Lambda Wars Changelog

What's new in Lambda Wars 3.11b rev. 6577

Feb 7, 2019
  • Changed the prices for control points on Lvl 1 and Lvl 2. Advanced/Professional players requested that the prices are changed for better competitive gameplay.
  • Misc:
  • Added badges for tournament players who participated and those who received respective places.

New in Lambda Wars 03.23.2017 (Mar 27, 2017)

  • Increase stunstick attack speed (from 1.5 to 1 sec)
  • Increase stunstick damage (from 10 to 15)
  • Increase Metropolice Riot health (from 120 to 150)
  • Increase Metropolice Riot price (from 20 requisition to 25) [Comment: early game requisition gain is a problem, but should be ok for stopping early rushes]
  • Set Rebel Engineer tier to 1
  • Reduce Engineer health to 50
  • Increase Headcrab Cannister launcher launch cooldowns (from 8 to 30 seconds)
  • Increase Fast Headcrab Cannister price
  • New Cannister type - Empty shell (Cheap price, 8 sec cooldown)
  • Reduce the amount of fast headcrabs to 4 (from 6)
  • Increase the amount of poison headcrabs to 5 (from 4)
  • Increase cannister flight time (from 1 to 2 seconds)
  • Increase cannister land damage (from 75 to 150 damage)
  • Set Combine Shieldgen to be untargettable by troops (guys, aim for the power generators instead).
  • Update mortar sound effect
  • Reduced Mortar price, mortar ability cost and reduced cooldown.
  • Reduced the damage taken by bunker units to 30% (from 50%)
  • Bunker no longer needs the Advanced Defences upgrade. Both Rebel and Combine now need barracks/garrison respectively.
  • Changed bunker prices (require more power/scrap than requisition)
  • Combine balls now deal more damage to Dog. Dog dies in 5 hits, yet he is still very resistant to explosions.
  • Music:
  • 2 New music tracks by YIA: Black City, Toxic Street

New in Lambda Wars 02.11.2017 (Feb 13, 2017)

  • Balance:
  • Rebel billet now costs 10 requisition and gives 4 population.
  • Competitive resources - added "power" to resources table.
  • Maps:
  • hlw_thirst - Small changes for highground - units can't get on them anymore.
  • hlw_outland - Added trigger_hurt beneath the map that kills units, which may get stuck (headcrabs, etc).
  • hlw_city16 - A new map Pandango has been working on (it is unfinished and wasn't even meant to make an appearence this build, however... oops)
  • New:
  • New structures - Bunkers for Rebels&Combine and Combine Forcefield preveiously seen in Overrun now in Annihilation and Competitive modes. The force frields require power generators.
  • New ability for Saboteur - Plant Mines (they also have stripes on them for convenience)
  • Units:
  • Rebel flamer now throws smoke grenades
  • Partisan with SMG was added back to the barracks (with increased cost and production time)
  • Partisan with Molotov now has the same passive as Partisan with SMG
  • Rebel soldier and Combine soldier now have to be unlocked by constructing a Munition Depot/Armory
  • When a fast headcrab kills a human unit, it gets turned into a fast zombie
  • Metrocop with pistol was added back to the game. Upgrading to metrocop to SMG costs 15 req 7 power, while making a metrocop with SMG1 is cheaper
  • Tier system, where lower tier units do less damage against higher tier units
  • Sounds:
  • Added work sounds for buildings when in process of making units and researching upgrades.
  • Misc:
  • Munition depot/Armory price was increased (40/20 - 40/40; 40/30 - 40/50)
  • Rebels and Combine have to unlock grenades individually per unit.
  • Grenade explosion timer was increased.
  • New Munition Depot building model.
  • Known Issues:
  • Annihilation mode: Rebel HQ costs too cheap
  • Competitive mode: Missing icon for Vortigaunt Den, name for Vortigaunt Den, description for Vortigaunt Den (is the building itself missing tho?)
  • hlw_city16 unfinished - navigation meshes bugged, some other unfinished matters to address (the map wasn't meant to be released this build, but oh well)
  • A missing model component for Combine Bunker (A flashy red ERROR)
  • Tutorial won't work with the new changes for now.
  • Some missing sound files (Open console and type the command snd_rebuildaudiocache to fix this)
  • Some players reported crashes with mines.

New in Lambda Wars 08.27.2016 Beta (Aug 29, 2016)

  • Fixed:
  • Rebel Saboteur Sabotage ability can change enemy floor turret rotation again
  • Rebel Saboteur Sabotage ability now takes energy when channeling starts
  • Main menu news pointing to old expired url
  • Balance:
  • Increase aidstation health from 400 to 500
  • Salvage collection time from 11 to 9
  • Dog health increased from 850 to 1100
  • Maps:
  • hlw_aurora - For each scrap area, one scrap marker spawns for each player in game.

New in Lambda Wars 06.15.2016 Beta (Jun 17, 2016)

  • New Garrison and Spec Ops models by Brad Staley, The Gentleman, and -Jack Staley, Jackskullcrack (and its particle effects).
  • Scrap points on hlw_meltdown reworked
  • Competitive game mode still needs balancing (strategists, feel free to take active part on reviewing this game mode ;]).
  • Balance:
  • Reworked and improved Destroy HQ game mode
  • Renamed to "Competitive"
  • Added units and buildings limits for Competitive game mode
  • Combine
  • Striders limited to 3 units
  • Hunter limited to 8
  • Scanner limited to 8
  • Combine Snipers limited to 12
  • Combine Elite limited to 15
  • Clawscanner limited to 12
  • Headcrab Canister launchers limited to 3
  • Annihilation Mortar limited to 5
  • Rebels
  • DOG limited to 3
  • Vortigaunt limited to 10
  • Veteran limited to 14
  • RPG limited to 10
  • Flamer limited to 12
  • Saboteur limited to 8
  • Medic limited to 12
  • Radio tower limited to 4
  • Teleporter limited to 3
  • Original Headquarters now works in the old way - spawns engineers and scouts
  • Junkyard spawns engineers, no longer works as headquarters
  • Vortigaunt den has made its return and now spawns vortigaunts and DOG.
  • Rebels Aid Station capacity increased from 6 to 8
  • Rebels Aid Station health increased from 300 to 400
  • Maps:
  • Reworked cover points on most of the maps and completely removed from maps such as hlw_synth which don't have any legit cover positions.
  • Fixed sp_radio_tower start scene not playing properly
  • New sp_abandoned mission by JJ
  • hlw_base4 scrap points spreaded out a little
  • New:
  • Soldiers now channel when switching from SMG to AR2 and SG. Same mechanic is now applied for Combine Elites.
  • Misc (with hotfix on June 16th):
  • Saboteurs can now capture Mech Factory
  • Vortigaunt's suicide antlions health reduced from 160 to 90

New in Lambda Wars 04.03.2016 Beta (Apr 11, 2016)

  • Fixed memory leak on map change in navigation mesh allocation
  • Add Dog to Rebels Overrun game mode units
  • Change Overrun main resource name to requisition
  • Updated Russian translations
  • Updated French translations (provided by Gabriel Losson)
  • Update Chromium Embedded Framework (html ui) to version 3.2623.1396.g0451528

New in Lambda Wars 02.28.2016 Beta (Feb 29, 2016)

  • Add Vortal Storm intro movie
  • Reduce frequency at which unit order and selection sounds are played
  • Add option to completely disable unit order and selection sounds (available in audio settings)
  • Update Chromium Embedded Framework (html ui) to version 3.2526.1366.g8617e7c and add dgbhelp.dll to fix startup crash for that one Windows XP user

New in Lambda Wars 01.02.2016 Beta (Jan 4, 2016)

  • Improvements:
  • Spectators now see the winners/losers dialog after game ends
  • Better mission image for sp_valley
  • Fixed:
  • Profile/mute options not showing when clicking the username of a player in global/lobby chat
  • Various memory leaks

New in Lambda Wars 12.27.2015 Beta (Dec 28, 2015)

  • Maps:
  • Winter versions of hlw_forest, hlw_slums, hlw_village, hlw_mine, hlw_woodland
  • New map hlw_fortress (by Pufulet)
  • Improvements:
  • Abilities can now pick a target unit by left clicking the unit portrait/slot in the hud
  • Add key binding option to cycle throught the active unit type of the ability hud
  • No longer show disconnect/5 minutes reconnect warning message when player disconnects after the game ended
  • Fixed:
  • Fix manhack getting stuck on enemies, not moving back for next attack
  • Fix manhack not attacking correctly at all when being ordered to attack an enemy
  • Misc:
  • Update CEF to version 3.2526.1364.gf6bf57b (Chromium 47)

New in Lambda Wars 12.19.2015 Beta (Dec 21, 2015)

  • Fixed:
  • Global chat broken
  • Strider becoming stuck during executing the Cannon ability when trying to execute another Cannon ability in some cases
  • Sabotage ability not taking energy
  • Captured buildings by Sabotage ability not functioning correctly (Combine energy cell/power generator)
  • Maps:
  • hlw_abandoned - spawn scrap markers based on number of players
  • Known Issues:
  • Online lobbies may be bugged/games may not connect properly. Restarting Steam or forwarding the game port can be used as a work-around.
  • Mountable turrets not firing in some cases

New in Lambda Wars 12.12.2015 Beta (Dec 14, 2015)

  • Gameplay & Balance:
  • Scrap power generator decreased from 40 power per minute to ~34
  • Two engineers salvaging increased from ~26 scrap per minute to ~32
  • Increased barrel cost scrap cost from 20 to 30
  • Decreased Rebel AR2 upgrade cost from 15 to 10 scrap.
  • Maps:
  • hlw_village, hlw_woodland: Each scrap area spawns 1 scrap marker for every player in game
  • hlw_mine: less scrap markers at start location if there is only player
  • tutorial, sp_valley, sp_radio_tower, sp_waste - Replaced HQ with junkyard.
  • Fixed:
  • Combine Elite energy ball not hitting the Combine Strider
  • Main menu tutorial button not working (broken in update of 2 December)
  • Improve display of news in ingame main menu
  • Strider Impale and Flinch animations not playing fully
  • Announcer:
  • Updated Combine Announcer sounds
  • Cover:
  • Less strict filtering on map placed static cover, meaning more cover spots are available for soldiers
  • Misc:
  • Update CEF to version 3.2526.1358.gd153a2c (Chromium 47)
  • Known Issues:
  • Strider cannon bugs the strider when he's charging if the player commands him to move somewhere (right-click).
  • Saboteur capturing buildings needs fixing (sometimes buildings will be inactive; also energy cells don't collect power; etc).
  • Online lobbies may be bugged.
  • Developer Mr. Darkness has terrible internet.

New in Lambda Wars 12.02.2015 Beta (Dec 2, 2015)

  • Match results & history:
  • Match history is now tracked. You can view your recent matches by clicking your profile name
  • For each match basic statistics and graphs are available, such as unit kill/lost counts and spent resources (more are planned)
  • UI:
  • New animated main menu background
  • Announcer:
  • New Combine Announcer sounds
  • Gameplay & Balance:
  • REBELS:
  • Junkyard:
  • Replaces HQ as Rebel starting building.
  • Builds Engineers and Scouts, no longer builds DOG.
  • Provides 3 population.
  • HQ:
  • Requires Triage Center.
  • Cost decreased from (300 req, 100 sec) to (70 req, 40 scrap, 70 sec).
  • Builds Vortigaunt and Dog, Vortigaunt Den removed.
  • Provides no population.
  • Set health to 1000.
  • DOG:
  • Cost and build time reduced from (90 req, 150 scrap, 120 sec) to (90 req, 90 scrap, 90 sec).
  • Damaged reduced from 100 to 50.
  • View distance decreased from 1000 to 900.
  • Dog unlock removed. Builds at HQ but requires Munitions Depot.
  • Slam
  • Damage increased from 200 to 230.
  • Radius increased from 160 to 200.
  • Recharge time decreased from 10 to 2.
  • Energy decrased from 25 to 15.
  • Autocasts if 2 enemies range instead of 4.
  • Constant bonus damage vs Strider increased from 50 to 100.
  • Jump
  • Recharge time decreased from 10 to 0.
  • Energy cost increased from 25 to 40.
  • Saboteur Sabotage ability:
  • Time increased from 5 seconds to 12 seconds.
  • Can take control of all enemy structures except
  • Starting buildings: Junkyard and Combine HQ.
  • Late game production structures: Spec Ops, Rebel HQ, Synth Factory.
  • Tech Structures: Armory, Munitions Depot, Triage Center.
  • Vortigaunt:
  • Population count reduced from 3 to 2.
  • Cost and build time reduced from (50 req, 36 scrap, 42 sec) to (40 req, 40 scrap, 40 sec).
  • Bugbait ability
  • Throw range increased from 1000 to 3000.
  • Recharge time decreased from 30 to 12.
  • Bugbait antlions
  • Changed attack attribute from slash to shock.
  • Melee attack damage reduced from 10 to 2.
  • Melee attack delay reduced from 1.5 to 1.
  • Leap attack damage increased from 15 to 120.
  • Leap attack minimum and maximum range increased from (256 and 720) to (1200 and 2200).
  • Health increased from 80 to 90.
  • Viewdistance decreased from 730 to 600.
  • Maxspeed decreased from 450 to 354.
  • Scale decreased from 0.8 to 0.75.
  • Teleporter:
  • Reduce recharge time from 80 to 16 seconds.
  • Reduced teleport cost from (100 req, 45 scrap) to (30 req).
  • Reduced build time from 80 to 50.
  • Changed requirements from (Munitions Depot and Radio Tower) to (Triage Center).
  • Reduced build cost from (60 req, 100 scrap) to (60 scrap).
  • Reduced teleport time from 40 to 16 seconds (including windup time).
  • Radio Tower:
  • Initial energy decreased from 100 to 50.
  • Scan radius reduced from 1200 to 900.
  • Scan energy reduced from 50 to 35.
  • Barracks:
  • Tech requirement changed from HQ to Junkyard.
  • Billet:
  • Population provided increased from 6 to 9.
  • Flamer:
  • Increased explosion radius from 128 to 320.
  • Increased view distance from 500 to 700.
  • Barrel trap:
  • Launch cost reduced from 2 scrap to 0 scrap.
  • View distances simplified:
  • Scout increased from 1215 to 1300.
  • Saboteur decreased from 1320 to 1000.
  • Partisan reduced from 825 to 800.
  • Rebel soldier reduced from 818 to 800.
  • Rebel SG increased from 710 to 800.
  • Medic decreased from 1000 to 900.
  • Rpg decreased from 1250 to 900.
  • Scrap gathering:
  • Reduced salvage time from 12 to 9.
  • Reduced salvage scrap count from 3 to 2.
  • (Scrap gathered per minute decreased from 15 to 13.33).
  • Engineer build menu:
  • Added support structures to defense submenu. (Aid station, Radio Tower, Teleporter).
  • Organized economic, production, and tech structures into different rows.
  • COMBINE:
  • Strider:
  • Removed Strider Unlock, having Mechanical Factory unlocks Strider.
  • Cost and build time reduced from (90 req, 120 power, 120 sec) to (90 req, 90 power, 90 sec).
  • Reduced health from 2000 to 1700.
  • Dark Energy Cannon
  • Increased range from 1000 to 1300.
  • Decreased recharge time from 10 to 2.
  • Decreased damage from 2500 to 350.
  • Decreased radius from 220 to 150.
  • Decreased energy cost from 75 to 30.
  • Mines:
  • Explosion radius increased from 320 to 450.
  • Damage decreased from 320 to 150.
  • Rollermine:
  • Increased stun duration from 3 to 4 seconds.
  • Set viewdistance to 800.
  • Increased explosion radius from 128 to 160.
  • Elite:
  • Accuracy reduced from High to Medium.
  • Removed AR2 unlock requirement.
  • Combineball recharge time decreased from 30 to 20.
  • Combineball damage increased from 250 to 300.
  • Reduced speed from 210 to 190.
  • Decreased viewdstance from 1100 to 900.
  • Scrap powered generator:
  • Power generation amount every 1.5 seconds decreased from 1.25 to 1.0.
  • (Power generated per minute decreased from 50 to 40.)
  • View distances simplified:
  • Hunter increased from 1056 to 1100.
  • Riot Metrocop decreased from 821 to 800.
  • Combine SG increased from 712 to 800.
  • Manhack increased from 634 to 700.
  • BOTH FACTIONS:
  • Grenade:
  • Damage radius increased from 220 to 300.
  • Damage decreased from 320 to 200.
  • Unlock cost changed from (40 req) to (30 scrap) for Rebels and (30 power) for Combine.
  • Multiple workers constructing becomes less efficient with more than 2 workers instead of 4.
  • AR2 Weapon:
  • Range decreased from 820 to 800.
  • Attack delay increased from 0.1 to 0.15.
  • Attributes:
  • Metal
  • Bullet ScaleBonusDamage increased from 0.2 to 0.3.
  • Pulse ScaleBonusDamage increased from 0.3 to 0.4.
  • Synth: Bullet damagescale increased from 0.3 to 0.4.
  • Removed Stun effect from Dog Slam attack.
  • Fixed:
  • Dedicated Server getting in a stuck state when lobby/players request a missing map on the server
  • Translations:
  • Add Ukranian translations
  • Updated Russian translations

New in Lambda Wars 09.28.2015 Beta (Sep 29, 2015)

  • Maps:
  • hlw_waste
  • Blocked ground units, besides Strider, from going up and down cliffs.
  • Added custom cover points.
  • Replaced neutral billets with destructible barricades.
  • Networking improvements:
  • Strongly reduced sending number of reliable messages when a player connects to the server, causing a "overflowed reliable channel" error when reconnecting mid game
  • Small reduction of number of reliable messages sent during the game itself
  • Fixed:
  • Rebel Engineer and Combine Metro police stuck in constructing/t-pose animation respectively in some cases
  • Rare case where a player would connect too early from lobby to a dedicated server, causing a "Server is shutting down" error message
  • Rebel Engineer salvaging scrap not doing anything/broken after the last nearby scrap marker depleted

New in Lambda Wars 09.20.2015 Beta (Sep 21, 2015)

  • Matchmaking:
  • Dedicated servers can now set a password through the convar wars_gameserver_password. Players can set the password in the lobby, reserving the server for the player.
  • Fixed:
  • Potential crash in unit path finding on certain maps (or_trapped and in particular or_washedaway/hlw_washedaway)
  • Fixed broken animations which could occur for some units

New in Lambda Wars 09.07.2015 Beta (Sep 8, 2015)

  • Fixed:
  • Rebel Mountable turret not shooting enemies
  • Rebel Engineer constructing animation not always starting
  • Misc:
  • sv_allowupload and sv_allowdownload are now disabled by default
  • Removed non-functional "customize combat music" from audio options. If you want to customize the play list, you can create a file lambdawars/scripts/default_playlist.txt with one track per line.
  • Updated Russian Translations

New in Lambda Wars 08.29.2015 Beta (Aug 30, 2015)

  • The first one is to fix a performance issue when an unit tries to attack an unreachable enemy, causing a lag spike:
  • Fixed:
  • Lag spike/performance issues when an unit tries to attack an unreachable enemy
  • Preview position of placing buildings not always being the same as the actual place position
  • Being able to place buildings partially on edges. Building placement is more strict now.
  • Missing fallback for Steam avatar image in HTML UI
  • Rollermine not exploding when killed under water
  • Maps:
  • sp_waste: Prevented AI from reaching undesired part of map.
  • Improvements:
  • When game is unable to find the Steam client, a dialog is displayed with "Steam client missing or out of date..." with a suggestion to restart Steam.
  • The second update we did today was to fix problems with placing scrap power generators as Combine, and fixes some lobby issues as well:
  • Fixed:
  • Various cases where you can't place scrap power generators
  • Not connecting automatically to player hosted games in some cases (still showing as "starting")
  • Sometimes the lobby not re-usable after the hosting player disconnects

New in Lambda Wars 08.26.2015 Beta (Aug 27, 2015)

  • Gameplay & Balance:
  • Combine Loyal Citizen now has a basic melee attack
  • Combine Soldier: Build time reduced from 27 to 23.
  • Rollermine: Reduced health from 120 to 100.
  • Power Generator: Increased health from 150 to 220.
  • Mechanical Factory: Removed Garrison requirement.
  • Veteran: Change attack attribute from pulse to plasma.
  • Claw Scanner:
  • Increased build time from 10 to 15 seconds.
  • Reduced power cost from 40 to 30.
  • Deploy mine cost requires 1 power.
  • City Scanner:
  • Health increased from 30 to 50.
  • Removed light attribute.
  • Increased view distance from 1250 to 1600.
  • Hunter:
  • Changed cost from 50r, 30p to 40r, 40p.
  • Reduced health from 350 to 300.
  • Increased jump height, able to jump over walls.
  • Barrel Trap:
  • Requires Munitions Depot.
  • Increased attack range from 1200 to 2200.
  • Increased vision range to 1200.
  • Increased cost from 20req, 15 seconds to 30req, 20scrap, 24 seconds.
  • Increased health from 200 to 300.
  • Changed launch cost from 5req, 5scrap, 9 sec cooldown to 2scrap, 5 sec cooldown.
  • Synth attribute:
  • Increased bullet damage scale from 0.2 to 0.3.
  • Increased pulse damage scale from 0.4 to 0.5.
  • Increased plasma damage scale from 0.5 to 0.8.
  • Increased explosive damage scale from 0.6 to 0.8.
  • Fixed:
  • 1vs1 option missing for various maps in game lobby
  • Player hosted games limited to 8 clients (including spectators). Limit is now 33.
  • Units not properly getting around buildings due a bug introduced in the update of 19 Augustus
  • Upgraded AR2 or Shotgun soldiers moving too fast when doing the upgrade while being affected by the stinkbomb attack
  • Strider legs no longer collide with physic objects on the map, which caused various problems
  • UI & Lobby:
  • Cleanup lobby and show error dialog when Steam lobby creation fails, rather than show a broken lobby with the error message in the chat
  • Maps:
  • hlw_waste: Changed large scrap markers to small versions.
  • Translations:
  • Updated French translations (provided by Adrien ESTEVE)

New in Lambda Wars 08.19.2015 Beta (Aug 20, 2015)

  • Gameplay & Balance:
  • Added Combine Metro Police Riot:
  • Replaces Combine early unit Metro Police with Pistol
  • - Equiped with Stunstick and ShieldImage
  • Added Rebels Partisan wtih Molotov:
  • Replaces Rebels Partisan unit
  • Autocasting ability Molotov, setting the target units on fire
  • Ability stink-bomb, temporary slowing down the movement of hit unitsImage
  • Added Combine rollermine: shocks enemy units with a small chance to stun
  • Headcrab Canister launcher:
  • Now has three launch abilities for regular, fast and poison headcrabs
  • - Reduced Canister health from 550 to 300
  • - Increased range from 5000 to 9000.
  • - Increased crawl out speed of Headcrabs
  • - Spawned Headcrabs roam the map to find enemies* Added Combine Mechanical Factory building:
  • Builds Scanners, Manhacks, and RollerminesImage
  • Added Rebel Teleporter buildingImage
  • Infested zombies now roam the map to find enemies
  • Headcrabs can now damage buildings.
  • BugBait:
  • Increased throw range from 800 to 1000.
  • Increased recharge time from 1 to 30.
  • Increased energy 30 to 50.
  • Uses smaller, faster antlion version.* Dispel:
  • Increased recharge time from 2 to 3.
  • Increased energy from 30 to 50.
  • Increased range from 800 to 900.* VortAttack:
  • Decreased energy from 10 to 5.
  • Decreased recharge time from 1.8 to 1.5
  • Decreased damage from 60 to 30.
  • Increased range from 575 to 590.* Vortigaunt:
  • Increased in combat energy regeneration rate from 1 to 2.
  • Increased speed from 242 to 245.
  • Decreased build time from 48 to 42.
  • Decreased health from 300 to 250.
  • Decreased max energy from 370 to 200.
  • Changed cost from 45req, 50scrap to 50req, 36scrap* Vortigaunt Den:
  • Decreased scrap cost from 40 to 30.
  • Decreased build time from 54 to 50.* Manhack:
  • Removed light attribute.
  • Reduced health from 40 to 30.* Veteran:
  • Requires Steady Position to attack.
  • Added Smoke Grenade ability.
  • Increased range from 870 to 1100.
  • Increased build time from 32 to 35.
  • Decreased health from 210 to 170.
  • Decreased view distance from 1200 to 1000.
  • Increased requisition cost from 45 to 50.* Saboteur - Removed Smoke Grenade.
  • Combine Sniper - Increased health from 110 to 160.
  • Hunter - Reduced power cost from 50 to 30.
  • Synth Factory - Reduced power cost from 50 to 40.
  • Claw Scanner:
  • Mine automatically recharges after being deployed.
  • Mine is uncloaked, health increased from 40 to 100.
  • Mines no longer bounce and roll after being dropped.
  • Mines hop towards enemy.*Attributes:
  • Disabled bullet 2 bonus damage vs creature.
  • Disabled pulse 0.6 damage scale vs creature.
  • Disabled shock 50 bonus damage vs heavy.
  • Disabled shock 0.5 damage scale vs synth.* Rebel & Combine Barricade - Added 1 extra cover point.
  • Improved reliability of Dog Jump ability
  • Hunter jump ability: Behaves more predictable and now acts on all Hunters in player selection
  • Combine Manhacks can now be build at the Headquarters, with Armory building as requirement
  • Replaced Combine Observer by not cloaked, faster and cheaper Scanner unit
  • RPG attribute now has reduced damage against medium (-50%) and heavy (-30%) types of units
  • Reduce flash ability recharge time from 60 to 25
  • Overrun:
  • Vortigaunt starts at full energy when spawned
  • Energy of all units is replenished between waves now
  • Maps:
  • hlw_synth, hlw_antarctica and hlw_aurora: update scrap points to use small versions
  • hlw_thirst: mountains are now impassable and removed (confusing) day/night cycle
  • Added: or_village (Overrun mode)
  • sp_valley - Combine attack your flag on hard difficulty
  • hlw_mine: tweak scrap marker position to fix an issue where engineers could get stuck
  • UI & Lobby:
  • New loading backgrounds;
  • Metrocop loading background by Revvylo* Show game mode for found online games
  • Improved speed of creating or joining a lobby
  • Fail to join lobbies on different game version (through friend invites), which would result in not joinable games
  • Small performance improvements html UIImage
  • Unit Navigation:
  • Simplified navigation meshes, preventing several issues and resulting in better performance
  • Some unreachable cover spots are now filtered from being displayed
  • Fixed:
  • Ability being cancelled before the player can target something due units dying in the selection
  • Unable to place mountable turrets properly on some map spots (hlw_slums)
  • Fix units not following a target unit properly after the target unit hold a position or was in cover
  • Melee units (e.g. Zombies) not getting close enough to hit buildings
  • Fog of War toggle in Sandbox showing incorrect behavior
  • Strider minigun shooting at feet of infantary rather than body
  • Rebel rpg attribute not being applied to enemy units, resulting in missing bonus damage against synth type of units (Strider and Hunter)
  • Potential exit crash due cleaning up CEF panels
  • Fix (online) game lobby empty and unusable upon creation in some cases
  • Fix black terrain, only in Simple lighting mode (e.g. Geforce 7 cards)
  • Fix checkmark font character not displayed in game lobby on Windows 10
  • Misc:
  • Add Hungarian translations, provided by Bence Gercuj
  • Russian translation updated by Chiffer

New in Lambda Wars 06.12.2015 Beta (Jun 13, 2015)

  • Gameplay & Balance:
  • Vortigaunt:
  • Reduced dispel energy from 75 to 50
  • Reduced dispel range from 900 to 800
  • Increased dispel animation speed
  • Reduced vortattack range from 750 to 575
  • Reduced vortattack energy from 18 to 10
  • Increased vortigaunt speed from 226 to 242
  • Removed bullet bonus damage vs creature attribute
  • Vortigaunt Den: Decreased cost from 50r/45s, to 45r/30s
  • Synth Factory: Reduced power cost from 70 to 50
  • Hunter: Reduced power cost from 60 to 50.
  • Combine Sniper:
  • Decreased power cost from 40 to 35.
  • Decreased steady position time from 4 seconds to 3.
  • Explosive Barrel Trap:
  • Increased explosion radius from 128 to 256.
  • Increased explosion damage from 120 to 170.
  • Rebel AR2: Decreased from 20 scrap to 15.
  • Headcrab Canister Launcher:
  • Increased range from 4000 to 5000.
  • Increased launch power cost from 15 to 20.
  • Reduced sniper damage vs metal attribute from 0.7 to 0.5.
  • Dog: Increased health from 750 to 850.
  • Maps:
  • sp_valley: Fixed problems with Combine base unable to be destroyed.
  • hlw_base4: Used black sky to fix bright cubemaps.
  • Sandbox:
  • Add option to toggle fog of war on and off
  • UI & Game Lobby:
  • Add cancel button when launching a game
  • Fix a case where game lobby could be stuck finding a server
  • Fix a case where you could press the launch button multiple times, causing the map to be loaded mutliple times
  • Re-enable the lobby for a new game after game ends, so no new lobby needs to be made
  • Translations:
  • Updated Spanish translations, provided by Senor Ernst.
  • Added French translations, provided by Bill Steelman
  • Fixed:
  • Friendly fire achievement broken
  • Being able to launch headcrab canister at some invalid locations
  • Fix sv_cheats not being set to 0 when starting a game through matchmaking as host

New in Lambda Wars 05.31.2015 Beta (Jun 1, 2015)

  • Gameplay & Balance:
  • Increased base income from unfortified control point from 0.15 to 0.2 requisition per 1.5 seconds
  • Reduced sniper steady position time from 5 to 4.
  • Reduced sniper power cost from 50 to 40
  • Increased metal attribute damage bonuses for plasma, explosive, pulse, and fire.
  • Reduced power generator cost from 20 req to 15.
  • Increased headcrab launcher cost from 30r/40p to 40r/50p
  • Reduced launch headcrab ability range from 6000 to 4000, reduced cost from 30r/60p to 35r/15p
  • Increased dispel range from 800 to 900 slightly lowered animation speed.
  • Reduced dispel cooldown from 10 seconds to 2.
  • Barrel trap:
  • Added oildrum model with 128 explosion radius instead of 256.
  • Increased launch speed from 450 to 600.
  • Lowered reload time from 15 seconds to 9 seconds.
  • Increased range from 1024 to 1200.
  • Reduced requisition cost from 10 to 5.
  • Barrel and mortar disabled required rotation.
  • Stalkers start constructing a placed building as soon as in construct range, rather than when at the edge of the building to be placed
  • Dog Slam/Jump attack is now applied as splash/radius damage, rather than fixed damage
  • Maps:
  • Remove buggy day/night cycle from hlw_outland, hlw_slums and hlw_thirst
  • hlw_jungle: fix unreachable scrap marker
  • Visuals:
  • Update destruction effects Combine Scrap Power Generator building
  • UI:
  • Display a confirm dialog When player is hosting a game and other players are connected and presses disconnect to prevent accidentally shutting down the server
  • Display different "invalid position" message for when a Combine building can't be placed due no nearby of power generators
  • Fix empty CPU difficulty selection entry in lobby
  • Fixed:
  • Various cases where units could get stuck under rocks/cliffs, in particular on or_crashed and or_hill (Overrun Antlions wave type)
  • Strider moving at wrong height
  • CPU Player:
  • Fix easy CPU player being too aggressive. No longer attacks player directly and production of units is more limited.
  • Scout will now use infiltrate ability when encountering enemies
  • Misc:
  • Add fortification hint when capturing a control point the first time (game instructor option), added for PCreeper1

New in Lambda Wars 05.22.2015 Beta (May 25, 2015)

  • Fixed:
  • Unable to place Combine Generation Post building
  • Incorrect rally point visualization in some cases
  • "Let's Watch Some Fireworks Go Kaboom!" achievement not working correctly
  • Possible to start an Overrun or Annihilation game with the wrong start building
  • Overrun:
  • Canister disappears after 60 seconds if not destroyed (zombie wave type)
  • Visuals:
  • Add team colors to Combine Scrap Power Generator building
  • Updated partial effect for combine scrap generator

New in Lambda Wars 05.14.2015 Beta (May 14, 2015)

  • Update with various bug fixes and map updates:
  • Maps:
  • hlw_jungle - changes to prevent Striders from falling beneath the map
  • hlw_waste, hlw_thirst, hlw_slums, hlw_outland - updated scrap points to multiple smaller versions
  • Fixed:
  • Various improvements and fixes for Combine CPU Player
  • Incorrect unit Strider movement around certain places on maps
  • Being able to place buildings through other buildings in some cases
  • Incorrect unlock requirement for friendly fire achievement
  • Gameplay & Balance:
  • Increased base income from unfortified control point from 0.1 to 0.15 requisition per 1.5 seconds

New in Lambda Wars 05.09.2015 Beta (May 9, 2015)

  • Achievements:
  • Added 20 achievements: http://steamcommunity.com/stats/270370/achievements/
  • Gameplay & Balance:
  • Update Combine Resource system:
  • Remove scrap collection and replace everything by power again
  • Regular Power generator generates the power resource again, but at a much lower rate
  • Introduce Scrap Power Generator, placed on scrap piles
  • Increase requisition cost of Rebel Partisan from 10 to 12
  • Increase requisition cost of Combine Metropolice from 15 to 18
  • Increase scrap cost Rebel Veteran from 15 to 20.
  • Decrease damage of Dog from 175 to 100 and decrease health from 800 to 750.
  • Reduce Revolutionary Fervor ability accuracy bonus from 0.25 to 0.1
  • Combine Elite alt fire ability now ignores friendly units for the first 0.35 seconds
  • Maps:
  • Added hlw_jungle - A shanty town with 8 individual spawns, an open centre, and 3 narrow bridges over trenches along the outer parts of the map.
  • Updated hlw_snow_wasteland - Added reoccurring snow tornado and closed off centre area with destructible fences.
  • Updated hlw_village - Fixed units unable to use bridge on right side of map.
  • Fixed:
  • Broken/bad navigation of soldier/human sized units around Headquarters buildings
  • Air units (Observer, Strider) get stuck at towers on hlw_base4 (and similar cases on other maps)
  • Metropolice deploy manhack ability requires the Armory in Overrun

New in Lambda Wars 04.26.2015 Beta (Apr 27, 2015)

  • Gameplay & Balance:
  • Decrease cooldown Strider Cannon ability from 25 to 10 seconds
  • Maps:
  • hlw_village: Added npc clips over holes in wooden dock and pier area, fixing some navigation problems.
  • Fixed:
  • Crash in unit pathfinding on some maps: or_trapped, or_washedaway, or_hill, hlw_base4
  • Player ending up in empty map after host player disconnects from game
  • Lobby players not auto-joining lobby host in some cases
  • Launched Headcrab canisters in Overrun getting stuck in the headquarters building
  • Headquarter buildings exploding after a player rejoins the game on hlw_base4

New in Lambda Wars 04.25.2015 Beta (Apr 25, 2015)

  • Gameplay & Balance:
  • Increased cost Combine Loyal Citizen from 5 to 8 requisition
  • Add Combine Armory requirement to Deploy Manhack ability
  • Fixed:
  • Being able to place buildings at various invalid locations, such as wall edges
  • Being unable to place buildings at various spots
  • Incorrect unit path finding for long distance move orders
  • Rebel Engineers and Loyal Citizens instantly delivering Scrap in some cases
  • CPU Player not producing any units in Overrun game mode
  • Unable to queue the following abilities as orders when the ability is automatically executed on a target: construct, garrison, mount turret and salvage abilities
  • Missing Rebel Engineer select/move/attack order sounds

New in Lambda Wars 04.18.2015 Beta (Apr 19, 2015)

  • Today we released an update with various gameplay changes, bug fixes and updates to the CPU player.
  • The most notable gameplay changes are in the resource system. The Combine faction now uses scrap as secondary resource requirement for most units and buildings, except for units such as the Strider and Headcrab cannister launcher.
  • A new building, the Combine factory, is introduced as collection point for scrap and the Combine loyal citizen unit as scrap collector.
  • Regular power generators no longer generate the power resource and are now only required for powering nearby buildings. Instead the Combine need to build a separate larger version of the power generator for this purpose. In addition, most of our maps now have groups of four or five smaller scrap piles placed around the control points, making it easier to be shared between players in teams.
  • Another big change in the resource system is that it's now possible to deplete requisition and scrap during the game duration. With this change we hope to make make turtling a less viable strategy.
  • The full changelog for this update is:
  • Gameplay & Balance
  • Control Points only generate a limited amount of requisitionScrap points can now run out of scrapSmall scrap marker - Reduced max number of workers from 3 to 2Control Point income is no longer reduced based on the number of players in a team gameAdd "Speed" ability to Strider, draining energy in return for higher movement speedCombine Elite Energy Ball ability now does friendly damageCombine Elite Energy Ball ability now bounces off all buildingsReduced RPG range from 1000 to 900.Hunter:
  • Add jump ability to Hunter. Does no damage, just quickly moves to target location.
  • Reduce Hunter attack range to 550 (from 820) and increase flechette damage from 8 to 10.Veteran:
  • Lowered attack speed from 1.8 to 2.
  • Increased damage from 90 to 100.Flamer:
  • Increased burning status effect duration from 1 second to 10 seconds.
  • Reduced damage from 5 to 2.
  • Reduced range from 370 to 350.
  • Increased burning damage from 5 to 10.
  • Removed smoke grenade.
  • Increased view distance from 475 to 500.Saboteur:
  • Changed smoke grenade cost from 5 scrap to 40 energy.
  • Reduced smoke grenade cooldown from 9 seconds to 1 second.
  • Reduced smoke duration from 15 seconds to 10 seconds.
  • Changed initial unit energy from 100 to 40.
  • Reduced C4 cost from 20 scrap to 15 scrap.Fire attribute:
  • Reduced from 20 to 12 vs light.
  • Reduced from 12 to 6 vs medium.
  • Added 3 constant bonus damage vs buildings.
  • Maps:
  • hlw_village, abandoned, metro, woodland, forest, base4, mine - Scrap markers now in groups of 4 and 5.
  • Visuals:
  • New Combine energy ball particle effect
  • CPU Player:
  • Retweaked CPU player to have better balance for fortifying control points, base building and producing unitsFixed CPU player not placing any buildings in some cases, in particular the Combine CPU PlayerFixed bug where CPU Players would not compute the correct resource income in team games (affecting their unit production)Rebel CPU Player placing too many unneeded billets at the start of the game
  • Fixed:
  • Missing unit navigation on tutorial mapUnits running into walls or buildings in some casesIncorrect select/move/attack sounds for female rebel soldier modelPotential "CUtlRBTree overflow!" crash to desktop error, which could occur on long running instances of Lambda Wars (dedicated servers)
  • We are also working on multiple other features for next updates, which include achievements, vehicles and save/load support for single player games.

New in Lambda Wars 03.12.2015 Beta (Mar 13, 2015)

  • Gameplay & Balance:
  • Decrease damage Rebel Veteran crossbow from 110 to 90Increased Rebel SG build time from 18 to 22Increased Combine SG build time from 22 to 27Vortigaunt now regenerates at 4 energy per second outside of combat and 1 energy per second in combat
  • Sounds:
  • Two new songs "Fight and Flight" and "Transmission" (by SBeast)Sounds for abilities Place C4 Explosive, Infiltrate, Detection Tower Scan, Sabotage, and Smoke GrenadeSelection sound for Control Point
  • Fixed:
  • Fix wrong not altered damage applied for weapons shotgun, crossbow, flamethrower, sniper rifle and rpg, caused by update of 7 March (resulting in balance issues)Potential crash when attacking brush based enemy unitsUnits getting stuck below terrain on some maps (or_hill, or_city)

New in Lambda Wars 03.07.2015 Beta (Mar 8, 2015)

  • Gameplay & Balance:
  • Vortigaunt can now only summon Antlions using the Recall ability with a cost of 35 energy. Summon rate is limited by the amount of energy
  • Change Vortigaunt initial energy from 300 to 150
  • Change Vortigaunt energy replenish rate from 3 to 1.5 per second
  • Reduce Rebel Scout energy from 100 to 50 with a initial energy pool of zero
  • Strider max energy upgrade now requires Strider unlock
  • Strider max energy is now 75 basic and 150 upgraded, cannon shot consuming 75 energy
  • Add Dog jumping attack ability
  • Dog now has 100 energy, with 25 energy cost for Slam ability and 25 energy cost for Jump ability
  • Changed Dog hp to 800
  • Dog is no longer instant killed by the Combine Elite alt fire ability. Now takes fixed damage and a stun chance of 20%
  • Combine Elite alt fire ability now has a 40% chance to stun a Strider for 3 seconds
  • Rebel RPG now has 20% chance to stun a Strider for 1.5 seconds
  • Rebel Medic can no longer heal synth type units (Strider, Hunter)
  • Fixed:
  • Overrun Zombie wave type possible getting stuck/slow progressing on or_trapped and or_washedaway
  • Strider cannon cancelling with other order not working, charging up while not facing the target, other fixes
  • Unable to stun units in some cases
  • Floor turret not hit by bullets in some cases (now uses bounding box instead of vphysics)
  • Rebel Medic not moving to the right spot when trying to heal a moving unit
  • Potential crash on exiting the game
  • Potential crash in path finding
  • UI/Lobby:
  • A green/red bar is now added in front of the player's avatar, indicating the Steam P2P connection status to the host/lobby owner
  • Map list now shows the number of players supported on the map
  • Visual & Animation:
  • Strider now ducks to charge up and fire the cannon

New in Lambda Wars 02.27.2015 Beta (Feb 28, 2015)

  • Gameplay & Balance:
  • Strider:
  • Reduced unlock time from 240 to 90 seconds
  • Replaced Dark Energy power requirement by energy cost of 50
  • Add energy to Strider, max 50 and initial on spawn 25
  • Add max energy upgrade for Strider to Combine Armory, increasing it to 125
  • Reduce recharge rate of Strider Dark Energy cannon ability from 30 to 25 seconds
  • Add max energy upgrade to Rebels Triage Center, increasing the max energy of the Rebel Medic
  • Units with mechanic attribute can no longer be stunned (Dog and Manhacks)
  • Increase Vortigaunt Dispel ability speed 2.5 times
  • Increased RPG scrap cost from 40 to 50.
  • Reduced DOG unlock time from 240 to 120 seconds.
  • Combine Elite now requires unlocked AR2 to be recruited
  • Switching to shotgun now requires unlocked shotgun in non-Overrun gamemodes
  • Maps:
  • hlw_village: Fixed units not using bridge on right side of map.
  • hlw_synth: Fixed map having no navigation.
  • Fixed:
  • Certain unit/ability properties modified using Attribute Editor in Sandbox not reset after map change
  • Crash when no path was found to certain buildings
  • Engineers not properly moving back and forth to scrap points when the scrap collection point is very close
  • Engineers not playing any animation when repairing buildings
  • Units not switching to enemy with higher attack priority when the current active enemy is close to the other enemy
  • Fix several issues in Overrun wave progress
  • Misc:
  • Updated Russian Translations

New in Lambda Wars 02.22.2015 Beta (Feb 23, 2015)

  • Updated unit navigation with improvements in the following areas:
  • Path-finding around mountable turrets and barricades
  • Path-finding around units in cover
  • Path-finding of air units (observer, claw scanner, strider)
  • General improvements in resolving blocked situations
  • Bonus Crates and Overrun Headcrab Cannisters are now always launched on a reachable spot for soldiers
  • Gameplay & Balance:
  • Added Rebels Junkyard building, producing Dog
  • Added Combine Mortar defence building
  • Vortigaunt:
  • Increased Energy Blast damage from 50 to 80 per beam (fires 2 beams).
  • Increased Energy Blast energy from 15 to 18.
  • Decreased Energy Blast range from 950 to 750.
  • Removed damage bonus against 'medium' from 'shock' Vort attack attribute
  • Added -40% scaling damage from 'pulse' attacks to Vort's 'creature' attribute
  • Decreased health from 450 to 370.
  • Increased knockback of Dispel ability and Zap Beam attack
  • Dispel knockback only affects enemies now
  • Added Stun chance of 33% to Dispel ability
  • Added Stun chance of 5% to Zap Beam attack
  • Increased damage radius of Dispel ability from 200 to 225
  • Reduced Antlion summon rate
  • Floor Turret: Decreased range from 870 to 800
  • Combine mines no longer show up on minimap
  • Maps
  • hlw_village:
  • Changed capture areas into large zones.
  • Manually placed cover spots.
  • Replaced normal scrap markers with small ones.
  • hlw_woodland:
  • Added 3 more small scrap markers.
  • Made cars and other large props physics objects.
  • hlw_slumdoll: Renamed to hlw_metro.
  • or_trapped: enemy units that don't fit the map are now filtered from the Overrun wave (Antlion Guard Boss and Strider)
  • Menu/UI:
  • You can mute players in lobby/global chat by clicking their name and press mute. You can also visit their Steam profile through the dropdown
  • Updated "Waiting for Players" screen, shown pre-match when other players are still loading
  • Randomize default 8 player map selection in gamelobby
  • Visuals:
  • Added team color textures to Vortigaunt Den
  • Fixed:
  • CPU Players only spending resources on cheapest units
  • CPU Players computing their shared team income incorrectly (used for decision making)
  • Overrun mode sometimes not progressing to the next wave
  • New Combine sniper beam effect being displayed wrongly
  • Charge ability charging at the nearest enemy instead of targeted enemy/unit
  • Charge ability not doing any damage against neutral barricades
  • Charge ability not stopping the charge after hitting an enemy building
  • Mission items showing up as error models on sp_radio_tower
  • Missing foot step sounds Strider
  • Missing death sound Hunter
  • Units without attack move ability (e.g. observers.) not doing anything when targeting neutral barricades
  • Rare crash related to unit selection/camera unit following
  • Fix start-up crash when path to Lambda Wars folder contained certain characters
  • Dedicated server resuming from hibernation potentially hanging after a player rejoins an active game
  • Misc:
  • Screen shake is now applied to players for various effects, such as building explosions
  • Updated Swarm Keeper bonus map. Added missing sounds, various particle effects and some minor improvements.

New in Lambda Wars 02.05.2015 Beta (Feb 9, 2015)

  • Balance/gameplay:
  • Antlions summoned by Vortigaunt can no longer capture control points
  • Increased small scrap marker maxworkers from 2 to 3.
  • Fixed:
  • Texture corruption/instability due a bug in the html ui rendering, usually occurs at the start of a map
  • Groups of Vortigaunts using the dispel ability causing enemy units to fly to the other side of the map
  • Strider's Impale ability failing in some cases
  • Visuals:
  • New Combine Sniper fire beam effect
  • Updated "waiting for players" screen at start of a match
  • Maps:
  • Updated: hlw_snow_wasteland (tweaks)
  • Updated: hlw_slumdoll, hlw_woodland, hlw_abandoned
  • Changed capture areas into large zones.
  • All cover points remade and manually placed.
  • Replaced normal scrap markers with small scrap markers.

New in Lambda Wars 01.24.2015 Beta (Jan 26, 2015)

  • Balance/gameplay:
  • Reduce rate at which the Vortigaunt can spawn Antlions
  • Added autocast for the rebel radio tower scan ability, if on, it will automatically scan the last scanned position
  • Hunter flechette damage increased from 5 to 8, cost is now 50r 60p and build time 45s
  • Reduced Rebel shotgun health from 180 to 160.
  • Reduced Combine shotgun health from 240 to 220.
  • Reduced shotgun range from 550 to 500.
  • Reduced Rebel shotgun cost from 10 scrap to 5 scrap.
  • Increased Rebel shotgun movement speed from 231 to 250.
  • Increased Combine shotgun movement speed from 227 to 247.
  • Reduced flamer maxrange from 450 to 370.
  • Crossbow now has proper reload time after shooting an explosive bolt
  • Fixed:
  • Combine Elite alt-fire ability not hitting Striders
  • Cooldown incorrectly set on Metrocops that did not deploy a Manhack because of not enough resources
  • Rebels radio tower taking population while scan is active
  • Unable to switch target firing buildings with Metrocop, Engineer and Stalker
  • Various menu/chat/lobby graphics layout issues
  • Maps:
  • hlw_camp: Removed.
  • hlw_woodland: Added. Remake of hlw_camp.
  • Visual:
  • Added team color textures to Dog, Vortigaunt, Hunter and Claw Scanner
  • Improved team color textures of all Combine infantry
  • Misc:
  • Added new gamemode called "Destroy HQ", you win by destroying all enemy HQ buildings
  • Added ? behind gamemode dropdown box, displays gamemode description tooltip on mouse hover.