What's new in Master Of Magic Unofficial Patch 1.40n

Jul 5, 2012
  • [bug] Lucky and Prayer bonus was incorrectly making all incoming attacks less efficient (-1 to hit), on top of its correct effect
  • [bug] arcane spells clutter the research options for player and AIs, due to incorrect choice mechanics.
  • [bug] Runemaster 200% to_dispel bonus now works / does not work, only whent it should / should not work .
  • [bug] instable data preventing early mercennary offers to the human player
  • [bug] Myrror cities had normal roads passing through them
  • [insecticide bug] "Revolting raiders" option is now connected with the right button on the Setting screen
  • [insecticide bug] serious data instability issue on Cities screen
  • [interface] you may cycle through all your cities with "X" key, when viewing the inner City screen
  • [interface] Cities screen can be accessed with "T" key
  • [interface] Cities screen can be paged through with up and down arrows
  • [interface 1.31] right-clicking on cities opens the Change screen in the appropriate location, giving you an easy management tool

New in Master Of Magic Unofficial Patch 1.40m (Dec 29, 2011)

  • AI will now always attack aggressively
  • AI units now always attack twice, if possible
  • AI: better summoning
  • AI will not hesitate with settling nodes with Spirit
  • AI heroes are preserved in AI-AI combat, and they will be resurrected
  • AI creating items have been postponed to the later stages of the game