What's new in Legend of Grimrock Patch 1.3.7

Feb 14, 2013
  • improved compatibility of low quality rendering mode with older graphics cards on Windows (OpenGL 2.1 no longer required)
  • worked around an OpenGL driver bug causing missing menu backgrounds on certain Radeon X1600 graphics cards
  • bug fix: the game crashes randomly with out of memory error on some Mac OS X versions
  • bug fix: grimrock window has incorrect size when using non-default Windows DPI scaling settings
  • bug fix: gui content mouseDown() works only with left mouse button

New in Legend of Grimrock Patch 1.3.1 (Oct 6, 2012)

  • Implemented Dungeon Editor and added modding capabilities.
  • Added a warning about unnamed prisoners to character generation.
  • Bug fix: mouse look does not work when standing in front of a wall tapestry.
  • Bug fix: when importing a custom portrait, the original portrait becomes “locked” and can’t be chosen for other characters.
  • Bug fix: on screen exp indicator displays an incorrect amount of exp when killing an advanced monster with level greater than 1.
  • Bug fix: no exp is gained if a monster is killed by Dismantler’s lightning effect or Icefall Hammer’s frost burst effect.
  • Bug fix: when the cube crushes a monster, monster’s death effect is played multiple times if the cube moves back and forth.
  • Bug fix: game refuses to start if the documents folder is mapped to a network location.
  • Bug fix: “Level up!” text above attack frames does not scale with resolution.
  • Bug fix: tooltips are buggy in 2560×1600 resolution.
  • Bug fix: exp is awarded to wrong characters if party marching order is changed before damage is dealt (e.g. cast fireball, reorder champions before fireball kills a monster).