KeeperRL Demo Changelog

What's new in KeeperRL Demo Alpha 25 Hotfix 1

Aug 31, 2018
  • Fixed an issue with pathfinding through portals after game has been saved & loaded.
  • Air elemental and some special beasts have a melee attack again.
  • Fixed retirement crash.
  • Fixed a crash involving undead being killed simultaneously by a piece of equipment and sunlight in the same turn.
  • Fixed some issues with workers not dropping hauled items and equipment.
  • Fixed issues with workers arming traps.
  • Fixed multiple item hauling issues.
  • Prevented opening multiple level maps using the mouse wheel button.
  • Level memory is updated when locking/unlocking doors in control mode.
  • Fixed an FPS issue related to item hauling.

New in KeeperRL Demo Alpha 25 (Aug 1, 2018)

  • Gameplay:
  • Dark knight, a new Keeper character focused on melee skills.
  • Digging moats.
  • Added “ego” items with special effects, which can be crafted by extraordinarily talented, and usually also insane minions.
  • Added special minions with extra positive or negative buffs.
  • All AI, including enemies, can use portals when navigating around.
  • Worker AI will pick up items from multiple tiles before hauling them back.
  • Beast minions don’t trigger enemies with their attacks.
  • Equipping, picking up, and dropping equipment doesn’t use up turn.
  • Enemy AI will construct bridges if they’re cut off by water.
  • Added “stand ground”, and “ignore enemies” team orders.
  • Removed the “proximity” trigger from cyclops.
  • Every creature has separate combat experience independent of training.
  • Entire wolf pack takes up one population spot.
  • Vampire lord is stronger.
  • Adamantium golems are vulnerable to magic.
  • Added “fireball” spell.
  • Dwarves and ants won’t attack after player mines in their vicinity but, not breaching their mineral veins.
  • Bridges can be removed.
  • Escape spell teleports away from fire.
  • All prisoners can construct furniture.
  • Added potions of melee and spell vulnerability.
  • Added night vision mushrooms.
  • Added stone statue, which increases population by up to 4.
  • Summoned creatures, like flies, aren’t automatically added to current team.
  • Changes in the building menu: bridge moved to “Structure”. Changed some hotkeys.
  • Creature’s can pick up a single heavy item over their carry limit.
  • Up to 4 prisoners are allowed with having a prison built.
  • Tunnels can be filled up with hard rock.
  • Allowed building fountains in the dungeon.
  • Summoned creatures disappear when summoner is knocked-out.
  • Villains won’t launch attacks with undead minions during the day.
  • Removed the scroll of darkness and made the vampire lord a permanent darkness source.
  • All prisoners are poison resistant.
  • Dogs and other animals can be petted. AI will also pet animals sometimes.
  • UI:
  • New villains UI with attack and trigger notifications, easier pillaging and browsing villains.
  • New animated sprites for water, lava, torches, fountain.
  • Animations for melee attacks and creature death.
  • New sprites for zombie, bears, and the warriors tribe.
  • Creature’s health percentage is displayed in map legend.
  • Immigrants first name is displayed in immigrant menu.
  • New UI for selecting numbers.
  • Added music and sfx volume controls.
  • Added an in-game bug reporting menu.
  • Message boards can be viewed in real-time mode by clicking on them.
  • Icons of all items lying on the ground or in a creature’s possession are displayed in map legend.
  • Portals are colored based on their pairing.
  • Fixes:
  • Improved late game framerate.
  • Fixed attacker AI issues which caused them to never reach the player.
  • Fixed lighting glitch related to trees being destroyed while on fire.
  • Fixed issue with bogus “enter tile?” warning after tile is no longer on fire.
  • Fixed kraken’s behavior.
  • Fixed spell and buff timeouts are on retired keeper maps.
  • Doppelganger no longer absorbs some effects that did’t make sense, like “collapsed”, “stunned”, etc.
  • Placing traps on top of doors and other furniture is not allowed.
  • Game will create a directory for save files if it doesn’t exist.
  • Tile memory is updated when items are pillaged using the villain menu.
  • Fixed tiny glitches when rendering fog-of-war.
  • Made it impossible to retire in the tutorial.
  • Fixed crash caused by enslaving the same retire creature twice.

New in KeeperRL Demo Alpha 24 (Jun 30, 2018)

  • Fixed a crash involving pushing a creature into fire.
  • Fixed a crash when player is killed by a scroll of fire.
  • Fixed a crash involving the “move now” command when minion is on an enemy site.
  • Added diagnostic check for a crash related to boulder swapping position with a spirit creature.
  • Added diagnostic check to task updating crash.
  • Fixed graphical glitch/screen corruption occurring on some computers.
  • Fixed crash caused by an AI controlled summoned minion (like fly) becoming team leader in full-control mode.
  • Fixed crash involving a creature being killed instantly when arriving to a new site.
  • Fixed movement glitch in ASCII mode. (ASCII mode features full movement animations from now on).
  • Made the fire scroll catch fire immediately when read.

New in KeeperRL Demo Alpha 23 (Oct 26, 2017)

  • Gameplay:
  • Endless game mode: no conquest objective, recurring enemy waves, survive as long as possible.
  • Mana is awarded only for conquest or defeating enemy waves in the ‘endless’ mode. (Except optionally in the ‘free play’ mode, where you can enable mana generation in the library.
  • ‘Crafting’ tech is acquired by default.
  • Added spell damage and ranged damage attributes.
  • Added ‘magic missile’ spell which deals damage based on creature’s spell damage attribute.
  • Removed strength, dexterity, and accuracy attributes.
  • Removed missed attacks.
  • Removed backstabbing (while invisible, opponent blind, etc).
  • Removed minimal strength requirement for some weapons.
  • Removed projectile items, ranged weapons have infinite ammo.
  • Added 3 experience types: melee, spell, and ranged.
  • Melee training in training room, spell in library, ranged in archery range.
  • Fixed upper limits for each kind of experience for every creature.
  • Added 3 library tiers: wooden, iron and gold with increasing training limits.
  • New spells are learned at specific spell experience levels.
  • Added ‘Heal other’, ‘Summon elemental’ spell.
  • Available minion tasks based on skills and traits, and not hard-coded.
  • Imp morale affects their speed. Imps can be whipped.
  • Bleeding only as an effect of some weapons and after limbs are cut off.
  • Creature attributes don’t decrease when low on health.
  • Combat more deterministic and slower.
  • New formula for gaining experience from combat.
  • Added vulnerability and resistance effects for each damage type, acquired via rings, potions or intrinsically by some creatures.
  • Minion statues and throne cost mana, Demon shrines consume gold, portal consume stones, and eyeball consumes wood.
  • Imps and potions cost gold.
  • Removed first-aid-kits except for the adventurer.
  • Vampire lord wakes up hostile!
  • AI doesn’t panic so easily when wounded.
  • Only imps can whip
  • Prisoner execution at a gallows construction.
  • Full control mode where you control every creature on the team.
  • Shared visibility between all minions and eyeballs.
  • Vultures much less common.
  • Made giant spider webs invisible.
  • Dragons cast spells.
  • Tweaked how courage and morale works on panic during combat.
  • Made AI make better use of circular blast.
  • Tweaked cost of navigating around friendly creatures in pathfinding.
  • Fixed handling of simultaneous elf and night visions.
  • Reimplemented elf and night visions as effects: now available through rings and inherited by doppleganger.
  • Reimplemented sunlight vulnerability as an effect.
  • Added magical weapons, which use creature’s spell damage attribute.
  • Demon Den, Unicorns villains.
  • AI will try to break choke points by digging or destroying walls.
  • Added ‘destroy walls’ scroll to some enemies in endless mode.
  • New demon shrine and throne sprites.
  • Silver elven bow artifact.
  • ‘Alchemical conversion’ tech which allows changing gold into other resources, and iron into gold.
  • Artifact potion that regenerates all limbs.
  • Ants and dwarves can dig through walls when attacking. (but not through reinforced walls)
  • All enemies dig through any walls if the Keeper is completely cut off.
  • Health regenerating ring and mushroom, intrinsic regeneration for some creatures.
  • Potion of telepathy, and melee resistance.
  • Ring of magic resistance.
  • Allow naming individual items.
  • Minion morale is no longer maxed-out when in a team commanded by the Keeper.
  • Added “satiated” effect that prevents minions from eating and improves morale and defense.
  • Added “rested” effect that prevents minions from going to sleep and improves morale and defense.
  • Added rings of wakefulness and satiety.
  • Keeper is allowed to sleep.
  • Removed ‘stun ray’ spell.
  • Decrease production time of steel and steel goods.
  • Redefined civilians and fighters in enemy villages.
  • Dogs can no longer be leaders of villages.
  • Interface:
  • Big optimizations of rendering code.
  • Added health bars.
  • All villains visible in the ‘villains’ tab.
  • Animations for some offensive spells.
  • Nicer map object hints with more information.
  • Nicer minimap when fully extended.
  • Removed tooltips for items on the right side of workshop window.
  • Optimized splash screen.
  • Improved item counts display in workshops UI.
  • Bug fixes:
  • Excluded bogus outdoor tiles from some caves territories.
  • Fixed crash involving items destroying themselves.
  • Fixed throne unicode symbol.
  • Fixed crashes when trying to load some incompatible save files.
  • Fixed a few retirement crashes.
  • Fixed messages for dying from fire, silver, acid and poison gas damage.
  • Fixed deadlock when game window is closed during world generation.
  • Fixed issues with locating pigs in pigsty.
  • Fixed various small issues in pathfinding

New in KeeperRL Demo Alpha 22 (Jun 15, 2017)

  • Gameplay changes:
  • Dedicated tutorial mode that teaches the game’s basic features and controls.
  • Saving and loading times, as well as save files sizes, decreased 2-3 times.
  • Portals are available as a building, instead of a spell. They don’t time out.
  • All resource values, except mana, are deflated 5 times. (everything costs less, you extract less).
  • Team members are woken up and untied when given a “go-to” order.
  • Creatures will not give healing items to wounded friends who already have means of healing themselves.
  • Ownership of an item by a minion is assumed when player equips the item in control mode.
  • UI changes:
  • Added setting to disable vertical sync, which may solve some framerate issues.
  • New, nicer research menu.
  • Added descriptions to keeper-adventurer menu.
  • Changed highlighting of various buttons and tab icons.
  • Clicking on controlled creature skips turn.
  • Added a simple movement animation of creatures when destroying objects, digging, and cutting trees.
  • Window “close” button is highlighted.
  • Swapped storage colors. Equipment is now blue, resources green.
  • Bug fixes:
  • Fixed UI crash when changing minion’s task.
  • Fix drowning of flying creatures that enter deep water that is in forbidden zone.
  • Fixed mouse navigation to enemies that are far away when in control mode.
  • Fixed crash in item pick up menu.
  • Made message boards work even if statistics gathering is not enabled in the settings.
  • Fixed movement animation glitch when using mouse and being interrupted by enemy.
  • Fix UI crashes involving workshops and minion equipment menu.
  • Fixed tooltips in workshop menu.
  • Fix scrolling inventory in control mode.
  • Fixed game speed dialog glitch.
  • Removed useless “execution” task

New in KeeperRL Demo Alpha 21 Hotfix 3 (Mar 10, 2017)

  • Fixed a common bug that caused the game to crash or go into an infinite autosave loop after opening a chest.

New in KeeperRL Demo Alpha 21 Hotfix 2 (Mar 7, 2017)

  • Optimization of equipment tracking. You may see big improvement in FPS in dungeons with large quantities of equipment lying around.
  • Fixed crashed caused by closing the game window during saving, loading or map generation.
  • Added diagnostics for an unresolved crash.

New in KeeperRL Demo Alpha 21 Hotfix 1 (Feb 28, 2017)

  • Fixed save file loading issues in the standalone release.
  • Fixed crash that sometimes happened when accepting an immigrant.
  • Fixed retirement crash.
  • Fixed crash when closing the game at the ‘failed audio’ warning.

New in KeeperRL Demo Alpha 21 (Feb 28, 2017)

  • Gameplay changes:
  • New immigration system and UI, which lets the player accept or reject minions, and unifies immigration, recruitment, breeding, and imp spawning.
  • New campaign game mode with fixed keeper position and villains.
  • In games where the player has won, highscores are only based on the number of turns.
  • Old campaign mode renamed to “free play”. Highscores disabled for this mode.
  • The “your evilness” trigger replaced by one based on the number of conquered villains.
  • Added kraken enemy on keeper’s base map.
  • Removed some attack triggers from retired keepers to make them less aggressive.
  • Invisible friendly creatures are visible in creature control mode.
  • Only humanoids are allowed to be whipped.
  • Non-humanoids are not allowed to open chests and coffins.
  • “Escape” spell won’t teleport creature to an inaccessible area.
  • Minerals won’t spawn next to dug out tiles.
  • UI changes:
  • Female keepers and adventurers! Gender currently has no effect on gameplay.
  • Single map mode is available through the campaign setup window.
  • Smooth scrolling through lists. Fixed various scrolling issues.
  • New UI for firing ranged weapons using the mouse.
  • Added team go-to order by drag and dropping team from the minion menu onto the map.
  • Display a guard post sprite when minion is dropped onto the map to go somewhere.
  • Added “drop everything” command in creature control mode.
  • Added tooltips with item descriptions to workshop UI.
  • New interface for paying in shops both for individual items and in bulk.
  • Added information on item weight in creature control mode.
  • Fixed various glitches involving tooltips.
  • Lesser villains are highlighted yellow on campaign map.
  • Allowed rectangle selection when claiming tiles.
  • Won’t draw selection rectangle when active order or building doesn’t allow it.
  • Tweaked some inconsistent room names in the UI.
  • Some player messages have a higher priority color. Changed “critically wounded” status to “bleeding”.
  • Bugfixes:
  • Fixed a common compatibility issue with Intel Express and similar video cards due to lack of support of non-power-of-two texture sizes.
  • Fixed capturing of prisoners.
  • Fixed torturing of prisoners.
  • Fixed an issue with loading save files on some Linux systems.
  • Fixed a common crash caused by duplicate item ids due to a bug in RNG seeding.
  • Re-implemented minion equipment tracking, which fixes various issues and removes lag.
  • Fixed save file erasing so that an autosave and normal save can’t exist at the same time.
  • Fixed updating of creature effects and resistances when equipment is taken off.
  • Fixed hiding command.
  • Fixed furniture removal from claimed squares.
  • Fixed various issues with dungeon retirement.
  • Fixed visibility updating glitches in both real-time and turn-based modes.
  • Fixed various issues and crashes in the throwing UI in creature control mode.
  • Fixed issues with some characters in the message board text.
  • Fixed map scrolling glitch in creature control mode.
  • Fixed some glitches involving rectangle selection in real-time mode.
  • Prevented overflowing keyboard queue and game lock-up by holding space.
  • Fixed issues with clicking on minions on the map.
  • Fixed crash involving a creature getting killed right after traveling to another map.
  • Fixed a crash involving bandits not able to find gold (usually caused by a player using cheats).
  • Other:
  • Changed format of highscores file to binary.
  • Added versioning to highscores, so they can be cleared after major gameplay changes.
  • The “UI zoom” setting is not available at lower resolutions to prevent crashes.
  • Replaced “no fullscreen” option in Steam launcher with “clear settings”.

New in KeeperRL Demo Alpha 20.1 (Nov 4, 2016)

  • Gameplay:
  • Added 4th geology tech tier for 1200 mana, which doubles the total amount of available resources.
  • The number of minerals dropped by digging out ore tiles has doubled, the number of veins halved for respective geology tiers. (effectively this change is neutral, except that less digging is necessary).
  • Digging out individual ore tiles takes a bit longer.
  • Decreased the number of orc shamans attracted by each library tile.
  • New menu for pillaging conquered enemies without having to personally retrieve the items.
  • Enemies are highlighted purple to prevent confusion when fighting other Keeper forces. This can be turned off via a setting in real-time and control mode.
  • Pretty custom mouse cursor.
  • Fixes:
  • Major optimizations of dungeon logic, which should keep the framerate from dropping in the late game.
  • Optimization of handling huge (>5000) piles of items.
  • Fixed game locking up in the building menu.
  • Fixed world generation crash.
  • Improved crash reporting, which should make fixing crashes much easier.
  • Fixed door locking crash.
  • Fixed single map world generation crash.
  • Fixed knights and other AI rushing to enter buildings.
  • Fixed crash caused by destroying the walls in elementalist tower.
  • Prevented walls and mountains from being destroyed by blast and word of power spells. (it’s a good feature, but needs to be implemented as a feature and not a bug :))
  • Fixed single map retirement crash caused by subtle save file corruption by dead shopkeepers.
  • Fixed animation crash caused by player-controlled creature being displaced by a spell before it made a single move.
  • Fixed a crash involving “Bring item” and “Apply item” tasks.
  • Fixed trap arming issues after the arming task is cancelled.

New in KeeperRL Demo Alpha 20 (Oct 31, 2016)

  • Gameplay changes:
  • Steel resource, furnace and steel products.
  • Free floor and furniture placement.
  • Manual scheduling of production.
  • Steel and traps production scheduled automatically as needed.
  • Training room upgrades.
  • New formulas for creature experience gains from training and combat.
  • Manual ordering of doppelganger absorbtion.
  • Merged all crafting tasks, minions automatically choose what to work on.
  • New skills that influence workshop productivity and mana production.
  • Most furniture blocks movement.
  • More iron and stone generated on map, more wood dropped by trees.
  • Iron working tech more costly.
  • New trigger that causes major enemies to increase their attacks after 7k turns.
  • Wall reinforcing.
  • Fixed mana bonus for exterminating a tribe, instead of killing individual creatures.
  • Storage reimplemented as zones. Can designate anywhere.
  • Persistent version of the fetch items order.
  • The keeper is spawned away from map edges.
  • New tile efficiency formula.
  • Pre-generated sokoban levels (a lot) for faster world generation.
  • Whipping and torture reimplemented as minion activity.
  • UI changes:
  • New dialog for commands in control mode.
  • New dialog for creature experience level details.
  • Setting minion tasks by drag and dropping on the map.
  • Clicking on workshop or library tiles opens control window.
  • Simple animations for when minions are working.
  • Button group hotkey cycles through all sub-buttons.
  • Improved rendering of some highlights.
  • Improved throwing animation.
  • Bug fixes:
  • Fixed white screen of death that prevented some players from launching the game.
  • Fixed dark elf recruitment, and made them respect their cave boundaries.
  • Fixed legendary humanoid limbs.
  • Fixed tile claiming.
  • Fixed movement glitches on some maps.
  • Fixed poison gas effects.
  • Game won’t crash anymore in case of audio issues. Will mute audio instead.
  • Imp AI reacts better to being blocked when fetching items.
  • Fixed team UI issues.
  • Fixed boulder movement and animation glitches.
  • Fixed how minion’s morale is used for their working efficiency.
  • Added diagnostics for various unknown crashes.

New in KeeperRL Demo Alpha 19 (Jul 27, 2016)

  • Added adventurer campaign mode.
  • Fixed management of autosave files so that there is a always a file to recover from.
  • Switched from SFML rendering and audio library to SDL2, OpenGL, and OpenAL.
  • Decreased RAM usage by about 50% by reusing objects for identical map tiles.
  • Optimized the rendering logic to get about a 50% increase in framerate in the early game.
  • Moved back from Visual Studio to MinGW compiler to avoid some technical issues with the former.
  • Added message boards that can be built by Keepers and function as primitive chat rooms.
  • Added small random settlements: human and elven villages, dwarf and kobold caves.
  • Added forest animals: deer, foxes and boars to maps.
  • Added different body materials, which affect combat and types of dropped corpses.
  • Enabled passing through doors of friendly settlements.
  • Added opt-in collecting of game statistics.
  • Added question marks and town names to minimap.
  • Added a message for when a minion learns a new spell.
  • Made the game work on a single thread to avoid some technical issues.
  • Changed the ratios of hills and forest in level generation so that trees are found more easily.
  • Made the keeper always be spawned next to a mountain.
  • Fixed conquering of cemetery level.
  • Fixed crash when creature is insta-killed by a spell.
  • Removed Sokoban from the single map mode to avoid level generation issues.
  • Fixed crashes when exiting the game.
  • Fixed crash involving the power spell animation.
  • Fixed scrolling in the minion window.
  • Fixed various issues that prevented winning, retiring, and playing as adventurer in single map mode.
  • Prevented the giant spider from getting entangled in her own webs.
  • Fixed a minion spell learning bug.
  • Fixed item pricing and shopkeeper bugs.
  • Fixed ambush bug that caused the player to be invisible forever.
  • Fixed message refreshing that caused some confusion when the game ended.
  • Fixed various issues in music playback.
  • Fixed switching tabs in creature control mode.

New in KeeperRL Demo Alpha 18 (May 5, 2016)

  • Campaign mode, including Keeper vs Keeper battles!
  • Added geology tech, now used to uncover ores.
  • Added command to switch team leader.
  • Menu to choose new team leader when current one is killed.
  • New attack trigger to finish off the player after a lost battle.
  • Added a task for Keeper to sit on throne (and generate mana).
  • Flying creatures can no longer fly over Sokoban holes.
  • Made doors lockable when outside of buildings tab.
  • Keeper’s full title is displayed in combat messages.
  • Tasks window has a scrollbar.
  • Made hint about [new team] button more clear.
  • Minimap UI gets a border.
  • Fixed crash when trying to whip a pig.
  • Fixed UI crash involving dropping multiple items.
  • Fixed UI crash involving all team members getting killed.
  • Fixed UI crash caused by uninitialized variable.
  • Fixed message bug about praying to a web instead of breaking free.
  • KeeperRL is ported to the Visual Studio C++ compiler, which means better error reporting and possible Steamworks integration.

New in KeeperRL Demo Alpha 17 (Apr 11, 2016)

  • Control-clicking a minion no longer crashes the game.
  • Fixed UI crash that involved all minions in the currently selected team being killed.
  • Fixed UI crash involving dropping multiple items.
  • Mac OS version has sound effects disabled temporarily due to a bug in an external library.
  • Made the hint about the [new team] button more clear.

New in KeeperRL Demo Alpha 16.4 (Oct 12, 2015)

  • Fixed a crash involving a dead succubus trying to give birth.
  • Limited highscores to a hundred in each category.
  • Corrected the number of killed adventurers in online maps.
  • Prevented creatures from being stuck in elementalist tower by swapping places with another creature when entering a level that's already full.
  • Fixed a crash involving chasing an enemy that just entered another level.
  • Faster and more reliable world generation.
  • Fixed crash when a creature bleeds out and is killed by sunlight in the same turn.
  • Fixed level generation seeding.
  • Fixed accidental scrolling with alt+letter in WASD mode.
  • Fixed crash when giving items to a shopkeeper.
  • Fixed dead creature handling crash.
  • Fixed two crashes involving switching levels.

New in KeeperRL Demo Alpha 14 (May 19, 2015)

  • Sharing retired dungeons and highscores online.
  • Added autosaves.
  • New inventory and equipment UI.
  • More gold in villages.
  • Minion salaries reduced by 1/3.
  • 3 new 'night' music tracks.
  • More underground terrain is revealed when digging.
  • Creatures no longer walk into fire and try to avoid it.
  • Undead no longer walk into sunlight.
  • A lot more tooltips.
  • Stopped imps from running into undiscovered areas to dig.
  • Fixed LOTS of crashes and bugs.

New in KeeperRL Demo Alpha 13 (Feb 5, 2015)

  • Smooth movement and attack animations.
  • More gold on the map.
  • Major optimizations and improved FPS.
  • New intro with a custom soundtrack.
  • Dialog for changing game speed.
  • Another dragon and cyclops villains, attacking based on dungeon population size.
  • Doppleganger absorbtion details displayed in keeper mode.
  • UI improvements.
  • Prettier ground tiles.
  • Fullscreen support.
  • More tooltips.
  • Highlight the tile after the 'fetch items' order.
  • Highlight prioritized tasks.
  • Pretty tile highlights for digging and tree cutting.
  • Nicer arrow sprites.
  • Removed kraken minion.

New in KeeperRL Demo Alpha 12 (Dec 16, 2014)

  • Besides a few bigger gameplay changes, I fixed a big number of issues and added many small improvements. The game is now a lot closer to being a mature product. There are also graphical changes, the first fruits of my collaboration with Artur. See for yourself

New in KeeperRL Demo Alpha 11 (Oct 16, 2014)

  • New UI graphics.
  • Many bugfixes.
  • Much nicer mountain tiles.
  • Naturally flowing rivers.
  • Many new messages in keeper mode.
  • Torches are now attached to walls.
  • Added gnomish villages under the mountain
  • Big morale penalty if village leader is killed.
  • Double mana for killing enemies in their sleep.
  • More intelligent dragon attacks.
  • Removed the old adventure mode (only adventurer vs. keeper is left now).
  • Use right click for many keeper mode actions.
  • Undead injuries rebalancing.
  • Temporarily removed shrines.
  • Renamed goblin to orc and gnome to goblin.

New in KeeperRL Demo Alpha 9 Fix 2 (Aug 13, 2014)

  • Golem spawning crash when there is no lab.
  • Word of power crash in ASCII mode.
  • Throwing items crash.
  • Not refreshing the screen when minions get killed and when zooming.
  • Planned constructions appear darker now in ASCII mode.

New in KeeperRL Demo Alpha 9 (Aug 11, 2014)

  • Building of shrines, worship and sacrifice, and a lot of effects involving these.
  • About 40 new tiles.
  • More intelligent dragons that can be worshiped.
  • Specialized storage types.
  • Minions automatically replace equipment for better.
  • Room efficiency.
  • Minion morale.
  • "Dispatch imp" order.
  • More different vaults.
  • Willpower stat.
  • Weapon prefixes: flaming, silver and poisonous.
  • Boots of levitation.
  • Rings of poison and fire resistance.

New in KeeperRL Demo Alpha 8 (May 22, 2014)

  • Friendly and unfriendly vaults with dragons, etc. Found when digging deep into the mountain.
  • Day/night cycle.
  • Dwarf town moved to the top level.
  • Vampires have night vision.
  • Many optimizations and bugfixes.

New in KeeperRL Demo Alpha 7 (Apr 30, 2014)

  • Three new music tracks.
  • Graphical decorations of UI.
  • Barricades and bridges.
  • Torches and lighting.
  • More interesting elf behaviours.
  • Locking doors.
  • Combat balance improvements.
  • Improvements on how minions pick equipment and consumables.
  • Keeper can work in laboratory.
  • Keeper becomes more powerful when leveling.
  • Fixed a bunch of crashes and bugs.

New in KeeperRL Demo Alpha 6 (Apr 5, 2014)

  • More villages: dwarves, lizardmen, warriors, 3x bigger map
  • Retiring Keeper games, attacking a Keeper's dungeon with an adventurer.
  • Tech tree with 21 advances, tech books hidden on the map.
  • Capturing prisoners, executing, torturing or using as labor force.
  • Saving and loading games.
  • New traps: alarm, web, terror, and surprise.
  • Minion equipment management.
  • Easier room building UI.
  • Minimap.
  • Selecting rectangular areas with
  • Tab with village list and info.
  • Minion limit increased to 40.
  • Better teams UI.
  • Button for fetching items from outside the dungeon.
  • Controlling minion tasks.
  • Scrolling with arrows.
  • Keeperopedia.