Luckless Seven Changelog

What's new in Luckless Seven 0.631 Alpha

Nov 10, 2015
  • Added the casino exterior and casino interior environments to the end of the opening campaign.

New in Luckless Seven 0.626 Alpha (Jul 10, 2015)

  • Removed the Tutorial button in the Story submenu as people found it confusing.
  • Added a new music track.
  • Fixed numerous bugs.

New in Luckless Seven 0.623 Alpha (Jun 16, 2015)

  • Added in the library and hospital exterior scenes.
  • Redesigned the Prank Call side quest.
  • Fixed numerous bugs.

New in Luckless Seven 0.621 Alpha (May 29, 2015)

  • Fixed numerous gameplay bugs. Redesigned several of the quest dialogue.

New in Luckless Seven 0.620 Alpha (May 18, 2015)

  • Overworld now uses a more advanced lighting system.
  • Added a new area - Filippelli Household Added eye icons to the overworld which can be clicked for flavor text.
  • Redesigned Mark's apartment.
  • Added new battle characters.

New in Luckless Seven 0.563 Alpha (Mar 5, 2015)

  • Added new features to the inventory system.
  • Optimized the game for better performance.
  • Adjusted the time quest alerts stay on screen.

New in Luckless Seven 0.165 Alpha (Nov 29, 2014)

  • Added new sound effects for button presses, winning, losing, and tying a round.
  • Fixed a graphical error that occurred for non-Windows 8 users.

New in Luckless Seven 0.164 Alpha (Nov 14, 2014)

  • Added a new win particle effect.
  • Added a new win three-in-a-row particle effect.
  • Old win three-in-a-row particle effect has replaced the Stacked Field particle effect due to the length of some animations.

New in Luckless Seven 0.163 Alpha (Nov 7, 2014)

  • Added a new particle effect for the splash screen.
  • Added new particle effects for the mouse cursor.
  • Left clicking now creates a glittering particle effect.
  • Added new particle effects for winning/losing a round.

New in Luckless Seven 0.162 Alpha (Nov 1, 2014)

  • Added new sound effects for various gameplay functions.
  • Added additional elements to the options menu such as the ability to change music and sfx volume levels.
  • Began implementation of updated character portraits.

New in Luckless Seven 0.161 Alpha (Sep 22, 2014)

  • Added new sound effects for hitting and standing.
  • Introduced new sound effects for winning/losing a round.
  • Fixed small bugs involving the menu system not looking properly.
  • Made further adjustments to the color scheme of the UI so that it contrasts better with the background.
  • Made adjustments to the card "radiance" particle effects so that the color is more easily distinguishable.

New in Luckless Seven 0.160 Alpha (Aug 18, 2014)

  • Darkened the contrast for the UI to make it more easier to see with the new background.
  • Fixed a bug that caused the win 3 in-a-row animation to trigger on normal victories.
  • Fixed particle effects for the winning and tying effects.
  • Fixed numerous GUI bugs.

New in Luckless Seven 0.159 Alpha (Aug 8, 2014)

  • Added new visual effects for winning.
  • Added a new background for the battle screen.
  • Temporarily removed custom mouse cursor.
  • Added a new building theme.
  • Added a new background that consists of animated clouds, flares, and a sky.

New in Luckless Seven 0.158 Alpha (Jul 11, 2014)

  • Removed the Unity splash screen and replaced it with the Deckpoint Studio splash screen.
  • Removed the 2nd terms of use in game.
  • Adding lighting to the game menus and battle screen.
  • Reworded some of the wording in the score screen.

New in Luckless Seven 0.157 Alpha (Jul 8, 2014)

  • Made tutorial text changes to better communicate instructions to the game as well as lore.
  • Fixed bug that would stop cards from enlarging when the cursor hovered over them.
  • Updated the post battle report to make it more clear how points were earned.

New in Luckless Seven 0.156 Alpha (Jun 27, 2014)

  • Added new sound effects for buttons and cards.
  • Can now change the volume of the sound effects.
  • Changed some of the tutorial text to add clarity.

New in Luckless Seven 0.155 Alpha (Jun 25, 2014)

  • Added an Options Menu.
  • Players may now delete their save data in the options menu.
  • Can control the volume of the music, resolution, and game quality in-game.
  • Updated the scrolling in the arcade mode to make it easier.
  • After defeating an opponent, the game will automatically move the slider to the next opponent.
  • Swapped Charles Marissa for better balance.
  • Updated a significant portion of the tutorial text to add clarity.
  • Redesigned the score markers to better reflect when cards will be dealt.
  • Moved the buttons to the left side to reduce confusion.
  • Increased buttons sizes to make it easier to click.
  • Renamed the "End Turn" button to "Hit" to better reflect its function.
  • Added a counter that lists the number of cards in the dealer's hand.
  • Dimmed the victory particle effects.

New in Luckless Seven 0.154 Alpha (Jun 20, 2014)

  • Fixed numerous gameplay bugs.
  • Added a new cursor.
  • Redesigned some visuals in the arcade mode selection screen.
  • Redesigned logo placements in the menu screens.

New in Luckless Seven 0.153 Alpha (Jun 13, 2014)

  • The guided tutorial section is now complete. New visual effects have been added for the Score Screen.

New in Luckless Seven 0.152 Alpha (Jun 12, 2014)

  • The tutorial has been drastically updated to provide more instruction on how to play the game. Much of the beginning tutorial is now guided.

New in Luckless Seven 0.151 Alpha (Jun 10, 2014)

  • Free play mode AI has access to tiebreaker cards (only in balanced draft).
  • Undo button has been added.
  • Jeff's portrait now correctly faces his opponent.
  • AI has been drastically restructured and is now much more intelligent.
  • The first card dealt now alternates between the player and the opponent.
  • Fixed several bugs where save files could not be accessed.
  • AI for all cards has been optimized.
  • Challenger portraits and dialogue have been updated.

New in Luckless Seven 0.150 Alpha (Jun 6, 2014)

  • Fixed a multitude of bugs that would make sections of the tutorial unplayable if certain cards were played.
  • Added and replaced several visual effects for when the player wins/loses/ties a game.
  • Fixed issues with data not saving correctly.
  • Game has been optimized to use less resources.

New in Luckless Seven 0.1492 Alpha (May 31, 2014)

  • Fixed many serious bugs involved with arcade mode. Balanced the card lists for the tutorial. Improved the AI for certain card types.

New in Luckless Seven 0.1491 Alpha (May 30, 2014)

  • Fixed multiple bugs and added victory and defeat jingles for the end of rounds. Score screen has an updated design and the tutorial has been vastly expanded. Progress in arcade mode is now saved.

New in Luckless Seven 0.148 Alpha (May 23, 2014)

  • Fixed several bugs associated with the score screen.
  • Added in new functions and menus for the gameplay portion, including an extremely basic tutorial.
  • Performance for some games can now be saved.

New in Luckless Seven 0.147 Alpha (May 19, 2014)

  • Fixed many bugs and added a score screen at the end of games.
  • Added additional animations and sounds.
  • New battle theme "The Divide" added.

New in Luckless Seven 0.146 Alpha (Apr 14, 2014)

  • Fixed several bugs that would cause the opponent to win in Score 9.

New in Luckless Seven 0.145 Alpha (Apr 10, 2014)

  • Fixed a lighting error for the end turn and stand buttons.
  • Fixed bugs with several cards.
  • Removed errors when playing the non-balanced version of the game.
  • Corrected text field issues.
  • Added several animations.

New in Luckless Seven 0.142 Alpha (Apr 4, 2014)

  • Several bugs were fixed and a new UI has been implemented. A title screen (incomplete) has also been added.
  • A new mode called balanced draft is now available for play. The mode is similar to random draft, but the card selection is limited based on the value of the card.
  • The tutorial section has been updated to include more information on how to navigate the battle screen.