Heroes of the Storm Changelog

What's new in Heroes of the Storm 2.47.1

Aug 16, 2019
  • Heroes:
  • Qhira:
  • Fatal Wounds no longer causes Blood Rage to deal bonus damage to enemies that have less than 5 stacks.
  • Fatal Wounds no longer causes the activated portion of Blood Rage to deal bonus damage.
  • User Interface:
  • Ranked: Post-game point breakdown animation now properly counts up or down.
  • Season names now properly display in order on the Profile.
  • Fixed an issue where Blizzard Checkout could fail to load when purchasing Gems.
  • The Loot Chest award animation no longer improperly displays two Loot Chests granted when a Hero Levels and a quest is completed within the same game.

New in Heroes of the Storm 2.47.0 (Aug 7, 2019)

  • General:
  • On-Fire System
  • Hero name-plates will now display that a Hero is On-Fire when they are performing well during a match
  • New Hero: Qhira, Iresian Bounty Hunter:
  • A sworn knight and holder of a singularity shard, Qhira's only desire is to seek out others who may have escaped the destruction of her doomed home realm, Iresia. While she searches, she gets by as a bounty hunter--- a job she loathes, despite her exceptional skill.
  • Trait:
  • Grappling Hook [D]:
  • Qhira fires a Grappling Hook that pulls her to any terrain it contacts. If an enemy Hero is hit, they take 36 damage and Qhira launches at them, dealing an additional 112 damage on impact. Can be used while Revolving Sweep is active.
  • Cooldown: 25 Seconds
  • Basic Abilities
  • Carnage [Q]:
  • Unleash your sword in a targeted direction, continuously dealing 31 damage to enemies caught in its path.
  • Cost: 40 Mana
  • Cooldown: 6 seconds
  • ​​Blood Rage [W]:
  • ​Passive: Basic Attack and Ability damage cause enemies to bleed for 46 damage over 4 seconds. Stacks 5 times.
  • Active: Qhira deals 33 damage and heals for 88 health per enemy Hero affected. Damage and healing is increased by 50% per each additional stack on that Hero.
  • Cost: 35 Mana
  • Cooldown: 8 seconds
  • Revolving Sweep [E]:
  • ​Attach your sword to the first enemy Hero hit, Stunning them for .25 seconds. Once attached, Qhira becomes immune to all effects, swinging around the target for 2.75 seconds, and dealing 109 damage to any enemies between you and the target. Reactivate to send you to the target's location, knocking them back, dealing 112 damage and Stunning them for .75 seconds.
  • Cost: 70 Mana
  • Cooldown: 16 Seconds
  • Heroic Abilities:
  • Unrelenting Strikes [R1]:
  • Deal 46 damage to all nearby enemies every .5 seconds for 2.5 seconds as your sword grows outward. Upon expiring, deal 86 damage to all nearby enemy Heroes and Stun them for .75 seconds.
  • Cost: 60 Mana
  • Cooldown: 75 Seconds
  • Final Strike [R2]:
  • After 1 second, strike your sword in a line to deal 432 damage to all enemies in its path. This damage is increased by 25% to any enemy below 50% Health.
  • Cost: 45 Mana
  • Cooldown: 40 Seconds
  • Storm League:
  • Storm League - Season 1, 2019
  • Ranked Points are now directly mapped to a player's Storm League MMR.
  • Rank is no longer considered by the matchmaker.
  • Leaving a Ranked Match Lobby or Game results in a 500 Rank Point penalty which can be slowly regained in future matches.
  • Placement Matches have been reduced from 10 to 3.
  • Promotion and Demotion games have been removed and players will seamlessly transition through Leagues and Divisions.
  • The MMR range has been rebuilt and remapped to handle this.
  • A Team Leader (banning player in Ranked Draft) is selected on the highest Rank for placed players, or MMR for unplaced ones. In mixed teams, placed players have priority.
  • Rank Decay has been adjusted
  • Only players that are Diamond 5 or higher and that have finished their Placement Matches are eligible for decay
  • If a player's decay timer is less than 3 days, it resets to 3 days upon playing a Storm League game. If the timer is at or above 3 days, players will gain an additional grace day for each game played (up to a maximum of 30).
  • A Ranked Seasonal Questline is now available to players
  • This Questline will be available each Season and must be completed in order to be eligible for both the Ranked Seasonal Rewards and the Grand Master Leaderboards.
  • [NEW] The Storm League pool is now:
  • Alterac Pass
  • Battlefield of Eternity
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Hanamura Temple
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry
  • The Quick Match pool is now:
  • All maps that are available in Storm League:
  • Blackheart's Bay
  • Garden of Terror
  • Warhead Junction
  • [NEW] Dev Comment: Due to player feedback about their favorite Battleground being removed or least favorite added, and also us questioning the value that we were gaining by having a Battleground rotation, we've decided to get our Storm League pool to 11 Battlegrounds and probably leave it there for the immediate future. The original idea behind a rotation was to facilitate a different metagame and make the game feel fresh and different, but we found that this wasn't really panning out this way and in fact created more confusion and volatility than enjoyment. We still think that altering the game from season to season is important to keep things feeling fresh, and we'll be exploring ways to do this beyond our regular Hero updates and new Heroes in the future.
  • Map Updates:
  • Braxis Holdout:
  • Functionality of the Braxis control-point is now consistent with that of Dragon Shire
  • Zerg Waves:
  • Make-up and stats of the Zerg Wave units have been adjusted
  • Zergling:
  • Health reduced from 750 to 450
  • Health scaling over time increased
  • Damage increased from 5 to 10
  • Damage scaling over time decreased
  • No longer has a 10% damage penalty to Structures
  • Baneling:
  • Health reduced from 500 to 450
  • Health scaling over time increased
  • Damage increased from 55 to 150
  • Damage scaling over time decreased
  • Now have a 50% damage bonus to Heroes
  • No longer have a 50% damage bonus to Structures
  • Explosion radius increased from 2.75 to 3
  • Now prefers attacking Structures
  • Hydralisk:
  • Health reduced from 1500 to 850
  • Health scaling over time increased
  • Damage increased from 25 to 70
  • Damage scaling over time decreased
  • No longer have a 10% damage penalty to Structures
  • Guardian:
  • Health reduced from 2250 to 1000
  • Health scaling over time increased
  • Damage increased from 80 to 110
  • Damage scaling over time decreased
  • No longer have a 25% damage penalty to Structures
  • Ultralisk:
  • Health reduced from 6000 to 4700
  • Health scaling over time increased
  • Damage increased from 50 to 100
  • Damage scaling over time decreased
  • No longer have a 10% damage penalty to Structures
  • While attacking, Guardian and Ultralisks now spawn Drop Pods with 3 Zerglings and 1 Hydralisk (can occur once every 13 seconds)​
  • Developer Comment: We've made some changes to Braxis to even out the power curve of Zerg waves and introduce what we've found is a fun new mechanic in Drop Pods. By causing reinforcements of Zerg to periodically appear via Drop Pods, it makes some effects like Planet Cracker and Lava Wave a little less powerful against them. It also provides a stronger focus for single target characters, as removing Ultralisks and Guardians earlier will cause fewer Drop Pods to spawn, thereby indirectly helping against the massive zerg onslaught. The tuning changes get the zerg in line with most of our other Mercenaries and Minions, which mostly mirror a Hero's power level over the course of a game (though Battleground events tend to get more deadly in the late game to force a conclusion to matches). Overall, we think you'll enjoy these small changes to Braxis. It won't greatly change the way the Battleground feels but introduce a little freshness to the map while helping balance a few longstanding issues with over the top Hero imbalances on the Battleground.
  • Collection:
  • New Bundles (Limited Time Only!)
  • Qhira Heroic Bundle
  • Warchrome Commanders Bundle
  • Deathranger Nova Bundle
  • New Skins
  • Fearless Qhira
  • Jade Qhira
  • Scrapper Queen Qhira
  • Berserk Scrapper Queen Qhira
  • Executor Scrapper Queen Qhira
  • Desert Scrapper Queen Qhira
  • Vanquisher Scrapper Queen Qhira
  • Deathranger Nova (Limited Time Only!)
  • Mirage Deathranger Nova
  • Rugged Deathranger Nova
  • Dusk Deathranger Nova
  • Ember Deathranger Nova
  • Daredevil Roadraider Raynor
  • Molten Diesel Speaker Nazeebo
  • New Mounts:
  • Daredevil Helldorado
  • Scavenger's Ripper
  • Outrider's Ripper
  • Soldier's Ripper
  • New Announcer
  • Qhira Announcer:
  • New Content:
  • Several emojis, portraits, banners and other items have been added to the collection!
  • Bug Fixes:
  • [NEW] Interrupting Brightwing's Intensive Winds cast will now set the cooldown to 5 seconds.
  • [NEW] Fixed various Movement Speed bugs that had occurred with the increased Movement Speed patch.
  • Zeratul no longer auto-acquires targets that walk within range while Cloaked.
  • Taking the Snowstorm talent on Jaina in the middle of a Blizzard cast no longer changes the damage value for the rest of the game.
  • Learning Yrel's Seraphim talent while channeling or disabled no longer leaves it permanently disabled.
  • Blinding Wind, Shadow Dagger, Seeker Swarm, Frost Blast, Unstable Compound, and Weak Spot Acquired will no longer apply their effects to Heroes in Time Stop.
  • Critical Strike, Oil Spill, Lightning Fury, Ravage, Keg Smash, and Particle Grenade are now affected by cooldown reduction effects.
  • Sgt. Hammer's Siege Mode can no longer out-range kill credit for the Salvaging the Stables questline.
  • Varian's Banner of Ironforge now correctly displays the plus-Healing UI when augmented with Glory to the Alliance.
  • Uther can now /dance and /taunt during Eternal Vanguard.

New in Heroes of the Storm 2.46.1 (Jul 11, 2019)

  • General:
  • Movement Speed Increase:
  • Increase the base movement speed of Heroes from 4.4 to 4.84 (+10%)
  • Developer Comment: We were evaluating this change last year for the gameplay updates but wanted some more time to soak it. While this is a modest increase, we feel like it makes the game feel a bit snappier, especially while in combat. We will be carefully watching how this affects Heroes with lots of skillshots and will balance as needed.
  • Each Mecha Tyrael's repeatable Mission can now only be completed up to 50 times
  • Gem purchasing has a new checkout interface. This streamlined system gives players access to more payment options from directly within the client
  • Heroes:
  • Tank:
  • Anub'arak:
  • Abilities
  • Harden Carapace [W]:
  • Cooldown increased from 6 to 7 seconds
  • Talents:
  • Level 16
  • Epicenter [E]:
  • Cooldown reduction reduced from 1.25 seconds to 1 second
  • Developer Comment: Anub'arak is still slightly too powerful and popular compared to other Warriors, so we're making some more adjustments to his overall power level to bring him in line. In the past, we reduced Harden Carapace's cooldown soon after changing the Ability to provide significant Spell Armor, which greatly increased Anuba'rak's overall survivability. We're pulling back on that change now which should help other Warriors better compete with him.
  • E.T.C.:
  • Abilities
  • Guitar Solo [E]:
  • Cooldown increased from 8 to 9 seconds
  • ​Talents:
  • Level 1
  • Guitar Hero [E]:
  • Healing amount increased from 40% to 60%
  • Developer Comment: ETC is the Warrior with the highest win-rate in the game, and his popularity has seen a spike since our last balance patch. To get ahead of any issues, we're slightly nerfing Guitar Solo's cooldown and buffing Guitar Hero to compensate for the nerf.
  • Mal'Ganis:
  • Abilities
  • Fel Claws [Q]:
  • Cooldown reduced from 9 to 8 seconds
  • Mana cost reduced from 50 to 45
  • Developer Comment: We're slightly buffing Mal'ganis's base kit to make him a little more competitive with other Warriors. Since so much of his power is tied to Fel Claws, even 1 second off of its cooldown should be a meaningful boon to his ability to engage, disengage, and CC opponents.
  • Bruiser:
  • Artanis:
  • Talents
  • Level 4
  • Psionic Synergy [E]:
  • Armor bonus increased from 20 to 30
  • Shield Battery [Trait]:
  • Cooldown reduction increased from 100% to 125%
  • Level 13
  • Graviton Vortex [E]:
  • Cooldown reduction increased from 1.25 to 1.75 seconds
  • Templar's Zeal [Q]:
  • Cooldown reduction increased from 5 to 6 seconds
  • Developer Comment: MY BUFFS FOR AIUR!
  • Chen:
  • Abilities
  • Keg Smash [W]:
  • Delay before being able to cast Breath of Fire reduced from 1.5 to 1.25 seconds
  • Duration of 10% Slow reduced from 1.5 to 1.25 seconds
  • Duration of 40% Slow increased from 1.5 to 1.75 seconds
  • Talents:
  • Level 1
  • Freshest Ingredients [Trait]:
  • Additional Functionality: Upon quest completion, also reduces the cooldown of Fortifying Brew by 1 second
  • Stormstout Secret Recipe [Passive]:
  • Heal amount increased from 2% to 2.5%
  • Level 4
  • Withering Flames:
  • Spell Power reduction increased from 30% to 40%
  • Level 10
  • Wandering Keg [R1]:
  • Additional Functionality: Now also grants Chen 25 Armor for its duration
  • Cooldown reduced from 70 to 60 seconds
  • Level 13
  • Touch of Honey [W]:
  • Slow amount increased from 15 to 20
  • Level 16
  • Celerity [E]:
  • Armor bonus increased from 15 to 20
  • Developer Comment: Our favorite Brewmaster has made a big splash in the Nexus. We've read the feedback that players want the interaction between Keg Smash and Breath of Fire to be more fluid, so we're reducing the delay between the two abilities, which should make them feel better to play with as people get used to his new cadence. We're also buffing many of Chen's talents, particularly those that are related to his survivability, which should help him stay in fights longer.
  • Imperius:
  • Abilities
  • Molten Armor [E]:
  • Healing reduced from 100% to 50% of the damage dealt
  • Bonus healing against Heroes reworded to say it is increased to 100% (baseline functionality is the same)
  • Valorous Brand [Trait]:
  • Consuming a mark heals Imperius for 70
  • Damage bonus reduced from 30% to 20%
  • Talents:
  • Level 1
  • Impaling Light [Q]:
  • Redesigned: Celestial Charge's final damage is increased by 50% and cooldown is reduced by 1 second for each Valorous Brand on the target when the Stun completes
  • Consuming Flame [W]
  • The first enemy Hero hit with Solarion's Fire also restores 30 Mana
  • Level 4
  • Bulwark of Flame [W]:
  • Removed
  • Unshakeable Faith [E]:
  • Removed
  • Battle Hunger [Trait]:
  • Redesigned: Increased the healing of Valorous Brand by 50%
  • ​​Sovereign Armor [E]:
  • Moved from 16
  • Armor reduced from 50 to 25
  • Duration reduced from 2.5 to 1.5 seconds
  • Damaging an enemy Hero with Molten Armor increased the duration by 0.5 seconds
  • ​​[NEW] Press Forward [Passive]
  • ​Damaging an enemy Hero sets the duration of a Regeneration Globe on Imperius to 5 seconds (unless it was already higher)
  • Level 7
  • Blaze of Glory [W]:
  • The secondary explosion from Blaze of Glory now consumes and benefits from Valorous Brand
  • ​​Holy Fervor [Active]:
  • Now has a maximum duration of 10 seconds
  • The cooldown for the Ability begins after the first attack, instead of the last
  • Cooldown increased from 25 to 30 seconds
  • Tooltip updated to reflect that the damage is a percentage bonus and stacks additively with other percentage bonuses
  • Level 13
  • Divine Rage [E]:
  • Redesigned: Consuming a Valorous Brand reduces the cooldown of Molten Armor by 1 second
  • Heat of Battle [E]:
  • Redesigned: Increase Molten Armor's healing against Heroes by 2% for every 1% Health Imperius is missing
  • Level 16
  • Celestial Swiftness [Q]:
  • Redesigned: Gain 20% Movement Speed for 5 seconds after casting Celestial Charge; Gain 40% Attack Speed for 5 seconds for each Hero Stunned with Celestial Charge
  • Valorous Pursuit [Active]:
  • Moved from level 20
  • Cooldown increased from 12 to 20 seconds
  • Level 20
  • [NEW] Brand of Solarion [Trait]:
  • Reduce the duration of Valorous Brand to 3 seconds, but it is no longer consumed when triggered
  • ​​Impervious [Active]:
  • Duration increased from 2 to 3 seconds
  • Developer Comment: Most of these changes are designed to make a few more of Imperius' Talents viable and interesting, as well as provide more opportunity for Imperius' players to show their skill with the Hero while also allowing for mechanics that opponents have more counterplay with. We shouldn't see a large shift in Imperius' role or playstyle, but rather more interesting interactions between him and his opponents.
  • Sonya:
  • Stats
  • Health increased from 2341 to 2450
  • Health Regeneration increased from 4.879 to 5.105
  • Developer Comment: Sonya has been a bit out of the meta in recent months. She has a good talent tree and no outstanding issues, so we're giving her a small buff to help her compete with other heroes in her role.
  • Yrel:
  • Talents
  • Level 4
  • Hand of Freedom [Active]:
  • Redesigned: Celestial Charge's final damage is increased by 50%
  • Level 7
  • Samaara's Light [Passive]:
  • Removed
  • Righteous Momentum [W]:
  • Removed Functionality: No longer increases Yrel's Movement Speed while at maximum charge
  • Additional Functionality: Yrel's Movement Speed is increased by 5%. Instead of being Slowed while charging Righteous Hammer, she instead quadruples the bonus
  • ​Level 13
  • Aldor Peacekeeper [Q]:
  • Damage reduction increased from 30% to 40%
  • Repentance [E]:
  • Slow duration increased from 0.5 to 0.75 seconds
  • Level 16
  • Templar's Verdict [W]:
  • Damage bonus increased 4% to 6% maximum Health
  • Developer Comment: We gave Yrel some buffs not too long ago, and we're doing it again to slowly bring her power level up. Like Illidan, Yrel can be a monster when she gets going, so we're incrementally increasing her power so that she doesn't go out of control. She can now cast Hand of Freedom on herself, which should make the talent much less situational. With this round of buffs, we are looking at bringing up her mid-late game power so that she has a more meaningful power spike as the game goes on and her enemies gain more options to deal with her.
  • Healer:
  • Ana:
  • Talents
  • ​Level 1
  • Slumber Shells [E]:
  • New Functionality: Enemy Heroes are Slowed by 25% for 3 seconds when they wake up from Sleep Dart
  • Level 4
  • Overdose [E]:
  • Doses applied with Sleeping Dart increased from 3 to 4
  • Level 4
  • Anti-Healer [W]:
  • Bonus area of Biotic Grenade reduced from 100% to 25%
  • Fixed a bug where the bonus duration was showing as 20% when it is 25%
  • Developer Comment: We're changing up some of Ana's talents to better compete with Biotic Grenade-related choices. Slumber Shells and Overdose are receiving some buffs and changes, and Anti-Healer's bonus radius to Biotic Grenade is being dramatically reduced. While it still remains a powerful talent, Ana players will now have to be much more precise to deny healing on multiple members of the enemy team.
  • Anduin:
  • Talents
  • Level 7
  • Blessed Recovery [Passive]:
  • Tooltip now shows the required damage taken to proc its effect
  • Binding Heal [Q]:
  • Heal amount increased from 95 to 100
  • Developer Comment: To give players more insight into what the damage threshold is that they need to meet for its effect, Blessed Recovery will now show the damage required for its effect to proc.
  • Rehgar:
  • Talents
  • Changed the order of various talents ot better match other Heroes (Q, W, E, etc.)
  • Level 4
  • Spiritwalker's Grace [Q]:
  • Removed
  • Totemic Projection [E]:
  • Moved to Level 7
  • Level 13
  • Tidal Waves [Q]:
  • ​Additional Functionality: Also reduces the Mana cost of Chain Heal from 55 to 40
  • Developer Comment: Spiritwalker's Grace is not performing compared to other options on its tier, and its synergy with Tidal Waves is strong enough that it warrants the talents being combined. To add some flavor to his Level 4 talents, we're also giving Rehgar the option to pick Totemic Projection on this tier, which should open up some new options now that it can be picked in combination with talents like Blood and Thunder and Cleanse.
  • Support:
  • Medivh
  • Talents
  • Level 7
  • Mystic Assault [Q]:
  • Damage and Healing bonuses increased from 40% to 50% of damage dealt
  • Level 20
  • Arkane Brilliance [Active]:
  • Spell Power bonus increased from 10% to 15%
  • Dust of Disappearance [Active]:
  • Duration increased from 20 to 40 seconds
  • Developer Comment: We're making some small adjustments to Medivh's under-picked talents. Mystic Assault sees a fairly significant buff to its overall output as long as Medivh can consistently land Arcane Rifts, whereas Arcane Brilliance and Dust of Disappearance should now better be able to compete with the other Level 20 options.
  • Melee Assassin:
  • Illidan:
  • Talents
  • Level 4
  • Rapid Chase [Q]:
  • Movement Speed bonus increased from 15% to 20%
  • Movement Speed bonus duration increased from 2 to 3 seconds
  • Level 7
  • Reflexive Block [Q]:
  • Number of attacks blocked increased from 2 to 3
  • Level 16
  • Fiery Brand [Passive]:
  • Damage increased from 7% to 8% maximum Health
  • Blades of Azzinoth [Active]:
  • Now starts with Blades of Azzinoth able to be cast when the talent is picked
  • Developer Comment: Due to his resourceless, infinitely life-stealing, highly mobile nature, even a small buff can turn Illidan into an unstoppable nightmare. It's been long enough though, and a few talent buffs couldn't possibly cause him to go wildly out of control… right? Right.
  • Maiev:
  • Talents
  • Level 4
  • Sudden Vengeance [E]:
  • Damage increased from 5% to 6% maximum Health
  • Level 7
  • Bonds of Corruption [W]:
  • Adjusted Functionality: Now reduces Armor by 10 for 4 seconds
  • Developer Comment: We're slightly adjusting Bonds of Corruption to better take advantage of Maiev's ability to capitalize on good Umbral Bind pulls by following up with multiple casts of Fan of Knives. This should allow the talent to be more generally useful outside of teams that primarily take advantage of auto-attacks for their damage.
  • Valeera:
  • Talents
  • Level 1
  • Vigor [Passive]:
  • Energy Regeneration increased from 2.5 to 3 per second
  • ​​Subtlety [Trait]:
  • Energy Regeneration increased from 8 to 10
  • Level 4
  • Hemorrhage [E]:
  • Bonus Basic Attack damage increased from 30% to 40%
  • ​Initiative [Trait]:
  • Additional Functionality: Also grants Valeera an additional 15% Movement Speed for 3 seconds when using Ambush, Cheap Shot, or Garrote
  • Level 7
  • Fatal Finesse [W]:
  • Damage bonus per stack increased from 4 to 6
  • Stacks required to finish quest reduced from 20 to 15
  • This changes the maximum bonus damage to Blade Flurry from 80 to 90
  • Level 16
  • Thistle Tea [Active]:
  • Cooldown reduced from 60 to 40 seconds
  • Developer Comment: Since we have not made changes to her for some time, we took a pass at Valeera's talents and found some that could use improvements.
  • Zeratul:
  • Talents
  • Level 1
  • Shadow Hunter [E]:
  • Cooldown reduction from Basic Attacks increased from 1 to 1.5 seconds
  • ​​Move Unseen [Trait]:
  • Additional functionality: Reduce the cooldown of Permanent Cloak by 1 second
  • Level 7
  • Wormhole [E]:
  • Adjusted Functionality: Wormhole cannot be cast for 1.25 seconds after Blink is used
  • Duration that Zeratul can use Wormhole increased from 3 to 4 seconds
  • Warp Skirmisher [Passive]:
  • Bonus damage increased from 40% to 50%
  • No longer requires Zeratul to attack a target within 6 seconds of teleporting with Vorpal Blade
  • Additional Functionality: Bonus damage also activates on Zeratul's first Basic Attack after entering Stealth
  • Level 16
  • Sentenced to Death [W]:
  • Adjusted Functionality: Bonus damage also applies to enemies who are Slowed by Singularity Spike
  • Damage bonus reduced from 30% to 25%
  • Developer Comment: For a long time, Zeratul's talent picks have been dominated by the combination of Wormhole and Cleave-related talents. We've tried to nerf various Cleave talents in the past to promote other playstyles, but it has not yielded effective-enough results. We believe that the main culprit is the power of Wormhole giving Zeratul too much control over dealing damage incredibly quickly with Cleave before enemies can respond. With this change, Zeratul will have to commit for a little over 1 second to where he teleports to before being able to return to his starting location, which should give opponents who are paying attention to him time to punish him for mistakes. In addition to this change, we're buffing some of Zeratul's alternative talents to promote his other playstyles.
  • Ranged Assassin:
  • Falstad:
  • Talents
  • Level 4
  • Updraft [E]:
  • Shield bonus increased from 40% to 60%
  • Level 7
  • Secret Weapon [Q]:
  • Bonus damage increased from 60% to 80%
  • Level 16
  • ​Crippling Hammer [Q]:
  • Slow amount increased from 50% to 60%
  • Developer Comment: It's been awhile since we last touched Falstad, so we took a look at his talents and found some spots that could use some buffs.
  • Greymane:
  • Stats
  • Basic Attack damage increased from 140 to 148
  • Talents
  • Level 7
  • Incendiary Elixir [Q]:
  • Damage bonus per stack increased from 15 to 20
  • Level 10
  • Cursed Bullet [R2]:
  • Damage increased from 35% to 40%
  • Developer Comment: Greymane has a storied history of being an incredibly powerful, consistent hero in the hands of experienced players. While we had to nerf him several times over the years, we believe it's been long enough, and so we're giving him some small buffs to be brought back into the meta.
  • Mephisto:
  • Talents
  • Level 1
  • Anger [Passive]:
  • Removed
  • ​​Furious Spark [W]:
  • Damage increased from 90 to 95
  • ​​Malicious Intent [E]:
  • Spell Power bonus increased from 15% to 20%
  • Level 4
  • Spite [Passive]:
  • Healing Globe duration bonus increased from 100% to 125%
  • Cooldown reduction increased from 0.5 to 0.75 seconds
  • Level 13
  • Shard of Hate [Passive]
  • Additional Functionality: Now also causes Mephisto's attacks to activate Lord of Hatred, reducing Basic Ability cooldowns by 1 second
  • Developer Comment: Anger and Shard of Hate have such obvious synergy that it is too often a mistake to not take one without the other. We're combining their functionalities while also doing a pass on his other underperforming talents.
  • Orphea:
  • Talents
  • Level 1
  • En Pointe [Q]:
  • Bonus damage increased from 75% to 90%
  • ​​Growing Nightmare [E]:
  • Adjusted functionality: If at least 2 enemy heroes are hit by Wave of Dread, then its eruption damage is increased by 60%
  • Level 4
  • Allegrissimo [Q]:
  • Shadow Waltz cooldown when hitting enemy Heroes at its end changed from 1 second to 0.75 seconds
  • ​Backbiter [W]:
  • Bonus maximum Health increased from 10% to 15%
  • Level 7
  • Insatiable [W]:
  • Chomp's cooldown when hitting enemy Heroes changed from 2 seconds to 1.5 seconds
  • Developer Comment: The combination of Ancestral Strength and Fright is both powerful and currently too attractive compared to other options, so we're beefing up alternatives to promote Orphea's other playstyles.
  • Valla:
  • Stats
  • Health increased from 1273 to 1340
  • Talents
  • Level 1
  • Caltrops [E]:
  • Slow amount increased from 25% to 40%
  • ​Level 16
  • Seething Hatred [Trait]:
  • Removed Functionality: No longer increases the duration of Hatred
  • New Functionality: Valla gains 15% Spell Power while at 10 stacks of Hatred
  • Developer Comment: Similar to Greymane, Valla has had a storied history of being a powerhouse hero in the right situations. She has not been meta for some time, so we're buffing her up some to incentivize people to try her a little more often.
  • Bug Fixes/Updates:
  • General:
  • Removed Sgt. Hammer from ARAM:
  • Developer Comment: We have been receiving a lot of feedback regarding Sergeant Hammer's playstyle in ARAM. While we are looking to make larger changes to the game mode in the near future, we decided it was best to remove her from the ARAM shuffle-pick for the time being
  • [MechaStorm II] Fixed MechaStorm countdown timer
  • [MechaStorm II] Fixed MechaStorm repeatable event quests to 50 times
  • Fixed issue where voice lines for Maltheal couldn't be used while equipped with the Xenotech Malthael skin
  • [MechaStorm II] Fixed issues with text being cut off during Special Event Quest Tooltip Windows when switching Tooltip Windows
  • Battlegrounds
  • Hanamura Temple:
  • Swordsman Mercenary camps respawn timer increased from 120 to 150 seconds
  • Mercenary:
  • Impaler Mercenary Basic attack damage has been increased from 50 to 65

New in Heroes of the Storm 2.46 Update (Jun 24, 2019)

  • Collection:
  • Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
  • New Bundles (Limited Time Only!):
  • MechasStorm II Bundle
  • Mecha Yrel Skin Pack
  • Mecha Valla Skin Pack
  • Xenotech Malthael Skin Pack
  • Seraph Wing Bundle
  • New Skins (Limited Time Only!):
  • Mecha Yrel
  • Prototype Mecha Yrel
  • Master Mecha Yrel
  • Lunar Mecha Yrel
  • Carbon Fiber Mecha Yrel
  • Mecha Valla
  • ​Prototype Mecha Valla
  • Master Mecha Valla
  • Solar Mecha Valla
  • Alloy Mecha Valla
  • Xenotech Malthael
  • Apex Xenotech Malthael
  • Twilight Xenotech Malthael
  • Umbral Xenotech Malthael
  • Gamma Xenotech Malthael
  • Hunter Mecha Dehaka
  • Galactic Xenotech Abathur
  • Maritime Dropkick Kharazim
  • New Mounts (Limited Time Only!):
  • Seraph Wing
  • Holy Seraph Wing
  • Fierce Seraph Wing
  • Eternal Seraph Wing
  • Guardian Seraph Wing
  • Prototype Seraph Wing
  • Fel Razorgrin
  • New Portraits and Sprays (Limited Time Only!):
  • Several new sprays and portraits have also been added to the game.
  • MechaStorm II:
  • Xenotech threatens the planet once again. This new invasion is being led by Mecha Malthael, sowing havoc and destruction across Neo-Stormwind. Many outposts and cities have already felt the wrath of the Mecha Archangel of Death.
  • A new generation of Heroes arise to defend the innocent. Equipped with cutting edge Mecha technology provided by Neo-President Anduin, the young pilots prepare for the battles ahead.
  • You must stand together alongside Valla and Yrel as members of the MechaStorm to help bring Xenotech's Mecha Malthael's advance to a halt. However, you must first make sure your equipment is up to the task.
  • MechaStorm II Quest Chain:
  • Repair, upgrade and run repeatable combat simulation missions for each part of Mecha Tyrael. Join the Neo-Stormwind's mobile Mecha squadron alongside Valla and Yrel to help push back the Xenotech invasion being led by Mecha Malthael.
  • Earn Mecha-themed sprays, portraits and loot boxes while working to unlock Tyrael the Hero as well as the unique Perfect Mecha Tyrael skin.
  • MechaStorm II Loot Chests:
  • From June 17th to August 5th, your main goal will be working to thwart the Xenotech invasion. During this time all Loot Chests earned or bought with Gold will be Mechastorm II Loot Chests (excluding Hero-specific ones). These Loot Chests guarantee at least one item from either MechaStorm II or previous years' Summer Events.
  • Note: Loot Chests earned prior to the start of this event will not become MechaStorm II Loot Chests.
  • UPDATE: The Ranked Season naming convention has been changed. We are changing the naming convention to be a numbers and year string instead.
  • Examples:
  • For the 1st season ending in 2019 the string would be "2019 Season 1"
  • Storm League Preseason would be "2019 Season 2"
  • Storm League initial season would be "2019 Season 3"
  • Return to Top
  • Bruiser:
  • Chen:
  • Abilities:
  • Keg Smash [W]:
  • Brew cost increased from 20 to 30
  • New functionality: Smash Chen's keg, dealing damage, drenching affected enemies in Brew for 3 seconds, and Slowing them by 10% for 1.5 seconds. After 1.5 seconds, the Slow is increased to 40% for 1.5 seconds. After being used, this ability becomes Breath of Fire.
  • Breath of Fire [E]:
  • This ability has been moved to the W button, and is available after Keg Smash has been used
  • Cooldown reduced from 5 seconds to 1.5 seconds
  • Impact damage reduced from 96 to 85
  • Periodic damage increased from 32 to 55
  • Brew cost reduced from 30 to 10
  • Adjusted functionality: Using Breath of Fire on Brew-soaked enemy causes them to be Ignited, dealing damage over 3 seconds and adding 1.5 seconds to the duration of the Slow from Keg Smash. After being used or after 6 seconds, this ability becomes Keg Smash
  • New Ability: Stagger [E]:
  • Damage taken over the next 3 seconds is prevented. Once this effect ends, Chen receives 75% of the damage taken over 5 seconds. 18-second CD
  • Fortifying Brew [Trait]:
  • No longer grants 25 Brew instantly
  • Brew regeneration increased from 30 to 50 per second
  • Cooldown increased from 5 to 7 seconds
  • Channel time reduced from 5 to 4 seconds
  • Shield amount decreased from 196 to 180 per second
  • This reduces the total shields for fully drinking from 588 to 540
  • Shield duration increased from 2 to 4 seconds
  • Talents:
  • Level 1
  • Stormstout Secret Recipe [Passive]:
  • Moved from Level 20
  • Healing increased from 1.5% to 2% of Chen's maximum health
  • New Talent: Eye of the Tiger [Passive]:
  • Basic Attacks against Brew-soaked enemy Heroes deal 50% more damage and heal Chen for 50% of the damage done
  • Freshest Ingredients [Trait]:
  • Adjusted functionality - Quest: Increase Regeneration Globe Healing duration by 100%. Reward: After collecting 15 Regeneration Globes, 50% of the Shield from Fortifying Brew persists indefinitely after drinking
  • Level 4
  • Keg Toss [W]:
  • Removed
  • Withering Flames [W]:
  • Moved from Level 13
  • Duration increased from 3 to 4 seconds
  • Accumulating Flame [W]:
  • Moved from Level 1
  • New functionality: Increase Ignited damage by 25% and Basic Attacks against enemy Heroes who are Ignited increase its duration by .75 seconds
  • Level 7
  • Bolder Flavor [Trait]:
  • Removed
  • Elusive Brawler [Active]:
  • Moved from Level 1
  • Additional functionality: While active, also grants Chen 30% Movement Speed
  • New Talent: Gift of the Ox [E]:
  • Increase Stagger's duration by .5 seconds, and reduce the amount of damage taken over time to 60% of damage taken
  • Level 10
  • Wandering Keg [R1]:
  • Wandering Keg's Movement Speed bonus no longer stacks with other Movement Speed bonuses.
  • Movement speed bonus increased from 60% to 70%
  • Knockback duration increased by ~28%
  • Knockback speed increased by ~53%
  • Storm Earth Fire [R2]:
  • Spirit Health reduced from 75% of Chen's Health to 70%
  • Each ability can only be cast once. The final ability that is cast is empowered.
  • Storm [Q]:
  • New functionality: The spirits gain a shield for 400 over 3 seconds. If this is the final ability cast, the shield amount is increased to 750 with no limited duration, and the duration of Storm Earth Fire is increased by 5 seconds.
  • Earth [W]:
  • New functionality: Fire and Earth leap to the target location, dealing 32 damage and slowing enemies in a large area by 70% for 1.5 seconds. If this is the final ability cast, increase the damage dealt by 300% and the leap instead roots enemy Heroes hit for 1.75 seconds.
  • Earth Ability range increased from 7 to 9
  • Earth Unit basic attack Slow reduced from 2 seconds to 1.75 seconds
  • Earth Unit attack period increased from 2 to 1.5
  • Fire [E]:
  • New functionality: Increase the attack speed and attack damage of the spirits by 50% for 5 seconds. If this is the final ability cast, increase the attack speed and attack damage bonus to 75% and the spirits gain 50% movement speed for its duration
  • Level 13
  • Ring of Fire [W]:
  • Moved from Level 4
  • Adjusted functionality: After Igniting an enemy, burst into flames, dealing damage to nearby enemies
  • Duration increased from 3 to 5 seconds
  • Damage increased from 52 to 60
  • Enough to Share [Trait]:
  • Moved from Level 16
  • Additional functionality:Duration increased from 2 to 4 seconds
  • Allied Shield amount increased from 27 to 70
  • Additional functionality: Now also instantly Shields Chen for 180
  • Pressure Point [Q]:
  • Adjusted functionality: Flying Kick Slows the target enemy for 35% for 1 second, or by 70% if Chen has Shields from Fortifying Brew
  • A Touch of Honey [W]:
  • New functionality: Increase the Slow from Keg Smash by 10% and its duration by .5 seconds
  • Level 16
  • Another Round [W]:
  • Removed
  • New Talent: Celerity [E]:
  • Basic Attacks against Slowed, Rooted, or Stunned enemy Heroes reduce the cooldown of Stagger by 1.5 seconds and grant Chen 15 Armor for 3 seconds
  • New Talent: Combo Strikes [Trait]
  • Every 3rd Basic Attack against the same target deals 75% bonus damage. While Chen has Shields from Fortifying Brew and for 2 seconds after, he gains 50% Attack Speed
  • Flying Leap [Q]:
  • Additional Functionality: Reduce the cooldown of Flying Leap by .5 seconds each time an enemy Hero takes damage from being Ignited
  • Level 20
  • Purifying Brew [Trait]:
  • Moved from Level 7
  • New functionality: Casting Fortifying Brew grants Chen Unstoppable for 1.5 seconds
  • New Talent: Energizing Brew [Trait]
  • If Chen fully completes his cast of Fortifying Brew, then he gains 20% maximum Health and 20% increased damage for 25 seconds
  • Untapped Potential [R1]:
  • Armor bonus increased from 60 to 75
  • Armor bonus now lasts for 3 seconds after Wandering Keg expires
  • Movement Speed increased from 100% to 125%
  • Elemental Conduit [R2]:
  • New functionality: Increase the spirits' Health to 100% of Chen's maximum Health and all of their abilities are empowered
  • Developer Comment: The new Chen has finally arrived! We had a blast tinkering with him, and look forward to seeing him unleashed to his full potential in your hands. When taking a look at how to best change him, we primarily focused on adding more opportunities for Chen to make plays and for his opponents to interact with him. Some of his power has been taken out of Fortifying Brew and put into his new ability, Stagger, as well as into his talents. While he may take a bit of time to master, proper management of Chen's cooldowns should result in a formidable hero that will make a great addition to any team.
  • Bug Fixes:
  • General:
  • FIXED: Tassadar displays the 'Support' role icon, and is not selected as a valid healer pick when both sides are given a Healer in Shuffle Pick.
  • FIXED: Mercenary Camp captures will show Score Credit Tracking to always match the amount of experience that is being awarded.
  • FIXED: Minions on Tomb of the Spider Queen no longer gain an extra minute of scaling at the start of the game.
  • FIXED: Players will get credit for capturing a Mercenary Camp if you are within an extra 5 radius of the capture point (and on the same team)
  • FIXED: TargetUnit Abilities that can be placed on allies no longer appear invisible to enemy Heroes hit by their area.
  • FIXED: Respec on Try Me Mode map now respawns the player Hero to properly reset all Talents and Quests that Hero had chosen.
  • FIXED: Mecha Valla plays ability sounds that were missing.
  • FIXED: Sledgehammer no longer grants additional Stormbolt Quest stacks on non-Heroic targets.
  • Heroes, Abilities, & Talents:
  • Jaina: Jaina's Water Elemental mimic damage from Wintermute now correctly reflects the tooltip and Balance Update. 50% of Jaina's Basic Frostbolt and Cone of Cold damage is mimicked by the Water Elemental.
  • D.Va: D.Va's Mech is no longer immune to friendly abilities.
  • Chromie: Here and There no longer requires Chromie to have vision of her target location, or the clone she is swapping with.
  • Sylvanas: Using any attack on any previously enemy footmen who have been affected by Possession and turned allied, will still receive friendly fire damage from attacks.
  • Raynor: Raynor's Hyperion Splat now properly matches both its warning splat and its targeting guide.
  • Anub'arak: Cocoon is no longer disjointed by teleports. Cocoon will now redirect, similarly to pyroblast, and fall off if the teleport is far enough away.

New in Heroes of the Storm 2.46 PTR (Jun 11, 2019)

  • Collection:
  • Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
  • New Bundles (Limited Time Only!):
  • MechaStorm II Bundle
  • Mecha Yrel Skin Pack
  • Mecha Valla Skin Pack
  • Xenotech Malthael Skin Pack
  • Seraph Wing Bundle
  • New Skins (Limited Time Only!):
  • Mecha Yrel
  • Prototype Mecha Yrel
  • Master Mecha Yrel
  • Lunar Mecha Yrel
  • Carbon Fiber Mecha Yrel
  • Mecha Valla
  • ​Prototype Mecha Valla
  • Master Mecha Valla
  • Solar Mecha Valla
  • Alloy Mecha Valla
  • Xenotech Malthael
  • Apex Xenotech Malthael
  • Twilight Xenotech Malthael
  • Umbral Xenotech Malthael
  • Gamma Xenotech Malthael
  • Hunter Mecha Dehaka
  • Galactic Xenotech Abathur
  • Maritime Dropkick Kharazim
  • New Mounts (Limited Time Only!):
  • Seraph Wing
  • Holy Seraph Wing
  • Fierce Seraph Wing
  • Eternal Seraph Wing
  • Guardian Seraph Wing
  • Prototype Seraph Wing
  • Fel Razorgrin
  • New Portraits and Sprays (Limited Time Only!):
  • Several new sprays and portraits have also been added to the game.
  • Return to Top
  • MechaStorm II:
  • Xenotech threatens the planet once again. This new invasion is being led by Mecha Malthael, sowing havoc and destruction across Neo-Stormwind. Many outposts and cities have already felt the wrath of the Mecha Archangel of Death.
  • A new generation of Heroes arise to defend the innocent. Equipped with cutting edge Mecha technology provided by Neo-President Anduin, the young pilots prepare for the battles ahead.
  • You must stand together alongside Valla and Yrel as members of the MechaStorm to help bring Xenotech's Mecha Malthael's advance to a halt. However, you must first make sure your equipment is up to the task.
  • MechaStorm II Quest Chain:
  • Repair, upgrade and run repeatable combat simulation missions for each part of Mecha Tyrael. Join the Neo-Stormwind's mobile Mecha squadron alongside Valla and Yrel to help push back the Xenotech invasion being led by Mecha Malthael.
  • Earn Mecha-themed sprays, portraits and loot boxes while working to unlock Tyrael the Hero as well as the unique Perfect Mecha Tyrael skin.
  • MechaStorm II Loot Chests
  • From June 17th to August 5th, your main goal will be working to thwart the Xenotech invasion. During this time all Loot Chests earned or bought with Gold will be MechaStorm II Loot Chests (excluding Hero-specific ones). These Loot Chests guarantee at least one item from either MechaStorm II or previous years' Summer Events.
  • Note: Loot Chests earned prior to the start of this event will not become MechaStorm II Loot Chests.
  • Bruiser:
  • Chen:
  • Abilities:
  • Keg Smash [W]:
  • Brew cost increased from 20 to 30
  • New functionality: Smash Chen's keg, dealing damage, drenching affected enemies in Brew for 3 seconds, and Slowing them by 10% for 1.5 seconds. After 1.5 seconds, the Slow is increased to 40% for 1.5 seconds. After being used, this ability becomes Breath of Fire.
  • Breath of Fire [W]:
  • This ability has been moved to the W button, and is available after Keg Smash has been used
  • Cooldown reduced from 5 seconds to 1.5 seconds
  • Impact damage reduced from 96 to 85
  • Periodic damage increased from 32 to 55
  • Brew cost reduced from 30 to 10
  • Adjusted functionality: Using Breath of Fire on Brew-soaked enemy causes them to be Ignited, dealing damage over 3 seconds and adding 1.5 seconds to the duration of the Slow from Keg Smash. After being used or after 6 seconds, this ability becomes Keg Smash
  • New Ability: Stagger [E]:
  • Damage taken over the next 3 seconds is prevented. Once this effect ends, Chen receives 75% of the damage taken over 5 seconds. 18-second CD
  • Fortifying Brew [Trait]:
  • No longer grants 25 Brew instantly
  • Brew regeneration increased from 30 to 50 per second
  • Cooldown increased from 5 to 7 seconds
  • Channel time reduced from 5 to 4 seconds
  • Shield amount decreased from 196 to 180 per second
  • This reduces the total shields for fully drinking from 588 to 540
  • Shield duration increased from 2 to 4 seconds
  • Talents
  • Level 1
  • Stormstout Secret Recipe [Passive]:
  • Moved from Level 20
  • Healing increased from 1.5% to 2% of Chen's maximum health
  • New Talent: Eye of the Tiger [Passive]:
  • Adjusted functionality - Quest: Increase Regeneration Globe Healing duration by 100%. Reward: After collecting 15 Regeneration Globes, 50% of the Shield from Fortifying Brew persists indefinitely after drinking
  • Level 4
  • Keg Toss [W]:
  • Removed
  • Withering Flames [W]:
  • Moved from Level 13
  • Duration increased from 3 to 4 seconds
  • Accumulating Flame [W]:
  • Moved from Level 1
  • New functionality: Increase Ignited damage by 25% and Basic Attacks against enemy Heroes who are Ignited increase its duration by .75 seconds
  • Level 7
  • Bolder Flavor [Trait]:
  • Removed
  • Elusive Brawler [Active]:
  • Moved from Level 1
  • Additional functionality: While active, also grants Chen 30% Movement Speed
  • New Talent: Gift of the Ox [E]:
  • Increase Stagger's duration by .5 seconds, and reduce the amount of damage taken over time to 60% of damage taken
  • Level 10
  • Wandering Keg [R1]:
  • Movement speed bonus increased from 60% to 70%
  • Knockback duration increased by ~28%
  • Knockback speed increased by ~53%
  • Storm Earth Fire [R2]:
  • Spirit Health reduced from 75% of Chen's Health to 70%
  • Each ability can only be cast once. The final ability that is cast is empowered.
  • Storm [Q]:
  • New functionality: The spirits gain a shield for 400 over 3 seconds. If this is the final ability cast, the shield amount is increased to 750 with no limited duration, and the duration of Storm Earth Fire is increased by 5 seconds.
  • Earth [W]:
  • New functionality: Fire and Earth leap to the target location, dealing 32 damage and slowing enemies in a large area by 70% for 1.5 seconds. If this is the final ability cast, increase the damage dealt by 300% and the leap instead roots enemy Heroes hit for 1.75 seconds.
  • Earth Ability range increased from 7 to 9
  • Earth Unit basic attack Slow reduced from 2 seconds to 1.75 seconds
  • Earth Unit attack period increased from 2 to 1.5
  • Fire [E]:
  • New functionality: Increase the attack speed and attack damage of the spirits by 50% for 5 seconds. If this is the final ability cast, increase the attack speed and attack damage bonus to 75% and the spirits gain 50% movement speed for its duration
  • Level 13
  • Ring of Fire [W]:
  • Moved from Level 4
  • Adjusted functionality: After Igniting an enemy, burst into flames, dealing damage to nearby enemies
  • Duration increased from 3 to 5 seconds
  • Damage increased from 52 to 60
  • Enough to Share [Trait]:
  • Moved from Level 16
  • Additional functionality:Duration increased from 2 to 4 seconds
  • Allied Shield amount increased from 27 to 70
  • Additional functionality: Now also instantly Shields Chen for 180
  • Pressure Point [Q]:
  • Adjusted functionality: Flying Kick Slows the target enemy for 35% for 1 second, or by 70% if Chen has Shields from Fortifying Brew
  • A Touch of Honey [W]:
  • New functionality: Increase the Slow from Keg Smash by 10% and its duration by .5 seconds
  • Level 16
  • Another Round [W]:
  • Removed
  • New Talent: Celerity [E]:
  • Basic Attacks against Slowed, Rooted, or Stunned enemy Heroes reduce the cooldown of Stagger by 1.5 seconds and grant Chen 15 Armor for 3 seconds
  • New Talent: Combo Strikes [Trait]
  • Every 3rd Basic Attack against the same target deals 75% bonus damage. While Chen has Shields from Fortifying Brew and for 2 seconds after, he gains 50% Attack Speed
  • Flying Leap [Q]:
  • Additional Functionality: Reduce the cooldown of Flying Leap by .5 seconds each time an enemy Hero takes damage from being Ignited
  • Level 20
  • Purifying Brew [Trait]:
  • Moved from Level 7
  • New functionality: Casting Fortifying Brew grants Chen Unstoppable for 1.5 seconds
  • New Talent: Energizing Brew [Trait]
  • If Chen fully completes his cast of Fortifying Brew, then he gains 20% maximum Health and 20% increased damage for 25 seconds
  • Untapped Potential [R1]:
  • Armor bonus increased from 60 to 75
  • Armor bonus now lasts for 3 seconds after Wandering Keg expires
  • Movement Speed increased from 100% to 125%
  • Elemental Conduit [R2]:
  • New functionality: Increase the spirits' Health to 100% of Chen's maximum Health and all of their abilities are empowered
  • Developer Comment: The new Chen has finally arrived! We had a blast tinkering with him, and look forward to seeing him unleashed to his full potential in your hands. When taking a look at how to best change him, we primarily focused on adding more opportunities for Chen to make plays and for his opponents to interact with him. Some of his power has been taken out of Fortifying Brew and put into his new ability, Stagger, as well as into his talents. While he may take a bit of time to master, proper management of Chen's cooldowns should result in a formidable hero that will make a great addition to any team.
  • Bug Fixes:
  • General:
  • FIXED: Tassadar displays the 'Support' role icon, and is not selected as a valid healer pick when both sides are given a Healer in Shuffle Pick.
  • FIXED: Mercenary Camp captures will show Score Credit Tracking to always match the amount of experience that is being awarded.
  • FIXED: Minions on Tomb of the Spider Queen no longer gain an extra minute of scaling at the start of the game.
  • FIXED: Players will get credit for capturing a Mercenary Camp if you are within an extra 5 radius of the capture point (and on the same team)
  • FIXED: TargetUnit Abilities that can be placed on allies no longer appear invisible to enemy Heroes hit by their area.
  • FIXED: Respec on Try Me Mode map now respawns the player Hero to properly reset all Talents and Quests that Hero had chosen.
  • Heroes, Abilities, & Talents:
  • Jaina: Jaina's Water Elemental mimic damage from Wintermute now correctly reflects the tooltip and Balance Update. 50% of Jaina's Basic Frostbolt and Cone of Cold damage is mimicked by the Water Elemental.
  • D.Va: D.Va's Mech is no longer immune to friendly abilities.
  • Chromie: Here and There no longer requires Chromie to have vision of her target location, or the clone she is swapping with.
  • Sylvanas: Minions who are Possessed now properly remove all friendly damaging abilities that were applied before they were Possessed.
  • Raynor: Raynor's Hyperion Splat now properly matches both its warning splat and its targeting guide.
  • Anub'arak: Cocoon is no longer disjointed by teleports. Cocoon will now redirect, similarly to pyroblast, and fall off if the teleport is far enough away.

New in Heroes of the Storm 2.45.1 (May 23, 2019)

  • General:
  • New Bundles:
  • The following new bundles are only available for a limited time!
  • Glory to the Firstborn Bundle
  • Reaver Bundle
  • New Mount:
  • Reaver
  • Solarite Reaver
  • Tal'darim Reaver
  • New Skins:
  • Fenix
  • Crystalline Ruinwalker Fenix
  • Arcane Ruinwalker Fenix
  • Falstad
  • Spectral Buccaneer Falstad
  • Zagara
  • Smoldering Desert Queen Zagara
  • Heroes:
  • Tank:
  • Anub'arak:
  • Talents:
  • Level 1
  • Legion of Beetles [Trait]:
  • Cooldown to spawn a Beetle increased from 8 seconds to 12 seconds
  • Level 10
  • Cocoon [R2]:
  • Health reduced from 32 to 28
  • This reduces the time that the Cocoon naturally decays from 8 to 7 seconds
  • Developer Comment: Anub'arak is still overperforming compared to other Warriors, so this time we are reducing the power of Legion of Beetles and Cocoon, which are still stand out talents for him. We are hesitant to over- nerf him, so our strategy going forward is to combine these smaller nerfs with buffs to other Warriors to create a healthier meta for the role.
  • Blaze:
  • Abilities:
  • Jet Propulsion [E]:
  • Cooldown reduced from 9 to 8 seconds
  • Mana cost reduced from 45 to 40
  • Pyromania [Trait]:
  • Armor bonus increased from 35 to 40
  • ​Talents
  • Level 4
  • Oil Dispersal [W]:
  • Additional functionality: Each enemy Hero hit with Flame Stream reduces the cooldown of Oil Spill by 1 second and refunds 5 Mana
  • Feeding the Flame [Q]:
  • Removed
  • Level 10
  • Bunker Drop [R1]:
  • Cooldown reduced from 80 to 70 seconds
  • Mana cost reduced from 80 to 70​
  • Level 13
  • Suppressive Fire [Q]:
  • Spell Power reduction increased from 20% to 25% per stack
  • Level 16
  • Thermal Protection [E]:
  • Cooldown reduction reduced from 1.5 to 1.25 seconds
  • Developer Comment: Blaze has been outperformed by other heroes in the last few months, and these changes are intended to bring him a bit more back into the meta. Most of these buffs are intended to help his tanking capabilities, particularly when it comes to his initiation and survivability.
  • E.T.C.:
  • ​Talents:
  • Level 1
  • Guitar Hero [E]:
  • Additional functionality: Basic Attacks now increase the duration of Guitar Solo by .25 seconds
  • Healing reduced from 50% to 40%
  • Block Party [Trait]:
  • Physical Armor amount increased from 50 to 75
  • ​Level 4
  • ​Speed Metal [Trait]:
  • Bonus Movement Speed increased from 15% to 20%
  • ​Level 7​
  • Hammer-On [Passive]:
  • Bonus damage increased from 35% to 40%
  • Developer Comment: Some of ETC's talents could use some beefing up, so we're milking this opportunity to bring ETC more into the meta so he can better compete with the likes of Anub'arak, Diablo, and Garrosh. Don't worry, if these changes butcher his balance we'll take stock of the situation and nerf him appropriately.
  • Garrosh:
  • Abilities:
  • Wrecking Ball [E]:
  • Cooldown increased from 14 to 16 seconds
  • Talents:
  • Level 1
  • Unrivaled Strength [E]:
  • Damage bonus increased from 75% to 125%
  • Body Check [Active]:
  • Slow amount reduced from 30% to 35%
  • No longer deals bonus damage or Slow amount based on Armor Up's bonus
  • Additional functionality: Now causes enemies to receive 40% reduced Healing for the next 3 seconds
  • Level 7
  • Brute Force [Active]:
  • Removed
  • Level 10
  • Decimate [R1]:
  • Slow amount increased from 30% to 40%
  • Level 16
  • Mortal Combo [Q]:
  • Cooldown reduction increased from 9 to 10 seconds
  • Additional Functionality: Now also gives Garrosh cooldown reduction if an enemy Hero is hit by Groundbreaker within 3 seconds of being hit by Wrecking Ball.
  • Level 20
  • Deadly Calm [R2]:
  • Damage reduction increased from 20% to 25%
  • Developer Comment: While Garrosh is incredibly popular due to his ability to heavily displace enemy Heroes, he is not outperforming other Heroes in the game, sitting at a 48% win rate at higher levels of play in the hands of people who are skilled with him specifically. At lower levels of play his win rate drops to 47.2%, where he wins the award for being the second lowest win-rate Warrior in the game. We're slightly nerfing Wrecking Ball's cooldown to help address his high popularity and frustrations playing against him, and buffing some of his under-picked talents to better compete with their peers to help stabilize his talent tree.
  • Johanna:
  • Abilities:
  • Condemn [W]:
  • Damage increased from 55 to 58
  • Talents
  • Level 1
  • Hold Your Ground [Trait]​:
  • Cooldown reduction increased from 4 to 5 seconds
  • Shield bonus increased from 50% to 60
  • Level 4
  • Eternal Retaliation [W]​:
  • Cooldown reduction per enemy hit increased from .5 to .75 seconds
  • Maximum targets reduced from 10 to 8
  • Zealous Glare [E]:
  • Shield Glare duration increased from .75 seconds to 1 second
  • Level 20
  • Radiating Faith [R2]:
  • Additional functionality: Additional enemies hit by Blessed Shield are now Stunned for its full duration
  • Developer Comment: Johanna is a solid, versatile Warrior that brings a strong frontline presence to her team. In addition to giving her some talent buffs, we're increasing the damage of Condemn to further push her unique role as a Warrior who brings a considerable amount of waveclear.
  • Mal'Ganis:
  • Talents:
  • Level 1
  • Winged Guard [W]:
  • Physical Armor bonus increased from 50 to 75
  • Vampiric Aura [Trait]:
  • Healing increased from 10% to 15% of Physical damage dealt
  • Time to Feed [Passive]:
  • Healing increased from 48 to 52
  • Level 4
  • Might of Sargeras [W]:
  • Armor bonus duration increased from 2 seconds to 2.5 seconds
  • Level 7
  • Black Claws [Q]:
  • Damage bonus increased from 45% to 60%
  • Spreading Plague [E]:
  • Duration increased from 4 to 5 seconds
  • Nightmare Fuel [Passive]:
  • No longer grants Mal'ganis 30% bonus damage while in a bush or after leaving a bush
  • Additional Functionality: Increase the duration of Night Rush by .75 seconds when it is cast from a bush
  • Bonus damage when waking Sleeping targets increased from 150% to 200%
  • Level 16
  • Frenzied Assault [Passive]:
  • Bonus Attack Speed increased from 40% to 50%
  • Bonus Physical damage increased from 15% to 20%
  • Developer Comment: We've nerfed Mal'ganis multiple times since his release, and he has fallen off a bit too much since our last round. These buffs to various talents are meant to increase his overall effectiveness while also rounding out his talent tiers to be more competitive.
  • Muradin:
  • Talents:
  • Changed the order of Muradin's Level 1 talents to be the same as other Heroes (Q, W, E, etc.)
  • Level 1
  • Third Wind [Trait]:
  • Health Restoration rate increased from 83 to 90, and the improved rate from 166 to 180
  • Level 4
  • Sledgehammer [Q]:
  • Additional functionality: Enemy Heroes hit grant an additional stack of his baseline quest
  • Reverberation [W]:
  • Additional functionality: Every enemy Hero hit reduces Muradin's Heroic Ability cooldown by 5%
  • Level 7
  • Heavy Impact [E]:
  • Slow duration increased from .75 to 1.25 seconds
  • Skullcracker [Passive]:
  • Bonus damage increased from 70% to 90%
  • Level 13
  • Thunder Strike [W]:
  • Additional functionality: Now also increases Muradin's Dwarf Toss Armor duration from 2 to 4 seconds
  • Bronzebeard Rage [Passive]:
  • Damage increased from 19 to 20
  • Additional functionality: Now also heals Muradin for 75% of the damage dealt
  • Developer Comment: We're buffing some of Muradin's underutilized talents, and giving all of his Level 13 options some kind of survivability so that they better compete with Healing Static.
  • Stitches:
  • Talents:
  • Level 4
  • Chop Chop [W]:
  • Duration increased from 5 to 6 seconds
  • Level 13
  • Digestive Juices [E]:
  • No longer increases the damage of Devour to enemy Heroes
  • Additional functionality: Hitting enemy Heroes with Devour reduces its cooldown by 5 seconds
  • Gas Flare [Passive]:
  • Bonus damage duration after hitting enemy Heroes with Hook increased from 4 to 8 seconds
  • Level 16
  • Meat Hook [Q]:
  • Bonus Healing increased from 16% to 20%
  • Developer Comment: Stitches like buffs. We like Stitches. We give Stitches buffs. When Stitches happy, you happy too!
  • Bruiser:
  • Imperius:
  • Talents:
  • Level 1
  • Consuming Flame [W]:
  • Damage bonus changed from 125% to 100%
  • This slightly reduces the bonus damage at Level 1 from 281 to 260, but at Level 20 will change from 454 to 54
  • Level 7
  • Flash of Anger [Q]:
  • Adjusted functionality: Consuming a mark from Celestial Charge deals damage around the target and gives Imperius a Shield for 300 over 4 seconds
  • Damage reduced from 198 to 180
  • Developer Comment: To make it more consistent with other damage modifiers, we are changing Consuming Flame's bonus from a flat amount to a percent bonus, which will make it scale with Imperius's level. This is a slight nerf to his Level 1 damage, but overall a fairly significant buff to the talent during the middle and later portions of the game. To make Flash of Anger more reliable, we are changing its functionality to be about consuming marks of Celestial Charge instead of trying to hit enemy Heroes first with Solarion's Fire. To compensate for the power and reliability bonuses we're giving, we are reverting the damage bonus that we gave to the talent last patch. This functionality change should make the use case for the talent much more clear: Impale enemies, gain benefits.
  • Malthael:
  • Talents:
  • Level 4
  • Throwing Shade [E]:
  • Quest requirement reduced from 15 to 12
  • Level 10
  • Tormented Souls [R1]:
  • Mana cost reduced from 100 to 20
  • Level 16
  • Mortality [W]:
  • Damage increased from 6% to 8% maximum Health
  • Developer Comment: We read the feedback that it is difficult to capitalize on the cooldown resets on Wraith Strike due to the high Mana cost of casting the ability multiple times. To compensate for this, we are drastically reducing the Mana cost of Tormented Souls, which should make it much easier to get value.
  • Ragnaros:
  • Base Stats:
  • Health increased from 2000 to 2075
  • Health Regeneration increased from 4.168 to 4.323
  • Basic Attack damage increased from 171 to 180
  • Talents:
  • Level 20
  • Flames of Sulfuron [R1]:
  • Bonus Stun duration increased from .5 seconds to 1 second
  • Slow duration increased from 2 to 2.5 seconds
  • Submerge [Active]:
  • Cooldown reduced from 90 to 60 seconds
  • Developer Comment: It's been awhile since we've reevaluated the Firelord's place in the Nexus. Overall he's doing fairly well, but we felt he could use a small buff to compete with the current meta heroes in the game. We also saw this as an opportunity to help his Level 20 pick rates out, so we're buffing Flames of Sulfuron to be a fairly meaningful Stun increase and increasing the uptime of Submerge.
  • Rexxar:
  • Base Stats:
  • Misha's Health reduced from 1762 to 1620
  • Misha's Health Regeneration reduced from 3.671 to 3.375
  • Misha's Health scaling increased from 4% to 4.75%
  • Misha's Health Regeneration scaling increased from 4% to 4.75%
  • Developer Comment: These changes are to make Rexxar's laning phase a little less overwhelming for the majority of opponents, particularly on maps with control points. We're slightly lowering Misha's power in the early game, but increasing her scaling so that she is less powerful in early-game trades, but is still a threat in the mid to late portions of the game.
  • Healer:
  • Ana:
  • Abilities:
  • Biotic Grenade [W]:
  • Allied Healing amount reduced from 166 to 152
  • Developer Comment: While Ana is currently not greatly outperforming other Healers, even at the highest level of play, she is being seen much more often compared to her peers. We're reducing the healing power of Biotic Grenade, which should bring her down a notch as well as reduce the power of its associated talents.
  • Anduin:
  • Abilities:
  • Flash Heal [Q]:
  • Mana cost reduced from 30 to 25
  • Divine Star [Q]:
  • Mana cost increased from 45 to 50
  • Talents:
  • Level 1
  • Renew [Q]:
  • Healing increased from 23 to 26 per second
  • Pursued by Grace [Passive]:
  • Healing increased from 28 to 33
  • Bold Strategy [Passive]:
  • Cooldown increase increased from 1 to 2 seconds
  • Level 4
  • Holy Reach [E]:
  • Bonus Basic Attack damage increased from 50% to 75%
  • Healing increased from 90 to 100
  • Level 7
  • Binding Heal [Q]:
  • Healing increased from 80 to 95
  • Power Word: Shield [W]:
  • Shielding increased from 165 to 172
  • Level 10
  • Light Bomb [R2]:
  • Shielding increased from 140 to 165
  • Level 13
  • Enchant Boots – Lion's Speed [Trait]:
  • Movement Speed increased from triple to quadruple while Leap of Faith's cooldown is available
  • Push Forward [Passive]:
  • Maximum Movement Speed increased from 15% to 20%
  • Movement Speed per enemy hit increased from 2% to 2.5%
  • Level 16
  • Evenhanded Blessings [Q]:
  • Cooldown reduction increased from 40% to 50%
  • Holy Nova [W]:
  • Damage increased from 100 to 105
  • Healing increased from 100 to 105
  • Inner Focus [Active]:
  • Cooldown reduction per Hero hit with Divine Star reduced from 10 to 8 seconds
  • Lightwell [Active]:
  • Cooldown increased from 70 to 80 seconds
  • Developer Comment: Anduin's Light is bringing victory! Just about 48% of the time, which is great for a new Hero release. What we're aiming to do though is buff up a lot of the lesser chosen Talents on him so that he feels like he has a greater variety of options. We're also looking to make Bold Strategy a little more bold, and a little less automatic. We're aiming to do this by reducing his higher than typical Mana tension baseline (which Bold Strategy helped alleviated by increasing Flash Heal's cooldown and making his healing more efficient), while also increasing the cooldown penalty for Bold Strategy. This is in addition to buffing up the other two Talents on the tier, which also buffs Bold Strategy. Net result is that Pursued by Grace and Renew will give Anduin a little more consistent healing, and potentially open up synergy with the significantly buffed Binding Heal at level 7.
  • Deckard:
  • Talents:
  • Level 20
  • Perfect Gems [W]:
  • Horadric Cube cooldown reduction increased from 5 to 6 seconds
  • Respect the Elderly [R1]:
  • Silence and Blind duration increased from 2 to 3 seconds
  • Morenados! [R2]:
  • Cooldown reduction increased from 6 to 10 seconds
  • Developer Comment: Deckard has been performing well since his last round of buffs. These changes are to increase the competitiveness of his Level 20 talents, which are all currently being outshone by Bottomless Flask.
  • Kharazim:
  • Abilities:
  • Radiant Dash [Q]:
  • Mana cost reduced from 30 to 25
  • Deadly Reach [E]:
  • Mana cost reduced from 50 to 45
  • Talents:
  • Level 7
  • Heavenly Zeal [W]:
  • Additional functionality: Radiant Dashing to an ally increases the healing they receive from Breath of Heaven by 50% for 3 seconds
  • Now shows Crit kickers for when allies gain increased healing
  • Blazing Fists [E]
  • Additional functionality: Now also increases the duration of Deadly Reach by 100%
  • Level 10
  • Divine Palm [R1]:
  • Cooldown reduced from 60 to 50 seconds
  • Level 13
  • Fists of Fury [E]:
  • Removed
  • Level 16
  • ​​Dash of Light [W]:
  • Removed
  • Developer Comment: To better round out Kharazim's Level 7 talents, we are baking in some of the functionality of talents that normally come online for him later on. This should make this tier more competitive while also opening up other options for players to take as a replacement for the talents that have been removed. For example, players who want to get in and punch a lot with Blazing Fists will now have a defensive option to take at Level 13 since they no longer have to take Fists of Fury to complete the build.
  • Stukov:
  • Talents:
  • Level 1
  • Fetid Touch [W]:
  • Additional functionality: After hitting 15 enemy Heroes with Weighted Pustule, remove half of its Mana cost
  • Level 7
  • Targeted Excision [Trait]:
  • Additional functionality: Also reduces the cooldowns of Stukov's Basic Abilities by 1.5 seconds
  • Level 13
  • It Hungers [E]:
  • Enemy Heroes hit required reduced from 12 to 10
  • Poppin' Pustules [Trait]:
  • Additional functionality: Enemies hit by the explosion also have a Weighted Pustule applied to them
  • Level 16
  • Universal Carrier [Q]:
  • Healing reduction on Healing Pathogen reduced from 50% to 40%
  • Developer Comment: We're making some quality of life changes to some of Stukov's talents to make them better. Targeted Excision in particular suffered from some awkwardness where when used properly, the cooldown of Bio-Kill Switch would often be lower than the cooldowns of his Healing Pathogen and Weighted Pustule, which made part of its benefit meaningless. This change should make its 5-second cooldown more important, as he can use his other abilities sooner after his initial cast of Bio-Kill Switch.
  • Support:
  • Zarya:
  • Talents:
  • Level 1
  • Together We Are Strong [E]:
  • Damage done by allies per energy gained reduced from 6 to 5
  • Maximum energy gain per Shield increased from 30 to 40
  • Level 20
  • Gravity Kills [R1]:
  • No longer deals damage to enemy Heroes
  • Additional functionality: Now Silences enemy Heroes for its duration
  • Clear Out [R2]:
  • No longer increases Zarya's maximum Energy
  • Additional functionality: Now increases the duration of Expulsion Zone by 1.5 seconds
  • Developer Comment: We saw an opportunity to improve Zarya's Heroic options, and while taking a look at her saw that Together We Are Strong was also underperforming compared to its peers, so we're giving all of these talents a bit more punch.
  • Melee Assassin:
  • Alarak:
  • Talents:
  • Level 4
  • Chaos Reigns [Q]:
  • Damage bonus after hitting 15 Heroes increased from 50 to 60
  • Damage bonus after hitting 2 Heroes with a single Discord Strike increased from 50 to 60
  • Damage bonus for hitting 3 enemy Heroes in a single Discord Strike increased from 80 to 100
  • Negatively Charged [E]:
  • Damage bonus per stack reduced from 5% to 4%
  • Show of Force [Trait]:
  • Damage reduced from 80 to 68
  • Additional Functionality: Hitting an enemy Hero with 3 of Alarak's abilities within 2 seconds also grants Alarak 2% Sadism, up to 20% maximum. This bonus Sadism is lost on death
  • Developer Comment: These changes are meant to create better competition between Alarak's Level 4 talents. We are buffing Chaos Reigns and giving Show of Force an exciting new scaling bonus, while also reducing the power of Negatively Charged. While we realize that Negatively Charged is an extremely attractive talent that can sometimes get out of control when Alarak gets a lot of stacks, and an obvious way to nerf it would be to cap its stacks, a large part of the enjoyment of playing Alarak and of taking talents like Negatively Charged is about living the dream when playing well. We are instead going to try simply reducing the bonus and making the other talents on the tier more attractive, which should hopefully help talent picks on other tiers as well.
  • Maiev:
  • Abilities:
  • Spirit of Vengeance [E]:
  • Damage reduced from 180 to 150
  • Talents
  • Level 4
  • Sudden Vengeance [E]:
  • No longer requires Maiev to Blink within .35 seconds of the Spirit of Vengeance hitting an enemy Hero for its effect to proc
  • Level 7
  • Ruthless Spirit [E]:
  • New functionality: Hitting an enemy Hero with Spirit of Vengeance causes Maiev to deal 15% increased damage for 4 seconds. This can stack up to 2 times.
  • Developer Comment: To help curb Maiev's performance at the highest levels of play, we are reducing her wave clear damage with Spirit of Vengeance, which should mitigate her ability to easily rotate between lanes for ganks. Due to the fairly low pick rates of talents related to the ability, we also saw an opportunity to beef them up and make them more meaningful options compared to others on their tiers.
  • Zeratul:
  • Abilities:
  • Cleave [Q]:
  • Damage reduced from 212 to 200
  • Developer Comment: Zeratul has been a considerable threat, particularly at the higher levels of play. This change is meant to simply reduce his power. We chose to nerf Cleave because it is his least interactive way of dealing damage, particularly when combined with Wormhole.
  • Ranged Assassin:
  • Gul'dan:
  • Talents:
  • Level 1
  • Pursuit of Flame [Q]:
  • Quest requirement reduced from 40 to 30
  • Chaotic Energy [W]:
  • Regen Globes required for quest reduced from 20 to 15
  • Level 7
  • Bound by Shadow [Q]:
  • Cooldown reduction increased from 1 to 1.5 seconds
  • Curse of Exhaustion [W]:
  • Slow amount increased from 35% to 50%
  • Level 10
  • Rain of Destruction [R2]:
  • Adjusted functionality: Now has a 1.5 second cast time. No longer requires Gul'dan to channel for its duration
  • Cast range reduced from 15 to 10
  • Level 16
  • ​Darkness Within [Trait]:
  • Bonus damage increased from 25% to 30%
  • Developer Comment: Rain of Destruction has not been the predominant Heroic since Gul'dan's release. We believe there are two reasons for this: the first being that it has some randomness to its output in regards to where the meteors land, and the second being that it requires Gul'dan to channel for 7 seconds, which gives his opponents an incredibly long time to interrupt him while also not allowing him to use his other abilities or provide any other output during that time. We're targeting the second issue with this change, which will allow Gul'dan to gain the ability to move and use his abilities while the Rain of Destruction is happening. We may in the future look at the randomness of the Heroic's meteors, but at this time we want to try this change as it retains most of the original fantasy of Gul'dan raining Hellfire upon his enemies. We're also improving some of Gul'dan's lesser picked talents. We realize that he has some fundamental issues with Corruption focused talents dominating his talent tree, and are looking at exploring ways in the future to make alternative ways to play more meaningfully competitive.
  • Jaina:
  • Talents:
  • Level 7
  • Ice Lance [Q]:
  • Cooldown reduction reduced from 2 to 1.5 seconds
  • Icefury Wand [Passive]:
  • Cooldown reduction increased from 1.5 to 2 seconds
  • Level 13
  • Storm Front [W]:
  • Cast range increase reduced from 100% to 75%
  • Additional functionality: Now also increases the radius of Blizzard by 30%
  • Level 16
  • Snowstorm [W]:
  • New functionality: The second wave of Blizzard deals 20% bonus damage. The third wave of Blizzard deals 60% bonus damage.​
  • Developer Comment: Ice Lance has been outperforming the other talents on its tier for a long time. While we enjoy the playstyle that it enables, it is slightly too powerful compared to the other options. We are reducing its cooldown reduction while also giving Jaina other build paths to consider.
  • Lunara:
  • Talents:
  • Level 1
  • Hippity Hop [Z]:
  • Out of combat requirement for the Movement Speed bonus reduced from 5 to 4 seconds
  • Level 4
  • Blossom Swell [Q]:
  • Movement Speed bonus increased from 12% to 15%
  • Level 7
  • Choking Pollen [Q]:
  • Damage bonus to targets with Nature's Toxin increased from 85% to 100%
  • Damage bonus to targets with 3 stacks of Nature's Toxin increased from 135% to 150%
  • Level 10
  • Thornwood Vine [R1]:
  • Damage increased from 164 to 176
  • Level 13
  • Abolish Magic [Active]:
  • Cooldown reduced from 35 to 30 seconds
  • Endless Spores [W]:
  • Cooldown reduction increased from 3 to 4 seconds
  • Level 16
  • Accelerated Contamination [Q]:
  • Additional functionality: Now also reduces the Mana cost of Noxious Blossom from 60 to 40
  • Developer Comment: Lunara is in the middle of the pack in regards to her performance against other ranged assassins. We're buffing a slew of her talents to make her stand out more, and to make playstyles more attractive that currently aren't as popular on her.
  • Raynor:
  • Talents:
  • Level 7​
  • Fuel the Rush [Passive]:
  • Additional functionality: Reduce the Mana cost of Adrenaline Rush from 75 to 50
  • Level 13
  • Debilitating Roungs [Passive]:
  • Additional functionality: Also reduces the Mana cost of Pentetrating Round from 65 to 45
  • Developer Comment: Now that Raynor has fairly meaningful Mana costs on his abilities, we are adding some reductions in his talents so that he isn't punished in regards to his Mana consumption when taking them.
  • Sylvanas:
  • Abilities:
  • Shadow Dagger [W]:
  • Damage reduced from 32 to 30
  • Developer Comment: Sylvanas is a little bit too powerful, so we're slightly lowering her damage to bring her more in line with other ranged assassins.
  • Bug Fixes:
  • General:
  • Fixed some display issues with Season Time Remaining
  • Garden Terror Spawning Vines will no longer get stuck at Gates while trying to path through them

New in Heroes of the Storm 2.45 (May 1, 2019)

  • General:
  • Ranked Battlegrounds:
  • The Ranked Battleground rotation has been updated
  • Added to Rotation
  • Garden of Terror
  • Hanamura Temple
  • Removed from Rotation
  • Braxis Holdout
  • Volskaya Foundry
  • The full Ranked Battleground Rotation is now as follows:
  • Alterac Pass
  • Battlefield of Eternity
  • Cursed Hollow
  • Dragon Shire
  • Garden of Terror
  • Hanamura Temple
  • Infernal Shrines
  • Tomb of the Spider Queen
  • Towers of Doom
  • The Log Out button has been disabled after being matched for matchmade games:
  • Developer Comment: This is to prevent players from dodging quick matches after checking hero composition
  • New Hero: Anduin, King of Stormwind:
  • With Shalamayne by his side, Anduin, King of Stormwind, has entered the Nexus to take his place by his warrior father's side. Anduin is a Ranged Healer who comes with an arsenal of abilities aimed at keeping his teammtes alive, but also has the potential to unlease the Light's swift justice to enemies on the battlefield.
  • Trait:
  • Leap of Faith (D):
  • Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel
  • Cooldown: 80 seconds
  • Basic Abilities:
  • Flash Heal (Q):
  • Cast for 0.75 seconds to heal an allied Hero for 260.
  • Cost: 30 mana
  • Cooldown: 4 seconds
  • Divine Star (W):
  • Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per enemy Hero hit.
  • Cost: 45 mana
  • Cooldown: 9 seconds
  • Chastise (E):
  • Shove a swell of light forward, dealing 145 damage to the first enemy Hero hit and Rooting them for 1.25 seconds
  • Cost: 40 mana
  • Cooldown: 10 seconds
  • Heroic Abilities:
  • Holy Word: Salvation (R1):
  • After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected.
  • Cost: 70 mana
  • Cooldown: 80 seconds
  • Lightbomb (R2):
  • Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5 seconds.
  • Cost: 70 mana
  • Cooldown: 60 seconds
  • Map Updates:
  • Battlefield of Eternity:
  • The gate near each team's Summoner Mercenary Camp now has two Towers on either side of it
  • Developer Comment: We've added Towers near each team's central Healing Well to prevent certain Heroes from being able to destroy them too easily
  • Dragon Shire:
  • Dragon Shire has received a significant update to its art
  • Infernal Shrines:
  • Re-tuned the damage across all three Punisher types to bring them closer in parity
  • Arcane Punisher
  • Arcane damage increased from 52 to 53
  • Arcane damage scaling reduced from 11 to 8 per minute
  • Frozen Punisher
  • Frozen damage base increased from 110 to 120
  • Frozen area increased from 3 to 3.25
  • Number of Frozen explosions reduced from 6 to 5
  • When Frozen explosions damage an enemy Structure, they are disabled for 3 seconds
  • Mortar Punisher
  • Mortar damage base increased from 90 to 115
  • Mortar damage scaling increased from 5 to 17 per minute
  • Developer Comment: These changes are designed to bring the 3 types of Punishers more closely aligned in power, while preserving what makes them special. Mortar is now a properly scary amount of damage up front, while Arcane had its damage reduced but maintains the highest damage over a long period of time. Frozen has had structure disabled added to it, further encouraging teams to dive into enemy towns alongside him.
  • Volskaya Foundry:
  • Triglav Protector:
  • Swap Vehicle (R):
  • Removed
  • Pilot:
  • Now properly scales Health and Basic Attack damage at the first minute of a game
  • Basic Attacks:
  • Starting damage reduced from 200 to 140
  • Scaling damage reduced from 10 to 7 from minutes 1 to 5
  • Scaling damage reduced from 15 to 10.5 from minutes 6 to 10
  • Scaling damage reduced from 20 to 14 from minutes 11 to 15
  • Scaling damage reduced from 25 to 17.5 from minutes 16 to 20
  • Scaling damage reduced from 30 to 21 from minutes 21 to 60
  • Now deal 50% bonus damage to Structures
  • Health:
  • Health scaling increased from 1100 to 1375 from minutes 16 to 20
  • Health scaling increased from 1375 to 1650 from minutes 21 to 25
  • Charge (Q):
  • Impact radius reduced from 2.5 to 2
  • Starting damage decreased from 225 to 140
  • Scaling damage decreased from 20 to 14 per minute
  • Damage bonus to non-Heroes increased from 200% to 400%
  • Rocket Fist (W):
  • Width increased from 1 to 1.5
  • No longer roots Heroes, but knocks them back equal to the full distance the Rocket Fist would travel instead
  • Starting damage reduced from 200 to 150
  • Scaling damage increased from 10 to 15 per minute
  • Gunner:
  • Particle Cannon (Q):
  • Starting damage decreased from 225 to 190
  • Scaling damage increased from 15 to 19 per minute
  • Gatling Cannon (W):
  • Impact radius reduced from 0.5 to 0.3
  • Starting damage reduced from 45 to 38
  • Scaling damage increased from 3.5 to 3.8 per minute
  • Scorching Laser (E):
  • Impact radius reduced from 2.25 to 1.25
  • Starting primary impact damage reduced 75 to 60
  • Scaling primary impact damage increased from 3 to 6 per minute
  • Starting delayed explosion damage reduced from 500 to 380
  • Scaling delayed explosion damage increased from 25 to 38 per minute
  • Developer Comment: We're making these changes to the Triglav Protector to shift a little of the vehicles power out of its team fight potential, and into its pushing power (particularly in the early game). We believe that it has to have some teeth to discourage enemies from committing to a team fight when it pushes, but its capability to nuke someone from almost full health was a little too powerful. We've changed Rocket Fist's root into a knockback to make landing all its abilities more difficult as well, but still force enemies to disengage when it connects. We've also taken this time to adjust some of the scaling of the Protector, so that it follows a more typical power curve in relation to Heroes, Minions, and Mercenaries. We've removed the Swap Vehicle button as well. While it was cool, it was a hold out from the previous undesired gameplay of a solo player controlling both seats of a vehicle that we discouraged via the Spell Power buff to both seats being occupied.
  • Collection:
  • New Bundles:
  • The following new bundles are only available for a limited time!:
  • Anduin Heroic Bundle
  • Footman Varian Skin Pack
  • New Announcer:
  • Anduin Announcer
  • New Mount:
  • Reverence
  • Redridge Reverence
  • Darkshire Reverence
  • New Skins:
  • Anduin
  • Elwynn Anduin
  • Westfall Anduin
  • Neo-President Anduin
  • Neo-Steel Anduin
  • Neo-Vigilante Anduin
  • Varian
  • Stormwind Footman Varian
  • Stromgarde Footman Varian
  • Kul Tiras Footman Varian
  • New Portraits, Sprays, and Emojis
  • Several new emoji packs, sprays, and portraits have also been added to the game
  • Bug Fixes:
  • General:
  • Players can no longer view the profile of Storm League enemies by using the Whisper system
  • Cosmetics:
  • Fixed an issue where Genie Chromie's hourglass would not animate during the draft cutscene
  • Fixed an issue where Watergun Tychus would call on unavailable SFX
  • Fixed an issue where the Horns of the Cyber Oni Warboard would clip into its mane when coming to a stop
  • Fixed an issue where Cyber Oni Warboar's front left leg would pop during its run animation
  • Fixed an issue where Cyber Oni Warboar's shoulder would slide when coming to a stop
  • Heroes, Abilities, & Talents
  • Adjusted the intensity of Tyrael's Holy Ground ability on low settings to be more visible
  • Fixed an issue where Leoric's Basic Attack and Wrath of the Bone King animations would desync with his attack cycle
  • Fixed an issue where Orphea's Eternal Feast would continue bouncing if an Abathur Ultimate Evolution clone expired in the area
  • Fixed an issue where Orphea's Eternal Feast tooltip data reference for repeat duration was not functioning
  • Fixed an issue where the Butcher's FX would appear outside of his model while cocooned
  • User Interface:
  • Fixed an issue where the Target Info Panel was using an old version of the Dragon Knight portrait

New in Heroes of the Storm 2.45 PTR (Apr 23, 2019)

  • New Hero: Anduin, King of Stormwind:
  • With Shalamayne by his side, Anduin, King of Stormwind, has entered the Nexus to take his place by his warrior father's side. Anduin is a Ranged Healer who comes with an arsenal of abilities aimed at keeping his teammates alive, but also has the potential to unleash the Light's swift justice to enemies on the battlefield.
  • Trait:
  • Leap of Faith (D):
  • Faith instantly pulls an allied Hero to Anduin's location, granting them Unstoppable while they travel
  • Cooldown: 80 seconds
  • Basic Abilities:
  • Flash Heal (Q):
  • Cast for 0.75 seconds to heal an allied Hero for 260
  • Cost: 30 mana
  • Cooldown: 4 seconds
  • Divine Star (W):
  • Send light that deals 140 damage to enemies and then returns to Anduin, healing allied Heroes for 130 in a wider path. Healing increases by 25% per enemy Hero hit.
  • Cost: 45 mana
  • Cooldown: 9 seconds
  • Chastise (E):
  • Shove a swell of light forward, dealing 145 damage to the first enemy Hero hit and Rooting them for 1.25 seconds
  • Cost: 40 mana
  • Cooldown: 10 seconds
  • Heroic Abilities:
  • Holy Word: Salvation (R1):
  • After 0.5 seconds, Channel to invoke the Light for 3 seconds. While nearby, allied Heroes heal for up to 25% of their max Health and are Protected.
  • Cost: 70 mana
  • Cooldown: 80 seconds
  • Lightbomb (R2):
  • Imbue an allied Hero with the Light. After 1.5 seconds, it explodes, dealing 150 damage to enemies and Stunning them for 1.25 seconds. The target gains a Shield that absorbs 140 damage per enemy Hero hit. Lasts for 5 seconds.
  • Cost: 70 mana
  • Cooldown: 60 seconds
  • Collection:
  • New Bundles:
  • The following new bundles are only available for a limited time!:
  • Anduin Heroic Bundle
  • Footman Varian Skin Pack
  • New Announcer
  • Anduin Announcer:
  • New Mount
  • Reverence:
  • Redridge Reverence
  • Darkshire Reverence
  • New Skins
  • Anduin:
  • Elwynn Anduin
  • Westfall Anduin
  • Neo-President Anduin
  • Neo-Steel Anduin
  • Neo-Vigilante Anduin
  • Varian
  • Stormwind Footman Varian
  • Stromgarde Footman Varian
  • Kul Tiras Footman Varian
  • New Portraits, Sprays, and Emojis
  • Several new emoji packs, sprays, and portraits have also been added to the game
  • Bug Fixes:
  • Cosmetics
  • Fixed an issue where Genie Chromie's hourglass would not animate during the draft cutscene
  • Fixed an issue where Watergun Tychus would call on unavailable SFX
  • Fixed an issue where the Horns of the Cyber Oni Warboard would clip into its mane when coming to a stop
  • Fixed an issue where Cyber Oni Warboar's front left leg would pop during its run animation
  • Fixed an issue where Cyber Oni Warboar's shoulder would slide when coming to a stop
  • Heroes, Abilities, & Talents:
  • Adjusted the intensity of Tyrael's Holy Ground ability on low settings to be more visible
  • Fixed an issue where Leoric's Basic Attack and Wrath of the Bone King animations would desync with his attack cycle
  • Fixed an issue where Orphea's Eternal Feast would continue bouncing if an Abathur Ultimate Evolution clone expired in the area
  • Fixed an issue where Orphea's Eternal Feast tooltip data reference for repeat duration was not functioning
  • Fixed an issue where the Butcher's FX would appear outside of his model while cocooned
  • User Interface:
  • Fixed an issue where the Target Info Panel was using an old version of the Dragon Knight portrait

New in Heroes of the Storm 2.44.1 (Apr 18, 2019)

  • General:
  • The party size of enemies will no longer be shown during the match loading screen
  • Removed all party-size restrictions during the matchmaking process
  • Developer Comment: These changes should help address both queue times for certain party sizes while also removing the pre-game bias that forms when facing parties of players that may be larger than your own. In order to ensure fair matches are created, one of the variables used to determine whether a match has an acceptable win probability is the party size. In the event the party sizes across both teams aren't equal ([5]vs[1-1-1-1-1] for example), other variables will be weighted differently to make sure the match created is balanced. One example of this is that a team of [5] may have a lower MMR vs a team of [1-1-1-1-1] to help balance out the advantage.
  • Heroes:
  • Developer Comment: As we promised in the past, we took a look at the overall Mana tension of all the Heroes in the game. We also have some philosophies about Mana that we want to keep going forward. They are:
  • Mana should be a meaningful part of the game, particularly in the early stages when wave clear is at a higher premium. We believe that as the game progresses, Mana tension should become less important as Heroes gain more base Mana and the game's focus shifts to team fighting.
  • Mana tension doesn't have to be the same for every Hero, but every Hero should feel it to some degree, otherwise it serves no purpose.
  • We like that some talents heavily mitigate Mana tension.
  • When we took a look at Mana tension in the game, we saw that, overall, things are in a fairly healthy spot, but could be fine-tuned and improved upon. We like the tension that the heroes who are closer to the middle of the spectrum have, with some examples being Malfurion, Tychus, and E.T.C. Our goal with these changes is to bring the outliers closer to the center. We are open to your feedback going forward if you think that the game needs to be stricter or more lenient in this area, or if you believe there are any outliers that we missed.
  • Tank:
  • Anub'arak:
  • Stats:
  • Basic Attack damage reduced from 85 to 81
  • Abilities
  • Impale (Q):
  • Damage reduced from 95 to 90
  • Burrow Charge (E):
  • Damage reduced from 96 to 91
  • Talents:
  • Level 1:
  • Legion of Beetles (Trait)
  • Spell Armor reduced from 40 to 30
  • Level 10:
  • Cocoon (R2):
  • Cooldown increased from 60 to 70 seconds
  • Developer Comment: Since his last round of changes, Anub'arak has been performing a little too well. We're knocking him down a peg with small nerfs to his overall damage, Legion of Beetles, and Cocoon.
  • Arthas:
  • Abilities
  • Frozen Tempest (E):
  • Mana cost reduced from 15 to 13 per second
  • Talents:
  • Level 4
  • Frozen Wastes (E):
  • Mana cost reduction reduced from 4 to 2 per second
  • Developer Comment: For Arthas' Mana tension, we decided to give him some of the benefit for taking Frozen Wastes at Level 4 baseline. We still like that he has relatively high Mana tension that he can reduce by taking Eternal Hunger or Frozen Wastes, but we feel that he is currently too dependent on taking one of these talents, so we are reducing the opportunity cost for going with other options.
  • Diablo:
  • Abilities
  • Fire Stomp (W):
  • Mana cost increased from 30 to 35
  • Garrosh:
  • Abilities
  • Groundbreaker (Q):
  • Mana cost increased from 30 to 40
  • Stitches:
  • Abilities
  • Slam (W):
  • Mana cost increased from 35 to 40
  • Bruiser:
  • Dehaka:
  • Talents:
  • Level 1
  • Enduring Swarm (W):
  • Additional Functionality: Increase the duration of Dark Swarm by .5 seconds
  • Level 4
  • Lurker Strain (E):
  • Additional Functionality: Reduce the cooldown of Burrow by 4 seconds
  • Level 10
  • Isolation (R1):
  • Mana cost reduced from 100 to 70
  • Adaptation (R2):
  • Cooldown reduced from 80 to 60 seconds
  • Mana cost reduced from 85 to 70
  • Level 13:
  • Ferocious Stalker (W):
  • Additional Functionality: Now also causes Dark Swarm to Slow enemy heroes by 15% for .75 seconds while Brushstalker's movement Speed bonus is active
  • Now shows Crit kickers when dealing increased damage
  • Developer Comment: We took a look at some of Dehaka's less popular talents and are making some changes that should open up new build paths for everyone's favorite Primal Zerg.
  • Imperius:
  • Abilities
  • Solarian's Fire (W):
  • Mana cost reduced from 60 to 50
  • Molten Armor (E):
  • Mana cost increased from 50 to 75
  • Talents:
  • Level 1
  • Consuming Flame (W):
  • Adjusted Functionality: No longer has a quest component; Imperius gains bonus damage and slow to Solarion's Fire when picking the talent
  • Bonus damage reduced from 150 to 125
  • Level 4
  • Bulwark of Flame (W):
  • Physical Armor amount increased from 70 to 75
  • Maximum Charges increased from 4 to 6
  • Unshakable Faith (E):
  • Adjusted Functionality: No longer requires removing a disabling effect in order for Imperius to be healed
  • Healing reduced from 250 to 200
  • Level 7
  • Flash of Anger (Q):
  • Damage increased from 180 to 198
  • Now shows Crit kickers when this damage procs
  • Holy Fervor (Active):
  • Cooldown increased from 18 to 25 seconds
  • Developer Comment: Imperius is performing exactly where we would like him to, with a win rate of exactly 50.0% at high level play. While we love basking in this balance nirvana, Imperius does suffer from some pick rate issues, particularly in his earlier tiers. Rather than only nerfing the talents that are often picked, we are instead looking to buff up the alternatives in hope that they see more play.
  • Malthael:
  • Talents:
  • Level 10
  • Tormented Souls (R1):
  • Additional Functionality: When Tormented Souls is cast and when it expires, reset the cooldown of Wraith Strike
  • Developer Comment: We promised Tomo00 that we would do this in our last AMA. This is us keeping that promise.
  • Our reasoning behind this change is that we want to make Tormented Souls more interesting, but due to its ease of use and previous meta-defining power, we are hesitant to give mechanics like more Healing, Armor, or Life Steal that simply add power to the Heroic. Instead, we are giving Malthael the ability to create more options for himself by having more opportunities to move around the battlefield with Wraith Strike.
  • Rexxar:
  • Talents:
  • We've adjusted Rexxar's talents to be positioned in the same order as other heroes (ex. Q talents on top, then W, then E)
  • Level 1
  • Easy Prey (Passive):
  • Bonus damage no longer applies to Misha, Charge!
  • Bonus damage to Minions and Mercenaries increased from 150% to 200%
  • Developer Comment: An unintended side-effect of buffing the damage of Misha, Charge! to be much more meaningful was its interaction with Easy Prey. We intend Easy Prey to be the better talent when taking Mercenary Camps, while having a smaller effect of buffing Rexxar's general wave clear. When this talent also becomes the best Wave Clear option, it encroaches too much on Bird of Prey's design space, so we're removing that functionality.
  • Varian:
  • Abilities
  • Parry (W):
  • Mana cost increased from 20 to 30
  • Talents
  • Level 1
  • Lion's Maw (Q):
  • Damage bonus per hit increased from 4 to 5
  • Enemy Heroes hit required for quest completion reduced from 30 to 25
  • High King's Quest (Passive):
  • Damage bonus upon quest completion reduced from 45 to 30
  • Developer Comment: In addition to bringing Varian's Mana costs in line, we are slightly increasing the power of Lion's Maw and reducing the power of High King's Quest. Currently High King's Quest is outperforming other options on the tier, and is the go-to talent when going Twin Blades, which we are also seeing perform a little too well at the lower to mid-levels of play.
  • Xul:
  • Abilities
  • Cursed Strikes (W):
  • Mana cost reduced from 60 to 50
  • Talents:
  • Level 4
  • Reaper's Toll (Q):
  • Quest requirement reduced from 20 to 16
  • Additional Functionality: When completed, now also reduces the Mana cost of Spectral Scythe by 20
  • Developer Comment: In addition to reducing Cursed Strikes Mana cost to more normalize Xul's Mana usage compared to other Heroes, we are also buffing Reaper's Toll, which has been underperforming compared to other talents on its tier.
  • Yrel:
  • Talents
  • Level 1
  • Light of Karabor (Q):
  • Adjusted Functionality: Increase Vindication's radius by 15%. If Vindication hits an enemy Hereo, increase its healing by 40%. If Vindication hits 2 or more enemy Heroes, increase its healing by 80%.
  • Dauntless (Passive):
  • Physical Armor amount increased from 35 to 50
  • Level 10
  • Sacred Ground (R2):
  • Armor amount increased from 40 to 50
  • Developer Comment: With these changes, we're trying to buff up Yrel's lesser-picked talents to compete with their counterparts. I'm trying to think of ways to fluff up this dev comment but there's not much more to say here… so yeah, that's it!
  • Healer:
  • Ana:
  • Talents:
  • Level 4
  • Biotic Enhancements (W):
  • Cooldown reduction reduced from 4 seconds to 2 seconds
  • Overdose (E):
  • Additional Functionality: While Aim Down Sights is active, Sleep Dart now pierces all enemy Heroes
  • Level 7
  • Night Terrors:
  • Damage increased from 8% to 10% maximum Health
  • Developer Comment: While we are very happy with Ana's new direction since her rework, her early level talent diversity is not as great as we would like. We're improving some of her other options to better compete with Biotic Grenade-focused talents and slightly nerfing the Grenade build, which we're hoping will open up new ways to play her.
  • Deckard:
  • Abilities
  • Healing Potion (Q):
  • Healing amount increased from 255 to 270
  • Horadric Cube (W):
  • Cooldown reduced from 14 seconds to 12 seconds
  • Mana cost reduced from 40 to 35
  • Talents:
  • Level 4
  • Ruby (Active):
  • Lesser Healing Potion amount increased from 220 to 250
  • Level 7
  • Cube Mastery (W):
  • Additonal Functionality: Reduce the Mana cost of Scroll of Sealing from 40 to 30
  • Developer Comment: Despite our recent buffs, Deckard is still underperforming compared to other Heroes. While before we generally targeted his later talents, this time we are targeting his base kit and earlier talents, which should have a greater impact on his performance over the entire game.
  • Lúcio:
  • Talents:
  • Level 7
  • Boombox (Active):
  • Health of the Boombox has been increased from 217 to 350
  • Level 10
  • High Five (R2):
  • Mana cost decreased from 50 to 35
  • Level 16
  • Up the Frequency (E):
  • Cooldown reduction per Basic Attack reduced from .45 to .4 seconds
  • Level 20
  • House Party (W):
  • Bonus healing per ally in Crossfade aura reduced from 10% to 8%
  • Developer Comment: Lúcio's rework has turned out to be pretty balanced so far. We're seeing both decent win rates and talent pick rates across the gathered data. There were a couple outliers that we have made some small changes to, especially the higher Mana cost of High Five. We will continue to monitor and make additional tweaks as necessary!
  • Rehgar:
  • Talents:
  • Level 16
  • Rising Storm (W):
  • New Functionality: Casting Lightning Shield on an ally also casts an untalented version on Rehgar. Every time either Lightning Shield damages an enemy Hero, increase the damage of both Lightning Shields. Stacks up to 15 times.
  • Damage reduced from 15% to 10% per stack
  • Developer Comment: While we felt that the talent offered some cool gameplay for Rehgar, we removed Lightning Bond in the past due to its ability to make Rehgar incredibly powerful at clearing Minion waves and taking Mercenary Camps at a time in the game where these aspects of a Hero are incredibly powerful. We're giving him back that power, but introducing it at Level 16, where its primary focus will more often be on improving his team fighting potential.
  • Stukov:
  • Talents:
  • We've adjusted Stukov's Level 1 talents to be positioned in the same order as other heroes (ex. Q talents on top, then W then E)
  • Level 1
  • Reactive Ballistospores (W):
  • Moved from Level 13
  • Cooldown increased from 10 to 15 seconds
  • Level 4
  • Biotic Armor (Q):
  • Armor bonus when detonating Bio-Kill switch increased from 50 to 75
  • Level 10
  • Flailing Swipe (R1):
  • Mana cost reduced from 100 to 80
  • Level 13
  • Poppin' Pustules (Trait):
  • Moved from Level 1
  • Damage bonus increased from 100% to 150%
  • Developer Comment: In order to improve the pick and win rates of Reactive Ballistospores and Poppin' Pustules, we're switching the talents with one another. This should open up new talent synergy possibilities for Poppin' Pustules and offer the considerable strength of Reactive Ballistospores earlier in the game. We're also buffing Biotic Armor to be a fairly significant Physical Armor buff when Bio-Kill Switch is activated, which should make its moment of power feel much more meaningful.
  • Uther:
  • Abilities
  • Holy Light (Q):
  • Mana cost reduced from 90 to 80
  • Support:
  • Abathur:
  • Abilities
  • Locust Strain (Trait):
  • Damage increased from 40 to 46
  • Carapace (E):
  • Shield amount reduced from 157 to 150
  • Talents:
  • Level 1
  • Reinforced Carapace (E):
  • Bonus Shielding reduced from 40% to 30%
  • Survival Instincts (Trait):
  • Bonus Health increased from 60% to 100%
  • Level 4
  • Prolific Dispersal:
  • Additional Functionality: Now also increases the range of Toxic Nest by 30%
  • Level 13
  • Bombard Strain (Trait):
  • Duration bonus increased from 50% to 75%
  • Level 16
  • Volatile Mutation (Heroic):
  • Healing increased from 50% to 75% of the damage dealt
  • Developer Comment: Abathur has been performing fairly well since his rework. However, his non-Carapace related talents could use some love compared to other options. We're giving Abathur some buffs to play styles that focus more on controlling the map and taking some power out of Carapace to compensate.
  • Melee Assassin:
  • Alarak:
  • Abilities
  • Discord Strike (Q):
  • Mana cost increased from 45 to 55
  • Talents:
  • Level 1
  • Ruthless Momentum (W):
  • Adjusted Functionality: Reduce the Mana cost of Telekinesis from 30 to 20. Telekinesis' cooldown recharges 100% faster while above 75% health
  • Telekinesis' button will now glow when this cooldown bonus is active
  • Level 13
  • Blade of the Highlord (Trait):
  • Maximum Sadism bonus increased from 30% to 40%
  • Developer Comment: We've gotten feedback from players that they missed the old Quick Mind talent that existed before Alarak's rework, as it allowed them to use Telekinesis in more creative ways since they felt more free to cast the ability when it was on a shorter cooldown. We agree, and we're using the Ruthless Momentum talent to allow this to happen. Instead of reducing all of Alarak's cooldowns, we're instead specializing the talent to greatly reduce the cooldown of Telekinesis. This should allow players who pick this talent to reposition themselves, peel for their allies, or fish for initiations on the enemy more often.
  • Butcher:
  • Abilities
  • Butcher's Brand (W):
  • Mana cost reduced from 65 to 60
  • Ruthless Onslaught (E):
  • Mana cost reduced from 55 to 50
  • Zeratul:
  • Abilities
  • Singularity Spike (W):
  • Mana cost reduced from 80 to 70
  • Ranged Assassin:
  • Azmodan:
  • Abilities
  • Globe of Annihilation (Q):
  • Mana cost increased from 60 to 70
  • Summon Demon Warrior (W):
  • Mana cost reduced from 30 to 25
  • All Shall Burn (E):
  • Mana cost reduced from 40 to 30
  • Talents:
  • Level 7
  • Art of Chaos (Q):
  • Mana refund increased from 30 to 40
  • Developer Comment: To promote some build diversity away from Globe of Annihilation, we're moving around some of Azmodan's Mana costs. We are increasing the Mana cost of Globe of Annihilation, but reducing it from Summon Demon Warrior and All Shall Burn. This should make Azmodan think a little more in the early game about casting optimal Globes to stack properly, while leaving him freer to use his other abilities when necessary. In the later parts of the game, this should also be a buff to other non-Q centric talents like Hell Rift and Sin's Grasp.
  • Chromie:
  • Stats
  • Basic Attack damage increased from 73 to 82
  • Abilities
  • Sand Blast (Q):
  • Damage increased from 280 to 315
  • Echo damage reduced from 50% to 40% of Chromie's damage
  • Dragon's Breath (W):
  • Damage increased from 195 to 204
  • Coolddown reduced from 15 to 14 seconds
  • Mana cost reduced from 75 to 65
  • Time Trap (E):
  • Mana cost reduced from 30 to 20
  • Talents:
  • Level 1
  • Deep Breathing (W):
  • Damage bonus increased from 2 (up to 50) to 3 (up to 60)
  • Damage bonus at Quest Complete increased from an additional 50 to 60
  • Timewalker's Pursuit (Active):
  • No longer provides Mana Regeneration at Quest Complete
  • Spell Power bonus increased from 5% to 10%
  • Level 2
  • Andorhal Anomaly (E):
  • Cooldown reduction increased from 5 to 8 seconds
  • Chronic Conditions (E):
  • Slow increased from 25% to 30%
  • Level 8
  • Slowing Sands (R1):
  • Mana cost reduced from 4 to 3 per second
  • Level 11
  • Gnome Speed Ahead (Q):
  • No longer increases Mana Regeneration
  • Here and There (Active):
  • Range increased from 9 to 11
  • Range from which you can teleport to an Echo increased from 3 to 4
  • Cooldown reduced from 30 to 25
  • Level 14
  • Shifting Sands (Q):
  • Spell Power bonus per enemy hit reduced from 8% to 5%
  • Spell Power bonus maximum increased from 40% to 50%
  • Duration reduced from 10 to 8 seconds
  • Fast Forward (Q):
  • Cooldown of Sand Blast reduced from .75 to .5 seconds
  • Range required to hit Sand Blast reduced from 70% to 50%
  • Quantum Overdrive (Active):
  • Cooldown increased from 30 to 45 seconds
  • Duration reduced from 10 to 8 seconds
  • Hitting an enemy Hero with Sand Blast reduces Quantum Overdrive's cooldown by 3 seconds
  • Level 18
  • Unravelling (R1):
  • Spell Armor reduction increased from 2 to 5 per 0.25 seconds (maximum is still -30)
  • Stuck in a Loop (R2):
  • Now also increases recharge rate from 500% to 700%
  • Blessing of the Bronze (Active):
  • Is now an activatable Talent with a 90 second cooldown
  • Now lasts 8 seconds
  • Basic Ability recharge rate increased from 30% to 35%
  • Movement Speed increased from 10% to 20%
  • Developer Comment: We're pretty happy with how Chromie's rework is playing, though there is a small amount of space to buff her up overall (even with the understanding that her winrate will go up as players get used to her new playstyle). We're trying to give a small buff to her base kit, while also balancing out a few of the Talent tiers. In particular, we're changing Blessing of the Bronze to be an activated ability, so that opponents have greater counterplay. Chromie (and the community) saw this one coming, so we were ready to pull the trigger quickly on this change.
  • Greymane:
  • Abilities
  • Swipe (Q):
  • Mana cost reduced from 30 to 25
  • Hanzo:
  • Abilities
  • Storm Bow (Q):
  • Mana cost increased from 15 to 20
  • Scatter Arrow (W):
  • Mana cost increased from 40 to 50
  • Li-Ming:
  • Abilities
  • Aether Walker (E):
  • Adjusted Functionality: Now removes the Mana cost of Teleport
  • Developer Comment: How about now?
  • Lunara:
  • Abilities
  • Crippling Spores (W):
  • Mana cost increased from 40 to 50
  • Raynor:
  • Abilities
  • Penetrating Round (Q):
  • Mana cost increased from 50 to 65
  • Inspire (W):
  • Mana cost increased from 40 to 50
  • Sgt. Hammer:
  • Abilities
  • Spider Mines (Q):
  • Mana cost increased from 45 to 50
  • Concussive Blast (W):
  • Mana cost increased from 60 to 80
  • Neosteel Plating (E):
  • Mana cost increased from 30 to 60
  • Return to Top
  • Sylvanas:
  • Talents
  • Level 4
  • Possession (Active):
  • Cooldown increased from 8 to 12 seconds
  • Developer Comment: Possession provides Sylvanas a significant swing in pushing power while also outperforming other talents in its tier. To bring both of these in line, we're increasing its cooldown so that she has to think more about when she wants to use its effect.
  • Zul'jin:
  • Abilities
  • Greivous Throw (Q):
  • Mana cost reduced from 50 to 40
  • Bug Fixes:
  • The AI now has a better understanding of when to attack and when to defend Immortals on Battlefield of Eternity
  • Garrosh is no longer able to throw Hanamura Temple's Payload
  • Chromie can no longer use Here and There to get outside of a Battleground's playable area
  • The Caldeum Complex event now displays the correct time remaining in the Quest Panel
  • Cyberpunk skin tints now properly display with the Spring Event icon in the Collection
  • Viewing replays generated between March 26's and April 17's patches has been disabled to prevent client crashes

New in Heroes of the Storm 2.44.0 (Mar 27, 2019)

  • General:
  • The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack.
  • Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn't lead to degenerate gameplay. We don't anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer's Shrapnel Mines).
  • Hero Roles Update:
  • Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin.
  • For more information, please review our blog here.
  • Loot chests are no longer available for Gem purchase.
  • Rare loot chests are now available for Gold purchase (3000 each).
  • Some of the A.I. improvements we had planned for last patch ended up having an adverse effect on overall quality, and various changes were made to address this.
  • Shared A.I. behavior has been reverted in some cases and simplified in others.
  • Fixed multiple cases where A.I. controlled Heroes would not respond to player pings.
  • Fixed a certain A.I. behavior based on the current game state.
  • We will address more A.I. issues in future patches, and please continue to give us constructive feedback on A.I. behavior!
  • All current Daily Quests are now mapped to the new Role Expansion system.
  • Warrior Daily Quest is converted to Tank & Bruiser Daily Quest.
  • Assassin Daily Quest is converted to Melee & Ranged Assassin Daily Quest.
  • Support Daily Quest is converted to Healer & Support Daily Quest.
  • Specialist Daily Quest is removed. Players who have had it active prior to the patch will have the quest reward (300 Gold) added on logging in.
  • New Event:
  • Caldeum Complex:
  • Welcome to the Caldeum Acropolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.
  • With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she's seen a cataclysmic force on the horizon…
  • Recently, the Dragons have found an ally in the Onyx Turtles. While it's rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure Dragons a strong defense against threats in the physical world.
  • High above, the Jigoku Cybernetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku's elite agents: merciless killers at the beck and call of their bureaucratic masters.
  • Caldeum Complex Quest Chain:
  • Make Contact with the Dragons:
  • Capture 8 Mercenary camps in winning games.
  • Reward: Azure Dragons Spray and 3 Day Boost
  • Meet the Azure Prophet:
  • Win 2 games as a Melee or Ranged Assassin.
  • Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Chest.
  • Earn the Turtles' Trust:
  • Contribute 25,000 XP in winning games.
  • Reward: Onyx Turtles Spray and 250 Gold.
  • Spar with Kharazim:
  • Win 2 Games as Healer or Support.
  • Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack.
  • Join the Tigers' Hunt:
  • Kill 150 Minions in winning games.
  • Reward: Ivory Tigers Spray and 250 Gold.
  • Prove Your Valor to Johanna:
  • Win 2 games as Tank or Bruiser.
  • Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest.
  • Take Down the CyberOni Butcher:
  • Achieve 50 takedowns in winning games.
  • Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait.
  • Raid Jigoku Cybernetics Research Facility:
  • Destroy 10 Forts or Keeps in winning games.
  • Reward: Jigoku Cyber Oni Warboar and 500 Gold.
  • Caldeum Complex Loot Chests:
  • Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years' Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!
  • Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.
  • Storm League:
  • Hero League and Team League have been merged into a single ranked queue: Storm League.
  • Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League.
  • Additional Details:
  • Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style.
  • Players can see party members' win count under their rank badges on the Storm League queue screen.
  • The starting Matchmaking Rating (MMR) in Storm League will be seeded from the player's last known Hero League or Team League MMR (whichever is greater). The resulting value will then be clamped within a certain range to reel-in outliers.
  • Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart.
  • There is a tooltip available to indicate this.
  • Exception: For players in a party of 5, any member outside the party's League spread maximum will not be counted toward matchmaking requirements.
  • Exception: Players who have not yet placed are able to play with anyone.
  • Leaderboards have been updated to reflect Storm League.
  • Heroes:
  • Healer:
  • Lúcio:
  • Abilities
  • Crossfade (W):
  • Healing decreased from 16 to 15 per second.
  • Movement Speed aura reduced from 20% to 10%.
  • Amp It Up (E):
  • Healing Boost heal reduced from 114 to 112 per second.
  • Speed Boost Movement Speed reduced from 45% to 30%.
  • Wall Ride (Z):
  • Moved from (Trait) to (Z).
  • Skate Mode (Z):
  • Removed.
  • New Trait: Push Off:
  • While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second.
  • Talents:
  • Level 1
  • Maximum Tempo (E):
  • Removed.
  • Party Mix (E):
  • Moved from Level 7.
  • New Talent: Smooth Moves (Z):
  • Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana.
  • Level 4
  • Chase the Bass (Q):
  • Removed.
  • Subwoofer (Q):
  • Additional functionality
  • Close enemies are knocked back 75% further.
  • Quest: Hit 3 enemy Heroes with the same Soundwave.
  • Reward: Increase Soundwave arc by 50% and range by 20%.
  • New Talent: Supersonic (Trait):
  • Push Off recharges 100% faster while you have the Wall Ride buff.
  • Level 7
  • Sonic Amplifier (W):
  • Removed.
  • Reverse Amp (W):
  • Moved from Level 10.
  • New functionality:
  • While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura.
  • New Talent: Good Vibrations (Q):
  • Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit.
  • Level 10
  • New Heroic: High Five (R):
  • Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero).
  • Level 13
  • Beat Mixing (W):
  • Removed.
  • Can't Stop, Won't Stop (Trait):
  • Removed.
  • Back in the Mix (Trait):
  • Removed.
  • Hard Style (Trait):
  • Removed.
  • Slip (Z)
  • Moved from Level 1.
  • New functionality
  • While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second.
  • New Talent: All Together (W)
  • Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs).
  • New Talent: Heavy Casters (Trait)
  • Push Off no longer Slows but instead Stuns enemies for 0.5 seconds.
  • Level 16
  • Bring It Together (E):
  • Removed.
  • Up the Frequency (E):
  • No longer reduces Mana Cost.
  • Additional functionality:
  • While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds.
  • New Talent: Up to Eleven (E):
  • Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown).
  • Level 20
  • Synaesthesia Auditiva (E):
  • Removed.
  • Bonus Track (E):
  • Removed.
  • Nonstop Remix (R):
  • Removed.
  • New Heroic Mastery: Mixing Fire (R):
  • You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds.
  • Passive: Increase the duration of Amp It Up by 1 second.
  • New Talent: House Party (W):
  • All of your healing is increased by 10% for each allied Hero in your aura.
  • New Talent: Summer Anthem (W):
  • Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown).
  • Developer Comment: Lúcio's rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies. That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
  • Ranged Assassin:
  • Chromie:
  • Abilities:
  • Sand Blast (Q):
  • Now hits all enemy types, though stops travel after one hit.
  • Deals 50% damage to Structures.
  • Baseline quest has been removed.
  • Casting a Sand Blast now spawns an Echo that replicates Chromie's Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time.
  • Damage reduced from 315 to 280.
  • Cooldown increased from 2.5 to 3 seconds.
  • Cast time reduced from .8125 to .5 seconds.
  • Initial missile speed has been reduced, but acceleration has been added.
  • The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds.
  • Dragon's Breath (W):
  • Ground warning is no longer visible to enemy heroes.
  • Damage reduced from 390 to 195.
  • Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction.
  • Cooldown increased from 8 to 15 seconds.
  • Mana cost increased from 50 to 75.
  • Time Trap (E):
  • Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop.
  • Now affects allies as well as enemies.
  • Search area increased from 1.5 to 2 radius.
  • Mana cost increased from 25 to 30.
  • Health increased from 300 to 500.
  • Timewalker/Bronze Talons (Trait)
  • The Bronze Talons Basic Attack component of her trait has been removed.
  • Talents:
  • Level 1
  • Deep Breathing (W):
  • Stacks increased from 12 to 25.
  • Bonus reduced from 5 to 2 per stack.
  • Bonus at maximum stacks reduced from 140 to 50.
  • New Talent: Once Again the First Time (Q):
  • Quest: Hit an enemy Hero with Sand Blast 40 times.
  • Reward: Sand Blast's maximum Sand Echoes increased from 1 to 2.
  • Mounting Sand (Q):
  • Removed.
  • Level 2
  • Andorhal Anomaly (E):
  • Moved from Level 18.
  • No longer causes all three charges to refresh at once.
  • Additional functionality
  • Reduces the cooldown of Time Trap by 5 seconds.
  • All Time Traps are detonated at the same time.
  • New Talent: Chronic Conditions (E):
  • After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds.
  • New Talent: Time Troubles (E):
  • After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds.
  • Enveloping Assault (W):
  • Removed.
  • Timely Surprise (E):
  • Removed.
  • Level 5
  • Mobius Loop (W):
  • Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit.
  • Mana return reduced from 100 to 40 per enemy Hero hit.
  • Bronze Talons (Q):
  • Has been redesigned.
  • When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds.
  • New Talent: A Proper Greeting
  • Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds.
  • Dragons Eye (W):
  • Removed.
  • Chrono Sickness (E):
  • Removed.
  • Level 8
  • Slowing Sands (R1):
  • Redesigned: Slow now increases the longer an enemy is in the affected area.
  • Now Slows by 5% every 0.25 seconds, up to a maximum of 70%.
  • Temporal Loop (R2):
  • Range reduced from 11 to 8.
  • Now also increases the recharge rate of Chromie's Basic Abilities by 500% for 3 seconds.
  • Level 11
  • Here and There (Active):
  • Now has a range of 9.
  • Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location.
  • New Talent: Gnome Speed Ahead! (Q)
  • After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds.
  • Bye Bye (B):
  • Removed.
  • Level 18
  • New Talent: Unravelling (R1):
  • Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30.
  • Stuck in a Loop (R2):
  • Now also increases the duration of Temporal Loop's cooldown reduction buff by 3 seconds.
  • New Talent: Blessing of the Bronze
  • Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster.
  • Pocket of Time (R1):
  • Removed.
  • Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn't feel like quite the same all-or-nothing mage that she's historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences. We're instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we're diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
  • Lunara:
  • Talents
  • Level 4
  • Blossom Swell (Q):
  • Movement Speed bonus reduced from 15% to 12%.
  • This Movement Speed bonus now stacks with other Movement Speed bonuses.
  • Developer Comment: Due to Lunara's unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara's trait, which should dramatically increase the total Movement Speed that she gets from this talent.
  • Bug Fixes:
  • Fixed an issue where the healing nameplate UI would be hidden when the total equals 0.
  • Fixed an issue where broadcasts would sometimes appear twice when sent.
  • Dozens of A.I improvements and bug fixes were made for both base and tactical trees.
  • The stun from Imperius' Celestial Charge will no longer occasionally be removed when used against Heroes.
  • Alexstrasza's Dragonqueen tooltip no longer mentions the reduction of Blinds.
  • Junkrat's Rip-Tire can no longer occasionally kill enemy Heroes inside of Blaze's Bunker.
  • Casting Last Laugh will now correctly dismount Alarak.

New in Heroes of the Storm 2.44.0 PTR (Mar 19, 2019)

  • General:
  • The cap on maximum negative Armor has been increased from -25 to -75, now that different Armor effects no longer stack
  • Developer Comment: The negative Armor cap was originally instituted as a safety precaution so that stacking long term negative Armor effects wouldn't lead to degenerate gameplay. We don't anticipate many effects to go beyond -25, but there are a few cases where this can happen (including the new Unraveling Talent on Chromie and Sgt. Hammer's Shrapnel Mines).
  • Hero Roles Update:
  • Updated roles include: Tank, Bruiser, Support, Healer, Melee Assassin, and Ranged Assassin
  • For more information, please review our blog here
  • Loot chests are no longer available for Gem purchase
  • Rare loot chests are now available for Gold purchase (3000 each)
  • New Event: Caldeum Complex:
  • Welcome to the Caldeum Arcopolis, 2103 AD. A city bought and sold a hundred times over, now giant Mega Corporations hold more sway in the ever-shifting politics of the world than governments. Down on the rain slicked streets, humans, mutants, machines and synthetics all struggle to find their place in the light of the neon glow beneath the towering monuments to capitalism lording over them.
  • With such oppression, the common people often turn to a life of crime. The leader of one of the largest gangs, the Azure Dragons, goes by the nickname, Chromie. Both a hacker and an anti-corporate street artist, many have said her work has an almost prophetic quality, as if she sees through time itself. The corporate media would have you believe she uses her gang of hackers to illegally ensure her prophecies become true, but lately her work has turned dark, as if she's seen a cataclysmic force on the horizon…
  • Recently, the Dragons have found an ally in the Onyx Turtles. While it's rare to see the gangs working together, as the noose of systemic oppression has grown tighter, those in the underbelly of the mega-city have had to find new ways to survive. Kharazim and his Turtles are a harder sort of stock than most, with many known gladiators and street fighters serving in the ranks. This new alliance has provided the Azure dragons a strong defense against threats in the physical world.
  • High above, the Jigoku Cybenetics Corporation, a primary manufacturer of mechanical augmentations, has become a target of both groups. In the mean streets, human enhancement has become one of the few options left to move the playing field more into the favor of those willing to bend the law. But their efforts have not gone unnoticed, and any who would dare to impugn the honor of Jigoku find themselves in the sights of the CyberOni, Jigoku's elite agents: merciless killers at the beck and call of their bureaucratic masters.
  • Caldeum Complex Quest Chain:
  • Make Contact with the Dragons: Capture 8 Mercenary camps in winning games:
  • Reward: Azure Dragons Spray and 3 Day Boost
  • Meet the Azure Prophet: Win 2 games as a Melee or Ranged Assassin:
  • Reward: Azure Dragon Chromie Portrait and a Caldeum Complex Loot Ches
  • Earn the Turtles' Trust: Contribute 25,000 XP in winning games:
  • Reward: Onyx Turtles Spray and 250 Gold
  • Spar with Kharazim: Win 2 Games as Healer or Support:
  • Reward: Onyx Turtle Kharazim Portrait and Cyberpunk Phrases Pack
  • Join the Tigers' Hunt: Kill 150 Minions in winning games:
  • Reward: Ivory Tigers Spray and 250 Gold
  • Prove Your Valor to Johanna: Win 2 games as Tank or Bruiser:
  • Reward: Ivory Tiger Johanna Portrait and a Caldeum Complex Loot Chest
  • Take Down the CyberOni Butcher: Achieve 50 takedowns in winning games:
  • Reward: Jigoku Cybernetics Spray and Jigoku Cybernetics Butcher Portrait
  • Raid Jigoku Cybernetics Research Facility: Destroy 10 Forts or Keeps in winning games:
  • Reward: Jigoku Cyber Oni Warboar and 500 Gold
  • Caldeum Complex Loot Chests:
  • Starting the week of March 26, all Loot chests earned through progression (except Hero-specific Chests), Heroes Brawl, or by spending Gold will be Caldeum Complex Loot Chests. These loot chests guarantee at least one item from the Caldeum Complex or previous years' Lunar New Year Spring events. Carve out your place among the infamous gangs and score yourself some sweet loot before the streets calm on April 30!
  • Note: Loot Chests earned prior to the start of this event will not become Caldeum Complex Loot Chests.
  • Storm League:
  • Hero League and Team League have been merged into a single ranked queue: Storm League
  • Players must have 16 or more Heroes available and account level 50 or above to queue for Storm League
  • Additional Details:
  • Players can choose their preferred roles in the Ranked menu, so other team members can understand their play style
  • Players can see party members' win count under their rank badges on the Storm League queue screen
  • The starting MMR in Storm League will be taken from a player's last highest MMR from Hero League or Team League, whichever is higher
  • Players will be prevented from queuing up in Storm League as a party together if their rank difference is more than 2 leagues apart
  • There is a tooltip available to indicate this
  • Exception: For players in a party of 5, any member outside the party's League spread maximum will not be counted toward matchmaking requirements
  • Exception: Players who have not yet placed are able to play with anyone
  • Leaderboards have been updated to reflect Storm League
  • Heroes:
  • Healers:
  • Lúcio:
  • Abilities:
  • Crossfade (W):
  • Healing decreased from 16 to 15 per second
  • Movement Speed aura reduced from 20% to 10%
  • Amp It Up (E):
  • Healing Boost heal reduced from 114 to 112 per second
  • Speed Boost Movement Speed reduced from 45% to 30%
  • Wall Ride (Z):
  • Moved from (Trait) to (Z)
  • Skate Mode (Z):
  • Removed
  • New Trait – Push Off
  • While Wall Ride is active, you can jump off the wall, dealing 100 damage and slowing all enemies hit by 75% for 1 second
  • Talents:
  • Level 1
  • Maximum Tempo (E):
  • Removed
  • Party Mix (E):
  • Moved from Level 7
  • New Talent – Smooth Moves (Z):
  • Increase Wall Ride duration by 1 second; while Wall Ride is active, your Basic Attacks heal Lúcio for 30% of their damage and restore 0.5 Mana
  • Level 4
  • Chase the Base (Q):
  • Removed
  • Subwoofer (Q):
  • Additional functionality:
  • Close enemies are knocked back 75% further
  • Quest: Hit 3 enemy Heroes with the same Soundwave
  • Reward: Increase Soundwave arc by 50% and range by 20%
  • New Talent – Supersonic (Trait)
  • Push Off recharges 100% faster while you have the Wall Ride buff
  • Level 7
  • Sonic Amplifier (W):
  • Removed
  • Reverse Amp (W):
  • Moved from Level 10
  • New functionality:
  • While Amp It Up is active, Healing Boost deals 50 damage a second and Speed Boost slows by 20% to enemies in the aura
  • New Talent – Good Vibrations (Q)
  • Every enemy hit with Soundwave grants Lúcio a 35-point Shield for 7 seconds; this value is tripled for enemy Heroes hit
  • Level 10
  • New Heroic – High Five (R):
  • Activate: Quickly skate towards target allied Hero, healing them for 250 and granting Unstoppable for 1 second (15 second cooldown per allied Hero)
  • Level 13
  • Beat Mixing (W):
  • Removed
  • Can't Stop, Won't Stop (Trait):
  • Removed
  • Back in the Mix (Trait):
  • Removed
  • Hard Style (Trait):
  • Removed
  • Slip (Z):
  • Moved from Level 1
  • New functionality:
  • While Wall Ride is active you gain 20 Armor and if you pass through an enemy Hero, you gain 40% Movement Speed for 1 second
  • New Talent – All Together (W):
  • Each allied Hero in your Crossfade aura grants 5% base Movement Speed (this bonus stacks with other Movement Speed buffs)
  • New Talent – Heavy Casters (Trait):
  • Push Off no longer Slows but instead Stuns enemies for 0.5 seconds
  • Level 16
  • Bring It Together (E):
  • Removed
  • Up the Frequency (E):
  • No longer reduces Mana Cost
  • Additional functionality:
  • While Wall-Riding, increase your Basic Attack range by 40%; Basic Attacks lower the cooldown of Amp It Up by .45 seconds
  • New Talent – Up to Eleven (E):
  • Activate: Increase the duration of your active Amp It Up by 2 seconds (60 second cooldown)
  • Level 20
  • Synaesthesia Auditiva (E):
  • Removed
  • Bonus Track (E):
  • Removed
  • Nonstop Remix (R):
  • Removed
  • New Heroic Mastery – Mixing Fire (R):
  • You can now High Five enemy Heroes, damaging them for 225 and reducing all healing done to them by 50% for 3 seconds.
  • Passive: Increase the duration of Amp It Up by 1 second
  • New Talent – House Party (W):
  • All of your healing is increased by 10% for each allied Hero in your aura
  • New Talent – Summer Anthem (W):
  • Activate: Other allies in your Crossfade aura cannot be reduced below 1 Health for 1.5 seconds (75 second cooldown)
  • Developer Comment: Lúcio's rework is unlocking some new ways to help your allies and further harass your enemies! His old Trait, Wall Ride, is still completely functional but has been moved to his Mount (Z). The replacement Trait, Push Off, is a new utility Ability that gives Lúcio more mobility with a built-in way to peel enemies for his allies.
  • That is just the beginning, though, as Lúcio has also gained a new Heroic Ability—High Five. This Ability allows him a small bit of burst healing to help compete with Sound Barrier while also granting an on-demand Unstoppable buff to allies that may have bitten off more than they can chew. If you were a big fan of Reverse Amp, no need to worry, it stays on his kit in the form of a talent and has similar functionality! In response to the added power, we are slowing him down a little so he is not quite as frustrating to lock down.
  • Ranged Assassins:
  • Chromie:
  • Abilities:
  • Sand Blast (Q):
  • Now hits all enemy types, though stops travel after one hit
  • Deals 50% damage to Structures
  • Baseline quest has been removed
  • Casting a Sand Blast now spawns an Echo that replicates Chromie's Sand Blasts and Basic Attacks, dealing 50% damage; Maximum of one Echo active at a time
  • Damage reduced from 315 to 280
  • Cooldown increased from 2.5 to 3 seconds
  • Cast time reduced from .8125 to .5 seconds
  • Initial missile speed has been reduced, but acceleration has been added
  • The time the missile takes to travel its full distance has been increased from .4375 to .625 seconds
  • Dragon's Breath (W):
  • Ground warning is no longer visible to enemy heroes
  • Damage reduced from 390 to 195
  • Now fires a succession of 3 blasts with a 0.75 second delay towards a vector targeted direction
  • Cooldown increased from 8 to 15 seconds
  • Mana cost increased from 50 to 75
  • Time Trap (E):
  • Once placed, now requires Chromie to re-activate the Trap with (D) to detonate and puts all units in the area in Time Stop
  • Now affects allies as well as enemies
  • Search area increased from 1.5 to 2 radius
  • Mana cost increased from 25 to 30
  • Health increased from 300 to 500
  • Timewalker/Bronze Talons (Trait)
  • The Bronze Talons Basic Attack component of her trait has been removed
  • Talents:
  • Level 1
  • Deep Breathing (W):
  • Stacks increased from 12 to 25
  • Bonus reduced from 5 to 2 per stack
  • Bonus at maximum stacks reduced from 140 to 50
  • New Talent – Once Again the First Time (Q):
  • Quest: Hit an enemy Hero with Sand Blast 40 times
  • Reward: Sand Blast's maximum Sand Echoes increased from 1 to 2
  • Mounting Sand (Q):
  • Removed
  • Level 2
  • Andorhal Anomaly (E):
  • Moved from Level 18
  • No longer causes all three charges to refresh at once
  • Additional functionality:
  • Reduces the cooldown of Time Trap by 5 seconds
  • All Time Traps are detonated at the same time
  • New Talent – Chronic Conditions (E)
  • After Time Stop ends, enemies affected by Time Trap are Slowed by 25% for 3 seconds and allies gain 25% Movement Speed for 3 seconds
  • New Talent – Time Troubles (E)
  • After Time Stop ends, enemies affected by Time Trap lose 20 Armor for 3 seconds and allies gain 20 Armor for 3 seconds
  • Enveloping Assault (W):
  • Removed
  • Timely Surprise (E):
  • Removed
  • Level 5
  • Mobius Loop (W):
  • Cooldown reduction reduced from 3 to 1.5 seconds per enemy Hero hit
  • Mana return reduced from 100 to 40 per enemy Hero hit
  • Bronze Talons (Q):
  • Has been redesigned
  • When Chromie hits an enemy Hero with Sand Blast, she deals 30% additional Basic Attack damage for 5 seconds
  • New Talent – A Proper Greeting
  • Passive: When Chromie damages a Slowed, Rooted, or Stunned enemy Hero, she deals 25% additional damage for 5 seconds
  • Dragons Eye (W):
  • Removed
  • Chrono Sickness (E):
  • Removed
  • Level 8
  • Slowing Sands (R1):
  • Redesigned: Slow now increases the longer an enemy is in the affected area
  • Now Slows by 5% every 0.25 seconds, up to a maximum of 70%
  • Temporal Loop (R2):
  • Range reduced from 11 to 8
  • Now also increases the recharge rate of Chromie's Basic Abilities by 500% for 3 seconds
  • Level 11
  • Here and There (Active):
  • Now has a range of 9
  • Now teleports Chromie to a targeted location near a Sand Echo, and teleports the Sand Echo back to her old location
  • New Talent – Gnome Speed Ahead! (Q)
  • After casting Sand Blast, Chromie gains 200% increased Health and Mana Regeneration and 20% Movement Speed for 3 seconds
  • Bye Bye (B)
  • Removed
  • Level 18
  • New Talent – Unravelling (R1):
  • Every 0.25 seconds, enemy Heroes Slowed by Slowing Sands have their Spell Armor reduced by 2, up to 30
  • Stuck in a Loop (R2):
  • Now also increases the duration of Temporal Loop's cooldown reduction buff by 3 seconds
  • New Talent – Blessing of the Bronze
  • Passive: While Chromie is alive, she and all her allies gain 10% Movement Speed and their Basic Abilities recharge 30% faster
  • Pocket of Time (R1):
  • Removed
  • Developer Comment: Our goal with this Chromie update is to create various degrees of success that Chromie can enjoy, so that she doesn't feel like quite the same all-or-nothing mage that she's historically been. Traditionally, Chromie has often required a hard counter to keep her in check or completely wrecked an opposing team, creating polarizing experiences.
  • We're instituting a lot of changes that allow Chromie to get partial success with her Abilities (multiple Sand Blasts baseline, 3 blasts of Dragon's Breath), while also widening her toolkit (friendly Stasis, Basic Attack damage, PvE damage). While we're diversifying her kit, we also want to make sure that Chromie feels special, and we think that her Sand Echoes and predictive gameplay with Dragon's Breath are still unique parts of her that embody the feeling of artillery mage while still having moments of counter play for opponents.
  • Lunara:
  • Talents:
  • Level 4
  • Blossom Swell (Q):
  • Movement Speed bonus reduced from 15% to 12%
  • This Movement Speed bonus now stacks with other Movement Speed bonuses
  • Developer Comment: Due to Lunara's unique Movement Speed mechanics, our recent update to Blossom Swell was not as beneficial to Lunara as we had hoped. To address this, we are slightly reducing its bonus but allowing it to stack with other Movement Speed bonuses, including Lunara's trait, which should dramatically increase the total Movement Speed that she gets from this talent.
  • Bug Fixes:
  • Fixed an issue where the healing nameplate UI would be hidden when the total equals 0
  • Fixed an issue where broadcasts would sometimes appear twice when sent

New in Heroes of the Storm 2.43.3 Hotfix Patch (Mar 8, 2019)

  • AI: Improved behavior for pinged AI Heroes to limit situations where they would not properly fall back to their human leader.

New in Heroes of the Storm 2.43.2 Update (Feb 28, 2019)

  • Assassin:
  • Alarak:
  • Talents
  • Level 13
  • Blade of the Highlord (Trait):
  • Adjusted functionality:
  • Basic Attacks against enemy Heroes grant 2% Sadism, up to 30%. Sadism gained from Blade of the Highlord is lost on death
  • Developer Comment: Since its inception, Blade of the Highlord has not performed well compared to the other talents on its tier. With this change, we're hoping to bring it to a more competitive space by making its bonuses more permanent instead of only lasting for a small window of time.
  • Gall:
  • Talents
  • Level 1
  • Keep Moving! (Z):
  • Movement Speed bonus duration increased from 1 to 2 seconds. Basic Attacks against Heroes no longer increase the movement speed duration of an active Shove.
  • We See You! (Passive)
  • Cooldown reduction increased from 15 to 25 seconds
  • Level 4
  • Double Back (W):
  • Additional functionality:
  • The third bounce of Dread Orb now deals 50% bonus damage to Heroes
  • Level 7
  • Edge of Madness (Q):
  • Window before damage bonuses are lost increased from 4 to 7 seconds
  • Ogre Rampage (Trait):
  • Additional Functionality:
  • Increase the damage bonus of Ogre Rage by 5%
  • Level 16
  • Shadowsnare (Q):
  • Slow amount increased from 10% to 15%, stacking up to 2 times instead of 3
  • Leaden Orb (W)
  • Stun duration increased from .5 seconds to .75 seconds
  • Developer Comment: While looking at Cho, we saw an opportunity to make some of Gall's lesser picked talents more powerful or interesting so that they are more competitive against other options.
  • Li-Ming:
  • Talents
  • Level 1
  • Aether Walker (E):
  • Additional Functionality:
  • Casting Teleport causes Li-Ming's next cast of Magic Missiles to deal 10% increased damage
  • Level 4
  • Triumvirate (W):
  • Cooldown reduction increased from 50% to 5 seconds
  • Level 7
  • Zei's Vengeance (W):
  • Arcane Orb cooldown reduction reduced from 2 to 1 second
  • This should increase the total cooldown reduction of an Arcane Orb hitting with the Triumvirate proc from 5 seconds to 6 seconds when Triumvirate and Zei's Vengeance are both taken
  • Developer Comment: We're going to get you to want to pick Aether Walker. Just you wait…
  • Lunara:
  • Talents
  • Level 4
  • Blossom Swell (Q):
  • Additional functionality:
  • Hitting an enemy Hero with Noxious Blossom increases Lunara's Movement Speed by 15% for 3 seconds
  • Developer Comment: Blossom Swell has been underperforming compared to other talents on its tier since Lunara's last rework. While her talent diversity is fairly good compared to other heroes in the game, we want to give her Q build some love, and saw this as an opportunity to do so.
  • Orphea:
  • Talents
  • Level 7
  • Mind Devourer (E):
  • Damage bonus reduced from 5 to 4 per stack
  • Developer Comment: Orphea has been performing very well as of late, with Mind Devourer in particular overshadowing other talents on its tier. We're slightly reducing its power to reduce her overall effectiveness while hopefully motivating players to try out her other Level 7 talents more often.
  • Raynor:
  • Abilities:
  • Raynor's Raider (R):
  • Leash range increased from 12.5 to 14
  • Developer Comment: There are many cases where due to the leash range of Raynor's Raider, it doesn't quite do what Raynor wants it to. To make it more consistently do what the player wants and expects, we're slightly increasing its leash range.
  • Samuro:
  • Talents
  • Level 1
  • Way of the Blade (W):
  • Additional Functionality:
  • Now also reduces the Physical Armor of enemy Heroes hit by Critical Strike by 10 for 2 seconds
  • Way of the Wind (E):
  • Additional functionality:
  • Samuro's Critical Strikes reduce the cooldown of Windwalk by 1.5 seconds
  • Developer Comment: It's not too surprising that Way of Illusion has dominated Samuro's Level 1 tier since it adds the most direct teamfight power due to buffing his Basic Attack damage. Rather than nerf it further, we're looking to instead buff up its competing options, which should also add some synergies to his later talent tiers, and hopefully create more diversity on other tiers.
  • Tychus:
  • Talents
  • Level 20
  • Bob and Weave (E):
  • Additional Functionality:
  • Now also grants Tychus 1.5 Basic Attack range
  • Developer Comment: To make Bob and Weave feel more fun and powerful, we're adding to the kiting theme of the talent by also providing Tychus with a Basic Attack range increase.
  • Specialist:
  • Azmodan:
  • Abilities
  • Globe of Annihilation (Q):
  • Damage scaling reduced from 3% to 2.5%
  • Talents
  • Level 1
  • Greed (Q):
  • New functionality:
  • Globe of Annihilation deals 20% bonus damage to non-Heroic targets. Quest: After gaining 200 Annihilation, increase the range of All Shall Burn by 25%, and Demon Warriors gain 20% Movement Speed and Attack Speed
  • Level 16
  • Sin's Grasp (E):
  • New functionality:
  • All Shall Burn Slows enemies by 15% during its channel. If the channel finishes, increase this slow to 45% for 2 seconds, and reduce the cooldown of All Shall Burn by 50%
  • Level 20
  • Trample (Active):
  • Cooldown reduced from 60 to 20 seconds
  • Developer Comment: Azmodan is raining a bit too much destruction on the Nexus, so we're bringing his late-game power down a notch by reducing Globe of Annihilation's scaling damage. In addition, we saw an opportunity to help his talent pick rates by adjusting a couple existing talents, which will hopefully motivate more players to pursue builds that don't involve powering up Globe of Annihilation.
  • Medivh:
  • Talents
  • Level 16
  • Temporal Flux (Q):
  • Adjusted functionality:
  • Cooldown reduction changed from 1 second per Basic Attack and 3 seconds for Arcane Rift hits to 3% per Basic Attack and 9% per Arcane Rift hit
  • Developer Comment: We like talents that lower Heroic cooldowns, but unfortunately many of the heroes who have these talents also have Heroics with wildly different cooldowns, which makes these talents hard to tune and pick in many cases. Because of this, we're standardizing these talents to reduce a percentage of each Heroic's cooldown so that players feel free to pick the talent regardless of which Heroic they chose earlier in the game.
  • Probius:
  • Abilities
  • Null Gate (R):
  • Range increased from 8.5 to 9.5
  • Developer Comment: While Null Gate is performing well in regards to win- rate compared to Pylon Overcharge, the Heroic is still not picked as much as we would like, and is much harder to use properly. Because of this, we're buffing its range to make it a little more usable, so that Probius players can more consistently get value out of it.
  • Zagara:
  • Talents
  • Level 7
  • Baneling Massacre (Q):
  • Additional Functionality:
  • Increase the damage of Banelings by 20%
  • Viscous Acid (Q):
  • Slow duration increased from 1.5 to 2.5 seconds
  • Slow amount increased from 20% to 25%
  • Bile Drop (E):
  • Quest completion requirement reduced from 15 to 12
  • Developer Comment: Zagara's Level 7 talents have traditionally been very weak, and these changes are meant to make the tier feel more fun overall. If they blow her win-rate out of the water, we'll look at base kit nerfs to compensate.
  • Support:
  • Ana:
  • Abilities
  • Eye of Horus (R):
  • Cooldown increased from 45 seconds to 60 seconds
  • Talents:
  • Level 1
  • Slumber Shells (E):
  • Adjusted functionality:
  • Hitting an enemy Hero with Sleep dart grants Ana 25% Movement Speed for 3 seconds
  • Level 4
  • Debilitating Dart (Active):
  • Duration increased from 3 to 4 seconds
  • Level 7
  • Night Terrors (E):
  • Cooldown of Sleep Dart when a Hero is not woken up early changed from 6 seconds to 5 seconds
  • Developer Comment: We're buffing up some of Ana's underperforming talents to make them more competitive with their counterparts. In addition, since we greatly increased its reliability, we're slightly increasing the cooldown of Eye of Horus to get ahead of potential frustration issues with a globally damaging Heroic being on such a low cooldown.
  • Li Li:
  • Stats
  • Health reduced from 1534 to 1500
  • Health Regeneration reduced from to 3.2 to 3.1
  • Abilities:
  • Healing Brew (Q):
  • Healing reduced from 181 to 175
  • Talents:
  • Level 1
  • Eager Adventurer (Trait):
  • Mana regeneration increased from 100% to 125%
  • Level 16
  • Blessings of Yu'lon (W):
  • Healing reduced from 1.25% max Health to 1% max Health
  • Developer Comment: For how easy Li Li is to play, she is simply too powerful and popular, particularly at the lower and mid-levels of play. These changes are meant to reduce her dominance at those levels, which should free up more options for players wanting to pick other healers that they would like to master.
  • Whitemane:
  • Stats
  • Basic Attack period reduced from .75 to .85
  • Basic Attack damage increased from 45 to 60
  • Abilities:
  • Searing Lash (W):
  • Damage increased from 78 to 82
  • Talents:
  • Level 13
  • Self-Righteous (Q):
  • Healing increased from 125 to 135
  • Developer Comment: We've begun to take a look at some of Whitemane's underlying issues with Mana management, particularly in regards to how her talents interact with her base mechanics. We don't know how long this will take, and wanted to push out some small buffs to her to help her play and win rate in the meantime. When looking at her kit, we noticed that she had an abnormally high Basic Attack speed, combined with very low damage. We're reducing her Attack Speed, as she is not the kind of character that can turret on enemy Heroes like Tychus can, and we're buffing her damage to be much greater so that those attacks more meaningfully interact with Zeal. We're hoping that these small buffs better reward aggressive Whitemane players with both increased damage and healing output.
  • Warrior:
  • Cho:
  • Stats
  • Health increased from 2750 to 2850
  • Health Regeneration increased from 5.7 to 5.9
  • Talents:
  • Level 7
  • Power Surge (Q):
  • Cooldown reduction increased from 4 to 5 seconds
  • Level 13
  • Surging Dash (Q):
  • Moved from Level 16
  • Twilight Veil (Active):
  • Moved from Level 16
  • Duration increased from 2 to 4 seconds
  • Molten Block (Active):
  • Moved from Level 16
  • Level 16
  • Frenzied Fists (Q):
  • Moved from Level 13
  • Runic Feedback (E):
  • Moved from Level 13
  • Runed Gauntlet (Passive):
  • Moved from Level 13
  • Adjusted functionality:
  • Cooldown reduction changed from .75 seconds to 5% of Cho and Gall's Heroic abilities
  • Developer Comment: Since our last round of nerfs, Cho'gall has fallen off a little more than we would like. In Cho's particular case, we feel that his survivability takes a particularly hard hit once the enemy team has access to Heroic abilities which are reliably able to shut him down. To help with this, we're moving his defensive talent tier from Level 16 to 13 in order to shorten the window of time that the enemy team has to take advantage of this particular weakness.
  • Diablo:
  • Abilities
  • Shadow Charge (Q):
  • Cooldown increased from 12 to 13 seconds
  • Overpower (E):
  • Cooldown increased from 12 to 13 seconds
  • Developer Comment: Diablo, while not winning outside of our normally acceptable bounds, is banned a disproportionate amount compared to other heroes in the game. We're slightly reducing how available his combo is so that enemy players have a larger window of time to take advantage of his threatening abilities being on cooldown.
  • Leoric:
  • Talents
  • Level 13
  • Spectral Leech (Passive):
  • Moved from Level 20
  • Level 20
  • Hardened Bones (W):
  • Moved from Level 13
  • Developer Comment: Since his rework, Ominous Wraith at Level 13 has largely defined Leoric's place on a team at more competitive levels of play. Rather than nerf something that we consider to be a fairly cool and unique playstyle, we're instead looking to buff up the other ways that players can build Leoric. Now all of his key build-around talents will be at Level 13, which should make his Basic Attack playstyle come online much sooner, and give him more options if he wants to build into Drain Hope, as he can now combine Unyielding Despair with Hardened Bones.
  • Mal'Ganis:
  • Stats
  • Health reduced from 2700 to 2600
  • Health Regeneration reduced from 5.625 to 5.414
  • Abilities:
  • Necrotic Embrace (W):
  • Mana cost increased from 30 to 35
  • Developer Comment: Like Diablo, Mal'Ganis has a huge ban rate, and players have had a tough time dealing with his high survivability. We're bringing it down a bit, which should force Mal'Ganis players to be a bit more mindful of how much they can get away with when diving into the enemy team.
  • Rexxar:
  • Stats
  • Health increased from 1725 to 1810
  • Health Regen increased from 3.6 to 3.8
  • Rexxar Basic Attack damage increased from 99 to 125
  • Misha Basic Attack damage reduced from 62 to 50
  • Abilities:
  • Misha, Charge! (W):
  • Damage increased from 59 to 150
  • Bestial Wrath (R):
  • Bonus damage increased from 150% to 200%
  • Talents
  • Level 7
  • Aspect of the Beast (W):
  • Cooldown reduction reduced from 1.25 to 1 second
  • Level 13
  • Dire Beast (W):
  • Damage reduced from 40% per stack to 15%
  • Developer Comment: Since his inception, Rexxar has been one of the highest win-rate heroes in our game, never going below 50% at high levels of play. Despite this, we've heard consistent feedback that he doesn't feel as impactful as players would like. While we love that Rexxar depends heavily on his relationship with Misha to be effective, it also limits what we can do with him to make him feel powerful and fun to play. To help in this regard, we're moving a lot of his power out of the more automatic things that Misha does (mostly Basic attacking enemies), and into things that Rexxar himself is actively doing, such as using his Basic Attacks and commanding Misha to Stun enemies. Since we're buffing Misha, Charge so much, we're nerfing some of its associated talents as they are already highly picked by Rexxar players, and this change would otherwise be a dramatic buff to them.
  • Sonya:
  • Talents
  • Level 16
  • Giant Slammer (W):
  • Additional Functionality:
  • Now also Heals Sonya for the damage dealt
  • Developer Comment: It's hard to create a competing talent to Nerves of Steel due to the incredible on-demand survivability that it gives her in a team fight. To help its viability, we're adding survivability to Giant Slammer in hopes that it competes more directly with Nerves of Steel while being unique in that it also gives Sonya more damage in a teamfight.
  • Tyrael:
  • Talents
  • Level 1
  • Ardent Restoration (Passive):
  • Healing amount increased from 15 to 17.5
  • Level 4
  • Divine Vigor (E):
  • Healing increased from 50% to 60%
  • Level 7
  • Purge Evil (E):
  • Bonus Damage increased from 45% to 55%
  • Developer Comment: We're just making some simple buffs to Tyrael's underperforming talents. Nothing to see here, move along.
  • Bug Fixes:
  • General:
  • Fixed an issue allowing Boss mercenaries to be slowed.
  • Heroes:
  • Ana: Eye of Horus can no longer hit and heal allied vehicles.
  • Ana: Fixed an issue with the Anti-Healer talent increasing the duration of the healing reduction by an incorrect amount.
  • Kerrigan: Sharpened Blades now grants the correct amount of stacks on Minion kills.
  • User Interface
  • Added an icon that indicates Limited-Time Offers in the collection menu.

New in Heroes of the Storm 2.43.1 Update (Feb 18, 2019)

  • General:
  • AI: A.I. Heroes will no longer immediate run to Mercenary Camps after they spawn.
  • Fixed a rare issue that could cause the client to crash.
  • Battlegrounds:
  • Boss Mercenaries: Fixed an issue allowing Boss mercenaries to be slowed.

New in Heroes of the Storm 2.43.0 Update (Feb 13, 2019)

  • General:
  • Mac:
  • Improved compatibility with latest Mac OS versions.
  • A.I.:
  • Made several improvements to Hero A.I. behavior.
  • Heroes:
  • Specialist:
  • Abathur:
  • Abilities:
  • Carapace (E):
  • Cooldown reduced from 12 to 6 seconds
  • Duration reduced from 8 to 6 seconds
  • Additional functionality:
  • Shield now persists after Symbiote ends
  • Additional functionality:
  • Shield now Heals allied Heroes for 22 Health per second while Carapace is active
  • This heal now also has an initial application of 22 Health when Carapace is cast
  • Locust Strain (Trait):
  • Duration reduced from 25 to 16 seconds
  • Damage increased from 34 to 40
  • Evolve Monstrosity (R):
  • No longer takes 50% reduced damage from non-Heroic enemies
  • Now shows a warning indicator showing where it is going to burrow to
  • Additional Functionality:
  • Now has the ability to Deep Tunnel to a visible location every 80 seconds
  • The Monstrosity can now be healed by Carapace
  • Talents:
  • Level 1
  • Regenerative Microbes (E):
  • New Talent: Reinforced Carapace (E)
  • Increase the Shield amount of Carapace by 40%
  • Survival Instincts (Trait):
  • No longer increases Locust duration
  • Additional functionality:
  • Increase Locust attack damage by 40%
  • Level 4
  • Ballistospores (Trait):
  • Removed
  • Sustained Carapace (E):
  • Removed
  • Needlespine (Q):
  • Moved from Level 7
  • Level 7
  • Calldown: MULE (Active):
  • Healing per second reduced from 100 to 90
  • Level 13
  • Assault Strain (Trait):
  • Bombard Strain (Trait):
  • No longer increases Locust attack damage
  • Additional functionality:
  • Increase the duration of Locusts by 50%
  • Level 16
  • Volatile Mutation (R):
  • Additional functionality:
  • Damage dealt by Volatile Mutation against enemy Heroes heals the host for 50% of the damage dealt
  • Level 20
  • Evolutionary Link (R):
  • Additional functionality:
  • Increase the duration of Ultimate Evolution by 50%
  • Evolution Complete (R):
  • No longer gives the Monstrosity the ability to Deep Tunnel
  • New functionality:
  • Now increases the Monstrosity's Basic Attack damage by 100%
  • Support:
  • Ana:
  • Abilities:
  • Healing Dart (Q):
  • Heal reduced from 205 to 195
  • Shrike (Trait/D):
  • New Active - Aim Down Sights
  • No longer grants Sight or Attack Range
  • Cooldown from 3 to 4 seconds
  • Self-slow increased from 20 to 25%
  • New functionality:
  • While active, Sleep and Healing Dart ranges are increased by 25% and pierce one target
  • Eye of Horus (R):
  • Heal reduced from 285 to 225
  • Damage reduced from 166 to 135
  • Added functionality:
  • Shots now pierce all targets (but still impact and cease on structures)
  • Talents
  • Level 1
  • Piercing Darts (E):
  • Removed
  • Grenade Calibration (W):
  • Removed
  • Contact Healing (W):
  • Moved from Level 16
  • New Talent – Slumber Shells (E):
  • If an enemy is affected by Sleep Dart, Ana gains 25% movement speed
  • New Talent – Vampiric Rounds (Trait):
  • Quest: Each time you stack max Doses on a target Hero, increase Shrikes self-heal by 1.5%
  • Level 4
  • Air Strike (Active):
  • Removed
  • Aim Down Sights (D/Trait):
  • (New Trait Addition)
  • Debilitating Darts (Active):
  • Moved from Level 7
  • New Talent – Biotic Enhancements (W)
  • Increase the bonus healing duration of Biotic Grenade by 50% and reduce its cooldown by 4 seconds
  • Level 7
  • Temporary Blindness (E):
  • Removed
  • New Talent – Anti-Healer (W):
  • Biotic Grenades area is increased by 100% and the duration of the Healing debuff is increased by 25%
  • New Talent – Night Terrors (E):
  • Upon waking, enemy Heroes take 8% of their Maximum Health in damage. If a Hero is not woken up early, set the cooldown of Sleep Dart to 6 seconds.
  • Level 16
  • New Talent - Active Reload (Active):
  • Activate to gain 3 charges of Healing Dart (60 second CD)
  • Level 20
  • Ballistic Advantage (R):
  • Removed
  • Dynamic Shooting (Passive):
  • Removed
  • Somnolent Doses (Trait):
  • Removed
  • Custom Optics (Trait):
  • Removed
  • New Talent – Dead-Eye (R):
  • The healing and damage of Eye of Horus is increased by 4% for every Hero hit. This resets after all shots have been fired.
  • New Talent - Armored Stance (D/Trait)
  • Increase Shrike's damage by 50%. Gain 25 Armor while Aim Down Sights is active.
  • New Talent – Dynamic Optics (D/Trait)
  • Basic Attacks increase Attack Speed by 10% for 3 seconds, up to 100%. While Aim Down Sights is active, increase your Basic Attack Range by 4.
  • Developer Comment: Ana came to the Nexus during the ‘Quest Revolution' where we were adding them in as many places as we could. We have learned a lot since that time, so we spent some time re-designing and re-organizing Ana's talent tree. Bringing Aim Down Sights into her base Shrike functionality gives us a design solve for the powerful yet flawed Piercing Darts quest. The rest of the talent changes and shuffles were directed at opening up some new builds while keeping all of her current beloved capabilities!
  • Rehgar:
  • Abilities:
  • Ancestral Healing (R):
  • Rehgar can now self-cast Ancestral Healing
  • Whitemane:
  • Talents
  • Level 4
  • High Inquisitor (W):
  • Mana return per stack reduced from 75 to 50
  • Collection:
  • Purchasing and Crafting Changes
  • All Skins and most Mounts in the collection are now available for purchase with Gems or crafting with Shards
  • Seasonal and Limited-Time Offers will be purchasable and craftable with Gems and Shards when available
  • NOTE: We will continue to offer Gold-only Mounts (Money Pig, Blackheart's Doubloon, etc) and will continue to add new Gold-only mounts in the future
  • There will no longer be Skins, Mounts, or Bundles that can only be purchased with Gems
  • All existing Skins and Mounts that were previously only purchasable with Gems have been added to the collection for individual purchase or Shard crafting
  • NOTE: Boosts will continue to be purchasable with Gems only
  • All Skins and Mounts have had their price adjusted to fit into new Gem and Shard pricing tiers
  • This will result in a price reduction for many items, with some exceptions
  • Some skins have had their rarity adjusted to match the new Gem and Shard pricing tiers
  • New Bundles:
  • The following new bundles are only available for a limited time!
  • Join the Resistance Bundle
  • Viper Returns Bundle
  • Firestorm Blaze Skin Pack
  • Deckard Pain Skin Pack
  • Delta Hanzo Skin Pack
  • New Skins
  • Firestorm Blaze
  • Red Hot Firestorm Blaze
  • Atomic Firestorm Blaze
  • Deckard Pain
  • Infiltrator Deckard Pain
  • Desert Ops Deckard Pain
  • Delta Hanzo
  • Blackout Delta Hanzo
  • Veteran Delta Hanzo
  • Badlands Imperator Stukov
  • Badlands Sidewinder Ana
  • Badlands Deathfang Genji
  • Cryo Imperator Stukov
  • Cryo Sidewinder Ana
  • Cryo Deathfang Genji
  • Paramour Pajamathur Abathur
  • New Mounts:
  • D.E.R.P.A.
  • Commando D.E.R.P.A.
  • Desert D.E.R.P.A.
  • Badlands Viper Dominator
  • Flirty Cloud
  • New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.
  • Return to Top
  • Bug Fixes:
  • General:
  • Fixed an issue causing Shields applied to non-Heroes to be applies towards Healing Score.
  • Super Cleanse effects (Abolish Magic) will no longer remove delayed damaging effects (Consume Souls, Last Rites)
  • Fixed an issue causing Time Stop and Stasis effects to remove Armor Vulnerability effects.
  • Fixed an issue that could cause a player's ready state to become locked if Ready and Cancel were pressed in rapid succession.
  • Fixed an issue that could occasionally prevent players from pressing the ready button when using the Call of the Nexus Quick Match system.
  • Heroes, Abilities, and Talents:
  • Ana: Fixed an issue allowing cooldowns to tick down during Time Stop if the Hero is affected by Nano Boost.
  • Cassia: Fixed an issue causing Lightning Fury to be invisible if it pierced a Hero at melee range.
  • Cassia: Fixed an issue causing Fend to immediately cancel if cast immediately after Lightning Fury.
  • Chromie: Slowing Sands will no longer slow Battleground vehicles (Dragon Knight, Triglav Protector).
  • Deckard: Fortitude of the Faithful's range indicator now matches the actual range of the ability.
  • Deckard: Fixed an issue with how Portion of Revival benefits from spell power. (should now heal for more)
  • Kerrigan: Fixed an issue preventing Sharpened Blades from granting kill credit against Heroes with post-death effects.
  • Li Li: Fixed an issue that caused healing from Cloud Serpent to temporarily fail if the Blessing of Yu'lon talent was chosen while a Cloud Serpent was active.
  • Maiev: Fan of Knives will now refund the correct amount of Mana.
  • Maiev: Fixed an issue with Blade Dance's visual effects blocking command inputs.
  • Muradin: Fixed an issue preventing Thunder Burn from creating the secondary thunder clap if it lands the killing blow on the affected Hero.
  • Nova: Fixed an issue causing Holo Decoy's Snipe projectile to be destroyed mid-flight if the Decoy died.
  • Nova: Triple Tap will now immediately cancel if the target becomes invalid immediately after starting the Triple Tap cast.
  • Ragnaros: Fixed an issue allowing Ragnaros to immediately complete the Catching Fire quest if it was chosen during Molten Core.
  • Rexxar: Fixed an issue preventing Rexxar from controlling Misha while silenced.
  • Stitches: Fixed a number of issues caused by using Helping Hand on an allied Hero using a Channeled ability that grants Unstoppable.
  • Stitches: Fixed an issue that could prevent Stitches' Hook from landing at point blank range.
  • Tyrande: The Shooting Star talent will no longer attempt to target Sand Tornadoes created by the Boss.
  • User Interface:
  • Fixed an issue preventing critical healing effects from showing the Crit UI indicator.
  • Adding and Removing favorite emojis will no longer cause the chat panel and emoji picker to close.

New in Heroes of the Storm 2.42.2 Update (Feb 1, 2019)

  • Fixed a number of issues with tooltips in non-english clients.

New in Heroes of the Storm 2.42.1 Update (Jan 24, 2019)

  • Assassin:
  • Gul'dan:
  • Talents
  • Level 7
  • Curse of Exhaustion (E):
  • Movement Speed Slow increased from 25 to 35%
  • Level 13
  • Harvest Life (W):
  • Healing increased from 50 to 75%
  • Dark Bargain (Passive):
  • Health bonus increased from 25 to 30%
  • Illidan:
  • Abilities
  • Metamorphosis (R):
  • Bonus Health increased from 200 to 220
  • Talents:
  • Level 16
  • Fiery Brand (Passive):
  • Damage bonus increased from 6 to 7% Maximum Health
  • Jaina:
  • Abilities
  • Frostbolt (Q):
  • Damage reduced from 190 to 184
  • Cone of Cold (E):
  • Damage reduced from 230 to 220
  • Talents
  • Level 7
  • Ice Floes (E):
  • Cooldown reduction increased from 2 to 3 seconds
  • Icefury Wand (Passive):
  • Damage bonus increased from 75 to 100%
  • Cooldown reduction increased from 1 to 1.5 seconds
  • Level 16
  • Northern Exposure (E):
  • Armor reduction decreased from 25 to 20
  • Return
  • Junkrat:
  • Abilities
  • Rocket Ride (R):
  • Cooldown reduced from 100 to 75 seconds
  • Talents
  • Level 20
  • Puckish Scamp (R):
  • Cooldown reduction reduced from 70 to 45 seconds
  • Additional functionality:
  • Now also increases the damage off Rocket Ride by 15%
  • BOOM POW (W):
  • Cooldown reduction increased from 10 to 12 seconds
  • Kerrigan:
  • Talents
  • Level 1
  • Assimilation Mastery (Trait):
  • Shield amount increased from 40 to 45
  • Level 13
  • Psionic Barrier (E):
  • Spell Armor increased from 15 to 20
  • Li-Ming:
  • Talents
  • Level 1
  • Aether Walker (E):
  • Damage taken time requirement for bonuses reduced from 4 to 3 seconds
  • Level 13
  • Diamond Skin (E):
  • Shield increased from 20 to 25%
  • Return
  • Maiev:
  • Talents
  • Level 4
  • Pin Down (Q):
  • First Reward damage bonus increased from 15 to 25%
  • Level 7
  • Bonds of Corruption (W):
  • Armor reduction duration increased from 3 to 4 seconds
  • Level 13
  • Shadow Armor (E):
  • Duration increased from 3 to 3.5 seconds
  • Mephisto:
  • Abilities
  • Lightning Nova (W):
  • Mana cost reduced from 55 to 50
  • Shade of Mephisto (E):
  • Mana cost reduced from 40 to 35
  • Durance of Hate (R):
  • Cooldown reduced from 60 to 50 seconds
  • Mana cost reduced from 60 to 50
  • Nova:
  • Talents
  • Level 1
  • Covert Ops (W):
  • Stealth requirement reduced from 5 to 4 seconds
  • Level 4
  • Rapid Projection (E):
  • Cooldown and Mana cost reduction increased from 40% to 50%
  • Holo Stability (E):
  • Duration bonus increased from 100% to 120%
  • Level 16
  • Explosive Round (Q):
  • Damage bonus Increased from 80 to 90%
  • Ragnaros:
  • Talents
  • Level 1
  • Shifting Meteor (W):
  • Damage bonus increased from 3 to 5%
  • Zeratul:
  • Talents
  • Level 16
  • Void Slash (Q):
  • Damage bonus reduced from 50 to 40%
  • Level 20
  • Shadow Mending (Passive):
  • Healing reduced from 75 to 60%
  • Return
  • Specialist:
  • Gazlowe:
  • Abilities
  • Grav-O-Bomb 3000 (R):
  • Cooldown reduced from 110 to 90 seconds
  • Mana cost reduced from 100 to 80
  • Talents
  • Level 20
  • It's Raining Scrap (Active):
  • Cooldown reduced from 60 to 30 seconds
  • The Lost Vikings:
  • Talents
  • Level 4
  • It's A Sabotage! (Passive):
  • Damage increased from 35 to 50
  • Damage is now dealt over 5 seconds instead of 10 seconds
  • Level 7
  • Norse Force (Q):
  • Shield amount for 1 Viking increased from 110 to 130
  • Shield amount for 2 Vikings increased from 165 to 195
  • Shield amount for 3 Vikings increased from 220 to 260
  • Level 13
  • Nordic Attack Squad (W):
  • Cooldown reduced from 30 to 20 seconds
  • Damage increased from 1% to 1.25%
  • Murky:
  • Abilities
  • Spawn Egg (Trait):
  • Cast time reduced from 2 to 1.5 seconds
  • Talents
  • Level 4
  • Living the Dream (Trait):
  • Maximum stacks increased from 15 to 20%
  • Zagara:
  • Talents
  • Level 7
  • Bile Drop (E):
  • New Functionality:
  • Increase the impact radius of Infested Drop by 20%. Quest: After hitting 15 enemy Heroes with Infested Drop, an additional Roach is spawned.
  • Support:
  • Alexstrasza:
  • Abilities
  • Abundance (W):
  • Cooldown reduced from 16 to 14 seconds
  • Life-Binder (R):
  • Mana cost reduced from 80 to 60
  • Talents
  • Level 13
  • Dragon Scales (Passive)
  • Armor amount increased from 30 to 40
  • Deckard:
  • Abilities
  • Healing Potion (Q):
  • Healing increased from 240 to 255
  • Talents
  • Level 1
  • Scroll of Identify (E):
  • Quest requirement reduced from 20 to 16
  • Field Study (E):
  • Duration increased from 14 to 16 seconds
  • Level 13
  • Super Healing Potion (Q):
  • Healing increased from 100 to 120%
  • Potion of Revival (Q):
  • Healing increased from 45 to 50%
  • Kharazim:
  • Abilities
  • Divine Palm (R):
  • Healing increased from 1084 to 1200
  • Li Li:
  • Abilities
  • Cloud Serpent (W):
  • Cooldown increased from 10 to 11 seconds
  • Talents
  • Level 1
  • Eager Adventurer (Trait):
  • Fast Feet duration bonus increased from 100 to 125%
  • Level 4
  • Safety Sprint (Trait):
  • Cooldown reduced from 30 to 25 seconds
  • Lt. Morales:
  • Abilities
  • Safeguard (W):
  • Cooldown increased from 10 to 11 seconds
  • Malfurion:
  • Talents
  • Level 4
  • Strangling Vines (E):
  • Healing reduction increased from 30% to 40%
  • Deep Roots (E):
  • Duration bonus increased from 25% to 40%
  • Vengeful Roots (E):
  • Treant damage reduced from 65 to 58
  • Warrior:
  • Anub'arak:
  • Stats
  • Basic Attack damage reduced from 91 to 85
  • Abilities
  • Impale (Q):
  • Damage reduced from 100 to 95
  • Talents
  • Level 1
  • Legion of Beetles (Trait):
  • Moved from Level 4
  • Additional Functionality:
  • Now also increases the Spell Armor of Beetles by 40
  • Resilient Scarabs (Trait):
  • Developer Comment: Anub'arak's Beetle Build has been a difficult sell, particularly at level 1, due to the power discrepancy of Resilient Scarabs compared to other talents on the tier. In order to help the build, we're reducing the opportunity cost of picking its talents by removing Resilient Scarabs and baking its functionality into Legion of Beetles. This should make for a much more attractive talent at level 1 against his other options, and should open up other build paths for players who like to slay their enemies with many tiny little friends. Anub'arak is a bit too strong overall right now, so we're reducing his damage so that he's not quite so dominant compared to the other tanks in our game.
  • Artanis:
  • Abilities
  • Phase Prism (E):
  • Cooldown reduced from 14 to 12 seconds
  • Mana cost reduced from 60 to 50
  • Talents
  • Level 1
  • Reactive Parry (W):
  • Armor amount increased from 50 to 75
  • Level 13
  • Graviton Vortex (E):
  • Mana cost reduction decreased from 30 to 25
  • Return
  • Blaze:
  • Talents
  • Level 16
  • Juggernaut Plating (Active):
  • Cooldown reduced from 40 to 30 seconds
  • Chen:
  • Stats
  • Basic Attack damage increased from 84 to 90
  • Abilities
  • Flying Kick (Q):
  • Damage increased from 112 to 120
  • Fortifying Brew (Trait):
  • Shield amount reduced from 106 to 98
  • Talents
  • Level 1
  • Accumulating Flame (E):
  • Armor bonus upon quest completion increased from 15 to 20
  • Level 7
  • Purifying Brew (Trait):
  • Cooldown reduced from 15 to 12 seconds
  • Level 13
  • Withering Flames (E):
  • Spell Power reduction increased from 25 to 30%
  • Developer Comment: We're pushing Chen towards more of a Bruiser role with these changes. One of the longstanding issues with Chen is that due to his trait functionality and tuning, he can either be shut down fairly easily or be too powerful depending on if the enemy team has the necessary CC and burst damage to deal with him. We're beginning to experiment with smoothing this out a but by increasing his sustained survivability and reducing the amount of burst he can tackle while also increasing his damage. While we are still iterating on him, we wanted to get some preliminary changes out sooner rather than hold back until we are finished.
  • Garrosh:
  • Talents
  • Level 1
  • Body Check (Active):
  • Minimum Movement Speed Slow increased from 30 to 40%. Maximum Movement Speed Slow remains at 60%
  • Level 13
  • Bloodcraze (W):
  • Healing increased from 10% to 15% maximum Health
  • Double Up (Active):
  • Cooldown reduced from 40 to 30 seconds
  • Imperius:
  • Abilities
  • Angelic Armaments (R):
  • Cooldown increased from 60 to 70 seconds
  • Mana cost increased from 60 to 70
  • Talents
  • Level 1
  • Burn the Impure (W):
  • Now works with all Valorous Brand marks
  • Damage bonus decreased from 3 to 2.5%
  • Level 4
  • Bulwark of Flame (W):
  • Physical Armor increased from 60 to 70
  • Level 7
  • Flash of Anger (Q):
  • Damage increased from 160 to 180
  • Level 13
  • Heat of Battle (E):
  • Healing bonus increased from 25% to 35%
  • Level 20
  • Valorous Pursuit (Active):
  • Cooldown reduced from 15 to 12 seconds
  • Now also provides 25 Armor for 3 seconds
  • Developer Comment: Judging from data gained from more experienced Imperius players, our newest Hero will trend right into the sweet spot with his overall balance. We do want to make some tuning adjustments to a few of the Talents to make sure that they're all attractive choices however, which is what the majority of these balance changes aim to address.
  • Johanna:
  • Abilities
  • Falling Sword (R):
  • Damage increased from 183 to 210
  • Cooldown reduced from 60 to 50 seconds
  • Mana cost reduced from 90 to 60
  • Talents
  • Level 1
  • Reinforce (Passive):
  • Maximum stacks increased from 2 to 3
  • Hold Your Ground (Trait):
  • Shield bonus increased from 30% to 50%
  • Level 4
  • Eternal Retaliation (W):
  • Mana refund increased from 2.5 to 3
  • Level 7
  • Zealous Glare (E):
  • Blind duration bonus increased from .5 to .75 seconds
  • Leoric:
  • Talents
  • Level 1
  • Fealty unto Death (Trait):
  • Health restoration increased from 1 to 1.25% maximum Health
  • Mana restoration increased from 5 to 6
  • Level 13
  • Hardened Bones (E):
  • Armor bonus increased from 20 to 40
  • Bonus Armor duration decreased from 3 to 2 seconds
  • Level 20
  • Shroud of the Dead King (Active):
  • Cooldown reduced from 75 to 60 seconds
  • Rexxar:
  • Talents
  • Level 13
  • Aspect of the Hawk Attack (Q):
  • Attack Speed bonus duration increased from 3 to 4 seconds
  • Stitches:
  • Abilities
  • Gorge (R):
  • Cooldown reduced from 70 to 65 seconds
  • Talents
  • Level 1
  • Savor the Flavor (E):
  • Health regeneration per stack increased from 1 to 1.5
  • Level 7
  • Cannibalize (Passive):
  • Healing increased from 1.75 to 2%
  • Level 13
  • Digestive Juices (E):
  • Additional functionality:
  • Devour deals 40% more damage to Heroes
  • Reurn
  • Bug Fixes:
  • General
  • Fixed a number of tooltip issues across the game.
  • Heroes:
  • Imperius: Fixed an issue that could cause projectiles to appear disjointed when targeting Imperius during Celestial Charge.
  • Imperius: Fixed an issue that could cause Heroes to appear at the wrong height after being affected by Celestial Charge.
  • Imperius: Fixed an issue causing Valorous Pursuit to occasionally teleport Imperius to an incorrect location.
  • Collection
  • Imperius: The “Silence!” line now correctly appears in the collection.

New in Heroes of the Storm 2.42.0 Update (Jan 9, 2019)

  • New Hero: Imperius (Warrior):
  • Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.
  • Trait:
  • Valorous Brand:
  • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.
  • Basic Abilities:
  • Celestial Charge (Q):
  • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion's Flare (W):
  • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E):
  • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.:
  • Heroic Abilities:
  • Angelic Armaments (R):
  • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R):
  • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.
  • User Interface:
  • A number of visual improvements have been implemented for the Boost system both in and out of games.
  • Heroes:
  • Specialist:
  • Abathur:
  • Abilities
  • Evolve Monstrosity (R):
  • Health increased from 1000 to 1350
  • Basic Attack damage increased from 73 to 85
  • Health bonus per minion killed reduced from 5 to 2%
  • Damage bonus per minion killed reduced from 5 to 2%
  • Developer Comment: We discovered an issue with Evolve Monstrosity where its damage scaling was incorrect. To fix the bug, we would have massively increased its Basic Attack damage once it was fully stacked, which is already fairly high. Instead, we are taking this opportunity to re-tune the Monstrosity so that it is not quite so powerful once fully stacked, but is stronger right away, which should be an overall buff in most use cases.
  • Warrior:
  • Arthas:
  • Abilities:
  • Summon Sindragosa (R):
  • No longer disables enemy Summons
  • Enemy Summons are now slowed by 60% for 4 seconds
  • Developer Comment: This change is primarily being made to address cases where Sindragosa would disable high-impact Summons like Jaina's Water Elemental for exceptionally long periods of time. Now enemy Summons who find themselves in the sights of a giant, undead Frost dragon will only tremble in fear instead of being frozen by it.
  • Diablo:
  • Talents:
  • Level 1
  • Soul Shield (Passive):
  • Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active
  • Return
  • Collection:
  • New Bundles
  • The following new bundles are only available for a limited time!:
  • Imperius Heroic Bundle
  • Angiris Council Bundle
  • New Announcer:
  • Imperius Announcer
  • Johanna Announcer
  • Ilarian Announcer
  • New Mount
  • Crystalline Saddled Battle Beast:
  • New Skins:
  • Imperius
  • Vindicator Imperius
  • Indomitable Imperius
  • Demonic Imperius
  • Abyssal Demonic Imperius
  • Vile Demonic Imperius
  • New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.
  • Bug Fixes:
  • User Interface:
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Battleground names to be difficult to read on the Hero Select screen of Custom Games.
  • Heroes, Abilities, and Talents:
  • Brightwing: Fixed an issue preventing the Unstable Anomaly talent from increasing Polymorph's slow.
  • Malthael: Fixed an issue that caused some of Malthael's spell effects to become visible in the fog of war.
  • Zul'jin: Fixed an issue that could cause the No Mercy! Talent to reduce damage dealt by Grievous Throw.

New in Heroes of the Storm 2.42.0 PTR Update (Jan 3, 2019)

  • New Hero: Imperius (Warrior):
  • Leader of the Angiris Council and Aspect of Valor, Imperius has valiantly led the armies of the High Heavens to innumerous victories over the demons of the Burning Hells. While his methods are exact and severe, there is no greater defender of righteousness in the entirety of creation.
  • Trait:
  • Valorous Brand:
  • Each Basic Ability marks enemy Heroes hit for 10 seconds. Basic Attacks consume the target's marks, dealing 30% bonus damage per mark.
  • Basic Abilities
  • Celestial Charge (Q):
  • Lunge towards a targeted direction and stab, dealing 35 damage. If an enemy Hero is hit, Channel to Stun for 1 second and deal 70 additional damage when it fully finishes.
  • Solarion's Flare (W):
  • Release a fiery wave that deals 100 damage. Enemies hit by the center take 50 bonus damage and are Slowed by 40% for 3 seconds.
  • Molten Armor (E):
  • Shroud Imperius in flames for 3 seconds, striking a nearby enemy for 19 damage every 0.25 seconds. Imperius heals for 100% of the damage dealt, with healing doubled versus Heroes.
  • Heroic Abilities:
  • Angelic Armaments (R):
  • Summon a ring of blazing swords that grants 1000 Shield for 3 seconds.If the Shield lasts the full duration, this ability can be reactivated within 5 seconds to launch 6 swords toward an area, each dealing 140 damage to the first enemy hit.
  • Wrath of the Angiris (R):
  • After 0.75 seconds, charge in the target direction, lifting the first enemy Hero hit into the Heavens. While in the air, Imperius can steer the landing location by moving.After 2 seconds, slam the target into the ground, dealing 375 damage and Stunning them for 1 second.
  • User Interface:
  • A number of visual improvements have been implemented for the Boost system both in and out of games.
  • Heroes:
  • Specialist:
  • Abathur:
  • Abilities
  • Evolve Monstrosity (R):
  • Health increased from 1000 to 1350
  • Basic Attack damage increased from 73 to 85
  • Health bonus per minion killed reduced from 5 to 2%
  • Damage bonus per minion killed reduced from 5 to 2%
  • Warrior:
  • Arthas:
  • Abilities
  • Summon Sindragosa (R):
  • No longer disables enemy Summons
  • Enemy Summons are now slowed by 60% for 4 seconds
  • Diablo:
  • Talents
  • Level 1:
  • Soul Shield (Passive):
  • Soul Shield will now dynamically update if Diablo gains Souls while the Spell Armor is active
  • Collection:
  • New Bundles
  • The following new bundles are only available for a limited time!:
  • Imperius Heroic Bundle
  • Angiris Council Bundle
  • New Announcer
  • Imperius Announcer
  • Johanna Announcer
  • Ilarian Announcer
  • New Mount:
  • Crystalline Saddled Battle Beast
  • New Skins:
  • Imperius
  • Vindicator Imperius
  • Indomitable Imperius
  • Demonic Imperius
  • Abyssal Demonic Imperius
  • Vile Demonic Imperius
  • New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.
  • Bug Fixes:
  • User Interface
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Battleground names to be difficult to read on the Hero Select screen of Custom Games.
  • Heroes, Abilities, and Talents:
  • Brightwing: Fixed an issue preventing the Unstable Anomaly talent from increasing Polymorph's slow.
  • Malthael:
  • Fixed an issue that caused some of Malthael's spell effects to become visible in the fog of war.
  • Zul'jin:
  • Fixed an issue that could cause the No Mercy! Talent to reduce damage dealt by Grievous Throw.

New in Heroes of the Storm 2.41.2 (Dec 20, 2018)

  • Assassin:
  • Gall:
  • Abilities:
  • Runic Blast (E):
  • Damage from 233 to 210
  • Talents:
  • Level 1:
  • Taskmaster (Z):
  • No longer reduces the cooldown of Shove by 10 seconds
  • Level 4:
  • Bomb's Away (E):
  • Bonus damage now caps at 200
  • Level 7:
  • Double Trouble (Q):
  • Quest unlock cooldown reduction decreased from 1 to .5 seconds
  • Orphea:
  • Stats:
  • Maximum Health reduced from 1662 to 1525
  • Health Regen reduced from 3.46 to 3.18
  • Abilities:
  • Crushing Jaws (R):
  • Damage reduced from 275 to 250
  • Stun duration reduced from .75 to .5 seconds
  • Talents:
  • Level 1:
  • Ancestral Strength (Trait):
  • Damage bonus reduced from 25 to 20%
  • Level 4:
  • Fright (E):
  • The slow effects no longer stack
  • Backbiter (W):
  • Added functionality:
  • Passively increase your maximum Health by 10%
  • Samuro:
  • Abilities:
  • Illusion Master (R):
  • Cooldown increased from 8 to 10 seconds
  • No longer grants Samuro bonus Basic Attack damage
  • Talents:
  • Level 1:
  • Way of Illusion (Q):
  • Bonus Attack Damage per quest stack reduced from .5 to .25
  • Developer Comment: Samuro has become a bit of a nuisance for many players to deal with, particularly when playing against people who are competent in using Illusion Master. We're reducing the power of Way of Illusion and Illusion Master, which should generally reduce the overall damage that Samuro can deal throughout the game.
  • Specialist:
  • Sylvanas:
  • Stats
  • Maximum Health increased from 1550 to 1650
  • Health Regeneration increased from 3.23 to 3.44
  • Abilities:
  • Shadow Dagger (W):
  • Damage increased from 29 to 32
  • Developer Comment: We are still gathering and evaluating data on Sylvanas, but her win rate is looking a little low, so we are giving her some small preliminary buffs while people figure out how to play with her updated kit and talents.
  • Zagara:
  • Stats
  • Basic Attack Damage reduced from 80 to 76
  • Abilities:
  • Hunter Killer (W):
  • Cooldown increased from 14 to 16 seconds
  • Damage increased from 65 to 71
  • Health increased from 420 to 450
  • Mana cost increased from 60 to 75
  • Nydus Network (R):
  • Cooldown reduction per Basic Attack reduced from .5 to .4 seconds
  • Talents:
  • Level 13:
  • Hydralisk Transfusion (W):
  • Life Leech reduced from 75 to 60% of damage dealt
  • Support:
  • Auriel:
  • Talents:
  • Level 1:
  • Increasing Clarity (Q):
  • Damage bonus upon quest completion increased from 150 to 180
  • Deckard:
  • Talents:
  • Level 1:
  • Field Study (E):
  • Spell Power bonus increased from 15 to 20% per stack
  • Level 4:
  • Ruby (Active):
  • Healing increased from 205 to 220
  • Level 13:
  • Potion of Revival (Q):
  • Healing increased from 35 to 45%
  • Super Healing Potion (Q):
  • Healing increased from 80 to 100%
  • Level 16:
  • Safety in Numbers (Trait):
  • Armor bonus increased from 10 to 15
  • Developer Comment: After the last round of changes, Deckard's win rate has fallen more than we would like. Rather than put more power back into his base kit, we are buffing some of his talents on various tiers to make his talent choices more impactful and to increase his power growth throughout the game.
  • Lt. Morales:
  • Talents:
  • Level 7:
  • Physical Therapy (W):
  • No longer grants cooldown reduction when removing Slows with Safeguard
  • Additional functionality:
  • Reduce the cooldown of Safeguard by 2 seconds
  • Uther:
  • Talents:
  • Level 7:
  • Armor of Faith (Q):
  • Now has a 20-second cooldown
  • Additional functionality:
  • Now also restores 90 Mana when Uther is Stunned, Rooted, or Silenced
  • Developer Comment: There was a large disparity of the value that Uther could receive when taking Armor of Faith against various heroes who have small stuns that proc often against enemies (such as Johanna.) While we still like the idea of this talent turning crowd control against Uther into a boon for him, we want to be able to control its frequency so that his output isn't drastically different when facing off against certain heroes. To compensate for the loss of uptime in these situations, we are giving him a fairly significant Mana return, which should offset the cooldown reduction that he receives on Holy Light when this talent activates.
  • Warrior:
  • Cho:
  • Stats:
  • Maximum Health reduced from 2950 to 2750
  • Health regeneration reduced from 6.15 to 5.73
  • D.Va:
  • Stats:
  • Mech Basic Attack damage increased from 24 to 26
  • Mal'Ganis:
  • Talents:
  • Level 4:
  • Fueled by Torment (W):
  • Healing reduced from 12 to 11
  • Stitches:
  • Stats:
  • Base Maximum Health increased from 3000 to 3060
  • Health Regen increased from 6.25 to 6.38
  • Talents:
  • Level 4:
  • Chop Chop (W):
  • Attack Speed increased from 4 to 5 seconds
  • Level 13:
  • Digestive Juices (E):
  • Damage reduction bonus increased from 40 to 50%
  • Duration increased from 4 to 5 seconds
  • Bug Fixes:
  • General:
  • Fixed a number of tooltip issues across the game.
  • Heroes:
  • Sylvanas: Fixed an issue preventing Banshee's Curse from working against Battleground event monsters.

New in Heroes of the Storm 2.41.1 (Dec 14, 2018)

  • General:
  • Fixed a number of issues causing some Mana-refund talents and abilities to fail to restore Mana.
  • Battlegrounds:
  • Fixed an issue causing the Volskaya Foundry Support camp to lose Unstoppable after the Battleground objective spawned.

New in Heroes of the Storm 2.41.0 (Dec 12, 2018)

  • General:
  • Toys Event Quest:
  • Roll dice, complete quests, and join “The Kid” on a board game adventure in the Nexus for awesome rewards!
  • Art:
  • Stitches has received several updated effects and animations to match his gameplay updates.
  • Sylvanas has received several updated effects and animations to match her gameplay updates.
  • Battlegrounds:
  • Volskaya Foundry:
  • Channelling to enter the Triglav Protector is no longer interrupted by damage.
  • NOTE: This change has been live as of the week of November 19
  • Design:
  • Armor:
  • Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change:
  • Anub'arak:
  • Nerubian Armor (W)
  • New functionality:
  • Increase the Spell Armor granted from Harden Carapace by 20 (to 60)
  • The Butcher:
  • Enraged (Passive)
  • Armor increased from 15 to 25
  • Chen:
  • Purifying Brew (Trait)
  • Spell Armor increased from 30 to 40
  • Untapped Potential (R)
  • Armor increased from 50 to 60
  • Diablo:
  • Sacrificial Soul (Q)
  • Armor increased from 20 to 25
  • Armor at max Souls increased from 40 to 50
  • E.T.C.:
  • Rockstar (Trait)
  • Armor increased from 20 to 25
  • Show Stopper (Q)
  • Armor increased from 15 to 35
  • Gazlowe:
  • Robo-Goblin (R)
  • Armor increased from 30 to 40
  • Lt. Morales:
  • Safeguard (W)
  • Armor increased from 25 to 30
  • Trauma Trigger (Passive)
  • Armor increased from 30 to 40
  • Nova
  • Anti-Armor Shells (Passive)
  • Physical Armor shred increased from 10 to 15
  • Raynor:
  • Bounty Hunter (Trait)
  • Armor increased from 5 to 10
  • Rexxar:
  • Hunter-Gatherer (Passive)
  • Armor increased from 10 to 15
  • Tassadar:
  • Khala's Light (Q)
  • Armor increased from 15 to 20
  • Tyrael:
  • Defense of the Angels (Active)
  • Armor increased from 40 to 50
  • Uther:
  • Devotion (Trait)
  • Armor increased from 15 to 25
  • Valeera:
  • Smoke Bomb (R)
  • Armor increased from 25 to 30
  • Zul'jin:
  • Amani Hide (Active)
  • Armor increased from 10 to 15
  • Catapults:
  • When a team destroys a Fort, they'll now gain a Catapult in every 3rd Minion wave.
  • NOTE: In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses.
  • Experience Changes:
  • Removed all Experience earned from destroying a Fort or Keep
  • Destroying a Fort or Keep will now provide your team with a stacking 20% increase in Passively-earned Experience
  • NOTE: Towers of Doom is exempt from all Experience and Catapult changes.
  • Decreased Experience earned from destroying Towers by 50%
  • Passive Experience gain increased by 15%
  • Increased Experience gained by defeating defending Mercenaries by 100%
  • ​Hanamura Temple and Volsksaya Foundry Item Camps are excluded from this change.
  • Laning Mercenary Experience
  • Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.
  • Mercenaries:
  • Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite.
  • Elite Mercenary Camps are Unstoppable & Unbribable
  • Unit Radii:
  • The unit radius values for most Heroes has been reduced by 5-15%
  • User Interface:
  • Armor, increased Healing, and decreased Healing healthbar indicators have received a visual update.
  • Heroes:
  • Assassin:
  • Fenix
  • Specialist:
  • Sylvanas
  • Warrior:
  • Stitches
  • Assassin:
  • Fenix:
  • Abilities
  • Purification Salvo (R):
  • Damage reduced from 86 to 79
  • Talents:
  • Level 4:
  • Inhibiting Energy (W)
  • Now applies to all slows (except itself), and not just Plasma Cutter's slows
  • Slow duration reduced from 4 to 3 seconds
  • Slow amount reduced from 35 to 30%
  • Warp Conduit (E)
  • Removed
  • Level 7:
  • Warp Warfare (E):
  • Added functionality:
  • Now also resets the cooldown of Warp when Fenix gets a Hero takedown
  • Divert Power: Weapons (Active)
  • New functionality:
  • Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown.
  • Level 13:
  • Dampening Field (Trait):
  • Spell Armor increased from 20 to 25
  • Auxiliary Shields (Trait):
  • Shield amount increased from 20 to 40%
  • Health loss increased from 10 to 30%
  • Specialist:
  • Sylvanas:
  • Stats
  • Health increased from 1425 to 1550
  • Health Regen increased from 2.969 to 3.23
  • Basic Attack damage reduced from 90 to 81
  • Abilities:
  • Withering Fire (Q):
  • Adjusted functionality:
  • Pressing Q once fires 5 Withering Fire arrows at the closest enemy
  • Mana cost increased from 0 to 25
  • Damage reduced from 48 to 39
  • Range increased from 6.25 to 8
  • Cooldown increased from 2 to 8 seconds
  • Cooldown now restores all charges
  • No longer gains charges on Minion kills
  • Nearby Heroes takedowns now refresh the cooldown of this ability
  • Fire rate reduced from .188 to .375 (50% slower)
  • Withering Fire cannot be cast while a previous cast of Withering Fire is still firing
  • Shadow Dagger (W):
  • Adjusted functionality:
  • Shadow Dagger no longer spreads to nearby targets each time it does damage.
  • Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies.
  • Mana cost decreased from 75 to 50
  • Duration increased from 2 to 2.5 seconds
  • Damage reduced from 37 to 29
  • Haunting Wave (E):
  • Banshee travel speed increased by ~6%
  • Mind Control (R):
  • Cooldown reduced from 60 to 50 seconds
  • New functionality:
  • After a .25 second cast, launch a missile that impacts the first enemy Hero in its path. Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds.
  • Black Arrows (Trait):
  • New functionality:
  • Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown
  • New Passive functionality – Banshee's Curse:
  • Basic Attacks infect enemies with Banshee's Curse for 3 seconds. Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee's Curse.
  • Talents:
  • Level 1:
  • Overflowing Quiver (Q):
  • Removed
  • Dreadful Wake (E):
  • Removed
  • Overwhelming Affliction (Trait):
  • Moved from Level 16
  • Adjusted functionality:
  • Enemy Heroes with 3 stacks of Banshee's Curse are slowed by 15%. Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage
  • New Talent: Unfurling Shadows (W)
  • Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee's Curse, increase its damage by .5%
  • New Talent: Banshee's Curse (Q)
  • Hitting an enemy Hero with Withering Fire increases Sylvanas' Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times
  • Level 4:
  • With the Wind (Q):
  • Removed
  • Mercenary Queen (Trait):
  • Moved from Level 1:
  • Adjusted functionality:
  • Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage. Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee's Curse.
  • Possession (Active):
  • Moved from Level 7
  • Now requires 3 charges to be used on Catapults
  • Unstable Poison (W):
  • Moved from Level 7
  • Damage increased from 116 to 130
  • Now triggers on enemy minions who are afflicted by Banshee's Curse, Black Arrows, or Shadow Dagger
  • Radius increased from 2 to 2.5
  • Level 7:
  • Barbed Shot (Q):
  • New functionality:
  • Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage
  • Lost Soul (W):
  • Moved from Level 4
  • Adjusted functionality:
  • Reduce Shadow Dagger's cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee's Curse.
  • New Talent: Festering Wounds (E)
  • Haunting Wave deals 25% more damage and applies 3 stacks of Banshee's Curse.
  • Level 13:
  • Cold Embrace (W):
  • Moved from Level 16
  • Duration increased from 2 to 2.5 seconds
  • Now also reduces the Armor of targets that Shadow Dagger spreads to by 10
  • Spell Shield (Active):
  • Removed
  • Remorseless (Trait):
  • Moved from Level 16
  • New functionality:
  • Increase Sylvanas' Basic Attack range by 1. Basic Attacks against enemy Heroes with 3 stacks of Banshee's Curse fire an untalented shot of Withering Fire. This shot applies Banshee's Curse.
  • Windrunner (E):
  • Adjusted functionality:
  • Teleporting with Haunting Wave resets the cooldown of Withering Fire. Haunting Wave can be cast a second time for free within 5 seconds after teleporting
  • Level 16:
  • Life Drain (W):
  • Moved from Level 13
  • New functionality:
  • Dealing damage to enemies with 3 stacks of Banshee's Curse heals Sylvanas for 15% of the damage dealt. Doubled against Heroes
  • Evasive Fire (Q):
  • Adjusted Functionality:
  • Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%. Basic Attacks refresh this duration.
  • Will of the Forsaken (Active)
  • Moved from Level 13
  • Level 20:
  • Dark Lady's Call (R):
  • New functionality:
  • Reduce the cooldown of Mind Control by 30 seconds. Heroes hit by Mind Control have their vision greatly reduced for 5 seconds.
  • Withering Barrage (Q):
  • Moved from Level 4
  • New functionality:
  • Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds
  • Warrior:
  • Stitches:
  • Abilities
  • Hook (Q):
  • Range reduced from 12.5 to 11
  • Slam (W):
  • Cast time increased from .25 to .313
  • Cooldown increased from 6 to 7 seconds
  • Range increased from 8 to 9.5
  • Mana cost increased from 30 to 35
  • Added functionality:
  • Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds
  • Devour (E):
  • Ability Effects now occur at the start of the ability's cast, rather than at the end
  • Vile Cleaver (Passive):
  • New Functionality:
  • Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds.
  • Talents:
  • Level 1:
  • Chew Your Food (E):
  • Removed
  • Dampen Magic (Passive):
  • Removed
  • Heavy Slam (W):
  • Removed
  • Hungry for More (Passive):
  • New functionality:
  • Quest: Regen Globes grant 30 permanent Health
  • Every 15 Regen globes, Stitches gains 5% permanent Movement speed up to a maximum of 20%
  • Savor the Flavor (E)
  • Additional heal over time effect duration reduced from 5 to 4 seconds.
  • Moved from level 7
  • New Functionality:
  • Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches' health regeneration by 1.
  • New Talent: Patchwork Creation (Passive)
  • Increase all healing received by 15%.
  • Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300)
  • Hero takedown heal amount reduced from 300 to 240
  • Level 4:
  • Amplified Healing (Passive):
  • Removed
  • Restorative Fumes (Trait):
  • Removed
  • Putrid Ground (W):
  • Removed
  • New Talent – Playtime! (W):
  • Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area.
  • New Talent – Chop Chop (W):
  • Hitting a Hero with the inner area of Slam increases Stitches' Basic Attack Speed by 50% for 4 seconds.
  • New Talent: Serrated Edge (Q):
  • Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook's cooldown by 4 seconds.
  • Cooldown reduction decreased from 4 to 3 seconds.
  • Level 7:
  • Last bite (E):
  • Removed
  • New Talent - Blight (Trait):
  • Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD
  • Cannibalize (Passive):
  • Moved from level 20
  • New functionality:
  • Heroes hit by Basic Attacks and Slam's inner area heal Stitches for 2% of his maximum health.
  • Healing reduced from 2 to 1.75% of maximum health
  • Tenderizer (Passive):
  • New functionality:
  • Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam's Slow, refresh its duration.
  • Level 13:
  • Flea Bag (Passive):
  • Removed
  • Mega Smash (W):
  • Removed
  • Indigestion (E):
  • Removed
  • New Talent – Lacerate (W):
  • Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds.
  • New Talent – Digestive Juices (E):
  • Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds.
  • New Talent – Gas Flare (Passive):
  • Stitches deals 16 damage per second to enemies around you. This damage is increased by 150% for 4 seconds after successfully Hooking an enemy Hero
  • Damage per second reduced from 16 to 15
  • Level 16:
  • Pulverize (W):
  • New functionality:
  • Slam slows all enemies by 75% for 1 second.
  • Slow duration reduced from 1 to .75 seconds.
  • Shish Kabob (Q):
  • Removed
  • Toxic Gas (Passive):
  • Removed
  • Fishing Hook (Q):
  • Range bonus increased from 40 to 50%
  • New Talent - Meat Hook (Q):
  • Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect.
  • Level 20:
  • New Talent – Second Helping (E):
  • Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds.
  • New Talent – Shambling Horror (Active):
  • Passive: Stitches is no longer affected by Slowing effects
  • Activate to gain 50 Armor for 4 seconds. 60 second CD.
  • Collection:
  • Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
  • New Bundles:
  • The following new bundles are only available for a limited time!:
  • Toy Heroes Bundle
  • Cuddle Bear Stitches Skin Pack
  • Cosmic Force Valeera Skin Pack
  • Dehakasaurus Rex Skin Pack
  • New Skins (Limited Time Only!)
  • Stitches:
  • Cuddle Bear Stitches
  • Snuggle Bear Stitches
  • Honey Bear Stitches
  • Dehaka:
  • Dehakasaurus Rex
  • Dino-Metal Dehakasaurus Rex
  • Playtime Dehakasaurus Rex
  • Valeera:
  • Cosmic Force Valeera
  • Psionic Cosmic Force Valeera
  • Nega Force Valeera
  • Sylvanas:
  • Mint Sugar Plum Sylvanas
  • New Mounts (Limited Time Only!):
  • Cosmic Lion
  • Psionic Lion
  • Nega Lion
  • Plush Unicorn
  • Plush Zombicorn
  • Pretty Plush Unicorn
  • Fuzzy Plush Unicorn
  • Honey Plush Unicorn
  • New Portraits, Sprays, and Emojis
  • Several new emoji packs and portraits have also been added to the game.
  • Bug Fixes:
  • General:
  • Fixed an issue causing camera jumps and cursor resets when using drag scroll.
  • Made a number of improvements to AI behavior.
  • Heroes, Abilities, and Talents:
  • Brightwing: Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target.
  • Brightwing: Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target.
  • Chromie: Dragon's Breath's warning splat will now display after the ability has been cast.
  • Deckard: Fixed an issue causing Deckard's portal to be visible in Fog of War when using Hearthstone.
  • Leoric: Fixed an issue that allowed Drain Hope's damage and healing to persist through time stop effects.
  • Lunara: Fixed an issue preventing Lunara from playing a voice line when she died.
  • Stitches: Slam will now reveal its impact area and targets.
  • Stitches: Serrated Edge no longer deals bonus damage to friendly targets when using Helping Hand.
  • Stukov: Fixed an issue causing Massive Shove to remove Weighted Pustule from its target.
  • User Interface:
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Hero models to prevent players from pressing the Ready button in the queue screen.
  • Fixed an issue causing grandmaster numbers of 3 digits to extend beyond portrait frames while in a party.
  • Kel'Thuzad: Added a quick-cast option for Glacial Spike.
  • Zul'jin: Added a quick-cast option for Amani Rage.

New in Heroes of the Storm 2.41.0 PTR (Dec 12, 2018)

  • Art:
  • Stitches has received several updated effects and animations to match his gameplay updates.
  • Sylvanas has received several updated effects and animations to match her gameplay updates.
  • Design:
  • Armor:
  • Now, just like Movement Speed modifiers, the game will apply only the highest (or lowest) amount of Armor to a Hero at any given time. We've adjusted ability/talent Armor values on a per Hero basis to account for this change:
  • Anub'arak:
  • Nerubian Armor (W)
  • New functionality:
  • Increase the Spell Armor granted from Harden Carapace by 20 (to 60)
  • The Butcher:
  • Enraged (Passive)
  • Armor increased from 15 to 25
  • Chen:
  • Purifying Brew (Trait)
  • Spell Armor increased from 30 to 40
  • Untapped Potential (R)
  • Armor increased from 50 to 60
  • Diablo:
  • Sacrificial Soul (Q)
  • Armor increased from 20 to 25
  • Armor at max Souls increased from 40 to 50
  • E.T.C.:
  • Rockstar (Trait)
  • Armor increased from 20 to 25
  • Show Stopper (Q)
  • Armor increased from 15 to 35
  • Gazlowe:
  • Robo-Goblin (R)
  • Armor increased from 30 to 40
  • Lt. Morales:
  • Safeguard (W)
  • Armor increased from 25 to 30
  • Trauma Trigger (Passive)
  • Armor increased from 30 to 40
  • Nova:
  • Anti-Armor Shells (Passive)
  • Physical Armor shred increased from 10 to 15
  • Raynor:
  • Bounty Hunter (Trait)
  • Armor increased from 5 to 10
  • Rexxar:
  • Hunter-Gatherer (Passive)
  • Armor increased from 10 to 15
  • Tassadar:
  • Khala's Light (Q)
  • Armor increased from 15 to 20
  • Tyrael:
  • Defense of the Angels (Active)
  • Armor increased from 40 to 50
  • Uther:
  • Devotion (Trait)
  • Armor increased from 15 to 25
  • Valeera:
  • Smoke Bomb (R)
  • Armor increased from 25 to 30
  • Zul'jin:
  • Amani Hide (Active)
  • Armor increased from 10 to 15
  • Catapults:
  • When a team destroys a Fort, they'll now gain a Catapult in every 3rd Minion wave.
  • NOTE: In order to keep early-game Catapults from being too devastating to defending teams, Catapult attack splash size, attack range, and damage/health will gradually increase as the game progresses.
  • Experience Changes:
  • Removed all Experience earned from destroying a Fort or Keep
  • Decreased Experience earned from destroying Towers by 50%
  • Passive Experience gain increased by 15%
  • Increased Experience gained by defeating defending Mercenaries by 100%
  • Laning Mercenary Experience
  • Defeating Laning Mercenaries will now grant 100% of Defending Mercenaries Experience.
  • Developer Comment: After listening to feedback, we have decided to pull back the laning Mercenary change outlined in our 2019 gameplay updates in order to give winning teams more opportunities to pull ahead.
  • Mercenaries:
  • Boss Camps, Sentinel Camps (Hanamura Temple), and Support Camps (Volskaya Foundry) will now be flagged as Elite.
  • Elite Mercenary Camps are Unstoppable & Unbribable
  • Unit Radii
  • The unit radius values for most Heroes has been reduced by 5-15%
  • User Interface:
  • Armor, increased Healing, and decreased Healing healthbar indicators have received a visual update.
  • Heroes
  • Assassin Specialist Warrior
  • Fenix Sylvanas Stitches
  • Assassin:
  • Fenix:
  • Abilities:
  • Purification Salvo (R):
  • Damage reduced from 86 to 79
  • Talents:
  • Level 4:
  • Inhibiting Energy (W):
  • Now applies to all slows (except itself), and not just Plasma Cutter's slows
  • Slow duration reduced from 4 to 3 seconds
  • Slow amount reduced from 35 to 30%
  • Warp Conduit (E):
  • Removed
  • Level 7:
  • Warp Warfare (E):
  • Added functionality:
  • Now also resets the cooldown of Warp when Fenix gets a Hero takedown
  • Divert Power: Weapons (Active)
  • New functionality:
  • Activate to gain 40% Basic Attack damage for 5 seconds. Basic Attacks against Heroes refresh this duration. When this damage bonus falls off, remove all of Fenix's Shields. 40 second cooldown.
  • Level 13:
  • Dampening Field (Trait):
  • Spell Armor increased from 20 to 25
  • Auxiliary Shields (Trait):
  • Shield amount increased from 20 to 40%
  • Health loss increased from 10 to 30%
  • Specialist:
  • Sylvanas:
  • Stats:
  • Health increased from 1425 to 1550
  • Health Regen increased from 2.969 to 3.23
  • Basic Attack damage reduced from 90 to 81
  • Abilities:
  • Withering Fire (Q):
  • Adjusted functionality:
  • Pressing Q once fires 5 Withering Fire arrows at the closest enemy
  • Mana cost increased from 0 to 25
  • Damage reduced from 48 to 39
  • Range increased from 6.25 to 8
  • Cooldown increased from 2 to 8 seconds
  • Cooldown now restores all charges
  • No longer gains charges on Minion kills
  • Nearby Heroes takedowns now refresh the cooldown of this ability
  • Fire rate reduced from .188 to .375 (50% slower)
  • Withering Fire cannot be cast while a previous cast of Withering Fire is still firing
  • Shadow Dagger (W):
  • Adjusted functionality:
  • Shadow Dagger no longer spreads to nearby targets each time it does damage.
  • Damage dealt by Sylvanas to the primary target of Shadow Dagger spreads its effect to all nearby enemies.
  • Mana cost decreased from 75 to 50
  • Duration increased from 2 to 2.5 seconds
  • Damage reduced from 37 to 29
  • Haunting Wave (E):
  • Banshee travel speed increased by ~6%
  • Mind Control (R):
  • Cooldown reduced from 60 to 50 seconds
  • New functionality:
  • After a .25 second cast, launch a missile that impacts the first enemy Hero in its path. Impacted Heroes are Silenced, Slowed by 30%, and forced to walk towards Sylvanas for 1.75 seconds.
  • Black Arrows (Trait):
  • New functionality:
  • Activate to cause all Basic Attacks and Abilities to Stun Minions, Mercenaries, and Structures for 3 seconds over the next 10 seconds. 40 second cooldown
  • New Passive functionality – Banshee's Curse:
  • Basic Attacks infect enemies with Banshee's Curse for 3 seconds. Sylvanas deals 25% bonus damage to enemies with 3 stacks of Banshee's Curse.
  • Talents:
  • Level 1:
  • Overflowing Quiver (Q):
  • Removed
  • Dreadful Wake (E):
  • Removed
  • Overwhelming Affliction (Trait):
  • Moved from Level 16
  • Adjusted functionality:
  • Enemy Heroes with 3 stacks of Banshee's Curse are slowed by 15%. Basic Attacks against Slowed enemy Heroes deal 1% of their maximum Health in damage
  • New Talent: Unfurling Shadows (W)
  • Quest: Each time Shadow Dagger deals damage to enemy Heroes with 3 stacks of Banshee's Curse, increase its damage by .5%
  • New Talent: Banshee's Curse (Q)
  • Hitting an enemy Hero with Withering Fire increases Sylvanas' Attack Speed and Ability Power by 5% for 6 seconds, stacking up to 5 times
  • Level 4
  • With the Wind (Q):
  • Removed
  • Mercenary Queen (Trait):
  • Moved from Level 1
  • Adjusted functionality:
  • Friendly non-Elite Mercenaries near Sylvanas deal 60% more damage. Sylvanas Stuns and deals 30% additional damage to Mercenaries with 3 stacks of Banshee's Curse.
  • Possession (Active):
  • Moved from Level 7
  • Now requires 3 charges to be used on Catapults
  • Unstable Poison (W):
  • Moved from Level 7
  • Damage increased from 116 to 130
  • Now triggers on enemy minions who are afflicted by Banshee's Curse, Black Arrows, or Shadow Dagger
  • Radius increased from 2 to 2.5
  • Level 7:
  • Barbed Shot (Q):
  • New functionality:
  • Hitting the same enemy with 5 shots of Withering Fire causes the last shot to deal 350% bonus damage
  • Lost Soul (W):
  • Moved from Level 4
  • Adjusted functionality:
  • Reduce Shadow Dagger's cooldown by 1.75 seconds each time Sylvanas uses a Basic Attack on an enemy Hero with 3 stacks of Banshee's Curse.
  • New Talent: Festering Wounds (E):
  • Haunting Wave deals 25% more damage and applies 3 stacks of Banshee's Curse.
  • Level 13:
  • Cold Embrace (W):
  • Moved from Level 16
  • Duration increased from 2 to 2.5 seconds
  • Now also reduces the Armor of targets that Shadow Dagger spreads to by 10
  • Spell Shield (Active):
  • Removed
  • Remorseless (Trait):
  • Moved from Level 16
  • New functionality:
  • Increase Sylvanas' Basic Attack range by 1. Basic Attacks against enemy Heroes with 3 stacks of Banshee's Curse fire an untalented shot of Withering Fire. This shot applies Banshee's Curse.
  • Windrunner (E):
  • Adjusted functionality:
  • Teleporting with Haunting Wave resets the cooldown of Withering Fire. Haunting Wave can be cast a second time for free within 5 seconds after teleporting
  • Level 16:
  • Life Drain (W):
  • Moved from Level 13
  • New functionality:
  • Dealing damage to enemies with 3 stacks of Banshee's Curse heals Sylvanas for 15% of the damage dealt. Doubled against Heroes
  • Evasive Fire (Q):
  • Adjusted Functionality:
  • Hitting enemies with Withering Fire grants Sylvanas 6% bonus Movement Speed for 2 seconds, stacking up to 30%. Basic Attacks refresh this duration.
  • Will of the Forsaken (Active):
  • Moved from Level 13
  • Level 20:
  • Dark Lady's Call (R):
  • New functionality:
  • Reduce the cooldown of Mind Control by 30 seconds. Heroes hit by Mind Control have their vision greatly reduced for 5 seconds.
  • Withering Barrage (Q):
  • Moved from Level 4
  • New functionality:
  • Hitting an enemy Hero with Withering Fire decreases its cooldown by .75 seconds
  • Warrior:
  • Stitches:
  • Abilities
  • Hook (Q):
  • Range reduced from 12.5 to 11
  • Slam (W):
  • Cast time increased from .25 to .313
  • Cooldown reduced from 8 to 6 seconds
  • Range increased from 8 to 9.5
  • Mana cost reduced from 40 to 30
  • Added functionality:
  • Now has an Inner area that deals 40% Bonus Damage and applies a 40% slow for 1.5 seconds
  • Devour (E):
  • Ability Effects now occur at the start of the ability's cast, rather than at the end
  • Vile Cleaver (Passive):
  • New Functionality:
  • Basic Attacks apply Vile Gas to nearby enemies, poisoning for 45 damage over 3 seconds. Re-applying Vile Gas increases its duration rather than resetting it, up to 10 seconds.
  • Talents:
  • Level 1:
  • Chew Your Food (E):
  • Removed
  • Dampen Magic (Passive):
  • Removed
  • Heavy Slam (W):
  • Removed
  • Hungry for More (Passive):
  • New functionality:
  • Quest: Regen Globes grant 30 permanent Health
  • Every 15 Regen globes, Stitches gains 5% permanent Movement speed up to a maximum of 20%
  • Savor the Flavor (E):
  • Moved from level 7
  • New Functionality:
  • Casting Devour on a Hero restores an additional 10% of maximum Health and Mana over 5 seconds and permanently increases Stitches' health regeneration by 1.
  • New Talent: Patchwork Creation (Passive)
  • Increase all healing received by 15%.
  • Nearby Minion and Hero kills Heal Stiches (Minions for 30, Heroes for 300)
  • Level 4:
  • Amplified Healing (Passive):
  • Removed
  • Restorative Fumes (Trait):
  • Removed
  • Putrid Ground (W):
  • Removed
  • New Talent – Playtime! (W):
  • Heroes hit by Slam reduce the cooldowns of Stitches's other Basic Abilities by .5 seconds. This cooldown reduction is increased to 2 seconds for Heroes that are hit by Slam's inner impact area.
  • New Talent – Chop Chop (W):
  • Hitting a Hero with the inner area of Slam increases Stitches' Basic Attack Speed by 50% for 4 seconds.
  • New Talent: Serrated Edge (Q):
  • Hooking an enemy Hero deals 5% of their max life as damage and decreases Hook's cooldown by 4 seconds.
  • Level 7:
  • Last bite (E):
  • Removed
  • New Talent - Blight (Trait):
  • Vile Gas heals for 33% of the damage it deals. Activate to apply Vile Gas to all nearby enemies and reduce their healing taken by 20% for 5 seconds. 40 second CD
  • Cannibalize (Passive):
  • Moved from level 20
  • New functionality:
  • Heroes hit by Basic Attacks and Slam's inner area heal Stitches for 2% of his maximum health.
  • Tenderizer (Passive):
  • New functionality:
  • Basic Attacks slow the target by 25% for 2.5 seconds. If the target is afflicted with Slam's Slow, refresh its duration.
  • Level 13:
  • Flea Bag (Passive):
  • Removed
  • Mega Smash (W):
  • Removed
  • Indigestion (E):
  • Removed
  • New Talent – Lacerate (W):
  • Slam afflicts enemies with Vile Gas and reduces armor by 10 for 4 seconds.
  • New Talent – Digestive Juices (E):
  • Devouring an enemy Hero reduces their damage dealt by 40% for 4 seconds.
  • New Talent – Gas Flare (Passive):
  • Stitches deals 16 damage per second to enemies around you. This damage is increased by 150% for 4 seconds after successfully Hooking an enemy Hero
  • Level 16:
  • Pulverize (W):
  • New functionality:
  • Slam slows all enemies by 75% for 1 second.
  • Shish Kabob (Q):
  • Removed
  • Toxic Gas (Passive):
  • Removed
  • Fishing Hook (Q):
  • Range bonus increased from 40 to 50%
  • New Talent - Meat Hook (Q):
  • Hooking an enemy Hero restores 16% of maximum health over 4 seconds. For 4 seconds, Basic Attacks against the Hooked Hero will refresh the duration of this healing effect.
  • Level 20
  • New Talent – Second Helping (E):
  • Gain an additional charge of Devour. Devouring an enemy Hero reduces the cooldown of your Heroic ability by 5 seconds.
  • New Talent – Shambling Horror (Active):
  • Passive: Stitches is no longer affected by Slowing effects
  • Activate to gain 50 Armor for 4 seconds. 60 second CD.
  • Collection:
  • Many seasonal items have made their way back into the collection and will be available for crafting and in Loot Chests for a limited time!
  • New Bundles:
  • The following new bundles are only available for a limited time!
  • Toy Heroes Bundle
  • Cuddle Bear Stitches Skin Pack
  • Cosmic Force Valeera Skin Pack
  • Dehakasaurus Rex Skin Pack
  • New Skins (Limited Time Only!)
  • Stitches:
  • Cuddle Bear Stitches
  • Snuggle Bear Stitches
  • Honey Bear Stitches
  • Dehaka:
  • Dehakasaurus Rex
  • Dino-Metal Dehakasaurus Rex
  • Playtime Dehakasaurus Rex
  • Valeera:
  • Cosmic Force Valeera
  • Psionic Cosmic Force Valeera
  • Nega Force Valeera
  • Sylvanas:
  • Mint Sugar Plum Sylvanas
  • New Mounts (Limited Time Only!):
  • Cosmic Lion
  • Psionic Lion
  • Nega Lion
  • Plush Unicorn
  • Plush Zombicorn
  • Pretty Plush Unicorn
  • Fuzzy Plush Unicorn
  • Honey Plush Unicorn
  • New Portraits, Sprays, and Emojis:
  • Several new emoji packs and portraits have also been added to the game.
  • Bug Fixes:
  • General:
  • Fixed an issue causing camera jumps and cursor resets when using drag scroll.
  • Made a number of improvements to AI behavior.
  • Heroes, Abilities, and Talents
  • Brightwing: Fixed an issue preventing Brightwing from applying the Sticky Flare talent effect if it hit more than one target.
  • Brightwing: Fixed an issue preventing Brightwing from applying the Hush! talent effect if it hit more than one target.
  • Chromie: Dragon's Breath's warning splat will now display after the ability has been cast.
  • Deckard: Fixed an issue causing Deckard's portal to be visible in Fog of War when using Hearthstone.
  • Leoric: Fixed an issue that allowed Drain Hope's damage and healing to persist through time stop effects.
  • Lunara: Fixed an issue preventing Lunara from playing a voice line when she died.
  • Stukov: Fixed an issue causing Massive Shove to remove Weighted Pustule from its target.
  • User Interface
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue causing Hero models to prevent players from pressing the Ready button in the queue screen.
  • Fixed an issue causing grandmaster numbers of 3 digits to extend beyond portrait frames while in a party.
  • Kel'Thuzad: Added a quick-cast option for Glacial Spike.
  • Zul'jin: Added a quick-cast option for Amani Rage.

New in Heroes of the Storm 2.40.1 (Nov 29, 2018)

  • General:
  • Call of the Nexus:
  • Players who queue for Quickmatch games using roles that are in short supply will receive 50% bonus experience for being team players. Just look for the “Call of the Nexus” Bonus Experience indicator located above each Hero when viewing the Hero Selection screen.
  • Quick Match will now prioritize creating teams with at least one Warrior, Support, and Ranged Assassin, and will enforce this rule for players queuing as parties of 3 or more as follows:
  • Parties of 3 must have at least one of the required Hero categories selected to queue.
  • Parties of 4 must have at least two of the required Hero categories selected to queue.
  • Parties of 5 are exempt from this rule.
  • Heroes:
  • Assassin:
  • Alarak:
  • Talents
  • Level 1:
  • Ruthless Momentum (Passive):
  • Health threshold for cooldown reduction reduced from 80% to 75%
  • Level 4:
  • Show of Force (Trait):
  • Damage Increased from 77 to 80
  • Level 16:
  • Mocking Strikes (Passive):
  • Cooldown reduction increased from 2.5 to 3 seconds
  • Genji:
  • Stats:
  • Basic Attack range reduced from 5.5 to 4.5
  • Developer Comment: Genji continues to be an incredibly powerful force at the highest level of play. This change will force Genji players to put themselves at more risk when attacking enemy Heroes before they're in his Swift Strike's execute range. If this change is not enough, we have some additional ideas to curb Genji's dominance that we will explore in the future.
  • Hanzo:
  • Stats
  • Basic Attack damage increased from 188 to 198
  • Talents:
  • Level 7:
  • Never Outmatched (W):
  • Cooldown reduction increased from 2.5 to 3 second per Basic Attack
  • Cooldown reduction only applies when hitting an enemy Hero with a Basic Attack
  • Level 16:
  • Flawless Technique (Passive):
  • Damage bonus increased from 25% to 30%
  • Giant Slayer (Passive):
  • Damage increased from 1.5% to 2% of an enemy Hero's maximum Health
  • Developer Comment: We think that Hanzo is able to burst down bosses and map events too quickly, so we're removing the synergy between Never Outmatched and Serrated Arrows. We're making a few other tuning adjustments to make other Talents more attractive picks, as well as compensating some of the lost PvE power with some more PvP power.
  • Kerrigan:
  • Stats
  • Basic Attack damage reduced from 120 to 113
  • Abilities:
  • Impaling Blades (W):
  • Damage reduced from 180 to 165
  • Mana cost increased from 75 to 80
  • Psionic Pulse (E):
  • Explosion damage increased from 180 to 195
  • Mana cost increased from 60 to 65
  • Talents:
  • Level 1:
  • Assimilation Mastery (Trait):
  • Health and Mana regeneration increased from 100 to 150%
  • Level 4:
  • Sharpened Blades (Q):
  • Damage for killing Minions increased from .5 to 1
  • Maximum damage bonus increased from 50 to 75
  • Level 13:
  • Chrysalis (Active):
  • Cooldown reduced from 90 to 60 seconds
  • Level 16:
  • Mounting Potency (Q):
  • Spell Power duration increased from 4 to 5 seconds
  • Unbridled Energy (Heroic)
  • Spell Power increased from 30 to 35%
  • Level 20:
  • Omegastorm (R)
  • Bonus duration increased from .188 to .25 seconds per tick
  • Return
  • Nova:
  • Talents
  • Level 7:
  • Perfect Shot (Q):
  • No longer grants an additional stack of Snipe for hitting enemy Heroes
  • New functionality:
  • Hitting enemy Heroes now refunds the Mana cost of Snipe
  • Level 13:
  • Psionic Efficiency (Q):
  • Hitting enemy Heroes no longer refunds the Mana cost of Snipe
  • New functionality:
  • Now grants an additional stack of Snipe for hitting enemy Heroes
  • Developer Comment: We are switching some of the bonuses from Perfect Shot and Psionic Efficiency to better align their rewards and to make the Snipe build friendlier to players earlier on in the game. Most notably, players who pick Perfect Shot will no longer have to worry about running out of Mana quickly due to landing multiple Snipes in a teamfight.
  • Orphea:
  • Stats
  • Basic Attack Damage increased from 80 to 88
  • Abilities:
  • Shadow Waltz (Q):
  • Damage increased from 150 to 165
  • Crushing Jaws (R):
  • Cooldown increased from 50 to 70 seconds
  • Talents:
  • Level 1:
  • En Pointe (Q):
  • Damage bonus increased from 50 to 75%
  • Level 16:
  • Lurking Terror (W/E):
  • Now shares a cooldown with Chomp (W)
  • Developer Comment: The first Nexus-born Hero has arrived and is showing a bit of teeth, especially in the burst department. The combination of a high- stacked Ravenous Hunger combined with double-Chomps with Lurking Terror was a bit over-the-top, especially since she could set everything up fairly safely with Crushing Jaws. We have taken the bite out of that combo by linking the cooldowns of Chomp and Lurking Terror. We are offsetting this loss of burst by increasing her sustained damage potential and will continue to closely monitor. We realize that the loss of her blow-up potential will make Lurking Terror a much less exciting talent to pick and have future design ideas on how to spruce it up.
  • Specialist:
  • Abathur:
  • Talents
  • Level 1:
  • Regenerative Microbes (E):
  • Healing reduced from 68 to 62
  • Developer Comment: Regenerative Microbes is dominating Abathur's Level 1 talent tier, as well as causing issues at the pro level of play. We are taking a look at Abathur to see what improvements can be made, but wanted to get this change out sooner rather than later while we iterate on him.
  • Azmodan:
  • Talents
  • Level 7:
  • Bombardment (Q):
  • Range bonus decreased from 2 to 1.5
  • Level 20:
  • Pride (Q):
  • Damage bonus reduced from 125 to 100
  • Support:
  • Ana:
  • Abilities
  • Healing Dart (Q):
  • Base Heal amount decreased from 215 to 205
  • Deckard:
  • Abilities:
  • Healing Potion (Q):
  • Cooldown increased from 3 to 4 seconds
  • Mana cost increased from 20 to 25
  • Healing increased from 219 to 240
  • Developer Comment: We agree with the feedback that games play out better when there are windows of time to take advantage of enemy cooldowns, particularly when it relates to Supports. This change is intended to reduce Deckard's ability to keep himself or his allies alive when multiple enemies dive onto them. Going forward, we will be looking at ways to increase counter- play by adding these windows of time for players to take advantage of each other's cooldowns.
  • Stukov:
  • Abilities
  • Lurking Arm (E):
  • Range increased from 10 to 11
  • Developer Comment: Stukov's changes a few months ago were intended to create new build paths while also reducing the dominance of his Lurking Arm build. While this had the effect we intended, Lurking Arm is now a much more risky ability to use for the majority of the game, whether or not he takes talents related to improving the ability. This change is intended to round this out a bit by letting Stukov use Lurking Arm a little more safely.
  • Tyrande:
  • Abilities
  • Light of Elune (Q):
  • Charge cooldown increased from 15 to 16 seconds
  • Talents
  • Level 1:
  • All Level 1 Talents have been moved to Level 7
  • Level 7:
  • All Level 7 Talents have been moved to Level 1
  • Developer Comment: The healing rework to Tyrande has made her a formidable force as of late and with this round of changes we think she will sit in a great spot. The swap of her level 1 and 7 talent tiers should open some new early-game decision-making while pushing back her cleanse mechanic a bit further into the game. We are still evaluating Celestial Attunement on the design side and may make larger changes at a later date.
  • Whitemane:
  • Abilities
  • Desperate Plea (Q):
  • Cooldown increased from .3 to .5 seconds
  • Warrior:
  • Blaze:
  • Abilities
  • Bunker Drop (R):
  • Allies now have to channel for .5 seconds to enter the Bunker
  • Talents:
  • Level 4:
  • Feeding the Flame (Q):
  • Cooldown reduction decreased from 2.5 seconds to 2 seconds
  • Additional functionality:
  • Now also refunds 5 Mana each time Flame Stream damages an enemy Hero
  • Oil Dispersal (W):
  • No longer increases the Slow amount of Oil Spill
  • Meltdown (Trait):
  • Damage reduction increased from 5 to 7% per stack
  • Maximum Stack Count reduced from 6 to 5
  • Maximum damage reduction increased from 30% to 35%
  • Developer Comment: These changes are intended to better round out Blaze's Level 4 talents, as well as to address the disparity in his power between casual and pro play. Bunker Drop in particular has been used to great effectiveness at higher level play to avoid nearly all damage from enemy teams with little risk due to the ability to instantly get in and out of the Bunker. While players will still be able to avoid large amounts of burst damage with the Heroic, they will no longer be able to easily go in and out of the Bunker without putting themselves at risk.
  • Mal'Ganis:
  • Stats
  • Basic Attack damage reduced from 105 to 100
  • Abilities:
  • Fel Claws (Q):
  • Cooldown increased from 8 to 9 seconds
  • Carrion Swarm (R):
  • Damage reduced from 66 to 63
  • Talents:
  • Level 7:
  • Will of Tichondrius (Q):
  • Damage reduced from 4 to 3% of maximum Health
  • Yrel:
  • Talents
  • Level 1:
  • Maraad's Insight (Passive):
  • Now only applies the buff when hitting an enemy Hero with a Basic Ability
  • Bug Fixes:
  • General
  • Fixed a number of tooltip issues across the game.
  • Heroes:
  • Lt. Morales: Fixed an issue causing Safeguard to grant an incorrect amount of Armor.
  • User Interface:
  • Fixed an issue causing the discount amount displayed over Boosts to appear in the wrong place.

New in Heroes of the Storm 2.40.0 (Nov 14, 2018)

  • General:
  • Boost:
  • What was once called a Stimpack is now a Boost, and in addition to buffing your own experience and Gold gains at the end of a match, all players will receive 5% bump in experience for each player in their match who had an active Boost. That mean players can receive up to a 45% XP bonus if all 10 players in game have a Boost active!
  • In addition to stacking Boost XP buffs, you'll now be able to retroactively Boost your Gold and XP gains at the end of a match by applying a Boost from the Score Screen.
  • Design:
  • Channeled Healing Abilities:
  • Alextrasza's Lifebinder (R) and Rehgar's Ancestral Healing (R) abilities are no longer cancelled under any conditions other than enemy abilities that remove the target from play (Devouring Maw, Gorge, Cocoon.)
  • Spell Power Modifiers:
  • The following abilities and talents have been updated to have any percentage-based spell power modifiers stack additively when calculating damage: (This is the default behavior for all other abilities and talents unless otherwise stated in the tooltip)
  • Zul'jin's Buzzsaw (R) talent
  • Hanzo's Dragonstrike (R) center damage effect
  • Gul'dan's Rampant Hellfire (Q) talent
  • The following abilities have had their tooltips updated to reflect that percentage-based spell power modifiers will stack multiplicatively when calculating damage:
  • Kael'thas' Phoenix (R) ability
  • Nazeebo's Vile Infection (Passive) talent
  • Li Li's Lightning Serpent (W) talent
  • Li-Ming's Arcane Orbit (W) talent
  • Battlegrounds:
  • Experience gains from Mercenary Camp captures have been unified. All Mercenary Camps now grant all Experience on capture.
  • Dragon Shire:
  • Dragon Shire has received updated Battleground art (including an updated Dragon Knight)
  • Return to Top
  • New Hero: Orphea (Assassin):
  • Rejecting the dark power her father had begun to consort with, Orphea tried to run away from the Raven Lord's influence. But after witnessing King's Crest fall to his machinations, she was convinced she needed to stand and fight. She now vows to protect the innocent – as a Hero of the Nexus.
  • Trait:
  • Overflowing Chaos (Trait):
  • Hitting an enemy Hero with a Basic Ability grants 1 Chaos. Chaos can stack up to 3 times.
  • While Orphea has Chaos, her Basic Attacks against Heroes consumes all Chaos, dealing 50% increased damage per stack, and healing for 100% of the damage dealt.
  • Basic Abilities
  • Shadow Waltz (Q):
  • After 0.5 seconds, deal 150 damage to enemies in a line.
  • Hitting a Hero with Shadow Waltz sets its cooldown to 2 seconds and causes Orphea to dash a short distance upon moving.
  • Chomp (W):
  • After 0.6 seconds, deal 285 damage to nearby enemies in front of Orphea.
  • Dread (E):
  • Release a wave of dread that deals 85 damage to enemies hit.
  • Dread erupts 0.75 seconds after reaching the end of its path, dealing 175 damage and Slowing enemies in the area by 25% for 2 seconds.
  • Heroic Abilities:
  • Eternal Feast (R):
  • After 1.5 seconds, deal 210 damage in an area.
  • Eternal Feast repeats every 1 second as long as it hits an enemy Hero.
  • Crushing Jaws (R):
  • After 1.25 seconds, pulls enemies in an area towards the center, dealing 275 damage and Stunning them for 0.75 seconds.
  • User Interface:
  • Additional space for Heroes has been added to the Hero select screen.
  • Battlegrounds with mechanics that add additional (default hotkey: F) buttons (Warhead Junction, Snow Brawl, etc.) have had the appearances of their panels unified.
  • A new “Bundles” page has been added to the Collection tab.
  • Heroes:
  • Assassin:
  • Gul'dan
  • Orphea
  • Return to Top
  • Assassin:
  • Gul'dan:
  • Talents:
  • Level 16
  • Rampant Hellfire (Q):
  • ​Damage bonus increased from 8 to 10%
  • Return
  • Orphea:
  • Stats:
  • Maximum Base Health reduced from 1750 to 1662
  • Health Regen reduced from 4.09 to 3.46
  • Abilities:
  • Shadow Waltz (Q):
  • Base cooldown increased from 5 to 6 seconds
  • Mana cost increased from 25 to 40
  • Mana refund on hit increased from 25 to 40
  • Talents:
  • Level 7
  • Ravenous Hunger (W):
  • Damage per Minion kill reduced from 3 to 2
  • Damage per Hero kill reduced from 60 to 40
  • Level 20
  • Eldritch Conduit (Trait):
  • Spell Power per stack reduced from 5 to 3%
  • Spell power max stack bonus reduced from 50 to 30%
  • Collection:
  • NOTE: Many of the new items announced at BlizzCon 2018 will not be immediately available with this patch but will be added to the game in the coming weeks.
  • New Bundles:
  • The following new bundles are only available for a limited time!
  • Orphea Heroic Bundle
  • The following bundles have been added to the collection:
  • Welcome to the Nexus Bundle
  • Heroic Reinforcement Bundle
  • New Announcers:
  • Orphea
  • Neithis
  • New Mount:
  • Raven Runner
  • Haunted Raven Runner
  • Bloodmoon Raven Runner
  • New Skins:
  • Orphea
  • Hallowed Orphea
  • Verdant Orphea
  • Slacker Orphea
  • RCHS Slacker Orphea
  • Spoiled Slacker Orphea
  • New Portraits, Sprays, and Emojis
  • Several new emoji packs, sprays, and portraits have also been added to the game.
  • Bug Fixes:
  • General:
  • Fixed an issue that caused some Shielding and Healing values to track improperly on the score/stats screen.
  • Fixed an issue allowing some summoned units to grant vision of Heroes inside brush if placed at the edge of the brush.
  • Fixed an issue causing new item counts to appear over the wrong category.
  • Art
  • Fixed an issue causing some spell effects associated with taunt animations to appear after the animation was canceled.
  • Whitemane: Fixed an issue causing Witch Whitemane's custom mount animation to cease playing after she died once in a match.
  • User Interface:
  • Fixed a number of tooltip issues and inaccuracies across the game.
  • Fixed an issue with the Boost button being one pixel lower than the adjacent end-of-match buttons.
  • We gathered the team, pooled resources, and after a lot of squinting at our monitors and a brief search for a magnifying glass, we've located the issue and boosted up the boost button to be in line with its neighbors. Thanks for paying such close attention!
  • Heroes, Abilities, and Talents:
  • Kerrigan: Fixed an issue that disabled Health and Mana regeneration during Chrysalis.
  • Stukov: Fixed an issue preventing Lurking Arm from revealing damaged targets if they were at the edge of its area of effect.
  • Tyrande: Fixed an issue preventing Elune's Chosen from healing allies if damage was dealt to Shielded/Protected targets.

New in Heroes of the Storm 2.39.2 (Nov 1, 2018)

  • Assassin:
  • Falstad:
  • Abilities:
  • Flight (Z):
  • Cooldown increased from 60 to 75 seconds
  • Talents:
  • Level 20:
  • Epic Mount (Z):
  • Cooldown reduction increased from 30 to 40 seconds
  • Kel'Thuzad:
  • Abilities:
  • Frost Blast (R):
  • Cooldown reduced from 70 to 60 seconds
  • Mana cost reduced from 60 to 50
  • Root duration increased from 1.5 to 1.75 seconds
  • Talents:
  • Level 1:
  • Barbed Chains (E):
  • Armor reduction decreased from 15 to 10
  • Level 7:
  • Ice Cold (Passive):
  • Damage bonus increased from 250 to 300%
  • Level 13:
  • Icy Grasp (W):
  • Frost Nova slow increase changed from 10 to 15%
  • Lunara:
  • Talents:
  • Level 7:
  • Choking Pollen (Q):
  • Damage bonus to enemies afflicted by Nature's Toxin increased from 75 to 85%
  • Damage bonus to enemies afflicted by 3 stacks of Nature's Toxin increased from 125 to 135%
  • Specialist:
  • Zagara:
  • Abilities:
  • Nydus Network (R):
  • Maximum number of active Nydus Worms reduced from 10 to 4
  • Support:
  • Li Li:
  • Abilities:
  • Healing Brew (Q):
  • Base healing amount reduced from 190 to 181
  • Talents:
  • Level 4:
  • Hindering Winds (E):
  • Duration reduced from 2 to 1.5 seconds
  • Lucio:
  • Abilities:
  • Crossfade (W):
  • Speed Boost Movement Speed increased from 15 to 20%
  • Amp It Up (E):
  • Cooldown reduced from 15 to 13 seconds
  • Mana cost reduced from 100 to 90
  • Talents:
  • Level 1:
  • We Move Together (W):
  • Removed
  • Tyrande:
  • Abilities:
  • Light of Elune (Q):
  • Heal amount reduced from 265 to 255
  • Lunar Flare (E):
  • Cooldown increased from 12 to 13 seconds
  • Talents:
  • Level 1:
  • Kaldorei Resistance (Q):
  • Spell Armor duration reduced from 3 to 2 seconds
  • Level 4:
  • Ranger (W):
  • Bonus maximum range damage increased from 150 to 250%
  • Level 20:
  • Iceblade Arrows (Passive):
  • Basic Attack Speed increase reduced from 25 to 20%
  • Uther:
  • Abilities:
  • Hammer of Justice (E):
  • Stun duration increased from .75 to 1 second
  • Warrior:
  • Artanis:
  • Abilities:
  • Phase Prism (E):
  • Cooldown reduced from 16 to 14 seconds
  • Mana cost reduced from 70 to 60
  • Talents:
  • Level 13:
  • Graviton Vortex (E):
  • Mana cost reduction decreased from 35 to 30
  • Blaze:
  • Abilities:
  • Oil Spill (W):
  • Slow amount increased from 40 to 50%
  • Ignited Oil Spill damage reduced from 18 to 16
  • Jet Propulsion (E):
  • Cooldown reduced from 10 to 9 seconds
  • Mana cost reduced from 50 to 45
  • Pyromania (D):
  • Armor amount increased from 25 to 35
  • Dehaka:
  • Abilities:
  • Brushstalker (Z):
  • Cooldown increased from 60 to 75 seconds
  • Talents:
  • Level 20:
  • Apex Predator (Z):
  • Cooldown reduction increased from 25 to 35 seconds
  • Mal'Ganis:
  • Abilities:
  • Fel Claws (Q):
  • Damage reduced from 72 to 69
  • Vampiric Touch (Trait):
  • Healing against non-Heroic targets reduced from 15 to 10%
  • Carrion Swarm (R):
  • Healing against Heroes reduced from 100 to 75%
  • Talents:
  • Level 16:
  • Plague Bats (W):
  • Damage reduced from 85 to 81
  • Frenzied Assault (Passive):
  • Bonus Physical Damage increased from 10 to 15%
  • Bug Fixes:
  • General:
  • Banner: Fixed an issue with the Roll 20 Esports Banner textures.
  • Announcer: Fixed an issue that caused the Mal'Ganis announcer pack to change to Malfurion after loading into a game.
  • Heroes
  • Ana: Fixed an issue that caused Ana's Level 13 Healing Dart talents to fail to apply to Heroes that were at full health.
  • Mal'Ganis: Fixed an issue that could grant Mal'Ganis vision from summoned units while the Blind as a Bat talent was active.
  • User Interface
  • Fixed an issue causing Level 5 and Level 15 progression reward icons to appear as white squares.

New in Heroes of the Storm 2.39.1 (Oct 29, 2018)

  • Fixed an issue allowing players to exit D.Va’s Mech at will using custom hotkeys.

New in Heroes of the Storm 2.39.0 (Oct 24, 2018)

  • General:
  • Heroes of the Storm no longer supports DirectX 9 and the 32-bit version of the client.
  • Battlegrounds:
  • Unranked Battleground Rotation:
  • The Battleground Rotation for all Unranked modes has been adjusted to the following:
  • Alterac Pass
  • Battlefield of Eternity
  • Blackheart's Bay
  • Braxis Holdout
  • Cursed Hollow
  • Dragon Shire
  • Garden of Terror
  • Hanamura Temple
  • Infernal Shrines
  • Sky Temple
  • Tomb of the Spider Queen
  • Towers of Doom
  • Volskaya Foundry
  • Warhead Junction
  • Haunted Mines: Haunted Mines has been removed from all gameplay modes. It will still be available to be played in Custom Games.
  • Mercenaries: Sappers can no longer have their charge attack interrupted by a Silence effect. Silencing Sappers will still prevent them from starting to channel this ability
  • New Hero: Mal'Ganis (Warrior):
  • Cunning and intelligent, Mal'Ganis was chosen to bring Arthas Menthil into the Lich King's service. After manipulating the prince into purging Stratholme of life, he finally fell to Frostmourne as Arthas's first act as the Lich King's champion... yet a demon does not die so easily.
  • Trait:
  • Vampiric Touch:
  • Mal'Ganis heals for 45% of damage dealt to enemy Heroes and 15% of damage dealt to non-Heroes.
  • Basic Abilities
  • Fel Claws (Q):
  • Violently slash in the chosen direction, dealing 78 damage to enemies.
  • Reactivate to slash up to 2 more times. The third slash Stuns enemies for 0.75 seconds.
  • Necrotic Embrace (W):
  • Desecrate the air, dealing 119 damage to nearby enemies and gaining 25 Armor for 3 seconds.
  • Night Rush (E):
  • After 0.75 seconds, gain 50% Movement Speed for 2 seconds. While active, Mal'Ganis can move through enemy Heroes and put them to Sleep for 2.5 seconds.
  • Heroic Abilities:
  • Carrion Swarm (R):
  • After 1 second, disperse into an Invulnerable swarm of bats for 3 seconds, dealing 74 damage per second to enemies.
  • Vampiric Touch heals for 100% of Carrion Swarm's damage to Heroes.
  • Dark Conversion (R):
  • Channel on an enemy Hero for 0.75 seconds, then swap Health percentages with the target over 3 seconds.
  • Design:
  • Support Heroes:
  • We've unified certain Support abilities to only work on Heroes (not Minions or Mercenaries):
  • Alexstrasza:
  • Gift of Life (Q)
  • Breath of Life (Q-Dragon Form)
  • Brightwing:
  • Pixie Dust (E)
  • Li Li:
  • Healing Brew (Q)
  • Rehgar:
  • Healing Totem (Active - Level 4)
  • Earth Shield (W - Level 13)
  • Tyrande:
  • Light of Elune (Q)
  • Uther:
  • Holy Light (Q)
  • Developer Comment: We're unifying the vast majority of our heals for their intended purpose: healing allied Heroes. We're maintaining the ability for a few heals to affected Minions still where we think it's an important part of their gameplay: Lt. Morales Healing Beam (so that she can heal herself), Rehgar's Chain Heal (to allow bounces travel across Minions), Tyrael's Righteousness (because shielding Minion waves is part of the lane interaction with the ability), and Uther's Holy Radiance (to unify expectations, since it can damage Minions).
  • Heroes:
  • Support:
  • Ana:
  • Abilities
  • Healing Dart (Q)
  • Healing Dart will now pierce targets at full Health.
  • Return
  • Collection:
  • New Bundles:
  • The following new bundles are available for a limited time!
  • Mal'Ganis Heroic Bundle
  • Death & Undeath Bundle
  • Meat Wagon Bundle
  • New Announcer:
  • Mal'Ganis
  • New Mount:
  • Meat Wagon:
  • Northrend Meat Wagon
  • Blackrock Meat Wagon
  • Deathguard Meat Wagon
  • New Skins:
  • Mal'Ganis:
  • Dreadmachine Mal'Ganis
  • Neocarbon Dreadmachine Mal'Ganis
  • Master Deadmachine Mal'Ganis
  • Infernal Mal'Ganis
  • Northrend Mal'Ganis
  • New Portraits, Sprays, and Emojis:
  • Several new emoji packs and portraits have also been added to the game.
  • Bug Fixes:
  • General:
  • AI Heroes: Fixed multiple cases of AI-controlled Heroes incorrectly using their abilities.
  • Spell Power: Fixed an issue where Spell Power would no longer affect a Hero's abilities after they died. (For example: Jaina's Blizzard will now continue to deal bonus damage if she received increased Spell Power but died before the second and third waves.)
  • Stasis/Time Stop: Fixed an issue where player created terrain could move Heroes affected by Stasis or Time Stop.
  • Battlegrounds:
  • Garden of Terror: Fixed an issue where all three Garden Terrors could spawn in a single lane.
  • Minions/Mercenaries: Fixed an issue where Heroes could block the movement of Catapults, preventing them from passing through intact gates.
  • User Interface:
  • Fixed an issue where a space would appear before the player's name in a Whisper.
  • Heroes, Abilities, and Talents:
  • Ana: Fixed an issue where Ana's Shrike healing was not accurately reflecting her damage done (via Spell Power or her target's Armor).
  • Chromie: Fixed an issue where Temporal Loop's return location would appear incorrect if a movement ability was used by the target.
  • Diablo: Fixed an issue where Diablo would not be displaced by knockback and similar effects while casting Overpower.
  • Gall: Fixed an issue where not all cases of Damage Reduction would work on Gall.
  • Gul'dan: Fixed an issue where Darkness Within's bonus Spell Power would not increase the healing of Drain Life.
  • Kharazim: Can now Radiant Dash to all allied units, including Mercenaries, Creep Tumors, and Toxic Nests.
  • Li-Ming: Fixed an issue where Tal'Rasha's Elements would grant bonus damage to Calamity after being cast twice in a row.
  • Murky: Egg Hunt's Slime no longer benefits from Slime talents.
  • Sylvanas: Targets of Mind Control will now clear their move orders when affected by the ability.
  • Uther: Fixed an issue where Holy Fire's damage was affected by Spell Power.

New in Heroes of the Storm 2.31.3 (Apr 13, 2018)

  • Heroes, Abilities, and Talents
  • Nova: Fixed an issue in which Perfect Shot’s cooldown reduction could be applied to Snipe multiple times per cast after learning Explosive Round.

New in Heroes of the Storm 27.0 (Aug 9, 2017)

  • General:
  • Team Compositions:
  • Quick Match
  • Quick Match will now prefer not to make mirror matches, the same hero on both teams, when other options are available.
  • Versus A.I.
  • Removed Mirror Matches: Players will no longer face duplicate enemy A.I. Heroes in this game mode.
  • New Hero: Garrosh:
  • As the new warchief of the Horde, Garrosh is a proud and vicious warrior who rules with an iron fist. His hatred for the Alliance burns like wildfire, and he will stop at nothing to destroy them. By his axe, the orcs will reclaim their rightful glory.
  • Trait:
  • Armor Up
  • Garrosh gains 1 Armor for every 2% of maximum Health missing.
  • Basic Abilities:
  • Groundbreaker (Q)
  • Deal damage to enemies in an area. Heroes hit on the outer edge are pulled toward Garrosh.
  • Bloodthirst (W)
  • Deal damage to an enemy and Heal for 10% of Garrosh’s missing Health. Healing is increased by 100% against Heroes.
  • Wrecking Ball (E)
  • Throw a nearby enemy Hero, Minion, or Mercenary to the target location, dealing damage enemies near the impact and slowing them by 30% for 2.5 seconds.
  • Heroic Abilities:
  • Warlord's Challenge (R)
  • Silence nearby Heroes and force them to attack Garrosh for 1.5 seconds.
  • Decimate (R)
  • Deal damage to nearby enemies and Slow them by 30% for 1.5 seconds. Deals 100% more damage to Heroes, and each Hero hit reduces the cooldown by 1 second.
  • Stores up to 3 charges.
  • Art:
  • Artanis:
  • Daelaam Artanis' Twin Blades activation effect is now green to match the color of his warp blades.
  • User Interface:
  • General:
  • Armor Indicators:
  • Armor buff and debuff indicators have been added next to Hero healthbars.
  • Cursor Cooldown Notifications:
  • An option to display ability cooldown indicators near your mouse cursor has been added.
  • This feature can be enabled or disabled in the options menu
  • MVP Banners:
  • The MVP player’s Banner will now show in the initial MVP screen.
  • In-Game Chat Improvements:
  • The in-game chat box can now be moved by clicking and dragging the directional arrow indicator seen when the chat box is open.
  • Double clicking the directional arrow indicator when the chat box is open will reset the position of the chat box.
  • In-game chat history can now be accessed using the ‘Page Up’ and ‘Page Down’ hotkeys.
  • A timestamp option has been added to display in-game times before chat messages.
  • Hero names will now display as Hero icons to the left of messages in chat.
  • Battlegrounds:
  • General:
  • Hanamura has been temporarily removed from all game modes except Custom Games in order to undergo changes. Click here to learn more.
  • Map Rotation Update:
  • The Ranked Map Rotation has been updated to include the following:
  • Braxis Holdout
  • Battlefield of Eternity
  • Sky Temple
  • Cursed Hollow
  • Blackheart's Bay
  • Towers of Doom
  • Warhead Junction
  • Dragon Shire
  • Garden of Terror
  • Cursed Hollow:
  • Audio and visual indicators have been added to alert players when there are 10 and 5 seconds remaining on the Raven Lord’s Curse.
  • Dragon Shire:
  • Dragon Knight *
  • General
  • Now deals double damage to minions
  • Base Health increased from 8000 to 9300
  • Starting duration increased from 50 to 55 seconds
  • Adjusted weapon swing to feel more responsive
  • Flame Breath (Q)
  • Base initial damage increased from 70 to 85
  • Damage over time effect now happens in half the previous time (total damage has not been changed)
  • Savage Charge (W)
  • No longer has a .25 second damage delay after punting the target
  • Base damage increased from 300 to 450
  • Bug Fixes:
  • General:
  • Fixed a number of typo and tooltip errors across several aspects of the game.
  • Battlegrounds:
  • Mercenaries: Heroes will no longer be pushed when allied Mercenaries path into them.
  • Minions: Catapults that are destroyed while their projectiles are mid-air will no longer deal half-damage.
  • Heroes Brawl: Fixed an issue that could cause increased loading times when entering Heroes.
  • Try Mode: The Reset Talents button now properly removes bonus damage earned by completing Medivh’s Arcane Charge Questing Talent.
  • Try Mode: The Reset Talents button now properly removes the range and cooldown bonuses granted by Genji’s Agile Dismount Talent.
  • Braxis Holdout: Fixed a rare issue that could cause large units to get stuck on the corners of Structures.
  • Warhead Junction: AI players will no longer become stuck in the southwest hand corner of the Battleground when retreating down the bottom lane.
  • Heroes, Abilities, and Talents:
  • Alarak: Marking The Lost Vikings with Rite of Rak'Shir during their Longboat Raid Ability and then killing the Longboat will now correctly grant bonus Sadism and Rite of Rak’shir cooldown reduction.
  • Alarak & Artanis: Fixed an issue causing Deadly Charge to go on a full cooldown if Alarak is hit by Phase Prism while channeling.
  • Arthas: After Arthas completing the Frost Presence Questing Talent the Shattered Armor Talent will now correctly apply Armor Reduction to Heroes who have been rooted by Howling Blast.
  • Cassia: Blinding Light will no longer reveal Stealthed enemy Heroes.
  • Chen: Medivh’s Ley Line Seal can no longer cause Chen and his Storm, Earth, Fire Spirits to exist simultaneously.
  • D.Va: Now properly contests Objective Capture Points while exiting her Mech.
  • D.Va: Now properly contests and pushes Hanamura Payloads while exiting her Mech.
  • D.Va: D.Va’s Basic Attacks are now halted during her Taunt and Dance animations.
  • D.Va: The Call Mech status bar that appears under D.Va’s party frame portrait no longer persists after she dies and respawns in Mech Mode.
  • Kharazim: Seven-Sided Strike will no longer target D.Va's Mech during Self-Destruct.
  • Genji: X-Strike can now be properly self-cast.
  • Greymane: Can now correctly cast Go For the Throat a second time after using the Ability to kill D.Va’s Mech.
  • Lt. Morales: Entering a Medivac as it is destroyed will no longer cause the Medivac UI to persist on-screen.
  • Probius: Pylons that are affected by a time stop, such as Zeratul’s Void Prison, will no longer cause Warp Rift’s cooldown to be paused for the duration of the effect.
  • Ragnaros: Lava Wave now correctly contributes to Ragnaros’ Siege Damage.
  • Rexxar: Fixed an issue that could cause Misha to become briefly unresponsive after respawning if she was killed while Rexxar was affected by time stop effect.
  • Samuro: Selecting Mirror Images via control groups will no longer cancel their active movement commands.
  • Sonya: The Ancient Spear model will no longer visually persist when cast on an allied Gate prior to game start.
  • Stasis: Fixed an issue in which cooldowns for self-stasis effects, like Chromie’s Time Out, would not begin counting down until the Hero respawned if that Hero was killed immediately after the self-stasis effect concluded.
  • Stealth: Fixed an issue that could cancel the Stealth effect provided by Valeera’s Vanish and Tyrande’s Shadowstalk when cast at a specific moment during those Heroes’ Basic Attacks.
  • Sylvanas: Can no longer cast Possession on units spawned by Bosses on Warhead Junction.
  • Thrall: Fixed an issue allowing Sundering to be seen and heard through fog of war.
  • The Butcher: Fixed an issue preventing Ruthless Onslaught from activating when targeting an enemy that moves into fog of war.
  • Tracer: Ricochet will no longer cause Tracer’s Basic Attacks to bounce to Stealthed Heroes.
  • Tychus: Fixed an issue preventing Drakken Laser Drill from displaying a range indicator.
  • Tyrael & The Butcher: Fixed an issue that allowed Sanctification to go off despite Tyrael being stunned by Ruthless Onslaught.
  • Valla: Fixed an issue that prevented the Death Dealer talent from refreshing the cooldown of Vault after killing a structure.
  • Valeera: Fixed an issue that caused Valeera to break Stealth if Sinister Strike was cast immediately before attempting to Vanish.
  • Zul’jin: Fixed an issue preventing Zul’jin from self-casting Guillotine.
  • Sound:
  • Stukov: Fixed an issue causing Massive Shove sound effects to play for too long if the target was pushed an exceptionally long distance.
  • Genji: Fixed an issue preventing the Shingan talent from playing quest tracking sounds if a target was hit with all 3 Shurikens.
  • Hero VO: Fixed an issue that occasionally caused Heroes to play a previously selected Heroes’ voice line when locking in during draft mode.
  • User Interface:
  • Quests: Fixed an issue causing Daily Quests to appear delayed upon initial login.
  • Heroes Brawls: Fixed an issue that could cause players to become stuck on ‘Waiting for Game Results’ after finishing a Heroes Brawl
  • The full changelog can be found here: http://us.battle.net/heroes/en/blog/20944073

New in Heroes of the Storm 26.4 (Jul 27, 2017)

  • Assassin:
  • Genji:
  • Stats:
  • Health reduced from 1600 to 1550
  • Health Regen reduced from 3.3 to 3.2
  • Abilities:
  • Shuriken (Q)
  • Mana cost increased from 15 to 20
  • Dragonblade (R)
  • Cooldown increased from 80 to 100 seconds
  • Mana cost increased from 50 to 75
  • Talents:
  • Level 7
  • Dodge (Passive)
  • Charges reduced from 3 to 1
  • Cooldown reduced from 12 to 8 seconds
  • Greymane:
  • Abilities:
  • Cursed Bullet (R)
  • Damage reduced from 40 to 35% of enemy Heroes’ current Health
  • Tychus:
  • Talents:
  • Level 4
  • Fully Loaded (D)
  • Cooldown reduction increased from 33% (4 seconds) to ~41% (5 seconds)
  • Specialist:
  • Xul:
  • Abilities:
  • Raise Skeleton (Trait)
  • Health reduced from 300 to 270
  • Cursed Strikes (W)
  • Cooldown increased from 15 to 16 seconds
  • Talents:
  • Level 1
  • Backlash (Trait)
  • Damage reduced from 15 to 12% of enemy Heroes’ maximum Health
  • Level 4
  • Grim Scythe (W)
  • Cooldown reduction per attack increased from .5 to .75 seconds
  • Maximum cooldown reduction increased from 10 to 12 seconds
  • Support:
  • Stukov:
  • Abilities:
  • Healing Pathogen (Q)
  • Mana cost increased from 30 to 40
  • Flailing Swipe (R)
  • Pushback distance increased by 50%
  • Talents:
  • Level 1
  • Spine Launcher (Passive)
  • Slow duration increased from 1 to 1.5 seconds (now matches his attack speed)
  • Fetid Touch (W)
  • Quest requirements reduced from 20 and 40 Heroes hit to 15 and 30
  • Growing Infestation (E)
  • Added functionality:
  • Now increases the Cooldown of Lurking Arm by 4 seconds
  • Level 4
  • One Good Spread… (Q)
  • Spreading requirement reduced from 4 to 3 Heroes
  • Mana refund increased from 30 to 40
  • Vigorous Reuptake (D)
  • Healing bonus reduced from 50 to 40%
  • Level 16
  • Pox Populi (D)
  • Adjusted functionality:
  • Detonating Bio-Kill Switch no longer refreshes heal duration, but instead sets the duration to 3 seconds
  • Level 20
  • Controlled Chaos (R)
  • Cooldown between casts reduced from 3 to 1 second
  • Cooldown for each charge reduced from 40 to 30 seconds
  • Push Comes to Shove (R)
  • Duration requirement reduced from 1.5 to 1.25 seconds
  • Uther:
  • Abilities:
  • Holy Light (Q)
  • Healing reduced from 380 to 360
  • Self-healing reduced from 190 to 180
  • Holy Radiance (W)
  • Mana cost increased from 60 to 70
  • Warriors:
  • Chen:
  • Abilities:
  • Fortifying Brew (Trait)
  • Brew per second reduced from 40 to 30
  • Chen will now instantly gain 25 Brew upon activation
  • Talents:
  • Level 1
  • Elusive Brawler (Active)
  • Cooldown increased from 20 to 25 seconds
  • Cooldown reduction from Basic Attacks reduced from 3 to 2 seconds
  • Muradin:
  • Stats:
  • Health increased from 2633 to 2765
  • Health regen increased from 5.5 to 5.8
  • Rexxar:
  • Talents:
  • Level 1
  • Flare (Active)
  • Cooldown reduced from 25 to 20 seconds
  • Stitches:
  • Abilities:
  • Vile Gas (Trait)
  • Damage reduced from 18 to 17
  • Talents:
  • Level 1
  • Heavy Slam (W)
  • Bonus damage reduced from 50 to 40%
  • Bug Fixes:
  • Heroes, Abilities, and Talents:
  • Diablo: Casting Shadow Charge on Sgt. Hammer while she is in Siege Mode will no longer cause Diablo to pass through her.
  • Malfurion: The Moonburn Talent will no longer cause Moonfire to deal bonus damage to Mercenaries and Monsters prior to reaching 25% bonus damage against Minions.
  • Malfurion: Casting Astral Communion now properly consumes 100 Mana.
  • Nazeebo: Fixed an issue that could prevent Voodoo Ritual from gaining stacks after scoring the killing blow on a Minion.
  • Stukov: Fixed a typo in the tooltip for Fetid Touch.
  • Stukov: Stop, Hold Fire, Taunt, and Dance commands can no longer be issued while casting or channeling Lurking Arm.
  • Stukov: Fixed an issue that could cause FPS to drop to 30 when targeting Lurking Arm.
  • Stukov: Massive Shove will no longer be cancelled when used on Sgt. Hammer while she is in Siege Mode.
  • Tyrande: After learning Huntress’ Fury, Basic Attacks against targets with Hunter’s Mark will now correctly splash to nearby enemy Mercenaries.
  • Tyrande: Fixed an issue causing Sentinel to benefit from increased width prior to learning the Ranger Talent

New in Heroes of the Storm 24.5 (Apr 13, 2017)

  • Bug Fixes:
  • Art:
  • Cassia: Pirate Queen Cassia’s eyes have been uncrossed.
  • Heroes, Abilities, and Talents:
  • Cassia: Damage and attack period values listed in Fend’s tooltip are no longer swapped in the Russian client.
  • Uther: Talent tooltips for Hammer of the Lightbringer, Beacon of Light, and Bulwark of Light, now display proper description text in localized game clients.

New in Heroes of the Storm 12.1.36693 (11.11.2015 Patch) (Nov 12, 2015)

  • New Battleground:
  • Towers of Doom:
  • The Grave Keeper and Raven Lord have risen over a dark and mysterious city, each seeking to add it to the territories under their control. Now, these Realm Lords call upon the aid of Heroes in their battle for dominance over the Towers of Doom.
  • Each Core on this Battleground is surrounded by an indestructible barrier, and cannot be razed by Heroes, Minions, or Mercenaries.
  • Instead, Heroes must capture the Altars that periodically activate within the city. Upon doing so, each of the Bell Towers controlled by the capturing team will fire a payload that damages the opposing Core.
  • Bell Tower allegiance is fickle! A Bell Tower that has been destroyed will respawn after a short delay, aligning itself with the team that took it down.
  • Toppling a Bell Tower not only increases a team’s area of control over the Battleground, but also grants an additional payload in the volleys that fire on the enemy Core after capturing an Altar.
  • Towers of Doom Available Now on PTR:
  • Towers of Doom is the only Battleground available for play in PTR matchmaking queues.
  • Battleground pools on the PTR have been reduced so that more thorough Towers of Doom playtesting can be done, and any bugs discovered during this time can be fixed before the Battleground is officially released.
  • Please note: Towers of Doom will not be available in the live version of Heroes immediately on patch day, but will remain playable on the PTR until playtesting concludes on November 24.
  • Art:
  • General:
  • Tower targeting ring size reduced by 50%
  • Heroes:
  • Artanis has received improvements for his walk animations
  • Stitches has received additional facial animation polish.
  • Hero Abilities:
  • The following Hero Abilities and Talents have received visual polish:
  • Magni Muradin – Storm Bolt (Q)
  • Imposing Presence (Talent) – Heroes affected by Imposing Presence’s Attack Speed Slow will now display visual effects
  • User Interface:
  • General:
  • Party and game invitation pop-ups will now display the inviting player’s portrait frame.
  • In-Game UI:
  • In-Game Score Screen
  • The XP column on the in-game Score Screen has been removed.
  • The Takedown column on the in-game Score Screen (TAB) has been split into two new columns: Kills and Assists.
  • Kills can be earned by scoring the final blow on an enemy Hero.
  • Assists function in much the same way that Takedowns did in previous versions of the game. Any ally that is nearby when an enemy Hero is slain will receive an Assist for that kill.
  • Minimap
  • The minimap will now visually indicate when allied Heroes are using Hearthstone to return to the Hall of Storms.
  • Additionally, a chat message will be displayed whenever an ally activates Hearthstone.
  • Return to Top
  • Design & Gameplay:
  • Scaling Changes:
  • Health and damage scaling for all Heroes, Battleground Events, Minions, and Mercenaries has been changed from flat, additive values to values that are multiplicative by percentage.
  • A large portion of Heroes’ total scaling amounts, which were previously gained over the course of a game, have been added to their base values.
  • Respawn timers have been increased for levels 1 – 10.
  • Please review our recent blog on scaling and respawn timer changes for more details.
  • Attack Speed Slows:
  • Attack speed slows now apply only to Heroes and Summons.
  • Tooltips:
  • Several tooltips that lacked specific details regarding delays, charges gained, etc., have been updated with exact details.
  • Talents:
  • Gathering Power:
  • Hero takedowns now increase Ability Power by 2% per kill, up to a maximum of 30%. All stacks are now also lost upon death.
  • Assassin:
  • Falstad:
  • Conjurer's Pursuit (Talent) removed
  • Gathering Power (Talent) removed
  • Hammerang (Q)
  • Power Throw (Talent) moved from Level 1 to Level 4
  • New Talent (Level 1): Gathering Storm
  • Permanently increases Hammerang's damage by 1 every time it damages an enemy Hero
  • Flow Rider (Talent)
  • No longer decreases Barrel Roll’s cooldown
  • Now causes Basic Abilities to recharge 100% faster while the Tailwind trait is active
  • Jaina:
  • Frostbite (Trait)
  • Deep Chill (Talent)
  • Bonus to the Movement Speed slow applied by Chill decreased from 35% to 30%
  • Zeratul:
  • Focused Attack (Talent) removed
  • New Talent (Level 4): Master Warp-Blade
  • Every 3rd consecutive Basic Attack against the same Hero deals 100% bonus damage
  • Support:
  • Kharazim:
  • Insight (Trait)
  • Mana regeneration granted on every third hit increased from 12 (+0.21 per level) to 14 (+0.36 per level)
  • Iron Fists (Trait)
  • Damage bonus granted on every third hit increased from 100% to 125%
  • Uther:
  • Eternal Devotion (Trait)
  • Spirit form duration decreased from 10 to 8 seconds
  • Divine Shield (R)
  • Cooldown increased from 70 to 90 seconds
  • Warrior:
  • Leoric:
  • Drain Hope (W)
  • Cooldown decreased from 12 to 11 seconds
  • If Leoric is stunned while casting Drain Hope, the stun will no longer cancel the Ability and the missile will continue to travel
  • Damage dealt and Health gained reduced from 25% to 20%
  • Damage and healing now increase over time as a flat value
  • Rexxar:
  • Misha (Trait) (D)
  • Misha's death timer portrait will now appear in the death timer bar while she is respawning
  • The frequency at which Rexxar's voiceover will play when commanding Misha has been reduced
  • Misha, Fixate (1)
  • Misha, Fixate has been renamed Misha, Focus!
  • Bug Fixes:
  • General:
  • Fixed an issue which could cause a team with no Support Heroes to be matched against a team with Support Heroes in the Quick Match queue.
  • Fixed an issue in which the Auto-Select Hero could occasionally fail to give the player a Support Hero on teams that lacked Supports.
  • Fixed an issue that could cause French AZERTY keyboards to revert to using QWERTY keyboard hotkeys.
  • Battlegrounds:
  • The tooltip for the Plant Terror’s Overgrowth Ability no longer states that it does not disable the enemy Core.
  • Fixed an issue that prevented Hero vision radiuses from displaying on Infernal Shrines and Battlefield of Eternity minimaps.
  • Heroes and Talents:
  • Abathur can no longer capture objectives at his body’s location while using Ultimate Evolution.
  • Abathur’s Adrenal Overload Talent now properly increases Monstrosity’s attack speed while it is under the effects of Symbiote.
  • Ultimate Evolution Clones and Monstrosities will now properly receive the benefits of Abathur’s Volatile Mutation Talent if it is selected after a Summon is already active.
  • Heroes with the Relentless Talent that become Polymorphed will now properly receive damage from Brightwing’s Unstable Anomaly Talent when Polymorph expires.
  • The visual effects for Butcher’s Brand will no longer persist on a target that is protected from death by Kharazim’s Divine Palm.
  • Chen’s Spirit forms will now properly leave Stealth after casting an Ability during Storm, Earth, Fire.
  • Heroes that are simultaneously struck by Diablo’s Overpower and Stitches’ Hook will no longer be thrown outside the playable area.
  • A Hero that activates Ice Block while simultaneously coming under the effects of Stitches’ Gorge will now properly retain Ice Block’s visual effects for the duration of the Talent’s effects.
  • Fixed a bug that could cause Stealthed Heroes to fire a Basic Attack at a nearby enemy immediately after Mounting.
  • Fixed an issue that could allow Leoric to change direction while using March of the Black King.
  • Fixed an issue that could cause a Medivac to persist on the battlefield if Lt. Morales was killed while casting Medivac Dropship.
  • Damage prevented by Lt. Morales' Safeguard will now always be displayed in whole numbers.
  • The cooldown for Kerrigan’s Ravage will now be properly reset when it is used to destroy an enemy Structure.
  • Misha can now properly return to Rexxar if she is on the opposite side of an enemy Gate and an open path exists where a Wall was destroyed.
  • Sonya’s next Basic Attack after casting Ancient Spear will now properly benefit from the Follow Through Talent.
  • Heal over time and damage over time previews for Tyrande’s Shadowstalk and Kael’thas’ Living Bomb will now more accurately reflect the burst Healing and burst damage amounts at the end of each Ability’s effects.
  • User Interface:
  • Legendary and Epic Hero Skins are now appropriately labeled as such on the Hero Select screen.
  • Fixed an issue that prevented mouse-wheel scrolling through the Friends List while browsing the Shop.
  • Players in Hero League draft lobbies can no longer be invited to join a Real-ID friend’s party.

New in Heroes of the Storm 06.10.2015 Patch (Oct 6, 2015)

  • Bug Fixes:
  • General:
  • Corrected a variety of typos and tooltip errors.
  • Fixed an issue that could cause a number of Heroes to fly back to their death locations after respawning if they were killed while using certain Abilities.
  • Players using Macs with system configurations at or below Heroes of the Storm’s minimum specifications will no longer experience excessive loading times.
  • During Practice Mode games, Abilities with delayed AOE damage effects will no longer continue to fire after the match is paused by accessing the Talent pane.
  • Art:
  • The visual effects for Grave Golem and Sky Temple Boss Slam Abilities now more closely matches their area of effect indicators.
  • Battlegrounds:
  • Skeletal Defender Health will now properly scale over time on the Infernal Shrines Battleground.
  • Fixed an issue that allowed Punishers to attack structures while enraged on the Infernal Shrines Battleground.
  • Corrected an issue that could cause Punishers to prioritize attacking enemy Structures after initially targeting a Hero.
  • Fixed an issue that could allow skulls to spawn outside the playable area in the Haunted Mines.
  • Fixed an issue that could allow A.I. controlled Garden Terrors to briefly continue casting their Abilities after death.
  • Heroes and Talents:
  • Fixed a longstanding issue with Tassadar’s Twilight Archon tooltip. The Shield amounts and Damage bonus will now state a 50% increase, instead of the previous 35%. There is no gameplay impact with this change.
  • Fixed an issue with Stitches’ arm appearing strangely during some animations.
  • The Focused Attack Talent now properly uses a 10 second cooldown between bonuses to Basic Attack damage.
  • The Battle Momentum Talent will now properly reduce Tyrael's Sanctification cooldown.
  • Abathur will now properly receive Takedown credit after dealing the killing blow to Leoric.
  • Abathur will no longer receive Takedown credit after casting Symbiote on an allied Leoric that is then killed by the enemy team.
  • Abathur's Hivemind Symbiote will no longer persist on Leoric after he enters Undying form.
  • A Sgt. Hammer clone created by Abathur’s Ultimate Evolution will no longer be granted the Napalm Strike Heroic Ability after entering Siege Mode.
  • Fixed an issue that could allow Arthas’ Summon Sindragosa to be placed on reduced cooldown despite being successfully cast.
  • Azmodan’s movement commands are now properly interrupted when casting All Shall Burn after learning the March of Sin Talent.
  • Chen will no longer earn three extra Brew after casting another Ability during Fortifying Brew.
  • Falstad’s Hinterland Blast will no longer be placed on reduced cooldown when it is successfully cast at the same moment that Falstad is stunned by The Butcher’s Ruthless Onslaught.
  • Illidan's Sweeping Strike will now properly deal damage when the Immolation Talent damages the target at the same moment.
  • The visual effects for Johanna's Shield Glare are no longer visible through the Fog of War.
  • Kerrigan will no longer receive multiplicative bonuses to Shield generation after learning the Aggressive Defense and Omegastorm Talents.
  • Kharazim’s Overtake Talent will now properly last for its full duration.
  • Camera Follow will no longer cease functioning if Leoric enters Undying form in mid-air.
  • Leoric’s Reanimation Talent will no longer allow him to regenerate Health after picking up a Regeneration Globe while controlling a Dragon Knight or Garden Terror.
  • The visual and sound effects for Murky’s Octo-Grab will no longer persist if the target is killed at the same moment that the Ability is cast.
  • Nazeebo's Gargantuan will no longer continue to follow an enemy Leoric that has entered Undying form.
  • Rehgar’s Feral Lunge will no longer be reset if he is knocked back while lunging.
  • Sonya’s Seismic Slam, Tyrande’s Light of Elune, and Zeratul’s Cleave will no longer place the Hero’s Basic Attack on cooldown.
  • Stitches will no longer become briefly unresponsive after casting Hook on a target that has just died.
  • Fixed an issue that could prevent Tassadar's Plasma Shield with the Khala’s Embrace Talent from providing bonus Shields to Structures.
  • The Butcher will no longer stop his Ruthless Onslaught charge if Abathur's Ultimate Evolution clone charges the target first.
  • The Lost Vikings are no longer teleported back to their Hall of Storms if they would have been killed by Zagara’s Devouring Maw while in Longboat Raid! form.
  • Tychus's Drakken Laser Drill will no longer target Heroes while they are hidden in bushes.
  • Tychus’s Overkill will no longer track enemies while he is trapped by Void Prison.
  • Uther will no longer be teleported back to the Hall of Storms if his Redemption Talent cooldown expires while he is in Eternal Devotion form.
  • Sound:
  • The voiceover for Johanna's Falling Sword and Blessed Shield abilities can no longer be heard globally.
  • The sound effects for Murky’s March of the Murlocs will no longer continue to play if casting is interrupted.
  • Allied Heroes will no longer tell Leoric to use a Healing Fountain while he is in Undying form.
  • User Interface:
  • Fixed an issue affecting chat spacing and readability.
  • Ability and Talent icons will no longer experience clipping with button frames.
  • Holo Decoy status bar frames are now more visually consistent with Nova’s.
  • The targeting icon for Drakken Laser Drill will no longer persist on Tychus’ Ability hotbar after the drill has been destroyed.
  • The targeting icon for Raynor's Raiders will no longer persist on Raynor’s Ability hotbar after the Banshees have been destroyed.
  • Leoric’s in-game portrait will no longer switch to his Wraith Walk portrait if an enemy Leoric is killed nearby.
  • Changing the screenshot file format no longer causes screenshots to exhibit rendering issues.
  • For more changes regarding hero skills and abilities, you can check up on the official release notes: http://us.battle.net/heroes/en/blog/19893628/heroes-of-the-storm-patch-notes-october-6-2015-10-6-2015

New in Heroes of the Storm 05.18.2015 Hotfix (May 21, 2015)

  • We've just released a hotfix for the Heroes of the Storm Closed Beta in the Americas region of Battle.net, in order to squash a few bugs that made their way into the game following our latest patch on May 12. We will release the update for all regions worldwide throughout the rest of the day.
  • Complete patch notes can be found below:
  • General:
  • Hero Skins that feature unique Mounts, such as Countess Kerrigan and Mecha Tassadar, will now properly default to these Mounts during Try Me Mode
  • Heroes and Talents:
  • Li Li’s Cloud Serpent will no longer heal its allied target for enemies struck by bouncing attacks after learning the Mending Serpent and Lightning Serpent Talents.
  • Fixed a bug affecting Anub’arak’s Web Blast.
  • Fixed an issue which caused Abathur’s Symbiote Abilities to retain their cooldowns after switching Symbiote targets.
  • Fixed an issue affecting Abathur’s Deep Tunnel.
  • Fixed an issue in which the Lost Vikings could occasionally become unselectable after being killed while casting the Longboat Raid! Heroic Ability.
  • Fixed an issue that could allow Kael’thas Living Bomb to kill both Murky and his Egg.
  • Fixed an issue affecting Falstad’s Flight.
  • Rehgar will now properly transform out of Ghost Wolf form after using Feral Lunge.