What's new in King's Bounty: The Legend Patch (Multilanguage) 1.7

Dec 2, 2008
  • No more crashes on FX5xxx video cards
  • Duration of Cloud of Poison determines the amount of attacks that Cloud makes before disappearing
  • Holy Anger skill doesn't affect demons and undead in the player's army
  • Dancing Axes talent used for healing now takes into consideration the level of damage inflicted
  • Items going out of the player's control give no bonuses to player's morality level
  • Emerald Dragons receive the Immune to Mind spells
  • Defend characteristic of Zerock's Wall now equals 10
  • AI calculation formula of Gremlin Towers inside items changed
  • Other small improvements

New in King's Bounty: The Legend Patch (Multilanguage) 1.6.5 (Oct 22, 2008)

  • No more crashes on FX5xxx video cards
  • Duration of Poison Cloud determines the amount of attacks that Cloud makes before disappearing
  • Holy Anger skill doesn't affect demons and undead in the player's army
  • Blade Dance talent used for healing now takes into consideration the level of damage inflicted
  • Items going out of the player's control give no bonuses to player's morality level
  • Emerald Dragons receive the Immunity to Mind effect
  • Defend characteristic of Zerock's Wall now equals 10
  • AI calculation formula of Gremlin Towers inside items changed
  • Default button in Options mode restores default settings
  • "C" (Cast) button in adventure mode opens the Book of Magic
  • While moving to different locations the loading bar is now blue
  • Infrequent crashes when loading saved games taken care of
  • Mistake in calculating morality of items and their pop-up windows fixed
  • Calculation of the level of character and spirits of rage now depends on difficulty level
  • Neoka wife can have children
  • Fight won't start while the hero opens chests, digs for treasures or travels using the Book of Life/Death
  • Vampires are now under control after transformation to bats
  • Order of units' turns renews after each action
  • Changes to Initiative for shocked units influence on current round
  • Enemy units do not cast magic spells on invisible units
  • Improved pop-up tip appearance/rendering for distant attacks
  • Greasy Mist spell gets damage bonuses from items and doesn't decrease resistance of creatures with fire immunity
  • Snakes can use Lunge skill against any objects they can attack on the arena
  • Pop-up window of Ghost blade spell is corrected
  • Effect of Dispell when casting on hypnotized and charmed creatures improved
  • Quests pending when arriving to Darion on submarine fixed
  • Necromancy skill fixed
  • Bug causing two units to appear in one hex fixed
  • Mirabella crash fixed
  • Game does not crash when inventory is re-sorted
  • Pop-up window fixed when there are similar improving morality level items in inventory fixed
  • Crash when turning the pages of the Book of Magic on PCs with a lack of video memory fixed
  • Shader error on old ATI video cards fixed
  • Crashes of the game when saving fixed
  • Inert enemy phantom units removed (works for previously saved games only)
  • Incorrect counters of resources collected and enemies killed in several quests fixed
  • Error with rendering of several text messages simultaneously fixed
  • Mage receives two scrolls of magic after beating Giant Tortoise
  • Missing pictures showing portals' fixed
  • Children are chosen from the list randomly after loading when loading the same saved game
  • Incarnations of Haas killed before getting the Skaar's quest will be taken into account (all kills of the above mentioned incarnations before patch installation will be lost)
  • The morality of enemy units is always neutral
  • Message about item's suppression doesn't appear if the item changes morality itself
  • Hero can now be controled with "W","A","D" buttons, "E" button is for digging (parameter setf ~enablewsad 1 in game.ini file)
  • Other small improvements