What's new in John Tiller's Campaign Series Patch 2.01

Jun 5, 2014
  • Improvements:
  • Implemented Options > Toolbar > None/Classic/Standard/Large.
  • Implemented Options > System Colors.
  • Implemented Help > Unit Viewer (F3).
  • Implemented the -X NoEncryption option implemented in all of: engine, edit, edorg, edmap.
  • Added, in ai.ini and elsewhere, three new moddable A/I parameters: AI_smoke_prob, AI_blind_fire_prob, AI_dig_prob.
  • Tweaked the highlight/selected colors for greater color contrast.
  • The game engine now defaults to window maximized mode on startup.
  • Adapted paradrop and airplane animations to the new Variable Animation Speed system. (Also, flight animations are now capped at 80% of the max ground unit animation speed.)
  • Applied a minor code tweak for ground unit animations.
  • Added more logreturn() calls and better exception handling for missing files.
  • Added a new Campaign.pdt and .pdx data file for all engines
  • Added a new Main.pdt and .pdx data file for all engines (supply covers now all countries for 1930-1952
  • Implemented a moddable timelines.dat, for customizing nation timelines.
  • Corrected several nation timelines.
  • Improved frontend exception handling and crash prevention.
  • Improved and extended frontend error reporting/logging.
  • Eliminated many code & data redundancies between the (TS) frontend and the other four (JT) EXEs.
  • West Front 2D graphics:
  • Most units now will have an unique 2d picture on the game counter when using graphical icons.
  • Units were all given a military icon to add more variety to the very limited original mix. The original game had less than 90, now there are 303!
  • Enhanced many of the 3D graphics as well.
  • Updated all countrys to include common files such as trains, supply depots, etc.
  • Updated a lot of the Minor countrys kit, especially Belgium, France, Italy, Albania, Yugoslavia, Norway, and Ethiopia.
  • East Front and Rising Sun to follow in Patch 2.1
  • Bug Fixes:
  • Fixed the A/I "dithering unit" bug, and implemented A/I > Prohibit A/I Backtracking.
  • Fixed the campaign game PlayVictory() crash bug, and various other DCG-related crash bugs.
  • Fixed various issues with Campaign.pdt, and recoded the frontend
  • Fixed several other frontend bugs.
  • Fixed the F2 Unit Handbook unit text bug.
  • Fixed the broken frontend scenario list sort-by-date.
  • Fixed several broken options settings saves/restores.
  • Fixed the broken Options > Opaque Infobox check (selected) display.
  • Applied various other minor bug fixes and code improvements.
  • Added a correct Icons[3/4/5]d.bmp with Russian bases properly aligned colorwise.
  • Added new versions of Icons[1/2]d.bmp files.
  • West Front: All stock scenarios and Linked Campaign Games (LCG) that were affected by the Unit ID change in patch 1.03 were modified to use correct units.
  • Added missing unit Bitmap and Bit files

New in John Tiller's Campaign Series Patch 1.04 (Sep 17, 2008)

  • This comprehensive update will bring the game to version 1.04 and includes the ability to make the new assault and visibility rules optional, some tweaks and improvements to OOBs for all games, a new series of scenarios for Rising Sun, and more.