IL-2 Sturmovik Patch Changelog

What's new in IL-2 Sturmovik Patch 4.12.2

Oct 23, 2013
  • Fixes:
  • CmdUser console command shows only info allowed by server
  • Too long loadout bug in mission transfer is fixed
  • Killed gunner is now reported in the EventLog

New in IL-2 Sturmovik Patch 4.12.1 (Aug 8, 2013)

  • Main Features
  • AI changes.
  • Widescreen UI (user interface)
  • Wider field of vision for widescreen resolutions
  • Mach drag
  • Scoring system changes
  • Open interface for sounds
  • New visual effects
  • New Flyable Planes
  • B5N2
  • Hawk 75A-3
  • Hawk 75A-4
  • Ki-45 Kai Ko
  • Ki-45 Kai Otsu
  • Ki-45 Kai Hei
  • Ki-45 Kai Tei
  • SB 2M-100A
  • New AI Planes
  • Beaufort I
  • Beaufort I late
  • Beaufort II
  • Do 217 M-1
  • Wellington III
  • Mohawk IV
  • New ground units
  • German submarine VIIB
  • German submarine IXB
  • Other small Changes & Improvements
  • New weapon loadouts for US planes
  • P-38J cockpit repainted
  • Added Misc settings UI
  • New textures for several buildings
  • Russian tanks with multiple turrets (T-28 & T-35) can shoot with each gun independently.
  • New landing gear failures
  • Adjustable reticle brightness
  • Added new key for opening & closing bomb bay doors
  • Added new option in tracks selection UI for disabling icons in track playback
  • Added new joystick axis for mixture
  • Added Air Force selection to FMB aircraft window
  • Added yellow & blue runway lights
  • Adjusted the white navigation light so it doesn't get bigger than the red & green when viewed from far away
  • Added a new view key that cycles through only stationary cameras
  • Changed radio station icons so that they are rendered in minimap & briefing if the army color is neutral or matches player's army
  • Changed HUD log so that bomb sight, ToKG & nav. beacons related info is always printed even if NoHudLog=1
  • User BMP skins enabled for stationary planes
  • Added full screen map with adjustable transparency level
  • Added red night light for maps when plane is flown at night and cockpit lights are on
  • Changed old padlock difficulty option into two separate padlock options. Padlock air & padlock ground
  • Bombsight added to D3A1 Val
  • Added conf.ini option NoMissionInfoHud=1 under [game]. This will hide the "Mission completed" and similar messaged from HUD
  • Added conf.ini option NoKillInfoHud=1 under [game]. This will hide the "Enemy/friendly xxx destroyed" messages from HUD
  • Added conf.ini option SaveTrk=0 under [game]. This will disable automatic in-flight data storing for TRK tracks and reduce memory consumption. TRK cannot be saved after the mission
  • Enabled ship padlocking
  • Fixed spawn points problem on Midway sea base
  • Fixed R-5 stationary plane ski orientation
  • Fixed R-5 ground attack bug with certain weapons
  • Adjusted IL-2 controls damage & toughness
  • Fixed Fulmar's landing gear shock absorber movement
  • Fixed IL-4 artificial horizon instrument movement
  • Adjusted FM length parameters of Bf 109s F to K to 8.94 meters (F-2 to G-6) and 9.02 meters (G-6 Late to K-4), respectively
  • Fixed bug that caused speed bar settings to reset back to default instead of using saved value
  • Flight model changes for P-36 series, P-40 series, SB-2 series, B5N, Me-163
  • Tweaked burning engine damage model. Single engined planes are not going to explode completely and multi engined planes like P-38 are no longer immune to engine fires
  • Fixed Ki-43 I & II smoothing bug in external 3D model
  • Fixed Ki-43 II wing tip hook position
  • Added radiator animation to He-111 series
  • Fixed bug in stationary plane spawning & DF mission that could spawn player to wrong position
  • Fixed I-16 Zveno texture bug
  • Fixed M2A1 105mm howitzer wrong pivot point
  • Plus other small fixes
  • Please note that all new conf.ini options can be also adjust from the new Misc setting menu.

New in IL-2 Sturmovik Patch 4.12 (Jun 19, 2013)

  • Main Features
  • AI changes.
  • Widescreen UI (user interface)
  • Wider field of vision for widescreen resolutions
  • Mach drag
  • Scoring system changes
  • Open interface for sounds
  • New visual effects
  • New Flyable Planes
  • B5N2
  • Hawk 75A-3
  • Hawk 75A-4
  • Ki-45 Kai Ko
  • Ki-45 Kai Otsu
  • Ki-45 Kai Hei
  • Ki-45 Kai Tei
  • SB 2M-100A
  • New AI Planes
  • Beaufort I
  • Beaufort I late
  • Beaufort II
  • Do 217 M-1
  • Wellington III
  • Mohawk IV
  • New ground units
  • German submarine VIIB
  • German submarine IXB
  • Other small Changes & Improvements
  • New weapon loadouts for US planes
  • P-38J cockpit repainted
  • Added Misc settings UI
  • New textures for several buildings
  • Russian tanks with multiple turrets (T-28 & T-35) can shoot with each gun independently.
  • New landing gear failures
  • Adjustable reticle brightness
  • Added new key for opening & closing bomb bay doors
  • Added new option in tracks selection UI for disabling icons in track playback
  • Added new joystick axis for mixture
  • Added Air Force selection to FMB aircraft window
  • Added yellow & blue runway lights
  • Adjusted the white navigation light so it doesn't get bigger than the red & green when viewed from far away
  • Added a new view key that cycles through only stationary cameras
  • Changed radio station icons so that they are rendered in minimap & briefing if the army color is neutral or matches player's army
  • Changed HUD log so that bomb sight, ToKG & nav. beacons related info is always printed even if NoHudLog=1
  • User BMP skins enabled for stationary planes
  • Added full screen map with adjustable transparency level
  • Added red night light for maps when plane is flown at night and cockpit lights are on
  • Changed old padlock difficulty option into two separate padlock options. Padlock air & padlock ground
  • Bombsight added to D3A1 Val
  • Added conf.ini option NoMissionInfoHud=1 under [game]. This will hide the "Mission completed" and similar messaged from HUD
  • Added conf.ini option NoKillInfoHud=1 under [game]. This will hide the "Enemy/friendly xxx destroyed" messages from HUD
  • Added conf.ini option SaveTrk=0 under [game]. This will disable automatic in-flight data storing for TRK tracks and reduce memory consumption. TRK cannot be saved after the mission
  • Enabled ship padlocking
  • Fixed spawn points problem on Midway sea base
  • Fixed R-5 stationary plane ski orientation
  • Fixed R-5 ground attack bug with certain weapons
  • Adjusted IL-2 controls damage & toughness
  • Fixed Fulmar's landing gear shock absorber movement
  • Fixed IL-4 artificial horizon instrument movement
  • Adjusted FM length parameters of Bf 109s F to K to 8.94 meters (F-2 to G-6) and 9.02 meters (G-6 Late to K-4), respectively
  • Fixed bug that caused speed bar settings to reset back to default instead of using saved value
  • Flight model changes for P-36 series, P-40 series, SB-2 series, B5N, Me-163
  • Tweaked burning engine damage model. Single engined planes are not going to explode completely and multi engined planes like P-38 are no longer immune to engine fires
  • Fixed Ki-43 I & II smoothing bug in external 3D model
  • Fixed Ki-43 II wing tip hook position
  • Added radiator animation to He-111 series
  • Fixed bug in stationary plane spawning & DF mission that could spawn player to wrong position
  • Fixed I-16 Zveno texture bug
  • Fixed M2A1 105mm howitzer wrong pivot point
  • Plus other small fixes

New in IL-2 Sturmovik Patch 4.101 (Feb 24, 2011)

  • Problem with class compiling causes problems with online & check runtime.
  • Finding a free space for plane spawning on carrier deck is overloading dedicated server too much which can cause temporary warpingNo problem for normal player hosting.
  • "Data corrupt" error message appearing from some QMB missions.
  • Saved Quick Mission Files from 4.09m do not work correctly anymore when they are loaded.
  • Destroyed ships are reported as bridges at the stats page.
  • Transparent runways on tracks are visible with red tint.
  • Several issues with MDS recon (blue side recon planes not recognized, no AI planes available in recon planes list, all ground units are not indentified).
  • Entries for "Countries" in the home base MDS screen are not loaded correctly when mission is opened in FMBSaving after this erases the countries list.
  • In dogfight missions, clients are not able to ground spawn from the test runwaysThe old narrow transparent runway should stays as airspawn only, but the two new transparent should be ground spawnable.
  • Fulmar unable to take off from ground airfields because of wrong tail wheel rotation.
  • Bf-109 G-6 Mk 108 cannons don't work.
  • Bf-109 G-6 Finnish version cannot use the Wfr.Gr.21 rockets.
  • S-80 torpedo boat rear gun alignment is invalid.
  • "Late" Mk13 & Type91 torpedos are missingLate variants were added to all those planes that carried the old "non-late" torpexcept Swordfish torp was changed to British Mark XII.
  • Ju-88 with empty loadout causes exception.
  • AI planes on DF maps not flyable from external view.
  • Ju-88 A4-torp FM has dive brakes.
  • P.11 FM version is old.
  • Spitfire Mk.IXc 1942 - when 2x250lb bombs loadout selected, only one (left-side) bomb is shown under wings in loadout screen and in game.
  • Do-217 (both version) are missing one clip from right wing, so wingtip goes through ground.
  • Ghost landing gears on Hs 129 when it gets ripped away.
  • Wrong amount of ammo in Bf-109F-4 2xMG151 pods.
  • CW-21 cockpit warning lights not functioningAdded lights for following functions (up to down in panel):
  • fuel pressure
  • oil pressure
  • fuel valve closed (lights when fuel is just about to ran out)
  • low/poor mixture
  • prop RPM low
  • supercharger high
  • flaps down
  • gears up
  • Magnetic compass in Ju-87 pits show wrong valueAlso the pits show the old black horizontal lines and red line in repeater compass.
  • Wind above 5m/s affects AI planes (fighters) spawning in a bad way.
  • Selecting the Enemy frequency from the communications menu results in the Friendly frequency being selectedThat is, both the Enemy selection and the Friendly selection result in the radio being set to friendly.
  • Yak-9UT default loadout changed to 2X B-20 + NS-23Additional 2X B-20 + NS-37 loadout added.
  • CantZ.1007 made more prone to fuel tank fire.
  • Magnetic compass in Arado jet is showing wrong indications.
  • Nav indicator (NDB) in TB-3 works opposite to red type indicators in all other soviet planes.
  • AI skins in MDS mission are not saved in NTRK.
  • Even with AI radio turned off in MDS scenarios, the ground control still uses radio during landing.
  • Java exception in DF mission when checking player's loadoutNo effect on gameplay, just visible in log.
  • Hs 129 canopy doesn't close completely when jumping from external view to cockpit view just when the canopy is closing.
  • MDS aircraft limits cause problems for hosting player when homebase is out of aircrafts.
  • Yak-9B/D should not show homing instrument in realistic navmode.
  • Max distance to request runway lights should be bigger (increased to 10km).
  • N1K auto flaps bug, When turned On/Off/On fast switch to last position.
  • Me-163 Komet cannot take off under player's autopilot control.
  • Do 335 V13 repeater compass does not work correctly.
  • Ar-234 doesn't show anything in HUD when repeater compass heading is adjusted.
  • Player with autopilot on during takeoff will causes engine fire with certain jetsAutopilot slams the throttle(s) forward too fast.
  • Hs 129 bomb loadout with 250kg & 2x50kg drops in wrong sequence.
  • Hs 129 compass rotates to wrong direction in the old nav mode.
  • Fixed Hs 129 pit disappearing engine instrument bug in certain damage conditions.
  • Players complain that hearing/understanding Morse code is too difficultAdded "learning mode" and ability to show Morse code as text & conf.ini parameters to enable it.
  • Client side can enable this feature with ShowMorseAsText=1 (under GAME) and server side can disable this online with allowMorseAsText=0 (under NET)
  • Wrong emblems for 279 & 281 squadriglia.
  • Aiming point for the Bk3.7 on the Bf 110 G-2 is below the center of Revi circle.
  • He-111 gunners change to killed 3D mesh from the first hitAppears as if dead gunners are shooting.
  • Some textures for Solomon maps appear as too bright.
  • Small texture bug in He-111H-12, Hs-129 and Do-217 skinsMissing nav lights.
  • I-15 cockpit has few wrong materials and old textureAppears as dark spot around the tube sight & window.
  • When Re-2000 bombs are released, they jump up a little before falling.
  • Wrong localization of He-111H-6 bombs (other languages than english).
  • No default skin folders or void skins for new spits.
  • Erg_JG26 has invalid gruppe number 5.
  • Glidepath of AAF IAS should be finetuned better to match typical runway lengthNow the landing following instrument precisely falls short.
  • B-25 blind landing instrument should be much more sensitive in horizontal level3.5 dec for full deflection according to manual.
  • Various spelling mistakes in CW-21 cockpit.
  • No prop pitch HUD printout when changing pitch for enginesWhen engine #1 & #2 pitch is mapped, only #2 shows the HUD text.
  • On the Ground Control page of the communications menu there is no customary blank line between the last option and the '0.Back' option.
  • He-111 H-2 & H-6 top gunners use a part from H-12 which leaves a visible gap when zoomed out.
  • Static version of the old P-47 and new Spitfires missing.
  • "Torpedo failed to enter the water" message renamed to "Torpedo failed".
  • Typo in FMB Properties tab.
  • Solomons Aug 42 Map - wrong forrest tile in the ocean.
  • Wrong Spitfire Mk.Vc cockpit positionAlso several Spit pits have bad texture mapping at canopy frame.
  • Bf-110G-2 external tail gun barrel is visible when in gunner's pit.
  • Dead R-5 gunner switching positions.
  • In french localized version, the prop pitch display is wrong"Pas dhelice {0}%"
  • Ju-88A-17 D2 LOD bug.
  • Night is sometimes too dark and instruments cannot be seen very well.
  • Aligning GUI buttons on subsequent screens in QMB.
  • Smolensk map, QMB - "Smolenk" typo in Czech localization.
  • Slightly reduced maximum impact speed for Italian torpedo.
  • Radio communication (TAB commands) sometimes can also activate the key that is mapped to same numeric key that TAB command uses.
  • Bf-110G - the lights for the gear EIN/AUS are the wrong way around(i.ein wrong place).
  • AFN-2 gauge doesn't have a working night illumination on Stuka D and G versions.
  • D3A1 cockpit airspeed gauge shows wrong indications.
  • He-111 H-6 tail stinger changed to MG17.
  • Me-210 PaK40 changed to Bofors40.
  • Removed arming delay and safe jettison from certain weapons which didn't have fuzes.
  • Correction of Wind Table calculation.
  • Added missing DF gauge to A-20 pits and added material fix for A-20G artificial horizon gauge.
  • Fix for QMB old missions altitude.
  • Disabled beacon keys if realistic nav difficulty option is off.
  • Reworked the way G limit indicator is displayed in cockpit view.
  • Neutral AAA shooting at spawned planes in DS.
  • Changed Tempest speed gauge to show MPH units instead of knots.
  • Chocks on ground airfields causes jamming & strange results if chocks are on and player fires guns.
  • Added few minor LOD, shadow mesh or other corrections for G.55, Seafire, Re-2002 & Do217.
  • IAR-81 pit pressure gauge needle are at wrong positions.
  • Added better Re.2002 & Cant Z.1007bis custom BMP skins.
  • EOFException visible in logs when playing older ntrk.

New in IL-2 Sturmovik Patch 4.08 (Jan 15, 2009)

  • Updated the J2M5 Artificial Horizon;
  • Modified the Ta-183 Variometer;
  • Updated the MiG-3 Landing Gear Indicator;
  • Corrected the brakes animation in the LaGG-3 and Yak-1 / Yak-7;
  • Updated weapons and ammunition types on the He-162C/D, Yak-15, N1K2-Ja, P-63C, CR.42;
  • Modified the retraction of the tailwheel on the N1K2-Ja;
  • Corrected the brakes on the N1K;
  • Updated the Il-10 Fuel level indicator;
  • Updated the trigger animation on the Ki-43-IIKai, N1K2-Ja;
  • Modified instrument panel damage on the Ta-183;
  • Updated rudder animation on the Lerche-III;
  • Updated the Yak-15 compass;
  • Modified the canopy framework on the N1K2-Ja, both internally and externally;
  • Corrected the armored seat back on the MiG-13 and I-250;
  • Modified the FAB-1000 bomb position in the A-20C bomb bay;
  • Updated trimmer indicators on the J2M5;
  • Updated trimmer indicators and controls on the Ar-234B;
  • Modified damage model of the Ki-27 wings;
  • Corrected distances in the K-14 gun sight;
  • Corrected the J2M5’s altimeter;
  • Updated the flap sounds on the Pe-2 series;
  • Changed Il-10 rear gunner compartment sounds to an “enclosed cabin” type;
  • Corrected Ki-27 flap sounds;
  • Decreased the volume of certain ground-based guns as heard in the cockpit;
  • Modified Ta-183’s AI routines;
  • Changed parameters for the Ta-183, Me-262HG-II, Lerche-III, Bf-109F-2, MiG-13/I-250, Yak-3R;
  • Updated Object Viewer data for the Yak-3R and A-20C;
  • Modified the MG42;
  • Updated the in-game credits;
  • Fixed errors in loadout names for certain planes;
  • Fixed the A-20C crew error;
  • Updated the canopy damage model on the MiG-9;
  • Fixed the MiG-9 artificial horizon;
  • Modified the engine shut-down parameters at low altitude for the MiG-9 (I-300);
  • Fixed the ground clipping on MiG-9’s landing gear;
  • Updated animations for the landing gear, flap and gear levers, bank indicator, and pylons on the Ta-183;
  • Fixed Lerche-III fuel level indicator;
  • Il-10’s ShKAS ammo load set to 2x750;
  • Removed the duplicated loadouts on the I-153P;
  • Fixed tracer colors on the Ki-43 and Ki-61;
  • Removed the GM-1 from the Ta-152C (which now only has the MW-50);
  • Updated the engine temperature parameters on the Tempest V;
  • Modified an airfield in Burma;
  • Fixed textures in the following cockpits: A-20C; Ar-234; Il-10; MiG-9; Ta-183; Yak-15; Yak-3R; Pe-2 84th Series;
  • Modified air-to-air AI on the Ar-234;
  • Fixed the bug when hits on the Ar-234’s #1 engine set #2 on fire;
  • Modified G4M1 flight model;
  • Protected fuel tanks on the J2M and La-5;
  • Modified the propeller on the N1K2-Ja;
  • Fixed the altitude indicator on The J2M5;
  • Fixed the landing gear indicator on the He-162.
  • New maps:
  • Desert Online: Ian Boys, Vladimir Kochmarsky, Ray Gr�tzmacher, Laurent Cunin
  • Italy Online: J�rg Wiedemann, Ray Gr�tzmacher, Laurent Cunin
  • Norway: Ian Boys, Laurent Cunin, Kjetil Aakra
  • Murmansk Summer: Vladimir Kochmarsky, Ian Boys
  • Airbase Restriction:
  • Please note that Herdla on the Norway Map is a fighter base which based aircraft up to the Bf-110 only. When using large flights of aircraft, only planes of the Bf-110 size or smaller will take off successfully.