Imperialism Remake Changelog

What's new in Imperialism Remake 0.2.0

Sep 9, 2014
  • Most prominently it features the transition from using Java as the programming language to using Python. The transition took place within four months and no major obstacles were found during this period.
  • However the functionality is still the same (or even less in some areas) – so do not expect a playable game. The current state is still not much more than a tech demonstration of what might be one day.

New in Imperialism Remake 0.1.4 (Sep 9, 2014)

  • Continuous terrain effect extending over several tiles
  • Server-client communication overhaul, can connect to server and send/receive chat messages
  • Improved buttons with wooden design

New in Imperialism Remake 0.1.3 (May 17, 2013)

  • Start screen design now similar to original with mouse over effects
  • Nicer river overlay

New in Imperialism Remake 0.1.2 (Mar 7, 2013)

  • Extended terrain showing towns, province and nation borders, rivers, province names
  • Political mini map showing each nation in a distinct color
  • Graphics: New start screen, more and improved tile graphics, a first unit graphics
  • Music: Plays background (Ogg/Vorbis) music files
  • Many internal improvements (better save file structure, network tests)
  • Windows launcher and installer

New in Imperialism Remake 0.1.1 (Jan 7, 2013)

  • Map now showing resources, province borders and town locations are shown.
  • Each tile belongs to a province, each province to a nation.
  • More skeletons of user interfaces like a help browser, options dialog, network dialog.
  • Fixed Linux issue with starting Frames maximized resulting in zero sizes. Window now visible.
  • Under the hood: Basics of network communication and easier setup of development environment.