What's new in James Cameron's Avatar: The Game Patch 1.02

Jan 25, 2010
  • Fixed crash issues when using an audio output frequency greater than 48kHz.
  • Fixed a bug where the player could remain stuck in a cinematic screen after the Banshee cut-scene in the "Cloud Walk" quest.
  • Fixed some D3D10 errors.
  • Fixed shutdown issues, happening on some video cards, that were causing problems when restarting the game.

New in James Cameron's Avatar: The Game Patch 1.01 (Dec 10, 2009)

  • Added better support for multi-monitors view mode.
  • Added a Force Widescreen FOV option in Display Options menu.
  • Fixed various shaders flickering issues.
  • Fixed vegetation issues with DirectX 10 in low/medium quality.
  • Fixed an issue when the player is killed by an explosion after the revive timer.
  • Fixed water refraction when no bloom on DirectX 10.
  • Fixed black squares flickering when antialiasing 4xAA or more with HDR is enabled.
  • Fixed a bug with the Login window when the player enters a wrong password followed by a successful authentication.
  • Fixed the flickering on soft bodies (eg. vegetation) on some video cards.
  • Fixed 'War Room' mini-game controls not being updated all the time.
  • Fixed some random crashes.
  • Improved shaders preloading on some configurations.
  • Improved task switching support.