Magicka: Wizard Wars Changelog

What's new in Magicka: Wizard Wars Updated 15.06.2015

Jul 10, 2015
  • New Gamemode - Team Deathmatch:
  • Very simple rules: 2 teams of 4, no respawns, first team to win 3 round, wins the match. (Similar to Duel.)
  • Rate of focus gain is increased and players maintain focus between rounds. Super intense.
  • Queue to multiple 4 vs 4 game modes:
  • There's checkboxes (all filled in by default) that enable you to select which 4 vs 4 gamemodes to queue to.
  • New crafting recipies:
  • New Ranged Weapons, Trinkets, Imps and really cool Staffs.
  • You can also purchase scrolls for magicks you already own.
  • Quick Select Magicks:
  • Holding a customizable key (default space) brings up a full menu of all magicks, select the ones you want quickly. Hence, quick select.
  • Zoom in the Mastery Tree:
  • Mouse scrollwheel zooms in/out in the mastery tree for easier navigation and discovery. Zoom!
  • Minor things:
  • Levels of all players are visible in the score screen ingame.
  • New epic loot in the treasure chest.

New in Magicka: Wizard Wars Open Beta (Updated 09.06.2015) (Jun 9, 2015)

  • Big Stuff:
  • Added a means of tracking/dealing with "problem" players.
  • Crafting:
  • Server merge. In order to optimise the matchmaking experience we have done some big changes to the server infrastructure. Now there will be two core regions to choose from, US and Europe.
  • Bugfixes:
  • Forfeit UI now hidden when match is over.
  • Forfeit automatically if you're AFK.
  • Fixed issue with numbers appearing connected in custom match player amount indicators.
  • Fix for fire mage skin name being too long.
  • Player should now be properly pushed away by appearing troll even when standing next to troll door.
  • Fixed goblin shaman killing self when no line of sight and firing into a wall.
  • Removed overlapping forfeit text, removed forfeit from duel.
  • Duel portraits don't overlap with the timer anymore.
  • Added button sounds to crown and experience buttons.

New in Magicka: Wizard Wars Open Beta (Updated 26.05.2015) (May 26, 2015)

  • Spells:
  • Barriers:
  • Added small decal for Earth Barriers.
  • Ice Barrier HP increased from 150 to 500, increasing its lifetime.
  • Ice Barriers are now immune to Cold and Water damage.
  • ED now spawns half as many barriers as EDD. EDX remains the same.
  • Mines:
  • Are now ignored by Lightning Bolts.
  • EW/ES now spawns half as many mines as EWW/ESS. EWX/ESX remains the same.
  • Storms:
  • Damage unified among different Storm sizes. The amount of elements now only controls size, ergo EFF is larger than EF but deals the same damage.
  • Damage changes: EFF increased from 40 to 80, ERR increased from 35 to 45, EQQ changed from 25 push to 30, EA changed from 100 to 80, EAA increased from 75 to 80.
  • Beams:
  • Life beam base "damage" changed from 300 to 250.
  • Steam base damage increased from 40 to 90.
  • Lightning Bolts:
  • Life lightning base "damage" increased from 65 to 75. (AAW now also heals)
  • Projectiles:
  • Steam base damage increased from 100 to 170.
  • Spray:
  • Steam base damage increased from 225 to 250.
  • AoE:
  • Steam base damage changed from 150 to 125.
  • Magicks:
  • Midsummer's Blessing
  • Duration changed from 10sec to 4sec.
  • Initial Delay changed from 2sec to 0.5sec.
  • Heal amount increased from 110HP/sec to 375HP/sec.
  • Fixed some sound issues.
  • Fire Tornado:
  • Changed duration from 12sec to 8sec.
  • Velocity changed from 6m/sec to 3m/sec.
  • Turn time (time it takes before it starts to turn) changed from 2.5sec to 1.5sec.
  • Turn speed (time it takes for it to complete a turn) changed from 0.5sec to 1sec.
  • Range increased from 1.5 to 2.
  • Damage tick rate changed from 0.4sec to 0.5sec.
  • Fire damage increased from 35 to 150.
  • Magick damage changed from 35 to 0.
  • Tidal Wave:
  • Earth damage increased from 30 to 65.
  • Magick damage changed from 30 to 0.
  • Conflagration:
  • Damage changed from 500 to 450.
  • Frost Bomb:
  • Direct hit damage changed from 110 Cold to 110 Cold.
  • AoE damage changed from 150 Cold to 100 Cold.
  • Range changed from 5.5 to 6.
  • Revive:
  • Revive and heal amount changed from 750HP to 500HP.
  • Displace:
  • Min range changed from 20m to 40m.
  • Raise Dead:
  • Added follow state for zombies when no enemies are near.
  • Changed deterioration-damage-rate from 1sec to 2sec.
  • Deterioration damage unchanged at 50.
  • Affinities:
  • Water:
  • Movement speed penalty/bonus changed from -25% at 0 Affinity to -20%, and from +25% at 100 Affinity to +20%.
  • Removed all AoE range modifiers. (Self cast, barrier/mine explosions, projectile explosions)
  • Cold:
  • Removed all AoE range modifiers.
  • Cold base resistance penalty/bonus changed from -50% at 0 Affinity to -35%, and from +50% at 100 Affinity to +35%.
  • Lightning:
  • Removed self cast AoE range modifier.
  • Reduced Lightning Bolt max length penalty/bonus from -30% at 0 Affinity to -20%, and from +30% at 100 Affinity to +20%.

New in Magicka: Wizard Wars Open Beta (Updated 12.05.2015) (May 12, 2015)

  • What is best in life?
  • Crush your bugs. See them driven before you. Hear the lamentations of more wizards.
  • Our servers are going down approximately 15:00 CEST and are estimated to be back up within an hour.
  • Please report any new issues using the established bug report methods, found here.
  • BOOSTERS :
  • We boosted the Boosters! They now give you the following bonuses:
  • Double XP
  • Double Crowns
  • Double Mastery Tokens at level up (!)
  • Guaranteed end of round reward in addition to the normal random drop STORE
  • 10 Elemental Mastery packs!
  • New Robe - Minstrel Robe
  • New Weapon - Tomahawk EMOTES
  • Preview functionality! Yes, you can now preview each Robes emote in the Store and in the gear screen. Sound has been added to several as well. SOUL HARVEST GAME MODE
  • Trolls are now immune to Frozen and Chilled statuses.
  • Next troll is no longer banging the door to get out when the first troll is still alive
  • Imp Sappers are significantly better at following you and attack the intended targets
  • Goblin Shaman now attacks properly through his line of sight blockers and has additional sound.
  • Goblin shaman is no longer charmable.
  • Effigy is now immune to magick damage and 20% resistant to Death damage.
  • And a bunch of other bugfixes.