Megaman Unlimited Changelog

What's new in Megaman Unlimited 26.08.2015 Hotfix

Aug 27, 2015
  • Hotfix added August 26th 2015 – Fixed issue causing Mega Man to not being able to shoot when switching between Mega Buster and Jet Missile while charging.
  • Hotfix added August 26th 2015 – Minor background fixes in challenge and endless stages

New in Megaman Unlimited 1.3.1 (Jul 29, 2015)

  • Hotfix added August 9th 2015 – Removed explosive platforms in stage 68 of Endless/Endurance Attacks – Minor Background fix
  • Hotfix added July 28th 2015 – Large Life Energy and Weapon Energy now fill up 10 points instead of 8
  • Z-Prototype can now be played in Endless Attack and Endless Boss Attack modes if you have cleared the game
  • Endurance Attack mode has been added to the Special Menu and supports Z-Prototype as well
  • Z-Prototype saves his own high-score for each mode
  • Many Endless/Endurance Attack stages have been modified to tone down difficulty
  • 8 new areas have been added to Endless Attack and Endurance modes
  • A different boss song from another NES Capcom game will play while you fight Robot Masters if certain buttons are held during the stage start sequence
  • Z-Prototype’s Z-Saber attack now has an appropriate sound effect

New in Megaman Unlimited 1.3.0 (May 15, 2015)

  • Hotfix added May 15th 2015 – Automatically save game completion instead of requiring the player to save
  • Added Z-Prototype as a playable character in the main game if the player has beaten the game on Original or Insta-Death
  • Added Player Select menu after New Game is selected
  • Potential fix for charge shot problem when getting hurt
  • Title Screen changes if you have beaten Insta-Death Mode with Z-Prototype
  • A few tweaks
  • Bug fixes

New in Megaman Unlimited 1.2.2 (Mar 5, 2015)

  • Added Challenge Mode to Special Menu
  • Added Perfect Robot Masters battle challenges
  • Added Omega Robot Masters battle challenges
  • Added alternate CometWoman Stage music
  • Added alternate RainbowMan Stage music
  • Options Menu now features “Use Alternate BGM” option
  • Options Menu now features “Use Short Cutscenes” option.
  • Options Menu now features “Use Omega Weapons” option
  • Fixed a bug causing Mega Man’s Jet Missile to display its target reticle even on enemies that were out of range of the homing missile
  • Added sound effects and polish to Yo-yoMan
  • Title Screen changes if you have beaten Insta-Death Mode since version 1.2.0.
  • A few tweaks
  • Bug fixes

New in Megaman Unlimited 1.2.1 (Aug 18, 2014)

  • Added Charge Shot Mega Buster Type
  • Switch the Charge Shot on/off when starting a new game or through the main menu (Buster Select)
  • WhirlpoolMan has a new attack (To increase difficulty)
  • JetMan particle effects
  • TrinitroMan particle effects
  • Default keyboard controls have been changed
  • Bug fixes

New in Megaman Unlimited 1.2.0 (Aug 2, 2014)

  • Added Special menu to Main menu
  • Added Endless Attack mode (Accessible from Special Menu)
  • Added Endless Boss Attack mode (Accessible from Special Menu)
  • Added WhirlpoolMan Stage and new enemies (Accessible from Special Menu)
  • Added Water Cannon special weapon (Available across the game once WhirpoolMan Stage is completed)
  • Endless scores and WhirpoolMan Stage completion is automatically saved
  • Can now watch credits from Special menu
  • Option.xopts file now has an option to change the song that plays in Wily Stage 1
  • Various bug fixes and game tweaks based on testing and feedback

New in Megaman Unlimited 1.1.0 (Aug 5, 2013)

  • Added Easy and Insta-Kill modes
  • Misc level modifications based on feedback
  • Added checkpoints before Castle bosses in all difficulty
  • Any button can now skip cutscenes
  • Added possibility to exit from completed stage
  • Fixed gamepads relying on the ‘hat’ for DPad (Xbox360, others)
  • Fixed glitch allowing megaman to zip through walls using certain platforms (Glue, others)
  • Fixed JetMan staying stuck in the ground occasionally
  • Fixed issue when pausing during a sceen transition
  • Allow the player to save after completing the game

New in Megaman Unlimited 1.0.2 (Jul 19, 2013)

  • Fixed a bug where some users would not be able to see the game but could still hear the sounds
  • Fixed a problem preventing MegaMan from jumping after using CometDash
  • Potential fix for double KO glitch (dying at the same time as a boss)

New in Megaman Unlimited 1.0.1 (Jul 19, 2013)

  • Fixed a crash when going into the E-Tank section from the pause menu