing the game
- Vehicles getting stuck in walls has been fixed
- The following features were in beta versions provided to testers:
- Fixed "You finished in position 0"
- Fixed no-respawn when you left track
- NEW FEATURES:
- AI is totally redone, drives much better and is more competitive:
- AI now has target velocity
- AI now detects if a car is in front of them instead of assuming it was a wall
- AI now try to pass you
- AI will not be tricked into running into a wall if you sideswipe them in a corner
- AI will do whatever is neccessary to get you out of the way
- Hudmap:
- Vehicle 'blip' colors are based on the vehicle color
- Can be turned off
- New menu music
- Music toggle in options
- New credits menu
- Physics improvements:
- Better collision physics
- Better aerodynamics
- You can change these back to 'arcade' mode using game.ini in your installation folder
- Track 1 now has scenery
- Ambient sounds in tracks are now possible
- "sprites" are now possible in tracks
- New more efficient model format introduced. Old one still works
- New flipping algorithm. Won't mess your rotation up, also fixed cars getting stuck in walls
- MINOR CHANGES:
- New loading screen
- Repair powerup won't work unless your health points are < 90%
- Notes in options menu for buttons
- Vehicle sounds slightly tuned
- New crash sound for light hits
- The following features were in beta versions provided to testers
- Added tree shadows. (May be laggy on some systems)
- Added more trees to level 1
- MAJOR CHANGES:
- Removed GameJolt API. Was buggy and never really worked well. Sorry.
- NON-GAME CHANGES:
- Installer has a new image
New in Micro Car Racing 1.0.4.0 Beta (Oct 7, 2014)
- Level editor (accessed through console with command 'editor')
- Bound cube generator (accessed through console with command example 'genbound vehicles/suv/suv.tml my;docs%/suv_collision.txt')
- Windowed finally works
- Console accessible with ~ key
- A few general bugfixes
- New TML format with materails. (Converter is a WiP. Hold tight!)
- Faster level loading times
- New track