What's new in MegaMekLab 0.1.49
Jan 7, 2016
- Bug: Loading invalid unit displays validation failure message for current unit
- Updated MegaMek.jar to 0.41.13
New in MegaMekLab 0.1.47 (Dec 15, 2015)
- Started on tripod printing
- Feature [#25]: Increase heat sink cap to 100 or more
- Bug [#199]: BA APDS shows for Vee's
- Bug [#201]: BA Tube Artillery incorrect ammunition slot usage
- Bug [#202]: Single-crit 'splittable' equipment has incorrect context menu in build view
- Updated MegaMek.jar to 0.41.11
New in MegaMekLab 0.1.46 (Oct 15, 2015)
- Added UI elements to adjust base chassis turret weight for omni combat vees
- Updated MegaMek.jar to 0.41.10
New in MegaMekLab 0.1.45 (Sep 15, 2015)
- Print templates directly from SVG files
- Updated MegaMek.jar to 0.41.9
New in MegaMekLab 0.1.44 (Sep 2, 2015)
- Bug [#189]: No XXL Fusion Engine for Clan Aeros
- Bug: Splittable multi-crit equipment failing to be placed in CT/HD
- Patch [patches:6]: Switch unit to "Vehicle" instead of "Tank"
- Updated MegaMek.jar to 0.41.8
New in MegaMekLab 0.1.42 (Aug 17, 2015)
- MegaMek.jar updated to 0.41.6
New in MegaMekLab 0.1.40 (Jun 1, 2015)
- Bug [#178]: Problems with Changing year field in MML
- Bug [#180]: Aero Weapons sort
- Bug [#179]: Issues with engine changes and base number of heatsinks
- Feature: Spinners in Mek mode now editable
- Feature: Spinners in Tank mode are now editable
- Feature: Spinners in Aero mode are now editable
- Bug [#182]: C3 Master not available to tanks
- Bug [#183]: Support Vehicle chassis mods not showing up in equipment list
New in MegaMekLab 0.1.39 (Apr 20, 2015)
- Bug: Superheavy mech engines are not reduced in size
- Fix problems with pocket warship printing
- Bug: Problem with loading units with non-standard jump jets
- Bug [#172]: Super Heavy Mech Armor Allocation error
- Bug: Fix problems with sponson turret printing and some alignment stuff on superheavy tanks
- Bug: large support tank/super heavy tank fluff image printing location wrong
- Removed Entity instance variable from MenuBarCreator to make sure that always the current MainUI's Entity is used
- Bug: spheroid dropships with humungous amounts of armor didn't print right, now support up to 1060 armor per side, 1085 rear, 1140 front
- Feature: Added a checkbox for anti-mek training for Infantry
- Bug: Mounted.linkedBy not cleared when equipment is removed
- Bug [#174]: Not clearing equipment data when equipment is removed from an Aero
- Bug [#170]: Issues moving/removing dual-loaded crits in superheavy mechs
- Bug [#143]: MMlab assumes ASFs generate heat via movement
- Bug [#146]: BA jump booster allows you to make jump 5 BA
- Bug [#177]: Print to File option does not work
- Feature: Added a summary panel to Tank structure tab (similar to meks)
- Columns in Mek structure tab adjusted so that they line up on the bottom
- Added a Preview tab to Tanks, similar to Meks and Aeros
- Updated Structure/Armor tab name for BA and Tanks to match Aeros/Meks
- Feature [#17]: Add Unit Weight Breakdown for Units
- Feature [#18]: Please show damage for missles/artillery weapons
- Feature: Equipment table now properly reflects Aero AV and ranges
- Bug [#135]: Tank/Aero: crit slot 0 equipment doesn't show up in critical tab
- Bug: Equipment tables for Tanks displays crits instead of slots
- Bug [#173]: Super Heavy Mech Endo Steel/Endo Composite Errors
- Infantry Weapon table now sorts by name by default
- Feature [#14]: Make vehicle armor allocator more intelligent
- Feature [#19]: 'Mech Torso Front/Rear Armor Shifting
- Feature [#15]: "Are you sure?" on close
- Feature [#10]: Remember Save Path
- Feature [#12]: Allocate remaining tonnage to armor button
- Bug: Issues with partial wing and adding jump jets
New in MegaMekLab 0.1.27 (Apr 8, 2014)
- New MegaMek.jar r10732
- Bug: IndexOutOfBoundsException when selecting jump jet type on Tripod Mechs
- New MegaMek.jar 0.37.10
New in MegaMekLab 0.1.26 (Mar 30, 2014)
- Feature: For BA, when the PA(L)/Exoskeleton class is selected, users can now distinguish between PA(L) and Exoskeleton
- Feature: Added ability to remove harjel for clan exoskeletons
- Bug [#118]: Composite, endo-composite, and reinforced internal structure types have the wrong stats
- Bug [#81]: Selecting Quad Chassis for Mech erases Year/Source/resets tech level
- Bug [#79]: Selecting VTOL resets Year and Source/Era Fields
- Feature: Tripods now display crits for the center leg in the critical view
- Bug: spread mounts on tripods now function properly (things like blue shield, stealth armor, etc)
- Pulled in the latest MegaMek.jar to get the Modular Equipment Adaptor MiscType
- Bug: Missile weapons could not be squad support weapon mounted on BattleArmor
- BA Compact Narc and BA Tasers were changed in MM to assume that a squad has a series of individual mounts so that targeting for these weapons works properly. MML has now been updated so the construction reflects this: adding a BA NARC or Taser will add an individual mount for each suit in the squad and they cannot be changed to squad equipment.
- New MegaMek.jar 0.37.9 (0.38.0 RC1)
New in MegaMekLab 0.1.23 (Sep 20, 2013)
- Bug: tank chassis and model not getting updated
New in MegaMekLab 0.20 Beta (Feb 10, 2012)
- Refactored all Menu Code into one Class MenuBarCreator.java used by all MainUI's
- Added new Equipment List code and dialog box to help menu
- New Abstract Class MegaMekMainUI
- Converted all MainUI classes to extend MegaMekMainUI
- Changed all CreateNew methods to conform with MegaMekMainUI CreateNewUnit Methods
- Updated MenuBarCreator to use new MegaMekMainUI class
- added code fix to ImageHelperVehicle#printTankWeaponsNEquipment for extra long damage
- More MainUI Refactoring. Moved Common Elements to MegaMekMainUI
- PPC capacitors and the like should count for mech/sponson turret weight
- Bug with modular armor and walk MP
- Improved Biped Mech armor printing
- Bug: Body and wings locations not printing for Fixed wing air craft
- Bug: Tank weapons and equipment printing into ammo.
- Fixed wing support craft printing improvements
- Bug: weaponlocation printint too small for VTOLs
- Bug: Reset current unit not working correctly
- Bug: fileextension for non-mechs wrong when saving
- Print improvements for MASH, drone control system
- Bug: add all button in tank build view duplicated equipment
- Print all types of cargo bays for tanks
- Bug: armor type error when loading BA
- Added code to set manipulators when loading BA from cache/file
- Updated code to work be able to compile with new patchwork armor
- This is only a temp fix
- Fixed issue with printing turreted WiGE
- Issue printing C3
- Issue with WiGE Front IS
- Vehicle printing equipment font size issue
- Modular armor crit name size issue fixed
- Fix for Font issue when printing large equipment names
- Issue with Extended Range LRM not Printing correctly for Aeros
- Mixed tech weapons not printing correctly for DS
- Mixed tech techbase not printing for non-mechs
- cockpit tech bug
- Bug: tank armor type not being set correctly
- one-shot weapon ammo showing when loading unit from file
- Added vehicular grenade launchers
- Mech Patchwork armor UI
- Tank armor saving wrong
- Remote sensor dispensers
- Bug: Large Support Vehicle printing Armor for Second Unit.
- Bug: Large Support Vehicles not printing Cargo.
- New MegaMek.Jar
- automatically select DHS when selecting clan tech base
- automatically set techlevel to experimental when selecting a mixed tech base
- mixed tech unofficial equipment bugfix
- Bug Vehicle Grenade Launcher print out the wrong damage range and type
- Primitive is now printed as tech level for Mechs
- Started Navel Unit Record Sheets
- Bug: Tanks with supercharger print wrong flank movement
- Bug with mech/sponson turrets
- Work in progress: Better printing
- Fixed margin issue with new Mech Template
- Armor initialization bugs fixed
- BA camo fix
- strikethrough for damaged equipment on mechs
- Bug: center torso armor determined by getOArmor and not getArmor
- BA DWP printing
- Fix WiGE armor/IS printing
- Improve BA jump MP printing
- allow NONE tank engine for trailers
- support vee cargo bay print fix
- support vee trailer fix
- BA exoskeleton print fix
- added centurion weapon system
- print ASF cargo
- new MM.jar
- Fixes to dropship printing
- PPCs are only explosive when linked to a capacitor
- Manual BV Added for RS usage.
- Simplified issue with Locale. Set to US at start of the program.
- Optional BV printing. Enter "-1" in manual BV to not print BV at all
- Improved Quad Printing
- Dropship MML printing fix
- support rail vehicle printing (not finished)
- Bug 3464432: tank suspension factor problem
- Bug: some BA notes didn't print when no equipment was mounted
- adjusted MASH printing
- Separated handheld searchlight from mounted searchlight
- Print ASF cockpit type if it's not standard
- LAM sheets printing
- LargeSupportTank supercharger printing
- Updated copyright year
- Allow industrial quads to mount physical weapons
- IJJ heat in status bar displayed wrong
- Super-Heavy Combat vehicles