What's new in LEVEL UP! Demo 0.13
Apr 25, 2016
- Added selectable wielded items.
- Added plasma gun (powerful, but overheats quickly).
- Higher enemy health in later levels.
- New explosions and smoke.
- Screen shake (slider in options).
- New HUD.
- Miscellaneous technical updates.
New in LEVEL UP! Demo 0.11 Demo (Feb 2, 2015)
- Replaced UI system with a new one from Arcane Worlds.
- Added options and configurable controls.
- Added pause menu.
- New crosshair.
New in LEVEL UP! Demo 0.10 Demo (Nov 21, 2014)
- Changed graphics to 2D.
- Removed launcher.
- Fixed incorrect boss destruction when using wall destruction upgrade
New in LEVEL UP! Demo 0.06 Demo (Oct 29, 2014)
- Added procedurally generated enemies
New in LEVEL UP! Demo 0.05 Demo (Oct 29, 2014)
- Added boss fight at the end of level 4
- Characters will now move with the object they are standing on
- Fixed some minor bugs
New in LEVEL UP! Demo 0.04 Demo (Oct 29, 2014)
- New "steel" rooms randomly added to the levels
- Collectable bonuses: health and upgrade points
- Explosive barrels
- The first level is shorter now
- Full collision system rewrite
- The hero is slower to accelerate now, but stops fast
- The hero can jump after walking off a ledge for a short time
- Interpolating hero hands angle for smooth motion
- Updated BASS to the latest version
New in LEVEL UP! Demo 0.03 Demo (Oct 29, 2014)
- Rewrote game logic to use new system from Arcane Worlds
- Music and Sounds by Michael Grubb of ShuffleBitSound
- Added simple background
- Added initial title screen / main menu
- Added icon
- Fixed bug in paid version that caused game to access D: drive
- Clipping mouse cursor to fullscreen window on multi-monitor system
- Fixed restoring fullscreen game (after switching out with Alt-Tab)
- Shader compiler DLL is not required now, and used if available
New in LEVEL UP! Demo 0.02 Demo (Oct 29, 2014)
- Procedurally generated levels
- New level graphics