What's new in Istrolid 0.50.3
Jun 18, 2019
- Some slight tweaks to a variety of weapons. Overall balance seems very good generally, Tesla is overperforming slightly, Artillery is a bit weak but coming into its new role, and Flamethrower and Sidewinder are having their weaknesses covered just a bit more. Overall this should open up more variety in weapon selection among the less used weapons.
- Torpedo Shot Energy 1300 → 1250
- Tesla Shot Energy 1500 → 1600
- Artillery: Shot Energy Cost 4500 → 4100 and Mass 70 → 65
- Flamethrower Range 350 → 360
- Sidewinder base speed 272 → 304
- Push/Pull Wave Push/Pull Effect 10% stronger
- Demi-spinal was overperforming a bit on fighters, this is to help keep both demi-spinal and standard fighters as valid while minimizing the impact elsewhere.
- Demispinal Health 5 → 2
- 2x1 (and 1x2) Reactors had a supposed niche, but failed to shine at it as a real choice. This will bump up their space-efficiency as a battery to be higher than, well, batteries and might make them a more real choice among heavy-fighter style craft. Incidentally it helps spamming 2x1 reactors be a bit more correct of a choice for newbies.
- 2x1 Reactors:Energy: 10k → 20k and Output: 400 → 250
- Adv shield rarely saw use, this is a fairly significant buff that will hopefully help its role as light shielding.
- Adv Shield Gen Energy Threshold 75% → 40%
- Energy Transfer was fine, but was a hair weak for smaller carrier choices, this should help those very slightly.
- Energy Transfer Health 0 → 10
- AI Edits:
- Prevented wiggling while capturing command points.
- Return to spawn charging command now causes the ship to wait at spawn until charged, preventing it from expending energy with conflicting commands.
- Better prioritize resting in AI commands that require it, improving some interactions with commands like follow player orders.
- Bug Fixes:
- Remove most offensive map colors from the game.
- Fixed a bug where players could lag the game by editing their ships.
- Fixed one of the Zyro AI’s broken commands.
- Tweaked the formula that determines the distance ships use to follow such that they should more accurately stop one capable of shooting.
- Improved performance on handling large ships.
New in Istrolid 0.49.2 (Jan 20, 2019)
- Balance Changes:
- Artillery: Reload Time 6 → 5.5, Speed 104 → 112, Energy 5000 → 4500
- Sidewinder: Range 740 → 780 Speed 256 → 272
- Heavy Beam: Damage: 37 → 38 Energy 5200 → 5000
- Push Wave: Range 750 → 775 Damage: 4 → 5
- Pull Wave: Range 825 → 850
- 1x1 Reactor: Energy 1800 → 2000
- Advanced Shied: Mass: 10 → 8
- No Overkill: Cost: 5 → 1 Health: 5 → 4
- Fixes:
- Jump Drive now uses Mass x 15 for both energy cost and indicator check. Functionally a balance change as well, though was intended long ago.
New in Istrolid 0.49.1 (Jan 12, 2019)
- Balance Changes:
- Micro 360 Mount: Cost 10 → 15, Health 5 → 20
- Demispinal Turret: Cost 8 → 7
- Stasis Generator: Health 1 → 10, Mass 5 → 6
- Heavy Shield Gen: Generation Rate 12 → 16
- Adv Shield Gen: Generation Rate; 2.4 → 3.2
- Shield Cap: Mass 8 → 10
- Cloak Gen: Cost 20 → 25 Energy Use 440 → 400
- Jump Engine: Cost: 15 → 20 Health 10 → 25
- Fighter Thruster: Thrust 2080 → 2160
- Weapons
- Light PD: Reload Time 2.0 → 2.5 Energy Cost 1000 → 1100 Damage 16 → 20
- Heavy PD: AoE: 6 → 12
- Torpedo: Reload Time 3.0 → 3.25 Energy Cost 1200 → 1300 Damage 22 → 24
- Missile: Reload Time 1.87 → 2.06 Damage 25 → 27
- Artillery: Reload Time 3 → 6, Speed 192 → 104, Energy 2000 → 5000, Damage 60 → 120, AoE 75 → 220, Mass 100 → 70T, Leads from outside of Range
- Sidewinder: Range 700 → 740 Energy Cost 1500 → 2000 Damage 34 → 35
- Plasma: Reload Time: 3s → 3.25
- Heavy Beam: Damage: 35 → 37
- Emp: Range 610 → 620
- Orb: Range 1300 → 1400. Min Range 400 → 450. Reload Time 3.81 → 4
- Phase Bomb: Damage: 150 → 160
- Flame: Energy Cost: 200 → 400. Burn Damage: 20 → 24
- EMP Warhead: EMP Damage: 5000 → 4000. AoE 325 → 360
- Targeting Mod: Range Boost 20 → 25%. Reload Reduce: 25 → 30%
- Dampener: Cost 10 → 5. Energy Reduction 30 → 25%
- Fixes:
- Fixed AI Rally Point Interaction
- Fixed a bug where decals could effect ship size
- Improved Safari compatibility
- Fix the sound setting bug
- Fix challenge best time not saving
- Patched exploit where a player could disconnect other players
- Fixed the issue where too many ships or projectiles on screen could cause things to flicker./
- AI Updates:
- FireShower
New in Istrolid 0.48.3 (Nov 1, 2018)
- Balance Changes:
- Sidewinder Damage 30 -> 34
- Orb range 1400m -> 1300m, minimum range is now 1/3rd of max range, instead of depending on speed (an overall increase)
- Tesla damage 10 -> 12, energy cost 1300e -> 1500e, energy drain removed
- Heavy Point Defense projectile speed 560m/s -> 880m/s, energy cost 4400e -> 4000e, reload time 3s -> 3.25s, radius 18m -> 5m
- Overshoot of all projectiles except Sidewinder and Missile changed 50% -> 30%
- Bug Fixes:
- Artillery/Phase target indicators better fit their AoE
- Carriers now transfer to targets that have run completely out of energy
- Unit names are now limited to 50 characters
- AI will no longer have a chance of stalling when its targets are destroyed
- AI DPS conditions are now evaluated correctly
- Following an enemy ship will now get close enough to shoot even when that ship is running away
- Game rooms will now change modes correctly
- Weapons can no longer be placed between spinal mounts
- Build queue numbers update faster
- Ships can no longer be deleted if a player is in the fleet screen when a game starts
New in Istrolid 0.47.5 (May 8, 2018)
- Visual Updates:
- New wide variant 2x1 Scout and Fighter thrusters for symmetrical fighters.
- Bulk Thrusters back to 1x2 visually.
- New decals and inner diagonal stripe.
- More statistics are displayed in the info pane for parts
- Artillery and Phase bombs have a new visual indicator
- Minimum range is now displayed as inward facing triangles.
- Balances Changes:
- Dampener from -25% to -30% Energy cost
- Emp Warhead from 4000 to 5000 Energy Damage
- Added ‘armed’ and ‘unarmed’ categories to relative AI commands
- Fire damage is now displayed correctly in info pane
- Fixes to AI facing
- Fixes to orders.