Master Of Magic Unofficial Patch Changelog
What's new in Master Of Magic Unofficial Patch 1.40n
Jul 5, 2012- [bug] Lucky and Prayer bonus was incorrectly making all incoming attacks less efficient (-1 to hit), on top of its correct effect
- [bug] arcane spells clutter the research options for player and AIs, due to incorrect choice mechanics.
- [bug] Runemaster 200% to_dispel bonus now works / does not work, only whent it should / should not work .
- [bug] instable data preventing early mercennary offers to the human player
- [bug] Myrror cities had normal roads passing through them
- [insecticide bug] "Revolting raiders" option is now connected with the right button on the Setting screen
- [insecticide bug] serious data instability issue on Cities screen
- [interface] you may cycle through all your cities with "X" key, when viewing the inner City screen
- [interface] Cities screen can be accessed with "T" key
- [interface] Cities screen can be paged through with up and down arrows
- [interface 1.31] right-clicking on cities opens the Change screen in the appropriate location, giving you an easy management tool
New in Master Of Magic Unofficial Patch 1.40m (Dec 29, 2011)
- AI will now always attack aggressively
- AI units now always attack twice, if possible
- AI: better summoning
- AI will not hesitate with settling nodes with Spirit
- AI heroes are preserved in AI-AI combat, and they will be resurrected
- AI creating items have been postponed to the later stages of the game