MegaMekLab Changelog

What's new in MegaMekLab 0.1.49

Jan 7, 2016
  • Bug: Loading invalid unit displays validation failure message for current unit
  • Updated MegaMek.jar to 0.41.13

New in MegaMekLab 0.1.47 (Dec 15, 2015)

  • Started on tripod printing
  • Feature [#25]: Increase heat sink cap to 100 or more
  • Bug [#199]: BA APDS shows for Vee's
  • Bug [#201]: BA Tube Artillery incorrect ammunition slot usage
  • Bug [#202]: Single-crit 'splittable' equipment has incorrect context menu in build view
  • Updated MegaMek.jar to 0.41.11

New in MegaMekLab 0.1.46 (Oct 15, 2015)

  • Added UI elements to adjust base chassis turret weight for omni combat vees
  • Updated MegaMek.jar to 0.41.10

New in MegaMekLab 0.1.45 (Sep 15, 2015)

  • Print templates directly from SVG files
  • Updated MegaMek.jar to 0.41.9

New in MegaMekLab 0.1.44 (Sep 2, 2015)

  • Bug [#189]: No XXL Fusion Engine for Clan Aeros
  • Bug: Splittable multi-crit equipment failing to be placed in CT/HD
  • Patch [patches:6]: Switch unit to "Vehicle" instead of "Tank"
  • Updated MegaMek.jar to 0.41.8

New in MegaMekLab 0.1.42 (Aug 17, 2015)

  • MegaMek.jar updated to 0.41.6

New in MegaMekLab 0.1.40 (Jun 1, 2015)

  • Bug [#178]: Problems with Changing year field in MML
  • Bug [#180]: Aero Weapons sort
  • Bug [#179]: Issues with engine changes and base number of heatsinks
  • Feature: Spinners in Mek mode now editable
  • Feature: Spinners in Tank mode are now editable
  • Feature: Spinners in Aero mode are now editable
  • Bug [#182]: C3 Master not available to tanks
  • Bug [#183]: Support Vehicle chassis mods not showing up in equipment list

New in MegaMekLab 0.1.39 (Apr 20, 2015)

  • Bug: Superheavy mech engines are not reduced in size
  • Fix problems with pocket warship printing
  • Bug: Problem with loading units with non-standard jump jets
  • Bug [#172]: Super Heavy Mech Armor Allocation error
  • Bug: Fix problems with sponson turret printing and some alignment stuff on superheavy tanks
  • Bug: large support tank/super heavy tank fluff image printing location wrong
  • Removed Entity instance variable from MenuBarCreator to make sure that always the current MainUI's Entity is used
  • Bug: spheroid dropships with humungous amounts of armor didn't print right, now support up to 1060 armor per side, 1085 rear, 1140 front
  • Feature: Added a checkbox for anti-mek training for Infantry
  • Bug: Mounted.linkedBy not cleared when equipment is removed
  • Bug [#174]: Not clearing equipment data when equipment is removed from an Aero
  • Bug [#170]: Issues moving/removing dual-loaded crits in superheavy mechs
  • Bug [#143]: MMlab assumes ASFs generate heat via movement
  • Bug [#146]: BA jump booster allows you to make jump 5 BA
  • Bug [#177]: Print to File option does not work
  • Feature: Added a summary panel to Tank structure tab (similar to meks)
  • Columns in Mek structure tab adjusted so that they line up on the bottom
  • Added a Preview tab to Tanks, similar to Meks and Aeros
  • Updated Structure/Armor tab name for BA and Tanks to match Aeros/Meks
  • Feature [#17]: Add Unit Weight Breakdown for Units
  • Feature [#18]: Please show damage for missles/artillery weapons
  • Feature: Equipment table now properly reflects Aero AV and ranges
  • Bug [#135]: Tank/Aero: crit slot 0 equipment doesn't show up in critical tab
  • Bug: Equipment tables for Tanks displays crits instead of slots
  • Bug [#173]: Super Heavy Mech Endo Steel/Endo Composite Errors
  • Infantry Weapon table now sorts by name by default
  • Feature [#14]: Make vehicle armor allocator more intelligent
  • Feature [#19]: 'Mech Torso Front/Rear Armor Shifting
  • Feature [#15]: "Are you sure?" on close
  • Feature [#10]: Remember Save Path
  • Feature [#12]: Allocate remaining tonnage to armor button
  • Bug: Issues with partial wing and adding jump jets

New in MegaMekLab 0.1.27 (Apr 8, 2014)

  • New MegaMek.jar r10732
  • Bug: IndexOutOfBoundsException when selecting jump jet type on Tripod Mechs
  • New MegaMek.jar 0.37.10

New in MegaMekLab 0.1.26 (Mar 30, 2014)

  • Feature: For BA, when the PA(L)/Exoskeleton class is selected, users can now distinguish between PA(L) and Exoskeleton
  • Feature: Added ability to remove harjel for clan exoskeletons
  • Bug [#118]: Composite, endo-composite, and reinforced internal structure types have the wrong stats
  • Bug [#81]: Selecting Quad Chassis for Mech erases Year/Source/resets tech level
  • Bug [#79]: Selecting VTOL resets Year and Source/Era Fields
  • Feature: Tripods now display crits for the center leg in the critical view
  • Bug: spread mounts on tripods now function properly (things like blue shield, stealth armor, etc)
  • Pulled in the latest MegaMek.jar to get the Modular Equipment Adaptor MiscType
  • Bug: Missile weapons could not be squad support weapon mounted on BattleArmor
  • BA Compact Narc and BA Tasers were changed in MM to assume that a squad has a series of individual mounts so that targeting for these weapons works properly. MML has now been updated so the construction reflects this: adding a BA NARC or Taser will add an individual mount for each suit in the squad and they cannot be changed to squad equipment.
  • New MegaMek.jar 0.37.9 (0.38.0 RC1)

New in MegaMekLab 0.1.23 (Sep 20, 2013)

  • Bug: tank chassis and model not getting updated

New in MegaMekLab 0.20 Beta (Feb 10, 2012)

  • Refactored all Menu Code into one Class MenuBarCreator.java used by all MainUI's
  • Added new Equipment List code and dialog box to help menu
  • New Abstract Class MegaMekMainUI
  • Converted all MainUI classes to extend MegaMekMainUI
  • Changed all CreateNew methods to conform with MegaMekMainUI CreateNewUnit Methods
  • Updated MenuBarCreator to use new MegaMekMainUI class
  • added code fix to ImageHelperVehicle#printTankWeaponsNEquipment for extra long damage
  • More MainUI Refactoring. Moved Common Elements to MegaMekMainUI
  • PPC capacitors and the like should count for mech/sponson turret weight
  • Bug with modular armor and walk MP
  • Improved Biped Mech armor printing
  • Bug: Body and wings locations not printing for Fixed wing air craft
  • Bug: Tank weapons and equipment printing into ammo.
  • Fixed wing support craft printing improvements
  • Bug: weaponlocation printint too small for VTOLs
  • Bug: Reset current unit not working correctly
  • Bug: fileextension for non-mechs wrong when saving
  • Print improvements for MASH, drone control system
  • Bug: add all button in tank build view duplicated equipment
  • Print all types of cargo bays for tanks
  • Bug: armor type error when loading BA
  • Added code to set manipulators when loading BA from cache/file
  • Updated code to work be able to compile with new patchwork armor
  • This is only a temp fix
  • Fixed issue with printing turreted WiGE
  • Issue printing C3
  • Issue with WiGE Front IS
  • Vehicle printing equipment font size issue
  • Modular armor crit name size issue fixed
  • Fix for Font issue when printing large equipment names
  • Issue with Extended Range LRM not Printing correctly for Aeros
  • Mixed tech weapons not printing correctly for DS
  • Mixed tech techbase not printing for non-mechs
  • cockpit tech bug
  • Bug: tank armor type not being set correctly
  • one-shot weapon ammo showing when loading unit from file
  • Added vehicular grenade launchers
  • Mech Patchwork armor UI
  • Tank armor saving wrong
  • Remote sensor dispensers
  • Bug: Large Support Vehicle printing Armor for Second Unit.
  • Bug: Large Support Vehicles not printing Cargo.
  • New MegaMek.Jar
  • automatically select DHS when selecting clan tech base
  • automatically set techlevel to experimental when selecting a mixed tech base
  • mixed tech unofficial equipment bugfix
  • Bug Vehicle Grenade Launcher print out the wrong damage range and type
  • Primitive is now printed as tech level for Mechs
  • Started Navel Unit Record Sheets
  • Bug: Tanks with supercharger print wrong flank movement
  • Bug with mech/sponson turrets
  • Work in progress: Better printing
  • Fixed margin issue with new Mech Template
  • Armor initialization bugs fixed
  • BA camo fix
  • strikethrough for damaged equipment on mechs
  • Bug: center torso armor determined by getOArmor and not getArmor
  • BA DWP printing
  • Fix WiGE armor/IS printing
  • Improve BA jump MP printing
  • allow NONE tank engine for trailers
  • support vee cargo bay print fix
  • support vee trailer fix
  • BA exoskeleton print fix
  • added centurion weapon system
  • print ASF cargo
  • new MM.jar
  • Fixes to dropship printing
  • PPCs are only explosive when linked to a capacitor
  • Manual BV Added for RS usage.
  • Simplified issue with Locale. Set to US at start of the program.
  • Optional BV printing. Enter "-1" in manual BV to not print BV at all
  • Improved Quad Printing
  • Dropship MML printing fix
  • support rail vehicle printing (not finished)
  • Bug 3464432: tank suspension factor problem
  • Bug: some BA notes didn't print when no equipment was mounted
  • adjusted MASH printing
  • Separated handheld searchlight from mounted searchlight
  • Print ASF cockpit type if it's not standard
  • LAM sheets printing
  • LargeSupportTank supercharger printing
  • Updated copyright year
  • Allow industrial quads to mount physical weapons
  • IJJ heat in status bar displayed wrong
  • Super-Heavy Combat vehicles